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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

網站內容由使用者提供的Web 2.0網站之價值共創與創新事業模式研究 / A study of value co-creation and innovation business model of aggregator type Web 2.0 websites

江芳儀, Chiang, Fang Yi Unknown Date (has links)
在傳統的企業思維中,價值乃是由企業創造的,由企業單獨決定其產品和服務提供什麼價值,消費者僅僅代表對公司產品的需求;但隨著產業環境的發展,尤其是網路經濟時代的來臨,生產者與消費者之間的界限開始模糊。而在過去資訊單向流通的網路世界中,人們在網路上代表的僅僅是一個創造流量的虛擬人物,但隨著資訊科技的進步,網路技術的發展,人們在網際網路中開始彼此協作,發揮集體智慧向全世界發聲;在這樣的發展情況下造就了Web2.0名詞的誕生。 根據台灣網路資訊中心所公佈的2007年一月「台灣寬頻網路使用調查」報告顯示,台灣目前的網路普及率已達到67.77%,全世界的上網人口也已經超過了4億5千萬人;而在2006年第一季,美國Web2.0相關廠商即獲得8億7000萬美元的創投資金,在這樣的熱潮中,有許許多多創業者爭相投入網路市場當中。因此本研究目的在於窺探台灣的 Web 2.0 網站如何進行事業模式創新,讓目前仍停留在Web 1.0時代的網站業者,或是目前欲投入網路產業的創業家瞭解Web2.0網站的成功之道。本研究首先整理學者、網路趨勢家們對於Web2.0概念的討論與分析,歸納出Web2.0之定義;並以Hamel(2000)所提出的事業觀念創新為基礎,並結合Prahalad & Ramswamy(2003)共創價值理論與Brush, Greene, Hart & Edelman(1997)所提出之新創事業資本架構,建構出本研究的研究架構,並以網站內容由使用者提供的Web2.0網站為研究標的,深入探索其創新概念之形成、創業歷程,以及其如何進行與顧客共創價值之事業模式創新。 本研究之發現顯示,網站內容由使用者提供之Web2.0網站,其創新概念的生成並非單純來自創業者本身,而是由下而上,且參與創新之來源相當廣泛;Web2.0網站的核心策略會依創業者本身是否為領先使用者而有所不同,且其目標市場的策略乃是由利基市場進行擴散,最終以大眾市場為目標;另外,這些網站發展初期的策略性資產並非是關鍵,但隨著網站的成長,策略性資產則直接影響核心策略的建構與執行;而Web2.0網站亦在平台中提供與顧客共創價值之顧客介面,並且透過內容提供、互補性功能之建構、價值交換與其他結盟等四種關係建立其價值網路。 / In the past business mindset, people think that the value was created by enterprises. Enterprises decide what value their products and services provide, and the consumer only means the demand of their product. With the industry environment changes and the internet economics’ coming, the boundary between producer and consumer is getting more and more indistinct. This kind of situation also takes place in the internet. The website only provides the information with their desires and the users for the website are just the flow creator. As the progress of the information technology and the internet technology, people are getting to cooperate by their collective intelligence through the internet. And the phrases“Web2.0”is born to represent this new internet development. According to the research of July 2007 Taiwan broadband transmission investigated by TWNIC, the internet popularity rate of Taiwan has reached 67.77%, and there are more than 450 million network users around the world. In this kind of trend, the Web2.0 companies in the US has received $ 870 million from venture capitalists, and under the trend, plenty of start-up companies has devoted themselves in the business. So this study’s objective is to give a preliminary study on how the Web2.0 websites in Taiwan construct the innovative business model, and to let the new followers or the old Web1.0 websites know how to succeed in this competitive market. This study will focus on the aggregator type Web2.0 website, research how the innovative concept come into being, start-up history, and how they create the business model of the value co-create with customer. At the beginning, this study will generalize the definition of the Web2.0 in this study by reviewing discusses and analyses which were proposed by scholars and internet trend observers, and then propose the research construct base on the business concept innovation (Hamel, 2000), value co-creation theory (Prahalad & Ramswamy, 2003), and the start-up capital construction. After the case study and research, there are five research results: 1.The aggregator web2.0 website’s innovative concept is not only come from entrepreneur but also the website users. And there are many people participate the concept create process. 2.The aggregator web2.0 website’s core strategies will depend on if the entrepreneur is the lead user. Their target market strategy is to focus on one single niche market at the beginning, then extend to other niche market, and finally aim at mass market. 3.The strategic assets for the aggregator web2.0 website are not the key component. But with the website’s growth, the strategic assets will affect the core strategies’ construction and implementation. 4.The aggregator web2.0 website provides the value co-creation designed customer interface on its platform. 5.The aggregator web2.0 website builds their value network by content construction, complementary functions construction, value exchange and other alliances.
2

