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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
91

Access to lexical meaning in children with Autism Spectrum Disorder: Reconsidering the role of socio-pragmatic understanding

Ostashchenko, Ekaterina 10 October 2018 (has links) (PDF)
Let’s imagine a typical word-learning scenario. A toddler sits in her highchair in the kitchen and waits for her lunch. Her mother says: “Use a spoon to eat your meal”. Several objects are placed in front of the child. She can see a dish with her lunch, a spoon, a cup, a sugar bowl, a milk jar, her mother’s plate and a second cup. All these objects, present in the visual array, must be identified by the toddler; she must also parse the auditory stream into segments and determine which words are familiar and which ones are potentially new. If the child does not know the word “spoon”, she will need to use the event of naming of this referent by her mother to adjust her attention to the relevant referent. She also needs to update her representation of this word upon hearing it in different contexts with different speakers and, perhaps, different types of spoons. Efficient attention allocation in this word-learning situation will clearly contribute to the success of mapping; the degree of encoding of the word-form and of its meaning will certainly influence whether this word enters the child’s vocabulary.The complexity of such a typical scenario seems very challenging for a toddler whose cognitive resources are still far from being fully mature. Unsurprisingly, several accounts of how toddlers manage to solve this task are currently on the market. The problem of ambiguity associated with meaning-to-referent mapping (several objects co-presented in the visual scene) and with word form-to-meaning mapping (the correct word is to be singled out among phonological competitors) might be even more challenging for children who present an atypical developmental trajectory.Children with Autism Spectrum Disorder and toddlers at risk for the disorder were found to acquire their vocabularies at a slower rate than their typically developing peers. In the contemporary literature, this delay in lexical knowledge acquisition is associated with poor socio-pragmatic understanding that presumably limits children’s capacity to establish referents for words in social contexts. Since impaired understanding of social interaction is a core characteristic of the cognitive profile of individuals with ASD, such an explanation of the delay in language development seems very plausible. However, several other theoretical accounts hold that in typical development socio-pragmatic skills emerge, bottom-up, through more domain-general processing of interactional experiences. In line with the latter views, it can be hypothesized that delays in lexical acquisition in ASD are not directly linked to poor socio-pragmatic understanding but are caused by low-level deficits and atypical attention allocation during word learning.Research programs on lexical learning and processing in ASD thus face the existence of different, contradictory theories of first language acquisition in typical development. Deciding a priori to build one’s experimental study against this or that theoretical background carries the risk of a limited interpretation of experimental results. A more promising way to deal with the variety of available theories of language acquisition is rather to directly confront the existing paradigms and to plan the study design in accordance. This is the approach that I privilege here. In the studies presented within this thesis, I question how social cues are used to resolve ambiguity in meaning during word-learning tasks (chapter 1) and during referential processing in typically developing children (chapter 2) and in children with ASD (chapter 3). Not only do I attempt to compare the use of social cues in word-learning and of perspectival information in referential processing in children with and without ASD, but I also try to link these results with two opposing theoretical views: the one that postulates early reliance on socio-pragmatic understanding and the other that conceives of word-learning as not being necessarily grounded in social understanding. In Chapter 1, I present evidence that children with ASD, children with SLI and typically developing children learn novel words in a flexible way by selectively attending to mappings offered by previously accurate speakers. However, I also show that such learning is likely to be supported by a surface trait attribution mechanism, rather than by genuine socio-pragmatic understanding: children in both clinical groups fail to learn selectively, when learning requires genuinely building a model of the speakers’ epistemic states. Chapters 2 and 3 are devoted to referential communication. I adopt several analytical and methodological modifications to existing methods, which allows me to compare two different aspects of partner-dependent processing of referential precedents. Typically developing children can be expected to recognize precedents previously established with the same partner faster, because of an automatic priming mechanism. However, potential faster processing of broken precedents with a new partner could not be explained by a low-level memory mechanism and would strongly suggest that lexical processing is influenced by expectations about the child’s partner perspective. I present evidence that children with and without ASD do not spontaneously rely on common ground during referential processing and that partner-specific effects in processing are associated with low-level priming. In chapter 3, I report evidence of impaired ability to switch between different conceptual perspectives in children with ASD, which may lead to maladaptive behavior in communication. In the last chapter of this thesis, I explore how word form-to-meaning ambiguity is resolved in children with ASD and whether these children exhibit difficulty in correctly mapping similar-sounding novel words. The results of this study suggest that lexical activation in children with ASD may be impaired and they display deficits in suppressing phonological competitors. Taken together, the results presented in this doctoral dissertation suggest that delays in word acquisition in ASD are likely to be driven by deficits in domain-general cognitive development. Even though impaired socio-cognitive understanding may lead to difficulties in discourse and pragmatics in older children, delayed access to lexical meaning in young children with ASD is likely to be associated with disruptions in domain-general mechanisms of perception, attention and memory. / Doctorat en Langues, lettres et traductologie / info:eu-repo/semantics/nonPublished
92

