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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
41

Sobre humanos e máquinas: marcos epistêmicos, ontológicos e éticos para compreensão do ciborgue e aprendizagem humana na cultura digital

Oliveira, Daniel Figueiredo de 16 May 2017 (has links)
Submitted by Leonardo Cavalcante (leo.ocavalcante@gmail.com) on 2018-05-16T14:17:00Z No. of bitstreams: 1 Arquivototal.pdf: 2931799 bytes, checksum: 7b12a83bade89bfffc4a077237fb7277 (MD5) / Made available in DSpace on 2018-05-16T14:17:00Z (GMT). No. of bitstreams: 1 Arquivototal.pdf: 2931799 bytes, checksum: 7b12a83bade89bfffc4a077237fb7277 (MD5) Previous issue date: 2017-05-16 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES / This work examines the ways in which cyborgs are constituted in the emerging dynamics of cyberculture and cyberspace, how cybernatives naturalize their technological needs, and the implications for these configurations for the field of human learning. In this context, the world of culture has become formalized as a second nature produced by human ingenuity, by way of an ecosystem of cybernetics, of hybrid humans constiututed through their symbiotic hyperconnectivity, that is to say, by the incorporation of the inorganic as a facilitator of a new existential status. In the context of these new configurations, the present research seeks to describe the relations between humans and intelligent machines, from the construction of conceptual foundations for grounding a philosophy of the cyborg and its configurations in human learning today. The guiding thesis of this investigation is that digital culture incorporates a cyborgian dynamics of production of cognitively altered human existence through the relations between humans and machines. Considering the complex aspects that have already been articulated and developed, the methodology used in this research took the concept of rhizome as a base on which to draw a conceptual cartography capable of elucidating the fundamental aspects of the territory of the relations between human beings and intelligent machines, focusing on aspects concerning the possibilities of learning. The analytic cartography was constructed based on the principle of multiplicity, which favored analysis by production or re-signification of the concepts that made up the study map once structures were constructed in the course of the emergence of chosen direcitons and rhizomatic inputs, always attent to possibilities of registered lines of escape. Ontological, ethical and epistemic lines were developed in order to situate the sociotechnical rationality that underlies modern and contemporary society. In the constructed theoretical equation, the educational and learning processes were taken to be the protagonists for the synthesis of the study. Our results outline the introductory elements for the emergence of a philosophy of the cyborg as the foundation of human learning. These elements give rise to a conception of cyborg practices understood as the epistemic, ontological and ethical practices of the reflexive movement provided by technology, digital networks and virtual reality which can be named cyberphilosophy. / A presente investigação tem como foco um estudo sobre como os ciborgues se constituem, na nova dinâmica da emergência da cibercultura e do ciberespaço, de que maneira os cibernativos naturalizaram as demandas tecnológicas e as implicações destas configurações no terreno da aprendizagem humana. Nesse contexto, o mundo da cultura tem se formalizado como uma segunda natureza produzida pelo engenho humano, através de um ecossistema de cibernativos, de humanos híbridos, amalgamados pela hiperconectividade simbiótica, ou seja, pela incorporação de inorganicidade como potencializadora de um novo status existencial. No contexto destas novas configurações a pesquisa procurou analisar as relações entre humanos e máquinas inteligentes, a partir da construção de fundamentos conceituais com vistas a construir bases para uma filosofia do ciborgue e suas configurações na aprendizagem humana atual. A Tese que norteou a investigação foi: a cultura digital traz em si uma dinâmica ciborguinana de produção da existência humana alterada cognitivamente pelas relações entre humanos e máquinas. Considerando os complexos aspectos que foram articulados e conhecidos a metodologia utilizada tomou como base o conceito de rizoma para traçar uma cartografia conceitual capaz de elucidar aspectos fundamentais do território das relações entre os seres humanos e as máquinas inteligentes, tendo como foco aspectos concernentes às possibilidades de aprendizagem. A cartografia analítica foi sendo construída a partir do princípio da multiplicidade, o que favoreceu a análise pela produção ou ressignificação dos conceitos que compuseram o mapa do estudo uma vez que as estruturas foram construídas no decorrer da emergência de vias e entradas rizomáticas escolhidas, atentando sempre para as possíveis linhas de fugas registradas. Foram construídas linhas ontológicas, éticas e epistêmicas para situar a racionalidade sociotécnica que subjaz a sociedade moderna e contemporânea. Na equação teórica construída os processos educativos e os processos de aprendizagem foram os protagonistas para a síntese do estudo. Como resultados foram delineados elementos introdutórios para o surgimento de uma filosofia do ciborgue como fundamento da aprendizagem humana. Destes elementos emerge a concepção de práticas ciborguianas entendidas como práticas epistêmicas, ontológicas e éticas no movimento reflexivo proporcionado pelas tecnologias, redes digitais e realidade virtual que foi denominada de ciberfilosofia.
42

