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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
141

Att designa en toalett är inte skitlätt : Hur behov och inkludering samsas vid utformningen av en handikapptoalett

Stengård, Lydia January 2019 (has links)
This thesis work in information design with a focus on spatial design is about how people's needs, in addition to the natural ones, can be considered in a handicap toilet to include a broader target group. The study is a case study and was conducted together with the research institute Rise Sics, which is a multicultural company with employees of different ages. The empirical material that has been collected is through participatory observations, questionnaire surveys and focus groups. The study's questions are answered with the help of the collected empirical data and of the chosen theories about how a room can be made available through color and light and with principles in interaction design: affordance, signifiers, constraints, mappings, feedback and conceptual model. The aim of the study has been to deliver a design proposal that shows a breadth of inclusion aspects. The hope of the study is that it will inspire a change in other public toilet spaces, as the study has shown a need to change the toilet culture that exists today. / Det här är ett examensarbete inom Informationsdesign med inriktning rumslig gestaltning. Studien handlar om hur människors behov, utöver de naturliga, kan inkluderas på en handikapptoalett för att inkludera en bredare målgrupp. Undersökningen har gjorts som en fallstudie tillsammans med forskningsinstitutet Rise Sics i Västerås som är ett mångkulturellt företag med anställda i olika åldrar. Det empiriska material som har samlats in är genom deltagande observation, enkätundersökning och fokusgrupp. Frågeställningen i arbetet besvaras med hjälp den insamlade empirin samt av valda teorier om hur ett rum kan tillgängliggöras genom färg och ljus samt med principer inom interaktionsdesign: affordance, signifiers, constraints, mappings, feedback och conceptual model. Målsättningen med studien har varit att leverera ett gestaltningsförslag som visar på en bredd när det gäller inkluderingsaspekter. Förhoppningen med studien är att den ska inspirera till en förändring på andra allmänna toalettutrymmen, då det genom arbetets gång visat ett behov av att förändra toalettkulturen som finns idag.
142

The iTour Project: A Study of the Design and Testing of Effective Online Animated Tours as a Form of Interactive Online Documentation

Weiss, April, april.weiss@rmit.edu.au January 2006 (has links)
The iTour Project is an empirical study of the design of online interactive animated tours (iTours), and establishes a knowledge base for technical communicators and new media designers working in this area. The key objectives of this research were to understand the features of effective iTours; to explore the processes and techniques of designing and testing effective iTours; and to establish new praxis in new media design for technical communication. Design artefacts resulted from six key activities including: (1) Sub-project 1- RMIT Multimedia Online documentation with basic animation; (2) Sub-project 2- Online @ RMIT Orientation with some iTour animation; (3) Third-party iTour analytical review to deconstruct iTours and determine key elements; (4) Sub-project 3- Online @ RMIT iTours; (5) iTour Guidelines; and (6) A second, more comprehensive third-party iTour analysis to test the Guidelines. The outcome of the research is encapsulated in a web site that binds the artefacts of design sub-projects with a set of Guidelines. These Guidelines form a conceptual, structural and operational framework for iTour designers, and draw on the knowledge established while designing and testing iTours, analysing third-party iTours, and researching comparative fields. These fields include technical communication; new media; web; usability design and testing; and, to a lesser extent, software design and testing. The Guidelines, in conjunction with the knowledge base, were developed to facilitate effective communication through iTours. Through this research, the design action case study was established as a hybrid research approach: design research and action research are blended; and knowledge is situated within, and derived from, a case study. In support of design research, the PDIOR design cycles have been specified and include these phases: plan; develop; implement; observe; and reflect. The PDIOR approach combines design research and action research in a cyclical mode to explore technical communication and new media activities. Finally, eleven principles for designing effective iTours emerged from this research project. Articulation of these principles, in addition to the Guidelines, contributes new knowledge in the field for technical communicators, new media designers and others, who wish to engage in iTour design.
143

