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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
61

Automatický tester HMI / HMI automatic tester

Lang, Stanislav January 2011 (has links)
This thesis is dedicated to the automation of tests of the thermostats developed by the company Honeywell. The first chapter presents a problem of self-testing of thermostats, followed by a discussion of possible approaches to solutions. Attention is paid to testing the functionality of the HMI of thermostats, especially to the part of the system, that deals with activation of touchscteen, but no other part of the problem are omitted in the text. Discussions of the problematic passes into the design and implementation of specific design solutions. The selected design of 3D-router, which moves in three orthogonal coordinates and resembles to a coordinate drill for example. First, it describes the basic concepts of mechanic and electronic part of equipment, and subsequently is designed and implemented control electronics for mechanical activator HMI. Each of the electronics components are described in detail and values of parts are based on the calculation with the exception of finished parts. The proposal of the electronics follows the possibility of maximization of universality module for applications in similar applications. The functionality of the electronics is controlled by a microprocessor with a custom program that is described in the work. Source code of some the programs is not available because it is know-how of the company. Next part of the thesis deals with optimization of the moving of axes, optimization is done empirically by measuring. An important issue is compliance with the accuracy required position, also part of the work is devoted to the issue of calibration position. Finally is solved the continuity on the superior system. It is designed and implemented the upper layer of the communication protocol used in the company. Work is the solution of specific corporate award thesis. Although it is a very specific role of the works are generally applicable for other applications. In particular, the proposed electronic represents relatively universal controller for stepper motor control.
62

Řídicí jednotka pro robotický vysavač / Control Unit for Autonomous Vacuum Cleaner

Matějů, Jan January 2012 (has links)
This paper is in introduction focused on review of robotic vacuum cleaning and evaluation of available products qualities. However the main focus of this paper is system design of all subsystems, control systems and PCD design of robot electronics. In this paper is also described a method for evaluating approximate distance of robot from the obstacle. There are also described problems of system design of IR proximity sensors. The last part of this work is development of control software for robot and its testing.
63

Terminál pro docházkový systém / Attendance System Terminal

Chmelař, Jakub January 2014 (has links)
This thesis deals with electronic attendance systems which are nowadays being widely used to record employee attendance. General problem of attendance tracking is introduced in first part of the thesis along with a conceptual solution of an attendance system terminal. Author then describes a circuitry and a PCB design of a baseboard for a Cubieboard2 minicomputer, a RFID reader and a touchscreen LCD display. After successful testing of said PCB, the terminal has been completed and it was possible to focus on a software solution. Latter part of the thesis is dedicated to a specifics of the Allwinner A20 platform and its support by a GNU/Linux operating system. In following chapter author describes use of a Buildroot software for creating a Linux based binary image for an aforementioned minicomputer. Since an operating system and a peripheral support were successfully tested author could focus on a design and implementation of an attendance software that is described in the final chapter.
64

Monitorování dopravní situace s využitím Raspberry PI / Traffic monitoring using Raspberry PI

Zacpal, Michal January 2015 (has links)
This thesis describes the design and subsequent implementation of a unit for traffic monitoring using Raspberry PI. First section provides a quick overview of assistance systems, which use a road lane detection techniques. Next there is a description of two diferent methods for road lane detection. Follow the description of monitoring scene. Then the work describe the practical part including the design and realization of supporting electronics, selecting of each components, including the modifying of cameras, mechanical design and creating of unit. Another section is about selection and installation of appropriate software components necessary for running of the unit and the selection of development tools for creating user application. After description of graphical user interafce, there is a description of road lanes detection algorithm. At the end of the thesis is summarized a reliability of unit in real traffic situation. At the appendix there are technical drawings, describing the unit.
65

DRAWN TO LIFE: Exploring real-time manipulation of the digitally represented surface in comics on smartphones and tablets

Ericsson Duffy, Mikael January 2013 (has links)
This research thesis is an exploration into what possibilities lie beyond the representation of analog material when it transcends into the digital realm. Specifically, how printed comics can be altered in realtime by creator- allowed user interaction, when adapted for presentation within the digital sphere of mobile smartphones and computer tablets. Using legacy computer-game techniques like parallax scrolling with modern digital layer filters, device sensors and applying them in realtime to the comic creators digitally layered content, alternative forms of presentation arise.This is an investigation into the comic creator’s will of allowing possibilities of added depth perception, interactivity and alternative visual narratives in their comic, manga or graphic novels when employing new techniques based on sensor data input from a reader, like accelerometer-, gyroscope- or eye-tracking sensors. Several different techniques are evaluated. The focus is mainly on the context of creators of comics or manga who use digital tools and layer compositions when producing their work. Several aspects of the user-centered experience are also explored.Although mainly an interaction design project, most of the design methods are used from a service design approach, emphasizing co-design techniques like interviews, observations and user tests. The results are digital prototypes and proof-of-concepts featuring technology tests that support final design conclusions.The results will show both enthusiasm and reluctance from test subjects towards the new technologies presented. The professional craft of comic, manga and graphic novel creation has a deeply rooted aesthetic and production cycle in its history of the printed form. It could be difficult to alter its standard, reverence and nostalgia in the eyes of its readers and creators, when pursuing the digital format and narrative possibilities of the future. A video explaining the project’s “Drawn To Life” technology is available online.
66

