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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
131

Feminist HCI for real: designing technology in support of a social movement

Dimond, Jill Patrice 20 August 2012 (has links)
How are technologies are designed and used tactically by activists? As the HCI community starts to contend with social inequalities, there has been debate about how HCI researchers should address approach this type of research. However, there is little research examining practitioners such as social justice activists who confront social problems, and are using technology, such as mobile phones, blogging, and social media to do so. In this dissertation, I build on this knowledge within the context of a social movement organization working to stop street harassment (harassment towards women and minorities in public) called Hollaback (ihollaback.org). I position myself as an action researcher doing research and building technologies such as mobile apps and a blogging platform to collect stories of harassment and to support activists. The organization has collected over 3000 stories and represents 50 different locales in 17 countries. Through a series of studies, I examined how technology impacts the organization, activists, and those who contribute stories of harassment. I found evidence that the storytelling platform helps participants fundamentally shift their cognitive and emotional orientation towards their experience and informs what activists do on the ground. My results suggest that doing activism using technology can help remove some barriers to participation but can also lower expectations for the amount of work required. I also looked at how different social media tactics can increase the number of followers and how traditional media plays a role in these tactics. My work contributes theoretically to the HCI community by building on social movement theory, feminist HCI, and action research methodology. My investigation also sheds light empirically on how technology plays a role in a social movement organization, and how it impacts those who participate.
132

Conception et exploitation d'un banc d'auto-caractérisation pour la prévision de la fiabilité des circuits numériques programmables / Design and operation of an auto-characterization test bench for predicting the reliability of programmable digital circuits.

Naouss, Mohammad 20 October 2016 (has links)
Les circuits logiques programmables (FPGA) bénéficient des technologies les plus avancés de noeuds CMOS, afin de répondre aux demandes croissantes de haute performance et de faible puissance des circuits intégrés numériques. Cela les rend sensibles aux différents mécanismes de dégradations à l'échelle nanométrique. Dans cette thèse, nous nous concentrons sur le vieillissements des tables de correspondances (LUT) sur FPGA. L'utilisation de la dernière technologie d'échelle réduite et la flexibilité de l'architecture du FPGA, permettent de développer un nouveau banc de test à faible coût pour évaluer la fiabilité en fonction de conditions d'utilisations. Ce banc de test peut-être implanté sur plusieurs véhicules du tests et suivis en temps réel par un logiciel de surveillance développé pendant cette thèse. Nous avons caractérisé la dégradation de temps de propagation de la LUT en fonction du rapport cyclique et la fréquence des vecteurs de stress. Nous avons identifié également que le rapport cyclique affecte fortement le temps en descente et modérément le temps en montée de LUT en raison du mécanisme de vieillissement NBTI, tandis que HCI affecte à la fois les deux temps de propagation. En outre, deux modèles semi-empiriques de la dégradation du temps de propagation de la LUT en raison de NBTI et HCI sont proposés dans ce travail. D'autre part, nous avons analysé l'influence de la tension de seuil et la mobilité du transistor sur la dégradation de temps de propagation de la LUT en utilisant le modèle de simulation du transistor. Enfin, un modèle de dégradation de la LUT prenant en compte l'architecture supposée de la LUT est proposé. Ce travail est idéal pour modéliser la dégradation des FPGA au niveau des portes. / Field-Programmable Gate Arrays (FPGAs) benefit from the most advanced CMOS technology nodes, in order to meet the increasing demands of high performance and low power digital integrated cricuits. This makes tem sensible to various aging mechanisms at nanao-scale. In this thesis we focus on aging degradation of the Look-Up Table (LUT) on FPGAs. Benefits from the latest downscaling technology and the flexibility of the FPGAs architecture, allow to develop a new low cost test bench to assess reliabilty depending on the operation condition. This test bench can be implemented on up to 32 FPGAs ans monitored in real time by a supervisory software we developed in this work. We have characterized the delay degradation of LUT depending on the duty cycle and the frequency of stress vectors. We have identified also that the duty cycle affects strongly the fall and moderately the rise delay of LUT due to the NBTI aging mechanisme, while HCI affects both delays. Furthermore, two semiempirical models of the degradation of LUT timing due to NBTI and HCI are proposed in this work. Moreover, we analyzed the influence of threshokd voltage and the mobility of transistor on the timing degradation of LUT using the simulation model of transistor. Finally a model of degradationof LUT taking into account the supposed LUT architecture has been proposed. This work is edeal to model the degradation of FPGA at gate level.
133