Auditory Information Design

Barrass, Stephen, stephen.barrass@cmis.csiro.au January 1998 (has links)
The prospect of computer applications making "noises" is disconcerting to some. Yet the soundscape of the real world does not usually bother us. Perhaps we only notice a nuisance? This thesis is an approach for designing sounds that are useful information rather than distracting "noise". The approach is called TaDa because the sounds are designed to be useful in a Task and true to the Data. ¶ Previous researchers in auditory display have identified issues that need to be addressed for the field to progress. The TaDa approach is an integrated approach that addresses an array of these issues through a multifaceted system of methods drawn from HCI, visualisation, graphic design and sound design. A task-analysis addresses the issue of usefulness. A data characterisation addresses perceptual faithfulness. A case-based method provides semantic linkage to the application domain. A rule-based method addresses psychoacoustic control. A perceptually linearised sound space allows transportable auditory specifications. Most of these methods have not been used to design auditory displays before, and each has been specially adapted for this design domain. ¶ The TaDa methods have been built into computer-aided design tools that can assist the design of a more effective display, and may allow less than experienced designers to make effective use of sounds. The case-based method is supported by a database of examples that can be searched by an information analysis of the design scenario. The rule-based method is supported by a direct manipulation interface which shows the available sound gamut of an audio device as a 3D coloured object that can be sliced and picked with the mouse. These computer-aided tools are the first of their kind to be developed in auditory display. ¶ The approach, methods and tools are demonstrated in scenarios from the domains of mining exploration, resource monitoring and climatology. These practical applications show that sounds can be useful in a wide variety of information processing activities which have not been explored before. The sounds provide information that is difficult to obtain visually, and improve the directness of interactions by providing additional affordances.
144

Perceptual-cognitive Properties of Pictures, Diagrams, and Sentences: Toward a Science of Visual Information Design

Coppin, Peter 27 March 2014 (has links)
Right now you are reading a sentence. Earlier, you might have been looking at a realistic picture, such as a photograph, or an outline drawing in a set of instructions. If you are a programmer, you work with sentence-like structures, such as code, or a system diagram. These are all graphic representations. To varying degrees, the effectiveness of every graphic representation relies on its ability to convey the designer’s intended meaning and elicit the intended reaction from its audience. However, the design of graphic representations, even in technical domains such as visual programming language design or interactive information visualization, currently relies heavily on general principles based solely on practice, intuition, and informal measures of effectiveness from the applied art and craft of design (as opposed to scientific analysis or theory). There is an increasing demand for a scientific understanding of design and its evaluation from stakeholders (who seek evidence for effectiveness) and designers (who seek to advance their field). Because both the creation of graphic displays and their perception are literally embodied experiences, a model was developed with an embodiment orientation, specifically based on how graphics are perceptually and cognitively processed. In my research, I found that graphic representations are constituted of two properties, pictorial and symbolic information, that emerge through two interrelated aspects of perception. In sighted individuals, for example, every graphic representation makes use of biological capabilities to process visual sensation (i.e., light hitting the retina), which are processed in relation to culturally-learned capabilities (i.e., writing). I observed how graphic representations – such as pictures, diagrams, and sentences – are “naturally selected” (i.e., during different phases of design or problem solving). From these observations, I developed a model that distinguishes and predicts the effectiveness of pictures, diagrams, and sentences, in terms of how object relations and attributes are pictorially or symbolically represented, relative to the functional roles of those representations, contexts, and in some cases, individual perceptual-cognitive differences among perceivers. This model is a step toward a science of graphics that could lead to evaluation techniques for information systems, theories for inclusive design, and ergonomically designed software programming tools.
145

Informationsdesign i tillståndsövervakning : En studie av ett bildskärmsbaserat användargränssnitt för tillståndsövervakning och tillståndsbaserat underhåll / Information design in condition monitoring : A study of a user interface for condition monitoring and condition based maintenance

