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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
941

Habilidades de resolução de conflito de crianças com distúrbio específico de linguagem / Conflict resolution skills of children with specific language impairment

Erica Macedo de Paula 16 September 2010 (has links)
Introdução: Um tipo de interação social, que caracteriza o desenvolvimento cognitivo, é a resolução de conflito. Para resolver conflitos são necessárias habilidades cognitivas e linguísticas. Objetivos: Verificar as habilidades de resolução de conflito (RC) de crianças de sete e oito anos de idade com Distúrbio Específico de Linguagem (DEL) e verificar se há correlação entre o tempo de terapia fonoaudiológica das crianças e o desempenho na tarefa de RC. Métodos: Participaram do estudo 20 crianças com DEL, Grupo Pesquisa (GP), e 40 crianças com Desenvolvimento Normal de Linguagem (DNL), Grupo Controle (GC); com idades entre 7:00 e 8:11 anos. Para avaliar as habilidades de RC foram apresentados oralmente cinco contextos hipotéticos de conflito. As estratégias propostas pelas crianças foram agrupadas em cinco níveis e pontuadas da seguinte forma: nível 0 (soluções que não se enquadram nos demais níveis) - zero ponto; nível 1 (soluções físicas) - um ponto; nível 2 (soluções unilaterais) - dois pontos; nível 3 (soluções cooperativas) - três pontos e nível 4 (soluções mútuas) - quatro pontos. Resultados e Discussão: O nível de significância adotado foi de p=0,05. A MANOVA demonstrou que para a variável pontuação total, há efeito de grupo F(1, 52)=23,918 p<0,001, mas não de idade F(1, 52)=3,875 p=0,054 e de gênero F(1, 52)=1,305 p=0,258. Não foi observada interação entre as variáveis. O teste de Mann-Whitney indicou diferença estatisticamente significante entre os grupos apenas para o nível de desenvolvimento modal (p<0,001*), sendo que o GC tem maior nível de desenvolvimento modal (M=2,30±0,597) que o GP (M=1,45±0,48). De acordo com a Correlação de Pearson não há correlação entre o tempo de terapia e a pontuação total na prova de RC (p= 0,961; r=0,012). O fato de crianças com DEL apresentarem importantes dificuldades com atividades sociais corriqueiras, como a solução de problemas, contribui para a impopularidade de grande parte dessas crianças com os pares da mesma idade. A terapia de linguagem isoladamente não é suficiente para adequar o deficit sociocognitivo observado na população com DEL. Conclusões: (1) Crianças com DEL enfrentam dificuldade para resolver problemas, pois utilizam predominantemente estratégias físicas e unilaterais. (2) Não há correlação entre o tempo de terapia e o desempenho na tarefa de RC / Introduction: One type of social interaction that characterizes childrens cognitive development is the conflict resolution. Conflicts solving requires cognitive and linguistic abilities. Objectives: To investigate the conflict resolution (CR) abilities in seven- and eight-year-old children with Specific Language Impairment (SLI), and to verify whether there is a relationship between the period of speech-language therapy attendance and the performance on the CR task. Methods: Participated in this study, 20 children with SLI, Research Group (RG), and 40 children with Normal Language Development (NLD), Control Group (CG), with ages ranging from 7:00 to 8:11 years. For the assessment of RC abilities, five hypothetical contexts of conflict were orally presented. The strategies used by the children were arranged into five levels and scored as follows: level 0 (solutions that do not match the other levels) score 0; level 1 (physical solutions) score 1; level 2 (unilateral solutions) score 2; level 3 (cooperative solutions) score 3 and level 4 (mutual solutions) score 4. Results and Discussion: The significance level adopted was p = 0.05. The MANOVA statistical test showed significant effect of group for the variable total score F(1, 52)=23.918 p<0.001, whereas the effects of age F(1, 52)=3.875 p=0.054, and gender F(1, 52)=1.305 p=0.258 were not significant. No interaction among the variables was observed. The Mann-Whitney statistical test revealed significant differences between groups only for the modal development level (p<0.001*), with higher level of modal development for the CG (CG: M=2.30±0.597; RG: M=1.45±0.48). The Pearsons Correlation indicated that there is no significant correlation between the period of speech-language therapy attendance and the total score on the CR task (p= 0.961; r=0.012). Due to the fact that children with SLI present important difficulties in conventional social activities, such as problem solving, most of them are unpopular with their age-peers. Isolatedly, speech-language therapy is not enough to ameliorate the socio-cognitive deficits presented by the population with SLI. Conclusions: (1) Children with SLI present difficulties in solving problems, in view of the fact that they mainly presented physical and unilateral strategies. (2) No correlation was found between the period of speech-language therapy attendance and the performance on the CR task
942

