Spelling suggestions: "subject:"como design""
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Using a multi-stakeholder experience-based design process to co-develop the Creating Active Schools FrameworkDaly-Smith, Andy, Quarmby, T., Archbold, V.S.J., Corrigan, N., Wilson, D., Resaland, G.K., Bartholomew, J.B., Singh, A., Tjomsland, H.E.,, Sherar, L.B., Chalkley, Anna, Routen, A.C., Shickle, D., Bingham, Daniel, Barber, S.E., van Sluijs, E., Fairclough, S.J., McKenna, J. 23 September 2020 (has links)
Yes / UK and global policies recommend whole-school approaches to improve childrens' inadequate physical activity (PA) levels. Yet, recent meta-analyses establish current interventions as ineffective due to suboptimal implementation rates and poor sustainability. To create effective interventions, which recognise schools as complex adaptive sub-systems, multi-stakeholder input is necessary. Further, to ensure 'systems' change, a framework is required that identifies all components of a whole-school PA approach. The study's aim was to co-develop a whole-school PA framework using the double diamond design approach (DDDA).
Fifty stakeholders engaged in a six-phase DDDA workshop undertaking tasks within same stakeholder (n = 9; UK researchers, public health specialists, active schools coordinators, headteachers, teachers, active partner schools specialists, national organisations, Sport England local delivery pilot representatives and international researchers) and mixed (n = 6) stakeholder groupings. Six draft frameworks were created before stakeholders voted for one 'initial' framework. Next, stakeholders reviewed the 'initial' framework, proposing modifications. Following the workshop, stakeholders voted on eight modifications using an online questionnaire.
Following voting, the Creating Active Schools Framework (CAS) was designed. At the centre, ethos and practice drive school policy and vision, creating the physical and social environments in which five key stakeholder groups operate to deliver PA through seven opportunities both within and beyond school. At the top of the model, initial and in-service teacher training foster teachers' capability, opportunity and motivation (COM-B) to deliver whole-school PA. National policy and organisations drive top-down initiatives that support or hinder whole-school PA. To the authors' knowledge, this is the first time practitioners, policymakers and researchers have co-designed a whole-school PA framework from initial conception. The novelty of CAS resides in identifying the multitude of interconnecting components of a whole-school adaptive sub-system; exposing the complexity required to create systems change. The framework can be used to shape future policy, research and practice to embed sustainable PA interventions within schools. To enact such change, CAS presents a potential paradigm shift, providing a map and method to guide future co-production by multiple experts of PA initiatives 'with' schools, while abandoning outdated traditional approaches of implementing interventions 'on' schools. / The conference and workshop were jointly funded through an internal Leeds Beckett Research grant, the Yorkshire Sport Foundation and Public Health England (Yorkshire and Humber). Twinkl Educational Publishing kindly sponsored the conference and workshop event. DDB and SEB’s involvement was supported by Sport England’s Local Delivery Pilot – Bradford. DDB and SEB invovlement was also funded by the National Institute for Health Research Yorkshire and Humber ARC (reference: NIHR20016), and the UK Prevention Research Partnership, an initiative funded by UK Research and Innovation Councils, the Department of Health and Social Care (England) and the UK devolved administrations, and leading health research charities. ACR is funded by the National Institute for Health Research (NIHR) Applied Research Collaboration East Midlands (ARC EM).
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A study to assess the feasibility of using a novel digital animation to increase physical activity levels in asylum seeking communitiesMontague, Jane, Haith-Cooper, Melanie 02 October 2021 (has links)
Yes / The mental health benefits of physical activity and exercise are well-documented and asylum seekers who may have poor mental health could benefit from undertaking recommended levels of physical activity or exercise. Digital mobile applications are increasingly seen as feasible to precipitate behaviour change and could be a means to encourage asylum seekers to increase their levels of physical activity and exercise. This paper reports on a study that aimed to assess the feasibility of asylum seekers using the digital animation as a tool to change behaviour and increase their physical activity and exercise levels. A feasibility study underpinned by the principles of the COM-B behaviour change model was undertaken in West Yorkshire, UK, in 2019. Thirty participants were purposively recruited and interviewed. Peer interpreters were used as necessary. Deductive thematic analysis was undertaken to analyse the data. Overall, participants were positive about the feasibility of asylum seekers using the application as a behaviour change intervention. All expressed the view that it was easy to follow and would motivate them to increase their physical activity levels. Participants identified facilitators to this as the simplicity of the key messages, the cultural neutrality of the graphics and the availability of the mobile application in different languages. Identified barriers related to the dialect and accents in the translations and the over-simplicity of the application. This study has identified that a targeted digital animation intervention could help asylum seekers change their behaviour and hence improve their health and well-being. In designing such interventions, however, researchers must strongly consider co-design from an early stage as this is an important way to ensure that the development of an intervention is fit for purpose for different groups. / University of Bradford Research Development Fund
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Växjö Lakers : Conversation About Co-branding & Brand Identity Redesign / Växjö Lakers Rebranding : Redesign of brand identityHoussein, Samer January 2016 (has links)
This project is a simulation of the redesign of Växjö Lakers ice hockey club brand identity. A conversation about Co-branding and participatory design to include fans and people in general to take part in designing the brand identity of the club they support. My role as designer is to test, examine and analyse to come up with design methods and tools (Create your own logo website) that will enable fans and everyone to design their own version of the Växjö Lakers identity. In order to connect and create a bridge between club and fans that are willing to take part in such project, this will result of creating designs that would be more relevant to the image of the club that fans imagined.