Focus genom kontextmedvetenhet : Designmetoder för att reducera informationsöverbelastning

Löfgren, Nils, Ramstedt, Filip January 2017 (has links)
Informationsöverbelastning blir alltmer vanligare i den ständigt uppkopplade värld vi män- niskor lever i. Smarttelefonen skickar hela tiden ut notiser och information när någonting nytt sker till sina användare och den här utveckling har bidragit till att människor distraheras från viktiga livshändelser och effekterna kan resultera i tappat fokus, stress, depression och ut- brändhet. Syftet med det här kandidatarbetet är att skapa en designmetod som kan reducera informa- tionsöverbelastning. Vi har skapat en prototyp för ett socialt nätverk där användarna kan filtr- era innehållet i det sociala nätverket genom en filterfunktion. Användarna kan skapa nya fil- ter, aktivera samt avaktivera och byta mellan de skapade filtren för att stänga ute information som inte är relevant för stunden. Genom vår gestaltning undersöker vi om informationsöver- belastningen går att reducera genom kontextmedvetna system i mobilapplikationer där sys- temet känner av din kontext och därefter kan filtrera bort irrelevant information som du inte behöver ta del av just nu. Vi påpekar även säkerheten i sådana system och hur det kan kränka din integritet. / Information overload is becoming more common in the constantly connected world in which people live in. The smartphone constantly sends notifications and information to its users when something new happens, and this development has contributed to distracting people from vital life events, and the effects can result in lost focus, stress, depression and getting burned out. The main purpose of this Bachelor thesis is to create a design method that can reduce infor- mation overload. We have created a social network prototype where users can filter the con- tents of the social network through a filter function. Users can create new filters, enable and disable filters which then enables the user to filter out information that is not vital at the mo- ment. Through our prototype we examine whether information overload can be reduced through context aware systems in mobile applications, where the system recognizes your con- text and can filter out none vital information that you do not need to access at the moment. We also point out the security of such systems and how it may violate the users privacy.
43

Biohacking: Heroiska underdogs och (isär)skruvade martyrkroppar

Stjärnkvist, Axel January 2017 (has links)
In popular culture, the integration of mankind and technology is often a tale of experiments gone wrong. For a biohacker, however, “going wrong” is an integral part of the project to update the human body. This study takes aim at the subculture of biohacking through the lens of technology and gender. More specifically, the intersection of gender and class in masculinist and queer constructions of identity. Additionally the study examines the entanglement of risk, gender and the body in grinder practice. Transcripts from the internet forum biohack.me were downloaded and relevant parts were selected. Through discourse analysis, articulations were read in relation to gender, class and the corporeal. The reader is provided with an outline of a “grinder subject”. This is identified as the a product of an cyber culture built on an ideology of DIY and freedom of information. It presumes an essence of humanity, uninformed by gender and body politics, just waiting to be hacked. Masculinist constructions of such a discourse includes an underdog “man-of-action hero” as a rebellion against established elites, and a technological martyrdom. The study informs the reader on an ongoing identification process regarding the integration of body and technology, beyond traditional spaces such as the research hospital. The study confirms well-established feminist views on discourses about the body and technology as implicitly gender marked as masculine. Additionally, a reluctance to discuss politics of the body as well as a indifferent or negative view of queer voices in such a situation. A rebellion against institutionalised bio-power might theoretically blend well with a corporeal feminist critique on gender, but is instead trumped by fear of ridicule and ambitions of mainstream acceptance. However, the study observes a a glimmer of traditionally marginalised and queer folk speaking up about their experiences within a context of grinding. This also questions the notion that discussions of the body and technology assert a binary gender system. A feminist theoretical view on grinder practices requires a analysis of the body open to scrutiny, modification and harm. In discussing “aftercare”, a collective/individual management of risk emerges as a gendered cyborg concept, and the body as an essential agent in the grinder project. This is articulated through encouragement and concern when presented with failed grinder projects.This further supports the entangling of the body and the biohacker subject as a corporeal and gendered agent.
44

