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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

WIND   OF   CHANGE:   A   NEW   WAY   OF    CUSTOMER   INVOLVEMENT

Oskarsson, Steinthor, Chernetska, Diana January 2012 (has links)
This article investigates the evolution of a customer involvement concept and how Web 3.0 technology can contribute to it. We intend to answer the questions how do manufacturing companies involve customers into innovation processes, how they can benefit from Web 3.0 technology and we also rather general look upon adoption process of new tools. Information was obtained through executing intervention experiments in three manufacturing companies in the bathroom industry operating at the web 3.0 platform. The main part of the experiment includes ‘educational session’ by which we intend to create awareness about new Web 3.0 technology and observe changing perception of managers towards its possible use. We found out, first, that manufacturing companies mainly get ideas for new products from information deriving from their retailers, market surveys and fairs participation. Second, that Web 3.0 technology might be a complementary and alternative solution to traditional marketing research tools. Further, we drew conclusions and implications for both manufacturing companies and Web 3.0 technology providers. It was concluded that besides advantages of Web 3.0 technology over other customer involvement tools, Web 3.0 provides constant interaction between company and customers which is a valuable source for innovative ideas, thus, creating innovation in general. However, currently the process of new technology adoption is rather slow which is determined by a number of barriers discussed in the research.
12

Uma análise das contribuições da Ciência da Informação brasileira aos estudos relativos às máquinas sociais

LIMA, Camila Oliveira de Almeida 15 February 2017 (has links)
Submitted by Alice Araujo (alice.caraujo@ufpe.br) on 2018-05-18T21:18:47Z No. of bitstreams: 1 DISSERTAÇÃO Camila Oliveira de Almeida Lima.pdf: 2165455 bytes, checksum: d701930550a886f21d8719b56a6e60bd (MD5) / Made available in DSpace on 2018-05-18T21:18:47Z (GMT). No. of bitstreams: 1 DISSERTAÇÃO Camila Oliveira de Almeida Lima.pdf: 2165455 bytes, checksum: d701930550a886f21d8719b56a6e60bd (MD5) Previous issue date: 2017-02-15 / Esta pesquisa tem como objetivo investigar como o arcabouço das Máquinas Sociais, à luz da teoria de Burégio, Meira e Rosa (2013), e os vinte e seis elementos que estão inseridos em três categorias (i) Software Sociais, (ii) Software como Entidades Sociáveis e (iii) Pessoas como Unidades Computacionais estão sendo pesquisados no âmbito nacional da Ciência da Informação (CI). O tema se justifica a partir da observação de pesquisas esparsas na CI referentes a Internet que não estão consolidadas, fazendo-se necessário observar, a partir do arcabouço máquinas sociais, identificar quais contribuições para esta área já foram publicados em veículos nacionais dedicados à CI. Para tal intento, esta pesquisa foi conduzida a partir da realização de um Mapeamento Sistemático da Literatura (MSL) referente às Máquinas Sociais e suas categorias em bases de dados nacionais da CI. A abordagem de pesquisa adotada foi indutiva, quanto ao tipo de pesquisa, esta se caracteriza como qualitativa, quanto aos meios é uma pesquisa bibliográfica e quanto aos fins é uma pesquisa descritiva. O método de pesquisa utilizado foi o MSL, a técnica de coleta de dados adotada foi a análise documental e o método de análise utilizado foi a análise temática. Foram analisados cinquenta artigos e identificados pesquisas sobre onze dos elementos referentes às Máquinas Sociais: (i) redes sociais, (ii) blogs, (iii) microblogs, (iv) wiki, (v) compartilhamento de vídeo, (vi) plataformas colaborativas, (vii) mash up, (viii) sistemas de aquisição do conhecimento, (ix) crowdsourcing, (x) sistemas baseados em dados sociais e (xi) plataformas de API abertas. Foi possível destacar as redes sociais, blogs e microblogs, que eram objetos de pesquisa da maioria dos artigos analisados; Aos demais elementos foi dada uma menor atenção, não se identificando tantas contribuições. Os outros quinze destes elementos sequer foram citados nos artigos investigados. Percebeu-se que as pesquisas relacionadas ao contexto da Internet na área da CI dão uma maior ênfase às redes sociais e a web 2.0, estando descontextualizadas de qualquer arcabouço teórico, sendo pesquisadas isoladamente como objetos de estudos sem conexão com outros contextos mais amplos, como, por exemplo, as máquinas sociais. / This research aims to investigate how Social Machines, in the light of the theory of Buregio, Meira and Rosa (2013), and its twenty-six elements that are related in three categories (i) Social Software, (ii) Software as Sociable Entities and (iii) People as Computational Units are being researched in Brazilian scope of Information Science (IS). The subject is justified by the observation of research in IS related to Internet are not consolidated and it is necessary to observe, from social machines perspectives, identify which contributions have already been published in national vehicles dedicated to IS. For such, this research was carried out a Systematic Literature Mapping (SLM) referring to Social Machines and their categories in national IS databases. The research approach adopted was inductive; the type of the research is characterized as qualitative; the means is a bibliographical research and the purposes are a descriptive research. The research method used was the SLM, the technique of data collection adopted was the documentary analysis and the analysis method used was thematic analysis. Fifty articles were analyzed and eleven of them were related to eleven Social Machine elements: (i) social networks, (ii) blogs, (iii) microblogs, (iv) wiki, (v) video sharing, (vi) collaborative platforms, (Vii) mashup, (viii) knowledge acquisition systems, (ix) crowdsourcing, (x) social data systems, and (xi) open API platforms. Some points can be highlighteds such as social networks, blogs and microblogs which are central subjects of most of the articles analyzed, the other elements is given less attention and not have so many contributions. Fifteen of these elements are not even mentioned in the investigated articles. It was noticed that the research related to the context of the Internet in the area of IS emphasizes social networks and web 2.0, being decontextualized of any theoretical framework, being researched in isolation as objects of studies without connection with other broader contexts, such as, for example, social machines.
13

