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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
291

Prestanda av användargränssnitt i cross-platform-appar / Performance of user interface in cross-platform apps

Lygnebrandt, Emil, Holm, Jonathan January 2016 (has links)
Syftet med denna studie är att undersöka fördröjningsskillnader inom användargränssnitt mellan native­utvecklade appar (utveckling till varje plattform) och appar av typen generated apps. Eftersom arbetet syftar till att bidra med information om prestanda ansågs en experimentell metod vara det bästa valet. Mätning av laddningstider gjordes med hjälp av en videokamera som filmade utförandet av experimenten vilket gjorde metoden simpel och liknar det som en användare kommer att uppleva. Avgränsning till plattformarna Android och iOS gjordes där Xamarin valdes som ramverk inom tekniker som skapar generated apps. Mätdata från experiment som undersökte laddningstider, experiment med användare som hanterade listors respons samt undersökning av CPU­ och minnesanvändning tyder på ett återkommande mönster. Xamarin Forms med XAML är den teknik som presterat sämst under experimenten som sedan följs av Xamarin Forms. Xamarin Android/iOS hade inte lika stora prestandaförluster jämfört med native­utvecklade delar. Generellt hanterar Xamarin Forms telefonens resurser sämre än vad Xamarin Android/iOS och native gör. Resultat från studien kan användas som beslutsstöd vid val av teknik. Studien bidrar även med data som kan användas vid vidare forskning inom området. / The purpose of this study is to examine differences in delay during calculation and presentation of interfaces executing on different techniques. Specifically between native developed apps and generated apps. Since the work aims to contribute with information regarding performance, an experimental method was considered to be the best choice. Measurements of loading times was made with a video camera that captured the execution of the experiments which made the method simple and captures what the users would have experienced. Demarcation to the platforms Android and iOS was made and Xamarin was chosen as the framework for creating generated apps. Data from experiment that examined loading times, experiment with users that dealt with the responsiveness of lists and the analysis of CPU and memory usage indicate a recurring pattern. Xamarin Forms with XAML is the technique that has performed worst during the experiments, followed by Xamarin Forms. Xamarin Android/iOS didn’t have as big performance loss. Xamarin Forms does not manage the phones resources as efficient as Xamarin Android/iOS and native developed apps does. The results from this study can be used as material for making decisions witin organisations when choosing technology for creating apps. The study also contribute with data that can be used by other researchers.
292

Cross-platform development of smartphone applications : An evaluation of React Native

Furuskog, Martin, Wemyss, Stuart January 2016 (has links)
During the last ten years the market for smartphones has grown drastically. Because of the current state of the market with different operating systems many smartphone applications need to be developed for several platforms. With this thesis, the goal was ultimately to contribute to the understanding of cross-platform development as a way of developing smartphone applications. React Native has been evaluated as a framework with which development is done for both Android and iOS using the same code. To study React Native as a framework, a smartphone application for Android and iOS was developed at an Uppsala based IT-company with expertise in web services, smartphone applications, and online gaming. Furthermore, performance tests and user tests were conducted in which React Native was compared to native applications and applications developed using Xamarin (similar cross-platform development framework owned by Microsoft). It was evident that using the same code for both Android and iOS was time saving. However, the performance tests results showed that applications developed with React Native did not perform as well as the native and Xamarin versions. Leading to the conclusion that choice of framework when developing cross-platform applications need to take into consideration performance, development time, and programming language preference.
293

遊戲直播平台獲利模式之個案分析-以Twitch直播平台為例 / The study on profit model of the game live streaming platform- a case study of twitch

