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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
61

Grounding the Multitude

Kalt, Christina 18 December 2009 (has links)
The thesis investigates alternative visions of democracy through a design project that allows different public groups and individuals to more actively participate in the political realm. The site for the proposed project is the UN Headquarters in New York City, chosen for its juxtaposition of old and new world orders. The project manifests its vision through an architectural representation intended as a platform of multiplicities. Using tools from the backdrop of everyday life: security needs and communication, it attempts to break the static nature of the UN by making it more interactive--like the borderless, virtual world of the Internet we increasingly inhabit today-- and through its new architectural framework to create a self-perpetuating system for social justice.
62

Losing the plot : architecture and narrativity in fin-de siècle media cultures

Zimm, Malin January 2005 (has links)
<p>This thesis investigates the role of the term plot in mediating relations between architecture and narrativity. Examining organisational strategies in the creation of real and virtual spaces, it identifies literary works by novelists who have resisted, or subverted, plot conventions in fiction (Joris-Karl Huysmans, Edmond de Goncourt, Xavier de Maistre and Neal Stephenson), and introduces architectural spaces such as Thomas Edison’s film-studio Black Maria, and the plotless productions of early cinematography, to juxtapose concepts of plot and spatiality in a study of the production and consumption of pre-digital virtual spaces. Plot here relates therefore both to narrative sequentiality and spatial organisation – from "storyline" to "ground plan". The "plotless" narrative structure of Huysmans, Goncourt and de Maistre focuses on the interaction between man – the "writerin- residence" – and his domestic interior, functioning as an excitant or stimulant for the production of both material and imagined spaces. The media culture of late 19th century society saw the first significant attempts at moving image technology and its related spatialities – the Black Maria, the kinetoscope, the kinetograph, and the films produced by these, which had yet to find a narrative form. The architecture of the plotless novels and the proto-cinematic experiments of the late 19th century modulate between physical reality and fiction. They are ripe in their descriptive narrativity, expanding in the imagination of the consumer. Stephenson’s imaginative transposition of book media into a "Primer" – a new form of narrative media that develops its narrative content directly from the environmental context of its reader – concludes the discussion of the thesis, highlighting interrelations between fictive and real space, influencing both writer and reader. The refusal of narrative plot deprives the reader of causality, but emphasises the fictitious spatial creation in which the reader becomes immersed. These spaces, by virtue of their disengagement from plot, allow us to revisit the possibilities of virtual space without common preconceptions concerning the creation or experience of digital mediating technology.</p>
63

Framing dialogues- Towards an understanding of the Parergon in theatre.

Little, Suzanne Ruth January 2004 (has links)
This project argues for an elevation and a greater understanding of the importance of framing in theatre. In this respect, the study follows on from Derrida's famous deconstruction of Kant's parergon (frame) in his Critique of Judgement. Derrida's work exposes what he sees as a complicit desire to &qout;limit" the frame to the role of "decorative adjunct". Finding the frame to be "undecidable", Derrida asserts that the frame actively affects the work inside and the space outside while answering a "lack" within the work. Utilising Derrida's work on the parergon as a starting point, this study represents an attempt to formulate a theory of the frame for theatre asserting that the frame provides a prospective key towards understanding persistent "problems" within theatre studies. These include the complicated onstage/offstage and spectator/actor dialectics as well as the point where "reality" ends and theatre begins and also issues of agreed interpretation. Ultimately the thesis posits that theatre is in itself a parergon which virtualises the space in which it installs itself - a finding that goes some way to explaining and/or accommodating these "problems". The research methodology involves a detailed study of literature encompassing framing and related theories drawn from a diverse array of paradigms. A working theory of the theatre frame, along with a series of analogous approaches is developed and further examined through application to a variety of theatre performances. This thesis offers a theory of the theatre frame and a variety of framing research approaches that function to bridge the gap between the traditionally partitioned areas of performance analysis and reception studies. It also adds to our understanding of the frame and the theatre art form itself.
64

'To see a world in a grain of sand...': thinking universality and specificity for a feminist politics of difference

