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Institucionální analýza podpory české kinematografie / Institucional Analysis of Support of Czech CinematographyPavlíková, Laura January 2017 (has links)
Using the optics of institutional analysis, the master's thesis "Institutional Analysis of Support of Czech Cinematography" examines and critically evaluates the dynamics of shifts in public policy approach towards audiovisual culture and its subvention from public resources. First, the subsystem of audiovisual policy is set into a broader social and cultural context. Then the thesis continues with identification of key events that influenced the formal institutions of cinematography support, one of the most significant branches of audiovisual culture. Following the Velvet Revolution, cinematography is approached with a neoliberal optics because of its potential to generate a financial profit and its artistic dimension and ability to function as a medium for values and education are sidelined. Despite declared efforts to support cinematography, the state institutions do not offer any conceptual solution for severely underfinanced sector of domestic cinematography, the sector, whose functionality should be in public interest. Only recently, changes in formal institutions, striving to bring a more complex quality approach back to cinematography, can be observed. As long as there is no conceptual financial support, however, the desired goals cannot be achieved.
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An Analysis of the Depiction of Romantic Relationships in Western Cinema Compared to Cultural Perceptions of RelationshipsBouxsein, Benjamin D. 07 August 2019 (has links)
No description available.
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The Joy of Storytelling: Incorporating Classic Art Styles with Visual Storytelling TechniquesHamilton, Maia D. 06 September 2019 (has links)
No description available.
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The Story Art and TechChung, Youn Hee 27 July 2023 (has links)
The Story Art and Tech merges storytelling and technology together to elucidate the animated filmmaking process for readers who are interested in animation. The author's path to animation director is traced from beginning to end starting with writing ideas and moving on to forming storyboards and animatics to completing animations for the screen. Two 3D short animated films and three storyboards with animatics are presented.
A storyboard primarily shows the audience the thought process of storytelling; it previsualizes a script or an idea. It is then narrated into moving images called animatics; a preliminary version of a film. Animatics are important references for animators to animate shots and characters. Eventually the rest of the animation pipeline makes it into a final product: an animated film.
As an artist who writes stories and animates them with 3D technology, presenting how a storyboard is made into an animated film is the most immediate way to inform the audience of this process with entertaining stories.
In this paper, an extended discussion of the author's creative thought and development processes are presented with two distinct parts: storytelling and technology. / Master of Fine Arts / The Story Art and Tech shows how storyboards are made into movies. The author utilizes storytelling and media technology together such as 3D animation and game-engine rendering. It is the author's intention to make entertaining animated movies for the audience as a prospective animation director.
When a director comes up with a movie script or an idea, the quickest way to visualize it is to sketch it out on a storyboard. This profession is called a 'story artist.' Story artists simplify characters and backgrounds on the boards to catch a glimpse of the final movie. To make the storyboards more detailed, story artists make them into 'animatics', which show more animated images and characters. Animatics are then taken by the 'animators' to animate everything in the final phase which is eventually produced as an animated film.
In entirety, concept arts, storyboards, and animatics are presented together to show the audience the 'behind the scenes' of animated films. This helps them understand the thought process of the author and how she moved from story idea to completed animation.
In this paper, the journey of a filmmaker in the animation field is extensively discussed.
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La distribution et la chronologie des médias : le cas de la plateforme «Éléphant»Baril, Laurence 10 1900 (has links)
Les longs-métrages de fiction québécois produits avant l’ère numérique sont parfois difficiles à trouver aujourd’hui. Ce mémoire permettra d’analyser le processus complet de la distribution d’un film afin de comprendre l’influence de celle-ci sur sa survie. Nous comprendrons la distribution comme étant une différente étape de la chronologie de médias et la séparerons en deux catégories, soit la distribution initiale et la distribution de pérennité. La distribution initiale fait référence à la distribution permettant les premiers visionnements d’un film par le public, c’est-à-dire : les festivals, la sortie en salle et les plateformes numériques diffusant des nouveautés. Les étapes qui suivent la distribution initiale seront envisagées comme distribution de pérennité. Ce terme englobera donc la distribution en ligne à la suite du retrait des salles, les projections en cinémathèque ou ciné-clubs, la diffusion à la télévision, la vente institutionnelle et la sortie vidéo. La distribution de pérennité n’est pas toujours conçue de manière efficace. Ce qui en résulte parfois est la perte ou le manque de visibilité d’un film. Le film n’est alors plus accessible ni en vidéo ni en ligne et il devient très ardu de le trouver. Nous utiliserons la plateforme Éléphant : mémoire du cinéma québécois comme étude de cas et nous analyserons sa pertinence pour la vie active des films québécois au-delà des étapes initiales de distribution. / Quebec feature fiction films produced before the digital era can be hard to find today. This thesis will analyze the complete distribution process in order to understand the influence it can have on the longevity of a film. We will understand distribution as the different stages of the media chronology and will classify it into two categories, initial distribution, and sustainability distribution. Initial distribution refers to the distribution that leads to the first viewing of the film by the public in festivals, movie theatres and platforms diffusing new releases. We will understand the steps that follow the initial distribution as sustainability distribution. This notion encompasses online distribution following the films’ withdrawal from theatres, screenings in cinematheques or film clubs, television broadcasting, institutional sales, and video releases. Sustainability distribution is not always conducted efficiently which can result in the loss or lack of visibility of a film. No longer available in video or online, it becomes difficult to access. This thesis will use the platform Éléphant: mémoire du cinéma québécois as a main case study and will provide an analysis of its relevance to Quebec films’ active live beyond the initial stages of distribution.
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“You’ve Seen the Movie, Now Play the Game”: Recoding the Cinematic in Digital Media and Virtual CultureHall, Stefan 17 March 2011 (has links)
No description available.
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“The Utter Reality of Characterization”; Presentational and Representational Work in Kenneth Branagh’s Much Ado About NothingEngel, Grace Eve Cheaney January 2010 (has links)
No description available.
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2D Spatial Design Principles Applied to 3D Animation: A Proposed Toolset for FilmmakersAlbright, Laura Beth January 2008 (has links)
No description available.
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INTIMATE CINEMA: AVANT-GARDE FILM INFLUENCING A BIOGRAPHICAL STORY OF DISCOVERY IN COMPUTER ANIMATIONHale, Ryan Nathan 29 July 2011 (has links)
No description available.
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Cinematic Style: The Effects of TechnologyRosenblatt, Jacob A. 06 July 2010 (has links)
No description available.
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