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Customisation of Fashion Products Using Complete Garment TechnologyPeterson, Joel January 2012 (has links)
Complete garment knitting technology is a method of producing knitted products, generally fashion garments, ready-made directly in the knitting machine without additional operations such as cutting and sewing. This makes it possible to manufacture a knitted fashion garment with fewer processes then with conventional production methods. In the fashion business customer demand is always changing due to fashion trends, so to be able to manufacture and deliver products rapidly is important. Mass customisation is a customer co-design process of products and services that tries to meets the needs of an individual customer’s demand for certain product features. In the fashion business this means that the customer can order a garment with a customised style, colour, size, and other personal preferences. The principal objective of this dissertation was to examine if and how complete garment technology can be applied to the customisation of knitted fashion products. It was pursued through several independent studies in knitting technology, mass customisation, and fashion logistics against a theoretical frame of reference in these areas. The papers in this thesis present various examples of how knitted fashion garments can be customised and integrated into fashion retailing concepts. The starting point of the research was the Knit-on-Demand research project conducted at the Swedish School of Textiles in collaboration with a knitting manufacturing and retailing company. The aim was to develop a shop concept built on the complete garment technology where a garment could be customised, produced, and delivered as quickly as possible. This initial idea failed due to the expense of investing in complete garment knitting technology, and so other avenues of research had to be found. The Knit-on-Demand project continued, using a business model similar to the complete garment concept but with the retail store and the production unit situated in different locations. The overall research question addressed in this thesis is: How can complete garment knitting technology be applied in a retail concept for customised garments? This question is then divided in two problems: What are the fashion logistics effects of combining complete garment technology and mass customisation? How does the co-design process function in the customisation of knitted fashion garments?The following is a qualitative study based on five research articles applying different research methodologies: case studies, simulations, and interviews. The empirical context is the area of mass customisation of fashion products and knitting technology, more specifically called complete garment knitting production technology. No prior studies describing mass customisation of complete garment knitting technology in combination with fashion logistics were found in the literature. The main contribution of this study is the demonstration that complete garment knitting technology can be applied in the customisation of fashion products. It also illustrates the importance of the co-design process between the company and the customer through which a knitted garment can be customised, produced, and delivered to the customer in three to five hours. The process of co-design and manufacture of a customised complete fashion product is examined, and the advantages and disadvantages associated with customisation of knitted garments are identified and described.
