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Corpo, comunicação e tecnologia: uma reflexão sobre os acoplamentos em Floris KaaykBalija, Ricardo Borovina 12 December 2014 (has links)
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Previous issue date: 2014-12-12 / Conselho Nacional de Desenvolvimento Científico e Tecnológico / This research aims to understand the changes in the body potentiated by technological couplings in the work of Dutch artist Floris Kaayk. In his works, Kaayk discusses the dualisms found by the discourses of the mass media and through futurological issues, says the body as important vector capable of tense oppositions: natural and artificial, nature and culture, fiction and reality. What are the limits of technological advances on the body? Are we becoming cyborgs? Not to continue the dissemination of deflated terms, we divided the research into three areas that aim to deepen the notes found in the artist's creative process. In the first chapter "Communication bodies and couplings", we present a theoretical framework that situates the body in the field of communication and perception. At this time, we present understandings of the body as an exploratory system found in Lucia Santaella and James Gibson. Well as studies on the corpomídia developed by Christine Greiner and Helena Katz. The second chapter "Art and Technology" seeks, through a brief history, situating the body in artistic practices and their relationship with the technological discourses. The art meeting the new technologies plays an exploratory discovery, and the willingness to learn. Therefore, we rely on Julio Plaza to address the problem of art as discourse about the phenomenon and not as a representation of an idea itself. In the third chapter, we propose, through the analysis of three works: The Order Electrus (2005), Metalosis Maligna (2006) and The Human Birdwings (2012), create a path that relates to the understandings presented in the previous chapters. Our theoretical framework is still composed of the notes on technology and nature found in Ortega y Gasset and Vilém Flusser. The proposed methodology is based on studies of processes of creation in Cecilia Salles and Lucia Leão / A presente pesquisa pretende compreender as transformações no corpo potencializadas pelos
acoplamentos tecnológicos na obra do artista holandês Floris Kaayk. Em suas obras, Kaayk
problematiza os dualismos encontrados pelos discursos dos meios massivos de informação e,
através de questões futurológicas, aponta o corpo como importante vetor capaz de tensionar as
oposições: natural e artificial, natureza e cultura, ficção e realidade. Quais os limites das
investidas tecnológicas sobre o corpo? Estaríamos nos ciborguizando? Para não continuar a
divulgação de termos esvaziados, dividimos a pesquisa em três eixos que buscam aprofundar
os apontamentos encontrados nos processo de criação do artista. No primeiro capítulo
"Comunicação, corpos e acoplamentos", apresentamos a fundamentação teórica que situa o
corpo no campo da comunicação e da percepção. Neste momento, apresentamos os
entendimentos de corpo como um sistema exploratório encontrados em Lúcia Santaella e
James Gibson. Assim como os estudos sobre o corpomídia desenvolvidos por Christine
Greiner e Helena Katz. O segundo capítulo "Arte e tecnologia" busca, através de um breve
histórico, situar o corpo nas práticas artísticas e em sua relação com os discursos tecnológicos.