Utveckling av Flashapplikation - "Avatarskapare"

Jonsson, Christian January 2012 (has links)
This report describes the development of an application in collaboration with Designingenjörerna AB. The company has worked for a long time with a community platform and they required an application where users can create their own unique profile representations, called Avatar Creator. An Avatar Creator is computer based application, which makes it possible to create a virtual character. The problem area behind this is that, large websites require a lot of administrative work when people upload profile pictures on different community pages. They can contain abusive material or pictures of other people rather than those who created the profile.The questions in this report are, how can an Avatar Creator help user to get a unique profile of himself? What are the advantages and disadvantages of an Avatar Creator? How to create a user-friendly application?To understand how an Avatar Creator works and get ideas to create an application, exiting Avatar Creators were reviewed on the Web.Collaborative work with Designingenjörerna AB was done to pin down the requirements for the Avatar creator application. The requirements were implemented to come up with an application with the features that allows users to create their unique Avatar profile, change looks etc. With this kind of application, the content that the users can choose is limited and controlled. On other hand, if users are allowed to change Avatar appearance too much, it can lead to disturbing images.The usability of the application was evaluated through survey which concluded that further work is needed to make the application user friendly. Users pointed out some functions were hard to understand and help-instructions were missing. Apart from these points, the application was considered good and held up to its purpose of creating a unique Avatar profile easily.
14

Benchmarking the performance of two automated term-extraction systems : LOGOS and ATAO

Love, Stacy January 2000 (has links)
Mémoire numérisé par la Direction des bibliothèques de l'Université de Montréal. / Pour consulter le document d'accompagnement du mémoire, veuillez contacter le Centre de conservation Lionel-Groulx de l'Université de Montréal (prconser@bib.umontreal.ca).
15

Musikstreamingtjänster : En studie av musikstreamingtjänsters funktioner i förhållande till webbutvecklingen och användarens efterfrågan / Interactive music streaming services : An inventory of functions in music streaming services in relation to the web development and the demand of the user

Nykvist, Marilde January 2015 (has links)
New technological advancements have resulted in a shift of medium. Music interaction has moved from physical media such as CDs and MP3-players to digital music services on the Internet. Vast catalogues of music is today available from any device with Internet access for either a monthly cost or even in some cases for free. Even though many users subscribe for the music they consume the music industry still experience an uncertain economy. New interaction opportunities and new design principles have derived from the new medium. According to users some functions are more important than others, some functions are even missing. Which are these? Are the users’ needs equivalent to the web development and the current supply of function the services offer? With vast consumption and immense establishment together with the tie in economic factors and technological development music streaming services is a given media technological phenomenon. This study’s purpose is to analyze three important components in the case of music streaming services: the supply, the user’s perspective and the position according to the web development. In order to increase the understanding of these parts this study has completed an inventory of current supply of functions in seven music streaming services and a questionnaire to conclude the user’s perspective. The study uses the theory of Web 1.0, Web 2.0 and Web 3.0 to examine current position of the services in web development. Possibly in this way the study might discover strengths and weaknesses in the supply of the music streaming services and thereupon contribute to suggestion of improvement and functions. Functions which might help the development of music streaming services and increase more paying consumers. This study show that the current supply of functions music streaming services offer is in general equivalent to the users’ need. However, the users don’t value social functions as an important part in music streaming services. They value a great catalogue of songs and great accessibility with commercial free use. The supply of functions doesn’t differ a lot from service to service. Spotify is the leading services both in quantity of functions and in number of users. Regarding the position of functions most functions is placed within Web 2.0. Thus, the user show an indication of the importance of accessibility which suit the vision of the ubiquitous and pervasive webb of Web 3.0. Even though the theory of Web 2.0 was coined 15 years ago the interactive music web service is mostly a product of Web 2.0. Despite of the satisfaction in supply, in terms of sustainability, it might always be a value to continue to examine the user’s need, the industry’s demands and the technological development to reach the highest form of contentment from all parts.
16

