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Developing A Secure Web Service for License Management in StruSoftRussell, Dave Alfanso January 2005 (has links)
<p>As software increases in complexity and relies more on Internet and Web technology, the challenge of enabling interaction and communication between loosely coupled applications becomes increasingly vital. Distributed computing presents challenges to loosely coupled applications that require means with which to interact and communicate. There exist technologies that are aimed at solving these problems; Web service is one such technology. Web service is a relatively new and rapidly maturing technology in the area of distributed computing; it offers a standards-based way to exchange information in an interoperable manner. This thesis is done in partnership with StruSoft and attempts to provide a solution to their problem of distributed computing, by using Web service technology. The paper looks at distributed systems and various solutions to the problems associated with distributed computing. A comprehensive insight into Web service technology is provided, along with rationale as to why it is chosen for the project. In addition, there are guidelines as to how the necessary components of Web service are installed. Development of License Management Software is also a part of this thesis. The software offers a means with which to store and maintain data about customers and their licenses. Security is a major focus of this paper and thus extensively mentioned throughout. A detailedexplanation of computer security is presented, along with the necessary configurations that are needed to make the Web service and the License Management Software more secure.</p>
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Free Software For Web Development / Fri mjukvara för webbutvecklingLinder, Anders, Olsson, Johan January 2003 (has links)
This thesis will look into what kind of solutions a company or a private person can use if they want to create a dynamic website using only free software. To do this we divided our work in two parts. In the first part, we developed a dynamic website for a Swedish company. On the server side we used exclusively free software with open source code. There are different meanings in how the term “free” should be used when referring to software, which we will explain in the thesis. We have also chosen to work with the XMLtechnology to see if it lives up to its expectations and to see if we could benefit from the technology. Alongside with the development of our site, another company developed a site for the same company as us, by using non-free software. We have described both implementations and compared them to see if it is possible to do the same thing with both free and non-free software. The investigating part of our work consisted of getting information about what other people think about the free software phenomenon. To do so we created an online questionnaire where we randomly picked 100 Swedish web agencies and asked them to answer 8 questions about what kind of software they used in their company, and what they thought about free software. To get some more opinions we also interviewed two persons involved in these kinds of topics. Jan Sandred, who is a well known expert advisor in topics concerning the Information Technology area and Richard Stallman, the founder of GNU and the Free Software Movement. The reason for dividing the thesis in two parts was to get an overall picture on the subject. We did not only want to base our results on other people’s thoughts. We wanted to make our own conclusions based on the implementation we did. This approach showed out to be very good. We got to try working with free software ourselves to see its pros and cons and build our own opinions about it. We could then proceed to compare our impressions to other people’s impressions about free software.
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Developing A Secure Web Service for License Management in StruSoftRussell, Dave Alfanso January 2005 (has links)
As software increases in complexity and relies more on Internet and Web technology, the challenge of enabling interaction and communication between loosely coupled applications becomes increasingly vital. Distributed computing presents challenges to loosely coupled applications that require means with which to interact and communicate. There exist technologies that are aimed at solving these problems; Web service is one such technology. Web service is a relatively new and rapidly maturing technology in the area of distributed computing; it offers a standards-based way to exchange information in an interoperable manner. This thesis is done in partnership with StruSoft and attempts to provide a solution to their problem of distributed computing, by using Web service technology. The paper looks at distributed systems and various solutions to the problems associated with distributed computing. A comprehensive insight into Web service technology is provided, along with rationale as to why it is chosen for the project. In addition, there are guidelines as to how the necessary components of Web service are installed. Development of License Management Software is also a part of this thesis. The software offers a means with which to store and maintain data about customers and their licenses. Security is a major focus of this paper and thus extensively mentioned throughout. A detailedexplanation of computer security is presented, along with the necessary configurations that are needed to make the Web service and the License Management Software more secure.