營利與非營利虛擬社群的管理議題—以維基百科、Yahoo!奇摩知識+為例

羅時瀚 Unknown Date (has links)
隨著網路科技的發展,地域化的障礙被打破,人們透過網路獲得許多以往難以獲得的資訊使得消費者意識抬頭,人們也懂得利用網路的力量集結各地消費者向廠商提出要求,許多廠商也願意充分的與消費者溝通,甚至與消費者共同開發,亦即「價值共創」的概念。同樣的,網路將許多有著共同興趣、目標的人群集結在一起,建立許多社群,虛擬社群因而興起。隨著開放原始碼的成功,顯示「價值共創」與「虛擬社群」兩個概念結合的成功案例。本研究即討論兩個結合「價值共創」與「虛擬社群」概念的個案,藉以探討下列兩個問題: 1.營利/非營利、進入門檻及三權假說分別如何影響創新經驗環境? 2.營利/非營利、進入門檻及三權假說與共創平台環境要素DART(溝通、取用、風險評估、透明)的關係為何? 研究發現顯示,營利/非營利扮演一個決定進入門檻設定的因素,進入門檻則會影響三權中管理權下授的問題,三者之間形成一個決策的連鎖反應。 進入門檻同時也會影響DART中的風險評估,不同的進入門檻篩選進不同特性的使用者,使用者的特性會影響其對風險評估的認知程度。其餘的溝通、取用及透明則與營利/非營利、進入門檻及三權假說較無顯著的關聯。 從個案中也瞭解到,即使社群存在許多不利於使用者的因素,但只要內容及運作方式設計良好,仍然可以吸引大量的使用者,驗證了「取用」的概念。但是使用者參與的深度仍會受到影響。
3

企業部落格社群經營與價值共創之研究 / Virtual Community Development and Value Co-Creation with Customers of Corporate Blogs

吳宜真, Wu, Yi-Chen Unknown Date (has links)
全球部落格的熱潮和影響力,吸引許多國外企業紛紛成立企業部落格,然而台灣的企業部落格仍非常少。本研究欲了解為什麼台灣企業部落格的發展較國外落後,以及台灣已成立的企業部落格,其成立的動機、經營部落格社群的作法,和部落格帶給企業的效益。 本研究以Rogers (2003)的創新決策過程為骨幹,探討台灣企業採用部落格決策的各個階段。並以虛擬社群成員發展的前三個階段:吸引會員、增加參與、建立忠貞,探討企業如何經營虛擬社群,以及透過Prahalad & Ramswamy (2000)提出的共創價值平台的四個要素,評估企業部落格應具備的條件。本研究採取個案研究法,從十家台灣持續經營的企業部落格中,選擇瀏覽人次及部落格上互動最多的三家個案:Yahoo!奇摩拍賣部落格、風潮音樂部落格、毛寶Simple Life部落格,進行深度的個案訪談。另外訪談兩位企業部落格的專家,了解台灣企業部落格的發展概況。 透過個案研究,本研究發現目前台灣已成立的企業部落格,通常是由熟悉部落格的員工提出採用部落格的構想,主管同意給予時間經營,是一個由下而上的過程,和企業一般的決策過程不同。而在企業部落格的經營方面,企業可以和個人部落客合作,提供專業、有趣的內容吸引網友前來。部落格應時常邀請顧客互動,而企業希望以部落格和顧客共創價值,應具備以下條件:企業與顧客都感興趣的主題、顧客可以獲得有價值的資訊和美好的經驗、真實透明的原則、制定網友回應文章的規則。在建立網友忠誠度方面,企業部落格經營者應多呈現個人的特色,並熱情回應網友,時常拜訪網友的部落格,與網友建立關係。 企業若能持續投入時間經營部落格,只需花費少許的錢,能透過部落格與顧客共創價值:與顧客對話、顧客知識、運用顧客口耳相傳的力量。這些價值挹注回企業,能帶來的效益:增加企業的能見度、提昇人性化的品牌形象、澄清媒體錯誤報導、提升搜尋引擎結果的排名。然而,目前台灣企業部落格的數量仍不多,本研究認為原因為:台灣本身部落格的發展起步慢之外;台灣企業看重短期的效益的心態;相較於國外,台灣少有企業高層想以部落格和顧客直接對話;台灣還沒有專業的企業部落格顧問形成,以輔導企業。
4

