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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Análisis de la plataforma transmedia en la producción original de Netflix: Stranger Things / Analysis of the transmedia platform in the original production of Netflix: Stranger Things

Curi Vásquez, Jenell Vanessa 08 July 2020 (has links)
La llegada de la era digital ha provocado grandes cambios en los medios de comunicación como el surgimiento de las narrativas transmedia, una forma de contar historias a través de múltiples plataformas donde se requiere la participación activa del usuario. El presente artículo analiza la experiencia transmedia de la serie Stranger Things (2016) y el impacto que tiene en los consumidores al ser un producto original de una plataforma streaming: Netflix. Es un estudio de carácter cualitativo y está basada en las entrevistas y encuestas a comunidades de consumidores de la serie, así como el análisis audiovisual de cada una de las extensiones de la serie. Los resultados demuestran que el factor nostalgia usado en la serie es fundamental para el éxito de la serie y para el surgimiento de la narrativa transmedia dentro de este. Además, la narrativa transmedia permite una interacción más cercana de la audiencia con la serie, así como la fidelización hacia estas extensiones transmediáticas y en consecuencia, la creación de distintas comunidades virtuales en donde los usuarios comparten y crean más contenido a partir de sus propias ideas. / The arrival of the digital era has brought about major changes in the media, such as the emergence of transmedia narratives, a way of telling stories through multiple platforms where active user participation is required. This article analyzes the transmedia experience of the Stranger Things series (2016) and the impact it has on consumers as an original product of a streaming platform: Netflix. The methodology used is qualitative in nature and is based on interviews and surveys of fans of the series, as well as individual analysis of each of the series' extensions. The results demonstrate that the nostalgia factor used in the series is fundamental for the success of the series and for the emergence of the transmedia narrative within it. In addition, the transmedia narrative allows a closer interaction of the audience with the series, as well as loyalty to these transmedia extensions and, consequently, the creation of different virtual communities where users share and create more content based on their own ideas. / Trabajo de investigación
2

O inferno é aqui: a estética grotesca da banda cicuta e a representação poética transmidiática na obra viver até morrer / Hell's is here: the aesthetic of grotesque and the poetic representation in transmedia work viver até morrer

Felipe, Frederico Carvalho 10 April 2015 (has links)
Submitted by Cássia Santos (cassia.bcufg@gmail.com) on 2015-10-23T11:47:26Z No. of bitstreams: 2 Dissertação - Frederico Carvalho Felipe - 2015.pdf: 6425171 bytes, checksum: 31cfba36ea292300bc7d41f45cae0a6e (MD5) license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) / Approved for entry into archive by Luciana Ferreira (lucgeral@gmail.com) on 2015-10-23T13:25:54Z (GMT) No. of bitstreams: 2 Dissertação - Frederico Carvalho Felipe - 2015.pdf: 6425171 bytes, checksum: 31cfba36ea292300bc7d41f45cae0a6e (MD5) license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) / Made available in DSpace on 2015-10-23T13:25:54Z (GMT). No. of bitstreams: 2 Dissertação - Frederico Carvalho Felipe - 2015.pdf: 6425171 bytes, checksum: 31cfba36ea292300bc7d41f45cae0a6e (MD5) license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) Previous issue date: 2015-04-10 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES / The objective of this work is to contribute to studies about the grotesque aesthetic in rock'n'roll and the use of different media platforms as a means of poetic styling and creating new narratives converge to Viver até Morrer. The grotesque as a visual representation of the anxieties and contradictions of an age full of constant daily shocks that the people is exposed challenge institutionalized social models through the aesthetics. The transmedia exhibition of the work provides an expansion of the fictional imaginary narratives through interconnections from different platforms and media languages such as animated film, the music video, comics and music. / O objetivo deste trabalho consiste em contribuir com os estudos relativos à estética do grotesco no rock’n’roll e à utilização de diferentes plataformas midiáticas como forma de estilização poética e criação de narrativas convergentes à obra Viver até Morrer da banda Cicuta. As moldagens grotescas enquanto representação visual das angústias e contradições de uma era repleta de estímulos sensoriais e choques cotidianos constantes aos quais o indivíduo é exposto contestam modelos sociais institucionalizados por meio da estética. A exposição transmidiática da obra proporciona uma expansão do imaginário ficcional por meio de interconexões narrativas a partir de diferentes plataformas em diálogo com o cinema de animação, o videoclipe, as histórias em quadrinhos e a música.
3