Rôle de la prise de perspective et de la flexibilité cognitive dans les déficits empathiques : application à la dépression sous-clinique. / The role of perspective-taking and cognitive flexibility in empathic deficits : application to subclinical depression.

El bouragui, Khira 09 November 2019 (has links)
La prise de perspective (PP) renvoie à la capacité de comprendre le point de vue psychologique d’autrui. Elle constitue une notion complexe, impliquant différents processus, comme la capacité de prendre conscience de soi et d’autrui, d’inhiber son point de vue, de passer d’un point de vue à un autre ou d’endosser la perspective d’autrui. Ces étapes mobilisent la conscience de soi (CS), la distinction soi-autrui (DSA) et la flexibilité cognitive (FC).Notre recherche vise à évaluer comment des déficits dans chacune de ces sphères pourraient sous-tendre une altération des capacités de PP. Pour ce faire, trois protocoles originaux sont utilisés : ils s’attachent à clarifier les liens entre la PP et les autres composantes empathiques à l’aide de mesures physiologiques, à évaluer les déficits des composantes évoquées dans la dépression sous-clinique et à tester l’effet de deux programmes d’entraînements (CF, PP) sur la symptomatologie dépressive.Les résultats montrent une implication de la PP comme processus transversal des réponses empathiques et son lien avec les composantes automatiques de l’empathie. Ils soutiennent l’existence d’un pattern de déficits en CS, DSA, FC et PP semblables à ceux mis en évidence dans les niveaux cliniques de dépression. Enfin, l’efficacité d’un entraînement à la CF sur les capacités de PP ajoute un argument au lien causal unissant les deux concepts. Nos résultats contribuent à mieux comprendre la dynamique commandant à une chaîne de déficits inter-reliés pour mieux prévenir la maladie chez les personnes à risques. / Perspective-taking (PT) refers to the ability to understand the psychological point of view of others. It is a complex notion involving the ability to become aware of oneself and others, to inhibit one's point of view, to move from one point of view to another and to adopt the perspective of others. These various stages mobilize self-consciousness (CS), self-other distinction (SOD) and cognitive flexibility (CF).Our research aims to evaluate how deficits in each of these spheres could underlie an alteration of perspective-taking abilities. To do so, it uses three original protocols aimed at clarifying the links between PT and the other empathic components by using physiological measures, evaluating the deficits of the processes mentioned in subclinical depression and to test the effect of two training programs (CF, PT) on depressive symptomatology.The results show PT involvement as a transversal process of empathic responses and its connection to the automatic components of empathy. They also support the existence of a pattern of deficits in CS, SOD, FC and PT similar to those found in clinical depression levels. Finally, the effectiveness of PT training on PT capabilities adds an argument to the causal link between these two concepts. Our results contribute to a better understanding of the dynamics driving a chain of interrelated deficits to better prevent the emergence of depression among people at risk.
93

