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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
151

Using educational databases in the form of electronic portfolios: A method in coaching athletics

Papin, Annette Richelle 01 January 1998 (has links)
No description available.
152

Web tools: An aid for cognitive learning

Pate, Shari Ann 01 January 2004 (has links)
The purpose of this project is to provide students and teachers with a disk of tools to aide in the development of Web pages either in the classroom or through online (distance education) learning. Many of the tools supplied on this disk have been field tested in a high school Web design class. When students are allowed to be creative and are able to fuse interesting visual displays the results can be significant in increasing cognitive and multiple intelligences skills.
153

Normalisera normkreativt innehåll : Genom skapandet av icke-normativ skönlitteratur / Normalize norm creative content : Through the creation of non-normative fiction

Mikkola, Elina January 2020 (has links)
In today’s society, a lot of norm creative books exists. But none of which are made as the one created through this project. To make something be seen as normal through the public eye, you first have to write about it as if it already was seen as normal. This was shown in interviews and a survey. So that is how the book Ensamma i Liberia was made. The book is illustrated, written and layouted by Elina Mikkola in her master thesis at Luleå Technical University in the Graphic design - bachelor degree. In this project, it also got shown just how important cultural patterns can be, not just for individuals, but also for our whole society. This is because of the importance of understanding others and how that help the fight against segregation. / I dagens samhälle existerar det många normkreativa böcker, men ingen likt den som skapats genom detta projekt. För att få någonting att ses som normalt i allmänhetens ögon, så måste man först skriva om det som om det redan var sett som normalt. Detta togs fram genom intervju samt enkät, och är hur boken Ensamma i Liberia är skapt. Boken är illustrerad, författad och layoutad av Elina Mikkola som hennes examensarbete på Luleå Tekniska Universitet i programmet Grafisk design - konstnärlig kandidat. I detta projekt så har det också visats hur viktiga kulturella mönster kan vara, inte bara för individer, men även för samhället i helhet. Detta på grund av den stora vikten i att förstå andra och hur det kan hjälpa till att motverka mot segregation.
154

Performativity in art as reconstructions of the self in addressing conditions of depression

Van Wyk, Vicki Alexandra Ross 11 1900 (has links)
Submitted in partial fulfillment of the requirements for the degree of Master of Technology : Fine Arts, Durban University of Technology, Durban, South Africa, 2014. / The motivation for this research results from the notion that art-making is a regenerative enriching process that can counteract the sense of dislocation that one suffers as a consequence of depression. The study has two objectives: to open a discourse around the transformative function of art for a person suffering depression; and challenge notions of dominant constructed ideals of normality by presenting alternative realities of the performative mind. From the earliest memories of my life, I knew I did not fit in, I was not part of the crowd. Depression has been my companion ever since I can remember. The intention for this self-study is to interrogate the ways in which art can become a self-actualising process in coping with depression. The content for this research deals with narratives of the mind, that is, my understanding of who I am. I have therefore, positioned myself as the pivot for this research, drawing on authentic personal experiential knowledge. This autobiographical phenomenological study is thus a self-reflexive exploration addressing concepts of difference and belonging in relation to social constructs of acceptability. The study looks at contemporary concepts of multiple selves, relationality and the application of therapeutic methodologies within art practice. Art-making becomes games of truth, mind games that offer alternative realities and possibilities for the construction of complex, multi-faceted narratives as dialogues between the self and the inner critic. Of importance is the concept that self is not a fixed conclusive notion but one that continues to unfold, shift and become a multi-layered construct. These new narratives examine how creativity enables or creates a sense of belonging or re-positioning of one’s states of mind. The overall intention of the art-making process is its potential for transformative self-recovery processes – the re-construction of who we are, rather than how we are perceived. This research thus examines the notion of belonging in this world through body/land enactments of ritualised behaviour. The body as metaphor investigates rites of passage as the re-tellings of one’s story within specific body/site/space relationships. The ideal of connection to site is central as a means of renewal and recovery – these performative relationships become the creative meaning-making processes of locating or positionality. In support of these ideas and concepts, the work of Ana Mendieta, Magdalena Abakanowicz and Suzanne Lacy are considered in relation to ideals of positionality and as reflecting each artist’s ethics or paradigms of equality. Artworks are examined against the notion of locating oneself within social contexts. The aim is to question the intention and outcomes of art-making as social function in dealing with issues of marginalisation and stigma. Performativity, personal writings/reflections and memory drawings are the quintessential tools of my art-making. The written psychological renderings and unravellings of my mind, questionings that are both reflexive and critical, are intentionally presented in dialogical, conversational and direct modes. This personal tone aims to allow a scope into my mind – it is my perspective from the inside, my voice, my personal understanding of the potential of art as a metaphorical process of transformation. Lacy asserts that the artist becomes a witness, reporter and analyst for socio-culturally biased concerns; a performance gives public articulation and permission to speak out loud, gives voice to internal dialogues, reveal information that requires questioning and that personal individual experience has profound social implications. Lacy believes that it is an innate human need to reflect on the meaning of one’s life and one’s work (2010:176-177). Central to the findings of this study, are both the transgressive and transformative functions of art. / M
155