戴欣晟, Tai, Hsin Chen Unknown Date (has links)
網際網路的發展加上行動裝置的普及,導致人們觀看影音媒體的方式逐漸數位化,資策會2015年報告指出,72%台灣民眾每週至少觀看一次線上影音平台。4G時代的來臨,使得網路直播成為一種新應用,世界各地也逐漸興起一股網路直播平台的風潮,多數的直播平台雖然擁有很高的用戶流量,卻沒辦法成功的把這些用戶流量轉化為金流,高額的頻寬成本造成直播平台連年虧損。然而,Twitch卻能脫穎而出,以專攻遊戲直播市場,2015年營收高達13.6億美元,更被亞馬遜以9.7億美元將其收購。究竟直播平台應該如何獲利?如何驅動營收的成長?為本研究欲探討之問題。 本研究挑選專攻遊戲直播市場的Twitch 為個案,運用多邊市場結構的概念分析Twitch的獲利模式;運用社群遞增動態循環四構面-內容、忠誠、輪廓和交易活動,分析Twitch如何驅動營收成長。 本研究發現,Twitch多元的獲利模式依賴其平台所連接之多邊市場,並且對不同的市場採取不同的獲利模式。Twitch多元的獲利模式歸納為:訂閱、廣告和交易模式。另外,直播平台想要驅動營收的成長,則需專注於核心領域、提升平台內容質量和平台成員之忠誠度,才能夠有效驅動平台多元的營收成長。 / The way of people watching media are changing to digitalization. According to Taiwan Institution for Information Industry’s report in 2015, 72 percent of population in Taiwan watch media through online video platform at least one time in a week. Also, the fourth generation of mobile telecommunications technology (4G) makes the application of online streaming popular, which leads more and more online streaming platforms came out all over the world. In fact, many online streaming platforms are losing money year after year, due to the huge cost of the Internet Bandwidth and without a successful profit model to transform the high volume of users into revenue. However, Twitch, which focus on game live streaming market, are very successful nowadays. Twitch claims 43% of market share in the gaming content industry and earned $3.8 billion in 2015. Also, Twitch was bought by Amazon for $970 million in 2014. Therefore, this research chooses Twitch as a research target, and focus on analysis of Twitch’s profit model and how Twitch increases its revenue through theoretical method This research finds that Twitch’s successful profit model is due to its multi-markets. Twitch uses different profit strategies on different markets. Twitch’s multiple profit models can be categorized into Subscription, Advertising, and Transaction Models. In addition, Twitch increases its revenue by focusing on core market, increasing the quality of platform contents and the loyalty of platform users.
294

台灣P2P借貸平台策略分析及探討其商業模式之適用性 / The Platform Strategy of P2P Lending, and the Applicability of the Business Model in Taiwan

巫瑞芬, Wu, Ruei Fen Unknown Date (has links)
P2P個人網路借貸(Peer-to-Peer Lending)平台,即為媒合個人對個人借貸的網路平台;有閒置資金者,可透過網路平台,挑選自己願意資助的對象,將資金借給資金需求者,以獲得報酬;資金需求者,則可利用此網路平台,尋找願意提供資金者,以滿足借款需求。其中,借款利率由P2P借貸平台業者依據其計算方式評估訂定;因此,對投資人來說,P2P借貸平台成為另類的理財管道;對借款者來說,則成為新興的融資方式。2016年可說是台灣P2P網路借貸元年,LnB信用市集、鄉民貸等P2P借貸平台相繼成立,設計差異化的營運模式,提供台灣大眾新型態的借貸與投資服務。 本研究以個案式的實務分析及驗證,運用平台策略的相關理論為基礎,並以商業模式之要素作為分析架構,探討個案公司LnB信用市集、鄉民貸及FundPark創辦人創建平台時的動機與目標,如何增進平台參與者互動,替用戶解決問題,並共同創造價值。因此,本研究之研究問題總結如下: (一)台灣P2P借貸平台發展之可能性。 (二)個案公司P2P借貸平台營運模式於台灣發展遇到的問題及比較。 / The Peer-to-Peer lending platform (P2P lending platform will be used as the abbreviation in the following section) the practice of lending money to individuals through online services that match lenders with borrowers. Investors holding idle capital can choose the target on the website to lend money and gain higher returns; while the borrowers’ funding needs can be satisfied by the mechanism of the P2P lending platform. Thus, the P2P lending platform has transformed the traditional idea that finance has to be handled through financial institutions. The P2P lending industry in Taiwan have been developed since 2016, the first and second P2P lending companies: Lend & Borrow(LnB信用市集) , Lend(鄉民貸) were founded during 2015 and 2016, which were devoted to offering reasonable interest rates for lenders and borrowers. Based on the concept of platform strategy and the factors of business model, this study investigates the object and the motivation of the founders when they founded the P2P lending companies, and discusses how they increased the interaction of the players in the platform ecosystem, with the case study of P2P lending companies--Lend & Borrow(LnB信用市集) , Lend(鄉民貸) and FundPark. Therefore, the research questions of this study are as follows: 1.The practicability of the P2P lending platform in Taiwan. 2.The comparison of the business model, and the obstacles that the P2P lending companies faced in Taiwan.
295

