• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 140
  • 75
  • 40
  • 12
  • 12
  • 8
  • 7
  • 7
  • 4
  • 4
  • 2
  • 2
  • 1
  • 1
  • 1
  • Tagged with
  • 348
  • 348
  • 61
  • 55
  • 46
  • 46
  • 41
  • 40
  • 39
  • 37
  • 35
  • 34
  • 34
  • 34
  • 30
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
271

INVESTIGATING CREATIVE AND DESIGN-ORIENTED PRACTICES IN K-12 ENRICHMENT COURSES

Mehdi Ghahremani (9109535) 27 July 2020 (has links)
<p>This thesis is an article-based (3-paper format) dissertation. In the first article, the research team adapted an input-process-outcome (IPO) model of group-level processes in the classroom, as a theoretical framework, to examine students’ experiences regarding pre-college engineering curricula, classroom environments, and their experiences with the creative process in the two engineering courses offered in a university-based summer enrichment program. Applying provisional and open coding to semi-structured interview data from 16 participants, an Input-Process-Outcome Model of Collaborative Creativity (IPOCC model) was developed. In this study, I grouped our findings under Inputs, Group Processes, Outcomes, and Mediating Factors. The IPOCC model expands the 4P model of creativity to incorporate more collaborative contexts. According to the 4P model, creativity can be viewed from four different perspectives: Person, Process, Product, and Press. The IPOCC model suggests that in K-12 collaborative practice, creativity involves group-level considerations in addition to individual-level components. The IPOCC model offer insights for educators in terms of input components, group processes, and mediating factors that can facilitate learners’ engagement in creative teamwork. Findings of this study indicated that a combination of challenging tasks, open-ended problems, and student teamwork provides a rich environment for learners’ engagement to think creatively.</p> <p>The purpose of the second study was to systematically investigate how novice/K-12 students’ visual representation of design ideas has been operationalized, measured, or assessed in the research literature. In the different phases of screening in this systematic review, inclusion, exclusion, and quality criteria were applied. From an initial sample of 958 articles, 40 studies were included in the final step of the coding process and qualitative synthesis. Applying provisional and open coding, three broad themes, and 23 characteristics were identified that have been used by researchers to conceptualize sketching of ideas, in novice/K-12 design activities: Communicating Ideas, Visual-Spatial Characteristics, and Design Creativity. We propose this Three-pronged Design Sketching (3-pDS) framework to examine K-12 design sketches. </p> In K-12 settings, one major challenge of conducting research on the influence of engineering education programs and curricula involves assessment. There is a need for developing alternative, effective, and reliable assessment measures to evaluate students’ design activities. The third study aimed to address this need by developing the idea-Sketching Early Engineering Design (i-SEED) Scale to assess pre-college learners’ freehand sketches in response to a design task. Applying the Three-pronged Design Sketching (3-pDS) as a theoretical framework, the purpose of this study was to examine evidence of content validity, construct validity, and internal consistency of the i-SEED Scale data. The data collection took place in a residential summer enrichment program for students with gifts and talents at a Midwestern university. Following different stages of scale-development design, a sample of 113 design sketches were scored in this study, and the scores were used to provide evidence of the validity of the data for the i-SEED Scale. The sketches were generated by 120 middle- and high-school students in a collaborative design-oriented course. Exploratory factor analysis results supported a three-factor model for the i-SEED Scale, including Visual-Spatial Characteristics, Design Creativity, and Communicating Ideas.
272