Web2.0價值共創的商業模式之研究 / A Study on the Web2.0 Value Co-Creation Business Model

張麗萍, Chang, Li Ping Unknown Date (has links)
以Web 2.0 模式經營的網站正飛快的成長,這些經營者巧妙地引進外部的開發能力,與顧客或企業夥伴共創價值的商業模式非常值得深究。但國內的學術理論針對Web2.0商業模式發表的論文並不多,對於價值共創的商業模式了解有限,本研究整理並分析實際案例中關於Web2.0價值共創的商業模式的資訊,希望能夠針對價值共創的商業模式提供更系統化的解釋。 本研究架構分為兩個構面,分別為商業模式的解構及分析價值網絡中的價值交換,希望進一步探討的問題如下: 1. Web2.0價值共創的商業模式對參與的顧客和企業夥伴產生甚麼樣的價值? 如何吸引顧客與企業夥伴加入共創? 2. 能夠與顧客或企業夥伴共創價值的Web2.0商業模式中需要具備哪些要素? 3. Web2.0價值共創的商業模式如何創造營收? 本研究結合文獻探討及此研究的目的,獲得以下研究結論: 1. 參與共創為顧客帶來無形價值的滿足,為企業夥伴帶來直接收益或是間接轉移價值的機會; 經營者應維護顧客參與創作的園地,重視社群間互動的基礎滿足感,並且為企業夥伴舖設可以擷取利潤或轉移價值的管道。 2. Web2.0價值共創的商業模式,首先應具備4個基礎架構的建設,分別是(1)共創平台的建立(2)參與規則的建立(3)持續滿足顧客經驗的能力(4)企業夥伴價值轉移的機制。 3. Web2.0價值共創的商業模式中,經由「免付費服務」吸引人潮或潛在顧客加入共創,在營收模式上運用到免費增值的商業模式,藉由一部分的會員付費購買增值的附加商品或訂購產品來營利,或者是藉由第三方廣告商付費的模式,由廣告商付費給經營者以獲取營收。而部分網站經營者會透過發行虛擬貨幣,作為網站交易的媒介,透過參與活動累積虛擬貨幣,類似航空公司的飛行里程獎勵,可以提升會員的忠誠度。 / Websites managed via the Web 2.0 model are currently growing quickly,These managers have delicately introduced external developmental abilities, and the business model that works with clients and corporate partners to create value. However, there are very few domestic researches on the academic theories concerning the Web2.0 business model, and there is limited understanding for the business model of value co-creation. This study organizes and analyzes the information on business models with Web2.0 value co-creation in case study, in order to provide a more systematic explanation for value co-creation business models. The framework of this study is divided into two aspects, which are the deconstruction of business model and analysis of value exchange in the value network. The questions to be explored are as follows: 1. What kind of value does the business model of Web2.0 value co-creation create for participating customers and corporate partners? How to attract customers and corporate partners to participate in co-creation? 2. What are the crucial elements in Web2.0 business models that can co-create value with customers and corporate partners? 3. How does the business model of Web2.0 value co-creation create profit? To the above purposes, this study conducted literature review and acquired the following conclusions: 1. Participation in co-creation provides customers with the intangible value of satisfaction, and brings direct profit or opportunities for indirect transfer of value for corporate partners. Managers should protect the environment for customers to participate in creation, emphasize the basic satisfaction of interaction among social networks, and create channels for corporate partners to gain profits or to transfer value. 2. The business model of Web2.0 value co-creation should have four basic infrastructure established, which are (1) establishment of co-creation platform; (2) establishment of participation rules; (3) the ability to continuously satisfy customer experiences; and (4) mechanisms for value transfer for corporate partners. 3. In the business model of Web2.0 value co-creation, “free services” are used to attract people or potential customers to participate in co-creation, and the operational model utilizes a free value-added business model, in which profit is produced when some members pay to buy value-added products or order products, or when a third-party advertiser pays managers. Some website managers would issue virtual currency as a medium for website transactions. Participation in events accumulates virtual currency which can be used to enhance member loyalty.
5