Aprendizagem Colaborativa como método de apropriação do conhecimento químico em sala de aula / Collaborative Learning as a method of appropriation of chemical knowledge in the classroom

SILVA, Vitor de Almeida 18 October 2011 (has links)
Made available in DSpace on 2014-07-29T15:00:23Z (GMT). No. of bitstreams: 1 Dissertacap Vitor de Almeida Silva.pdf: 1151148 bytes, checksum: 25b932a466dc497f6de9fbb88f8507db (MD5) Previous issue date: 2011-10-18 / This research analyzed the relevance of the social interaction in teaching-learning processes, considering the Collaborative Learning as the methodology. Thus, texts from periodic Química Nova na Escola were used for reading and therefore analysis of the social interaction processes between the peers. From reading and comprehension of chemistry conceptions of the texts, the students should interact with their peers and to use the collaboration as a way of promoting understanding and helping the classmate to build a solid knowledge. The objects employed to analysis were peer moments interaction, teacher-student interactions as well, and the comprehension and learning of chemistry concepts considering the collaborative methodology. The analysis of data defined categories which established a pattern behavior and guided us to relation between learning collaboration and social interaction in the classroom. Therefore, the analysis signalizing a tool to be used to build an effective and autonomous process of teaching-learning. The results showed that in considering the peers as leading figure for the cognitive development, the projection of teaching-learning processes need to go beyond social interaction. This means the teacher&#8223;s role is fundamental for interaction between peers and should be considered as a factor of cognitive development. Hence, the teacher should present multiples behaviors, promoting intellectual development for the student based on autonomy and effective actions for the students. The articulation between peers is another factor which showed a way of self-affirmation and individual development, as well as group development. This development is due to the fact of the student&#8223;s knowledge of being evaluated and the fact they knew their voice was relevant in the learning process. Due to this acknowledgement, an autonomous, collaborative and meaningful action in the teaching-learning process is settled. / Esta pesquisa analisou a relevância da interação social relacionada diretamente ao processo ensino aprendizagem considerando como proposta de trabalho para o desenvolvimento cognitivo a metodologia de aprendizagem colaborativa. Para a concretização do trabalho foram utilizados textos da revista Química Nova na Escola para que os alunos a partir da leitura, interpretação e concepção química dos conceitos relacionados nos textos pudessem interagir com os pares e utilizar a colaboração como um meio para a construção concreta de um conhecimento conjunto. Assim, utilizamos como objeto de análise a interação entre os pares, assim como professor aluno, e a interpretação e aprendizagem de conceitos químicos a partir de uma metodologia colaborativa. A partir da análise dos dados foram definidas categorias que estabeleceram um padrão comportamental que nos direcionou a relações existentes entre aprendizagem colaborativa e a interação social em sala de aula como ferramentas de auxílio para uma concretização do processo ensino aprendizagem de forma efetiva e autônoma. Os resultados da pesquisa mostram que considerar os pares como os protagonistas para a promoção de seu desenvolvimento cognitivo é projetar o processo ensino aprendizagem para além da simples interação social, assim como da ajuda colaborativa entre os sujeitos envolvidos na construção de uma aprendizagem efetiva. Isso significa que a figura do professor é fundamental para que a interação entre os pares possa ser estabelecida como um fator de desenvolvimento cognitivo. É importante que o professor apresente comportamentos múltiplos visando o crescimento e a promoção intelectual do aluno, sempre se baseando na autonomia, iniciativa e ações concretas dos alunos. A articulação entre os pares é outro fator que se apresentou como uma forma de afirmação e desenvolvimento individual, assim como do grupo em si. É por se sentir avaliado e possuidor de uma voz relevante ao processo ensino aprendizagem que aluno se constrói e se desenvolve significativamente. Dessa forma, estabelece uma ação autônoma, colaborativa e significativa no processo ensino aprendizagem.
943

