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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Os jogos teatrais de viola spolin: uma pedagogia da experiência / The theater games viola spolin : a pedagogy of experience

Vieira, Karine Ramaldes 27 February 2015 (has links)
Submitted by Luciana Ferreira (lucgeral@gmail.com) on 2016-01-08T06:57:52Z No. of bitstreams: 2 Dissertação - Karine Ramaldes Vieira - 2015.pdf: 1455553 bytes, checksum: d4a57127981c9838b30df6fd3de50189 (MD5) license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) / Approved for entry into archive by Luciana Ferreira (lucgeral@gmail.com) on 2016-01-08T06:59:22Z (GMT) No. of bitstreams: 2 Dissertação - Karine Ramaldes Vieira - 2015.pdf: 1455553 bytes, checksum: d4a57127981c9838b30df6fd3de50189 (MD5) license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) / Made available in DSpace on 2016-01-08T06:59:23Z (GMT). No. of bitstreams: 2 Dissertação - Karine Ramaldes Vieira - 2015.pdf: 1455553 bytes, checksum: d4a57127981c9838b30df6fd3de50189 (MD5) license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) Previous issue date: 2015-02-27 / This study analyses the methodology of theater games developed by Viola Spolin (1906-1994) as a process of learning by experience, using the theorethical approach of experience developed by William James (1842-1910) and John Dewey (1859-1952). I establish possible dialogues with the practice of theater games with the distinct theorethical perspectives of both authors aiming to have a better understanding of the methodological improvisation on Drama proposed by Viola Spolin. / Este estudo analisa a metodologia dos jogos teatrais desenvolvida por Viola Spolin (1906-1994) sob o ponto de vista de um aprendizado pela experiência, examinada a partir dos conceitos de experiência desenvolvidos por William James (1842-1910) e John Dewey (1859-1952). Procuro compreender especificamente os conceitos de experiência na perspectiva destes autores, em suas várias formulações, buscando estabelecer possíveis diálogos com a prática dos jogos teatrais. No panorama da pedagogia do teatro, procuro estabelecer as relações possíveis destes conceitos com a metodologia improvisacional dos jogos teatrais proposta por Viola Spolin.
2

Teatro/educação: ludopedagogia crítica pelo jogo teatral potencializado pelo conflict game com alunos do ensino fundamental de Goiânia - GO / Theater/education: critical ludopedagogy trough theatrical game powered by conflict game among elementary school students of Goiânia - GO