A arte ao encontro das novas tecnologias assume um caráter exploratório de descoberta, como
a vontade de se conhecer. Portanto, nos apoiamos em Julio Plaza ao tratar do problema da arte
como próprio discurso sobre o fenômeno e não como representação de uma ideia. No terceiro
capítulo, propomos, através das análises de três obras: The Order Electrus (2005), Metalosis
Maligna (2006) e The Human Birdwings (2012), criar um percurso que se relacione aos
entendimentos apresentados nos capítulos anteriores. Nosso quadro teórico é composto ainda
pelos apontamentos sobre tecnologia e natureza encontrados em Ortega y Gasset e Vilém
Flusser. A metodologia proposta se apoia nos estudos sobre processos de criação em Cecília
Salles e Lucia Leão
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Ciberfeminismo: novos discursos do feminino em redes eletrônicasLemos, Marina Gazire 22 October 2009 (has links)
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Previous issue date: 2009-10-22 / The communication technologies enables a new configuration in the process of
organization of several social movements for instance the feminist movement, that after
incorporating the new electronics networks has gained a new practice called
Cyberfeminism. This dissertation intent to investigate how the appropriation of
electronic networks allows Cyberfeminist groups to build new approaches in the
feminist discourse. Many of these groups utilizes the communication technologies, such
as the Internet, not just to politically organize their selves, but use these mediums as an
instrument to question the woman condition through works that connect art with
activism. The actions of groups like Old Boys Network (Germany), VNS Matrix
(Australia) and the Brazilian artist, Helga Stein are investigated as a social phenomena
and new way of modal discourses under the communication theories lens. From this
theoretical point of view, this research uses the Cyborg Theory (1984) by Donna
Haraway and the post-human studies developed by Mark Dery (1995) and Lúcia
Santaella (2003 and 2008). We will present the examples described above as much as a
in its theoretical as in its empiricist scope and their relation to the technologies / As novas tecnologias de comunicação possibilitam um redimensionamento dos
modos de organização de inúmeros movimentos sociais como, por exemplo, o
feminismo que, a partir da popularização de redes eletrônicas de comunicação,
apresenta uma nova prática denominada Ciberfeminismo. A dissertação pretende
investigar como a organização em redes eletrônicas permite aos grupos ciberfeministas
novas construções do discurso feminista. Muitos dos grupos ciberfeministas utilizam as
tecnologias de comunicação, como por exemplo, a Internet, não só para se organizarem
politicamente, mas também para problematizar a questão da mulher através de trabalhos
que mesclam ativismo e arte. As atuações de grupos como as Old Boys Network
(Alemanha) , VNS Matrix (Austrália) e da artista brasileira Helga Stein são investigadas
aqui como fenômenos sociais e manifestações dos novos discursos feministas sob viés
das teorias da comunicação. Do ponto de vista teórico, a pesquisa se apoia na Teoria do
Ciborgue de Donna Haraway (1984), nos estudos sobre o Pós-Humano de Mark Dery
(1995) e Lúcia Santaella (2003 e 2008). Apresentaremos os fenômenos descritos acima
tanto em âmbito teórico quanto empírico, procurando investigar as diferentes
possibilidades do discurso ciberfeminista e sua relação com a tecnologia
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Realidade e ficção na transformação do corpo orgânico em corpo cibernéticoViudes, Wellington Balthazar Baldocchi Parra 18 December 2009 (has links)
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Previous issue date: 2009-12-18 / The development of the human being and the extension technologies of the own
body evolve in a quick pace and give us different points of studies. On this essay, the
man, the robots and the cybernetics are subjects to be studied and searched.
Historically, the man has improved his communication and organization in small and
big groups, causing technology and culture until find a contemporary society of
developed people. During the centuries, the man has invented and built electro
electronics and electro mechanics machines that have already evolved and got a space
to help production automation tasks even substituting the man.
In the process of the man's interaction with the machine, the physical differences
of adaptation and development of objects that imitate the humans' functions show a
view of a new "being", a human "artificially rehabilitated" , characterized as a cyborg, I
mean, compound by organic human parts and also by parts of cybernetics technology
which evolve several engineering areas, computer, medicine and robotic etc.
Talking about reality and fiction, we mentioned, in the last chapter, examples on the
interaction of man-machine and vice-versa that can foretaste the technological
development of a time / Os desenvolvimentos do ser humano e das tecnologias de extensão do próprio
corpo evoluem em ritmo acelerado e levam-nos a diferentes vertentes de estudos. Nesta
dissertação, o homem, os robôs e a cibernética são os objetos estudo e pesquisa.
Historicamente, o homem vem aperfeiçoando sua comunicação e organização
em pequenos e grandes grupos, gerando tecnologia e cultura até chegar ao ponto em que
se encontra a sociedade contemporânea dos povos desenvolvidos.
