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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
241

Einleitung zum Schwerpunkt „Zwischen Versprechungen und Herausforderungen. Perspektiven auf das Verhältnis von Digitalisierung und jüdischer Geschichte“

Menny, Anna, Fache, Thomas 08 August 2019 (has links)
No description available.
242

Digitaliserat kulturarv : En studie av hur fyra forskare med textila föremål som källmaterial upplever sitt arbete i en digitaliserat tid / Digitisation of cultural heritage : A study of how four researchers who uses textile objects as source material experiences their work in our digital society

Lian, Elisabeth January 2019 (has links)
Our whole society is affected by the digitisation process. The policies of the Swedish government encourage the cultural heritage organizations to strategically develop the digitisation of their collections. These strategies often aim to make the collections more accessible but there is not much research about how researchers who have use of the digital information meet with the digital collections. The intention of this thesis is to study four researchers in the field of humanities who have textile objects as source material, and their professional experience of the digitisation of the cultural heritage. The researchers were interviewed in a semi-structured qualitative way, and the interviews were recorded and transcribed for analyzation of the data collected.  The main result of the study is that the digital access of research material represents an improvement of their work when it comes to getting a quick and easy overview of their research subject which also represent a chance to improve the research quality by being able to compare and search for similar objects all over the world without having to travel to the collections. It has also become cheaper because of less travelling. Being able to take digital photos is also a big improvement compared to analogue photographs that are expensive and takes time to develop. One negative aspect that the study shows, is that the information in digital collections often lacks the quality that the researchers need, for example close-up pictures or relevant and reliable metadata. The researchers also experience an uncertainty in how to use the digital tools and computer programs in an effectively way and expresses a need for more knowledge about the different IT-systems. This thesis shows that the research topics seem to change due to the digitisation, partly because of the technological possibilities that new methods offers. Digital humanities points to this as a possibility to develop the research in the field of humanities and explore new areas that cannot be done without the digital methods.
243

Alternative Media Online News during the Covid-19 Pandemic: within a Swedish Context : A comparative content analysis of Alternative Media and Mainstream media newspapers online in Sweden during the coverage of the coronavirus pandemic.

Ekberg, Robin, Svensson, Gina Michelle January 2021 (has links)
Technology has allowed for the ability to create online platforms for sources ofreliable and unreliable news media. It is therefore important to understand the roleand relevance of alternative news media today and how disinformation is spreadonline. In this paper, we will examine the role of alternative news media websites inSweden and how it compares to the mainstream media websites spread of informationduring the coverage of the Covid-19 pandemic. We will also explore what thedifference is in their portrayal of events during the coronavirus, and what makes thisdifference appealing to certain readers. Using Google, we searched the top ten articlesfrom four online media news sources. Two of which sources were mainstream mediasources and the other two sources as alternative media. These articles were searchedfor during a specific timeframe and with the keywords such as “Corona” and “Covid19”. The dates for the timeframe of this experiment come from when the coronavirusbroke out in Sweden to one year after the event occurred. The top ten search resultsfrom each news source, as provided to us by Google’s algorithm, were placedthrough a text analysis tool called Voyant. The data findings are presented in threeformats: a Word Cloud, TermsBerry and Distinctive Words Comparison. The resultsof the experiment show a stark contrast in the difference in reporting on thecoronavirus topic between different online newspaper media, specifically alternativemedia news sources. Further research is recommended on a larger scale within thetopic of online alternative media.
244

Créer un atlas numérique de l'architecture publique en France (1795-1840) : éditorialisation d'une base de données en histoire de l'art

