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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Technological uncertainties and popular culture

Hitchin, Linda January 2002 (has links)
This thesis is an inquiry into possibilities and problems of a sociology of translation. Beginning with a recognition that actor network theory represents a sociological account of social life premised upon on recognition of multiple ontologies, interruptions and translations, the thesis proceeds to examine problems of interpretation and representation inherent in these accounts. Tensions between sociological interpretation and social life as lived are examined by comparing representation of nonhuman agency in both an actor-network and a science fiction study of doors. The power identified in each approach varies from point making to lying. A case is made for considering fictional storytelling as sociology and hence, the sociological value of lying. It is by close examination of a fictional story that this study aims to contribute to a sociology of translation. The greater part of the thesis comprises an ethnographic study of a televised children's story. Methodological issues in ethnography are addressed and a case is made for a complicit and multi-site ethnography of story. The ethnography is represented in two particular forms. Firstly, and unusually, story is treated as a Storyworld available for ethnographic study. An actor network ethnography of this Storyworld reveals sociologically useful similarities and differences between fictional Storyworld and contemporary, social life. Secondly, story is taken as a product, a broadcast television series of six programmes. An ethnography of story production is undertaken that focuses attention on production performances, hidden storytellers and politics of authorship. Story is revealed as an unfinished project. A prominent aspect of this thesis is a recognition that fictional storytelling both liberates and constrains story possibilities. This thesis concludes that, in addressing critically important tensions in sociological representation, fictional stories should be included in sociological literature as studies in their own right.
2

Serialita v české a slovenské komiksové naraci. Žánry - modely - světy / Seriality in Czech and Slovak Comics Narration. Genres -Models - Worlds

Kořínek, Pavel January 2015 (has links)
The PhD thesis Seriality in Czech and Slovak Comics Narration. Genres - Models - Worlds intends to deepen our understanding of the historically most prevalent serial form (as in "form of organization") of comics' texts, which phenomenon is here described and further studied building upon the material base of the Czechoslovak comics of the 20th century. At the same time, this seriality is considered here as both the topic of research and its main analytical tool, since the thesis aims to advance our knowledge of history of local comics, as well as to propose seriality-related theoretical tools and concepts. On the historical and interpretative level, the Czechoslovak tradition of comics is conceptualized through its dominant publication-presentation types (comics being presented in the periodicals context) of episodic segments with their strictly limited space/page allowance, with focus on formats and models of periodicity, as well as on genre and composition related topics. Further chapters are dedicated to specific sub-categories of comics narratives (either format-based - comic strip, or genre-oriented - funny animal comics). These not only give an appropriate historical overview of the individual topics, but also serve as the prerequisites for consideration of general, arguably even...
3

