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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

A Digital Crisis? Art History and Its Reproductions in the 20th and 21st Century

Levi, Rachel M 01 January 2015 (has links)
This thesis analyzes the emergence, presence, and use of digital reproductions in the scholarship of art history and how these reproductions impact individual encounters with art. It will address matters related to the authenticity of reproductions, the development of modern technologies, and the rise of new media, reflecting on issues related to integrating technology into the discipline and proposing how to deal with the digital reproductions in the study of art history.
2

I den virtuella verkligehtens rum för konst : En fenomenologisk undersökning av applikationen Acute Art X utifrån rum och plats / Virtual Reality Spaces as Spaces for Art : A fenomenological examination of space and place in the Acute Art X application

Berntsdotter Vallgren, Diana January 2021 (has links)
In this master thesis I examinate the experience of space, place and genius loci in the application Acute Art X and the virtual reality art works at the platform, using a phenomenological method. Six artworks were on display while the thesis was authored. All the displayed artworks were analysed because of their variation of theme, topic, and experience. The applied method uses the body and the perception as tools to reach the phenomenon of the space, place and genius loci in the virtual reality artworks presented in the application. The applied theories are theory of space, theory of place and genius loci – the spirit of place. Space being the surrounding area where life takes place, it is produces by man or by nature. Space is there for more of an architectural character, while place is defined by particularity of its inherent meaning. The production of space in the virtual reality art works be a representation of physical space, produced to mediate an artistic content.  The virtual reality spaces of art are based on the model of all-encompassing frescoes dated 2000 years back, where entire spaces and rooms were covered by illusional art works. The immersive experience of being inside of the artwork has reached its next development with the technique of virtual reality. The enclosed experience of being inside of an artwork is examined in this thesis, along with the outcomes of the artworks forming of an artistic virtual reality world. Main questions: What is the experience of the application Acute Art X, as a space and place for art, as an exhibition space? What is the experience of space, place, and the function of the place in the virtual reality artworks displayed in the application? What is the experience of the physical body´s functions in the virtual reality worlds of the art works? How are the conditions between the intentions of the virtual reality artworks and the genius loci of the virtual place? The conclusions are made from the discussion about the phenomenology method, which puts the position of the physical body in a new experience based on the perception’s location inside the virtual reality artworks, and of the experience of space, place, and the spirit of the places – genius loci – in the virtual reality artworks. The artworks are the places, not made at an already existing place, and the artworks inherited meaning are the same as the genius loci of the virtual reality worlds of art.
3

Cultivating Self and Displaying Status: Instances of Innovation and Exchange in the Cabinets of Amalia van Solms-Braunfels, Princess of Orange (1602-1675)

Smith, Lauryn N. 23 May 2022 (has links)
No description available.
4

KULTUR ON-DEMAND : En studie om konstutställningsverksamheten i ett digitalt samhälle och hur den påverkas under en pandemi / Culture on-demand : A study of the exhibition activities in a digital society and how it is affected during a pandemic