Konstruktionsoptimering av pedalarm / Construction optimization of pedal arm

Larsson, Anton, Magnusson, Elias January 2017 (has links)
I denna rapport redovisas fyra koncept för utveckling av en bromspedal, med målet att reducera godstjockleken från den befintliga pedalen som är 2mm till 1,5mm, men samtidigt behålla hållfastheten som den befintliga bromspedalen erhåller. Det ställs höga belastningskrav på bromspedaler, och att minska godstjockleken innebär högre påfrestningar på materialet.För att utveckla en ny konstruktion som skall leva upp till dessa krav har programvaran PTC Creo 3.0 använts, och för analysering av dessa koncept har verktyget Simulate använts.I resultatdelen simuleras och redovisas fyra koncept i 1,5mm plåt som jämförs i total förskjutning med originalpedalen i 2mm plåt. Slutsatsen är att de inte når upp till lika bra resultat som originalpedalen. Däremot med 1,9mm plåt når det resultatmässigt bästa konceptet (koncept 3) upp till ett bättre resultat än originalpedalen, och detta leder till en viss förbättring i minskning av material, med bibehållen hållfasthet. / This report describes four prototypes for the development of a brake pedal, with the goal of reducing material thickness from the the existing pedal from 2mm to 1.5mm, while maintaining the strength of the existing brake pedal. There are high load demands on the brake pedals, and to reduce the thickness means higher strain on the material.To develop a new design that will live up to these requirements, the design tool software PTC Creo 3.0 has been used, and the analysis of these structures has been performed using the tool Simulate in PTC Creo parametric.The result show four concepts presented and simulated in 1.5mm plate thickness, and the results are compared with the original pedal results in 2mm plate thickness regarding total displacement. The conclusion is that the concepts do not fulfill the load requirements.However with 1.9mm plate thickness, our best concept (concept 3) is fulfilling the loading requirements even better than the existing pedal, and that leads to an improvement regarding reducement of material, with retained strength.
17

Kreatívna ekonomika a jej reflexia vo verejných politikách na Slovensku / Creative Economy and its Reflection in Public Policies in Slovakia

Zlatá, Denisa January 2018 (has links)
The dissertation is an attempt to culturologically view the development of cultural policy in the context of the knowledge society and the related socio-economic processes of the knowledge and creative economy that are part of the new economy. The new economy is a term that encompasses specific types of economies whose common denominator is a combination of a new form of organization and decision-making processes of economic subjects with links to technological and non-technological innovation as well as the development of human resources. The aim of the thesis is to analyze the development of cultural and creative industries concepts and their application to cultural policy and other related public policies. At the same time, the aim of this work is a case study on the current situation in the development of the concepts of cultural and creative industries in relation to the analyzed concepts and their reflection in public policies in Slovakia.
18

Airetama Um Arcabouço Baseado em Sistemas Multiagentes para a Implantação de Comunidades Virtuais de Prática na Web / Airetama: Um Arcabouço Baseado em Sistemas Multiagentes para a Implantação de Comunidades Virtuais de Prática na Web

ALARCÓN, Jair Abú Bechir Láscar 04 October 2010 (has links)
Made available in DSpace on 2014-07-29T14:57:47Z (GMT). No. of bitstreams: 1 Jair Abu Bechir.pdf: 1897586 bytes, checksum: 834fb42cf429bcbe21e61df13dc6bc01 (MD5) Previous issue date: 2010-10-04 / The objective of this dissertation is to present the framework Airetama. This framework is based on Multiagent Systems and Semantic Web principles. It provides a semantic, distributed and open-source infrastructure for the creation of Virtual Communities of Practice on the Web. It makes possible, through the use of agents, coupling of resources and tools that use semantic technologies. Integration of semantic in the current Web has as main objective to allow such software agents can use their pages more intelligently, thus offering better service. / O objetivo desta dissertação é apresentar o arcabouço Airetama. Este arcabouço é baseado em Sistemas Multiagentes e nos princípios da Web Semântica. Ele fornece uma infraestrutura semântica, distribuída e open-source para a criação de Comunidades Virtuais de Prática na Web. Possibilita, através do uso de agentes, o acoplamento de ferramentas que utilizam recursos e tecnologias semânticas. A inserção de semântica na Web atual tem como principal objetivo permitir que tais agentes de software possam utilizar suas páginas de maneira mais inteligente, oferecendo melhores serviços.
19