Music spectrum: imersão musical para crianças com autismo

Lima, David Washington Freitas 28 February 2013 (has links)
Made available in DSpace on 2015-04-11T14:02:55Z (GMT). No. of bitstreams: 1 david lima.pdf: 2199406 bytes, checksum: 3671a666ea48250faadbd05a2d26e54b (MD5) Previous issue date: 2013-02-28 / CAPES - Coordenação de Aperfeiçoamento de Pessoal de Nível Superior / O objetivo desta dissertação é contribuir para as formas de reabilitação cognitiva e social em crianças com Transtornos do Espectro do Autismo (TEA), fornecendo suporte computacional adequado a sessões de musicoterapia em que a criança já esteja se preparando para ser incluída em grupos de musicalização infantil. Isto será realizado através da prototipação de um aplicativo para o dispositivo móvel iPad para a apreciação e produção musical, seguindo o processo de desenvolvimento incremental com design de interface participativo. Espera-se, com isso, contribuir não só para o aprimoramento das habilidades musicais das crianças como também para o desenvolvimento de sua organização cognitiva e espacial. A musicalização com suporte computacional é importante, pois utiliza-se de recursos triviais, como sons, música, voz e instrumentos musicais, propiciando os indivíduos com TEA aprimorarem suas habilidades sociais, emocionais, cognitivas e de comunicação.
944

Personal Branding ThroughImagification in Social Media : Identity Creation and Alteration Through Images

Lindahl, Gustav, Öhlund, Mimi January 2013 (has links)
The general purpose of this qualitative study is to investigate how individuals today, in a societywhere people spend more and more time on social media, create and alter their identity throughimages. The study is focused on Instagram, the most widespread social media only focused onphotos. The study is based on a postmodern perspective and focuses on symbolic interactionism,identity capital and psychological self. The empirical data was collected through semi-structuredinterviews with fifteen Instagram users, most of who are from the Stockholm, Sweden region. Thestudy was influenced by the Grounded Theory method where emergent themes describing howindividuals alter and create their identity through images were deduced from the interviews. Thesethemes were: showing a nuanced image of themselves, images as a means of conveying identity forrecognition, imagification as personal branding tool and reflexive social interaction.The findings suggest that individuals show only a selected, a nuanced, part of their identity onInstagram and Instagram gives a greater freedom to express what people want to express as theiridentity and their self. By using photos in social media individuals are not as limited as they wouldotherwise be in the real world in terms of how they want to market their identity. But there is also afrustration among many users of Instagram and other social media as many feel that the nuancedand perfected image that many people convey is fake and annoying to see and this could thus havea negative impact on that person’s personal brand. Images were seen to be more efficient than textfor the purpose of personal branding and it also appeared that identity creation through imagescould create a more expressive society.
945

Digital Game Competence : Literacy or Repertoire? / Spelkompetens

Dahlskog, Steve January 2011 (has links)
Context. Digital games are an important application of software due to its growing popularity in society. As digital games are introduced in a growing number of homes we see a rapidly extending user base ranging from young to elderly. Since digital games now have reached beyond the early adopters and now engage a range of users that are more unfamiliar with the context of digital games and thus less trained and schooled in the clichés of digital games, the importance of previous knowledge in the digital games area are entering a sort of common knowledge to interpret and make meaning of society. Objectives. The thesis cover two related aspects of basic digital game competences; firstly a theoretical review of the topic that secondly is followed by a study where we investigate how experienced players learn to play a digital game together and which types of activities they utilize in order to do so. Methods. This thesis consists of two parts with different methods; a review of the term and concept of game literacy as well as a case study performed as an interaction analysis of players engaging with a new digital game. For the second part the interaction analysis was conducted in three phases 1) recording of players and notes of timestamps of interesting situations, 2) actual interaction analysis and transcribing and 3) review. To be able to show a modus operandi for the players’ interaction and learning situations, a single pair of players were selected, and therefore also allowed for a chronological presentation of the play session and learning situations. Results. In the first part of the thesis we present our results concerning that the use of the term game literacy is not consistent throughout the discourse, but rather two different viewpoints. Furthermore we suggest a taxonomy that allow for a more continuous view of game literacy knowledge than previously presented. Secondly we show that competences from previous games not always allow for a more efficient play performance due to the fact that different games have different cognitive schemas. Conclusions. We conclude that concepts like game literacy and “the player’s repertoire” where it is suggested that the player builds on previous knowledge to perform better within any game should be viewed with more criticism than previously. Previous experience of how a game function and the solution to solve problems in other games may not be fruitful at all. Players that utilize the same cognitive schemas they developed in other games could be hindered when trying to play a new game. Furthermore we conclude that the “reflective” learning style that other researchers (i.e. Gee) refer to, when playing games, is not the only one and that the players take some time to reach a reflecting level during play. / Dagens brukare av datorsystem bär med sig en annan förståelse och förmåga att använda datorsystem och programvara än tidigare. Denna annorlunda förståelse finns genom bruket av andra plattformar än traditionella PC med den s.k. skrivbordsmetaforen (t.ex. Windows eller Mac OS). Exempel på andra plattformar är iPhone, surfplattor, spelkonsoller etc. Eftersom denna typ av brukare är van vid andra former är det intressant hur dessa brukare lär sig använda datorsystem och programvara. Inom ramen för uppsatsen undersöks vilka lärsituationer erfarna användare går genom vid bruket av programvara för underhållning. Flertalet av brukarna i fallstudien faller tillbaka på kognitiva schema för att lösa problem de ställs inför. Många gånger är dessa kognitiva schema olämpliga för effektivt lösande av problemen. En liknelse för användningen av ett kognitivt schema är att brukaren går in på en lunchrestaurang med självservering men prompt förväntar sig en restaurang med hovmästare, kypare och meny. Vissa brukare går till och med så långt i liknelsen att de går ut ur (den bildliga) restaurangen och in i igen för att pröva om någon hovmästare märker dem denna gång. / +46733-461693
946