Web2.0網站的B2B價值共創模式下影響忠誠度的因素研究 / The study of the factor which impact loyalty under web2.0 b2b value co-creation mode the study of the factor which impact loyalty under web2.0 B2B value co-creation mode

林大維 Unknown Date (has links)
本研究以B2B忠誠度模型探討Web2.0評價網站中同時身為價值共創夥伴與顧客的公司在選擇該平台時所在意的因素,分別探討服務品質對滿意度、關係績效對滿意度、成本績效對滿意度以及滿意度與忠誠度的關係。並以評價網站中的特殊因素-網友評價作為干擾變數,對這些價值共創夥伴持續使用該平台意願的影響。   而本研究選擇愛評網當作個案網站,針對其平台的顧客-餐廳以及該平台的使用者進行開放性的價值共創訪談,確定本研究的研究方向與架構後針對餐廳端設計問卷並且發放,總共回收90份有效問卷,以Partial Least Square(PLS)進行分析,得到以下結論: -服務品質對顧客滿意度有正向影響 -關係績效對顧客滿意度有正向影響 -成本績效對顧客滿意度有正向影響 -顧客滿意度對顧客忠誠度有正想影響 -網友評價對顧客忠誠度有顯著調節效果
6

從價值共創角度探討社群媒體行銷 對品牌粉絲專頁影響之研究 / Investigating Effects of Social Media Marketing on Brand Performance: From the Co-creation Concept

彭雅瑄, Peng, Yah Suan Unknown Date (has links)
社群媒體已經深刻地改變了我們的生活,並且對於企業行銷上產生了重大的影響。 這項研究的動機來自於社群媒體 Facebook 在台灣的普及性。此外,價值共創的概念,導致消費者忠誠度的重生,他們可以參與價值鏈的任何階段。我們的目標是將價值共創概念運用於Facebook粉絲專頁經營,探索如何達到最大化的行銷效益。 我們的研究數據來自於台灣資策會,結果顯示:一個粉絲專頁如果擁有越高的價值共創程度,確實能夠提高品牌行銷的效益。具體而言,我們發現粉絲專頁若提高內容多樣性和提供的回饋種類,更容易增加品牌的知名度。用戶原創內容程度越高,更可能增加使用者與品牌的互動,若要求使用者刻意推薦,則是更降低他們與品牌的互動。 此外,當粉絲年齡在大於或等於25歲時,以及粉絲專頁的粉絲總數越多時,價值共創程度對於行銷效益的顯著性會更明顯。 / Social media has profoundly changed our lives and is having a major impact on marketing today. This research is motivated by the tremendous growth of a social computing platform, Facebook. Besides, the co-creation concept leads to a rebirth of customer loyalty. Customers, in other words, can get involved at just any stage of the value chain. We aim to apply the co-creation concept in the Facebook fan page to explore what and how co-creation in social media marketing is effective. Our study has collected data from Taiwan’s Government research institute – Institute for Information Industry. The results of our findings show that the co-creation level in the Facebook marketing campaigns can truly increase brand’s performance. In detail, we found that kind of information and form of exchange are more likely to increase the brand’s awareness. Type of user created content is more likely to increase the brand’s engagement while way of advocacy is more likely to decrease the brand’s engagement. In addition, co-creation level is more significantly related to campaign’s performance when the fans are over (or equal to) 25 years old, and is more significantly related to campaign’s performance when the fan page has more fans than others.
7