Ao longo dos séculos, o homem tem inventado e construído máquinas
eletroeletrônicas e eletromecânicas que já evoluíram e ganharam espaço para auxiliar
tarefas de automação da produção até o ponto de substituírem o próprio homem.
No processo de interação do homem com a máquina, as diferenças físicas de
adaptação e desenvolvimento de objetos que imitam as funções humanas despontam
uma visão de um novo ser ; um humano reabilitado artificialmente , caracterizado
como um ciborgue, ou seja, composto por partes orgânicas humanas e também por
partes da tecnologia cibernética, que envolvem as mais diversas áreas da engenharia, da
computação, da medicina e da robótica, entre outras.
Traçando uma linha entre a realidade e a ficção, abordamos, no último capítulo,
exemplos de interação homem-máquina e vice-versa que podem prenunciar o
desenvolvimento tecnológico de uma época
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A limited study of mechanical intelligence as mediaMiddleton, Steven Anthony, smi81431@bigpond.net.au January 2008 (has links)
The project investigates mathematics, informatics, statistical analysis and their histories, the history of human engagement with machines, and illustrates some uses of artificial intelligence and robotic technologies as media. It is concerned with, amongst other issues, the sentient and not sentient binaries offered in discourses on machine intelligence. The term intelligence is used to distinguish between human and not human. However, a non-human, the intelligent machine, has become incorporated into the processes by which our culture defines intelligence. Those processes were explored in phases of the project that focused upon various kinds of interactions between people and machines, particularly the ways in which those interactions are mediated by knowledge. The discourses that underpin the field of mechanical intelligence spring from the same sources as the rhetoric that delineates human beings from all other things. We make intelligent machines because we have something to prove regarding our own intelligence. The devices expose attributes considered in our culture to be intelligent. The size and technical sophistication of modern robots result from the expenditure of considerable funds across several disciplines. Such machines signify wealth, power and excess, despite any other significance their makers intend.
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Kvinnor, datorspel och identifikation : en genusanalys av två datorspel och två kvinnors datorspelandeHarrison, Nikko, Lundmark, Sofia January 2003 (has links)
<p>This essay covers computer gaming as seen from a perspective of gender theory. The main purpose of the essay is to examine women’s relationship to computer games, and more specifically women’s attitudes to the games they play. The theoretical basis for this essay is sprung from a hermeneutic perspective. The empirical basis for analysis consists of two in depth interviews and game analysis of the two computer games Counter Strike and Final Fantasy XI. The theories and previous research we have taken in consideration discuss topics like computer usage, gender studies, identity, identification, cyborg theory, subculture, fanculture and narration. This essay has shown that the two computer games contain multiple gender related and theory relevant connotations. The aspects of the games the informants consider important in the identification process mainly consist of game related communion and the interaction with other players. Both informants have presented several views on what they find important in the process of identification and what they chose to discard. </p>
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Kvinnor, datorspel och identifikation : en genusanalys av två datorspel och två kvinnors datorspelandeHarrison, Nikko, Lundmark, Sofia January 2003 (has links)
This essay covers computer gaming as seen from a perspective of gender theory. The main purpose of the essay is to examine women’s relationship to computer games, and more specifically women’s attitudes to the games they play. The theoretical basis for this essay is sprung from a hermeneutic perspective. The empirical basis for analysis consists of two in depth interviews and game analysis of the two computer games Counter Strike and Final Fantasy XI. The theories and previous research we have taken in consideration discuss topics like computer usage, gender studies, identity, identification, cyborg theory, subculture, fanculture and narration. This essay has shown that the two computer games contain multiple gender related and theory relevant connotations. The aspects of the games the informants consider important in the identification process mainly consist of game related communion and the interaction with other players. Both informants have presented several views on what they find important in the process of identification and what they chose to discard.