Andersson, Carina January 2010 (has links)
This research concerns the information design and visual design of graphical user interfaces (GUI) in the condition monitoring and condition-based maintenance (CBM) of production equipment. It also concerns various communicative aspects of a GUI, which is used to monitor the condition of assets. It applies to one Swedish vendor and its intentions to design information. In addition, it applies to the interaction between the GUI and its individual visual elements, as well as the communication between the GUI and the users (in four Swedish paper mills). The research is performed as a single case study. Interviews and observations have been the main methods for data collection. Empirical data is analyzed with methods inferred to semiotics, rhetoric and narratology. Theories in information science and regarding remediation are used to interpret the user interface design. The key conclusion is that there are no less than five different forms of information, all important when determining the conditions of assets. These information forms include the words, images and shapes in the GUI, the machine components and peripherals equipment, the information that takes form when personnel communicate machine conditions, the personnel’s subjective associations, and the information forms that relate to the personnel's actions and interactions. Preventive technicians interpret the GUI-information individually and collectively in relation to these information forms, which influence their interpretation and understanding of the GUI information. Social media in the GUI makes it possible to represent essential information that takes form when employees communicate a machine’s condition. Photographs may represent information forms as a machine’s components, peripherals, and local environment change over time. Moreover, preventative technicians may use diagrams and photographs in the GUI to change attitudes among the personnel at the mills and convince them, for example, of a machine’s condition or the effectiveness of CBM as maintenance policy.
146

Perceptual-cognitive Properties of Pictures, Diagrams, and Sentences: Toward a Science of Visual Information Design

Coppin, Peter 27 March 2014 (has links)
Right now you are reading a sentence. Earlier, you might have been looking at a realistic picture, such as a photograph, or an outline drawing in a set of instructions. If you are a programmer, you work with sentence-like structures, such as code, or a system diagram. These are all graphic representations. To varying degrees, the effectiveness of every graphic representation relies on its ability to convey the designer’s intended meaning and elicit the intended reaction from its audience. However, the design of graphic representations, even in technical domains such as visual programming language design or interactive information visualization, currently relies heavily on general principles based solely on practice, intuition, and informal measures of effectiveness from the applied art and craft of design (as opposed to scientific analysis or theory). There is an increasing demand for a scientific understanding of design and its evaluation from stakeholders (who seek evidence for effectiveness) and designers (who seek to advance their field). Because both the creation of graphic displays and their perception are literally embodied experiences, a model was developed with an embodiment orientation, specifically based on how graphics are perceptually and cognitively processed. In my research, I found that graphic representations are constituted of two properties, pictorial and symbolic information, that emerge through two interrelated aspects of perception. In sighted individuals, for example, every graphic representation makes use of biological capabilities to process visual sensation (i.e., light hitting the retina), which are processed in relation to culturally-learned capabilities (i.e., writing). I observed how graphic representations – such as pictures, diagrams, and sentences – are “naturally selected” (i.e., during different phases of design or problem solving). From these observations, I developed a model that distinguishes and predicts the effectiveness of pictures, diagrams, and sentences, in terms of how object relations and attributes are pictorially or symbolically represented, relative to the functional roles of those representations, contexts, and in some cases, individual perceptual-cognitive differences among perceivers. This model is a step toward a science of graphics that could lead to evaluation techniques for information systems, theories for inclusive design, and ergonomically designed software programming tools.
147

Avaliação da percepção dos consumidores sobre a comunicação de sustentabilidade em embalagens alimentícias. / Evaluation of the perception of the consumers about the communication of sustainability in food packaging.

