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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Investigating the possible role and usefulness of video capture virtual reality in motor impairment rehabilitation / Undersöker eventuella roll och nytta av videos förmåga att ta till fånga virtuell verklighet i motorisk försämring rehabilitering

Niaz, Hamza, Hanif, Muhammad January 2010 (has links)
Context: Researchers in serious games area and professionals in stroke rehabilitation, working collaboratively in explorative interdisciplinary research studies in order to develop usable and effective applications. In this context, physiotherapists and occupational therapy are important elements of stroke rehabilitation. Applications from such exploratory development reflect motivational and easy to use features, which could be further designed and developed by serious games developers. Objectives: The research study aims to investigate the role and usefulness of Video Capture Virtual Reality Technology (VCVRT) in motor impairment rehabilitation, to identify and explore the importance of this technology in healthcare, specifically in motor impairment rehabilitation. Likewise, to analyze the acceptance of VCVRT among the physiotherapists in terms of perceived ease of use, perceived usefulness and perceived intension to use. Methods: In this exploratory study literature review, workshop and survey including questionnaire and interview are used, taking Blekinge County Hospital (Karlshamn) as case study along with “TARGET” game as testing platform for introducing and evaluating VCVRT among physiotherapists. For exploring technology acceptance level among physiotherapists, Technology Acceptance Model (TAM) was used in the research work. Results: Video capture virtual reality technology can be used as a complement to conventional physiotherapy. This technology is cheap, easy to use and is useful as a home based rehabilitation tool, but together with physiotherapist supervision or coaching. Moreover, VCVRT is motivational for weak patients and useful in motor rehabilitation in terms of quantity, i.e. intensity of exercise can be increased. Physiotherapist centered approach is necessary for game design process; effective game design suggestions and the idea of single gaming framework consists of different games acquiring multiple rehabilitation goals, are achieved from physiotherapists during the research. Technology acceptance value is high among physiotherapists. Conclusion: The research study provides a more detailed understanding of the factors involved in the implication of video capture virtual reality technology in motor impairment rehabilitation. The authors concluded from the research study that video capture virtual reality technology is applicable for motor impairment rehabilitation while considering following factors, i.e. Physiotherapist centered approach, a gaming framework where a portfolio of games can be assembled for individual patients, and video capture virtual reality technology is applicable for home based rehabilitation under the supervision of physiotherapist. Furthermore, physiotherapists’ concerns and importance in the intervention of serious games and healthcare area are highlighted by this research work.
32

Användbarhet av konferensverktyg vid finansiella institutioner / Usability of Conference Tools at Financial Institutions

Hörberg, Linnéa, Bonde, Sophie January 2021 (has links)
As a result of covid-19, there has been an increase of digitalisation in society and remote-work has therefore also increased. Workplaces have sent employees home and meetings have taken place through video calls over the internet. Remote-work is not evenly distributed across different occupational groups, but within financial institutions, the majority of work can be performed in an independent location. The purpose of this paper is to gain an increased understanding of the experience of usability within digital conference tools. This paper examines the perceived usefulness of conference tools by applying the theories Technology Acceptance Model (TAM) and Theory of Reasoned Action (TRA). This paper uses both a questionnaire and interviews to answer the research question. The result indicates that the experience of usability has a TAM score of 75,39 for the total average at financial institutions. One difference that the study found was the experience of usability based on the length of time the employee has used Microsoft Teams at financial institutions, the less time of use, the lower the score. This means that there may be a learning need of Microsoft Teams. Positive experiences for Microsoft Teams perceived usability, which can be generalized to more conference tools, are time-saving, efficient and good functionality. Negative experiences for Microsoft Teams perceived usability, which also can be generalized to more conference tools, are file management, resource-heavy and impersonal.
33

Factors Affecting Technology Adoption: A study of the Smart Cart

Zaki, Maria, Asadollah-Broujerdi, Sepideh January 2020 (has links)
New technologies are constantly introduced in our everyday life. Societies and people have reaped great benefits from integrating information technology into a plethora of societal and commercial functions. However, innovations are not unconditionally accepted by users. Since digital innovations constantly are introduced to aid us, there is an interest in understanding what factors would either influence us or make us prone to adopt new technologies. The main research question is to identify the key influences, both positive and negative, within technology adoption. The scope was limited to Scandinavian supermarkets and the technology of adoption intention was the Smart Cart; a seamless approach to make your shopping experience easier. Through a value-based acceptance model (VAM), a quantitative survey was conducted to explore consumers, attitudes towards Smart Cart through the factors perceived usefulness (PU), perceived enjoyment (PE), perceived privacy risk (PPR) and perceived difficulty to use (PDU), in relation to the perceived value (PV) of the product which can eventually lead to intention to adopt and use(IAU). The findings showed that perceived usefulness (PU) and perceived enjoyment (PE) demonstrated a strong positive correlation to potential users’ perceived value (PV) of Smart Cart while perceived privacy risk (PPR) showed a weak negative and perceived difficulty to use (PDU) showed a medium-strong positive correlation to potential consumers’ perceived value (PV) of the product. Potential consumers’ perception of Smart Cart’s value (PV) showed a strong positive correlation with intention to adopt and use (IAU).
34