使用者社群創新協作平台建構之研究-以數位內容產業為例

王亨佳 Unknown Date (has links)
本研究相信未來數位內容產業的動力來源是具有原創、獨特性、且與國家文化能有所連結的多元內容。內容提供者也不再侷限於少數創意工作者身上,消費者未來也可能成為產品開發的生產者之一,而廠商創造的互動式社群平台相對來說反倒是成為核心能力累積的一項重要經營指標。因此本研究的目的與主題在於希望透過大膽的環境假設,根據一些領先廠商的經驗與平台設計,歸納出不同知識特性的內容其經營模式的差異,且不同的經營模式又是如何做有效的知識管理。本研究結果顯示如下: 一、 內容廠商經營使用者協作平台目的與經營模式管理 1. 內容廠商經營目的不同,將會影響使用者協作平台的設計。使用者平台的種類將分成: □ 垂直設計的使用者協作平台 □ 水平設計的使用者協作平台 □ 垂直與水平綜合設計的使用者協作平台 二、 內容知識特質與使用者協作平台經營 2. 內容的知識複雜程度的不同,將會影響到使用者協作平台的設計。但相同的知識複雜程度在不同的經營目的下,也會影響到協作平台的設計 3. 內容知識的複雜度越高,水平平台的經營者必須設計較具標準化的模組提供給網友使用及創作 4. 內容知識的複雜度越高,若單純只提供一個上傳的空間給網友使用,則吸引的社群將越專業化。 5. 網友所創造的內容,其知識特質複雜程度高低,將會影響公司後續商品化動作的難易度,因此建立垂直化社群協作平台的公司必需要有很強的後製網絡能力。 6. 內容知識的內隱程度越高,多以面對面的溝通方式和網友進行智慧財產權的規範與設計。 三、 社群的分類與使用者協作平台經營 7. 內容廠商經營目的不同,影響使用者協作平台的設計,也會吸引不同類別的社群進入。水平設計的使用者協作平台社群忠誠度較高。 8. 垂直設計平台的社群忠誠度較低,必須不斷的提供具體商業化的誘因來吸引作品上傳。 9. 內容知識特質的內隱程度越高,讓具有垂直水平綜合設計的使用者協作平台中,容易產生族群的分裂與衝突,因盡量避免積極的推廣具有爭議性的排行榜於社群互動中。 四、 使用者協作平台經營與協作回饋 10. 水平設計的使用者協作平台所帶來價值將會經由社群間的互動所創造出來的,而垂直設計的使用者平台所產生的價值乃是將更多好作品成功的商品化。 11. 水平設計的使用者協作平台所需耗費的成本和人力相對低於垂直設計的使用者協作平台,所產生的利潤風險也比垂直設計的平台低。 / We believe that the digital content industry is driven by original, personalized, and culture-connected contents. In such a trend, customers will be the content providers in the digital content industry, so the platform that makes the company in collaboration with the customers on the product innovation and development will be very important.Therefore, the purpose of this study is that to generalize different operations come form digital contents of various knowledge properties and to research different kinds of platform designs will contribute to a variety of management approach.The study concluded that: I. The purpose of the user collaboration innovation community platform established and management by digital content companies. 1. The different purposes of the user collaboration innovation community platform established will influence the platform desiged.The categries of the platform are: □ Vertical-designed platform □ Horizontal-designed platform □ Vertical and Horizontal incorporation-designed plarform II. The Properties of Digital Content Knowledge & The Management of the User Collaboration Innovation Community Platform 2. The differents properties of Digital Content Knowledge will influence the design of the platform.But the same properties of Digital Content Knowledge that in differents purposes of business plan will also influence the design of the plarform. 3. Horizontal-designed platform must design some Multi-functional tools to customer used easily in the high-complicated properties of digital content knowledge. 4. If companies only provide a simple space for users to uplink their ideas in the high-complicated properties of digital content knowledge.The platform will attract lots of professional community. 5. The companies which have horizontal-designed platform must need powerful production network. 6. Companies and user mostly discuss face-to-face about the intellectual property of design in the high-complicated properties of digital content knowledge. III. The Categories of the Community & The Management of the User Collaboration Innovation Community Platform 7. Different business properties will affect the design of platform.Different design of platform will attract various community.The community in Horizontal-designed platform will have strong loyalty. 8. Vertical-designed platform must provide some commercial motivation to attract user that uplink their ideas. 9. The virtual community usually comes into collision in the Vertical and Horizontal incorporation-designed plarform. Therefore, companies need to decrease league table from the interaction whthin the community. IV. The Management of the User Collaboration Innovation Community Platform & Feedback of the Collaboration 10. The value of horizontal-designed platform will be created from the interaction whthin the community; the value of vertical-designed platform will be created from the commercialization of good ideas. 11. Horizontal-designed platform costs relatively less than vertical-designed platform, and its revenue risk is lower too.
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經濟價值與社會價值之創造脈絡-以孟加拉葛拉敏銀行為例 / The Creation Context of Economic Value and Social Value - Take the Grameen Bank in Bangladesh as Example

