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Matematiklärarens förutsättningar att använda digitala lärspel i undervisningen : En kvalitativ studie om lärares teknikacceptansOlsson, Anton, Jeppsson, Alexander, Kvarnström, Ebba January 2023 (has links)
Genom att använda välutformade digitala lärspel med tydligt syfte kanelevers inlärning förbättras och deras positiva attityder gentemotmatematikämnet främjas. För att framgångsrikt införa digitala lärspel imatematikundervisningen är det avgörande att lärare visar acceptans förtekniken. Det krävs emellertid att lärare är villiga att integrera tekniken i sinundervisning och ser värdet i dess användning för att kunna implementeradigitala lärspel i matematikundervisningen. Syftet med denna studie är att tareda på och synliggöra vad för förutsättningar matematiklärare i årskurs 4–6upplever sig behöva för att implementera digitala lärspel imatematikundervisningen. Empirin till studien samlades in genomsemistrukturerade intervjuer med tolv verksamma matematiklärare från femkommunala skolor, fördelat på fyra kommuner. Det teoretiska ramverk somanvänds i studien är Technology Acceptance Model (TAM). Förbearbetningen av empiri används en tematisk analys, som genererar femteman: (1) Erfarenhet och intresse, (2) Kollegial stöttning, (3)Kompetensutveckling, (4) Skolledningens ansvar och (5) Tid. Dessa temananalyserades med en induktiv ansats baserad på TAM. Studien visar attkollegial stöttning, kompetensutveckling, erfarenhet, ansvarstagande avskolledning och tid är aspekter som lärare upplever sig behöva för attunderlätta implementering av digitala lärspel i matematikundervisningen. / By using well-designed digital learning games with a clear purpose,students' learning can be improved, and their positive attitudes towards thesubject of mathematics can be promoted. To successfully introduce digitallearning games in mathematics education, it is crucial for teachers todemonstrate acceptance of the technology. However, it requires teachers tobe willing to integrate the technology into their teaching and recognize itsvalue in order to implement digital learning games in mathematicseducation. The purpose of this study is to identify and highlight whatconditions do mathematics teachers in grades 4-6 perceive they need inorder to implement digital educational games in mathematics instruction.The empirical data for the study was collected through semi-structuredinterviews with twelve practicing mathematics teachers from five publicschools, distributed across four municipalities. The theoretical frameworkused in the study is the Technology Acceptance Model (TAM). A thematicanalysis was employed for processing the empirical data, which generatedfive themes: (1) Experience and interest, (2) Collegial support, (3)Professional development, (4) School leadership responsibility, and (5)Time. These themes were analyzed using an inductive approach based onTAM. The study reveals that aspects such as collegial support, professionaldevelopment, experience, school leadership accountability, and time areperceived by teachers as necessary to facilitate the implementation of digitaleducational games in mathematics instruction.
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Using the iPad in Language Learning: Perceptions of College StudentsItayem, Ghada A. 22 July 2014 (has links)
No description available.
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User perspectives and usability insights in a self-service portal : Uncovering Opportunities for enhancing the user experienceMatloobtalab, Mehrnaz, Iversen, Philip January 2023 (has links)
In the era of digital transformation, the need for more efficient self-service technologies has increased, particularly after the COVID-19 pandemic, which highlighted the importance of reducing physical interactions. Although there is some research on self-service technologies, there is a lack of research on the usability of internal self-service portals which are used within organizations. This study aims to address this gap by applying the Technology Acceptance Model (TAM) and the design principles within Human-Computer Interaction (HCI) field to examine the usability of a self-service portal in a university in Sweden. The study adopts a mixed-method approach, incorporating data collection techniques such as cognitive walkthrough and semi-structured interviews for qualitative data, as well as System Usability Scale (SUS) questionnaire, and some other quantitative measurements for collecting data. Findings from the quantitative analysis through the System Usability Scale (SUS) results indicate a good to borderline OK design, with user satisfaction affected by the number of clicks and time required to complete tasks. Findings from the qualitative analysis reveal important factors influencing user experience, including user perception of the portal's design, learnability, impact of access to multiple systems, influence of easy-to-reach IT assistance, impact of insufficient information and guidance, lack of awareness, user desires, and suggestions for the design. The study concludes with the development of design guidelines based on the identified themes, aiming to enhance the usability of the self-service portal. These findings contribute to the understanding of self-service portals' usability within organizational contexts and provide actionable recommendations for improving the design and the user experience.