Sweaty Mother Slow Groove

Harclerode, Devin Kylie 01 January 2016 (has links)
Sweaty Mother Slow Groove is an engagement in magical thinking that proposes a displacement of swamp methodologies into the virtual realm, existing during the fourth wave. In doing so the cyborg and goddess are united in a re-routing of essentialism and the neo-liberal domination of technology. The metaphorical swamp is the possibility of a mushy danger zone that harnesses the absorption of an unwanted space: a disintegration of the binary and the soft-coded awareness of the body as a process, not a site.
45

Hybridní těla a hybridní identity v dílech Octavie Butlerové / Hybrid Bodies and Hybrid Identities in the Fiction of Octavia Butler

Korejtková, Adéla January 2016 (has links)
The thesis explores the theme of hybridity in Octavia Butler's Xenogenesis trilogy and in her last novel, Fledgling, which both deal with complex relationships between humans and a different species. The main focus is on the characters of mixed origin - offspring of two distinct species and beings whose existence is a result of genetic experiments. These individuals occupy a metaphorical "in-between" space where cultural, racial, sexual and other boundaries meet and blur. The theoretical framework follows two sets of ideas - Homi Bhabha's notion of hybridity and the so-called Third Space, and Donna Haraway's cyborg figure. The second chapter of the thesis is centered on the origins and development of the concept of hybridity and its current use in postcolonial discourse. Furthermore, it introduces the most relevant ideas from Bhabha's The Location of Culture and Haraway's "A Cyborg Manifesto" and compares them. The following two chapters are mainly devoted to Butler's hybrid characters, Akin and Jodahs from Xenogenesis and Shori, the protagonist of Fledgling. This section analyses, among other issues, their physical features and special skills connected with hybridity, the construction of their identity, their relationship with others and their relation to the clash between different species and...
46

SWIM

Birnbaum Pantzerhielm, Clara January 2019 (has links)
No description available.
47

Artificiell romans : En genusvetenskaplig analys av romantiska relationer mellan artificiellt intelligenta och mänskliga karaktärer i filmerna "Be Right Back", Ex Machina och Her

Herbert, Nadim January 2019 (has links)
This thesis examines romantic relationships between human and artificially intelligent characters in the science-fiction films Ex Machina (2014), Her (2013) and “Be Right Back” (2013) from anthology series Black Mirror. The purpose of the thesis is to examine these relationships in relation to norms concerning corporeality, gender, sexuality and romance, exploring how the portrayal of these relationships and the characters in them subvert and/or reinforce those norms. A descriptive coding method was used followed by analytical coding to determine which theoretical concepts would be applied to which scenes. The theoretical framework consists mainly of Judith Butler’s theories on gender-performativity and Donna Haraway’s cyborg-figuration, and other theoretical concepts that were not used as extensively. The analysis showed that the films occasionally reinforce the norms in question due to cis- and heteronormative tendencies within the romantic relationships and due to normative aspects within the construction of the characters. A few examples of this is depicting a heteronormative, vocalized femininity and sexualized, normatively female bodies as well as partly establishing stereotypical, gendered dynamics in the romantic relationships. However, the study also showed that these films construction of the characters and their romantic relationships manages to subvert the above-mentioned norms. They do so by highlighting how corporeality is integral to the social construction of gender and not separate from that process, by critiquing monogamy being the normative type of romantic relationship and by exposing the male characters’ objectifying gaze towards female characters’ bodies. Through these transgressive examples and several others like them, the films display the subversive potential of science-fiction.
48

The cyborg subject : parallax realities, functions of consciousness and the void of subjectivity