Constructive Visualization : A token-based paradigm allowing to assemble dynamic visual representation for non-experts / La visualisation constructive : un paradigme de design de visualisation qui permet d'assembler des représentations visuel dynamique pour des personnes non expertes

Huron, Samuel 29 September 2014 (has links)
Durant les 20 dernières années, la recherche en visualisation d’informations (InfoVis) a permis l’émergence de nouvelles techniques et méthodes qui permettent d’assister l’analyse de données intensives pour la science, l’industrie, et les gouvernements. Cependant, la plupart de ces travaux de recherches furent orientés sur des données statiques pour des utilisateurs experts.Dernièrement, des évolutions technologique et sociétales ont eu pour effet de rendre les données de plus en plus dynamiques et accessibles pour une population plus diverse. Par exemple des flux de données tels que les emails, les mises à jours de statuts sur les réseaux sociaux, les flux RSS, les systèmes de
gestion de versions, et bien d’autres. Ces nouveaux types de données sont utilisés par une population qui n’est pas forcément entraînée ou éduquée à utiliser des visualisations de données. La plupart de ces personnes sont des utilisateurs occasionnels, d’autres utilisent très souvent ces données dans leurs travaux. Dans les deux cas, il est probable que ces personnes n’aient pas reçu de formation formelle en visualisation de données.Ces changements technologiques et sociétaux ont généré une multitude de nouveaux défis, car la plupart des techniques de visualisations sont conçues pour des experts et des bases de données statiques. Peu d’études ont été conduites pour explorer ces défis. Dans ce rapport de thèse, j’adresse la question suivante : « Peut-­on permettre à des utilisateurs non­-experts de créer leur propre visualisation et de contribuer à l’analyse de flux de données ? »La première étape pour répondre à cette question est d’évaluer si des personnes non formées à la visualisation d’informations ou aux « data sciences » peuvent effectuer des tâches d’analyse de données dynamiques utiles, en utilisant un système de visualisation adapté pour supporter cette tâche. Dans la première partie de cette dissertation, je présente différents scénarios et systèmes, qui permettent à des utilisateurs non­-experts (de 20 à 300 ou 2000 à 700 000 personnes) d’utiliser la visualisation d’informations pour analyser des données dynamiques.Un autre problème important est le manque de principes génériques de design pour l’encodage visuel de visualisations d’informations dynamiques. Dans cette dissertation, je conçois, définis, et explore un espace de design pour représenter des donnés dynamiques pour des utilisateurs non­-experts. Cette espace de design est structuré par des jetons graphiques représentant des éléments de données qui permettent de construire dans le temps différentes visualisations, tant classiques que nouvelles.Dans cette thèse, je propose un nouveau paradigme de conception (design) pour faciliter la réalisation de visualisation d’informations par les utilisateurs non­-experts. Ce paradigme est inspiré par des théories établies en psychologie du développement, tout autant que par des pratiques passées et présentes de création de visualisation à partir d’objets tangibles. Je décris tout d’abord les composants et processus de bases qui structurent ce paradigme. Ensuite, j’utiliserai cette description pour étudier *si et comment* des utilisateur non­-experts sont capables de créer, discuter, et mettre à jour leurs propres visualisations. Cette étude nous permettra de réviser notre modèle précédent et de fournir une première exploration des phénomènes relatifs à la création d’encodages visuels par des utilisateurs non­-experts sans logiciel. En résumé, cette thèse contribue à la compréhension des visualisations dynamiques pour des