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Att (re) –introducera hybrida tankar i ett bilsamhälle : En studie av förbindelsen bil-männniska cyborgen med hjälp av Actor Network TheoryVillafana, Johans January 2013 (has links)
Denna studie belyser behovet av alternativa synsätt och alternativa lösningar på hur bilismen och transportsektorn medverkar till miljöproblemen i samhället. Studien undersöker bilens roll för bilisten genom att lyfta fram förbindelsen bil-människa och hur denna förbindelse påverkar valet mellan bilen och kollektiva färdsätt i tre bostadsområden i Stockholmsregion. För att nå förståelse för förbindelsen bil-människa utgår studien från ett aktör-nätverksperspektiv. Metoden utgår från dels kvalitativa intervjuer och litteraturstudier. Under studiens gång uppstod ny förståelse för förbindelsen bil-människa. Denna cyborg är djupt förankrad i informanternas livssfär på grund av de starka skripts som är inskrivna i bilen vilka styr informanternas transportbeteende och överskuggar alternativa transportmedel. Enligt uppsatsens konklusioner är förbindelsen bil-människa en stabil cyborg som sällan enbart utgörs av ett mobilt tranportmedel. Cyborgen bil-människa påverkar informanternas livsvärld på ett positivt sätt genom tillgången till en ökad aktionsradie i jämförelse med kollektiva färdsätt. En alternativ samverkan mellan flera aktörer krävs för att kunna konkurrera med denna cyborg och skapa ett transportsystem i riktning mot långsiktigt hållbarhet.
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Watching women, falling women : Power and dialogue in three novels by Margaret AtwoodGregersdotter, Katarina January 2003 (has links)
This study examines the three novels Cat s Eye, The Robber Bride, and Alias Grace by Margaret Atwood. It focuses on the female characters and their relationships to each other: Their friendships are formed in a patriarchally structured environment and are therefore arenas for defending and controlling the norms of such a structure. The women continually watch each other and themselves, and through the power exercise of watching, femininity is constructed. Atwood describes acts of dialogic storytelling as a means to find options to gendered behavior. / digitalisering@umu
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Le corps en devenir. Jeux de genres : films/vidéos, performances, installations multimédias, art en ligne / Body in-the-making. Performing genres : films/videos, performances, multimedia installations, net artHsieh, Chwen-Ching 15 November 2011 (has links)
A travers l‟intervention des technologies numériques (films/vidéos, performances, installations multimédias, art en ligne), les artistes contemporains proposent de nouveaux imaginaires corporels et des perceptions inédites des genres. Cette recherche propose une analyse comparée des travaux pluridisciplinaires de Maria Klonaris, Katerina Thomadaki, Steven Cohen et Shu Lea Cheang. Leurs oeuvres permettent d‟élaborer le concept de « jouer le genre » (Judith Butler, 1990), et d‟approcher l‟image de « l‟utopie cyborg sans genre » (Donna Haraway, 1985). Ces possibilités du corps et des sexes font écho à des évolutions technologiques et culturelles, croisant la théorie queer. Ce sont des expérimentations en cours sur des identités en devenir. / Following the actual uses of digital technology (films, videos, performances, multimedia installations and Internet art), contemporary artists offer new visions of the human body and new perceptions of gender. This research offers a comparative analysis of the multidisciplinary works of Maria Klonaris, Katerina Thomadaki, Steven Cohen and Shu Lea Cheang. Their works provides a useful framework for understanding Judith Butler's theory of "gender performativity"(1990) and Donna Haraway‟s vision of "utopian dream of the hope for a monstrous world without gender"(1985). The possibilities of the body and gender respond to technological and cultural evolutions that are linked with queer theory. These works are on-going experiments for identities that are in-the-making.
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Galactic ecofeminism and posthuman transcendence : the tentative utopias of Octavia E. Butler's Lilith's BroodFavreau, Alyssa 04 1900 (has links)
No description available.
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