Benjamin, Garfield January 2014 (has links)
This thesis contributes to the fields of digital technology, consciousness studies and cultural theory by reassessing the relation of the contemporary subject to physical and digital worlds. By moving beyond the materiality of these worlds, this investigation will position the subject as a cyborg: a series of relations within consciousness that defines the reality and psychological construction of the subject across and through physical and digital perspectives. The functions of consciousness are set out as Existence, Meaning, Virtual, and Real, and their shifting relations defined in terms of physical and digital modes of consciousness. Using Slavoj Žižek's conception of parallax, applied ontologically to digital technology, and introducing a new framework for analysing consciousness as a series of relations between functions, the void of subjectivity is defined as the gap between physical and digital worlds. Within this framework the work of Gilles Deleuze and the philosophy of quantum physics are employed to negotiate a disruption of conventional reality with the Virtuality of thought and matter respectively, towards the conception of the subject as an engaged spectator. These methodological tools are developed to analyse cultural phenomena that highlight and challenge our consciousness of the relation between physical and digital worlds. Online and gallery-based digital art interventions, avatar-mediated spaces, computer games and representations of digital technology and culture in literature are examined in order to assess specific relations between functions, drawing the discussion towards the antagonism between Virtuality and Reality within the construction of the cyborg subject. Through these analyses, a critical position is established through which the contemporary subject is able to achieve the rupture of a minimal distance towards its own parallax position to confront the void of subjectivity between Virtual and Real functions of consciousness and between physical and digital modes of cyborg reality.
49

Os ciborgues na mídia: apontamentos sobre a relação corpo-tecnologia / The cyborgs in the media: notes on the body-technology relation

Agustoni, Marina 28 June 2017 (has links)
Submitted by Filipe dos Santos (fsantos@pucsp.br) on 2017-07-11T12:44:56Z No. of bitstreams: 1 Marina Agustoni.pdf: 3560641 bytes, checksum: f9d879711397a5fec9888720278ec3e3 (MD5) / Made available in DSpace on 2017-07-11T12:44:56Z (GMT). No. of bitstreams: 1 Marina Agustoni.pdf: 3560641 bytes, checksum: f9d879711397a5fec9888720278ec3e3 (MD5) Previous issue date: 2017-06-28 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES / The object of study of this thesis is the cyborg; Being analyzed in two aspects, the representations of cyborg in the media products, and the reflexes of these representations in the understanding of the human relation with the technology. Working with an expanded notion of technology, not necessarily related to devices characteristic of the contemporary world, we assume that we have always been cyborgs, as cognitive scientist Andy Clark and researcher Donna Haraway have argued. We propose that it is through the mediatic representations realized in the world cultural transit, in the contaminations between different cultures that this characteristic becomes more and more explicit, since in the Asian cultures the cyborguization has always been admitted as a natural process. In methodological terms we will simply construct a chronology of the cyborg, going through Haraway's ideas and ending with Clark, we will approach such concepts with some authors who have analyzed body-technology relations and their representations in Asian cultures like Thomas Lamarre. The research corpus involves animations, comics and films from different countries. The expected result is a reflection that collaborates with the destabilization of the dichotomies between nature and culture that still haunt most of the bibliographies that discuss the role of technology in the contemporary world / O objeto de estudo dessa tese é o ciborgue, analisado sob dois aspectos: as representações de ciborgue nos produtos midiáticos, e os reflexos dessas representações no entendimento da relação humana com a tecnologia. Trabalhando com uma noção ampliada de tecnologia, não necessariamente relacionada com dispositivos característicos do mundo contemporâneo, partimos da hipótese de que sempre fomos ciborgues, como vem argumentando o cientista cognitivo Andy Clark e a pesquisadora Donna Haraway. Propomos que é através das representações midiáticas realizadas no trânsito cultural mundial, nas contaminações entre diferentes culturas que esta característica se torna cada vez mais explícita, uma vez que, nas culturas asiáticas, a ciborguização sempre foi admitida como um processo natural. Em termos metodológicos, construiremos de maneira simples uma cronologia do ciborgue, passando pelas ideias de Haraway e terminando em Clark, faremos uma aproximação de tais conceitos com alguns autores que têm analisado as relações corpo-tecnologia e suas representações nas culturas asiáticas, como Thomas Lamarre. O corpus da pesquisa envolve animações, histórias em quadrinhos e filmes de diferentes países. A partir disso, busca-se uma reflexão que colabore com a desestabilização das dicotomias entre natureza e cultura que ainda assombram grande parte das bibliografias que discutem o papel da tecnologia no mundo contemporâneo
50