Police Officers' Perceptions of Body-Worn Camera Technology

Obasi, Jonah E. 01 January 2018 (has links)
In the past several years, police-community relations have received enormous scrutiny based on several high-profile incidents involving the use of deadly force. Politicians, civil societies, and victims' families have called for law enforcement agencies to equip local officers with body-worn cameras to increase transparency and accountability. The purpose of the study was to investigate how law enforcement officers in a Sheriff's office in the Southern United States perceived ease of use and usefulness of body-worn camera technology and to identify if gender and years of service related to police officers' acceptance of body-worn cameras as a component of their regular uniform. The theoretical foundation for this study was based on the Technology Acceptance Model (TAM) developed by Davis in 1989. Paper survey using TAM instrument was used to collect data from officers at the training center. A hierarchical multiple regression analysis was conducted to determine which independent variables predicted the frequency of use of body-worn cameras. Analysis of data collected from 88 officers found that their perceptions of the ease of use of body-worn cameras were moderately and positively correlated with their perceptions of the cameras' usefulness and their attitudes toward the camera. The relationship between usefulness and years of service was negative, indicating that as officers' length of service increased, their perceptions of body-worn cameras usefulness decreased. However, officers' attitudes toward using body-worn cameras were a predictor of their reported frequency of use. Findings from the study could contribute to positive social change by providing policymakers with new tools to craft training policies to enhance police-community relations.
35

Smooth Sailing : An Exploratory Study Navigating the Acceptance of Digital Health Solutions and the Impact on Seafarer Well-Being

Herkommer, Charlotta, Siljevik Laine, Sandra January 2023 (has links)
Background: To ensure a sustainable future in the maritime industry; new measures of employee well-being are needed. Digital health solutions have proven to possess great potential to ensure employee well-being regardless of location, with opportunities for a proactive instead of a reactive approach where health and safety issues can be avoided.  Research Problem: Despite the potential benefits of using digital health solutions, the acceptance and impact of such solutions remain unexplored in the maritime industry, which is essential for achieving improvements.   Purpose: This study aims to explore what influences the acceptance of digital health solutions for improving seafarer well-being to understand how the maritime industry accepts digital health solutions and, more importantly, the potential impact this acceptance has on seafarer well-being. Research Question: How does the acceptance of digital health solutions in the maritime industry impact the employee well-being of seafarers?  Methodology and Method: This is a qualitative and inductive study, with a relativist view of reality and a social constructionist view of knowledge, that aims to build new theories through semi-structured interviews and Gioia’s analysis method.  Conclusion: Our findings focus on what influences the acceptance of digital health solutions and how these solutions impact employee well-being. With the aid of the Technology Acceptance Model (TAM), we find that there are levels of acceptance dependent on the nature of different influential factors. Furthermore, we discover that digital health solutions can influence physical, mental, and social well-being. From this, we develop a framework explaining the impact acceptance has on employee well-being. As a result, we illustrate that acceptance is a crucial aspect of improving employee well-being with digital health solutions.
36

Navigering genom okända operativsystem : En studie av användares mentala modeller och teknikacceptans / Navigating through unfamiliar operating systems : A study of users' mental models and technology acceptance