Krause, Lena 04 1900 (has links)
Ce mémoire consiste en la création d’un atlas numérique de l’architecture publique en France dans la première moitié du XIXème siècle. Le Conseil des bâtiments civils, institution publique chargée de l’architecture publique après la révolution, avait pour tâche de bâtir la République. Ainsi, le projet architectural est chargé d’une fonction symbolique, l’inscription du pouvoir dans l’espace, ainsi que d’une fonction de contrôle de l’espace public. La rationalisation et la codification de la pratique architecturale, ainsi qu’une pensée structurée par le développement de la cartographie et de la statistique, émergent afin de bâtir un territoire à l’image de ce nouvel Etat-nation. Issue du dépouillement analytique des procès-verbaux des séances du Conseil entre 1795 et 1840, la base de données CONBAVIL présente l’opportunité de traiter l’OEuvre du Conseil à travers une approche spatiale et quantitative alliant territoire, savoir et pouvoir. Suite à une analyse critique critique de son contenu, l’éditorialisation de CONBAVIL prend la forme d’une application web. Il s’agit d’un outil de recherche cartographiant et visualisant les données avec la librairie de code D3.js. L’exploitation de multiples formes de représentation, dont l’interactivité décuple le potentiel analytique, permet de faire émerger de nouvelles connaissances sur les pratiques et les politiques architecturales de cette institution. La dimension numérique de l’atlas habilite une exploration visuelle, pluridimensionnelle et hyperliée des données CONBAVIL, jusqu’à présent accessibles uniquement à travers des fiches statiques et via un formulaire. Ainsi, il s’agit d’explorer le potentiel de l’éditorialisation d’une base de données en un atlas numérique pour la production d’une épistémologie visuelle en histoire de l’art. / This master's thesis entails in the creation of a digital atlas of public architecture in France during the first half of the XIXth century. The Council of Civil Buildings, the public institution in charge of civil architecture after the revolution, had as aim to build the Republic. Thus, their architectural project takes on a symbolic function, the inscription of power into space, as well as the function to control the public space. A rationalisation and codification of the architectural practice, as well a mindset structured by the advancements in cartography and statistics, form in order to build a territory mirroring the new nation-state. Derived from the analysis of the Coucil’s sessions’ reports between 1795 and 1840, the CONBAVIL database presents the opportunity to study Council’s work through a spatial and quantitative approach uniting territory, knowledge, and power. After a critical analysis of its contents, the editorialisation of CONBAVIL takes the shape of as a web application. This research tool maps and visualizes this data using the D3.js code library. The multiple forms of representation, whose interactivity multiply their analytical potential, aim to reveal a new understanding of the political and architectural doings of the Council of Civil Buildings. The digital dimension of the atlas will allow a visual, multidimensional and hyperlinked explora-tion of the CONBAVIL data, until now only accessible through a form and as static records. Thus this research explores the potential of editorialising a database into a digital atlas for a visual epistemology in art history.
245

Digital Differences within Cultural Cornerstones : A Case Study of the Digital Tools and Implementations at the Museum of Ethnography in Stockholm

Enström, Wilma January 2023 (has links)
This thesis presents a case study conducted at the Museum of Ethnography in Stockholm, focusing on the digital tools and implementations within the exhibitions of the museum. It aims to explore the perspectives and interactions on digital tools and implementations of both museum employees, and visitors, examining the potential discrepancies that may arise. The study falls within the field of Digital Humanities, with a specific emphasis on the impact of new museology and digital applications within cultural heritage institutions. To establish a comprehensive understanding of the subject, varying ethnographic methodologies are employed. Interviews have been conducted with employees at the museum to investigate their understanding and planning regarding the use of digital tools and implementations in their exhibitions. Additionally, interviews with visitors as well as on-site observations were conducted to provide insight into visitor experiences and interactions with the digital tools and implementations. Lastly, one participatory observation during a tour of an upcoming exhibition was performed to add perspective from the professionals of the museum. The findings reveal that digital tools and implementations are highly regarded as invaluable assets by the Museum of Ethnography. However, the thesis finds that the diverse professional backgrounds within the museum staff adds complexity to understanding the digital tools and implementations, which affects the staff’s ability to find harmonious solutions for problems of accessibility of the tools. Visitors tend to find direct interactions, such as games or educational movies, more accessible and easier to engage with, while immersive sounds and projections may go unnoticed. The study contributes to the existing body of knowledge in Digital Humanities by expanding the knowledge about the effective utilization of digital tools and implementations in cultural heritage museums, through this case study. It serves as a guide for other GLAM institutions, offering new diverse perspectives of both museum professionals and visitors.
246

MusiXplora: Visualizing Geospatial Data in the Musicological Domain

Fuhry, David, Piontkowitz, Vera, Focht, Josef, Khulusi, Richard 10 November 2022 (has links)
The musiXplora is an interactive and multimodal tool for the domain of musicology, developed in a collaborative and interdisciplinary fashion. It serves as a research environment that, on the one hand, links large data collections on musicians, musical instruments, events and more, and, on the other hand, offers a set of visualizations which allow users to explore and analyze these data sets comprehensively. In this paper, we discuss our recent work to emphasize the relevance of geovisualizations in the musicological domain and provide detailed insights into how the musiXplora can be used to address geospatial research questions. We introduce two distinct use cases and discuss how musicologists can use the musiXplora’s geovisualizations as distant-reading tools. Thereby we demonstrate how the musiXplora can contribute to the confirmation of existing hypotheses and to the formulation of new ones.
247

The Sound of Capta : Sonification as critical method for data perceptualization in digital humanities