Remote Innovation - Co-Creation During Times of Pandemic

Gerstheimer, Oliver, Schütz, Philipp, Englisch, Philipp, Wimmer, Erhard 09 September 2021 (has links)
Die COVID-19-Pandemie forderte 2020 die Wirtschaftswelt heraus und provozierte in vielen Unternehmen die Dezentralisierung und Digitalisierung der Denkarbeit. Co-Creation-Workshops mussten wirkungsvoll und schnell in Online-Formate übertragen werden. Für die Produktentwicklung und -innovation der Sartorius AG bedeutete dies die Entwicklung einer digitalen Plattform: Bestehende Inhalte und Prozesse wurden überarbeitet, verbessert, erweitert und in einer digitalen Infrastruktur zusammengeführt. Ausgehend von der Plattform erhalten Mitarbeiter:innen Zugang zu einem Methodenpool, Workshop-Vorlagen und Schulungsmaterialien. So können Teams weltweit produktiv zusammenarbeiten. Die digitale Plattform ist ganzheitlich und nachhaltig konzipiert und wird durch ein analoges Method Playbook und agile Schulungen, sowie eine Webcast-Serie ergänzt, in der weiterführende Informationen on-demand abgerufen werden können. Mit der Plattform wird die unternehmensweite Innovationskultur in Zeiten der Pandemie nicht nur erhalten, sondern sogar proaktiv ausgebaut und zusätzlich werden Zeit und Ressourcen gespart.
273

An Immersive Experience : Communicating the Past using AR/VR at Gamla Uppsala and Uppåkra Archaeological Centre.

Frick, Urszula January 2021 (has links)
In the age of digitization, the use of Augmented and Virtual Reality as digital supplements to the traditional museum visit become much more frequent. The author of this study investigates development process, and the way history is communicated through the Gamla Upsala AR/VR and Uppåkra VR experiences. The development processes are analysed through the lens of design thinking perspective. The analysis of history communication through digital experience focuses on reflecting the concepts of performance of knowledge, archaeological imagination and narratology, and time travel. The research is based on qualitative material gathered from institutions (Gamla Uppsala Museum and Uppåkra Archaeological Centre) and software developers (Disir Productions AB and Elkington Communications AB) responsible for the creation and use of the digital experiences. Based on the answers, a comparison of the results from is provided, with the help of the theoretical framework. In the discussion, the author places the problematics of the design, production and communication of history through digital tools into a broader context, as well as discusses the extent to which they are reflected in the Gamla Uppsala AR/ VR and Uppåkra Archaeological Centre VR. Additionally, the study debates probable solutions for using VR/AR in the face of the COVID-19 pandemic.
274

L'accès à l'information en situation de handicap : le cas des étudiants en déficit visuel / Information Access in a situation of disability : the case of students with visual impairment

Samout, Raghid 28 May 2019 (has links)
La présente thèse vise à démontrer la faisabilité d’une approche centrée sur l’expérience utilisateur (user experience) pour développer des sites web adaptés aux personnes ayant un handicap visuel. En nous appuyant sur une analyse des pratiques informationnelles d’un panel d’étudiants, nous avons conçu et développé une maquette permettant de faire la « preuve du concept ». Les résultats obtenus dans le cadre de cette recherche sont de deux types : une analyse de besoins définis à partir d’entretiens et un développement informatique / The present thesis demonstrate the feasibility of a user experience approach to develop websites adapted to people with visual disabilities. Based on an analysis of the information practices of a panel of students, we designed and developed a model for a "proof of concept". The results obtained as part of this research are of two types: a needs analysis defined from interviews and a computer development.
275

Designing a Wireless Charger for Smartphones / Trådlös laddare för smartphones.

Kureekkal, Tony Sabu January 2019 (has links)
The wireless charging market has seen exponential growth in recent years and wireless charging is quickly becoming the standard in consumer electronic devices to eliminate inconveniences of wired chargers. The adoption of wireless charging technology is most visible in the smartphone industry. This thesis report elicits the process involved in designing a Wireless charger that complies with the Qi- Wireless Standards set by the Wireless Power Consortium. The drawbacks of current product offerings and user needs are identified, and conceptual solutions that could strengthen the wireless charging experience are explored. The most promising solution is developed upon which results in a full-scale functional prototype.
276

A Tool Prototype Supporting Risk-Based Testing in Agile Embedded Software Development

