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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
91

Playing Lotteries and Betting on Sporting Events: A Behavioral Economics Perspective / Sázení na loterie a sportovní události z pohledu behaviorální ekonomie

Mikulka, Jakub January 2012 (has links)
This thesis deals with the relationship between mood and behavior of bettors using a dataset provided by a betting company, Chance a.s., which operates in the Czech Republic. We consider three types of proxies for the mood: weather in regions, sport successes and the results of elections, and we build a fixed effect model to estimate the effect of mood on betting behavior. We provide strong evidence that the weather proxy has a significant effect on daily turnovers of the betting company and there also seems to be an effect of sport optimism. On the contrary, we failed to find any impact of elections. The results show that better mood tend to discourage clients from sports and lottery betting which is consistent with the increase in risk aversion or the depletion of a common self-control resource due to active mood regulation attempts. Additionally, we provide an evidence that the intra-month cycle in turnovers corresponds to liquidity constraint of bettors which disproves the permanent income hypothesis.
92

Agent pro kurzové sázení / The Betting Agent

Bělohlávek, Jiří January 2008 (has links)
This master thesis deals with design and implementation of betting agent. It covers issues such as theoretical background of an online betting, probability and statistics. In its first part it is focused on data mining and explains the principle of knowledge mining form data warehouses and certain methods suitable for different types of tasks. Second, it is concerned with neural networks and algorithm of back-propagation. All the findings are demonstrated on and supported by graphs and histograms of data analysis, made via SAS Enterprise Miner program. In conclusion, the thesis summarizes all the results and offers specific methods of extension of the agent.
93

HR-medarbetares upplevelser kring spelprevention och policyimplementering på arbetsplatsen / Experiences and thoughts of HR employees regarding gambling prevention and implementation of policies in a workplace environment

Axelsson, Martin January 2017 (has links)
Skadligt bruk är ett brett begrepp som omfattar många olika former av bruk, till exempel av alkohol, droger eller spel om pengar vilket kan påverka arbetsprestationen negativt hos en arbetstagare. På uppdrag av Folkhälsomyndigheten ville man värdera verkningsgraden av genomförda utbildningsinsatser kopplat till problematiskt spelande. Syftet med den här studien är att kvalitativt utvärdera upplevelser av genomförda utbildningsinsatser som organisationen Alna genomfört kring skadligt bruk med fokus på spelproblem. Tematisk analys användes och datainsamling skedde genom semistrukturerade intervjuer med tio HR-medarbetare, vars fem organisationer ingick i utbildningsprojektet Spel och spelförebyggande insatser för arbetslivet. Resultatet visar att Alnas metoder och verktyg upplevs som effektiva och värdefulla av undersökningsdeltagarna. Vissa hinder för effektiv implementering av uppdaterade policys och riktlinjer identifierades och dessa kunde bestå av tidsbrist, underbemanning eller eftersatt prioritering av spelfrågan. Vidare framgår det att Alnas utbildningsinsatser främjat utformandet av policys och riktlinjer kring skadligt bruk med fokus på spel och spelproblem i organisationerna. / The complex concept regarding harmful use of different nature, could be related to the use of alcohol, drugs or gambling. Such activities could affect the efficiency and productivity of an employee in a workplace environment in a negative way. At the request of the Public Health Agency of Sweden, a group of scientist was given the task to evaluate a project regarding education concerning problematic gambling. The purpose of the current study is to evaluate a project regarding education concerning gambling and gambling prevention, and was carried out by the organization Alna. Thematic analysis was used and collection of data was done with semi structured interviews, with ten HR-employees whose five organisations was included in the project Gambling and gambling preventive efforts directed towards the labour market. The results show that the methods and tools used by Alna is perceived as efficient and valuable by the participants. Some obstacles which works against efficient implementation of updated policies and guidelines were identified and these could consist of time constraints, under staffing or subordinated priority of the gambling issue per se. Furthermore it seems that the education project regarding gambling prevention performed by Alna has contributed to the development of policies and guidelines regarding harmful use of different kinds with focus on the gambling issue. / Utvärdering av projektet Spelförebyggande Insatser för Arbetslivet – Praktisk Tillämpning och utvärdering.
94

Data mining v oblasti kurzového sázení 3. anglické fotbalové ligy / Data Mining in the Field of English Football League Third Division's Betting Odds

Faruzel, Jiří January 2009 (has links)
Thesis "Data Mining in the Field of English Football League Third Division's Betting Odds" deals with data mining referring to acquiring knowledge from data. The main objective of this work is to develop data models for prediction of match results and to compare these predictions with a chosen strategy of betting. The selected betting strategy is based on betting single bets with odds belonging to chosen intervals, which generate a profit. These odds intervals were discovered by analyzing 2006-2009 football matches in a created simulator. On the basis of these odds ranges data models were constructed. Each data model contains a hypothesis which is generated by SD4ft procedure of LispMiner based on all football matches played in seasons 2001-2008. Developed data models are tested afterwards using 2006-2009 football matches data. Results show that all derived data models are profitable in all four seasons under consideration. More than half of them successfully predicted 2009 matches as well. The analysis showed that betting agencies offer mostly odds which make it almost impossible to be profitable while betting on matches according to their odds. In spite of this fact I identified some odds intervals with which you can success while betting single bets on home-team, draw or visitor-team with odds falling within these intervals. Association rules with reasonable confidence and support can generate high profitability. It is important to realize that there are no data models which guarantee a certain profit. Most of developed data models are not applicable in the real world, some of them can actually generate a loss. Nevertheless there are data models to be found that could generate a profit in the real world.

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