Circuits dédiés à l'étude des mécanismes de vieillissement dans les technologies CMOS avancées : conception et mesures / Dedicated circuits to aging mechanisms study in advanced CMOS technology nodes : design and mesurements

Saliva, Marine 02 October 2015 (has links)
Dans la chaine de développement des circuits, une attention particulière doit être portée sur le comportement en fiabilité des dispositifs MOS comme briques de base des circuits avancés CMOS lors du développement d’une technologie. Au niveau du dispositif, les comportements des différents mécanismes de dégradation sont caractérisés. A l’opposé dans le prototype final, le produit est caractérisé dans des conditions accélérées de vieillissement, mais seuls des paramètres macroscopiques peuvent être extraits. Un des objectifs de cette thèse a été de faire le lien entre le comportement en fiabilité d’un circuit ou système et ses briques élémentaires. Le second point important a consisté à développer des solutions de tests dites ‘intelligentes’ afin d’améliorer la testabilité et le gain de place des structures, pour mettre en évidence le suivi du vieillissement des circuits et la compensation des dégradations. Une autre famille de solutions a consisté à reproduire directement dans la structure l’excitation ou la configuration réelle vue par les dispositifs ou circuits élémentaires lors de leur vie d’utilisation (lab in situ). / In the circuit development, specific attention must be paid to the MOS device reliability as a building block as well as a prototype reference circuit (CMOS) during the technology development. At device level, the different degradation mechanisms are characterized. In the final prototype, the product is characterized in accelerated aging conditions, but only the macroscopic parameters can be extracted. One objective of this thesis has been to link the circuit or system reliability and its building blocks. Also, the second important point has consisted in the development of 'smart' test solutions to improve testability and gain up structures so as to highlight the circuits aging monitoring and degradation compensation. Another family of ‘smart’ solutions has involved reproducing directly in the structure the excitement or the actual configuration as it is seen by elementary circuits or devices during their usage life (lab in situ).
134

A Graphical User Interface For The Hanabi Challenge Benchmark

Nguyen, Van Hoa January 2021 (has links)
Denna rapport beskriver utvecklingen av ett grafiskt gränssnitt för utvärderingsverktygetHanabi Challenge Benchmark. Utvärderingsverktyget grundar sig på det populärakortspelet Hanabi och presenterar sig själv som en ny riktlinje för forskningav artificiell intelligens med fokus på multi-agentbaserade kooperativa utmaningar.Syftet och målet med projektet är att analysera, tolka och visualisera datat frånverktyget för att skapa en bättre förståelse av verktyget.Ett grafiskt gränssnitt utvecklas sedan genom att använda kunskaper inom theoryof mind i kombination med teorier inom människa-datorinteraktion. Resultatenav detta projekt utvärderas genom ett småskaligt användarbarhetstest. Användareav olika åldrar, kön och nivåer av datorkunskap testade applikationen och ficksedan svara på en enkät. Resultatet av enkäten gjorde grund för utvärderingen avkvaliteten för det grafiska gränsnittet. / This report will describe the development of the Graphical User Interface (GUI) forthe Hanabi Challenge Benchmark. The benchmark is based on the popular cardgame Hanabi and presents itself as a new research frontier in artificial intelligencefor cooperative multi-agent challenges. The project’s intentions and goals are tointerpret and visualize the data output from the benchmark to give us a better understandingof it.A GUI was then developed by using knowledge within theory of mind in combinationwith theories within human-computer interaction. The results of this project wereevaluated through a small-scale usability test. Users of different ages, gender andlevels of computer knowledge tested the application and through a questionnaire,the quality of the GUI was assessed.
135

Does Persuasive Technology Make Smartphones More Addictive? : An Empirical Study of Chinese University Students