Love to Help: The Roles of Compassion and Empathy in Regards to Altruism

Nilsson, Felix, Lindsten Minelius, David January 2020 (has links)
Unresolved global problems, such as extreme poverty, ask for a better understanding of what predicts altruism and what does not. The aim of this thesis project was to address this topical and timely research question by studying the predictive role of compassion and empathy in understanding altruism. In past research on the relationship between altruism and empathy, distinct empathic processes (Perspective taking, Empathic concern, Personal distress, Emotional contagion, and Behavioral contagion) have been often lumped together and the context dependency of the relationship has been insufficiently taken into account, resulting in confusion and contradictory findings. Compassion overcomes these issues. The present web-based survey with previous or current university students (age 18-45; N=240) aimed to clarify relationships between components of empathy, compassion, and altruism. It was hypothesized that (1) compassion would predict altruism beyond all components of empathy; (2) Empathic concern would mediate the relationship between Perspective taking and altruism; (3) compassion would mediate the relationship between Empathic concern and altruism, and (4) higher levels of compassion would result in a reduced negative relationship between Personal distress and altruism. The results supported all hypotheses except for the final one. These findings are discussed in context of previous research and theory, considering the current study limitations and with focus on theoretical and practical implications. In sum, the findings suggest that efforts to motivate altruism should focus on invoking positive emotions of warmth, concern, and relatability. Care should be taken to avoid unnecessary Personal distress when invoking altruism, as this reduces its likelihood.
94

Perspektivtagande i undervisningen : Ett utvecklingsområde för samhällskunskapsundervisningen i årskurs 4-6 / Perspective taking in the education : An area of development in social studies for grades 4-6

Johannesson, Emma January 2021 (has links)
No description available.
95

Raisonnement sur le contexte et les croyances pour l'interaction homme-robot / Reasoning on the context and beliefs for human-robot interaction

