Spelling suggestions: "subject:"assistive technology."" "subject:"assistives technology.""
391 |
Aderência de crianças e adolescentes que vivem com deficiências físicas em relação a personagem virtual com deficiência física / Adherence of children and adolescents living with disabilities regarding to an avatar with physical disabilitiesPaulo de Figueiredo Garcia 09 May 2014 (has links)
Segundo dados oficiais, há no Brasil 45 milhões de pessoas com alguma deficiência, o que corresponde a 23,5 por cento da população, este número tem crescido devido a diversos fatores, entre eles ao aumento da morbidade que acarretam deficiências motoras e cognitivas. À luz deste quadro abordam-se as possibilidades de recursos e serviços desenvolvidos para proporcionar ou aumentar habilidades funcionais de indivíduos com deficiência, com o objetivo de promover a vida independente e a inclusão, definidos como Tecnologia Assistiva. Espera-se que estes novos aplicativos contribuam na desestigmatização da deficiência no âmbito da sociedade, contribuindo para que a coletividade perceba o deficiente em toda sua potencialidade. Objetivo: analisar a aderência de crianças e adolescentes com deficiências físicas em relação a personagem virtual com deficiência física. Método: trata-se de um estudo transversal aninhado ao desenvolvimento e utilização de um aplicativo na forma de jogo eletrônico a ser instalado em plataforma IOS para telefones celulares. População: 29 crianças e adolescentes entre seis e dezoito anos de idade, cadeirantes devido a lesões dos sistemas músculo-esquelético, portadores da Distrofia Muscular de Duchenne (DMD), que possuam cognição para a compreensão e capacidade motora para a utilização do aplicativo, em seguimento no Ambulatório de Distrofia Muscular do Hospital das Clínicas da Universidade de São Paulo. Coleta de dados: o aplicativo desenvolvido prevê a exposição aleatória de 3 avatares como personagens principais do jogo, sendo a disposição dos personagens em tela, personagem escolhido, tempo de decisão, número de escolhas e tempo de permanência no jogo automaticamente registrados pelo programa. Paralelamente às informações coletadas automaticamente, cada criança, junto ao cuidador responde a 2 formulários (antes e depois) com informações sócio-demográficas, clínicas e sobre suas impressões sobre o jogo. Análise dos dados: médias e medianas dos dados são apresentados em tabelas simples de frequência e analisados segundo técnicas estatísticas para dados contínuos e categóricos. O nível de significância alfa foi definido como <= 0,05 e o poder do teste em 20 por cento . Aspectos éticos: este projeto de pesquisa foi submetido e aprovado no Comitê de Ética em Pesquisa da Faculdade de Saúde Pública da Universidade de São Paulo. Resultados: pelos achados da presente dissertação a escolha do avatar cadeirante é mais frequente que a dos demais avatares disponíveis para seleção, com 43,5 por cento das escolhas nos 269 processos de seleção analisados; é também o mais frequentemente escolhido quando analisado pelo critério de maior número de escolhas por participante (44,8 por cento das escolhas frente a 17,2 por cento do avatar motociclista e 13,8 por cento do avatar ciclista); e o com maior frequência de escolha quando os indivíduos participantes foram agrupados por condições sociais e demográficas. Conclusões: 1) existe aderência de crianças e adolescentes que vivem com deficiências físicas em relação ao personagem virtual com deficiência física; 2) indivíduos com deficiência física não rejeitam aplicativos computacionais onde esteja presente um personagem com deficiência física; 3) a opção do avatar cadeirante como personagem principal do aplicativo é superior a dos demais avatares; 4) a visão do avatar com deficiência física distancia-se de ser compreendida como elemento indutor de tristeza. / According to official data, in Brazil 45 million people live with disabilities, which corresponds to 23.5 per cent of the population, this number has grown due to several factors, including the increased morbidity that cause motor and cognitive disabilities. This framework address the possibilities of resources and services designed to provide or enhance functional abilities of individuals with disabilities in order to promote independent living and inclusion, defined as Assistive Technology. Expected that new applications can contribute to the end of stigmatization of disability within society, contributing for the community perceives all potentials existing in people with disabilities. Objective: To analyze the adherence of children and adolescents with physical disabilities regarding to an avatar with physical disabilities. Method: it is a cross-sectional study with a development and use of an application f electronic game to be installed on iOS platform for mobile phones. Population: 29 children and adolescents between six and eighteen years old, wheelchair due the muscular systems injuries, patients with Duchenne Muscular Dystrophy (DMD), with