CLEMENTINO, Thamyres Oliveira. 11 June 2018 (has links)
Submitted by Johnny Rodrigues (johnnyrodrigues@ufcg.edu.br) on 2018-06-11T19:28:20Z No. of bitstreams: 1 THAMYRES OLIVEIRA CLEMENTINO - DISSERTAÇÃO PPGDesign 2017..pdf: 8670160 bytes, checksum: 2cda6e4aa53105424eb57ca9435394fd (MD5) / Made available in DSpace on 2018-06-11T19:28:20Z (GMT). No. of bitstreams: 1 THAMYRES OLIVEIRA CLEMENTINO - DISSERTAÇÃO PPGDesign 2017..pdf: 8670160 bytes, checksum: 2cda6e4aa53105424eb57ca9435394fd (MD5) Previous issue date: 2017-02-09 / Esta pesquisa teve como objetivo principal investigar, por meio da percepção visual dos consumidores, quais recursos gráficos podem ser associados à informação acerca da sustentabilidade das embalagens de alimentos. Como ponto inicial, houve a identificação dos elementos e técnicas visuais que são percebidos como informação sustentável na composição gráfica das embalagens, facilitando seu reconhecimento em meio as embalagens convencionais. A pesquisa teve enfoque misto, objetivos exploratórios e procedimentos experimentais, sendo dividida em duas fases. A primeira fase consistiu na análise visual, à luz da Gestalt, de embalagens presentes no mercado, que forneceram base para desenvolvimento da entrevista semiestruturada realizada com cinquenta consumidores em três supermercados da cidade de Campina Grande – PB, para identificar quais elementos constitutivos se destacavam acerca da orientação sustentável das embalagens. As proposições alcançadas serviram de base para a segunda fase, onde foram desenvolvidas embalagens experimentais apresentadas à 253 participantes, por meio de questionário online composto por questões de múltipla escolha e uma questão aberta, objetivando investigar como se comportava a percepção dos consumidores acerca da sustentabilidade a partir da variação gráfica dos elementos constitutivos. A primeira fase evidenciou que as embalagens que apresentavam na composição gráfica alta pregnância, com uso de simplicidade, equilíbrio, economia, clareza, harmonia, minimização, coerência e sutileza, conseguiram ótimo desempenho na comunicação acerca da sustentabilidade, alcançando média de 60,66% das respostas positivas. A segunda fase, por sua vez apresentou o uso de paleta reduzida de cores, redução na saturação, uso da cor verde em detalhes da composição, imagens de elementos da natureza e fundo remetendo ao artesanal/reciclado como meios eficazes de comunicar a orientação da embalagem para o consumidor. A união das duas fases forneceu parâmetros para construção de uma estética direcionada as embalagens sustentáveis, permitindo, a partir de sua aplicação, o fácil reconhecimento dos produtos que possuem comprometimento com a causa ambiental. / This research aimed to investigate, through the visual perception of consumers, which graphic resources can be associated with information about the sustainability of food packaging. There was as a starting point the identification of the elements and visual techniques that are perceived as sustainable information in the graphic composition of the packages, facilitating their recognition in the middle of conventional packages. The research had a mixed focus, exploratory objectives and experimental procedures, being divided into two phases. The first phase consisted of the visual analysis, in the light of the Gestalt, of packaging present in the market, which provided the basis to the development of a semi - structured interview with fifty consumers in three supermarkets in the city of Campina Grande - PB, to identify which constitutive elements were highlighted about sustainable orientation of packaging. The reached propositions served as a basis to the second phase, where experimental packages were presented to 253 participants, through an online questionnaire composed of multiple choice questions and an open question, aiming to investigate how consumers' perception behaved about sustainability from the graphical variation of the constituent elements. The first phase evidenced that the packaging presented high pregnancy in the graphic composition, with use of simplicity, balance, economy, clarity, harmony, minimization, coherence and subtlety, achieved excellent performance in communication about sustainability, reaching an average of 60.66% Positive responses. The second phase, in turn, presented the use of reduced color palette, reduction in saturation, use of green color in details of the composition, images of elements of nature and background referring to the handmade/recycled as effective means of communicating the orientation of the packaging to the consumer. The union of the two phases provided parameters to the construction of an esthetic aimed to the sustainable packaging, allowing, from its application, the easy recognition of the products that have a commitment to the environmental cause.
148

[en] DATA VISUALIZATION: THE PERSUASIVE SPEECH OF VISUAL ATTRIBUTES IN INFOGRAPHICS / [pt] VISUALIZAÇÃO DE DADOS: O DISCURSO PERSUASIVO DOS ATRIBUTOS VISUAIS NOS INFOGRáFICOS