Hinton, Peta, Social Sciences & International Studies, Faculty of Arts & Social Sciences, UNSW January 2007 (has links)
Sexual difference has emerged in the last three decades as an enduring question for feminism. Drawing attention to the embodied nature of subjectivity, it enables feminists to counter the more insidious presumptions of universality and the phallocentric economy of knowledge production, and makes possible feminine expressions of subjectivity. At the same time, engaging the nature of difference has opened the way to a more detailed interrogation of identity, specifically the identity of ' woman' and 'the feminine' as categories of feminist analysis. However, tensions have emerged within this field over the concept of community, and how to motivate for political change on the basis of a common identity when the identity of woman is itself contested. In tracing these arguments, this thesis raises a number of considerations about the way difference is understood. It finds that a conceptual commitment to the specificity of the body as properly constitutive of the political can run the risk of sidelining, denigrating and presuming to excise what appears as universal, masculine, or phallocentric. In doing so, it potentially leaves aside a full political engagement with the generative and implicated nature of these terms in the formation of all identity. Consequently, questions around thought, universality, virtuality, and disembodiment may not be given full consideration, with the outcome that feminism may be foreclosing its political domain from important formative concerns. The primary aim of this thesis is to open these categories of analysis to question, to understand how they have been constructed in debates around difference, and to bring to light some of the assumptions which remain axiological to what properly constitutes feminist politics. Engaging Luce Irigaray's reading of divinity for community and identity, this thesis argues that if the implicated nature of identity is taken seriously then the organising categories fundamental to notions of political action and community become a general field of difference which exceeds the reach of feminist politics as it currently stands.
65

PROPOSTA DE UM MODELO DE GESTÃO, VISANDO O DESENVOLVIMENTO DE COOPERAÇÃO EMPRESARIAL, COM FOCO NA EXPORTAÇÃO DE PRODUTOS.

Gama, Manuel Carlos Pinheiro da 25 November 2005 (has links)
Made available in DSpace on 2016-12-12T20:32:01Z (GMT). No. of bitstreams: 1 Dissertacao Manuel Gama - PDF.pdf: 374993 bytes, checksum: 261c0e52bd3079e5c3bd5e16e5088ffd (MD5) Previous issue date: 2005-11-25 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior / Several factors have led to the increase in partnerships, mergers, strategic alliances and cooperation among companies. Among these factors, some can be highlighted: the globalization caused by the progress in information and communication technology, and the recent trend among companies to focus on specific abilities, essential competences, trying to become more efficient in order to survive in the current competitive market. Within this context, the association of companies using virtual organizations is an appropriate way to develop competitive advantage. For this reason, this study presents the process of creation of a virtual company and the use of business cooperation for boosting exports. This study is based on the model used empirically by Moldexport, and it carries out a theoretical correlation with concepts of Virtual Organization, besides recognizing, systematizing and proposing this model as a theoretical reference, identifying it as useful due to its conceptual premises of business collaboration and cooperation for small and medium size companies. The academic aim of this work is to collaborate in research and studies on strategic management of organizations that use this new type of organization arrangement, since there have been few experiments on cooperative management and virtual organizations, particularly in the Brazilian market. Finally, it aims to attract the attention of the academic world to the concept of Virtual Organization as a modern and efficient management model. / Diversos fatores levam ao crescimento de parcerias, fusões, alianças estratégicas e cooperações entre empresas. Dentre estes podem ser destacados: a globalização, oriunda do avanço de novas tecnologias de informação e comunicação e a tendência das empresas concentrarem-se em habilidades específicas, competências essenciais, procurando, dessa forma, tornarem-se ágeis para sobreviverem no competitivo mercado atual. Nesse cenário, a associação de empresas através de organizações virtuais constitui uma apropriada alternativa de desenvolver vantagem competitiva. Dessa forma, este estudo apresenta o processo de desenvolvimento de uma empresa virtual e a cooperação empresarial como modelo para o desenvolvimento de exportações. Esse estudo serve-se, como base, do modelo utilizado empiricamente pela empresa Moldexport, e faz a correlação teórica do modelo com os conceitos da Organização Virtual, reconhece, sistematiza e propõe esse modelo como referencial teórico, identificando como de grande utilidade, pelas suas premissas conceituais de colaboração e cooperação empresarial, para micro e pequenas empresas. A relevância acadêmica do presente trabalho se pauta em contribuir nas pesquisas e estudos sobre gestão estratégica de organizações que aderem a essa nova modalidade de arranjo organizacional, uma vez que existem poucas experiências sobre gestão cooperada e organizações virtuais, principalmente no mercado brasileiro. Finalmente, chama a atenção do meio acadêmico para o conceito da cooperação empresarial no modelo de Organização Virtual como um moderno e eficiente modelo de gestão.
66