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3D-visualisering till Eve / 3D-visualisation to EveNicander, Marc, Tilholm, Katarina, Svärd, Thomas January 2005 (has links)
Vi har under tio veckor producerat en del av Peter Martinssons film Eve. Vi har stått bakom en stor del av den tekniska biten. Vi har inte deltagit något i idéarbetet och idén bakom filmen, däremot har vi påverkat det visuella resultatet genom att göra stora delar av bakgrundsmaterialet. På så sätt har våra idéer och vår konst fått en stor del i filmen. Genom detta arbete har vi velat utveckla våra kunskaper främst i programmet AliasWavefront Maya, men även rent estetiskt. Målet med arbetet var inte att bli klara med filmen, utan att lära oss av produktionsprocessen. Vi har varit tvungna att anpassa oss i vårt arbete till det speciella utseendet som filmen har. Detta har gett oss kunskaper i att anpassa oss efter andras krav och idéer, tekniskt och mentalt. Vi har också lärt oss en hel del nya modelleringstekniker och funktioner i programmet. Desto mer man jobbar med 3D-modellering ju snabbare, bättre och förutseende på eventuella problem blir man. Övning ger färdighet även här. / We have under a 10 week period been producing a part of Peter Martinsson’s short movie Eve. He had an aesthetic vision and we handled the technical part. This meant that we couldn’t change the core idea behind the movie but we could influence the visual outcome due to the fact that we built a large part of the backdrop. Through this work we’ve been trying to improve our knowledge of Alias Wavefront Maya but also to evolve as 3D artists. The goal of this project was not to complete the entire movie but to learn from the process of making this movie. We have had to adapt our working process to be able to produce the unique look of this movie. By doing so we have aquired new knowledge in the ways of meeting customers demands and ideas, both mental and technical. We have also aquired new skills in the craft of modeling and in the field of using Maya. The more you work with 3D, the faster you’ll be able to model and you ability to produce fine details without falling into the usual traps becomes greater than it was before. In this line of work practice makes perfect. / Detta är en reflektionsdel till en digital medieproduktion.
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A web based IT support tracking systemTuna, Buket 01 January 2004 (has links)
This project proposes an automated system that allows a registered user to post questions to a web-based database of technical experts. This enables the user to have a quicker response time to their questions. The users questions and answers are posted to the website.
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Převody mezi regulárními gramatikami, regulárními výrazy a konečnými automaty / Mutual Transformations of Regular Grammars, Regular Expressions and Finite AutomataPodhorský, Michal Unknown Date (has links)
This work describes models of modern language theory - finite automata, regular grammars and regular expressions. A web application converting among these models is implemented.
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E. T. A. HOFFMANN'S INFLUENCE ON ROBERT SCHUMANN'S <i>KREISLERIANA</i> , OP. 16KIM, CHUNG-HA 28 September 2005 (has links)
No description available.
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Návrh bezpečnostní infrastruktury elektronického archivu / Design of security infrastructure for electronic archiveDoležel, Radek January 2009 (has links)
This master's thesis deals with design of security infrastructure for electronic archive. In theoretical part is disscus about technical resources which are based on security services and protocols and methods which are used for protection. On basics of theoretical part is designed model of security infrastructure and it is built in laboratory. Model of security infrastructure is based on Open Source Software and as safety storages for private user authentication data are used cryptographic USB tokens. This master's thesis includes design and construction of real infrastructure of secured electronic archive. In each part of master's thesis is put main emphases on security and clear explanation from the beginning of desing of model of security infrastructure for electronic archive to finish of construction.
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Web applications using the Google Web Toolkit / Webanwendungen unter Verwendung des Google Web Toolkitsvon Wenckstern, Michael 04 June 2013 (has links) (PDF)
This diploma thesis describes how to create or convert traditional Java programs to desktop-like rich internet applications with the Google Web Toolkit.
The Google Web Toolkit is an open source development environment, which translates Java code to browser and device independent HTML and JavaScript.
Most of the GWT framework parts, including the Java to JavaScript compiler as well as important security issues of websites will be introduced.
The famous Agricola board game will be implemented in the Model-View-Presenter pattern to show that complex user interfaces can be created with the Google Web Toolkit.
The Google Web Toolkit framework will be compared with the JavaServer Faces one to find out which toolkit is the right one for the next web project. / Diese Diplomarbeit beschreibt die Erzeugung desktopähnlicher Anwendungen mit dem Google Web Toolkit und die Umwandlung klassischer Java-Programme in diese.
Das Google Web Toolkit ist eine Open-Source-Entwicklungsumgebung, die Java-Code in browserunabhängiges als auch in geräteübergreifendes HTML und JavaScript übersetzt.
Vorgestellt wird der Großteil des GWT Frameworks inklusive des Java zu JavaScript-Compilers sowie wichtige Sicherheitsaspekte von Internetseiten.