DANIEL MOURA NOGUEIRA 27 May 2015 (has links)
[pt] Esta dissertação aborda o tema do discurso persuasivo nos infográficos, um dos produtos do Design da Informação. Os infográficos são amplamente usados como ferramenta de comunicação pela mídia, com o intuito de transmitir informações de modo sintético, rápido e atraente por meio de representações visuais diagramáticas. Examina e analisa os atributos visuais dos gráficos e infográficos sob o ponto de vista da retórica visual. Investiga o uso do ferramental disponível para a elaboração de visualizações de dados persuasivas, que comuniquem de forma eloquente e eficiente o discurso desejado, obtendo a adesão do leitor. Os aportes teóricos da pesquisa se encontram na proposta de uma Retórica do Design, de Almeida Junior, fundamentada na Nova Retórica, de Chaïm Perelman e Lucie Olbrechts-Tyteca, nas investigações sobre a Percepção Visual voltada à visualização de dados, nas pesquisas de Colin Ware e Stephen Few, e na Semiótica de Charles Sanders Peirce, como elemento transdisciplinar, perpassando pelos diferentes tópicos como forma de integrá-los. Foram tomados, como casos exemplares, infográficos da seção Jornais da Sexta Mostra Nacional de Infografia de 2012, o Infolide. Os infográficos analisados mostram a intensa presença de recursos e ferramentas de persuasão na infografia impressa. Como resultado, chegou-se à conclusão de que é possível o designer intensificar o poder persuasivo dos seus infográficos, aprofundando-se acerca dos sistemas cognitivos da linguagem que regem a compreensão do leitor, ou seja, do seu auditório. / [en] This dissertation addresses the topic of persuasive speech in infographics, one of the products of the Information Design. The infographics are widely used as a communication tool by the media, in order to transmit information in a synthetic, fast and attractive way using visual diagrammatic representations. Examines and analyzes the visual attributes of the data graphs and infographics from the point of view of visual rhetoric. Investigates the use of the tools available for developing compelling data visualizations that communicate eloquently and efficiently the desired speech, with the adherence of the reader. The theoretical references of the research are the proposal of a Rhetoric of Design, by Almeida Junior, based on the New Rhetoric of Chaïm Perelman and Lucie Olbrechts- Tyteca, the investigations on Visual Perception oriented to data visualization, in surveys of Colin Ware and Stephen Few, and the Semiotics of Charles Sanders Peirce, as a transdisciplinary element, passing through the different topics, integrating them. Were taken, as special cases, infographics from the Newspapers section of the 6th National Exhibition Infographics 2012, Infolide. The analyzed infographics show the intense presence of persuasive tools in printed infographics. As a result, the conclusion that the designer can enhance the persuasive power of their infographics deepening his knowledge about cognitive and language systems that govern the reader s understanding, ie, of his audience.
149

[en] INFORMATIONAL DESIGN AND THE ELDERLY: THE DISCOURSE OF INDIVIDUAL PACKAGING OF DAIRY DRINKS / [es] DISEÑO INFORMACIONAL Y PERSONAS DE EDAD AVANZADA: EL DISCURSO DE LOS ENVASES INDIVIDUALES DE BEBIDAS LÁCTEAS / [pt] DESIGN INFORMACIONAL E IDOSOS: O DISCURSO DAS EMBALAGENS INDIVIDUAIS DE BEBIDAS LÁCTEAS