utilisateurs non­-experts. / During the past two decades, information visualisation (InfoVis) research has created new techniques and methods to support data- intensive analyses in science, industry and government. These have enabled a wide range of analyses tasks to be executed, with tasks varying in terms of the type and volume of data involved. However, the majority of this research has focused on static datasets, and the analysis and visualisation tasks tend to be carried out by trained expert users. In more recent years, social changes and technological advances have meant that data have become more and more dynamic, and are consumed by a wider audience. Examples of such dynamic data streams include e-mails, status updates, RSS 1 feeds, versioning systems, social networks and others. These new types of data are used by populations that are not specifically trained in information visualization. Some of these people might consist of casual users, while others might consist of people deeply involved with the data, but in both cases, they would not have received formal training in information visualization. For simplicity, throughout this dissertation, I refer to the people (casual users, novices, data experts) who have not been trained in information visualisation as non-experts.These social and technological changes have given rise to multiple challenges because most existing visualisation models and techniques are intended for experts, and assume static datasets. Few studies have been conducted that explore these challenges. In this dissertation, with my collaborators, I address the question: Can we empower non-experts in their use of visualisation by enabling them to contribute to data stream analysis as well as to create their own visualizations?The first step to answering this question is to determine whether people who are not trained in information visualisation and the data sciences can conduct useful dynamic analysis tasks using a visualisation system that is adapted to support their tasks. In the first part of this dissertation I focus on several scenarios and systems where different sized crowds of InfoVis non-experts users (20 to 300 and 2 000 to 700 000 people) use dynamic information visualisation to analyse dynamic data.Another important issue is the lack of generic design principles for the visual encoding of dynamic visualization. In this dissertation I design, define and explore a design space to represent dynamic data for non-experts. This design space is structured by visual tokens representing data items that provide the constructive material for the assembly over time of different visualizations, from classic represen- tations to new ones. To date, research on visual encoding has been focused on static datasets for specific tasks, leaving generic dynamic approaches unexplored and unexploited.In this thesis, I propose construction as a design paradigm for non-experts to author simple and dynamic visualizations. This paradigm is inspired by well-established developmental psychological theory as well as past and existing practices of visualisation authoring with tangible elements. I describe the simple conceptual components and processes underlying this paradigm, making it easier for the human computer interaction community to study and support this process for a wide range of visualizations. Finally, I use this paradigm and tangible tokens to study if and how non-experts are able to create, discuss and update their own visualizations. This study allows us to refine our previous model and provide a first exploration into how non-experts perform a visual mapping without software. In summary, this thesis contributes to the understanding of dynamic visualisation for non-expert users.
156

Méthodologie, modèles et outils pour la conception de Learning Games / Methodology, Models and Tools for Designing Learning Games