Smartphone Evaluation Heuristics for Older Adults

Calak, Piotr 20 February 2013 (has links)
Age-related physical and cognitive changes hinder the ability of older adults to operate smartphones. While many user interface (UI) heuristics exist today, there is a need for an updated set designed specifically to assess the usability of mobile devices for an older audience. Smartphone evaluation heuristics for older adults based on age-related changes in vision, hearing, attention, memory and motor control were developed in this thesis by analyzing literature on age-related physical and cognitive changes impacting smartphone usability. Support for heuristics was found by gathering information on how older adults use cell phones through interviews and an online survey. It was demonstrated that strength of support for some heuristics increases with age. The evaluated heuristics provide usability practitioners and designers with a framework for evaluating the usability of smartphones for older adults.
67

Gesture-level model : A modified Keystroke-level model for tasks on mobile touchscreen devices

Nyström, Anton January 2018 (has links)
The aim of this thesis was to develop a touchscreen-adapted version of the well established Keystroke-level model, which is a user performance model designed to be a quick and easy way to evaluate user interfaces prior to creating prototypes. A quantitative research method was chosen to measure general execution times for common touchscreen gestures on mobile devices. Over 1000 data points were collected from participants who partook in a observational experiment using a prototype specifically programmed for this study. The results of the thesis involves the analyzed measurements acquired from the experiment, as well as a four important aspect to consider when performing similar experiments, namely: (1) The individual speed of the participants; (2) The participants’ level of expertise; (3) The participants’ methods of performing the gestures; (4) Designing the experiment for medium difficulty. / Målet med denna uppsats var att utveckla en pekskärmsanpassad version av den välkända modellen Keystroke-level model, vilket är en modell som kan användas för att snabbt och enkelt utvärdera gränssnitt utan att behöva utveckla fungerande prototyper. En kvantitativ forskningsmetod användes för att mäta hur lång tid det tar för användare generellt att utföra de vanligaste fingergesterna på mobila pekskärmar. Över 1000 datapunkter samlades in från ett experiment där deltagarna fick använda en prototyp som automatiskt mätte den tid det tog för användarna att utföra de olika fingergesterna. Resultaten av studien består av de mätvärden som räknats ut samt fyra aspekter som är viktiga att ha i beaktning när liknande experiment ska utformas. Dessa är: (1) Varje deltagares individuella hastighet; (2) Deltagarnas pekskärmsvana; (3) Sättet de olika deltagarna utför fingergesterna; (4) Utforma experimentet för att representera en medium svårighetsgrad. / Le but de ce projet fut de créer une version du Keystroke-level model adaptée aux écrans tactiles. Ce modèle de performance utilisateur est une méthode d’évaluation simple et rapide d’interfaces utilisateur avant la création de prototypes. Une étude quantitative fut choisie pour mesurer le temps d’exécution général de mouvements spécifiques effectués sur des écrans tactiles de téléphones. Plus de 1000 points de données furent collectés auprès de participants ayant pris part à une étude observationnelle utilisant un prototype spécialement programmé pour l’occasion. Les résultats de ce projet incluent l’analyse des mesures acquises lors de cette étude ainsi que quatre aspects importants à considérer lors de la réalisation d’études similaires, à savoir: (1) La vitesse individuelle des participants; (2) Le niveau d’habitude d’utilisation d’écrans tactiles des participants; (3) Les méthodes utilisées par les participants lors de la réalisation des mouvements; (4) La conception d’étude pour des mouvements de difficulté dite moyenne.
68

Relations du texte à l'image et au son dans le cadre d'une fiction littéraire interactive / Relation between text, image and sound within interactive literary fiction