ALINE RODRIGUES BOTELHO 14 November 2017 (has links)
[pt] Quando houve a necessidade de armazenar e transportar produtos, industrializados ou não, surgiu a embalagem, que passou a ser vista como um produto além do produto, com direito a fábricas próprias, pesquisa de mercado, indagações tecnológicas, dentre outros critérios antes presentes apenas no que se pode chamar de produto principal. Atualmente os projetos concernentes, por um lado, constituem parte do vasto campo de atuação multidisciplinar; por outro, demandam conhecimentos e habilidades diversificadas de design e de outras áreas, para garantia da integridade e conservação dos produtos, relativamente à sua armazenagem e exposição nos pontos de venda. Embora seja um componente essencial de custo, que integra o valor físico tangível do produto, a embalagem cumpre, também, uma função de comunicação/informação, como elemento fundamental da imagem e do valor percebido do produto, ultrapassando muitas vezes o seu valor real. A embalagem é o principal elo entre consumidor, produto e marca; é intermediação e, principalmente, informação. A articulação das exigências às funções que ela assume para garantir a relação afetiva com seu conteúdo se expressa numa estratégia do design da informação. Dessa forma, considerando que o entendimento do design se assenta no raciocínio de uma amplitude transversal e multidisciplinar, esta tese, sob as especificações de uma metodologia qualitativa exploratória, apresenta um estudo das representações textuais ou ilustrativas estampadas em embalagens, que se propõem a comunicar e informar dados sobre os produtos nelas contidos e gerenciar significados inseridos num universo cultural de consumo. Os pressupostos teóricos que embasam o desenvolvimento da pesquisa em relato estão pautados nos princípios semióticos das funções estética, simbólica e prática do design, e na análise do discurso. Tomou-se, para análise e discussão, a embalagem de produtos originários do leite, adicionados de frutas, que comportasse porções individuais voltadas a atender novos nichos do mercado, indivíduos que moram sozinhos, sobremaneira os idosos. Foram identificados os aspectos que configuram a interdiscursividade e a intertextualidade da comunicação dessas embalagens, na dimensão cultural de consumo em que vivemos. As questões de credibilidade apresentadas nas informações sobre os produtos, para os quais se almejava uma implicação válida e significativa, foram levantadas, analisadas e sistematizadas. Tais aspectos consistem em proposições orientadoras para o projetar de embalagens como formas que, hoje mais do que nunca, melhor falem a língua das pessoas a quem os produtos se destinam. / [en] When the need for storing and transporting products, processed or not, the packaging came up, which came to be seen as a product in addition to the product, with its own factories, market research, technological inquiries, among other elements previously present only in what you might call the main product. Currently, the concerning designs, if, on the one hand, are part of a vast multidisciplinary field, on the other, require diverse skills and knowledge of design and other areas, to ensure the integrity and preservation of the products, both in transport and in storage and exhibition at stands. Although it is a key component of cost, which includes the physical value of the product, the packaging fulfills a function of communication/information, as a fundamental component of image and perceived value of the product, that is often much bigger than its real value. The packaging is the main link between the consumer, the product and the brand; Is the intermediation and, mainly, information. The articulation of the requirements to the functions that it assumes to guarantee the affective relation with its content is expressed in an information design strategy. Thus, considering that the understanding of Design is based on the line of thought of a transversal and multidisciplinary amplitude, this thesis, under the specifications of an exploratory qualitative methodology, presents a study of the textual or illustrative representations stamped on packaging, that propose to communicate and inform data about the products contained and manage meanings inserted in a cultural universe of consumption. The theoretical assumptions that support the development of research in the report were based on the semiotic principles of aesthetic, symbolic and practical functions of design, and on the discourse analysis. Pack of products originating from milk, with fruit containing individual portions used to attend to new market niches, mainly of individuals who live alone, especially the elderly, were taken for analysis and discussion. The aspects that configure the interdiscursivity and the intertextuality of the communication of these packages in this cultural universe of consumption in which we live have been identified. Questions of credibility presented in the information on the products, for which a valid and meaningful implication were desired, were collected, analyzed and systematized. They consist of propositions guiding the design of packaging as ways that, today more than ever, it is better to speak the language of the people for whom the products are intended. / [es] Cuando hubo la necesidad de almacenar y transportar productos, industrializados o no, surgió el embalaje, que pasó a ser visto como un producto más allá del producto, con derecho a fábricas propias, investigación de mercado, indagaciones tecnológicas, entre otros criterios antes presentes sólo en el mercado Que se puede llamar producto principal. Actualmente los proyectos concernientes, por un lado, forman parte del vasto campo de actuación multidisciplinario; Por otro, demandan conocimientos y habilidades diversificadas de diseño y de otras áreas, para garantizar la integridad y conservación de los productos, en cuanto a su almacenamiento y exposición en los puntos de venta. Si bien es un componente esencial de costo, que integra el valor físico tangible del producto, el embalaje cumple, también, una función de comunicación / información, como elemento fundamental de la imagen y del valor percibido del producto, superando a menudo su valor real. El embalaje es el principal eslabón entre consumidor, producto y marca; Es intermediación y, principalmente, información. La articulación de las exigencias a las funciones que ella asume para garantizar la relación afectiva con su contenido se expresa en una estrategia del diseño de la información. De esta forma, considerando que el entendimiento del diseño se basa en el razonamiento de una amplitud transversal y multidisciplinaria, esta tesis, bajo las especificaciones de una metodología cualitativa exploratoria, presenta un estudio de las representaciones textuales o ilustrativas estampadas en envases, que se proponen comunicar y Informar datos sobre los productos en ellas contenidos y gestionar significados insertados en un universo cultural de consumo. Los presupuestos teóricos que fundamentan el desarrollo de la investigación en relato están pautados en los principios semioticos de las funciones estética, simbólica y práctica del diseño, y en el análisis del discurso. Se tomaron para el análisis y la discusión, el envasado de productos originarios de la leche, añadidos de frutas, que comportara porciones individuales dirigidas a atender nuevos nichos del mercado, individuos que viven solos, sobre todo a los ancianos. Se identificaron los aspectos que configuran la interdiscursividad y la intertextualidad de la comunicación de esos envases, en la dimensión cultural de consumo en que vivimos. Las cuestiones de credibilidad presentadas en la información sobre los productos, para los cuales se anhelaba una implicación válida y significativa, fueron planteadas, analizadas y sistematizadas. Tales aspectos consisten en proposiciones orientadoras para el diseño de envases como formas que, hoy más que nunca, mejor "hablan la lengua" de las personas a quienes los productos se destinan.
150