Jasem, Saef January 2022 (has links)
Risk-Based Testing is a testing approach in software development that involves identifying, analyzing, controlling, testing, and reporting risks. The strategy provides several benefits and helps companies control risks and manage them effectively. However, the testing strategy may become challenging with new technologies, increased deployment and development of new features, and larger projects.    Westermo is a manufacturer and vendor of industrial ethernet networks and data communications products for mission-critical systems in harsh environments. Risk-based testing is a critical component of their software development process to maintain high-quality deployments. Westermo's current approach to documenting and monitoring risks is done through spreadsheets. Over time, as new features are implemented and deployed, these spreadsheets become more complex and challenging to manage. As such, Westermo is currently seeking to replace them with a new risk management tool supporting risk-based testing.  In this thesis, I investigated how one can prototype a risk management tool to support the risk-based testing process at Westermo. To this end, a deeper understanding of how current risk-based testing is performed and managed during software development was required. I also had to identify the challenges with the current approach for documenting and monitoring risks and the requirements for a new tool. I investigated these issues using a combination of qualitative research strategies and divided the work into three phases. In the first phase, I observed internal process documentation and three risk analysis workshops with a total of 14 participants held by Westermo. This was followed by interviewing two software developers and one project manager to identify requirements for a new tool. The next step was to develop a prototype and in the final phase, I evaluated the utility of the design with two focus groups for a total of six participants.  Ideally, according to the requirements I identified, the risk management tool should facilitate the documenting and monitoring of the risks and provide functions to add, manage and visualize the risks from a larger release perspective and a smaller feature perspective in a simple and efficient manner. / Riskbaserad testning är en testmetod inom mjukvaruutveckling som innebär att identifiera, analysera, kontrollera, testa och rapportera risker. Teststrategin ger flera fördelar och hjälper företag att kontrollera risker och hantera dem effektivt. Med ny teknik, ökad distribution och utveckling av nya funktioner och större projekt kan processen istället bli utmanande.  Westermo är en tillverkare och leverantör av industriella Ethernet-nätverks- och datakommunikationsprodukter för verksamhetskritiska system i tuffa miljöer. Riskbaserad testning är en viktig teststrategi i deras mjukvaruutvecklingsprocess för att upprätthålla högkvalitativa distributioner. Westermos nuvarande tillvägagångssätt för att dokumentera och övervaka risker är genom att använda kalkylblad. Med tiden, när nya funktioner implementeras och distribueras, blir dessa kalkylblad mer komplexa och utmanande att hantera. Därför försöker Westermo för närvarande ersätta dem med ett nytt riskhanteringsverktyg för att stödja riskbaserad testning.  I det här examensarbete undersökte jag hur man kan prototypa ett riskhanteringsverktyg för att stödja den riskbaserade testprocessen på Westermo. För detta ändamål krävdes en djupare förståelse för hur aktuell riskbaserad testning utförs och hanteras under mjukvaruutveckling. Jag behövde också identifiera utmaningarna med det nuvarande tillvägagångssättet för att dokumentera och övervaka risker och kraven på ett nytt verktyg. Jag undersökte dessa frågor genom en kombination av kvalitativa forskningsstrategier och delade upp arbetet i tre faser. I den första fasen observerade jag intern processdokumentation och tre riskanalysmöten med totalt 14 deltagare i Westermo. Detta följdes av intervjuer med två mjukvaruutvecklare och en projektledare för att identifiera krav på ett nytt verktyg. Nästa steg var att ta fram en prototyp och i slutfasen utvärderade jag användbarheten av designen med två fokusgrupper med totalt sex deltagare. Enligt de krav jag identifierade ska riskhanteringsverktyget kunna underlätta dokumentationen och övervakningen av riskerna och tillhandahålla funktioner för att lägga till, hantera och visualisera riskerna ur ett större releaseperspektiv och ett mindre funktionsperspektiv på ett enkelt och effektivt sätt.
277