Då i vårt mörka hus, stiger med tända ljus, Sankta Lucia... Eller? : Förskollärares tankar om och arbete med högtider i förskolan

Jensen, Monika, Staaf, Anna January 2017 (has links)
The aim of this study was to examine preschool teacher ́s thoughts and work with celebrations in the preschool environment. Our hope was to gain insight in the preschool teacher’s daily work with celebrations by asking two main questions; 1) do preschool teachers bring attention to celebrations and how do they motivate their choices 2) If they bring attention to celebrations, how is it manifested. We have chosen a qualitative method when investigating this topic, which involved interviewing six preschool teachers in southern Stockholm. The result of our investigation was analyzed with the help of three theoretical perspectives; 1) the sociocultural perspective, 2) the educational perspective by John Dewey, and 3) the intercultural perspective. The three perspectives also gave us useful theoretical concepts to discuss the results with. From the study we conclude that the preschool teachers do bring attention to celebrations in their daily work, more specifically they include celebrations by letting the children express themselves through dressing up in costumes, dancing, singing, creation and by experiencing traditional food. The central theme used by the teachers was to enable children through activities and social interaction, to participate in the celebrations by their own will and acting.
947

”Alla får vara med och leka” - eller? : En studie om barns ”fria lek” i förskolan

Lundqvist, Johanna, Gustafsson, Sandra January 2017 (has links)
In this study we analyse children's play and what access rules children use when they enter an ongoing play. The study also shows, through observations, how children can exclude each other from being part of the play. We have analysed how educators work with and how they relate to children's play and exclusion, also what their previous experience in the subject is. The study has its theoretical basis in Honneths moral theory and the development of educational perspective that Pramling Samuelsson &amp; Asplund Carlsson describes. The study adopted a qualitative approach. Our analysis is based on observations where children are not allowed to enter the ongoing play due to different factors. The play is seen as a central and important part of the children's every day activity at preschool and contains several furtherance dimensions in their development. The educators approach and thoughts are presented and analysed with the interview that has been done. The study results show that children master many access strategies, and use them frequently. Children's exclusions are often related to the ongoing play and its content where children protect their interaction space in the fear that their play will be ruined. In our interview responses, it appears that educators have the tools to promote and work with children's relationship creation, but that it is complex and often contextual. It appears that the work on the friendship culture at preschool contains many challenges and that it is something that has to be constantly worked with.
948

Computer-Supported Cooperative Work and Embodied Social Interaction

Nilsson, Cindy January 2004 (has links)
Research in Computer-Supported Cooperative Work (CSCW) has identified a gap - the, so called, social-technical gap - between the wide range of human social interactions that CSCW ideally should support and what current technology actually does support. At the same time recent work in cognitive science and CSCW has begun to elucidate the multifarious roles that the body plays in cognitive processes as well as many forms of social interaction, e.g. gestures, pointing, eye-contact and bodily mimicry. The aim of this dissertation has been to analyse to what degree different aspects of embodied social interaction are supported by different types of synchronous, remote location CSCW technology, and to develop recommendations for future development concerning aspects of embodiment. For this purpose, a number of crucial aspects of embodied social interaction have been identified and about twenty CSCW systems - both research prototypes and commercial systems - have been analysed with respects to how well they support these different aspects. The analysis shows that most CSCW systems only support a very limited range of aspects of embodied social interaction.
949

Interpreting and discussing literary texts : A study on literary group discussions