La narrativa transmedia y el comportamiento del prosumidor en la octava temporada de la serie de Game Of Thrones / The transmedia narrative and the behavior of the prosumer in the eighth season of the Game of Thrones series

Núñez Montero, Rocio Poulette 29 April 2020 (has links)
El presente trabajo analiza el tema sobre la narrativa transmedia y el prosumidor en una serie mundialmente conocida como lo es: Game of Thrones. Es esta investigación trataremos los conceptos principales de los términos: “narrativa transmedia” y “prosumidor”. Se explicarán en dichos conceptos para informar al lector de estos nuevos significados que se ve en el nuevo medio audiovisual. En adición a ello, se hablará sobre los “nuevos medios”, mostrándoles las nuevas plataformas que se han ido creando a lo largo del tiempo y el motivo por el que estas mismas son tan atractivas para la audiencia. Finalmente, se describirá a los “nuevos consumidores”, donde se muestran a las diferentes audiencias y la creación de estas mismas. Todas estas definiciones se relacionan de manera directa con el tema de investigación, que involucra identificar el rol del prosumidor por medio de la experiencia transmedia ha logrado que la serie sea un éxito mundial. / The present study analyzes transmedia storytelling and prosumers in Game of Thrones, a world-famous series. This research will cover these two main concepts to inform readers about the new notions existing in modern audiovisual media. In addition to this, the concept of “new media” will be explained, showing new platforms that have been created over time and the reason why they are so attractive to audiences. Finally, the study will describe “new consumers” by presenting different types of audiences and their emergence. All these concepts are directly related to the research topic, which implies identifying the prosumer’s role through the transmedia experience that led the series to worldwide success. / Trabajo de investigación
4

Cambios en los hábitos de lectura entre los jóvenes provocados por la difusión de los nuevos medios / Reading habits changes among youth caused by the dissemination of new media

Cruzado Bautista, Karoline Marvi 26 November 2019 (has links)
El presente trabajo de investigación tiene como objetivo lograr analizar en primer lugar cómo es que han cambiado los hábitos de lectura en los jóvenes de hoy en día con la aparición de la narrativa transmedia y los nuevos medios digitales. Además de ello se pretende investigar si este tipo de contenido y formación de universos narrativos puede influir de alguna forma en los hábitos de lectura y asimismo poder lograr un acercamientos en los que aún no poseen este hábito de lectura desarrollado. / This research work aims to achieve analysis in the first place on how reading habits have changed in young people today with the emergence of transmedia narrative and new digital media. In addition to this, it is intended to investigate whether this type of content and formation of narrative universes can influence reading habits in some way and be able to achieve an approach in those who do not yet have these developed reading habits. / Trabajo de investigación
5

