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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
51

Digital gaming as an extramural English activity. A study regarding gaming habits and the impact of playing digital games in English on Swedish third graders’ English vocabulary

Bogdanova, Anastasia January 2019 (has links)
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist (2009) as “extramural English activities”. One of these activities is playing games (both digital and board games), which in accordance to the research by Sundqvist (2009) and Sundqvist and Sylvén (2012) has a great impact on the learner’s English proficiency. In accordance to these prior findings, the focus of this degree project is on the gaming habits of year three students in Swedish elementary school. After presenting a theoretical background and key elements from earlier research, I examine to what extend the students play digital games, what type of games are played and most importantly; do students in year three play digital games in English? Further on, I investigate the student’s vocabulary proficiency and connect the two parts of my research together, searching for correlations between time spent gaming and vocabulary depth. This degree project also includes a gender aspect and compares gaming habits and vocabulary proficiency of girls and boys, along with interviews with four teachers and their perception on students’ participation in extramural activities and English motivation.
52

The effectiveness of digital online games as an extramural activity for facilitating motivation and vocabulary acquisition in L2 English learning: student and teacher perspectives

Stagevik, Markus, Benson, Cecilia January 2020 (has links)
In Sweden, 50% of all teenagers between the ages 12-18 spend at least three hours a day, spending their time on anything from digital games to YouTube and homework research. Given the popularity of such activities, it is worthwhile investigating to what degree any one of them might be used to help facilitate English second language learning. Research show that digital games use lead to an enhanced vocabulary comprehension, reading comprehension, speaking comprehension, lowered anxiety level and enhanced willingness to communicate for L2 English learners. In the current study we used a qualitative teacher interviews and a quantitative student questionnaires to determine to what extent Swedish elementary school teachers and students in the southern part of Sweden perceive extramural multiplayer online games as being effective for facilitating L2 learning motivation and vocabulary acquisition, as well as their strategies for implementing digital gaming. The major conclusions of this study from both a teacher and student perception is that the motivation is enhanced in students who are frequent gamers, also enhancing their motivation in the classroom to learn English. Additionally, teachers found a wider vocabulary and knowledge of synonyms in students who frequently play games.
53

Video Games' Effect on Language Learning Motivation / Videospels Effekt på Inlärningsmotivation

Richtoff, Dorothea, Persson, Gabriel January 2022 (has links)
While online activity is increasing among young Swedish students, motivation to learn English in school is decreasing (Skolverket, 2011). While many studies confirm the positive effect that leisure gaming can have on language acquisition (Atma, Azmi & Hassan, 2020; Ferdig & Pytash, 2014; Li, 2020; Rudis & Poštić, 2017), how students’ motivation is affected is far less researched. In this paper, we aimed to investigate the effects on language learning motivation that extracurricular video games might have and what external factors surrounding gaming that modulate students’ motivation to learn English in school. We examined nine studies related to these topics and used multiple theories about motivation to analyze our findings. The results of our research review indicate that playing video games at home can be generally seen to increase students’ motivation to learn English in school. Studies also demonstrate that factors such as age, culture and student-beliefs could modulate the motivation affected by extra-curricular video gaming. Finally, research suggests that the greater the distance is between a student's current language proficiency and the desired proficiency, the greater the motivation appeared to be.
54

The Effect of Gender on English as L2 Learning Motivation / Påverkan av genus på inlärningsmotivation för engelska som andraspråk

Bergman, NannaLinnea, Svensson, Emma January 2021 (has links)
Abstract The aim of this study is to expound on the gender discrepancy that is present in the English subject in the Swedish school, where female students generally and consistently attain higher grades. We do so by investigating any gender differences in motivation to learn a second language (L2). Further, we apply a gender perspective as we research the motivating effect of incidental English as L2 learning through out-of-school activities, known as extramural English (EE) activities. The study provides a summary of five articles that examine the effect that gender has on motivation and four articles that explore how exposure to and use of EE act as a motivator for male and female students separately. The articles show that female students in general are more motivated to learn an L2. Moreover, a possible explanation for this gender difference is different self-constructs and societal expectations. These findings are relevant to the Swedish educational context since the curriculum for the compulsory school states that all teaching should be equivalent, meaning that all students’ different needs and prerequisites should be taken into account. This includes variations in motivation. On the matter of EE activities, there is a stronger connection between time spent on EE hobbies and school performance for male students, especially for those who play digital games with a communicative aspect; this may offer a solution for the aforementioned gender discrepancy in grades. Nevertheless, there needs to be further research on how to bring the benefits from EE activities into the English classroom.
55

Extramural English and its Impact on Swedish Learners’ Written Proficiency : An Analysis of Complexity, Accuracy and Fluency in Lower Secondary School Writing

Kluender, Christiane January 2023 (has links)
English holds a significant status as a lingua franca in Sweden, offering regular contact opportunities for learners through media consumption and entertainment, starting at a young age. Exposure to English outside the walls of the formal language classroom has been extensively studied especially in conjunction with students’ motivation, vocabulary acquisition, and oral proficiency (cf. Sundqvist & Sylven, 2016). This study examines the impact of self-reported time spent on extramural English (EE) exposure on the complexity, accuracy, and fluency of written proficiency among lower-secondary students in Sweden. The research focuses on the quantitative measures of complexity and accuracy in argumentative essays (N=20) as well as quantitative measures of fluency in argumentative essays (N=53) taken from a sample of the corpus of Swedish learners of English (SLEC). The findings show that there are positive correlations between EE and complexity, as indicated by lexical diversity and lexical sophistication. Additionally, the normalized error ratio suggests that EE is associated with fewer errors in students' writing. Fluency, measured by written words per minute, aligns with students' self-reported EE contacts, with high-frequency EE users producing longer essays. While group-level findings indicate a positive influence of EE on written proficiency, individual-level analysis reveals a non-linear and complex relationship between contact with EE and written proficiency components. The study emphasizes the importance of integrating students' EE experiences into the formal language classroom to maximize the benefits of extramural English.
56