Milliez, Grégoire 18 October 2016 (has links)
Les premiers robots sont apparus dans les usines, sous la forme d'automates programmables. Ces premières formes robotiques ont le plus souvent un nombre très limité de capteurs et se contentent de répéter une séquence de mouvements et d'actions. De nos jours, de plus en plus de robots ont à interagir ou coopérer avec l'homme, que se soit sur le lieu de travail avec les robots coéquipiers ou dans les foyers avec les robots d'assistance. Mettre un robot dans un environnement humain soulève de nombreuses problématiques. En effet, pour évoluer dans le même environnement que l'homme et comprendre cet environnement, le robot doit être doté de capacités cognitives appropriées. Au delà de la compréhension de l'environnement matériel, le robot doit être capable de raisonner sur partenaires humains afin de pouvoir collaborer avec eux ou les servir au mieux. Lorsque le robot interagit avec des humains, l'accomplissement de la tâche n'est pas un critère suffisant pour quantifier la qualité de l'interaction. En effet, l'homme étant un être social, il est important que le robot puisse avoir des mécanismes de raisonnement lui permettant d'estimer également l'état mental de l'homme pour améliorer sa compréhension et son efficacité, mais aussi pour exhiber des comportements sociaux afin de se faire accepter et d'assurer le confort de l'humain. Dans ce manuscrit, nous présentons tout d'abord une infrastructure logicielle générique (indépendante de la plateforme robotique et des capteurs utilisés) qui permet de construire et maintenir une représentation de l'état du monde à l'aide de l'agrégation des données d'entrée et d'hypothèses sur l'environnement. Cette infrastructure est également en charge de l'évaluation de la situation. En utilisant l'état du monde qu'il maintient à jour, le système est capable de mettre en oeuvre divers raisonnements spatio-temporels afin d'évaluer la situation de l'environnement et des agents (humains et robots) présents. Cela permet ainsi d'élaborer et de maintenir une représentation symbolique de l'état du monde et d'avoir une connaissance en permanence de la situation des agents. Dans un second temps, pour aller plus loin dans la compréhension de la situation des humains, nous expliquerons comment nous avons doté notre robot de la capacité connue en psychologie développementale et cognitive sous le nom de “théorie de l'esprit” concrétisée ici par des mécanismes permettant de raisonner en se mettant à la place de l'humain, c'est à dire d'être doté de “prise de perspective”. Par la suite nous expliquerons comment l'évaluation de la situation permet d'établir un dialogue situé avec l'homme, et en quoi la capacité de gérer explicitement des croyances divergentes permet d'améliorer la qualité de l'interaction et la compréhension de l'homme par le robot. Nous montrerons également comment la connaissance de la situation et la possibilité de raisonner en se mettant à la place de l'homme permet une reconnaissance d'intentions appropriée de celui-ci et comment nous avons pu grâce à cela doter notre robot de comportements proactifs pour venir en aide à l'homme . Pour finir, nous présenterons une étude présentant un système de maintien d'un modèle des connaissances de l'homme sur diverses tâches et qui permet une gestion adaptée de l'interaction lors de l'élaboration interactive et l'accomplissement d'un plan partagé. / The first robots appeared in factories, in the form of programmable controllers. These first robotic forms usually had a very limited number of sensors and simply repeated a small set of sequences of motions and actions. Nowadays, more and more robots have to interact or cooperate with humans, whether at the workplace with teammate robots or at home with assistance robots. Introducing a robot in a human environment raises many challenges. Indeed, to evolve in the same environment as humans, and to understand this environment, the robot must be equipped with appropriate cognitive abilities. Beyond understanding the physical environment, the robot must be able to reason about human partners in order to work with them or serve them best. When the robot interacts with humans, the fulfillment of the task is not a sufficient criterion to quantify the quality of the interaction. Indeed, as the human is a social being, it is important that the robot can have reasoning mechanisms allowing it to assess the mental state of the human to improve his understanding and efficiency, but also to exhibit social behaviors in order to be accepted and to ensure the comfort of the human. In this manuscript, we first present a generic framework (independent of the robotic platform and sensors used) to build and maintain a representation of the state of the world by using the aggregation of data entry and hypotheses on the environment. This infrastructure is also in charge of assessing the situation. Using the state of the world it maintains, the system is able to utilize various spatio-temporal reasoning to assess the situation of the environment and the situation of the present agents (humans and robots). This allows the creation and maintenance of a symbolic representation of the state of the world and to keep awareness of each agent status. Second, to go further in understanding the situation of the humans, we will explain how we designed our robot with the capacity known in developmental and cognitive psychology as "theory of mind", embodied here by mechanisms allowing the system to reason by putting itself in the human situation, that is to be equipped with "perspective-taking" ability. Later we will explain how the assessment of the situation enables a situated dialogue with the human, and how the ability to explicitly manage conflicting beliefs can improve the quality of interaction and understanding of the human by the robot. We will also show how knowledge of the situation and the perspective taking ability allows proper recognition of human intentions and how we enhanced the robot with proactive behaviors to help the human. Finally, we present a study where a system maintains a human model of knowledge on various tasks to improve the management of the interaction during the interactive development and fulfillment of a shared plan.
96

The Design And Evaluation Of A Video Game To Help Train Perspective-taking And Empathy In Children With Autism Spectrum Disorder

Hughes, Darin 01 January 2014 (has links)
This paper discusses the design, implementation, and evaluation of a serious game intended to reinforce applied behavior analysis (ABA) techniques used with children with autism spectrum disorder (ASD) by providing a low cost and easily accessible supplement to traditional methods. Past and recent research strongly supports the use of computer assisted instruction in the education of individuals with ASD (Moore & Calvert, 2000; Noor, Shahbodin, & Pee, 2012). Computer games have been shown to boost confidence and provide calming mechanisms (Griffiths, 2003) while being a safe environment for social exploration and learning (Moore, Cheng, McGrath, & Powell, 2005). Games increase children's motivation and thus increase the rate of learning in computer mediated environments (Moore & Calvert, 2000). Furthermore, children with ASD are able to understand basic emotions and facial expressions in avatars more easily than in real-world interactions (Moore, Cheng, McGrath, & Powell, 2005). Perspective-taking (also known as role-taking) has been shown to be a crucial component and antecedent to empathy (Gomez-Becerra, Martin, Chavez-Brown, & Greer, 2007; Peng, Lee, & Heeter, 2010). Though symptoms vary across children with ASD, perspective-taking and empathy are abilities that have been shown to be limited across a wide spectrum of individuals with ASD and Asperger's disorder (Gomez-Becerra, Martin, Chavez-Brown, & Greer, 2007). A game called WUBeeS was developed to aid young children with ASD in perspective taking and empathy by placing the player in the role of a caregiver to a virtual avatar. It is hypothesized that through the playing of this game over a series of trials, children with ASD will show an iv increase in the ability to discriminate emotions, provide appropriate responses to basic needs (e.g. feeding the avatar when it is hungry), and be able to communicate more clearly about emotions.
97