cognition for understanding and motor ability to use the application, supported at Muscular Dystrophy Ambulatory of Hospital das Clinicas da Universidade de São Paulo. Data collection: the developed application provides random display of 3 avatars as main characters of the game, the chosen avatar, the decision time and the number of choices was automatically recorded. Before and after the game, each participant answer questions about socio-demographic, clinical, and game impressions. Data analysis: mean and median of the data are presented in simple frequency tables and analyzed using statistical techniques for continuous and categorical data. The level of significance was set at alpha <= 0.05 and power of the test by 20 per cent . Ethical considerations: This research project was approved in the School of Public Health, University of São Paulo Research Ethics Committee. Results: Of the findings of this dissertation, the choice of a wheelchair avatar was more frequent than the other avatars available for selection, with 43.5 per cent of 269 analyzed selection processes, it is also the most often chosen, when analyzed by the of most choices per participant (44.8 per cent compared with 17 per cent of the biker avatar and 13.8 per cent of cyclist avatar choices), and it\'s was more frequently choice, when participants were grouped by many social and demographic conditions. Conclusions: 1) there is adherence of children and adolescents living with disabilities regarding to an avatar with physical disabilities, 2) children and adolescents with physical disabilities do not reject computing applications where is present an avatar with physical disabilities., 3) The option for wheelchair avatar for main character of the application was bigger as the other avatars; 4) the vision of avatar with physical disabilities was not understood as an inductive of sadness element.
|
392 |
Finns det möjlighet att delta? : en studie om hur lärare genom assisterande teknik kan öka delaktigheten i skolan för elever i läs- och skrivsvårigheter. / Is there opportunity to participate? : a study on how teachers through assistive technology can increase participation in school for students with reading and writing difficultiesOlsson, Jonna, Mathisson, Johanna January 2020 (has links)
Denna studie undersöker hur olika professioner ser på hur lärare genom assisterande teknik kan öka delaktigheten i skolan för elever i läs- och skrivsvårigheter. Studien bygger på sex semistrukturerade intervjuer och deltagarna består av två specialpedagoger, en speciallärare, en logoped, en IT-pedagog och en forskare inom läs- och skrivsvårigheter samt assisterande teknik. Intervjuerna utgör empirin för studien, vilket har analyserats utifrån delaktighetsaspekterna tillhörighet, tillgänglighet och samhandling. Resultatet av vår analys visar att en elevs tillhörighet främst berör vilken skolform, skola eller klass hen är inskriven i men också huruvida lärare kan skapa möjligheter för en elev att uppleva tillhörighet i en grupp. Resultatet pekar också på att tillgänglighetsaspekten är en övergripande och essentiell del av en elevs delaktighet i skolan och berör bland annat hur lärare genom assisterande teknik kan erbjuda stöd till elever i läs- och skrivsvårigheter att delta i undervisningen. Vidare visar resultatet att tillgänglig assisterande teknik kan möjliggöra för en elevs samhandling, eftersom tekniken kan skapa förutsättningar för eleven att kunna delta och bidra i samma aktiviteter som kamraterna. Studien drar slutsatsen att delaktighet är komplext, men att tillgänglig assisterande teknik kan bidra till att skapa delaktighet för elever i läs- och skrivsvårigheter
|
393 |
Digitala hjälpmedel i äldreomsorgen : En diskursanalys av den svenska dagspressens framställning av digitala hjälpmedel i relation till äldreomsorgens och äldre personers behov / High-tech assistive technology in the elderly care : A discourse analysis of Swedish newspapers representation of high-tech assistive technology for elderly people in the Swedish elderly careKolb, Lina January 2020 (has links)
The aim of this study was to analyze how high-tech assistive technology in the elderly care are represented in selected Swedish newspapers during the time between August 2018 and March 2020. The initial perspective of this study was to conduct a discourse analysis based on social constructivism. I have investigated what daily newspapers describe to be central needs for the elderly care and for elderly people. I have also looked at what the daily newspapers describe to be important for elderly people during implementation of high-tech assistive technology in the Swedish elderly care. In the study’s result, I concluded the need for autonomy was central for what the daily newspapers described as important for elderly people. The result also showed that the daily newspapers described high-tech assistive technology to be important for the organization, due to shortage of staff and demographic challenges.