Extramural English and Incidental Vocabulary Acquisition in China : On the Effects of Extramural Written English Language Media Consumption Among 2nd Year Chinese University Students

Hammarlund, Johan January 2022 (has links)
The present study concerns itself with incidental acquisition of vocabulary through the consumption of English language media in an extramural setting by Chinese L1 speakers. The design of the study carried the intent to mimic an incidental acquisition through reading scenario so as to give insight into to what extent extramural English could benefit a demographic whose exposure to English outside of the classroom is low. This qualitative study featured both a treatment group and a control group and implemented a pretest – treatment – posttest structure wherein study data was gathered through four multiple-choice vocabulary tests. Two multiple-choice tests provided contextual examples of the lexical items by means of an example sentence while the other two did not. Both pretest and posttest contained one of each multiple-choice test with the context-free test being administered first and the contextual test being administered immediately upon the completion of the former. The data thus gathered was analyzed statistically and inferentially with results showing that consumption of written English language media lead to appreciable vocabulary gains.
57

Speaking English Just for Fun! About why some students at a school in the south of Sweden choose to speak English instead of Swedish

Eilers, Jessica, Johansson, Susanne January 2011 (has links)
The purpose of this degree paper is to look at some adolescents’ use of English inconversations outside of school. Adolescents in today’s society come into contact with theEnglish language in various different ways and one of these can be through oral interactionwith others.By using a mixed-method approach consisting of a questionnaire and interviews thisqualitative study provides an insight into some adolescents’ extramural Englishinteractions. The goal is to find out why some students at a school in the south of Swedenchoose to speak English in settings where there is no apparent reason for them to do so. Theaim is also to see what the conversations look like and what attitudes the students havetowards English. It was found that the main reason is because the students think it is morefun to speak English than Swedish. They claimed that they can express themselves better inEnglish and that it sounds better to speak English. The conversations occur spontaneouslyand errors are corrected. Two groups of students were interviewed and their answersdiffered, because their attitudes towards English differed. The students, who engaged themost in extramural English conversations, were well aware of the usefulness of English.
58

The Potential Motivational Impact of 'Schoolifying' Extramural English Activities

Larsson, Fredrik, Strid Kjellsson, Nelly January 2016 (has links)
This research paper aims to investigate if the incorporation of students’ extramural English (EE) activities, such as watching movies or playing computer games, into the English classroom affect their motivation. This research was inspired by The School Inspectorate’s (Skolinspektionen, 2011) conclusion that too many Swedish students find English lessons un-motivating as well as boring. Partly to blame for this problem is the lack of perceived authenticity in the English classroom when compared to the activities that the students are engaged in outside of school (EE). Since this gap between school English and out-of-school English is creating un-motivated students in the classroom, this paper aims to describe learner motivation towards the English language, and whether incorporating students EE activities can increase their motivation. This is done with the support of different theories of motivation as well as the current globalized landscape, with English being considered a global language. One teacher and 25 of her students were interviewed to hear their thoughts on whether the incorporation of extramural English activities into the classroom would increase motivation. The study came to the conclusion that students wanted to learn English in order to become participants in the globalized world. Also, both teacher and students wanted to incorporate extramural English activities into the classroom and stated that this would increase their motivation in school. However, they also explained that it had to be incorporated, or ‘schoolified’, in a way that increased the students’ knowledge and proficiency, and was in line with the curriculum and its knowledge requirements.
59

Swedish Upper Secondary School Students’ attitudes toward intramural and extramural English

Lundh, Tomas January 2024 (has links)
The aim of this study was to investigate Swedish upper secondary school students’ attitudes toward English in school as well as to identify in what ways and to what extent they interact with English outside of school. An online questionnaire was used to collect data. The participants were three groups consisting of a total of 31 students at a school in northern Sweden. Findings from this study indicate that although the attitudes differ significantly within and between the different groups, the consensus was that English is a moderately difficult subject where they learn as much as or less than they learn outside of school. Additionally, all groups were shown to spend a lot of time engaging in a variety of different English activities outside of school, among which listening to music, using social media and watching different kinds of online visual media were the most prevalent.
60

Extramural English and young learners’ confidence in speaking English : A mixed-method study on the effects of extramural English on young learners’ confidence

Vollen, Sandra January 2019 (has links)
This study was carried out in two locations in the northernmost part of Sweden, in two different primary schools, one in a village in a rural area and one in a mid-sized city. A mix of methods was used, including interviews, questionnaires and logbooks. A total of 37 pupils in year 3 of the Swedish primary school system took part in the study. The purpose was to find out what extramural English (EE) activities pupils engage in, how much time they spend on these activities and to what extent it affects their confidence in their own English proficiency. The study comes to the conclusion that the pupils engage in a wide variety of EE activities, and that the time spent on these activities also varies greatly. Based on the interviews, there seems to be a positive correlation between engagements in EE activities and confidence using English as a foreign language.

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