Bouillot, Daniel 05 October 2012 (has links)
L’essor du numérique et la multiplication des supports (smartphone, tablette tactile)ouvrent de nouvelles perspectives en matière d’écriture. Dans ce monde où textes, images et sons s’entrecroisent au fil des réseaux et au gré de l’interactivité, la fiction littéraire peut-elle trouver une voie qui lui permette de préserver sa richesse tout en bénéficiant des apports du numérique ? Comment l’auteur littéraire peut-il concevoir et agencer ses matériaux narratifs afin de toucher efficacement des lecteurs disposés à franchir le pas du numérique ? Quels sont les fondements d’une narration multimodale utilisant au mieux les potentiels du texte, de l’image et du son, dans toute leur complémentarité, pour servir une fiction littéraire destinée à un large public ? Ces questions sont abordées, tant du point de vue de l’auteur que de celui du lecteur, dans une approche transdisciplinaire à la fois théorique et expérimentale. / The intense development of digital technologies and hardware (smartphones, tablets) is opening up new prospects for storytelling. In a world where texts, images and sound intermingle through networks and user interactivity, is it possible for narrative fiction to preserve its great wealth while taking advantage of digital techniques? How can a literary author put together and elaborate his narrative components to effectively reach readers willing to use digital content? What are the foundations of multimodal storytelling that use all the potential of text, image and sound in the best complementary ways to create narrative fiction that can be read by a large public? What balances can be found between "telling" and"showing"? How can interactivity be used to serve the narrative without losing the reader? These issues will be dealt with from both the author's and reader's point of view, in an interdisciplinary approach mixing theory and experimentation.
69

Pekskärmar i turbulenta miljöer : I vilken utsträckning kan precision upprätthållas / Touchscreens in turbulent conditions : To what extent is precision possible

Eriksson, Alexander January 2013 (has links)
Pekskärmar används i allt större utsträckning som interaktionsteknik för hemelektronik. Tekniken har traditionellt sett inte använts i krävande miljöer, exempelvis i miljöer där skakningar och g-laster förekommer. Introduktionen av pekskärmsteknologi i cockpitmiljö får konsekvenser för utformningen av förarmiljön vilka bör utredas. Denna studie syftade till att empiriskt utvärdera användarnas prestation med avseende på precision vid olika interaktionsmanövrar på en pekskärm. Fyra försök genomfördes med 14 försöksdeltagare i en simulerad miljö där olika grader av skakningar förekom. Precisionsmätningar genomfördes i samband med försöken och försöksdeltagarnas subjektivt upplevda arbetsbelastning mättes med hjälp av NASAs självskattningsformulär för upplevd arbetsbelastning (TLX). Korrelationsanalyser genomfördes mellan försöksdeltagarnas subjektiva arbetsbelastning och data från försöken. Det genomfördes också differensanalyser mellan försökens olika betingelser för att se om det förekom någon inlärningseffekt. Testresultaten visar att relativt god precision går att uppnå vid interaktion med pekskärm men att vissa typer av interaktion är svårare och skattas högre med avseende på arbetsbelastning än andra. Resultatet från en inledande workshop med förare och ingenjörer visar på en positiv inställning till pekskärmar som komplement till inmatning i cockpit. Rapporten ger rekommendationer för utformningen av gränssnitt för pekskärm för att undvika interaktionsproblem vid skakningar och g-laster. / Touchscreens are a common occurrence in everyday applications these days. The technology is not traditionally used in high hazard environments, in example where vibrations and G-forces is frequently occurring. The consequences of introducing touchscreens to the cockpit environment are something to consider when designing the pilot environment.   The purpose of this study is to empirically evaluate the user performance and precision when interacting with touchscreens. Four tests were conducted with 14 trial participants in a semi-controlled environment where varying degrees of vibrations occurred. Measurements of the participants’ precision were measured together with a subjective workload measure developed by NASA (TLX).  Correlation analyses were carried out between the experimental participants’ subjective workload and data from the experiments.  The difference in precision and performance was also analysed between the precision tests to see if there was any learning effects.   The test results show that good precision was possible to some extent but that some types of interaction is more difficult then others hence increasing workload for the participants.  The results of an initial workshop with pilots and engineers show a positive attitude towards touchscreens as complement for the currently available input methods. The report provides recommendations for the design of touchscreen interfaces to avoid issues caused by shaking and g-loads.
70

Malý CNC stroj / Small CNC machine

Moštěk, Jiří January 2014 (has links)
This diploma thesis deals with the design and construction of a three-axis CNC machine primarily designed for PCB drilling and production of front panels for various electronic devices. All three axes are driven by stepper motors NEMA 23 which are connected to stepper motor drivers L6470. Processor STM32F407 is used to control the whole machine. The wiring is completed by a LCD display with touchscreen which is used to communicate with user. Data for drilling can be entering manually or via USB inerface. Part of this thesis is the selection of a suitable construction and components, assembling equipment, wiring design of electronic circuits and writing the code to control the machine. Finally, the parameters of the designed device have been measured.

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