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Konsumentbeteendet på Mobiltelefonmarknaden : En studie om applikationsanvändandetChabane, Karim, Pärnänen, Christoffer, Viel Lamare, Philippe January 2010 (has links)
Studien är en undersökning om hur olika delar av konsumentbeteendet bland applikationsanvändare ser ut. En applikation är ett program eller en tjänst som tillför en ny funktion i mobiltelefonen. Studiens syfte och problemformulering hur olika delar av konsumentbeteendet ser ut och utifrån det ta fram den typiske applikationsanvändaren. Som teoretisk referensram används en bearbetad version av Peter & Olsons (2008) Wheel of consumer analysis som vi kallar konsumenthjulet. Konsumenthjulet består av affekt och kognition, konsumenters omgivning och beteende. Dessa områden för att få en övergripande bild över konsumentbeteendet. En kvantitativ studie genomfördes genom en webbenkät för att samla in nödvändig data för studien. Enkätdistributionen skedde via forum och sociala medier för att få en så stor spridning som möjligt bland respondenter. I Analysen diskuteras resultatet utifrån konsumenthjulet. Det visar sig att engagemang har stor betydelse för hur applikationer används och delarna av konsumenthjulet påverkas av just detta. I slutsatsen diskuterades den typiska applikationsanvändaren fram och kortfattat är det en man i 25 års ålder som är en hög engagemangsanvändare av applikationer. För fortsatta studier rekommenderas studier om hur företag ska marknadsföra applikationer och mer djupingående studier som kan besvara varför applikationsanvändare beter sig som de gör. / This thesis is a study about the consumer behavior on the cellular telephone market regarding the usage of applications that can be downloaded and used on the cellular telephone. An application is a program or a service that contributes new functions to the cellular telephone. The purpose and main question of the thesis is to describe how different theory parts of the Consumer Wheel form the typical application user. The theoretical frame of reference was an adapted form of Peter & Olsons (2008) Wheel of consumer analysis, a theory framework used to describe the consumer behavior. The Consumer Wheel consist of three parts; affect and cognition, consumer environment and behavior. A quantitative study was carried out through a web-based survey to collect the necessary data for the thesis. The survey was distributed through internet forums and social networks to get as large spread of the survey as possible. In the analyze part of the thesis the result is discussed with the Consumer Wheel. Involvement seem to have a large meaning on how applications are used and that the different parts of the Consumer Wheel are influenced by the level of involvement. In the conclusion part the typical application user is presented as a 25 year old male and he is a high involvement application user. Future studies should focus on how companies can market applications and studies on why application users behave as they do.
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Conceptual design and implementation of tutorials for app development in the context of the lecture 'Mobile Cartography' / Konzeption und Umsetzung von Übungen zur App-Entwicklung im Rahmen der Lehrveranstaltung "Mobile Cartography"Hartl, Maximilian 25 September 2012 (has links) (PDF)
Mobile applications are becoming more and more important in the daily life and offer interesting and completely new aspects to the field of cartography. The technological possibilities provided by computer science have had a large impact on cartography and therefore cartographers must be familiar with the development of software to present geographic information and make it accessible. With the recent rise of mobile devices like smartphones, it is inevitable that this has to include mobile platforms as well.
The main focus of this Bachelor thesis is on the conceptual design and implementation of tutorials to teach the development of mobile applications or 'apps' for the Android platform. The tutorials are going to be part of exercises in a practical course that accompanies the lecture 'Mobile Cartography' held at the Institute of Cartography at the Dresden University of Technology. Five exercises have been created covering key aspects of Android programming with Java. The theoretical part of this thesis starts with providing definitions of important terms of mobile computing and mobile cartography that will play an important role throughout the thesis. After that possibilities of interaction with mobile and web applications are introduced and discussed briefly.
Location-based services and their usage in the context of social networks are discussed in the following section before the sensors of mobile devices are analyzed. A brief discussion of the potential for augmented reality applications is also given. The following second section deals with mobile software platforms and focuses on the Android operating system for mobile devices. Within this section, the features of the Android framework are described and some specific characteristics of software development are explained. The third section is all about the conceptual design and implementation of the tutorials. Considering the requirements for the practical course and different aspects of learning, the pedagogical approach is described. Additionally the ECLASS model which has evolved in the context of E-Learning is explained as it provided the structure of the exercises.
After that, the content of the five exercises which include basics, layout, internal interaction of components, database access and the integration of maps is reflected. Finally, a brief outlook on further possible exercises is given.