Pedagogical and Technological Perspective in Convergence Blended Learning / Perspectiva de la convergencia pedagógica y tecnológica en la modalidad blended learning

Turpo Gebera, Osbaldo 10 April 2018 (has links)
Since its emergence in the educational context, the blended learning insurgentas a modality with its own identity. According to its evolution, runs through presentiality configured contexts and virtuality. In a first stage, stood as a mixed or combined mode, and then advanced to integration, which resulted in the dilutionof its components. The progressive social changes, technological and cultural towards convergence, today brings a new north-mode, given the confluence of pedagogical and technological mediations in the training process. This position places him in a new trend that more than a possibility, actually represents a more explicable on the future of Blended Learning. / Desde su emergencia en el contexto educativo, el blended learning surge como una modalidad con identidad propia. Conforme a su evolución, discurre por contextos configurados por la presencialidad y virtualidad. En un primer estadio, se situó como una modalidad mixta o de combinación; posteriormente avanzó a una integración que supuso la dilución de sus componentes. La progresiva evolución social, tecnológica y cultural hacia la convergencia aporta, en la actualidad, un nuevo norte a la modalidad dada la confluencia de las mediaciones pedagógicas y tecnológicas en el proceso formativo. Este posicionamiento lo ubica dentro de una nueva tendencia, que más que una posibilidad, representa una realidad más explicable sobre el devenir del blended learning.
67

Cultura de consumo e virtualidade: problematização em torno dos jogos eletrônicos / Consumerist culture and virtuality: questionings around electronic games