Marfisi-Schottman, Iza 28 November 2012 (has links)
Les Serious Games sont des jeux vidéo qui n’ont pas pour objectif premier le divertissement et qui peuvent être utilisé pour l’enseignement. Pertinents dans de nombreux domaines d’éducation, ils posent pourtant des problèmes liés à leur création fastidieuse et coûteuse en moyens et en temps. Dans cette thèse, nous nous intéressons tout particulièrement aux Serious Games pour l’éducation, appelés Learning Games (LG) et plus particulièrement aux LG pour la formation continue pour les étudiants en école d’ingénieur. Tout d’abord, nous avons procédé à une étude des besoins concrets des créateurs de LG, ainsi qu’à un état de l’art des méthodologies et des outils existants. En premier lieu, ces recherches nous ont montré qu’il n’existait aucune solution adaptée pour faciliter la collaboration entre les différents concepteurs de LG, occupant des rôles complémentaires (expert du domaine, expert pédagogique, game designer…). Nos recherches mettent également en avant le besoin de modélisation et de représentation du scénario du LG pour aider les concepteurs à imaginer un LG qui soit à la fois ludique et attractif tout en gardant le fort potentiel éducatif indispensable à la formation. Pour répondre au premier besoin, nous proposons une méthodologie globale de création collaborative de LG, détaillant chaque tâche des acteurs ainsi que les outils mis à leur disposition. Pour répondre au deuxième besoin, nous proposons un modèle de scénarisation de LG qui représente d’un côté la structure pédagogique choisie par l’expert pédagogique et de l’autre côté la mise en scène ludique imaginée par le game designer. Pour réifier nos propositions, nous avons développé un environnement informatique d’aide à la conception, appelé LEGADEE (LEarning GAme DEsign Environment). LEGADEE guide chaque concepteur avec une « barre d’outils » adaptée à son rôle spécifique et qui propose également un système de validation qui analyse la création en cours. Enfin, nous avons imaginé un protocole d’évaluation pour valider notre environnement auteur ainsi que la méthodologie et le modèle proposés dans lequel nous comparons 24 scénarios de LG dont la moitié a été conçu avec LEGADEE et la moitié sans. Notre évaluation montre que l’utilisation de notre outil a tendance à améliorer certains critères qualité des LG. Elle montre aussi les limites de nos hypothèses et donne des pistes d’améliorations futures, tant sur LEGADEE que sur la méthode d’évaluation elle-même. / Serious Games are computer games that are designed for a primary purpose other than pure entertainment and that can be used for teaching. Although they are relevant to many fields of education, their development remains very expensive and time consuming. In this thesis, we focus mainly on Learning Games (LGs), that is on Serious Games designed for educational purposes, and more specifically on LGs used for training students in engineering schools. The first part of the thesis is devoted to an analysis of the needs of those who create LGs and a state of the art in terms of methodologies and tools available. Our study shows the need to facilitate collaboration between the various actors, with complementary roles, involved in the development of a LG (domain expert, pedagogical expert, game designer ...). Our research also highlights the need for models and visual representations of the LG scenario to facilitate the design of LGs that are fun and attractive while still maintaining their educational values. To address the first need, we propose a global collaborative methodology for creating LGs in which we indentify the tasks assigned to each actor who is involved in the creation process and the tools available. To meet the second need identified by our preliminary study, we propose a LG scenario model that represents the educational structure chosen by the pedagogical expert and also the way this structure is integrated into a game scenario imagined by the game designer. To reify our proposals, we have developed an authoring environment called LEGADEE (LEarning Game DEsign Environment) that guides each designer with a "toolbar" adapted to his or her role and also provides a validation system that analyzes the ongoing creation. Lastly, we have designed an evaluation protocol to validate our authoring environment as well as the methodology and the models proposed during which we compare 24 LGs of which half were created with LEGADEE and half without. Our evaluation indicates that our tool tends to improve the quality of LGs at several levels. It also brings to light the limits of our work and provides guidance for future improvements of LEGADEE and the evaluation process itself.
157

Redocumentation des traces d’utilisation d’un environnement informatique / The redocumentation of traces of using a computer system