Chen, Xiaowei January 2021 (has links)
With the development of computer hardware, computers with persuasion have become more powerful and influential than ever. The latest trends show that Persuasive Technology integrates with cutting-edge technologies, such as Natural Language Processing, Big Data, and Machine Learning algorithms. As persuasion is becoming increasingly intelligent and subtle, it is urgent to reflect on the dark sides of Persuasive Technology. The study aims to investigate one of Persuasive Technology's accusations, making smartphones more addictive to its users. The study uses questionnaires and in-depth interviews to examine the impact of persuasive technologies on young smartphone users. Questionnaires were distributed through a university forum, student group chats, and Tencent Survey Service. Ten interviewees were sampled randomly from the survey results. Eight interviewees shared their smartphone screen time for three consecutive weeks after the interview. Among the 183 participants, 84.70% (n=155) spend over (or equal to) four hours per day on their smartphone, 44.26% (n=81) indicate that smartphones negatively affect their studies or professional life. Ten interviewees evaluated that they could reduce screen time by 37% if they could avoid all persuasive functions. Five out of eight interviewees reduced their screen time by 16.72% three weeks after the interviews by voluntarily turning off some persuasive functions on their smartphones. This study provides empirical evidence to argue that persuasive technologies increase users' screen time and contribute to the addictive behaviours of young smartphone users. Some commonly used persuasive design principles could have negative long-term impacts on users. To sum up, the ethical problems that Human- computer interaction (HCI) designers face and users' neglected rights of acknowledgement were discussed. / Med utvecklingen av datorhårdvara har datorer med övertalning blivit mer kraftfulla och inflytelserika än någonsin. De senaste trenderna visar att Persuasive Technology integreras med banbrytande teknik, såsom Natural Language Processing, Big Data och Machine Learning-algoritmer. Eftersom övertalning blir alltmer intelligent och subtil, är det angeläget att reflektera över de mörka sidorna av övertygande teknik. Studien syftar till att undersöka en av övertygande teknologins anklagelser, vilket gör smartphones mer beroendeframkallande för sina användare. Studien använder frågeformulär och djupintervjuer för att undersöka effekterna av övertygande teknik på unga smartphone-användare. Frågeformulär distribuerades via ett universitetsforum, studentgruppchattar och Tencent Survey Service. Tio intervjuade slumpmässigt urval från undersökningsresultaten. Åtta intervjuade delade sin skärmtid för smarttelefonen i tre veckor i rad efter intervjun. Bland de 183 deltagarna spenderade 84,70% (n = 155) mer än (eller lika med) fyra timmar per dag på sin smartphone, 44,26% (n = 81) indikerar att smartphones påverkar deras studier eller yrkesliv negativt. Tio intervjuade utvärderade att de kunde minska skärmtiden med 37% om de kunde undvika alla övertygande funktioner. Fem av åtta intervjuade minskade skärmtiden med 16,72% tre veckor efter intervjuerna genom att frivilligt stänga av några övertygande funktioner på sina smartphones. Denna studie ger empiriska bevis för att hävda att övertygande teknik ökar användarnas skärmtid och bidrar till beroendeframkallande beteende hos unga smartphone-användare. Några vanliga övertygande designprinciper kan ha negativa långsiktiga effekter på användarna. Sammanfattningsvis diskuterades de etiska problemen som HCI-designare (Human-computer-interaktion) möter och användarnas försummade bekräftelserätt.
136

Exploring the materiality of ornithopters / Utforskar ornithoptrarnas materialitet