許乃文, Hsu,Nai Wen Unknown Date (has links)
對於企業或非營利組織而言,創造經濟價值亦或社會價值,不僅不再有壁壘分明的責任歸屬,兩迥異型態的組織能緊密合作,或者透過一新型態組織予以連結,皆有助於促進經濟層面與社會層面兼備的價值產出成果。然而,經濟與社會一向被認為必須有所取捨,在創造價值的過程中又能如何共存?   回顧論及「企業之於社會價值」及「非營利組織之於經濟價值」相關文獻,發現其探討多源於以機構為核心的價值創造思考;然而,價值創造理論已然發展至共創(Value Cocreation,即以個人為核心的創價思考),當更多人有能力參與組織創價過程時,組織的價值創造又將如何發展?   於價值共創架構下,能創造更大經濟價值已被廣為驗證,機構如與個人共創解決社會問題,亦能創造社會價值。本研究透過個人為中心的價值共創架構,以孟加拉葛拉敏銀行(Grameen Bank)為例,試圖詮釋選定個案與共創架構的對應關係,藉以觀察葛拉敏銀行與借款人參與經濟價值與社會價值的創造脈絡,尋求經濟價值、社會價值可同時發展,取得機構與個人共識之可行性研究。 經由本研究有以下發現: 1.以機構為核心的創價邏輯,是單向且簡化地揣測個人需求價值,以致於局限了創價來源的廣度與價值內涵的深度。 2.葛拉敏銀行不需獨斷地揣測客戶需求,客戶確實需要什麼,什麼價值對客戶有意義,全在不斷地互動過程中明確獲知、參與討論、進而共創。 3.信任基礎、小處著手、避免衝突、留給借款人介入空間、共同原則,皆有助於葛拉敏銀行與借款人之間互動品質的提升。 4.產品為主的經驗環境尚需隨著大環境的改變進行演進,在基礎建設匱乏的孟加拉,員工於經驗環境中的重要性更高。 5.以個人為中心與銀行、行員、純粹社群、及葛拉敏姐妹機構所構成的經驗網絡,能使個人自由選擇共創經驗,是謂未來葛拉敏銀行強力的競爭基礎。 6.葛拉敏銀行透過價值共創直接針對社會需求缺口提供服務。社會價值,是每一借款人與葛拉敏銀行共創價值的集合,社會價值的最大公約數是雙方共同的目標。 7.於價值共創架構中,葛拉敏銀行透過互動品質的追求、經驗環境的創新、與經驗網絡的建置,維持獲利。追求社會價值之餘,不需犧牲機構的經濟價值。
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WEB2.0旅遊網站的社群經營與價值共創研究 -以沿著菊島旅行網站為例 / A study of communities management and value co-creation of Web2.0 travel websites -A case of PHsea