CREATING AND DELIVERING VALUEWITH DESIGN THINKING IN TECHNOLOGY DESIGN

PÖNNI, TUOMAS January 2015 (has links)
In all industries, the global competition has expanded the needs to reform businesses in   orderto stay ahead of competition. All organizations have to find ways to work with complex problems and big challenges concerning the understanding of the present and intuiting the future. Also they should be prepared to see what will come next to the market and if this challenges their current position. Interestingly, a concept called Design Thinking intends to provide one way to work with these demanding issues. Even though the concept has relatively scarce study basis concerning its empirical usage and also critique towards it exists, it has an emerging interest while several companies are adapting the concept in their operations on a growing basis. Interestingly, this concept is proposed to be applicable also in technology design activities in a supplier-­‐customer relationship. Hence, this study is conducted to discover what is the empirical foundation of Design Thinking in this technology design context to create new knowledge both to the academic community and to practitioners working with technology design activities. By conducting a case study at SAP, one of the first movers using Design Thinking in technology design activities, stimulating results are discovered about the value creation and value delivery of the phenomenon in the context. The study results show that Design Thinking states to create value especially with two  elements in technology design: ideation capability and business and technology alignment. These stated value elements deliver value to companies with three different value delivery logics: functional improvement capability perspective, problem solving capability perspective and business innovation capability perspective. However, since this study has both its limitations and delimitations, these stimulating findings provide mostly key guidelines and points of discussion rather than exact facts. Especially it is an area of interest if these findings can be confirmed in further research. / I alla branscher har den globala konkurrensen utökat behovet av företagsreformer för att ligga steget före konkurrenterna. Alla organisationer måste hitta sätt att arbeta med komplexa problem och stora utmaningar för att skapa ökad förståelse för pågående och framtida händelser. De bör också vara förberedda på förändringar som kommer att ske på marknaden och undersöka om dessa utmanar deras nuvarande position. Ett koncept som kallas designtänkande möjliggör ett sätt att arbeta med dessa krävande frågor. Trots att dess empiriska användning har en relativt begränsad studiegrund och att det finns kritik mot konceptet, finns det ett framväxande intresse då företag tillämpar konceptet i en ökande grad. Några föreslår att konceptet även är applicerbar i teknologidesign i en leverantör kundrelation. Denna studie är därmed genomförd för att upptäcka vad som är den empiriska grunden för designtänkande i denna teknologidesign sammanhanget för att bidra till ny kunskap både för akademiska världen och utövare som arbetar med teknologidesign.  Genom att genomföra en fallstudie på SAP, ett av de första företag som använder designtänkande i teknologidesign, har stimulerande resultat upptäcks om värdeskapande och värdeleverans av konceptet i sammanhanget. Studieresultaten visar att designtänkande skapar värde framförallt med två element i teknologidesign: idéutformningskapacitet och affärs och teknikinriktningssammanhållning. Dessa angivna värde element levererar värde till  företag med tre olika värdeleveranslogiker:funtionellt förbättringsförmågaperspektiv, problemlösningsförmågaperspektiv och affärsinnovationsförmågaperspektiv. Eftersom denna studie har både sina begränsningar och avgränsningar, bidrar dessa stimulerande iakttagelser mestadels med viktiga riktlinjer och diskussionspunkter snarare än Exakt fakta.  Det är speciellt ett område av intresse om dessa resultat kan bekräftas i ytterligare forskning.
278

The Future of Social Work: Using Principles of Traditional Design, Appreciative Inquiry, and Co-Design to Explore an Online Treatment Model for Micro Social Work Practice

Duffield, Jason Wayne January 2021 (has links)
No description available.
279

Konceptutveckling av justerbart solcellstak för fritidsbåtar : Ett utvecklingsprojekt med syfte att öka laddningskapaciteten för elektriska fritidsbåtar / Concept development of adjustable photovoltaic sunroof for leisure boats

