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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

A experiência de Verô ou janela para Vera(cidade) / A experiência de Verô ou janela para Vera(cidade)

Mônica Poli Palazzo 10 December 2009 (has links)
A Experiência de Verô ou Janela para Vera(cidade) aborda a multiplicidade de dimensões espaço-temporais que permeia a vida social a partir do avanço exponencial da tecnologia. A metodologia adotada no trabalho poético, a que este texto corresponde, segue a orientação da pesquisa da sensação, que propõe problematizar a experiência sensorial, considerando-a como fonte de problemas sensíveis. Foi construída uma videoinstalação composta por projeção em vídeo e cenário para funcionar como ambiente propício à experimentação polifônica de sensações oriundas de diversos dispositivos tecnológicos. A convergência dos elementos existentes no ambiente cenográfico está expressa nas janelas/telas que se multiplicam e caracterizam as diversas manifestações em vídeo de acontecimentos sincrônicos e diacrônicos. Janela para Vera(cidade) cria, a partir de operações poéticas audiovisuais, a possibilidade de uma experiência singular do corpo no espaço e no tempo, em que as interpenetrações multidimensionais simultâneas são uma constante. / A Experiência de Verô ou Janela para Vera(cidade) addresses the multiple dimensions of space-time that permeates the social life from the exponential advance of technology. The methodology adopted in the poetic work follows the guidance of \"search of sensation,\" which aims to discuss the sensory experience, considering it as a source of sensitive issues. The video installation project consists in a video projection and a scenario. This environment conducts to a polyphonic sensations experiment, which comes from different technological devices. The convergence of elements in the environment is expressed in the scenic windows / screens that multiply and characterize the different kinds of events in video synchronic and diachronic. Experiência de Verô ou Janela para Vera(cidade) creates, from poetic audiovisual operations, the possibility of a singular experience of the body in space and time, where simultaneous multidimensional interrelationships are constant.
22

A experiência de Verô ou janela para Vera(cidade) / A experiência de Verô ou janela para Vera(cidade)

Palazzo, Mônica Poli 10 December 2009 (has links)
A Experiência de Verô ou Janela para Vera(cidade) aborda a multiplicidade de dimensões espaço-temporais que permeia a vida social a partir do avanço exponencial da tecnologia. A metodologia adotada no trabalho poético, a que este texto corresponde, segue a orientação da pesquisa da sensação, que propõe problematizar a experiência sensorial, considerando-a como fonte de problemas sensíveis. Foi construída uma videoinstalação composta por projeção em vídeo e cenário para funcionar como ambiente propício à experimentação polifônica de sensações oriundas de diversos dispositivos tecnológicos. A convergência dos elementos existentes no ambiente cenográfico está expressa nas janelas/telas que se multiplicam e caracterizam as diversas manifestações em vídeo de acontecimentos sincrônicos e diacrônicos. Janela para Vera(cidade) cria, a partir de operações poéticas audiovisuais, a possibilidade de uma experiência singular do corpo no espaço e no tempo, em que as interpenetrações multidimensionais simultâneas são uma constante. / A Experiência de Verô ou Janela para Vera(cidade) addresses the multiple dimensions of space-time that permeates the social life from the exponential advance of technology. The methodology adopted in the poetic work follows the guidance of \"search of sensation,\" which aims to discuss the sensory experience, considering it as a source of sensitive issues. The video installation project consists in a video projection and a scenario. This environment conducts to a polyphonic sensations experiment, which comes from different technological devices. The convergence of elements in the environment is expressed in the scenic windows / screens that multiply and characterize the different kinds of events in video synchronic and diachronic. Experiência de Verô ou Janela para Vera(cidade) creates, from poetic audiovisual operations, the possibility of a singular experience of the body in space and time, where simultaneous multidimensional interrelationships are constant.
23

Temporalité et surveillance dans l'art de David Rokeby

Snider, Léah 05 1900 (has links)
Dans l’ensemble de ses œuvres, l'artiste canadien David Rokeby cherche à comprendre l’impact des images numériques de surveillance et de leurs divers dispositifs d’enregistrement et de diffusion sur le spectateur. Comment ces images peuvent-elles modifier notre perception de l'espace et, surtout, changer notre configuration du temps? Ce questionnement est le point de départ de notre étude de Seen, une installation visuelle de David Rokeby, exposée pour la première fois à la 8e exposition internationale d’architecture de la Biennale de Venise en 2002 et également présentée au Musée des beaux-arts de Montréal en 2007. Seen met en place un dispositif de surveillance électronique qui semble capter, en temps réel, les passants de la Place San Marco à Venise. Toutefois, ces images ne reflètent pas exactement le moment présent : elles sont traitées, en temps réel, par un programme informatique qui sépare les éléments immobiles des éléments mobiles, les corps en mouvement de l’architecture, et conserve les traces du mouvement. Nous sommes alors menés aux hypothèses suivantes : l’usage d’un tel dispositif de surveillance ne constitue-t-il pas une réflexion sur le passage du temps ? Cette description temporelle d’un lieu ne serait- elle pas une façon détournée d’archiver notre mémoire collective? Il s'agit donc d'examiner comment, en observant l’espace public, l’artiste propose une nouvelle lecture de notre histoire, bâtie non pas autour de l’archivage de ses monuments, mais autour de l’expérience humaine et temporelle. / Throughout his work, Canadian artist David Rokeby seeks to understand how digital surveillance images, and their various modes of recording and transmitting, impact the viewer. How can these images alter our perception of space and, more specifically, change our configuration of time? This question serves as the starting point to our study of Seen, a visual installation shown for the first time in 2002 at the 8th International Architecture Exhibition of the Venice Biennial and later presented at the Montreal Museum of Fine Arts in 2007. Seen is an electronic surveillance installation, which appears to record, in real-time, the pedestrians’ movements through Piazza San Marco in Venice. In truth, these filmed images do not reflect the present moment per se, but are treated in real-time by a computer program which separates the motionless from the mobile; the moving bodies from the architecture, and saves only brief moments or traces of movement. This raises the following questions: Can the use of such a surveillance device be understood as comment on the passage of time? Can this temporal description of a place constitute an alternative means to preserving our collective memory? In the course of our research, we shall examine how, by observing a public space, the artist suggests a new reading of history, built not around the archiving of its monuments, but around human and temporal experiences. / Pour respecter les droits d'auteur, la version électronique de ce mémoire à été dépouillée de ses documents visuels et audio-visuels. La version intégrale du mémoire a été déposée au Service de la gestion des documents et des archives de l'Université de Montréal.
24