Um zu zeigen, dass auch komplizierte graphische Oberflächen mit dem Google Web Toolkit erzeugt werden können, wird das bekannte Brettspiel Agricola mittels Model-View-Presenter Designmuster implementiert.
Zur Ermittlung der richtigen Technologie für das nächste Webprojekt findet ein Vergleich zwischen dem Google Web Toolkit und JavaServer Faces statt.
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Web applications using the Google Web Toolkitvon Wenckstern, Michael 05 June 2013 (has links)
This diploma thesis describes how to create or convert traditional Java programs to desktop-like rich internet applications with the Google Web Toolkit.
The Google Web Toolkit is an open source development environment, which translates Java code to browser and device independent HTML and JavaScript.
Most of the GWT framework parts, including the Java to JavaScript compiler as well as important security issues of websites will be introduced.
The famous Agricola board game will be implemented in the Model-View-Presenter pattern to show that complex user interfaces can be created with the Google Web Toolkit.
The Google Web Toolkit framework will be compared with the JavaServer Faces one to find out which toolkit is the right one for the next web project.:I Abstract
II Contents
III Acronyms and Glossary
III.I Acronyms
III.II Glossary
IV Credits
1 Introduction
2 Basics
2.1 Development of the World Wide Web
2.2 Hypertext Markup Language
2.3 Cascading Style Sheets
2.4 JavaScript
2.5 Hypertext Markup Language Document Object Model
2.6 Asynchronous JavaScript and XML
3 GWT toolbox and compiler
3.1 GWT in action
3.2 A short overview of the toolkit
3.3 GWT compiler and JSNI
3.3.1 Overview of GWT compiler and JSNI
3.3.2 Deferred binding and bootstrapping process
3.3.3 GWT compiler steps and optimizations
3.4 Java Runtime Environment Emulation
3.5 Widgets and Panels
3.5.1 Overview of GWT Widgets
3.5.2 Event handlers in GWT Widgets
3.5.3 Manipulating browser’s DOM with GWT DOM class
3.5.4 GWT Designer and view optimization using UiBinder
3.6 Remote Procedure Calls
3.6.1 Comparison of Remote Procedure Calls with Remote Method Invocations
3.6.2 GWT’s RPC service and serializable whitelist
3.7 History Management
3.8 Client Bundle
3.8.1 Using ImageResources in the ClientBundle interface
3.8.2 Using CssResources in the ClientBundle interface
4 Model-View-Presenter Architecture
4.1 Comparison of MVP and MVC
4.2 GWT Model-View-Presenter pattern example: Agricola board game
4.3 Extending the Agricola web application with mobile views
4.4 Introducing activities in the Agricola Model-View-Presenter pattern enabling browser history
5 Comparison of the two web frameworks: GWT and JSF
5.1 Definitions of comparison fields
5.2 Comparison in category 1: Nearly completely static sites with a little bit of dynamic content, e.g. news update
5.3 Comparison in category 2: Doing a survey in both technologies
5.4 Comparison in category 3: Creating a forum to show data
5.5 Comparison in category 4: Writing a chat application
5.6 Comparison in category 5: Writing the speed game Snake
5.7 Summary
6 Security
6.1 Download Tomcat
6.2 Dynamic Web Application Project with GWT and Tomcat
6.3 Establish HTTPS connections in Tomcat
6.3.1 Create a pem certificate
6.3.2 Convert pem certificate into a key store object
6.3.3 Configure Tomcat’s XML files to enable HTPPS
6.4 Establish a database connection in Tomcat
6.4.1 Create TomcatGWT user and schema, and add the table countries
6.4.2 Configure Tomcat’s XML files to get access to the database connection
6.4.3 PreparedStatements avoid MySQL injections
6.5 Login mechanism in Tomcat
6.6 SafeHtml
7 Presenting a complex software application written in GWT
8 Conclusions
8.1 Summary
8.2 Future work
A Appendix
A 1 Configure the Google Web Toolkit framework in Eclipse
A 1.1 Install the Java Developer Kit
A 1.2 Download Eclipse
A 1.3 Install the GWT plugin in Eclipse
A 1.4 Create first GWT Java Project
A 2 Figures
A 3 Listings
A 3.1 Source code of the Agricola board game
A 3.2 Source code of GWT and JSF comparison
A 4 Tables
R Lists and References
R 1 Lists
R 1.1 List of Tables
R 1.2 List of Figures
R 1.3 List of Listings
R 2 References
R 2.1 Books
R 2.2 Online resources / Diese Diplomarbeit beschreibt die Erzeugung desktopähnlicher Anwendungen mit dem Google Web Toolkit und die Umwandlung klassischer Java-Programme in diese.