Yahiaoui, Leila 17 September 2012 (has links)
Cette thèse d'ingénierie des connaissances a pour objet la redocumentation de l'activité médiée informatiquement à base de fichiers traces. Au cours d’un tel processus, un utilisateur interprète et réécrit les traces dans un nouveau document, qui correspond à un genre particulier et décrit l'activité dans toute sa richesse ; il a notamment la possibilité de reformuler le contenu des traces, de l'enrichir avec d'autres informations (justification ou informations sur le contexte), de supprimer des parties, etc. Il s’agit ainsi de renforcer le statut documentaire des traces selon les trois dimensions de la lisibilité, de l’intelligibilité et de l’échange. Nous proposons une approche générique semi-automatique qui combine le contenu de traces de l’activité et les connaissances des utilisateurs dans des formes narratives, facilement échangeables, décrivant l’activité de façon personnalisée pour les utilisateurs. Celle-ci utilise des modèles formels pour les traces et les documents produits, ainsi que les principes de la théorie de la structure rhétorique (RST). Elle soutient la redocumentation à travers deux phases : une phase automatique pour générer un document initial fragmenté à partir de la trace d'activité comme une première description pour celle-ci et une phase interactive pour personnaliser cette description selon les besoins et les choix d'un utilisateur afin de produire un document. Nous proposons également la spécification de cette approche pour le cas particulier de la redocumentation par le texte et nous présentons ActRedoc, un outil auteur que nous avons développé pour implémenter cette approche spécifique en utilisant différentes technologies du Web Sémantique. Les résultats de notre travail ont été testés dans un environnement réel qui est celui de la redocumentation des traces de navigation dans un site d’archives de journaux du XIXème développé par la bibliothèque municipale de Lyon. Nous présentons ainsi les résultats d'une première évaluation de l'approche de redocumentation en texte et de l'outil ActRedoc auprès d'un groupe d'utilisateurs / This thesis is situated within the framework of knowledge engineering; it is particularly interested in the redocumentation of the computermediated activity from traces files. We suppose that during such a process, a user interprets and rewrites traces in a new document that corresponds to a particular genre and describes the traced activity in détails ; all this via the possibility to rewrite traces content, to enrich this content with other information (justifications or information on the context), to delete parts from it, etc. Therefore, we strengthen the documentary status of traces according to the three dimensions of legibility, comprehensibility and exchange. For implementing such a process, we propose a generic semi-automatic approach which combines the content of activity traces with users knowledge in narrative forms, easily exchangeable, to describe the traced activity in a personalized way for users. This Approach uses formal models for traces and documents (produced), as well as principles of the rhetorical structure theory (RST). It supports the redocumentation process through two phases: an automatic phase to generate an initial fragmented document from traces as a first description of the activity and an interactive phase to personalize this description according to the user needs and choices so that to produce an easily exchangeable document. We also propose a specification of this approach for the particular case of redocumentation by text and we present ActRedoc, an authoring tool that we developed by using different technologies of the Semantic Web in order to implement this specific approach. The results of our work were tested in a real environment which concerns redocumenting the activity of browsing a site of archives of newspapers of the XIXth century developed by the municipal library of Lyon. Thus, we present a first evaluation of the approach of redocumentation by text and of the authoring tool ActRedoc by a group of users
158

Mapeamento da pesquisa e produção acadêmica da área de Ciências biológicas e ciências ambientais do IFRS câmpus Porto Alegre (RS)

Silveira, Filipe Xerxeneski da January 2017 (has links)
Este estudo teve como premissa principal a análise das práticas de pesquisa e produção acadêmica dos docentes efetivos e dos colaboradores da área de Ciências Biológicas e Ciências Ambientais do IFRS Campus Porto Alegre. Traça os percursos metodológicos utilizados, tendo como suporte as abordagens bibliométricas e cientométricas. Analisa a produção gerada através dos Grupos e Linhas de Pesquisas oriundas da área analisada. Paralelamente, tece um apanhado teórico sobre a transdisciplinaridade existente na configuração da formação do corpo docente que atua nos Cursos de Técnico em Biotecnologia e Tecnólogo em Ciências Ambientais do IFRS Campus Porto Alegre. Abarca as temáticas da comunicação científica, das coautorias e das redes de pesquisa colaborativa, com intuito de traçar ponto de convergência com a produção intelectual gerada pelos pesquisadores analisados. Os dados apresentados foram obtidos por meio de consulta aos Currículos Lattes dos pesquisadores e dos Grupos de Pesquisa do CNPq. O estudo está sendo ampliado com a análise das redes de colaboração institucional em âmbito nacional e internacional. Por fim, conclui-se que é necessário um aprimoramento desses estudos para consolidar o IFRS no cenário da pesquisa e da pós-graduação regional, nacional e internacionalmente. / This study had as main premise the analysis of the research and academic production practices of the faculty and employees of the area of Biological Sciences and Environmental Sciences of the IFRS Campus Porto Alegre. Traces the methodological paths used, supported by bibliometric and scientometric approaches. It analyzes the production generated through the Groups and Lines of Research coming from the analyzed area. At the same time, he presents a theoretical overview of the transdisciplinarity that exists in the configuration of the faculty formation that works in the Biotechnology Technician and Environmental Sciences Technologist courses of the IFRS Campus Porto Alegre. It covers the themes of scientific communication, co-authoring and collaborative research networks, in order to draw a point of convergence with the intellectual production generated by the researchers analyzed. The data presented were obtained by consulting the Lattes curricula of researchers and research groups of CNPq. The study is being expanded with the analysis of the networks of institutional collaboration at national and international level. Finally, it is concluded that an improvement of these studies is necessary to consolidate the IFRS in the scenario of the research and of the regional, national and international graduation.
159

Autoria de decisões pedagógicas informadas por dados sob a perspectiva de um MOOC.