Borderland: American-Hungarian Video Installation

Toth, Ibojka Maria 18 December 2006 (has links)
No description available.
25

Appréhender le territoire par l'audiovisuel : d'une démarche à un dispositif en mouvance

Amnotte-Dupuis, Antoine 08 1900 (has links)
No description available.
26

Dylan Walsh - dance : art, mourning, archive

Walsh, Emmet 12 1900 (has links)
No description available.
27

Empathy and Human-Machine Interaction

Gouvrit Montaño, Florence 19 October 2011 (has links)
No description available.
28

Captured atmospheres - Rooms and interiors that tell a story in the absence of people / We have a visitor

Skogsberg, Victoria January 2013 (has links)
Captured atmospheres - Rooms and interiors that tell a story in the absence of people är en undersökning av min konstnärliga praktik, återkommande teman, idéer och intressen samt bestående influenser. Genom en längre process där jag gick igenom många års samlande av texter, citat, bilder och idéer som har inspirerat och influerat mitt arbete, försökte jag skapa mig en överblick eller förståelse av denna samling och hur den reflekterar min konstnärliga praktik. I denna process valde jag ut de texter, citat och bilder som jag känner står mig närmast de ideér och verk som jag arbetat med under de senaste åren. Den utvalda samlingen kom att handla om atmosfär, stämningar, rumslighet, psykiska upplevelser, frånvaro och existens. Arbetet består av en Artist book-del där jag jobbat med att i en Artist book-format uttrycka de stämningar, atmosfärer och rumsupplevelser - som inspirerar mig och driver min konstnärliga praktik - med bilder, citat och texter från min samling. Den andra delen av arbetet består av en text där jag försöker uttrycka samma idéer och intressen i essäformat. / [I examensarbetet ingår utställningen "We have a visitor":] The exhibition - We have a visitor - is an installation based on the story of a murder case that was solved by PSI phenomena. A woman was murdered and the police had nothing to go on until another woman reported that she had been possessed by the murdered woman and gave details of the murder and the murderer that led to the case being solved. The installation shows two empty rooms; one through a large flat screen TV dropped on the floor displaying still images from a peculiar angle of a room environment, as if the camera (or somebody) is laying on the floor. A voice speaks to us, through the subtitles in the video, describing her own murder. The TV screen is placed on a piece of carpet cut in a shape emphasising the strange angle of the filmed room and points to a screen print on the wall displaying another angle of the same room. The viewer is standing in the portrayed room. The second room, projected onto a large temporary freestanding wall, display shots from a filmed bedroom, focusing on the top of the bed as if someone is laying there. Then, the camera pans to a window, as if expecting someone's arrival. Suddenly, the view drifts upwards, above the bed towards the ceiling. Next, a yellow entity takes over the image and the view descends back to the bed. The entity holds the space for a moment before vanishing as unexpectedly as it arrived. The installation deals with questions surroundng spatial atmospheres and if rooms and interiors somehow could hold or capture atmospheres or feelings after its subjects have left. Material/Teknik/Mått: Videoverk på monitor på specialskuren filtmatta, screentryck, videoprojection på fristående vägg och digitalt tryck. I anslutning till installationen visade jag ckså en Artist book med samma titel som installationen. Verk i utställningen: 1. They found my body (video installation 2013) 2. The room responded with a resounding silence (screentryck, 2013). 3. Room study (Possession) (Video projection, 2013). 4. Could not possibly be explained by normal means (digitalt tryck, 2013) / <p>Examensarbetet består av en skriftlig del och en gestaltande del. Alternativ titel anger namnet förden gestaltande delen. Tryckta publikationer finns tillgängliga på Kungl Konsthögskolans bibliotek. </p>
29

Secondary World: The Limits of Ludonarrative

Dannelly, David 01 January 2014 (has links)
Secondary World: The Limits of Ludonarrative is a series of short narrative animations that are a theoretical treatise on the limitations of western storytelling in video games. The series covers specific topics relating to film theory, game design and art theory: specifically those associated with Gilles Deleuze, Jean Baudrillard, Jay Bolter, Richard Grusin and Andy Clark. The use of imagery, editing and presentation is intended to physically represent an extension of myself and my thinking process and which are united through the common thread of my personal feelings, thoughts and experiences in the digital age.

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