Materiais educacionais voltados à crianças com transtorno de aprendizagem: diretrizes sob a ótica do design gráfico inclusivo / Educational materials to children with learning disorders: guidelines under the view of inclusive graphic design

Serrasqueiro, Vania Bitencour 17 August 2018 (has links)
Submitted by Vânia Bitencour Serrasqueiro (vaniabitencour@uol.com.br) on 2018-09-13T10:19:11Z No. of bitstreams: 1 DISSERTAÇÃO VANIA B SERRASQUEIRO.pdf: 4959102 bytes, checksum: a5786c270d90ce44f2b7304b9e398434 (MD5) / Approved for entry into archive by Lucilene Cordeiro da Silva Messias null (lubiblio@bauru.unesp.br) on 2018-09-13T12:53:58Z (GMT) No. of bitstreams: 1 serrasqueiro_vb_me_bauru.pdf: 4955159 bytes, checksum: 7919c9480cb3673f734d00eb74cae9f2 (MD5) / Made available in DSpace on 2018-09-13T12:53:58Z (GMT). No. of bitstreams: 1 serrasqueiro_vb_me_bauru.pdf: 4955159 bytes, checksum: 7919c9480cb3673f734d00eb74cae9f2 (MD5) Previous issue date: 2018-08-17 / Os materiais educacionais são instrumentos decisivos no processo de ensino e aprendizagem da criança, em especial aquelas com transtornos de aprendizagem. A presente pesquisa se propôs a verificar que aspectos do Design Gráfico tornam os materiais educacionais de intervenção e avaliação aplicados às crianças portadoras de dificuldade ou transtornos da aprendizagem mais inclusivos. Para isso foram levantados conceitos relacionados ao Design Inclusivo, Design da Informação e Design Educacional, gerando subsídios que embasam a coleta de dados através de entrevistas com especialistas em transtornos da aprendizagem, a fim de identificar os materiais educacionais mais usados em intervenção junto ao público infantil, bem como os problemas que apresentam neste processo. Tais materiais foram analisados e problemas relativos ao design dos mesmos foram evidenciados. Por fim, alcançou-se um conjunto de diretrizes capazes de auxiliar no desenvolvimento e projeto de novos materiais tendo como norte o Design Gráfico Inclusivo. / Educational materials are decisive instruments in the teaching and learning process of children, especially those with learning disorders. The present research aimed to verify which aspects of Graphic Design make the educational materials of intervention and evaluation applied to children with difficulty or learning disorders, more inclusive. In order to do, concepts related to Inclusive Design, Information Design and Educational Design were developed, generating support that supports the collection of data through interviews with specialists in learning disorders, in order to raise the educational materials most used in intervention with children, as well as the problems they present in this process. These materials were analyzed and problems related to their design were evidenced. Finally, a set of guidelines capable of assisting in the development and design of new materials based on Inclusive Graphic Design, were reached

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