PAIVA, Ranilson Oscar Araújo. 04 June 2018 (has links)
Submitted by Maria Medeiros (maria.dilva1@ufcg.edu.br) on 2018-06-04T15:11:46Z No. of bitstreams: 1 RANILSON OSCAR ARAÚJO PAIVA - TESE (PPGCC) 2017.pdf: 11842712 bytes, checksum: ac3058f290c36c90ab21ce1a9820b601 (MD5) / Made available in DSpace on 2018-06-04T15:11:46Z (GMT). No. of bitstreams: 1 RANILSON OSCAR ARAÚJO PAIVA - TESE (PPGCC) 2017.pdf: 11842712 bytes, checksum: ac3058f290c36c90ab21ce1a9820b601 (MD5) Previous issue date: 2017 / Vivemos uma mudança no paradigma educacional onde se busca prover educação de qualquer lugar, a qualquer momento e para qualquer pessoa, utilizando tecnologias digitais da informação e comunicação. Há um interesse global no ensino à distância, mas não há um aumento equivalente de suporte aos professores e tutores responsáveis por manter tais cursos. Essa deficiência acentua os problemas e desafios existentes na gestão de cursos a distância, pois com o tempo mais estudantes aderem ao ensino a distância, requerendo a criação de novos cursos e turmas, incrementando a quantidade de estudantes sendo sub-servidos em termos de apoio pedagógico. Isso é evidenciado pelo grande número de desistências e falhas em tais cursos, particularmente, nos MOOCs (Cursos Online Massivos e Abertos), que os estudantes justificam como falta de suporte. Esta tese propõe uma solução de autoria para guiar a tomada de decisões pedagógicas em ambientes online de aprendizagem, tendo sido aplicada em um MOOC. A proposta visa auxiliar professores e tutores (1) a descobrir situações de interesse pedagógico ocorrendo em seus cursos; (2) compreender essas situações; (3) tomar decisões para aborda-las e; (4) monitorar e avaliar o impacto da decisão tomada. As interações em tais cursos geram grande quantidade e diversidade de dados, sendo possível extrair informações pedagogicamente relevantes. Entretanto, professores e tutores não dominam a tecnologia necessária para utilizar esses dados, nem é prático ou apropriado solicitar que sejam treinados para tanto. A proposta se fundamenta na tomada de decisões informada por dados educacionais, na visualização de dados e nos sistemas de autoria para promover a cooperação entre a inteligência artificial e a inteligência humana. Realizamos dois experimentos para: (1) avaliar se o processo auxilia professores e tutores a tomar decisões pedagógicas úteis e em tempo de curso; (2) avaliar se a solução de autoria guia a tomada de decisões pedagógicas de professores e tutores. Os resultados sugerem que o processo trouxe benefícios à tomada de decisões pedagógicas e que a solução de autoria foi capaz de guiar a tomada de decisões pedagógicas em tempo de curso e que sua utilidade e facilidade foram percebidas positivamente por professores e tutores. / We are experiencing changes in the educational paradigm. There is a quest to provide education from anywhere, at any time and for anyone, using digital information and communication technologies. There is a global interest in distance learning, but there is no equivalent increase in support for teachers and tutors responsible for maintaining such courses. This difference accentuates the problems and challenges in managing distance courses once that, over time, more students join distance learning, requiring the creation of new courses and classes, increasing the number of distance students being sub-served in terms of pedagogical support. This is evidenced by the large number of dropouts and faiilures in such courses, particularly in MOOCs (Massive Open Online Courses), that students justify as lack of support. This thesis proposes an authoring solution to guide the pedagogical decision making in online learning environments, which was applied in a MOOC. The proposal aims to help teachers and tutors (1) to discover situations of pedagogical interest occurring in their courses; (2) understand these situations; (3) make decisions to address them; (4) monitor and evaluate the impact of the decision made. The interactions in such courses generate considerable quantity and diversity of data,allowing the extraction of pedagogically relevant information. However, teachers and tutors do not master the technology needed to use this data, nor is it practical or appropriate to ask them to be trained to do so. Our proposal is based on informed decision making by educational data, data visualization and authoring systems to promote cooperation between artificial intelligence and human intelligence. We conducted two experiments to: (1) evaluate whether the process helps teachers and tutors to make useful and time-course pedagogical decisions; (2) to evaluate if the authoring solution guides the pedagogical decision making of teachers and tutors. The results suggest that the process brought benefits to pedagogical decision making and that the authoring solution was able to guide the pedagogical decision making in course time and that its usefulness and ease of use were positively perceived by teachers and tutors.
160