Lundin, Eva January 2021 (has links)
En stor del av vårt kulturarv och samtidshistoria förmedlas genom konstutställningar på privata/ enskilda konsthallar och konstmuseer. Förutom en konstupplevelse möts vi också av dold information som visar metoder, teknik och olika ställningstagande som gjorts för att kunna tillgängliggöra en utställning. Allt detta ger oss viktig information om samtidens fysiska och digitala arenor. För att få tillgång till information om dagens utställningar även i framtiden krävs att informationen bevaras (arkiveras/lagras) och att den går att återfinna. Studiens syfte har varit att undersöka hur fyra privata/enskilda aktörer dokumenterar, bevarar och tillgängliggör sina utställningar och hur de ser på begreppet kulturarv samt hur den rådande corona-pandemin 2020/2021 påverkat dem i deras arbete. Studien har också undersökt hur digitala modeller, verktyg och arbetssätt har använts av några statliga/offentliga konstmuseer, som ett sätt att utveckla utställningspresentationen utifrån ett globalt och långsiktigt perspektiv och underlätta planering och samarbete kring utställningsproduktion. Slutsatsen är att den privata/enskilda kultursektorn har ett annat uppdrag, krav och behov av att förmedla konst än vad den statliga/offentliga kultursektorn har. Därför kan man se skillnader i sättet att se på dokumentation, bevarande och tillgängliggörande. Pandemiåret 2020 har utvecklat deras sätt att tänka och arbeta kring kulturinformation och distribution. Besökare och arrangörer har fått ändra sitt fysiska beteende med tanke på smittspridning/social distansering och blivit hänvisade till digitala alternativ. Detta har ökat tillgängligheten till konsten också för de grupper som inte tidigare kunnat fysiskt bevista en utställning. Ett nytt kulturkommunikationssätt med interaktivitet har initierats och en ny form av kulturkonsumtion, kultur on-demand, har utvecklats. / A large part of our cultural heritage and contemporary history is conveyed through art exhibitions at private art galleries and art museums. In addition to an art experience, we also encounter hidden information concerning aspects such as methods, technology and various positions taken to be able to use an exhibition. All this gives us important information about contemporary physical and digital arenas. In order to have access to information about today's exhibitions even in the future, it is necessary that the information is preserved (archived/stored) and that it can be found. The purpose of the study has been to investigate how four private art galleries and art museums document, preserve, make their exhibitions available, how they view the concept of cultural heritage, as well as how the prevailing corona pandemic 2020/2021 has affected them in their work. In addition, the study has also examined how digital models, tools and working methods have been used by public art museums, as a way to develop the exhibition presentation from a global and long-term perspective as well as to facilitate planning and collaboration around exhibition production. The conclusion is that private art galleries and museums have a different mission, requirements and need to convey art than the public art museums has. Therefore, one can see differences in the way of looking at documentation, preservation and making the information available. The pandemic year 2020 has developed their way of thinking about and working with cultural information and distribution. Visitors and organizers have had to change their physical behavior in view of the spread of infection/social distancing and have been referred to digital alternatives. This has increased the accessibility of art also for those groups who have not previously physically attended an art exhibition. A new way of cultural communication with interactivity has been initiated and a new form of cultural consumption, culture on-demand, has been developed.
5

The Shades of Styles : A human search for words communicating all aspects of styles.

Hellerslien, Erlend January 2021 (has links)
This research is an investigative attempt on the concept of style´s development to potentially noticing our diverse human history on viewing the aspect of styles, starting (in the part one) by looking into the problem of the development of styles and its characteristic of representation in terms of its messages, realties, semiotics, and human collaboration. Leading towards the human search in seeing style more commonly neutral for a more meaningful dialog. The research shows then (in the part two) the potential to build a Digital Style Dictionary and A Digital Visual Compass: A Human-Centric Guide on The Aspect of Seeing Reality’s that can support identifying aspects of multiple realities (core reality, abstract reality, surreal reality and artificial reality) — where two cases (in the part three) of visual styles get analyzed, discussed, reframed, and presented (Transpace and Swisch). Fundamentally this paper looks to provoke a discussion on what we humans want the point to be in seeing styles. The complexity is as grand as our diversity, but still, this research highlights the hope to respectfully identify the distinctive shades of styles for the sake of a more significant human dialog and inclusion. The research´s grand ambition is knowingly bigger than what it itself can grasp to complete right now (2021) fully. It proposes an idea for the near future to shape a Digital Style Dictionary and a Digital Visual Compass that works for the common human aspect of seeing styles. This research is a first attempt towards shaping the fundamental frame towards a spectrum of the style´s, that we can respectfully continue to articulate for the sake to include better human communication on the aspect of seeing distinctiveness, not that style´s stands in a capital value program between something “high” or “low.” Instead, we can now start to collaborate in shaping and building these potential tools as A Digital Style Dictionary and A Digital Visual Compass in sharing a more human-centric spectrum of styles to push the human evolution of knowledge further.

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