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Elementary school children’s acceptance and use of digital school libraries at Crawford Preparatory Pretoria School in Gauteng Province, South AfricaMoyo, Sharon 05 1900 (has links)
The use of the digital school library depends on many factors, including end-users‘ acceptance. The issue of designing information systems that will be used appropriately is growing and thus user acceptance of new technology is now receiving much attention by researchers. Without acceptance, discretionary users will seek alternatives, while even dedicated users will most likely manifest dissatisfaction, negating many, if not all, the presumed benefits of the digital library. Whereas the traditional focus of digital libraries has drawn research on technological developments, there is a call for user-focused research. This study sought to identify the dynamics of elementary children‘s (11- to 13- year olds) decision-making in the context of accepting or resisting making use of digital school libraries at Crawford Preparatory Pretoria School in Gauteng. To be accepted, the digital library must satisfy basic usability requirements and be perceived as useful by the children. The constructs of the Technology Acceptance Model, perceived ease of use and perceived usefulness were used to generate an understanding of acceptance of the digital school libraries. The study adopted a quantitative case study research approach to compare the empirical data and the TAM theory. Data triangulation of a wide range of data collection methods, including observation, questionnaires, focus groups and tasks given to the children to work on using the International Children‘s Digital Library was analysed. The findings revealed that, just like adults, children make decisions regarding accepting and using the digital school library based on how easy it is to use and how relevant it is to their needs. The study recommends that software designers, teachers and librarians work with the children when designing digital school libraries to ensure that their acceptance factors are taken into consideration when designing for them. / Information Science / M. Inf.
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Adoption of e-banking amongst small, micro and medium enterprises in the City of Tshwane Metropolitan MunicipalityManala, Maseribe Maureen 01 1900 (has links)
The purpose of this study was to examine the level of adoption, usage and factors that influence the adoption of electronic banking (e-banking) by small, micro and medium enterprises (SMMEs) listed in the City of Tshwane Metropolitan Municipality (CTMM). Despite efforts by commercial banks to promote e-banking (internet and cell phone banking) to its customers, the adoption rate for internet and cell phone banking appears to be low. Based on the literature reviewed, the SMME sector has been widely excluded from the formal banking services. It is also observed that e-banking can enable SMMEs to grow and enter international markets. Technology acceptance model (TAM) integrated with perceived risk theory (PRT) was used to investigate factors that influence adoption and usage of e-banking. The study followed a quantitative research approach. Respondents were selected using simple random sampling technique. A structured survey questionnaire was used to collect the data. The survey was conducted on 160 SMMEs in the CTMM with the assistance of fieldworkers. Data were analysed using descriptive statistics, exploratory factor analysis (EFA), Pearson’s bivariate correlation, and multiple regression. The results revealed that perceived ease of use had a significant positive influence on the attitude towards e-banking. Perceived usefulness had a positive but insignificant influence on the attitude towards e-banking. Security risk was the only perceived risk dimension that had a significant negative influence on attitude towards e-banking. However, financial risk, privacy risk, performance risk and social risk had a positive and insignificant influence on attitude towards e-banking. It was envisaged that this study will enable banks to develop strategies that are aimed at increasing their SMME market share. / Finance, Risk management and Banking / M. Com. (Finance)
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Elementary school children’s acceptance and use of digital school libraries at Crawford Preparatory Pretoria School in Gauteng Province, South AfricaMoyo, Sharon 05 1900 (has links)
The use of the digital school library depends on many factors, including end-users‘ acceptance. The issue of designing information systems that will be used appropriately is growing and thus user acceptance of new technology is now receiving much attention by researchers. Without acceptance, discretionary users will seek alternatives, while even dedicated users will most likely manifest dissatisfaction, negating many, if not all, the presumed benefits of the digital library. Whereas the traditional focus of digital libraries has drawn research on technological developments, there is a call for user-focused research. This study sought to identify the dynamics of elementary children‘s (11- to 13- year olds) decision-making in the context of accepting or resisting making use of digital school libraries at Crawford Preparatory Pretoria School in Gauteng. To be accepted, the digital library must satisfy basic usability requirements and be perceived as useful by the children. The constructs of the Technology Acceptance Model, perceived ease of use and perceived usefulness were used to generate an understanding of acceptance of the digital school libraries. The study adopted a quantitative case study research approach to compare the empirical data and the TAM theory. Data triangulation of a wide range of data collection methods, including observation, questionnaires, focus groups and tasks given to the children to work on using the International Children‘s Digital Library was analysed. The findings revealed that, just like adults, children make decisions regarding accepting and using the digital school library based on how easy it is to use and how relevant it is to their needs. The study recommends that software designers, teachers and librarians work with the children when designing digital school libraries to ensure that their acceptance factors are taken into consideration when designing for them. / Information Science / M. Inf.
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