Davidsson, Axel January 2023 (has links)
Bakgrund och syfte: Antalet tekniska system som människor använder i vardagen ökar ständigt. När en användare byter från ett tekniskt system till ett annat som hen inte är bekant med, kan det uppstå problem eller i vissa fall gå smidigare än förväntat. Syftet med denna studie är att undersöka hur väl användares mentala modell av ett operativsystem kan appliceras på ett annat, för användaren outforskat, operativsystem. Studien undersöker också huruvida användarens acceptans av ny teknik är associerad med dennes prestationer i det nya operativsystemet. Metod: Studien baseras på ett experiment där åtta testdeltagare med erfarenhet av Microsoft Windows genomför vardagliga uppgifter i Apple MacOS och vice versa. Gruppernas förmåga att anpassa sina mentala modeller mäts med hjälp av prestationsmått som vanligtvis används inom interaktionsdesign, såsom tidtagning och antalet steg som krävs för att genomföra varje uppgift. En enkät används därefter för att mäta deltagarnas acceptans av ny teknik med hjälp av TAM (Technology Acceptance Model). Resultat: Resultaten visade en signifikant skillnad mellan grupperna när det gällde prestationsmåtten. MacOS-användare hade kortare tid och färre steg för att genomföra uppgifterna jämfört med Windows-användare. Studien fann även en signifikant negativ korrelation mellan acceptans av ny teknik och tid som krävdes för att genomföra uppgifterna. Ingen signifikant korrelation fanns mellan acceptans av ny teknik och antalet steg att genomföra uppgifter. Slutsatser: MacOS-användares mentala modell är mer överförbar till Windows, än vad Windows-användarnas mentala modell är till MacOS. MacOS-användares mentala modell passar tillräckligt bra för att kunna appliceras på Windows för att genomföra vardagliga uppgifter utan större problem. Windows-användarnas mentala modell är så pass annorlunda att en ny mental modell skapas när de ger sig på MacOS, vilket leder till längre tid och fler steg att genomföra uppgifter. Studien fann också att användare med en hög acceptans av ny teknik presterade bättre, i form av lägre tid, när de använde ett outforskat operativsystem. Detta kan dock tolkas på två sätt, att användare som snabbt kunde genomföra uppgifter i större utsträckning uppskattade det, vilket ledde till en högre acceptans av ny teknik. Alternativt att deltagare som generellt var öppna till ny teknik därför presterade bättre. Däremot upptäcktes ingen stark koppling mellan acceptans av ny teknik och antalet steg som krävdes för att slutföra uppgiften. Detta gör att det inte går kan dra några definitiva slutsatser om kopplingen mellan acceptans av ny teknik och övergripande prestation, då endast en del av prestationen (tid, men inte antalet steg) visade signifikanta resultat.
37

High School Teaching and Learning Experiences Related to the COVID-19 Pandemic

Ayega, Douglas 08 1900 (has links)
This phenomenological study explored and described the lived experiences of high school biology teachers from a school district in one of the states in the USA concerning the use of online platforms in online biology teaching and learning during the COVID-19 pandemic. The study interviewed teachers to evaluate the teacher experiences, challenges, and opportunities that online platforms presented in biology instruction during the COVID-19 pandemic. The study also analyzed students' perspectives based on the teachers' responses and district data obtained from the student engagement survey administered to all high school students at the school district every year. The findings of the study indicate that students experienced issues such as lack of engagement, unsuitable home environment to support learning, and poor attendance due to minimal monitoring when learning shifted to fully online. Teacher-related factors included inadequate preparedness to use technology to enhance teaching, limited content delivery, and increased teacher collaboration. In conclusion, the study recommends that school districts sufficiently prepare teachers to improve adaptability to different teaching and learning models, emphasizing the use of diverse educational technologies. Future studies should conduct quantitative or mixed studies to establish the extent and degree to which such factors as poor learner engagement contributed to less than satisfactory outcomes in summative and formative assessments.
38

Factors influencing user acceptance of online encyclopaedias in the arts and humanities

Sosibo, Samantha Nokuthula 15 January 2015 (has links)
Submitted in fulfillment of the requirements of the Master of Technology Degree in Information Technology, Durban University of Technology, Durban, South Africa, 2014. / This study aimed to explore user factors that may influence attitude and behaviour where technology acceptance is concerned. The Technology Acceptance Model (TAM) Framework was used as a tool to map this degree of acceptance in relation to the design of the current Encyclopaedia of South African Arts, Culture and Heritage (ESAACH). ESAACH is an encyclopaedia intended to address the dearth of reference material in South African arts, culture and heritage studies (ESAACH.org.za). The encyclopaedia is divided into broader areas of research such as: verbal arts, performing arts, visual arts, and heritage. It was originally established as a tool to provide support for education in arts, culture and heritage. There has been an increase in interest in the ESAACH online resource platform. This has resulted in the need to capture user perceptions and attitudes on the site in order to provide guidelines on the improvement of the site and to make usage of the encyclopaedia easier and less frustrating. The researcher investigates English Language Proficiency, Perceived Ease of Use and Perceived Usefulness and Computer Self-Efficacy as factors that influence an online user’s attitude towards intention to use and acceptance of an online encyclopaedia. There have been concerns expressed by website designers that because users may not be fully acquainted or familiar with using the Internet in general when accessing information, they anticipate some resistance or reluctance to make full use of available online content. The study included the administration of an online survey to a sample of 149 students from the Arts and Design and Library Information Studies departments whereby their demographics, antecedents and precedent constructs of the TAM were tested for co-relationships of user’s intention regarding usage and acceptance of the website. The TAM model was used as a tool to determine: whether a positive confidence in the students’ English language proficiency would affect intention to use the encyclopaedia and to predict whether positive Computer Self-Efficacy is an indicator for a positive effect regarding Ease of Use and/or Perceived Usefulness. Results confirmed that users perceived Computer Self-Efficacy as a positive contributor to the usefulness of the ESAACH online encyclopaedia. Although no significant relationship between English Language Proficiency and Perceived Ease of Use was demonstrated, the need for a design which caters for sensitivity to the language of users was identified.
39