Das Google Web Toolkit ist eine Open-Source-Entwicklungsumgebung, die Java-Code in browserunabhängiges als auch in geräteübergreifendes HTML und JavaScript übersetzt.
Vorgestellt wird der Großteil des GWT Frameworks inklusive des Java zu JavaScript-Compilers sowie wichtige Sicherheitsaspekte von Internetseiten.
Um zu zeigen, dass auch komplizierte graphische Oberflächen mit dem Google Web Toolkit erzeugt werden können, wird das bekannte Brettspiel Agricola mittels Model-View-Presenter Designmuster implementiert.
Zur Ermittlung der richtigen Technologie für das nächste Webprojekt findet ein Vergleich zwischen dem Google Web Toolkit und JavaServer Faces statt.:I Abstract
II Contents
III Acronyms and Glossary
III.I Acronyms
III.II Glossary
IV Credits
1 Introduction
2 Basics
2.1 Development of the World Wide Web
2.2 Hypertext Markup Language
2.3 Cascading Style Sheets
2.4 JavaScript
2.5 Hypertext Markup Language Document Object Model
2.6 Asynchronous JavaScript and XML
3 GWT toolbox and compiler
3.1 GWT in action
3.2 A short overview of the toolkit
3.3 GWT compiler and JSNI
3.3.1 Overview of GWT compiler and JSNI
3.3.2 Deferred binding and bootstrapping process
3.3.3 GWT compiler steps and optimizations
3.4 Java Runtime Environment Emulation
3.5 Widgets and Panels
3.5.1 Overview of GWT Widgets
3.5.2 Event handlers in GWT Widgets
3.5.3 Manipulating browser’s DOM with GWT DOM class
3.5.4 GWT Designer and view optimization using UiBinder
3.6 Remote Procedure Calls
3.6.1 Comparison of Remote Procedure Calls with Remote Method Invocations
3.6.2 GWT’s RPC service and serializable whitelist
3.7 History Management
3.8 Client Bundle
3.8.1 Using ImageResources in the ClientBundle interface
3.8.2 Using CssResources in the ClientBundle interface
4 Model-View-Presenter Architecture
4.1 Comparison of MVP and MVC
4.2 GWT Model-View-Presenter pattern example: Agricola board game
4.3 Extending the Agricola web application with mobile views
4.4 Introducing activities in the Agricola Model-View-Presenter pattern enabling browser history
5 Comparison of the two web frameworks: GWT and JSF
5.1 Definitions of comparison fields
5.2 Comparison in category 1: Nearly completely static sites with a little bit of dynamic content, e.g. news update
5.3 Comparison in category 2: Doing a survey in both technologies
5.4 Comparison in category 3: Creating a forum to show data
5.5 Comparison in category 4: Writing a chat application
5.6 Comparison in category 5: Writing the speed game Snake
5.7 Summary
6 Security
6.1 Download Tomcat
6.2 Dynamic Web Application Project with GWT and Tomcat
6.3 Establish HTTPS connections in Tomcat
6.3.1 Create a pem certificate
6.3.2 Convert pem certificate into a key store object
6.3.3 Configure Tomcat’s XML files to enable HTPPS
6.4 Establish a database connection in Tomcat
6.4.1 Create TomcatGWT user and schema, and add the table countries
6.4.2 Configure Tomcat’s XML files to get access to the database connection
6.4.3 PreparedStatements avoid MySQL injections
6.5 Login mechanism in Tomcat
6.6 SafeHtml
7 Presenting a complex software application written in GWT
8 Conclusions
8.1 Summary
8.2 Future work
A Appendix
A 1 Configure the Google Web Toolkit framework in Eclipse
A 1.1 Install the Java Developer Kit
A 1.2 Download Eclipse
A 1.3 Install the GWT plugin in Eclipse
A 1.4 Create first GWT Java Project
A 2 Figures
A 3 Listings
A 3.1 Source code of the Agricola board game
A 3.2 Source code of GWT and JSF comparison
A 4 Tables
R Lists and References
R 1 Lists
R 1.1 List of Tables
R 1.2 List of Figures
R 1.3 List of Listings
R 2 References
R 2.1 Books
R 2.2 Online resources
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