Uma análise do universo ficcional de Doctor Who e de seus arquétipos centrais

Contartesi, Felipe 05 May 2017 (has links)
Submitted by Alison Vanceto (alison-vanceto@hotmail.com) on 2017-09-27T14:02:49Z No. of bitstreams: 1 DissFC.pdf: 4030722 bytes, checksum: a2539cbf1a291b112cbba383a2fcd43d (MD5) / Approved for entry into archive by Ronildo Prado (bco.producao.intelectual@gmail.com) on 2018-01-31T16:59:55Z (GMT) No. of bitstreams: 1 DissFC.pdf: 4030722 bytes, checksum: a2539cbf1a291b112cbba383a2fcd43d (MD5) / Approved for entry into archive by Ronildo Prado (bco.producao.intelectual@gmail.com) on 2018-01-31T17:00:05Z (GMT) No. of bitstreams: 1 DissFC.pdf: 4030722 bytes, checksum: a2539cbf1a291b112cbba383a2fcd43d (MD5) / Made available in DSpace on 2018-01-31T17:05:55Z (GMT). No. of bitstreams: 1 DissFC.pdf: 4030722 bytes, checksum: a2539cbf1a291b112cbba383a2fcd43d (MD5) Previous issue date: 2017-05-05 / Não recebi financiamento / Doctor Who, a British series created and produced by the BBC since 1963 has been devoted as one of the oldest and most successful series of fiction for television. The series has set its course and achieved cult status, becoming the success it is today with an extensive amount of episodes and seasons and a large expansion of its narrative universe to other media such as movies, comics, literature, digital and analog games. The expansion of a work brings a series of obstacles, a vast narrative maintained for so long and in so many media, undergoes several changes with the passage of time, the fans can also change or have different expectations. Nevertheless some series like Doctor Who, manage to remain firm and coherent over time. These series can find and construct a solid identity that is interesting and acceptable to its fans, this identity is related to the archetypes of the fictional universe of the series and is what often guides the narrative direction and the migration of this narrative to other media, this study aimed to analyze and punctuate the elements that define this identity of Doctor Who and how this can contribute to the production and study of vast transmedia narratives. / A série britânica, Doctor Who, criada e produzida pela BBC desde 1963 se consagrou como uma das mais antigas e bem-sucedidas séries de ficção para a televisão. Doctor Who trilhou seu caminho e atingiu o status cult se tornando o sucesso que é hoje, com uma extensa quantidade de episódios e temporadas, e uma grande expansão de seu universo narrativo para outras mídias como o cinema, os quadrinhos, a literatura, os jogos digitais e analógicos. A expansão de uma obra traz uma série de obstáculos, já que uma vasta narrativa mantida por tanto tempo e em tantas mídias sofre várias mudanças de modo que seus fãs também podem mudar ou passar a ter expectativas diferentes das iniciais. Apesar disso, algumas séries como Doctor Who, conseguem, ao longo do tempo, se manter firmes e coerentes de modo a encontrar e construir uma identidade sólida, o que é interessante e aceitável para seus fãs. Além disso, essa identidade tem relação com os arquétipos do universo ficcional da série, sendo, muitas vezes, o que norteia o direcionamento narrativo e a migração dessa narrativa para outras mídias. Este estudo teve como objetivo analisar e elencar quais são os arquétipos centrais que definem essa identidade, no caso, da série Doctor Who, e como isso pode contribuir para a produção e o estudo de vastas narrativas transmídia, ajudando na compreensão dos arquétipos centrais de universos ficcionais tendo como foco a construção e expansão dessas narrativas.
6

Transmídia no telejornalismo de emissoras públicas: estratégias adotadas nos telejornais repórter brasil noite (tv brasil) e jornal antares (tv antares)

Barroso, Graciele 10 July 2015 (has links)
Submitted by Clebson Anjos (clebson.leandro54@gmail.com) on 2016-02-18T18:48:28Z No. of bitstreams: 1 arquivototal.pdf: 1955056 bytes, checksum: ca71a26ef1d4ad08c01da2228209f23c (MD5) / Made available in DSpace on 2016-02-18T18:48:28Z (GMT). No. of bitstreams: 1 arquivototal.pdf: 1955056 bytes, checksum: ca71a26ef1d4ad08c01da2228209f23c (MD5) Previous issue date: 2015-07-10 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES / Technological advances and media convergence linked to public response have introduced a reconfiguration scenario of media. Within this system, television has undergone transformations that had as a lynch pin news ways of content consumption. New processes emerge as the Transmedia Storytelling (TS), which is the combination of different mediums to unfold a story. This paper analyzes how the newscast on public TV - here represented by the newscasts Repórter Brasil Noite (TV Brasil/BRA) and Jornal Antares (TV Antares/PI) - has seized the resources available through technological convergence, especially of the TS principles (Henry Jenkins, 2009), as a strategy for strengthening the collaborative journalism and public engagement. Our methodology consisted of an exploratory research, with the case studies procedures, simple observation techniques and in-depth interview. As we set out to work with a theme that is still an open debate arena among scholars - the application of TS principles in journalism - we chose the studies of Kevin Moloney (2009), Carlos Alberto Scolari (2013) and Mauricio Souza (2009) as bearing point of our research. We work with both newscast programs with two different times cutouts: the period of the election campaign and the carnival. We note that the treatment of principles (TS) still occurs on a limited manner and there is a lack of integration within the program's official channels. We believe in the principles experimentation, as a strategy to strengthen the development of collaborative journalism, characteristic of public broadcasters. / Os avanços tecnológicos e a convergência midiática aliados ao comportamento do público introduziram um cenário de reconfiguração das mídias. Dentro desse sistema, a televisão tem passado por transformações incididas pelas novas formas de consumo de conteúdos. Novos processos produtivos emergem, como a Narrativa Transmídia (NT), sendo esta a combinação de diferentes plataformas na apresentação de uma história. Esse trabalho analisa o modo como o telejornalismo público, representado aqui pelos telejornais Repórter Brasil Noite (TV Brasil/BRA) e Jornal Antares (TV Antares/PI), tem se apropriado dos recursos disponíveis com a convergência tecnológica, especialmente os princípios da NT de Henry Jenkins (2009) como estratégia para o fortalecimento do jornalismo colaborativo e do engajamento do público. A nossa metodologia consistiu numa pesquisa exploratória, tendo como procedimento o estudo de caso e as técnicas da observação simples e da entrevista em profundidade. Como nos propusemos a trabalhar com uma temática que ainda é local de disputa entre estudiosos, a aplicação dos princípios da NT no jornalismo, elegemos os estudos de Kevin Moloney (2009), Carlos Alberto Scolari (2013) e Maurício Souza (2009) como norteadores da nossa pesquisa. Trabalhamos com os dois telejornais e dois recortes temporais diferentes: o período da campanha eleitoral e o carnaval. Observamos que a exploração dos princípios ainda ocorre de forma limitada e falta integração entre os canais oficiais dos programas. Acreditamos que a experimentação dos princípios como estratégia pode fortalecer o desenvolvimento do jornalismo colaborativo, próprio das emissoras públicas.
7