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Towards the development of a reliable reconfigurable real-time operating system on FPGAsHong, Chuan January 2013 (has links)
In the last two decades, Field Programmable Gate Arrays (FPGAs) have been rapidly developed from simple “glue-logic” to a powerful platform capable of implementing a System on Chip (SoC). Modern FPGAs achieve not only the high performance compared with General Purpose Processors (GPPs), thanks to hardware parallelism and dedication, but also better programming flexibility, in comparison to Application Specific Integrated Circuits (ASICs). Moreover, the hardware programming flexibility of FPGAs is further harnessed for both performance and manipulability, which makes Dynamic Partial Reconfiguration (DPR) possible. DPR allows a part or parts of a circuit to be reconfigured at run-time, without interrupting the rest of the chip’s operation. As a result, hardware resources can be more efficiently exploited since the chip resources can be reused by swapping in or out hardware tasks to or from the chip in a time-multiplexed fashion. In addition, DPR improves fault tolerance against transient errors and permanent damage, such as Single Event Upsets (SEUs) can be mitigated by reconfiguring the FPGA to avoid error accumulation. Furthermore, power and heat can be reduced by removing finished or idle tasks from the chip. For all these reasons above, DPR has significantly promoted Reconfigurable Computing (RC) and has become a very hot topic. However, since hardware integration is increasing at an exponential rate, and applications are becoming more complex with the growth of user demands, highlevel application design and low-level hardware implementation are increasingly separated and layered. As a consequence, users can obtain little advantage from DPR without the support of system-level middleware. To bridge the gap between the high-level application and the low-level hardware implementation, this thesis presents the important contributions towards a Reliable, Reconfigurable and Real-Time Operating System (R3TOS), which facilitates the user exploitation of DPR from the application level, by managing the complex hardware in the background. In R3TOS, hardware tasks behave just like software tasks, which can be created, scheduled, and mapped to different computing resources on the fly. The novel contributions of this work are: 1) a novel implementation of an efficient task scheduler and allocator; 2) implementation of a novel real-time scheduling algorithm (FAEDF) and two efficacious allocating algorithms (EAC and EVC), which schedule tasks in real-time and circumvent emerging faults while maintaining more compact empty areas. 3) Design and implementation of a faulttolerant microprocessor by harnessing the existing FPGA resources, such as Error Correction Code (ECC) and configuration primitives. 4) A novel symmetric multiprocessing (SMP)-based architectures that supports shared memory programing interface. 5) Two demonstrations of the integrated system, including a) the K-Nearest Neighbour classifier, which is a non-parametric classification algorithm widely used in various fields of data mining; and b) pairwise sequence alignment, namely the Smith Waterman algorithm, used for identifying similarities between two biological sequences. R3TOS gives considerably higher flexibility to support scalable multi-user, multitasking applications, whereby resources can be dynamically managed in respect of user requirements and hardware availability. Benefiting from this, not only the hardware resources can be more efficiently used, but also the system performance can be significantly increased. Results show that the scheduling and allocating efficiencies have been improved up to 2x, and the overall system performance is further improved by ~2.5x. Future work includes the development of Network on Chip (NoC), which is expected to further increase the communication throughput; as well as the standardization and automation of our system design, which will be carried out in line with the enablement of other high-level synthesis tools, to allow application developers to benefit from the system in a more efficient manner.
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Co-Projeto de hardware/software para correlação de imagens / Hardware/software co-design for imge cross-correlationDias, Maurício Acconcia 26 July 2011 (has links)
Este trabalho de pesquisa tem por objetivo o desenvolvimento de um coprojeto de hardware/software para o algoritmo de correlação de imagens visando atingir um ganho de desempenho com relação à implementação totalmente em software. O trabalho apresenta um comparativo entre um conjunto bastante amplo e significativo de configurações diferentes do soft-processor Nios II implementadas em FPGA, inclusive com a adição de novas instruções dedicadas. O desenvolvimento do co-projeto foi feito com base em uma modificação do método baseado em profiling adicionando-se um ciclo de desenvolvimento e de otimização de software. A comparação foi feita com relação ao tempo de execução para medir o speedup alcançado durante o desenvolvimento do co-projeto que atingiu um ganho de desempenho significativo. Também analisou-se a influência de estruturas de hardware básicas e dedicadas no tempo de execução final do algoritmo. A análise dos resultados sugere que o método se mostrou eficiente considerando o speedup atingido, porém o tempo total de execução ainda ficou acima do esperado, considerando-se a necessidade de execução e processamento de imagens em tempo real dos sistemas de navegação robótica. No entanto, destaca-se que as limitações de processamento em tempo real estão também ligadas as restrições de desempenho impostas pelo hardware adotado no projeto, baseado em uma FPGA de baixo custo e capacidade média / This work presents a FPGA based hardware/software co-design for image normalized cross correlation algorithm. The main goal is to achieve a significant speedup related to the execution time of the all-software implementation. The co-design proposed method is a modified profiling-based method with a software development step. The executions were compared related to execution time resulting on a significant speedup. To achieve this speedup a comparison between 21 different configurations of Nios II soft-processor was done. Also hardware influence on execution time was evaluated to know how simple hardware structures and specific hardware structures influence algorithm final execution time. Result analysis suggest that the method is very efficient considering achieved speedup but the final execution time still remains higher, considering the need for real time image processing on robotic navigation systems. However, the limitations for real time processing are a consequence of the hardware adopted in this work, based on a low cost and capacity FPGA