|
394 |
Alternativní komunikace u klientů s pervazivní vývojovou poruchou. Podtitul: Možnosti a význam ergoterapeutické intervence / Alternative communication for clients with pervasive developmental disorder. Subtitle: Possibilities and importance of occupational therapy interventionGebauerová, Andrea January 2019 (has links)
OF MASTER DEGREE Name: Bc. Andrea Gebauerová Supervisor: Mgr. Anna Kuželková Consultant: PhDr. Milan Pešák Oponent: Title: Alternative communication for clients with pervasive developmental disorder Abstract: The main purpose of this thesis was to find out and describe options and meaning of accupational therapy intervention in the area of alternative communication for clients with pervasive developmental disorder. These clients always show specific disrupted areas, which are social interactions, game and communication. The areas are interconnected and restrict these individuals in their self-sufficiency and daily life. Most of these clients need a compensation tool for communication. The theoretical part deals with most used methods and tools in alternative communication. It describes the simplest communication systems to the latest assistive technologies, which are used mostly abroad. An important part for the clients is an interprofessional team of proffesionals, who together determine therapeutic purpose and problematic parts of clientś life. The practical part describes the most common interprofessional cooperation at the clients. Based on jointly stated purpose for six clients with pervasive developmental disorder was design ergotherapeutic intervention and were suggested optimal tools for...
|
395 |
Assistive Technology Guidelines for Higher Education Disability Support StaffDeLee, Brenda 01 January 2018 (has links)
With the changing laws and effective integration of assistive technology into the classroom environment, students can have the provision of multiple means to complete their work with greater independence. In post secondary education, any student who discloses a sensory, cognitive, or physical disability is eligible to request and receive assistive technology and other services. When used correctly, assistive technology can help students with reading, writing, math, and communication skills. With a possible influx of students, disability support staff must be prepared and willing to meet the needs and address issues relating to students with disabilities. If their needs are not met, this student population may be left to face accessibility challenges that will hinder their academic success.
The goal was to make the college experience positive for all students by producing a resource guide for Disability Support Staff (DSS). This was accomplished by conducting an extensive literature review along with collecting data from DSS professionals from various community colleges within North Carolina. Analysis of the data resulted in recommendations on topics including, specific assistive technology solutions according to disability, training for students and faculty along with various outreach activities that can be used to increase awareness of services and accommodations provided by DSS.
|
396 |
Co-designing with Older Adults for Voice Assistive TechnologyWang, Yiting January 2020 (has links)
No description available.
|
397 |
Analýza navigačního systému RightHear v budově Pedagogické fakulty Univerzity Karlovy / Analysis of navigation system RightHear in the building of the Faculty of Education of the Charles UniversityBertlová, Barbora January 2021 (has links)
The aim of the thesis is to provide a qualitative analysis of the RightHear navigation system in the building of the Faculty of Education, Charles University (Magdalény Rettigové 4, Prague) as a means of providing assistance with spatial navigation and independent mobility to visually impaired people. In the introduction, the thesis provides an overview of various aids and systems supporting independent mobility of the visually impaired. It also discusses the RightHear navigation system. The research part of the thesis analyses the current configuration of the RightHear system and proposes ways to improve it in the Faculty of Education building. The research utilised the methods of participatory observation and an unstructured in-depth interview with two consultants. The output of the thesis is a proposal for a new configuration of the RightHear navigation system in the building and suggestions for general rules for creating descriptions used for indoor navigation with RightHear. This output is based on knowledge of spatial orientation, independent mobility of visually impaired people and indoor navigation systems as well as the consultants' comments. The thesis includes specific conclusions and recommendations for practice and future research.