Narrativa transmedia en la construcción de la influencer Kylie Jenner / Transmedia storytelling in the construction of the influencer Kylie Jenner

Venegas Sánchez, Luis Alejandro 29 April 2021 (has links)
En la actualidad, según la revista digital Puro Marketing, el tiempo promedio que una persona dedica al consumo de contenido digital es de aproximadamente 7 horas al día.1 La importancia de los medios digitales y el poder de influencia que tiene sobre las personas es notable; del mismo modo, los creadores de contenido. Entre los más destacables están los llamados influencers que por medio de estrategias de contenido logran fidelizar a las masas mediante su liderazgo y generar confianza por medio de plataformas de difusión digitales.[Salto de ajuste de texto][Salto de ajuste de texto]Para la presente investigación, se estudiará la relación entre la narrativa transmedia como estrategia para la construcción de la celebrity Kylie Jenner como influencer. [Salto de ajuste de texto][Salto de ajuste de texto]El enfoque de la investigación fue cualitativo, en donde se realizó un estudio de análisis de contenido enfocado en las apariciones televisivas con mayor relevancia de la celebrity/influencer y, además, las publicaciones de contenido en redes sociales referidas a dichos programas. / Currently, according to the digital magazine Puro Marketing, the average time a person spends consuming digital content is approximately 7 hours a day. The importance of digital media and the power of influence it has over people is remarkable; Similarly, content creators. Among the most notable are the so-called influencers who, through content strategies, manage to retain the masses through their leadership and generate trust through digital dissemination platforms.[Salto de ajuste de texto] For this research, the relationship between the transmedia narrative will be studied as a strategy for the construction of the celebrity Kylie Jenner as an influencer.[Salto de ajuste de texto] The focus of the research was qualitative, where a content analysis study was carried out focused on the television appearances with the greatest relevance of the celebrity / influencer and, in addition, the content publications on social networks referring to said programs. / Trabajo de investigación
8

Bangtan Universe: Análisis de la estrategia transmedia del grupo Kpop BTS / Bangtan Universe: Transmedia strategy analysis of BTS kpop group

Fernandez Maldonado Tincopa, Silvana 06 April 2021 (has links)
En el presente trabajo de investigación se analizará la capacidad que tiene la música para expandir sus relatos a diferentes pantallas con la finalidad de que los músicos y artistas que se encuentran en el medio, como también los que están ingresando, se interesen por nuevas alternativas en cuanto a generar contenido para su público. El objeto de estudio para esta investigación es el exitoso grupo de Kpop BTS y se analizará la estrategia transmedia de la banda abordando los conceptos de narrativa transmedia, intertextualidad, prosumidores y todo lo que implica ser parte de la cultura fan. En cuanto a la metodología del proyecto, se realizará un análisis de contenido tanto de la banda como del material generado por los fans; por último, se analizará la experiencia de usuario en el relato de las piezas musicales de BTS mediante entrevistas semiestructuradas. / In this research work, the capacity of music to expand its stories to different screens will be analyzed in order that the musicians and artists who are in the middle, as well as those who are entering, are interested in new alternatives of generating content for their audience. The object of study for this research is the successful kpop group BTS and the transmedia strategy of the band will be analyzed, addressing the concepts of transmedia narrative, intertextuality, prosumers and everything that implies being part of the fan culture. Regarding the methodology of the project, a content analysis of both the band and the material generated by the fans will be carried out; finally, the user experience in the story of BTS's musical pieces will be analyzed through semi-structured interviews. / Trabajo de investigación
9