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Veido atpažinimo algoritmų tyrimas ir įgyvendinimas operacinėje Android sistemoje / Analysis of face recognition algorithms and implementation in Android operating systemBalinskas, Justinas 26 July 2012 (has links)
Baigiamajame magistro darbe yra apžvelgti metodai, naudojami veidų atpažinimui bei išanalizuotas jų veikimas. Apžvelgus veidų atpažinimo metodus buvo pasirinkti trys algoritmai (tikrinių veidų, Fišerio veidų ir 2D–DCT+SOM), kurie išsamiai išanalizuoti ir įgyvendinti MATLAB aplinkoje bei ištirti įvairus jų parametrai. Pagal gautus rezultatus buvo išrinktas optimalus algoritmas, tinkantis įgyvendinimui Android operacinėje sistemoje ir ten įgyvendintas. Baigiamajame darbe taip pat buvo apžvelgtos ir išanalizuotos problemos, su kuriomis susiduriama perkeliant algoritmą į Android operacinę sistemą, pateikti siūlymai algoritmo patobulinimui bei išvados. Visi užsibrėžti tikslai buvo pasiekti, o uždaviniai – išspręsti. Veido atpažinimo algoritmų tyrimas ir įgyvendinimas operacinėje Android sistemoje. Magistro baigiamasis darbas informatikos inžinerijos laipsniui. Vilniaus Gedimino technikos universitetas. Vilnius, 2012, 187 p., 49 iliustr., 6 lent., 74 bibl., 6 priedai. / The main goal of Master degree thesis is to review face recognition algorithms and analyze their performance. After this survey three face recognition algorithms (eigenfaces, fisherfaces and 2D–DCT+SOM) have been chosen for detailed analysis and investigation of their various parameters in MATLAB environment. According to the results obtained during this research only one algorithm, which is optimal for implementation in Android operating system, has been implemented on the mobile platform. This Master degree thesis also includes problems and suggestions regarding eigenface’s algorithm implementation in Android operating system, proposals for algorithm improvement and detailed conclusions. All the objectives have been achieved and all problems – solved. Analysis of face recognition algorithms and implementation in Android operating system. Master Thesis for Informatics Engineering degree. Vilnius Gediminas Technical University. Vilnius, 2012, 187 p., 49 figures, 6 tables, 74 references, 6 appendices.
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Entwicklung und Implementierung einer Finite-Elemente-Software für mobile Endgeräte / Developement and Implementation of a Finite-Elements-Softare for mobile devicesGoller, Daniel, Glenk, Christian, Rieg, Frank 30 June 2015 (has links) (PDF)
In dem Vortrag wird die Entwicklung einer Finiten-Elemente-App für Android dargelegt, sowie die Vorteile im Postprozessing von einfachen Strukturen bei der Verwendung der Gestensteuerung erörtert.
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Patalpų apsaugos sistemos kūrimas Arduino mikrokontroleriu / Development of the Premises Security System Using Arduino MicrocontrolerMotuzas, Armandas 16 July 2014 (has links)
Darbe buvo susipažinta su apsaugos sistemomis, Arduino platforma ir Android sistema. Projektuojant standartinę apsaugos sistemą su Arduino mikrokontroleriu, buvo pasirinktos tinkamiausios dalys. Rasti ir išanalizuoti galimi komunikavimo būdai tarp Arduino platformos ir Android operacinės sistemos. Pasirinktu geriausiu komunikavimo būdu, buvo realizuota standartinė apsaugos sistema, kurią galima valdyti nuotoliniu būdu internetiniu puslapiu arba Android programėle. / In this Project were been familiarized with security systems, Arduino platform and Android system. Designing a standart security system with Arduino microcontroller was choosen the most suitable components. Was choosed and analized possible ways to communicate between the Arduino platform and the Android operating system. Choosen best way of comunication, has been realized in standart security system that can be operated by remote with web page or Android application.