Tagliari, Mariana 30 November 2015 (has links)
Submitted by Cláudia Bueno (claudiamoura18@gmail.com) on 2016-03-11T18:03:10Z No. of bitstreams: 2 Dissertação - Mariana Tagliari - 2015.pdf: 5266844 bytes, checksum: bb72eb3bab36cb6781c38291fd9d9ef0 (MD5) license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) / Approved for entry into archive by Luciana Ferreira (lucgeral@gmail.com) on 2016-03-14T15:31:13Z (GMT) No. of bitstreams: 2 Dissertação - Mariana Tagliari - 2015.pdf: 5266844 bytes, checksum: bb72eb3bab36cb6781c38291fd9d9ef0 (MD5) license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) / Made available in DSpace on 2016-03-14T15:31:13Z (GMT). No. of bitstreams: 2 Dissertação - Mariana Tagliari - 2015.pdf: 5266844 bytes, checksum: bb72eb3bab36cb6781c38291fd9d9ef0 (MD5) license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) Previous issue date: 2015-11-30 / This study presents a critical reflexive analysis on the current paradigm of the “ludopedagogical” practices of theatre teachers who have identified themselves in the “ciberculture”. Practices which have reverberated in the Brazilian primary schools it is relevant to say that this analysis arises out of the studies of e-Art/Education. It´s pedagogical aim is to identify and discuss whether the teacher has utilized the game in his/her classes as a booster of knowledge or just as the game for its own sake. EArt/ Education is here conceived as a segment of Art/Education, which covers the reality of the digital world, which is in this research looked at from the perspective of the cultural performances. For the conception of this study, a research on the site YouTube has been conducted with the aim of verifying whether teachers from all the Brazilian capitals have been using the game as a mediator of signifying experiences with their students or using it only as entertainment. The analytical research of those ludopedagogical practices in the theatre teaching-learning process have indicated the need of carrying out etheatre/ educational interventions with the aim of using the theatrical conflict game as a mediator of meaningful experiences with the students of basic school in Goiânia – Goiás. Therefore we carried out the performance Protesto Escolar na Escola Municipal de Tempo Integral Silene de Andrade, which had the aim of developing critical thought of turmas G´s students, in relation to depredations and graffiti that had been occurring in that institution. The performing actions developed with the 22 students mentioned, revealed that game can be the mediator of the students’ critical and investigative knowledge, through the means of meaningful experience in benefit of the theatrical conflict game. The analytical research conducted on the site YouTube, in conjunction with our own ludopedagogical practices in the process of teaching-learning theatre, have indicated the need to use the game as a booster of knowledge in theatre in primary school of Colégio Estadual Dom Fernando Gomes dos Santos 2. The cibergame has always been highlighted in our classes whenever we would work on any theatrical content. In that sense, the concept of conflict game arises, in which conflicts are propitiated by the game as potential source of the theatrical game in the process of teaching learning theater. / Este estudo apresenta uma análise crítico-reflexiva sobre o paradigma atual das práticas ludopedagógicas dos professores de teatro que têm se identificado na cibercultura e reverberado nas escolas brasileiras na educação básica. Vale ressaltar que esta análise parte dos estudos da e-Arte/Educação,que busca, enquanto intento pedagógico,verificar e discutir se o professor de teatro tem utilizado o jogo teatral em suas aulas enquanto propulsor de conhecimento ou apenas enquanto jogo pelo jogo.A e-Arte/Educação é concebida aqui como um segmento da Arte/Educação que abarca a realidade do mundo digital, sendo, neste trabalho, vislumbrada sob a perspectiva das performances culturais.Para conceber este estudo, realizamos uma pesquisa no site YouTube, objetivando analisar se os professores de todas as capitais brasileiras têm utilizado o jogo teatral como intermediador de experiências significativas a seus alunos, ou apenas enquanto entretenimento.As análises críticas destas práticas ludopedagógicas, presentes na cibercultura, apontaram para a necessidade de promovermos intervenções e-Teatro/Educativas, visando utilizar o jogo teatral como mediador de experiências significativas para alunos do ensino fundamental de Goiânia- Goiás.Assim, realizamos a Performance Protesto Escolar na Escola Municipal de Tempo Integral Silene de Andrade, que teve como intento o desenvolvimento do pensamento crítico dos alunos das turmas G´s frente às depredações e pichações que ocorriam em tal instituição. As ações performáticas desenvolvidas com os 22 alunos em questão evidenciaram que o jogo teatral, alicerçado no intento ludopedagógico do professor, pode ser o mediador do conhecimento crítico e investigativo do aluno.A pesquisa análitica realizada no site YouTube, juntamente com a análise de nossas práticas ludopedagógicas no processo de ensino-aprendizagem em teatro, apontaram para a necessidade de utilizarmos o cibergamecomo propulsor do conhecimento em teatro no ensino fundamental do Colégio Estadual Dom Fernando Gomes dos Santos 2. Tal necessidade surgiu por verificarmos que o game sempre era ressaltado em nossas aulas quando íamos trabalhar algum conteúdo teatral. Nesse sentido, surge o conceito conflict game, cujos conflitos são propiciados pelocibergameenquanto potencializadores do jogo teatral no processo de ensino aprendizagem em teatro.
3

Vamos à cena: quem, onde o que: um estudo sobre jogos teatrais e a prática de professores de arte na escola pública

Conceição, Jorge Wilson da 17 March 2010 (has links)
Made available in DSpace on 2016-03-15T19:43:50Z (GMT). No. of bitstreams: 1 Jorge Wilson da Conceicao.pdf: 1329948 bytes, checksum: 8a8e05250acaf2ac2c516f33f7a24f66 (MD5) Previous issue date: 2010-03-17 / Secretaria da Educação do Estado de São Paulo / Our focus on this research are on Spolin Theatre Game System and Art teachers procedures at public school. In order to better understand the universe in which this system belongs, we first present a study about games and improvisational games. Then we verify if teachers graduated in Theatre Arts work with theatre games, as well as how teachers work with them. With this in mind, we interviewed six teacher from different schools about issues concerning Spolin‟s system theory, academic education in Art, continuing education, and their practice with the games. This research took place in the City of Guarulhos, with Theatre teachers from Regional Department of Teaching named Guarulhos North which belongs to The Education Department of the State of São Paulo. In order to gain the data we talked to participant teachers of the research by the means of semi-structured interviews in two different moments: December, 2008 and October, 2009. Besides, we have also interviewed the specialist in theatre studies Professor Mariana Muniz from Federal University of Minas Gerais, and the actress and clown Rhena de Faria member of Cia. do Quintal. The datas from the search showed us important issues teachers have to deal with to work with improvisational games in the public school, such as: the graduating degree in Art; the role of continuing education; school structure and culture difficulties; how familiar teachers are with improvisational games and theatre games as well as Art teaching on contemporary theatre. / Esta pesquisa tem como foco o Sistema de Jogos Teatrais de Viola Spolin, e a prática de professores de Arte na escola pública. Para um melhor entendimento do universo em que esta categoria de jogos está inserida, apresentamos inicialmente um estudo sobre o jogo, e sobre os jogos de improvisação. A partir disso, buscamos verificar se os professores que possuem especialização em Teatro trabalham com os jogos teatrais, e como se dá essa prática. Com esse objetivo, entrevistamos seis professores de diferentes escolas sobre questões acerca da teoria do sistema de Spolin, a formação acadêmica e contínua, e suas práticas com jogos. A investigação foi realizada na Cidade de Guarulhos, com professores que possuem formação em Artes Cênicas da Diretoria Regional de Ensino Guarulhos Norte da Secretaria de Estado da Educação. A coleta de dados se deu por meio de entrevista semiestruturada que aconteceu em dois momentos diferentes: Dezembro de 2008 e Outubro de 2009. Além disso, e com o intuito de entender a contribuição dos jogos teatrais para práticas contemporâneas, também realizamos entrevistas com especialistas em jogos de improvisação: a estudiosa em assuntos teatrais Profª Mariana Muniz da Universidade Federal de Minas Gerais e a atriz e palhaça Rhena de Faria do Grupo Jogando no Quintal. A análise dos dados nos apontou questões importantes que permeiam as práticas dos professores com jogos de improvisação na escola pública, como: a formação acadêmica da licenciatura em Artes Cênicas; o papel da formação continuada; as dificuldades impostas pela estrutura e cultura escolares; e a familiaridade ou não dos professores com jogos de improvisação, com o sistema de Spolin, e o ensino de teatro contemporâneo.
4