La expansión de la franquicia Star Wars a través de fan clubs: estrategias transmediales de The Force de Perú y su podcast, “La mesa de Greedo” / The expansion of Star Wars’ media franchise through fan clubs: transmedia strategies used by The Force Peru and its podcast, La mesa de Greedo

Acosta Aguilar, José Joaquín 09 July 2020 (has links)
El ecosistema mediático moderno opta actualmente por una nueva forma de contar historias: la narrativa transmedia. Habiendo dicho esto, es la intención de este proyecto de investigación elaborar un análisis sobre la naturaleza de las obras transmediales y los posibles tipos de relaciones que estas pueden generar entre el creador y el consumidor, de manera que los nuevos comunicadores conozcan las herramientas alternativas que están actualmente a su disposición para contar historias. Para conseguirlo, esta investigación utiliza a la franquicia Star Wars y un club de fans, The Force Perú, como sujetos de estudio y se propone a lograr el objetivo principal de examinar una de las estrategias que utiliza el club de fans The Force Perú para generar contenido transmedial en base a Star Wars. Por otro lado, este proyecto de investigación también se propone a lograr el subobjetivo de describir los nuevos contenidos desarrollados por The Force en base a Star Wars a través de su podcast “La mesa de Greedo” y el subobjetivo de analizar la organización de los creadores de contenido del podcast del club de fans The Force Perú. En cuanto a la metodología que se planea implementar en este proyecto, esta se ceñirá a un paradigma interpretativo o cualitativo y tendrá un enfoque etnográfico. De esta manera, las técnicas de recolección de datos serán entrevistas semiestructuradas y no estructuradas. / The modern media ecosystem is currently opting for a new form of storytelling: transmedia narrative. Having said that, it is the intention of this research project to prepare an analysis on the behaviour of transmedia works and the possible types of relationships that these can generate between the creator and the consumer, so that new communicators get to know the alternative tools for storytelling that are currently at their disposal. To achieve this, this research uses the Star Wars franchise and a fan club, The Force Peru, as study subjects and aims to achieve the main objective of examining one of the strategies that the Force Peru fan club uses to generate transmedia content based on Star Wars. On the other hand, this research project also aims to describe the new content developed by The Force based on Star Wars through its podcast La mesa de Greedo and to analyse the organization of podcast content creators from The Force Peru fan club. As for the methodological design that will be implemented within this project, it will follow an interpretive or qualitative paradigm and will have an ethnographic focus. Thus, the data collection techniques will be semi-structured and unstructured interviews. / Trabajo de investigación
10

Transmedia Narrative Transportation och hur influerare verkar på sociala plattformar : En netnografisk studie på hur individuella influerares förhållningssätt gentemot sociala plattformar kan ses med ett teoretiskt förhållningssätt

Möörk, Totte, Frostensson, Julia January 2021 (has links)
The aim of this study is to compare how transmedia narrative transportation theory (TNT) can be used on social plattform by influencers to how they are doing it. Social platforms are a relatively new phenomenon that is constant evolving both technical and how it´s used by the society. It therefore needs more and deeper research on the subject for increased and broader understanding. Our study investigates solely social platforms where the TNT theory has not previously been implemented.  During the studies we used a netnographic approach to observe two influencers who uses different types of social media platforms to connect with stakeholders in different ways. Our aim of this study is to answer the question “How do influencers use social platforms and can it compare to TNT in their interactions with stakeholders and what value this generate?”.  What our study reveals is that social platforms with their design and several functions creates a space for communication and interaction, which is a basis for influencers to achieve stakeholder engagement and co-creation of meaning. Both influencers who we observed during the study, works with social platforms in a way that can be compared to how TNT is used. Our study also shows that an influencer with a storyworld that share stories with a clearer start, climax and ending, generate more stakeholder engagement.

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