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Att fånga entreprenörskapets dimensionerUemura, Philip, Abdulamir, Hayder January 2014 (has links)
Syftet med studien är att bidra med kunskap om hur entreprenöriell orientering kan mäta entreprenörskap inom branschen för mobiltelefoni. Förhållandet mellan entreprenörskap och ekonomiska utfall mäts med utgångspunkt i Millers resonemang om entreprenöriell orientering. Hur kan entreprenörskap operationaliseras? Hur ser förhållandet ut mellan entreprenörskap och ekonomiska utfall? Studien baseras på tidigare forskning, facklitteratur, vetenskapliga artiklar, årsredovisningar, branschartiklar, avhandlingar och andra relevanta underlag som belyser entreprenörskap. Både kvalitativ och kvantitativ metod tillämpas för att åstadkomma triangulering. Entreprenörskap kan mätas utifrån hur pass radikal innovationen är. Den nya och tidigare okända innovationen kan resultera i positiva ekonomiska utfall som också mäter graden av entreprenörskap. Entreprenörskap kan mätas genom grad av riskaversion. Risktagande kan ge både positivt och negativt ekonomiskt utfall. Entreprenörskap kan mätas genom proaktivitet och begreppet first mover. Proaktivitet kan bidra till högre grad av entreprenörskap som i sin tur kan ge positiva ekonomiska utfall. Att vara proaktiv idag utgör ingen garanti för positiva ekonomiska utfall i framtiden. / The purpose of this study is to contribute with knowledge concerning how entrepreneurial orientation can measure entrepreneurship within the cellphone business. The relationship between entrepreneurship and economic outcomes is measured using Millers arguments about entrepreneurial orientation. How can entrepreneurship be operationalized? How does the relationship between entrepreneurship and economic outcomes look like? The study is based on prior research, nonfictional literature, scientific articles, annual reports, business articles, theses and other relevant sources, which highlight entrepreneurship. Both qualitative and quantitative method is used to achieve triangulation. Entrepreneurship can be measured by how radical the innovation is. The new and earlier unknown innovation can result in positive economic outcomes, which can be used as a tool for measuring entrepreneurship as well. The level of risk aversion can measure entrepreneurship. Risk taking can result in both positive and negative economic outcomes. Proactiveness can be measured by using the term first mover. Proactiveness can contribute to higher level of entrepreneurship causing positive economic outcomes. Being proactive today does not guarantee positive economic outcomes in the future.
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Σχεδιασμός loaction aware εφαρμογής σε AndroidΓεωργοπούλου, Αργυρούλα 24 January 2012 (has links)
Εγχειρίδιο χρήσης της Android εφαρμογής WhatWhereWho και παρουσίαση διαδικασίας υλοποίησής της. / Manual for the Android application WhatWhereWho and description of the process needed for its implementation.
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Experimentell studie av prestandaskillnader mellan native Android och Xamarin för mobilapplikationerAndersson Vestman, Filip, Karlsson, Magnus January 2018 (has links)
Sedan smarta mobiltelefoner introducerades har användningen och likaså behovet av mobilapplikationer ökat exponentiellt. När utvecklingsprocessen för en mobilapplikation påbörjas måste en utvecklare utvärdera ett antal faktorer som kan påverka mobilapplikationens användning eller prestanda, till exempel utvecklingsplattform som denna studie fokuserar på. Syftet med denna studie är att fastställa prestandaskillnaderna för native Android och Xamarin cross-compile med hjälp av en experimentell studie. Tesen för denna studie är baserad på tidigare forskning som tyder på att cross-platform och Xamarin cross-compile har sämre prestanda än native Android, resultatet av denna studie kan bidra till valet av utvecklingsplattform för utvecklare. Avgränsningar har valts i form av Android som plattform, exekveringstid, CPU-användning samt RAM-användning för prestandamätning. Beräkningar som utförs är iterativ bubble sort i form av best case, worst case och random case med varierande antal nummer och en rekursiv Fibonaccisekvens med olika utgångspunkter. Resultatet av denna studie stämmer överens med tesen, Xamarin har i dagsläget sämre prestanda än native Android. / Throughout the last decade the mobile phone market has grown rapidly and with it, the need for mobile applications has grown as well. When the development process for a mobile application starts, a developer must review various factors that can affect the mobile applications usage or performance, for example the development platform to use which is the focus of this study. The purpose of this study is to determine the difference in performance between native Android and Xamarin cross-compile with the use of an experimental study. The hypothesis of this study is based on previous research which shows that cross-platform and Xamarin cross-compile have worse performance than native Android, the result of this study can contribute can help a developer make the decision on what development platform to choose. The delimitations have been chosen as Android as platform, execution time, CPU-usage and RAM-usage for performance testing. The algorithms that were chosen were an iterative bubble sort, in form of best case, worst case and random case with varying numbers, and a recursive Fibonacci sequence with different starting points. The result of this study is consistent with the hypothesis, Xamarin shows worse performance than native Android.