Interconnection between BPM and BI products / Propojení produktů BPM a BI

Zikmund, Martin January 2008 (has links)
Interconnection between various types of IT systems used in an enterprise is crucial in these days. Most of companies are using many different kinds of applications in their daily running of the enterprise which leads to necessity of sharing data across those applications to enable all employees to make a right decision upon correct information. In my diploma thesis I deal with interconnection of two systems -- Business Process Management (BPM) and Business Intelligence (BI). Both systems belong to group of top IT systems with big influence on ongoing business and right decision making on all levels from operational to strategic. My paper contains theoretical as well as practical part of the solution for interconnection of BI and BPM systems. First part is about presenting and describing basic concepts and technologies which are used in process of integration of BI and BPM. At the beginning there is a short introduction to BPM, BI and SOA. Following part is including analysis of three major ways of interconnection between BI and BPM systems. Last part of the first theoretical section presents two products. IBM FileNet P8 representative of BPM system and IBM Cognos 8 BI as a representative of BI system. Second part deals with the practical example of real integration between BI and BPM systems. In first part of this section is simple description of the scenario -- business case. After that there is a detail depiction of two different kinds of integration of BI and BPM. Analysis of benefits, advantages and further possibilities are at the end of work.
296

Nástroje pro podporu vývoje nativních multiplatformních mobilních aplikací / Tools for support of cross-platform native mobile apps development

Bulvas, Vít January 2015 (has links)
This master thesiss goal is to map available tools for support of cross-platform native mobile app development. Main goal of thesis is to choose such tool and present it in form of app development. To accomplish this goal several criteria with different importance have to be defined. These criteria are used for choosing of most suitable tool. This thesis has two outputs. First one are criteria that can be used again or amended for some similar tool rating, like this one. Second output is cross-platform mobile app developed with Xamarin tool. Structure of this thesis copy secondary goals that support main goal: mobile OS are presented, name cross-platform native app is defined, define criteria, describe selected tools, rate them and demonstrate development of simple app on selected tool.
297

Plataforma web educativa para niños y jóvenes: Tik Time / Educational web platform for children and young people: Tik Time

Avila Meza, Daniel Rolando, Casma Alvarez, Yosmira Yanet, Mamani Cristobal, Laura Stefany, Ongaro Muñante, Janet Alejandra, Rosales Palacios, Fabiola Jazmín 08 July 2021 (has links)
El presente trabajo de investigación tiene por objeto la creación de una plataforma virtual educativa en donde los niños y jóvenes podrán interactuar por medio de cursos cognitivos, cursos de actividad física como baile, yoga, canto, entre otros. La plataforma contará con el acceso para padres el cual podrá evaluar las actividades realizadas por los niños La idea de negocio surge debido a que los padres no poseen la información adecuada para que sus hijos tengan acceso a actividades recreativas y desarrollen nuevas habilidades en sus tiempos de ocio. Esta necesidad se ve reflejada más en estos tiempos debido a la coyuntura actual y a la poca socialización de los niños con alguien que tiene su misma edad. De esta manera, el trabajo de investigación permitirá conocer la rentabilidad del negocio y si este es viable en el corto, mediano y largo plazo por medio de la estructura de costos y las proyecciones de ventas. Asimismo, el uso de las estrategias comerciales, actividades operativas, plan concierge, entre otros permiten obtener resultados cuantitativos y cualitativos para evaluar al proyecto. / The present research work aims to create a virtual educational platform where children and young people can interact through cognitive courses, physical activity courses such as dance, yoga, singing, among others. The platform will have access for parents which will be able to evaluate the activities carried out by the children The business idea arises because parents do not have adequate information for their children to have access to recreational activities and develop new skills in their leisure time. This need is reflected more in these times due to the current situation and the little socialization of children with someone who is the same age. In this way, the research work will allow us to know the profitability of the business and if it is viable in the short, medium and long term through the cost structure and sales projections. Likewise, the use of commercial strategies, operational activities, concierge plan, among others, allow obtaining quantitative and qualitative results to evaluate the project. / Trabajo de investigación
298