Friberg, Sebastian January 2021 (has links)
Denna rapport redovisar processen och resultatet av ett examensarbete som utgör en del av examinationen för högskoleingejörsexamen i innovationsteknik och design vid Karlstads universitet. Projektet är gjort på uppdrag av Glava Energy Center för Bowters räkning med uppdraget att ta fram lösningar som kan utöka laddningskapaciteten för elektriska fritidsbåtar. Examensarbetet utfördes vårterminen 2021 och omfattar 22.5 högskolepoäng. Projektet är uppbyggt kring fem faser, planering, discover, define, develop och deliver där syftet är att först identifiera rätt problem för att sedan kunna komma fram till rätt lösning. Det finns flera sätt att angripa detta projekt, speciellt om man väljer att fokusera på varför laddningskapaciteten behöver utökas från första början, vissa av dessa lösningar blir tyvärr också irrelevanta på grund av faktorer som berör kostnader eller tekniska aspekter. Detta arbete har därför identifierat och utvecklat lösningar som genom att installera fler solceller kan utöka laddningskapaciteten. På båten finns det flera ställen att installera solceller på, men det är svårt att bortse från att en av de bättre platserna ur effektsynpunkt är att placera solceller på något typ av tak där de inte blir skuggade, men vad tycker egentligen användarna om det? En användarintervju utfördes som gav svar på detta. Användarna kan tänka sig att ett tak är en bra sak att ha när det bli riktigt varmt eller man bara vill njuta av lite skugga som omväxling men att man förmodligen är ute med båten för att just få njuta av solen. Ett tak som går att fälla undan eller justera på något annat sätt skulle kunna vara en lösning på det problemet. En mängd olika taklösningar samt icke taklösningar har undersökts men efter användandet av olika kända sållningsmetoder stod det klart att arbetet skulle gå vidare med en taklösning som är delvis justerbar, alternativt helt fast. Detta har lett fram till att tre koncept tagits fram som alla bidrar med en utökad laddningskapacitet. Koncept Glidande stomme och Skjutbart tak bygger på en enkel konstruktion som tillåter en respektive två standard solpaneler att forma ett tak över båten. De olika koncepten kan justeras till olika positioner för att på det sättet kunna erbjuda användarna en variation av skugga och sol utefter tycke och smak. Koncept Origami flasher bygger som namnet hintar om på ett vikmönster från den traditionella konstformen origami. Detta koncept är lite mer experimentellt men ger i teorin ett väldigt stort skydd från solen i utfällt läge samt stor yta för montering av solceller, samtidigt som det i hopfällt läge täcker absolut minst yta av dessa tre koncept vilket är fördelaktigt för de användare som vill njuta av solen. / This thesis presents the process and it’s results from a concept development project. The thesis is part of the examination for a Bachelor of Science in Innovation Technology and Design at Karlstad University. The project was commissioned by Glava Energy Center on behalf of Bowter with the task of developing solutions that can increase the charging capacity for electric leisure boats. The thesis was written during spring 2021 and comprises 22.5 credits. The project is built around five phases, planning, discover, define, develop and deliver. The purpose is to first identify the right problem in order to be able to produce the right solution. There are several ways to approach this project, especially if you choose to focus on why the charging capacity needs to be increased in the first place, some of these solutions unfortunately also become irrelevant due to factors affecting costs or technical aspects. This work has therefore identified and developed solutions which, by installing more solar cells, can increase the charging capacity. There is several places on the boat that are suitable for install solar cells, but it is difficult to ignore that, from a power point of view, the best place to instal solar cells is on some sort of roof. But what does the user really think about it? A pre-study, including a intervju with users was conducted that provided answers to this question. The user can imagine that a roof is a good thing to have when it gets really hot or when you just want to enjoy a little shade for a change, but that the real objective with the usage of the boat probably is to enjoy the sun. A roof that can be folded away or adjusted in some other way could be a solution to that problem. A variety of roof solutions and non-roof solutions have been investigated. After the use of various known screening methods it was decided that the work would continue with a roof solution that is partially adjustable, or completely solid. The project have after that chosen to present three concepts that contribute to an increased charging capacity by help of a partially adjustable roof. Concept Glidande stomme and Skjutbart tak is based on a fairly simple construction that allows one respectively two standard solar panels to form a roof over the boat. The different concepts can be adjusted to different positions in order to offer users a variety of shade according to taste and needs. Concept Origami flasher, as the name suggests, is based on a folding pattern from the traditional art of origami. This concept is a bit more experimental but provides, in theory, second largest protection from the sun in unfolded  position. Meanwhile, in collapsed position, the Origami flasher concept covers the least area of ​​these three concepts, which is advantageous for those users who want enjoy the sun.
280