Peccin, Mauricio Pessoa 02 February 2017 (has links)
Submitted by Erika Demachki (erikademachki@gmail.com) on 2017-02-20T18:00:10Z No. of bitstreams: 2 Dissertação - Mauricio Pessoa Peccin - 2017.pdf: 6973745 bytes, checksum: 46a2128e96cf335b36d5e65133dc0295 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) / Rejected by Luciana Ferreira (lucgeral@gmail.com), reason: Dissertação (mestrado em Comunicação) ERRADO Dissertação (Mestrado em Comunicação) CERTO on 2017-02-21T12:31:45Z (GMT) / Submitted by Erika Demachki (erikademachki@gmail.com) on 2017-02-22T17:41:22Z No. of bitstreams: 2 Dissertação - Mauricio Pessoa Peccin - 2017.pdf: 6973745 bytes, checksum: 46a2128e96cf335b36d5e65133dc0295 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) / Approved for entry into archive by Erika Demachki (erikademachki@gmail.com) on 2017-02-22T17:42:21Z (GMT) No. of bitstreams: 2 Dissertação - Mauricio Pessoa Peccin - 2017.pdf: 6973745 bytes, checksum: 46a2128e96cf335b36d5e65133dc0295 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) / Made available in DSpace on 2017-02-22T17:42:21Z (GMT). No. of bitstreams: 2 Dissertação - Mauricio Pessoa Peccin - 2017.pdf: 6973745 bytes, checksum: 46a2128e96cf335b36d5e65133dc0295 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Previous issue date: 2017-02-02 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES / This research aims to reflect on the growing importance that virtuality, as conceptualized by Baudrillard (1990; 1994; 2000), acquires within the cultural context of Postmodernity (LYOTARD, 1984; Bauman, 2007; LIPOVETSKY, 2007), widely understood by its researchers as the age of consumerism. The forms of experience, as conceptualized by Nietzsche (1998; 2000; 2004), that are possible under the scope of the real differ from those of the virtual due to the different nature of physical spaces and spaces of representation, according to Lefebvre (1991). With the advent of information technology, such as the mass media and the internet, since the end of the 19th century and the consequent increase in the presence of virtuality in daily life, the possibilities to experience gain a new dimension that is difficult to observe due to its subjective nature. To overcome this elusive aspect, we have adopted the use of electronic games as a tool of observation. Products of post-modern culture, we take them as cultural assets (GEERTZ, 1973) made of valuable speeches to the striking consumerism that takes place nowadays, as described by Bauman, that are able to enlighten the nature of virtual space with greater clarity than other media for its interactive and responsive nature. We seek to check the theoretical validity of our main hypothesis, that the technologically mediated contact with virtuality, an instance established by different kinds of experiences than that of the real, has resonance in culture, intensifying and accentuating its consumerist aspects because of the reciprocal dynamic between culture and cultural assets. In order to answering this question, we undertake a reflection on postmodern culture and the magnetism exerted by virtuality in its individuals, made evident by the commercial success of electronic games. We believe that its power of influence in this cultural context is connected to what we consider to be the consumerist utopia: to consume all of reality, translated into it simulacrum in the virtual space. / Essa pesquisa tem como objetivo refletir sobre a crescente importância que a virtualidade, como conceituada por Baudrillard (1990; 1994; 2000), adquire no contexto cultural da Pós-Modernidade (LYOTARD, 1984; BAUMAN, 2007; LIPOVETSKY, 2007), majoritariamente compreendido por seus pesquisadores como a era do consumismo. As formas de vivência, conceituada a partir de Nietzsche (1998; 2000; 2004), possíveis no âmbito virtual diferem das possíveis no plano do real devido à natureza diferente dos espaços físico e de representação, segundo Lefebvre (1991). Com o advento das tecnologias de informação, como as mídias de massa e a inter net, desde o final do século XIX e o consequente aumento da presença da virtualidade no cotidiano, as possibilidades de vivência ganham uma dimensão nova difícil de ser observada devido à sua natureza subjetiva. Para superar esse aspecto elusivo, adotamos o uso dos jogos eletrônicos como ferramenta de observação. Produtos da cultura Pós-Moderna, tomamo-nos como bens culturais (GEERTZ, 1973) constituídos por discursos valiosos ao consumismo marcante dessa época, como descrito por Bauman, e aptos a iluminar o espaço virtual/de representação com maior clareza do que outras mídias por seu caráter interativo e responsivo. Buscamos verificar a validade teórica de nessa principal hipótese, a de que o contato tecnologicamente mediado com a virtualidade, uma instância estabelecida por formas de vivência distintas das experimentadas no real, tem ressonância na cultura, acirrando e acentuando seus aspectos consumistas por causa da dinâmica de reciprocidade estabelecida entre cultura e bens culturais. Para responder essa questão, empreendemos uma reflexão acerca da cultura Pós-Moderna e do magnetismo exercido pela virtualidade nos indivíduos que a constituem, evidenciado pelo sucesso comercial dos jogos eletrônicos. Acreditamos que seu poder de influência nesse contexto cultural esteja ligado ao que consideramos a utopia consumista: consumir por inteiro a realidade, traduzida em simulacro no espaço virtual.
68

Travel information exchanges in a computer-mediated environment : a social network analysis of the Africa category on the Departure Lounge branch of the Thorn Tree

Du Plessis, Andries Stephanus 18 October 2006 (has links)
This thesis reports on aspects of information exchange in an online network whose members share an interest in travel. The Thorn Tree resembles a real thorn tree on which travellers hang messages. Using social network analysis, the network resulting from members participating in online discussions considers the importance of structure and position in an exchange network to travel information exchanges on the Africa category. Different ways and frequency of participation result in communication patterns giving structure to an exchange network in which participation in a thread determines the presence of a tie between actors. Actors are placed in various relations to others; network analysis makes measurements such as levels of reciprocity, density and centrality possible. At the heart of this study lies an inquiry into the Internet’s impact on society, more so, human interaction in cyberspace where spaces, places and even communities are qualified as being “virtual”. Scholars have different views in this regard. Some commentators claim that the Internet has spawned unique forms of community. The term “virtual communities” suggests new kinds of social interaction, with revolutionary consequences for local and global communication. Online communication could be a substitute for the loss of “traditional” physical communities, or even the cause of their demise. Others, however, praise the Internet for spawning communities even in the physical world. More complex theoretical perspectives are indicative of a need to interrogate the very notions of community and contemporary social networks resultant from the many-to-many communication capabilities of computer-mediated communication (CMC). Apart from community formation on the Internet, the concept community has not been tested among travellers yet. Networks, the ties people form and the exchanges that take place as a result of such ties relate to social capital. The notion of social capital in a computer-mediated environment needs more intense academic scrutiny. Nevertheless, for travellers and destination areas alike, information exchanges can be beneficial. However, not all information exchanges on the Thorn Tree or on the Internet per se are necessarily beneficial since verification is not always possible in a cyber environment. Nevertheless, for travellers with a need for travel information in a sparse network characterised by weak ties, content analysis linked to a network analysis proves that weak ties are beneficial for spreading useful information. On the Africa category discussions are short while threads have very limited life spans. Of the total number of actors in this dataset (1 282), it was found that a few are particularly active, while many contribute a few messages to a limited number of threads and clearly do not interact regularly on the Thorn Tree. / Thesis (DPhil (Information Science))--University of Pretoria, 2007. / Information Science / unrestricted
69