Uma análise do universo ficcional de Doctor Who e de seus arquétipos centrais

Contartesi, Felipe 05 May 2017 (has links)
Submitted by Alison Vanceto (alison-vanceto@hotmail.com) on 2017-09-27T14:02:49Z No. of bitstreams: 1 DissFC.pdf: 4030722 bytes, checksum: a2539cbf1a291b112cbba383a2fcd43d (MD5) / Approved for entry into archive by Ronildo Prado (bco.producao.intelectual@gmail.com) on 2018-01-31T16:59:55Z (GMT) No. of bitstreams: 1 DissFC.pdf: 4030722 bytes, checksum: a2539cbf1a291b112cbba383a2fcd43d (MD5) / Approved for entry into archive by Ronildo Prado (bco.producao.intelectual@gmail.com) on 2018-01-31T17:00:05Z (GMT) No. of bitstreams: 1 DissFC.pdf: 4030722 bytes, checksum: a2539cbf1a291b112cbba383a2fcd43d (MD5) / Made available in DSpace on 2018-01-31T17:05:55Z (GMT). No. of bitstreams: 1 DissFC.pdf: 4030722 bytes, checksum: a2539cbf1a291b112cbba383a2fcd43d (MD5) Previous issue date: 2017-05-05 / Não recebi financiamento / Doctor Who, a British series created and produced by the BBC since 1963 has been devoted as one of the oldest and most successful series of fiction for television. The series has set its course and achieved cult status, becoming the success it is today with an extensive amount of episodes and seasons and a large expansion of its narrative universe to other media such as movies, comics, literature, digital and analog games. The expansion of a work brings a series of obstacles, a vast narrative maintained for so long and in so many media, undergoes several changes with the passage of time, the fans can also change or have different expectations. Nevertheless some series like Doctor Who, manage to remain firm and coherent over time. These series can find and construct a solid identity that is interesting and acceptable to its fans, this identity is related to the archetypes of the fictional universe of the series and is what often guides the narrative direction and the migration of this narrative to other media, this study aimed to analyze and punctuate the elements that define this identity of Doctor Who and how this can contribute to the production and study of vast transmedia narratives. / A série britânica, Doctor Who, criada e produzida pela BBC desde 1963 se consagrou como uma das mais antigas e bem-sucedidas séries de ficção para a televisão. Doctor Who trilhou seu caminho e atingiu o status cult se tornando o sucesso que é hoje, com uma extensa quantidade de episódios e temporadas, e uma grande expansão de seu universo narrativo para outras mídias como o cinema, os quadrinhos, a literatura, os jogos digitais e analógicos. A expansão de uma obra traz uma série de obstáculos, já que uma vasta narrativa mantida por tanto tempo e em tantas mídias sofre várias mudanças de modo que seus fãs também podem mudar ou passar a ter expectativas diferentes das iniciais. Apesar disso, algumas séries como Doctor Who, conseguem, ao longo do tempo, se manter firmes e coerentes de modo a encontrar e construir uma identidade sólida, o que é interessante e aceitável para seus fãs. Além disso, essa identidade tem relação com os arquétipos do universo ficcional da série, sendo, muitas vezes, o que norteia o direcionamento narrativo e a migração dessa narrativa para outras mídias. Este estudo teve como objetivo analisar e elencar quais são os arquétipos centrais que definem essa identidade, no caso, da série Doctor Who, e como isso pode contribuir para a produção e o estudo de vastas narrativas transmídia, ajudando na compreensão dos arquétipos centrais de universos ficcionais tendo como foco a construção e expansão dessas narrativas.
4

Konstrukce postavy : postava ve fikčních světech a světech příběhu / Charakter construction : character within fictional worlds and storyworlds

Staniševská, Aneta January 2015 (has links)
The thesis being presented aims to stress the differences between characters in fictional worlds and characters in storyworlds by means of question of possibilities and limits of reader's inferences. The aims of this thesis is to prove that storyworld construed as a mental model manages to avoid some problems that relate to fictional worlds theories. First chapter provides an insight into the issue of definitions and theories of character and places cognitive approaches to character within it. Since a concept of fictional world and a concept of storyworld are often construed as very alike, in the second chapter, there are two opposed opinions concerning reader's activity during a construction of fictional world; that is theories of Lubomír Doležel and Marie-Laure Ryan. By means of their mutual comparision, the distinctive status of fictional character concerning reader's inferences is being emphasized that further bears a decisive role within theory of Umberto Eco of which a core is presented in chapter three. The link between story comprehension and construction of fictional character is a centre of interest of chapter four, where cognitive approaches are represented by theories by Alan Palmer and David Herman. This chapter presents storyworld and character within it as open and fluid flexible....
5

Returning to Kolchak: Polymediated Narrative, Discourse, and Supernatural Drama

Herrmann, Andrew F., Herbig, Art 01 January 2018 (has links)
Scholars are paying a great deal of attention to the complexity of the stories being created for print, film, television, and the Web. In this essay, we expand on the concept of polymediated narrative complexity in contemporary storyworlds to explore how external discourses influence their legacies and interpretations. Our exploration of the relationship between complex narratives and the discourses in which they participate focuses on one television genre and starts with one television program: Kolchak: The Night Stalker. We argue that Kolchak remains an important and ever-evolving discursive fragment within the supernatural drama genre.
6

The Expanding Storyworld : An Intermedial Study of the Mass Effect novels

Sundin, Jessika January 2018 (has links)
This study investigates the previously neglected literary phenomenon of game novels, a genre that is part of the increasing significance that games are having in culture. Intermedial studies is one of the principal fields that examines these types of phenomena, which provides perspectives for understanding the interactions between media. Furthermore, it forms the foundation for this study that analyses the relation between the four novels by Drew Karpyshyn (Mass Effect: Revelation, 2007; Mass Effect: Ascension, 2008; Mass Effect: Retribution, 2010) and William C. Dietz (Mass Effect: Deception, 2012), and the Mass Effect Trilogy. Differences and similarities between the media are delineated using semiotic theories, primarily the concepts of modalities of media and transfers of media characteristics. The thesis further investigates the narrative discourse, and narrative perspectives in the novels and how these instances relate to the transferred characteristics of Mass Effect. Ultimately, the commonly transferred characteristic in the novels is the storyworld, which reveals both differences and similarities between the media. Regardless of any differences, the similarities demonstrate a relationship where the novels expand the storyworld.
7