O corpo ciborgue na publicidade de moda: o papel do jeans / The cyborg body in fashion advertising: the jeans script

Agustoni, Marina 28 October 2011 (has links)
Made available in DSpace on 2016-04-26T18:11:17Z (GMT). No. of bitstreams: 1 Marina Agustoni.pdf: 8494118 bytes, checksum: ae3624fdcb4b20f8198280dd93daba25 (MD5) Previous issue date: 2011-10-28 / The intention of this research is to analyze the increasing mechanization of bodies in fashion ads in the last three years and, in parallel, the part of jeans in the process. It's also to examine the influence of technology on fashion and its corollary: the cyborg body. So the objects of the research are fashion, fashion advertising, jeans, cyborg and the cyborgzation. The selected corpus is composed of clippings in the press and digital media, and covers the Vogue, Iguatemi Shopping, Marie Claire, as well as UOL fashion catalog. The theorical reference is Walter Benjamin's reflections about the "inorganic sex-appeal" and the rereading of this concept in the work of Massimo Canevacci. Combined with this theorical main base there are Lucia Santaella main reflections on the contemporary body and those of authors such Anne Hollander, Gilles Lipovetsky, Diane Crane, among other fashion and clothes experts. Methodologically, the research is documentary and bibliographical. The hypothesis is that fashion is not the only villain of the human figure cyborgzation, fashion absorbs and spreads through the trend, using new technologies as tools that emerge, thereby cyborgzation of the human figure is not only responsibility of fashion, is a reflection of an increasingly technological society that increasingly understands the person just like a body, like a puppet. This is an essay about how the jeans and the new technologies allied with fashion are transforming the human image, standardizing it and subjecting it to a level of dehumanization; about how it is understood and seen this new man who crossed the borders of skin and now is a mutation betwen the sensitive and the sensors, between the body and its mechanical extensions; about this cyborg body, who contrasts in fashion advertising in recent years / O objetivo da presente pesquisa é analisar a crescente mecanização dos corpos na publicidade de moda dos últimos 3 anos e, em paralelo, o papel do jeans nesse processo. Trata-se também de examinar a influência da tecnologia sobre a moda e seu corolário: o corpo ciborgue. Isso define como objetos de pesquisa a moda, a publicidade de moda, o jeans, o ciborgue e sua inflexão: a ciborguização. O corpus selecionado é composto por recortes na mídia impressa e digital, e engloba as revistas Vogue, Iguatemi Shopping, Marie Claire, além do catálogo de moda do site UOL. O referencial teórico tem como ponto central as reflexões de Walter Benjamin sobre o sex appeal do inorgânico e a releitura desse conceito presente na obra de Mássimo Canevacci. Acrescentam-se a essa base teórica principal reflexões de Lúcia Santaella sobre o corpo contemporâneo e as de autores como Anne Hollander, Gilles Lipovetsky, Diane Crane, entre outros estudiosos sobre roupas e moda. Metodologicamente, a pesquisa é bibliográfica e documental. Trabalhamos com a hipótese de que a moda não é a vilã da ciborguização da figura humana sozinha, ela absorve o meio e propaga a tendência, usando como ferramentas as novas tecnologias que surgem; desse modo a ciborguização da figura humana não é responsabilidade apenas da moda, é o reflexo de uma sociedade cada vez mais tecnológica que cada vez mais entende a pessoa como apenas um corpo, como um boneco. Esta é uma dissertação sobre como o jeans e as novas tecnologias aliadas à moda vêm transformando a imagem humana, tornando-a padrão e submetendo-a a um patamar de desumanização; sobre como é entendido e visto esse novo humano que ultrapassou as fronteiras de pele e esta agora numa mutação entre o sensível e os sensores, entre o corpo e suas extensões mecânicas; é sobre esse corpo ciborgue, que se destaca na publicidade de moda dos últimos anos

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