Analýza sociálního chování jedinců ve virtuálních sítích / Analysis of social behaviour of individuals in virtual networks

Lukavská, Zuzana January 2010 (has links)
This thesis deals with the comparison of users' behaviour in virtuality and in reality. The thesis is divided into two interrelated parts. I'm analyzing participants' behavior according to results from our own research in chosen social network. I'm comparing the results with other scientific works and putting them into context with theoretical knowledge. I'm looking for conjunctions with reality, focus on the differences and trying to explain different behaviour of users of social networks. The theoretical part gives a comprehensive overview of the concepts of virtuality, social network and virtual world. It provides an overview of the potential danger lurking in the virtual reality, focusing on children, because for them is virtuality already a natural part of life, and they are also because of their credibility very vulnerable. It also deals with the meaning of the concept of friendship, which has in the virtual world a bit different meaning. It also examines the behaviour of individuals in various situations in a virtual environment and looks for reasons why people change their image, why they behave aggressively, and whether their virtual behaviour influence their behaviour in reality. I'm analyzing the differences between virtual and real communications and the influence of the increasing tendency of using virtual means of communication for real communication.
70

Análisis en la eficiencia del trabajo remoto en el Poder Judicial / Analysis of the efficiency of remote work in the judiciary system

Arriola Guillén, Marcela, Neyra Motta, Hermelinda Clemencia 09 November 2020 (has links)
El presente trabajo de investigación permitirá estudiar, analizar y explorar sobre la eficacia del trabajo remoto en el sistema judicial peruano, puntualmente en el Segundo Juzgado de Paz Letrado Laboral de la zona 01 de Lima Este. A partir de esta experiencia buscaremos encontrar las mejores prácticas y presentarlas para su potencial replica en otros módulos de justicia a fin de modernizar la tramitación de los procesos judiciales. A partir de la información de los colaboradores del juzgado se ha podido analizar las ventajas y desventajas del trabajo remoto. El contexto en el que se desarrolló este trabajo fue durante la declaración de pandemia pronunciada por la OMS, hecho que originó la dación de una serie de normas a fin de crear el marco legal que permita el desarrollo de las labores judiciales y sobre todo que éstas no se suspendan. Se propone que el trabajo remoto permanezca en el ámbito judicial, aunque se supere la pandemia. Dado que si bien, no hay la data suficiente aún para afirmar categóricamente sobre las ventajas, hay indicios de beneficios para el sistema, porque al haberse modificado algunos procesos se han hecho más modernos y eficientes y han reducido tiempos. Cabe resaltar que el trabajo remoto se encuentra alineado y es muy importante como medio para la transformación y digitalización del servicio judicial en el país. / This research will allow us to study, analyze and explore the effectiveness of remote work in the Peruvian judicial system, specifically in the Second Labour Court of the Peace in zone 01 of East Lima. Based on this experience we will seek to find the best practices and present them for potential replication in other justice modules in order to modernize the processing of judicial processes. From the information of the court collaborators we have been able to analyze the advantages and disadvantages of remote work. The context in which this work was developed was during the declaration of the pandemic by the WHO, which led to the creation of a series of norms to create the legal framework that allows the development of judicial work and, above all, to ensure that it is not suspended. It is proposed that the remote work remain in the judicial field, even if the pandemic is overcome. Although there is not enough data yet to categorically affirm the advantages, there are indications of benefits for the system, because as some processes have been modified they have become more modern and efficient and have reduced time. It should be noted that remote work is aligned and is very important as a mean for the transformation and digitalization of the judicial service in the country. / Trabajo de investigación

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