Jogos teatrais, pensamento simbólico e conhecimento intuitivo: diálogos entre Viola Spolin e Jean Piaget / Theater games, symbolic thinking and intuitive knowledge: dialogues between Viola Spolin and Jean Piaget

Tancrede, Onira de Avila Pinheiro 08 February 2017 (has links)
Submitted by Cássia Santos (cassia.bcufg@gmail.com) on 2017-03-31T10:49:10Z No. of bitstreams: 2 Dissertação - Onira de Ávila Pinheiro Tancrede - 2017.pdf: 2223450 bytes, checksum: 6162943af1119e7772ba956ef12d19dc (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) / Approved for entry into archive by Luciana Ferreira (lucgeral@gmail.com) on 2017-04-03T12:09:37Z (GMT) No. of bitstreams: 2 Dissertação - Onira de Ávila Pinheiro Tancrede - 2017.pdf: 2223450 bytes, checksum: 6162943af1119e7772ba956ef12d19dc (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) / Made available in DSpace on 2017-04-03T12:09:37Z (GMT). No. of bitstreams: 2 Dissertação - Onira de Ávila Pinheiro Tancrede - 2017.pdf: 2223450 bytes, checksum: 6162943af1119e7772ba956ef12d19dc (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Previous issue date: 2017-02-08 / Fundação de Amparo à Pesquisa do Estado de Goiás - FAPEG / The aim of this study is to relate the methodological aspects of theater games, such as developed by Viola Spolin (1906-1994), and symbolic play (jeu symbolique) as presented by Jean Piaget (1896-1980). This research analyzes the symbolic function and the symbolic games ([1945]) at the thought of Piaget and the improvisational games of Viola Spolin ([1963]). From this perspective, establish dialogues in their entertainment and educational way and shows how the knowledge of these symbolic characteristics and the intuitive knowledge can influence the driving proposals for theater education in public schools with children. This dissertation departs from the meaning established by the relationship between meaning/significant with the intuitive intelligence, which are elements presents in the theatrical play. / O objetivo deste estudo é relacionar os aspectos metodológicos dos jogos teatrais, tais como elaborados por Viola Spolin (1906-1994), e o jogo simbólico (jeu symbolique), como apresentado por Jean Piaget (1896-1980). Esta pesquisa analisa a função simbólica e os jogos simbólicos ([1945]) no pensamento de Piaget e os jogos improvisacionais de Viola Spolin ([1963]). Nessa perspectiva, estabelece diálogos em seus sentidos lúdicos e pedagógicos e apresenta como o conhecimento dessas características simbólicas e do conhecimento intuitivo podem influir na condução de propostas para o ensino do teatro com crianças na escola pública. Este trabalho parte das significações estabelecidas pela relação entre significado/significante e do estabelecimento da inteligência intuitiva, elementos presentes no jogo teatral.
5

Neva Boyd, en lekteoretiker för dramapedagogik : En historisk fallstudie / Neva Boyd, a play theorist for drama pedagogy : A historical case study

Umerkajeff, Marie January 2014 (has links)
This is a historical documentary research study across Neva Leona Boyd (1876-1963). The theoretical perspective is based on the historical perspective of knowledge from ancient Greece to the approach of modern symbolic interactionism. The study shows that Boyd, who was Viola Spolins teacher, was a proponent of the modern view of group play theory. 1909 she founded Chicago School for Playground Workers, later transformed to the Recreation Training School. Until 1927, the school entered in Hull-House initiated by Jane Addams. The school was incorporated with Northwestern University. Boyd also worked at other schools and the Illinois Department of Public Welfare, where she designed a recreational program for the mentally ill. Contemporary with Boyd was George H. Mead and John Dewey. Boyd's previous work turns out to have some connection to Sweden when Boyd collected and systematized games from different geographical regions of the world. Boyd’s group play theory are identified and described. Boyd’s group play theory highlights the importance of leadership and the intimacy leaders manage to create in group work.

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