Worldness behind the Cemetery / Stories of Absent Germans and Jews in the Former Habsburg Borderland

Stanković, Snežana 11 December 2023 (has links)
Die vorliegende Dissertation untersucht gewaltsam verschwundene Welten der deutschen (donauschwäbischen) und jüdischen Minderheiten im serbischen Südostbanat, einst Teil der Militärgrenze der Habsburgermonarchie, heute als geographisches Dreieck zwischen Ungarn, Rumänien und Serbien aufgeteilt. Denkmäler und Grabsteine mit deutschen Inschriften im Südostbanat zeugen von Verflechtungen innerhalb der Geschichte von donauschwäbischen und jüdischen Minderheiten. Sie sind heute in der Region nicht fast mehr anzutreffen und sind wie abwesende Nachbar:innen. Vor diesem Hintergrund folgt die Arbeit den damaligen und gegenwärtigen Konvivenzräumen. Damit einhergehend nimmt die vorliegende Analyse eine erzähltheoretische Perspektive ein, indem sie Friedhöfe/ Denkmäler/ Gedenkstätten und Archivquellen als “narrative Artefakte” versteht, die “Weltlichkeit” (worldness) enthalten. Es wird danach gefragt, wie Menschen in den heutigen Banater Nachbarschaften unterschiedliche und doch nah beieinander liegende Erzählwelten (storyworlds) hinsichtlich der abwesenden Minderheiten schaffen. Auf wessen Vergangenheit gehen die Erinnerungen zurück? Wer bewohnt diese Gedächtnisräume? Die Forschung widmet sich den wandelnden Ausgrenzungen und Eingrenzungen entlang den konstruierten vielstimmigen, ineinander verschränkten Erzählwelten. Abwesenheit dient als poetisch-analytisches Konzept, wodurch die theoretischen Felder der Narratologie und Anthropology des Todes und der Gewalt – durch Friedhofsforschung – zusammentreffen. / This thesis follows “German cemeteries” that still exist in Southeast Banat in Serbia, once part of the Habsburg Military Frontier, today a borderland between Serbia, Romania and Hungary. I am interested in how abandoned, demolished, forgotten, and reconstructed cemeteries with German-inscribed gravestones mirror rhythms of the past and present. These very inscriptions convey entangled stories about Germans and Jews. Nowadays, they are primarily absent neighbors. For this reason, I adopt a narratological perspective in which cemeteries, monuments and memorials, archives and oral interviews act as narrative instances bearing worldness. In attempting to reconstruct the worlds behind, the study asks how remaining people narratively create distinct, often conflictual and yet close storyworlds about absent Jews and Germans and their past in the region, the Holocaust and forced displacement after the Second World War (Vertreibung). With whose memories are the new realities filled? Who inhabits these? Whose history counts? Combining empirical work with concepts bridging history/ memory, the anthropology of death and violence, narratology, and literary fictional texts and images, the thesis explores stories retold and memories silenced, repressed, and haunting.
8

OLTRE IL FRANCHISE. TRANSMEDIA STORYTELLING FRA NARRAZIONE E PRATICA DISTRIBUTIVA NELL'ERA DIGITALE DELLA CONVERGENZA / Beyond Franchise. Transmedia Narrative and Practice in the Era of Media Convergence.

NEGRI, ERICA 23 March 2015 (has links)
I processi di digitalizzazione e convergenza hanno avuto un forte impatto sulle modalità di produzione, distribuzione e fruizione dei contenuti audiovisivi. Ma tale impatto non si è limitato ai suddetti ambiti. Fenomeni come il transmedia storytelling, le narrazioni distribuite, l’intertestualità, l’ibridazione delle forme discorsive, l’integrazione di elementi di game-playing all’interno di strutture narrative tradizionalmente lineari, e la crescente rilevanza del world-building all’interno del processo creativo di una storia dimostrano che il cambio di paradigma non sta avvenendo solo a livello delle strutture economiche, produttive e comunicative, ma anche a livello narratologico. Scopo di questa ricerca è mappare tale cambio di paradigma, approfondendo in modo particolare l’emergere delle forme narrative transmediali. / The processes of digitalization and media convergence have had a major impact on the procedures of production, distribution and reception of audiovisual content. However, the impact has not been limited to those areas. The emergence of cultural phenomena such as transmedia storytelling, distributed narratives, intertextuality, the hybridization of forms of discourse, the integration of elements of game-playing within the traditionally linear narrative structures, and the growing importance of world-building within the story development process attest that the paradigm shift is not only occurring at an economical, industrial and communicational level, but also at a narratological one. The aim of this research is to map this paradigm shift, with particular focus on the emergence of transmedia narrative forms.
9