Makris, Constantinos January 2023 (has links)
A plethora of multi-copter drones can be found in a variety of public and private sectors in society; crime detection, border guard, agricultural inspections, aerial photography, cinematography, television, and entertainment. Unlike commercial drones, ornithopters - flapping bird-like drones - have a very different materiality. The different aesthetics and flight dynamics of these machines require designers to rethink the design space of this kind of drone. This study aims to map out the preliminary design space of ornithopters and explore their interesting flight dynamics and material qualities. Participants were invited to a workshop to build and fly three different ornithopters and reflect on the ornithopters and their experiences while flying them. This thesis presents a series of insights into ornithopters, especially their unique materiality. The unique materials used in ornithopters, such as balsa wood, polystyrene, nylon and carbon fiber, allow them to fly more efficiently and withstand the forces of flight. Finally, I argue that designers can embrace the design space of ornithopters by creating features that amplify the unique and unpredictable movements of the machine, which could lead to new and innovative designs. This would work towards a celebration of non-uniformity of morphologies and movements in an ecosystem of biologically-inspired flying robots. / En mängd av multirotor drönare kan hittas i olika offentliga och privata sektorer i samhället; brottsbekämpning, gränskontroller, jordbruksinspektioner, flygfotografering, filmproduktion, television och underhållning. Till skillnad från kommersiella drönare har ornithoptorer - fågelliknande flaxande drönare - en helt annorlunda materialitet. De olika estetiska och flygdynamiska egenskaperna hos dessa maskiner kräver att designers omprövar designutrymmet för denna typ av drönare. Denna studie syftar till att kartlägga det preliminära designutrymmet för ornithoptorer och utforska deras intressanta flygdynamik och materialkvaliteter. Deltagare var inbjudna till en workshop för att bygga och flyga tre olika ornithoptar och för att observera deras upplevelse att flyga med dem. Detta arbete omfattar ett antal insikter om ornithoptar, speciellt deras unika materialitet. De unika material som används i ornithoptar, såsom balsaträ, polystyren, nylon och kolfiber, tillåter de att flyga mera effektivt och motstå krafterna i flygningen. Slutligen argumenterar jag att designers kan ta tillvara designutrymmet av ornithoptar genom att skapa egenskaper som amplifierar de unika och oförutsägbara rörelserna av maskinerna, vilket skulle leda till nya och innovativa designer. Detta skulle bidra till en hyllning av icke uniformitet av morfologier och rörelser i ett ekosystem av biologiskt inspirerade flygande robotar
137

Design of Smart Wearable Button Interactions for Women’s Street Safety in Stockholm

Campo Woytuk, Maria January 2022 (has links)
Women have always been concerned about their safety when walking alone and have taken precautions to protect themselves from harm. With the current advances in technology, women’s safety techniques and devices have drastically changed within the past years, for instance, by introducing the use of safety buttons. This study aims to explore the interaction women living in Stockholm, Sweden would have when carrying such a smart device. Through research and design methodologies and applying Feminist HCI values, two workshops were held to better understand this interaction between women carrying a Flic Safety Button and their street safety. The main conclusion of the study is that when designing such interactions, one should consider various of the different influencing mechanisms the women have as well as personal sentiments regarding their personal safety to encourage usability of the button to any situation. The most essential influences are the availability of friends and family, social lifestyles, and existing safety behaviors. To inspire future developments and exemplify this ecology of safety mechanisms, this thesis introduces three archetypes of interactions, materialized as personas in scenarios depicting different perceptions on how women interact when their safety is being compromised. / Kvinnor har alltid varit oroade över sin säkerhet när de går ensamma och har vidtagit försiktighetsåtgärder för att skydda sig mot skador. Med de senaste årens tekniska framsteg har säkerhetsteknik och anordningar för kvinnor förändrats drastiskt, till exempel genom att man infört användning av säkerhetsknappar. Den här studien syftar till att undersöka vilken interaktion kvinnor som bor i Stockholm, Sverige, skulle ha när de bär en sådan smart enhet. Med hjälp av forsknings- och designmetoder och genom att tillämpa feministiska HCI-värden hölls två workshops för att bättre förstå interaktionen mellan kvinnor som bär en Flic-säkerhetsknapp och deras säkerhet på gatan. Den viktigaste slutsatsen av studien är att när man utformar sådana interaktioner bör man ta hänsyn till olika påverkansmekanismer som kvinnorna har samt personliga känslor om deras personliga säkerhet för att uppmuntra användbarheten av knappen i alla situationer. De viktigaste påverkansfaktorerna är tillgången till vänner och familj, sociala livsstil och befintliga säkerhetsbeteenden. För att inspirera framtida utveckling och exemplifiera denna ekologi av säkerhetsmekanismer introduceras i denna avhandling tre arketyper av interaktioner, som materialiseras som personas i scenarier som visar olika uppfattningar om hur kvinnor interagerar när deras säkerhet äventyras.
138