Axelsson, Karin January 2006 (has links)
Reading and understanding literature does not necessarily have to be an individual act. The aim of this essay is to investigate what happens when six students read a text by Kazuo Ishiguro A Family Supper and then discuss it in a communicative situation. The essay bases its ideas on the sociocultural theory and the reader-response theory. The sociocultural perspective argues that people develop and progress during social interaction, moreover by communicating with other people and by being inspired and subsequently educated through taking part in different social contexts. My idea with this essay is to observe a literary discussion in a group. The observation emphasizes both the individual contribution to the literary discussion and the function of the group. By analyzing the participation of the individual students, I reached the conclusion that the students deal with literature in many different ways. Some focus only on the text and the plot, others discuss social issues in connection to the text and some only respond to the others’ arguments. When studying the group, I looked at the balance in the group, the turn taking between the members and the level of participation. The reader-response theory bases its idea on the reader and the text and the fact that they are connected in a mutual transaction. Every reader brings his or her experiences to the understanding of the text and thereby a text can have multiple alternative interpretations considering the amount of readers. The analysis section in this essay consists of several parts, such as an individual reflection, a group discussion and an individual evaluation.
950

Online community as experience and discourse:a nexus analytic view into understandings of togetherness online

Martinviita, A. (Annamari) 03 October 2017 (has links)
Abstract This thesis studies online community as a discursive phenomenon and as an experience. The ethnographic approach employed in this study allows the open exploration of meanings and experiences associated with community by site members, designers and outside commentators in three online environments. Extensive participant observation is supplemented by interviews, surveys and analysis of the interaction surrounding the topic of community. Nexus analysis provides an understanding of social action as the intermingling of historical bodies, interaction orders and discourses embedded in the scene of action. The thesis argues that the concept of community functions as a boundary object, taking different meanings in each context it is employed in. Community can be used to describe strong community experiences or lighter varieties of togetherness online; it can be a pragmatic term simply referring to the user base of a site; or it can incorporate many understandings related to the shared identities and shared practices in the social scene being referred to. The work thus provides a theoretical contribution to ongoing academic discussions related to defining online community, as well as a great deal of empirical knowledge on how experiences of togetherness are created online. Such knowledge may be used to inform future technology development and administrative practices that are sensitive to the many elements affecting social interaction in online spaces. / Tiivistelmä Tämä väitöskirja tarkastelee verkkoyhteisöllisyyttä diskursiivisena ilmiönä sekä kokemuksena. Väitöskirjassa tutkitaan, minkälaisia merkityksiä ja kokemuksia kolmen eri verkkoympäristön jäsenet, kehittäjät ja ulkopuoliset kommentoijat liittävät yhteisöllisyyteen. Tutkimuksen etnografinen lähestymistapa sekä neksusanalyyttinen ote mahdollistavat sen, että sosiaalista toimintaa voidaan analysoida tapahtumapaikkaan eli verkkoympäristöön ja -yhteisöön liittyvien historiataustojen, vuorovaikutusjärjestysten ja diskurssien sulautumana. Tutkimusaineisto koostuu pitkäkestoisesta osallistuvasta havainnoinnista, haastatteluista, kyselytutkimuksista sekä yhteisöllisyyttä käsittelevästä vuorovaikutuksesta tutkituissa verkkoympäristöissä. Väitöstutkimus esittää, että yhteisön käsite toimii rajaobjektina eli se saa eri merkityksiä kussakin kontekstissa, jossa se esiintyy. Ensinnäkin yhteisö-käsitteellä voidaan viitata vahvoihin yhteisöllisyyden kokemuksiin tai keveämpiin yhdessäolon muotoihin. Toiseksi yhteisö-käsite voi toimia käytännöllisenä synonyymina tietyn sivuston käyttäjäkunnalle. Kolmanneksi yhteisö-käsite voi sisältää yhtä aikaa monenlaisia merkityksiä, jotka liittyvät puheenaiheena olevan verkkoympäristön yhteisiin identiteetteihin ja käytänteisiin. Väitöstutkimus tuo uuden teoreettisen näkökulman yhteisö-käsitteen määritelmiä pohtiviin akateemisiin keskusteluihin sekä paljon empiiristä tietoa siitä, miten yhdessäolon kokemukset rakentuvat verkossa. Tätä tietoa erilaisista verkkovuorovaikutusta muokkaavista elementeistä voidaan hyödyntää muun muassa uusien teknologioiden ja ylläpitotoimintojen kehittämisessä.

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