|
398 |
Face Tracking User Interfaces Using Vision-Based Consumer DevicesVillaroman, Norman 19 March 2013 (has links) (PDF)
Some individuals have difficulty using standard hand-manipulated input devices such as a mouse and a keyboard effectively. For such users who at the same time have sufficient control over face and head movement, a robust perceptual or vision-based user interface that can track face movement can significantly help them. Using vision-based consumer devices makes such a user interface readily available and allows its use to be non-intrusive. Designing this type of user interface presents some significant challenges particularly with accuracy and usability. This research investigates such problems and proposes solutions to create a usable and robust face tracking user interface using currently available state-of-the-art technology. In particular, the input control in such an interface is divided into its logical components and studied one by one, namely, user input, capture technology, feature retrieval, feature processing, and pointer behavior. Different options for these components are studied and evaluated to see if they contribute to more efficient use of the interface. The evaluation is done using standard tests created for this purpose. The tests were done by a single user. The results can serve as a precursor to a full-scale usability study, various improvements, and eventual deployment for actual use. The primary contributions of this research include a logical organization and evaluation of the input process and its different components in face tracking user interfaces, a common library for computer control that can be used by various face tracking engines, an adaptive pointing input style that makes pointing using natural movement easier, and a test suite that can be used to measure performance of various user interfaces for desktop systems.
|
399 |
Using Smart Phone Technology to Improve Daily Living Skills for Individuals With Intellectual DisabilitiesStierle, Jordan, Ryan, Joseph B., Katsiyannis, Antonis, Mims, Pamela, Carson, Alex, Allen, Abigail 07 July 2023 (has links) (PDF)
Background
Individuals with intellectual disabilities need continued supports in completing daily living tasks to increase the likelihood of achieving independence. Fortunately, research has shown that assistive technology, and particularly video prompting helps support independent living for individuals with intellectual disabilities.
Aims
This study investigated the efficacy of a highly customizable task analysis smartphone application in assisting three young adults with intellectual disabilities learn how to cook three different multistep recipes.
Materials & Methods
Three young adults with intellectual disabilities enrolled in a four-year postsecondary education program (PSE) participated in a multiple probe design across participants to examine the effect of a Task Analysis app on the participants' completion of three cooking tasks.
Results
In this present study, the use of video prompting to teach a daily living skill resulted in large and meaningful effect size gains of 99%–100% for all three participants, as measured by Tau-U.
Discussion
Video prompting is an effective instructional strategy which allows the user to self-prompt and manage their ability to successfully complete daily living skills. In this current study, video prompting made a substantial difference in the safety of participants.
Conclusion
The use of video prompting can decrease the reliance on others (e.g., teachers and caregivers), improve self-confidence of the user, and improve the user's level of autonomy.
|
400 |
Wearable Proprioception: Designing wearable technology for improving postural instability in Parkinson's DiseaseOverhage, Dennis January 2015 (has links)
This report covers the design research process and results of the 9-week Thesis Project I.A hands-on, Research Through Design approach led the project through an iterative process with a focus on creating functional prototypes and validation with experts to answer the research question: How could proprioceptive wearable technology assist in improving the quality of life for patients of Parkinson’s Disease? Within this main question, focus points have been placed on designing for comfort (i.e. wearability) and well-being with attention to aesthetics. The project builds upon the theories of Design for well-being, Embodied Interaction and Wearable technology and is supported by research on proprioception, Parkinson’s Disease, postural instability and sensory stimuli. The result is a series of models, sketches and prototypes and this report covering the process. The final concept and prototype is a system that monitors upper body posture and provides vibro-tactile feedback on strategically placed areas of the body to guide the patient towards the desired posture.
|
Page generated in 0.0937 seconds