Plataforma web para perfeccionar la pronunciación en inglés: English Room

Cayllahua Prado, Any Yanela, Ku Mitma, Percy Henry Chang woon, Ortiz Panduro, Alexandra Miryam, Vidal Taype, Marianela Rocio, Vilchez Galindo, Maria Pia 05 July 2021 (has links)
English Room es una plataforma web que permite conectar a personas de diferentes lugares del país en sesiones virtuales que contarán con nativos americanos con la finalidad de que puedan interactuar en inglés y reforzar su pronunciación. Este proyecto fue creado por cinco alumnos de la Universidad Peruana de Ciencias Aplicadas y tiene como objetivo validar e implementar nuestro modelo de negocio en el mercado peruano. English Room se caracteriza por ser una plataforma web amigable para los usuarios, asimismo las sesiones virtuales permitirán que las personas refuercen su inglés ya que tendrán como coach a nativos americanos y también se ofrece diferentes tópicos de conversación para que las personas se inscriban en las que más les interesa. Cabe resaltar que esta plataforma permite conocer y socializar con otras personas de manera divertida y diferente al mismo tiempo que refuerzas tu pronunciación en inglés. Para la elaboración de este modelo de negocio se han aplicado metodologías de Design Thinking, con la finalidad de conocer las necesidades, deseos y pensamiento de los clientes acerca de la plataforma web, lo cual fue reforzado con entrevistas a expertos y usuarios. Asimismo, se hizo un análisis del mercado para identificar nuestra principal competencia, posibles clientes potenciales y definir nuestra propuesta de valor significativa para los usuarios para lograr que nuestro modelo de negocio sea viable. / Web platform to improve your English pronunciation called English Room English Room is a web platform that allows people from different parts of the country to connect in virtual sessions with Native Americans in order for them to interact in English and reinforce their pronunciation. This project was created by five students from the Universidad Peruana Ciencias Aplicadas and aims to validate and implement our business models in the peruvian market. EnglishRoom is characterized by being a user-friendly web platform, also the virtual sessions will allow people to reinforce their English since they will have Native Americans as a coach and it also offers different topics of conversation for people to register where they are most interested. It should be noted that this platform allows you to meet and socialize with other people in a fun and different way while reinforcing your pronunciation in English. For the development of this business model, Design Thinking methodologies have been applied, in order to know the needs, desires and thoughts of customers about the web platform, which was reinforced with interviews with experts and users. Likewise, a market analysis was carried out to identify our main competition as well as potential customers and define our significant value proposition for users to make our business model viable. / Trabajo de investigación
299

The Installation Process of a Progressive Web App : Studying the Impact of "Add to Home screen"

Holsby, Isak January 2021 (has links)
Progressive Web Apps (PWA) is a concept of enhanced web apps which aim to erase the difference between web and native apps. The concept of PWA introduces several benefits, including simpler distribution and development, which makes web apps a viable option for many businesses. The installation process of a PWA is different from native apps and this study aims to understand whether or not it has an impact on the users will to install the PWA. PWA:s are installed directly from the browser, rather than an app marketplace. Said installation process is suspected to be unknown to many which might influence the impact. In this study, several papers on the topic are studied. A PWA is developed from scratch which is used as a platform for a user test, hosting a brief introduction of the topic as well as guiding participants through the installation process. In conjunction with the user test a survey is conducted to collect the impressions from their experience in the user test. The result of the survey shows indications that the suspected lack of knowledge and experience was correct, and that the installation process is not to complicated.Additionally, results show that many probably will not bother to install a PWA, even if it is available. Therefore, I argue that the installation process does have an impact in its current form. Alternatives to the installation process used in this study do exist and are discussed in this paper.
300

En utveckling av teknologi: digitala plattformar för smarta arenor

Mauritzson, William, Kamali, Selma January 2023 (has links)
Den snabbt växande teknologiska utvecklingen har gjort att många företag anpassat sina varor,tjänster och företagsstruktur efter det alltmer moderna plattformsmodellen. Denna modell harvisat goda förutsättningar för företag att växa och att skapa ett större interaktionsnätverk mellanandra aktörer och agerar som en bra konkurrenskraft gentemot företag som förhåller sig till entraditionell analog företagsmodell. Denna fallstudie undersöker hur Jägersro Hästcenter kangynnas av en sådan modell och har undersökt vilka olika förslag som hade ökat antalet besökaretill anläggningen. Det har gjorts sju intervjuer samt samlats in 89 svar från en enkätundersökningsom visade hur intresset var starkt bland respondenterna att testa på nya innovativa teknologier. Undersökningen ger även goda stöd för vidare forskning kring hur dessa förslag bästimplementeras för att leda till bäst resultat. / The rapidly growing technological advancements have led many companies to adapt theirproducts, services and corporate structure to the increasingly modern platform model. This modelhas shown great potential for companies to grow and create a larger network of interactions withother stakeholders, serving as a strong competitive advantage compared to companies followinga traditional analog business model. This case study examines how Jägersro hästcenter can benefitfrom such a model and explores various suggestions to increase the number of visitors to thefacility. Seven interviews were conducted, and 89 responses were collected from a survey,revealing strong interest among the respondents in exploring new innovative technologies. Thestudy provides valuable support for further research on how these suggestions can best beimplemented to achieve optimal results.

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