Usability challenges of upgrading a word processor user interface

Moeti, L., De Wet, L., Beelders, T. January 2010 (has links)
Published Article / This study evaluated the difficulty, in terms of usability, of upgrading from one version of a word processor user interface (Microsoft Word 2003) to another (2007). Laboratory-based usability testing involving 23 participants, who had never used Microsoft Word 2007 before, was conducted. All participants used the two versions in a repeated-measures experimental design. A Tobii 1750 Eye Tracker was used for screen recordings during testing. Participants were also required to fill in user satisfaction questionnaires. Results from the usability test showed that, in terms of usability, migrating from an original interface to a completely changed user interface is not easy.
139

Digital Forensics Tool Interface Visualization

Altiero, Roberto A. 15 January 2015 (has links)
Recent trends show digital devices utilized with increasing frequency in most crimes committed. Investigating crime involving these devices is labor-intensive for the practitioner applying digital forensics tools that present possible evidence with results displayed in tabular lists for manual review. This research investigates how enhanced digital forensics tool interface visualization techniques can be shown to improve the investigator's cognitive capacities to discover criminal evidence more efficiently. This paper presents visualization graphs and contrasts their properties with the outputs of The Sleuth Kit (TSK) digital forensic program. Exhibited is the textual-based interface proving the effectiveness of enhanced data presentation. Further demonstrated is the potential of the computer interface to present to the digital forensic practitioner an abstract, graphic view of an entire dataset of computer files. Enhanced interface design of digital forensic tools means more rapidly linking suspicious evidence to a perpetrator. Introduced in this study is a mixed methodology of ethnography and cognitive load measures. Ethnographically defined tasks developed from the interviews of digital forensics subject matter experts (SME) shape the context for cognitive measures. Cognitive load testing of digital forensics first-responders utilizing both a textual-based and visualized-based application established a quantitative mean of the mental workload during operation of the applications under test. A t-test correlating the dependent samples' mean tested for the null hypothesis of less than a significant value between the applications' comparative workloads of the operators. Results of the study indicate a significant value, affirming the hypothesis that a visualized application would reduce the cognitive workload of the first-responder analyst. With the supported hypothesis, this work contributes to the body of knowledge by validating a method of measurement and by providing empirical evidence that the use of the visualized digital forensics interface will provide a more efficient performance by the analyst, saving labor costs and compressing time required for the discovery phase of a digital investigation.
140

An Electroencephalogram (EEG) Based Biometrics Investigation for Authentication: A Human-Computer Interaction (HCI) Approach

Rodriguez, Ricardo J. 01 January 2015 (has links)
Encephalogram (EEG) devices are one of the active research areas in human-computer interaction (HCI). They provide a unique brain-machine interface (BMI) for interacting with a growing number of applications. EEG devices interface with computational systems, including traditional desktop computers and more recently mobile devices. These computational systems can be targeted by malicious users. There is clearly an opportunity to leverage EEG capabilities for increasing the efficiency of access control mechanisms, which are the first line of defense in any computational system. Access control mechanisms rely on a number of authenticators, including “what you know”, “what you have”, and “what you are”. The “what you are” authenticator, formally known as a biometrics authenticator, is increasingly gaining acceptance. It uses an individual’s unique features such as fingerprints and facial images to properly authenticate users. An emerging approach in physiological biometrics is cognitive biometrics, which measures brain’s response to stimuli. These stimuli can be measured by a number of devices, including EEG systems. This work shows an approach to authenticate users interacting with their computational devices through the use of EEG devices. The results demonstrate the feasibility of using a unique hard-to-forge trait as an absolute biometrics authenticator by exploiting the signals generated by different areas of the brain when exposed to visual stimuli. The outcome of this research highlights the importance of the prefrontal cortex and temporal lobes to capture unique responses to images that trigger emotional responses. Additionally, the utilization of logarithmic band power processing combined with LDA as the machine learning algorithm provides higher accuracy when compared against common spatial patterns or windowed means processing in combination with GMM and SVM machine learning algorithms. These results continue to validate the value of logarithmic band power processing and LDA when applied to oscillatory processes.

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