Aplicación de Design Thinking para el diseño de un modelo de gestión del impacto social y medioambiental para empresas del sector industrial: Plan para la Dirección del Proyecto basado en la guía del PMBOK / Design Thinking application for the design of a social and environmental impact management model for the industrial sector enterprises: Plan for the Project Direction based on the PMBOK guide

Huerta Delgado, José, Manrique Ortega, Tania Patricia, Osorio Céspedes, Eduardo Jesús 24 May 2021 (has links)
Algunas empresas están disminuyendo sus ingresos por una mala imagen creada por la percepción popular de ser contaminantes, a las que no les importa consumir recursos naturales sin tener un plan sostenible para proteger el medio ambiente. Según Pulse of the Profession® In-Depth Report: Why Social Impact Matters de noviembre del 2020, se afirma que el impacto social es una preocupación para las organizaciones. Se demostró que las prioridades corporativas apuntan no solo a proyectos específicos para sus interesados sino también a la sociedad en su conjunto y eso implica inevitablemente aspectos medio ambientales y educativos. A través de la metodología de Design Thinking, la consultora Consulting & Services S.A. diseña y desarrolla un modelo de gestión de impacto social que permite contrarrestar esta mala imagen. La aplicación de esta metodología permite que este modelo se adecue a la real necesidad de las empresas industriales y a su estrategia corporativa, mediante pasos iterativos para lograr un servicio óptimo que se alinee a las necesidades del usuario final. Se planifica un proyecto piloto del modelo de gestión aplicando las buenas prácticas presentes en la sexta edición guía del Project Management Body of Knowlegde, en adelante PMBOK® sexta edición, del Project Management Institute (PMI®). Esto permite cumplir con todos los requisitos del cliente respecto al tiempo, costo y calidad. Para la consultora los resultados financieros son: VAN que asciende a S/54,532.22 y la TIR es de 14%. / Some enterprises are reducing their income due to a bad image created by the popular perception of being polluting, which do not mind consuming natural resources without having a sustainable plan to protect the environment. According to Pulse of the Profession® In-Depth Report: Why Social Impact Matters from November 2020, it is stated that social impact is a major concern for organizations. It was shown that corporate priorities point not only to specific projects for their stakeholders but also to society as a whole and that inevitably involves environmental and educational aspects. Through the Design Thinking methodology, a social impact management model is designed and developed by the consulting firm Consulting & Services S.A. to allow counteraction of this bad image. The application of this methodology allows this model to adapt to the real needs of industrial companies and their corporate strategy, through the application of iterative steps to achieve an optimal service that is aligned to the needs of the end user. A pilot project of the management model is planned by applying good practices found in the sixth edition of the Project Management Body of Knowledge, hereinafter PMBOK® sixth edition, of the Project Management Institute (PMI). This allows meeting all customer requirements regarding time, cost and quality. For the consulting firm, the financial results are: NPV of S / 54,532.22 and an IRR of 14%. / Trabajo de investigación

Page generated in 0.0621 seconds