高世峻, Kao, Shih Chun Unknown Date (has links)
Web2.0的概念自2005年被首次提出後,隨即在網路上造成一股革命的風潮,伴隨著Web2.0的特性,網路社群經營也變成了一門重要的網路企業經營顯學,以往單純的網路行銷或電子商務,在加入Web2.0的概念後,都從網路經營的本質起了很大的轉變。因此本研究即以個案研究的方式,來探討Web2.0旅遊網站的社群經營與價值共創的關係,並繼續延伸探討Web2.0旅遊網站的經營模式建議。 本研究選定澎湖的旅遊網站-沿著菊島旅行網站,作為本研究的個案網站,不同於一般Web2.0網站的社群經營,都是以虛擬社群的經營為主,本研究的個案網站卻是把實體旅遊業者納入社群經營的一支,創造出新的虛實整合經營模式。本研究即藉由深度訪談和焦點訪談,搭配DART和資策會的網站價值評鑑分析法,分析個案網站和實體旅遊業者在虛實整合下的共創價值模式,並以此為基礎,分析歸納出可行的網站經營建議方案,作為個案網站在未來的經營方向之參考。 / The concept of Web2.0 was published in 2005 for the first time and immediately became a new trend in internet business and internet study. In Web2.0 world, the e-commerce and e-business are no longer same and the virtual internet community becomes more important than ever too. In this thesis we’ll use a case study to figure out the new trend of communities management and value co-creation of Web2.0 travel websites. Our case website is a travel website named PHsea. It’s a travel website established for promoting Peng Hu tourism. But not like other travel websites in Taiwan, PHsea was the first travel website to manage the real community (tourist industry) in a way like virtual community and make real community and virtual community working together to create values for both sides. It’s a new discovery and in this study we’ll use the assessment method such as DART to find the authentication of value co-creation relationship by real community, virtual community and case website. In the end of this study we’ll try too find a possible business model for our case website too.
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價值共創之研究 - 以天空的院子和薰衣草森林為例 / The Study of Value Co-creation - The Cases of El Patio Del Cielo & Lavender Cottage

熊介銘, Hsiung, Chieh Ming Unknown Date (has links)
隨著網際網路的愈加成熟,商業活動和企業本身不再侷限於傳統而單向性的思考以及運作。透過顧客體驗了美好的服務過程後,樂於在各式各樣的網路訊息傳播平台上進行分享,可以直接或間接地擴大了該企業或該項服務的宣傳效果。   有了這些顧客的參與,使得企業能夠在與消費者的互動當中獲得寶貴的意見及建議,進而達成良善的雙向互動。在無形當中,消費者們體驗了企業所提供之商品和服務的同時,一個個利害關係人隨之靠攏,而他們所貢獻的協助會讓企業提供的產品或流程內容更加精美,這種企業與顧客間價值共創的過程,甚至有助於社會的人道關懷及永續發展。   本研究將以價值共創的分析架構和觀點試圖回答下列問題: 1.如何善用價值共創來增進企業的核心能力與價值? 2.如何快速連結企業與地方及社會大眾來擴散共同創造出來的價值? 3.如何在發展過程中具體實踐企業的努力和價值來關懷當地居民與土地?   本研究藉由文獻與學理回顧,進一步探討企業在偏鄉進行價值共創活動之內涵。以價值共創為基礎,架構內將價值共創的構面分為要素、目標和利益三個部分,這三個面向再分別以各四項參數進行觀察。本研究採用雙重個案研究法,以個案具有實質影響力的共創活動來進行深入探討。   本研究所得到的初步結論:(1)企業透過擴展價值共創的活動,取得各方參與的認同。(2)企業本身具有的理念和積極性能夠加深共創平台的影響力。(3)企業自發性下鄉主導價值共創能影響偏鄉形成有利的共創氛圍,並建立良好可持續發展共創活動的基礎。

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