Roadblocks and gateways in the human domain : A cognitive interoperability framework for allies and partners

Haas, Silvia January 2023 (has links)
This thesis contributes to our understanding of cognitive interoperability by explor-ing barriers, facilitators, and contextual factors to create a framework. With the ad-vent of the cognitive domain in warfighting, the adversary pursuit of military strate-gic advantage through cognitive science demands that we seize the initiative and seek cognitive superiority with allies and partners. Prior research acknowledges the importance of human interoperability but is limited to singular studies at the opera-tional and national level. This thesis shifts focus to the military strategic and multi-national level to uncover cognitive and cultural inhibitors and enablers of cognitive interoperability. The empirical data is drawn from a distinct case study that examines senior military officers during a combined exercise. The analysis explores compe-tencies that foster strategic empathy and collective intentionality with identity and human connectivity as major catalysts. Individuals are agents who collectively con-struct cognitive interoperability, setting conditions for cognitive dominance in future military competition.
98

Wayfinding in People with Alzheimer’s Disease: Perspective Taking and Architectural Cognition—A Vision Paper on Future Dementia Care Research Opportunities

Kuliga, Saskia, Berwig, Martin, Roes, Martina 09 May 2023 (has links)
Based on a targeted literature review, this vision paper emphasizes the importance of dementia-sensitive built space. The article specifically focuses on supporting spatial orientation and wayfinding for people living with dementia. First, we discuss types of wayfinding challenges, underlying processes, and consequences of spatial disorientation in the context of dementia of the Alzheimer’s type. Second, we focus on current efforts aimed at planning and evaluating dementia-sensitive built space, i.e., environmental design principles, interventions, evaluation tools, strategies, and planning processes. Third, we use our findings as a starting point for developing an interdisciplinary research vision aimed at encouraging further debates and research about: (1) the perspective of a person with dementia, specifically in the context of wayfinding and spatial orientation, and (2) how this perspective supplements planning and design processes of dementia-sensitive built space. We conclude that more closely considering the perspective of people with dementia supports the development of demographically sustainable future cities and care institutions.
99

Affecting Racial Bias via Perspective-Taking in a Virtual Environment

Monroy, Jose 28 December 2016 (has links)
No description available.
100

Designing Game Narrative to Evoke Players’ Empathy

Guo, Yu January 2022 (has links)
The paper would focus on the game narrative and empathy, more specifically, the primary goal of this paper is to see how game narrative evokes players’ empathy and get some narrative design principles that can be used in future game design and research. To fulfill the research goal of the paper, I will analyze three role-playing games To the Moon(2011), A Bird Story(2014), and Finding Paradise(2017). They are all developed by a designer Kan Gao, and focus on storytelling, especially To the Moon, receiving praise for its narrative and was given the "Best Story" award by GameSpot(“To the Moon,” 2022). The result of the paper can complement the study on the intersection of game narrative and empathy, also it can supply some practical cases in the game field for Keen’s(2006) narrative empathy theory. And the study can help researchers to study deeper in this field, and provide more empathic narrative design strategies for game designers. And those devices about plot twists, flashbacks, camera angles, etc, may also apply to the literature and film creation for evoking the audience’s empathy.

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