Communiquer et organiser en échafaudant un "big data" manuel : le cas d'un projet de formation en aménagement du territoire / Communicate and organize scaffolding a "manual big data" : the case of a training project in the land planning field

Martin-Scholz, Anja 07 December 2017 (has links)
L'aménagement du territoire en France, et en particulier les processus d'élaboration de documents d'urbanisme, font l'objet d'évolutions distinctes mais conjointes sous les effets de la rationalisation des politiques publiques, de la décentralisation de l'Etat et de transformations de problématiques d'aménagement. Les acteurs impliqués dans l'aménagement doivent arbitrer entre de nombreux conflits d'usages des sols, au regard de lois et directives plurielles voire contradictoires. Dans ce contexte, nous avons observé un projet de formation développé à travers une collaboration inter-organisationnelle impliquant des agents de plusieurs services déconcentrés relevant de différents Ministères ainsi que des agents d'un organisme de recherche ; ces agents étaient porteurs d'une préoccupation concernant la préservation des terres cultivées ou potentiellement cultivables et, face à la restriction de leur capacité d'agir, ont cherché des modalités d'agir à distance à travers l'élaboration de ce projet. Notre recherche explore les processus organisants, constitutifs d'une organisation transverse. Elle montre comment s'est constitué progressivement un échafaudage à la " frontière " entre différents mondes afin d'équiper les destinataires du module de formation, de données, d'éléments de méthodes, de " façons-de-penser " et de " façons-de-voir " organisationnelles. Ce faisant, elle caractérise cette collaboration comme s'inscrivant dans une perspective relevant de l'evidence based planning et du mouvement des big data. Notre recherche, ancrée dans une approche info-communicationnelle, met au travail les questions de brutification et de mise en compatibilité d'ensembles de données. Elle explore la façon dont la visée de prescription générique se trouve mise en défaut lors de la re-singularisation en situations. Elle met en évidence des questions-clé, en lien avec le mouvement des big data, en termes de production de sens, conçu à la fois comme signification et orientation de l'action. / The land-use planning in France, and specifically the making process of planning documents, evolve both in a distinct and common way due to the effects of the rationalization of public policies, the State devolution of power and the transformations of land management issues. The actors involved in planning must mediate numerous conflicts of land-use, in compliance with multiple and even contradictory laws and directives. In this context, we observed a training project developed via an inter-organizational collaboration involving agents from decentralized departments of different Ministries, as well as agents belonging to a research organization. The agents were concerned about the preservation of cultivated or potentially cultivatable soil. Facing the limitation of their capacity to act, they sought toways of acting remotely through this project. Our research explores the organizing processes that constitute a transverse organization. It shows how a scaffolding was gradually built up at the "border" between different arenas in order to equip the recipients of the training module with data, elements of method, organizational "ways-of-thinking" and "ways-to-see". Thus it characterizes this collaboration as part of a perspective based on evidence based planning and on the big data movement. Our research is anchored in an information-communication approach. It works on questions of rawification and of making data sets compatible. It explores how a generic prescription fails in situed re-singularization. It highlights key issues, linked to the big data movement, in terms of sense making, sense conceived both as meaning and as orientation of action.

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