Lind, Daniel January 2023 (has links)
Sonification allows for the analysis and interpretation of data through its rendering into sound. It is a method that remains largely unexplored from a digital humanities perspective. The present thesis addresses this research gap by exploring aspects of sonification as a mode of data perceptualization. Methodologically, it combines an extensive review of sonification literature with the design of a sonification prototype. The prototype is created using an exploratory programming approach and is evaluated through a small user study. One of the main challenges of using sonification within the humanities consists in aligning it with humanistic interpretative and critical modes of inquiry, in the thesis understood through the framework of Johanna Drucker’s critical hermeneutics. Another challenge is related to the shortage of existing projects and previous research, and also to a lack of relatively easy-to-use sonification tools. In the thesis, these challenges are primarily made visible through the process of prototype design and through the subsequent user study. Nevertheless, the literature review successfully uncovers a number of potential strategies for the realization of humanistic-interpretative sonification design, focusing especially on the concepts of phenomenology of listening and musical sonification. By applying musical sonification, it becomes possible to move beyond the simple representation of data, allowing instead for interpretative approaches. The findings presented in the thesis provide foundations for future research into humanities sonification.
248

Einleitung

Burkhardt, Julia, Herold, Nastasia, Sierig, Rebecca 04 May 2023 (has links)
Einleitung. Vielfalt und Integration – das sind die Schlagworte, in denen wir meinen, das Schaffen und Denken von Elisabeth Burr angemessen bündeln zu können. Ihr zu Ehren und anlässlich ihres Ausscheidens als ordentliches Mitglied einer Universität ist diese Festschrift entstanden, an der sich ehemalige und aktuelle Kolleginnen und Kollegen, Weggefährtinnen und Weggefährten, Schüler und Schülerinnen beteiligt haben.
249

Vielfalt und Integration - diversitá ed integrazione - diversité et intégration: Sprache(n) in sozialen und digitalen Räumen: Eine Festschrift für Elisabeth Burr

Amnisius, Marie, Arestau, Elena, Burkhardt, Julia, Herold, Nastasia, Sierig, Rebecca 25 April 2023 (has links)
Diese Festschrift für Elisabeth Burr stellt Vielfalt und Integration in der Sprachwissenschaft und in den Digital Humanities in den Mittelpunkt. Die Beiträge berühren zentrale Fragen im Schaffen Burrs: Wie kann Sprache und ihre Variation in Abhängigkeit von sozialen und geographischen Faktoren adäquat beschrieben werden? Wie lassen sich informatische und digitale Zugänge dafür nutzen? Verknüpft werden diese Fragen mit ihr wichtigen und aktuellen Themen aus Sozio-, Gender- und Korpuslinguistik, Dialektologie und Sprachgeographie sowie den digitalen Geisteswissenschaften. Die Beitragenden sind u. a. Stefania Spina, Thomas Krefeld, Annette Gerstenberg, Lázslo Hunyadi, Carol Chiodo und Lauren Tilton, Manuel Burghardt, Øyvind Eide, Jürgen Hermes, Andreas Witt, Ray Siemens, Arianna Ciula, Alejandro Bia sowie Rob Evans.
250

The Most Boring Game in the World : A study of World of Warcraft as a means for social interactivity within an enclosed group

Stone, Ludvig January 2023 (has links)
Gaming as an activity possesses many different facets (Sköld 2018: 134). One important yet relatively underexplored is the social facet, how the act of gaming is impacted by social rules and codes. Previous research on the topic is relatively limited and mainly performed retroactively on older game communities. The thesis addresses this lack of research by studying a community formed around World of Warcraft, a game that currently has an active player base.  By specifically studying a World of Warcraft guild whose members define the guild by its social nature (Interview 1,2,3,4), this thesis provides a perspective on how the desire to maintain relationships impact how gaming is practiced and what is considered to be desirable behaviour among players.  The thesis is based on material gathered in four interviews and two observations of guild members playing together. The interviews were primarily focused on discovering how the members experienced the guild and the game itself, and what they believed to be positive or negative behaviour. The observations were intended to study how the members interact in practice, how the ideas and notions that they mentioned in the interviews were expressed while playing. The analysis uses Political Discourse Theory (PDT) to connect the ideas, practices and terms used in both interviews and observations into a cohesive discourse. This discourse is then divided into specific traits that are seen desirable within different contexts.  The thesis finds that being respectful of other guild members time is seen as the most important trait among players. This respect is primarily expressed through understanding that other members have lives outside of the game and therefore cannot devote the majority of their time to the game. If another player or even the game itself demands more from a member than they are able to give, it is seen as problematic. Accomplishing in-game goals is seen as fun, yet unimportant in comparison to maintaining a respectful social environment within the guild.

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