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OfflineManager - uma biblioteca Android para suporte offline em aplicativos / OfflineManager - an Android library for offline support on mobile applicationsFernandes, Sidarta 22 August 2017 (has links)
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Previous issue date: 2017-08-22 / Não recebi financiamento / With the expansion of mobile computing, caused by the popularization of smartphones, tablets and application stores, and the increase in the inter-connectivity between devices and servers, many questions arise in the software engineering scenario. As most applications work with a back-end server over the Internet, one such question involves offline application usage, because in many occasions network connectivity is not available. This question can be solved in many ways, including storage of the requests, caching, data synchronization, among others. There are solutions both in the industry and academy that attempt to solve this problem, however two challenges remain: to solve the problem in a way that covers many software layers, including interface and usability issues; and to support any step in the development cycle without great implementation effort, facilitating adaptation and refactoring of existing applications. This dissertation presents an Android library built to help developers provide offline functionality on their apps, while trying to solving these two challenges. To do that, the library, called OfflineManager, was built to be easily installed and utilized, and offers different ways to treat each call to the back-end, both in case of Internet connection missing, or in case of an unavailable server. It also offers feedback messages, and a point of interaction via pop-up. To evaluate the library, four evaluation methods were used: specialist opinion, implantation on a real project, comparative experiment with users, and heuristic evaluation. All four evaluations conducted showed results indication that the library attends its purpose and caters for the two challenges presented, being that the first two evaluations analyzed implementation and development aspects, while the last two analyzed interface and usability aspects. Evaluations showed that the library is easy to install, use and comprehend, that the treatments offered are sufficient and that it improves app usability in an offline scenario. Although, some threats to validity can be listed, indicating that there is room for improvement in the way they were conducted. Finally some improvements can be presented as future work in order to improve the library, expand the experiments taken, and to consolidate guidelines for the library utilization. / Com a expansão da computação móvel, na forma da popularização de smartphones, tablets e também das lojas de aplicativos, e do aumento da interconectividade entre os dispositivos e servidores, diversas questões surgem no cenário da engenharia de software voltado para esse mercado. A medida que grande parte dos aplicativos opera com um servidor de back-end na Internet, uma questão que se destaca é a utilização de aplicativos em modo offline, pois em diversas ocasiões conexão com a rede não é fator garantido. Essa questão pode ser abordada de diversas formas, entre elas armazenamento das requisições, caching, sincronização de dados, dentre outras, e existem soluções no mercado e na academia que tentam auxiliar no tratamento desse problema, porém ainda assim existem dois desafios em aberto que precisam ser tratados: resolver o problema de forma a tratar as diversas camadas de software, incluindo a interface e questões de usabilidade, e possibilitar a resolução em qualquer etapa do ciclo de desenvolvimento sem que seja necessário grande esforço de implementação, facilitando a adaptação e a refatoração. Essa pesquisa de mestrado apresenta a construção de uma biblioteca chamada OfflineManager, para a plataforma Android, para auxiliar no tratamento das questões de uso em modo offline em aplicativos. A biblioteca foi construída para ser fácil de instalar, utilizar, e também permite a escolha dos modos de tratamento, de forma que o desenvolvedor possa configurar o comportamento para cada chamada ao back-end em sua aplicação, em cenário de falta de conexão tanto com a Internet, quanto com o servidor em questão. Além disso, os tratamentos oferecidos se estendem para a camada de interface, na forma de feedbacks informativos ou pop-up de confirmação. Para avaliar a biblioteca proposta, foram utilizados 4 metodologias diferentes: avaliação por opinião de especialista, aplicação da biblioteca em um projeto real, experimento com usuários e avaliação heurística. As quatro avaliações tiveram resultados satisfatórios sendo que as duas primeiras avaliaram conceitos técnicos e de implementação, e as duas últimas avaliaram conceitos de usabilidade. Ajudaram também na confecção de um conjunto de protodiretrizes para a escolha dos modos de tratamento, e mostraram que a biblioteca OfflineManager atinge o objetivo de fornecer tratamento para uso em modo offline, tratando a camada de interface de forma a melhorar a usabilidade, ajudando também no atendimento de algumas heurísticas de usabilidade. Algumas ameaças a validade podem ser listadas para as avaliações propostas, bem como trabalhos futuros que foram identificados durante o processo, baseados nas limitações apresentadas pela solução proposta. Dentre eles, podem ser mencionados tanto melhorias na biblioteca em si, como possibilidade de customização maior dos feedbacks, quanto expansão das avaliações realizadas, a fim de aprimorar os processos utilizados, ou firmar diretrizes consolidadas para utilização da biblioteca.
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Android-användaren och appbehörigheter : Attityder och beteenden kopplat till säkerhet på mobilenDahlberg, Daniel, Irmel, Tim, Forsström, Jacob January 2018 (has links)
The Android OS is ever growing on the global market, reaching more and more people. This have led to the distribution of millions of applications, that the Android user can interact with. However, the usage of Android apps is not risk free and there are various methods deployed by Google Play to protect the privacy of the Android owner. One of these protective measures are permissions. However, as permissions are controlled by the user, there is a need of comprehending the user behaviour and attitude to the permissions. Lack of understanding the importance, and of the permission itself, could present a real danger of privacy trespassing to the user. In this paper we evaluate the rate of attitude and behaviour by questionnaire and empirical quality-driven interviews. We compare and scrutinize our data with older studies. We identify factors contributing the failure to comply with permission warnings. Also, we find that there are connections between factors such as gender and age, for how the user behaviour and attitude conclude with permissions. In the end we present an exhaustive analysis and discussion to our results, ending with a conclusion that there are differences to be found from older studies and that there are connections in gender and age with how the user acts by permissions.
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