Automatización de una Subestación Eléctrica utilizando el Protocolo IEC 61850 y el ICCP para el envio de Datos

Toscano Palacios, Marco Antonio January 2010 (has links)
This thesis report, focuses on the automation process of Electrical Substations, with the main objective of integration into SCADA systems for electrical equipment responsible for the operation within substations, these devices have different communication protocols, after concentration information substation SCADA system, the next step to realize is sending data to the regulatory body that is in a remote location away from the substation, this is achieved using communication protocols designed for this function. All this process requires an optimization for the response times to any event that may happen in the substations and with this an optimization in operation of generation, distribution and transformation of electrical energy
20

Web 3.0: impacto na sociedade de serviços uma análise da comunicação contemporânea

Koo, Lawrence Chung 17 October 2011 (has links)
Made available in DSpace on 2016-04-26T18:11:14Z (GMT). No. of bitstreams: 1 Lawrence Chung Koo.pdf: 6692647 bytes, checksum: c6742bc4be0ad22c2cb8e80905bfebce (MD5) Previous issue date: 2011-10-17 / This research aims to describe and analyze Web 3.0 in the world of communication, especially in the social media environment. With the emergence of new search engines and innovation in new forms of collaboration among internet users, it challenges us to study the development of this area. In particular, we studied the influence of Science Service in the digital world. We collected facts and analyzed the reasons why the service is to be the focus of attention in Web environment, both in economic transactions, and in processes of knowledge creation. Dedicate part of our study to the learning service for this segment will be the foundation of future development on the Web. The methodology was based on Chapter 4 of the book Research and Communication by Santaella (2004), the main authors who inspired the research in Science Service topics are Spohrer et al (2007), Maglio et al (2010), while in the area of Web development the authors which supported were we based our ideas are Spivack N., (2007) and Siemmens (2005). The theoretical framework used in the thesis has been exemplified with the actual experiences of internet users, myself and my dairy surfing records through social networks, testing search engines, buying goods and services in ecommerce, using communication tools, and finally talking to consumer in Brazil, for example, LinkedIn, Facebook, Google, Brands Club etc. This project was the result of data collection on academic literatures, state of art articles and intensive Web browsing to verify the facts cited above, in the period from 2007 to 2011. It was intentional, by the researcher, to use primarily electronic books (when there was a choice between print and e-book), specialized websites and blogs moderated by experts on research topics / Esta pesquisa tem como objetivo descrever e analisar a Web 3.0 que está no contexto comunicacional, em especial, no ambiente de mídias sociais. O aparecimento de novos mecanismos de busca e a inovação nas formas de colaboração entre os internautas instigaram-nos a pesquisar o desenvolvimento dessa área. Em especial, estudamos a influência da Ciência de Serviços no mundo digital. Coletamos fatos e analisamos as razões pelas quais o serviço na Web passa a ser o foco das atenções, tanto nas transações econômicas, como nos processos de criação do conhecimento. Dedicamos parte do nosso estudo para o serviço de aprendizagem por ser esse segmento o alicerce do desenvolvimento futuro na Web. A metodologia utilizada na pesquisa teve como base o capítulo 4 do livro Pesquisa e Comunicação, de Santaella (2004). Os autores principais que fundamentaram este estudo na área da Ciência de Serviços foram Spohrer et al (2007), Maglio et al (2010), e, na área de desenvolvimento da Web, os autores que mais nos inspiraram foram O Reilly (2009), Wheeler (2010), Spivack (2007) e Siemmens (2005). Além dos textos dos autores já mencionados, foram utilizadas as informações dos blogs e dos artigos online de autores ou articulistas especialistas em internet e aquelas coletadas pelo próprio pesquisador na Web, por meio dos sites de colaboração, das redes sociais, dos mecanismos de buscas, do e-commerce, das ferramentas de comunicação, do consumo e cultura no Brasil, como, por exemplo, plataformas Linkedin, Facebook, Google, Twitter e site de compras coletivas Brands Club, Groupon etc. As conclusões obtidas na pesquisa, relativas à tendência da Web para se tornar uma Web de serviços, resultaram da pesquisa bibliográfica e de artigos sobre o estado da arte em relação ao tema sob estudo, e intensa navegação na Web para verificação dos fatos citados acima, no período entre 2007 e 2011. Foi totalmente intencional, por parte do pesquisador, utilizar prioritariamente os livros eletrônicos (quando havia opção entre o impresso e o e-book), sites e blogs dos autores especialistas nos temas

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