以科技接受模型探討臺灣網際網路使用者對女性網站的認知與接受程度

黃正瑋, Cheng-Wei, Huang Unknown Date (has links)
女性網際網路使用者不斷增加的趨勢帶動下,針對女性提供服務的網站近年來頻頻出現。然而,網際網路使用者對於此一以性別區隔為訴求的網站所抱持的態度和定位為何?現階段女性網站經營者必須謹慎衡量哪些關鍵因素以吸引使用者前往?本研究希望藉由研究的進行與結果的發現,找出影響網際網路使用者瀏覽女性網站的因素,並驗證使用者認知和實際使用間的因果關係。 在以科技接受模型為研究架構之基礎進行研究後的結果顯示,女性網站之3C3O網站特性和使用者的網站認知間存有因果關係:網站設計的編排(context)、網站內容的豐富性(content)、網站發言或討論空間的經營(community),以及網站資訊的有條不紊(orderliness)等對於使用者的認知都會造成不同程度的影響;然而,大膽顛覆的用字遣詞(originality)以及技術層面的客製化服務(outreach),對於使用者的認知則沒有明顯的助益。 另一方面,科技接受模型原本所假設的認知─態度間的因果關係,在女性網站的實驗情境中亦有所變動。認知易用性(perceived easy of use)對網站態度產生的影響漸趨薄弱而不重要,相反地,認知有用性(perceived usefulness)和認知娛樂性(perceived playfulness)對態度產生的影響則漸顯重要,尤其是認知娛樂性的因素對於女性網站的使用更扮演了相當重要的角色。然而,當大部分的網際網路使用者將女性網站所提供的內容服務定位為休閒娛樂提供者的角色時,網站經營者亦需反思消費者對此服務的定位是否適切。 / The cyberspace has shown a growing number of female sites. It is of interest to understand the user perceptions on these gender-specific service appearances and the attitudes toward using them. This research attempts to identify the factors that influence users’ willingness to reuse a female site, and the relationship between user acceptance and actual usage. A survey of 390 respondents who have experience with and 310 respondents who have no experience with female sites in Taiwan was conducted. The results showed that the extended Technology Acceptance Model (TAM) proposed by Moon & Kim is applicable, with some relationships altered. Moreover, the site characteristics such as the arrangement of CONTEXT, the richness of CONTENT, the atmosphere of COMMUNITY, and the ORDERLINESS of information are the four key factors that affect users’ perceptions of the site. The ORIGINALITY of design and the OUTREACH of service, however, present no significant benefit to form positive perceptions of female site users.
40

影音分享網站使用者意圖之研究 / A study of user intention on video sharing website

張書勳, Chang, Shu Hsun Unknown Date (has links)
網路科技不斷進步,服務創新與商業模式陸續推出。線上影音分享網站為目前當紅的領域,但對於網站該如何設計以及使用者為何使用影音分享網站都未有明確準則。因此本研究藉由科技接受行為相關理論的回顧,配合影音分享網站之特性,以Davis(1989)的科技接受模式為基礎,結合相關重要變數,提出概念性架構。目的為找出可能影響網站使用者的相關變數、並瞭解Web2.0影音網站使用者之使用意圖。 實驗方法採用線上問卷方式,在回收的501份問卷中,得到492份有效問卷,以結構方程模式進行研究模式分析。分析結果顯示,研究模式之適配度均達到應有標準。 研究結論章節中會說明本研究之管理意涵,並將研究結果提供給未來欲設立Web2.0影音分享網站的設計者,在網站建立初期,將有限資源投注在重要的變數上,使網站可達到最大效益。 / As the advance of Internet technology continues new business models are emerging in the market. Online video sharing website is the hottest application nowadays, but there is little study on designing the website and why the users using the website. In this research, we propose a conceptual model based on the technology acceptance model developed by Davis (1989) and this model integrating the important variables due to the extant research of relevant theory of technology acceptance and characteristics of video sharing website. The data collection was used the online survey, and we got the 492 eligible data and the analysis was used the Structural Equation Model (SEM). According to the result, the model fit was qualified. This research will give some management implication for designers who want to set up a video sharing website, this research provides the information on how to invest the limited resource on the critical variables in order to maximize the service value in the conclusion section in this paper.

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