Hospitable Imaginations: Contemporary Latino/a Literature and the Pursuit of a Readership

Gonzalez, Christopher Thomas 28 August 2012 (has links)
No description available.
10

Plotting Horror

Heuer, Thomas 06 May 2019 (has links)
Die Entwicklungsschübe der modernen Medien im 20. Jahrhundert haben die Wechselbeziehungen zwischen den Künsten, den Medien, den Sinnesmodalitäten, den verbalen und nonverbalen Ausdrucks- und Zeichenprozessen verstärkt und erweitert. Im Zuge dieser Entwicklungen sind Genre- und Formatfragen über das disziplinäre Interesse einzelner Kunst- und Medienwissenschaften hinaus ins Aufmerksamkeitsfeld einer vergleichenden Medienästhetik und -dramaturgie ge-rückt. Aufbauend auf den Erkenntnissen von Kalisch 2014, 2016 und den Überlegungen Gaudreaults 2009 zu einer Unterscheidung zwischen Narration und Monstration, ist es gelungen ein Modell zur Analyse von Werken unter dem Ausgangspunkt von Dramaturgie und Präsentationsstruktur herauszubilden, das für jedwedes dramaturgisch motiviertes und fiktionales Werk verwendet werden kann, unab-hängig vom Medium. Als Mittel zur Verdeutlichung der Thesen wird Horror als ästhetische Kategorie definiert, die einen direkten Einfluss auf die narrativen Strukturen eines Werkes besitzt, was den narrativ-monstrativen Doppelcharakter von Werken belegt und ferner verdeutlicht, dass Erzählung und Formung eines Werkes untrennbar verbunden sind. Die Dualität von Dramaturgie und Präsenta-tionsstruktur wird in der Formung eines Werkes offenbar. Um dies zu verdeutli-chen, werden im Verlauf der Arbeit kursorisch Beispiele von Werken mit Schre-ckensinhalten diskutiert und analysiert. Basierend auf diesem Modell wird eine Diskussion des Themenkomplexes von Intermedialität und Transmedialität im Spannungsverhältnis zur Komparistik der Künste durchgeführt. In der Folge wird eine Ästhetik des Schreckens diskutiert und anhand von ästhetischen Wertungskategorien aufgezeigt. Abschließend werden drei narrativ-motivierte Konzeptionen für dramaturgisch angetriebene Schre-ckensinszenierungen aufgeführt, die zur Kategorisierung von Werken angewendet werden können: düstere Präfiguration, düstere Konfiguration und düstere Manifestation. / The development in modern media during the 20th century (from movies over television to the hybrid forms of audiovisual and textual media in the internet) reveals interdependencies between art, media, the modalities of senses, the verbal and nonverbal dictions and semiotic processes that have evolved and expanded themselfes. According to this progress the interest in art and media studies should achive a collective interest in the changes of genre and formats, instead of a sepa-rated observation of only single disciplines. Following the Prolegomena on a comperative drama of media by Eleonore Ka-lisch (Kalisch 2014) and the thougts of André Gaudreault on Narration and Mon-stration (Gaudreault 2009) this thesis bulids a system to analyse works of fiction (e. g. movies, pictures, literature, video games). This system allows to analyse and compare works of fiction based on drama and presentation structure. The horror genre is used to show the mechanics of this system. Horror has a direct influence on the narrative structure of a work and manifests a duality of narration and mon-stration (Kalisch 2016), that binds drama and presentation to each other and shows the necessity of a separated consideration on both aspects. The duality of drama and presentation reveals itself during the modeling of a work of fiction. Build on the system the discourse is open to discuss intermetiality and transmedi-ality and their influence on the field of interest. Furthermore, an aesthetic of hor-ror is defined by evaluation categories of aesthetic indicators. In the end three types of narrativ driven concepts of horror are revealed and discussed: gloomy pre-figuaration, gloomy configuration and gloomy manifestation.

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