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Co-Projeto de hardware/software para correlação de imagens / Hardware/software co-design for imge cross-correlationMaurício Acconcia Dias 26 July 2011 (has links)
Este trabalho de pesquisa tem por objetivo o desenvolvimento de um coprojeto de hardware/software para o algoritmo de correlação de imagens visando atingir um ganho de desempenho com relação à implementação totalmente em software. O trabalho apresenta um comparativo entre um conjunto bastante amplo e significativo de configurações diferentes do soft-processor Nios II implementadas em FPGA, inclusive com a adição de novas instruções dedicadas. O desenvolvimento do co-projeto foi feito com base em uma modificação do método baseado em profiling adicionando-se um ciclo de desenvolvimento e de otimização de software. A comparação foi feita com relação ao tempo de execução para medir o speedup alcançado durante o desenvolvimento do co-projeto que atingiu um ganho de desempenho significativo. Também analisou-se a influência de estruturas de hardware básicas e dedicadas no tempo de execução final do algoritmo. A análise dos resultados sugere que o método se mostrou eficiente considerando o speedup atingido, porém o tempo total de execução ainda ficou acima do esperado, considerando-se a necessidade de execução e processamento de imagens em tempo real dos sistemas de navegação robótica. No entanto, destaca-se que as limitações de processamento em tempo real estão também ligadas as restrições de desempenho impostas pelo hardware adotado no projeto, baseado em uma FPGA de baixo custo e capacidade média / This work presents a FPGA based hardware/software co-design for image normalized cross correlation algorithm. The main goal is to achieve a significant speedup related to the execution time of the all-software implementation. The co-design proposed method is a modified profiling-based method with a software development step. The executions were compared related to execution time resulting on a significant speedup. To achieve this speedup a comparison between 21 different configurations of Nios II soft-processor was done. Also hardware influence on execution time was evaluated to know how simple hardware structures and specific hardware structures influence algorithm final execution time. Result analysis suggest that the method is very efficient considering achieved speedup but the final execution time still remains higher, considering the need for real time image processing on robotic navigation systems. However, the limitations for real time processing are a consequence of the hardware adopted in this work, based on a low cost and capacity FPGA
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Inovação social: Um desafio para o design: O papel do design estratégico no processo de inovação socialEichenberg, Carolina Hermes 27 March 2013 (has links)
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Previous issue date: 2013 / Nenhuma / O sistema de organização social contemporâneo requer soluções inovadoras e sustentáveis que permitam à sociedade continuar se desenvolvendo da melhor maneira possível, por um longo período de tempo e em equilíbrio com o ecossistema. Nas últimas décadas, foram adotadas diversas medidas com o intuito de reduzir o impacto das ações do homem sobre a biosfera. Todavia, essas iniciativas possuem um caráter pontual, que opera segundo critérios reducionistas, de acordo com o entendimento do modelo mental vigente. O tema da inovação social envolve a reflexão sobre como transformar as relações sociais, de modo que elas modifiquem a compreensão dos indivíduos sobre como lidar com as coisas. Nessa perspectiva, a presente pesquisa propõe-se a uma reflexão sobre o papel do design estratégico nesse processo. Por tratar-se de uma pesquisa relacionada à área do design, a análise incide em maior profundidade no conceito de descontinuidade sistêmica, proposto por Ezio Manzini (2008). O autor propõe que se analisem iniciativas de inovação radical praticadas em contextos locais. Para tanto, estuda-se o caso da Rede Ideia. Essa rede é formada por empreendimentos solidários localizados na cidade de Porto Alegre-RS e tem por objetivo promover a transformação social através da compreensão de uma economia solidária. A análise incide sobre dois aspectos interpretativos: o primeiro, de observação do caso; e o segundo, de concepts de projetos, resultados de um workshop realizado com alunos de especialização em design estratégico. Um dos resultados centrais deste estudo evidencia que o papel do design estratégico nesse cenário é servir de referência para a compreensão do sistema aberto e de experimento para a concepção de soluções de caráter complexo. / The contemporary system of social organization requires innovative and sustainable solutions that enable society to continue to develop in the best way it can, for a long time, and in equilibrium with the ecosystem. Over the last decades, several actions have been taken to reduce the impact of the human action on the biosphere. However, such initiatives have been sporadic, operating according to reductionist criteria and the current mindset. The theme of social innovation involves a reflection on how to change social relationships so that they modify the individuals’ understanding of the way of handling with things. From this perspective, this research aims at reflecting on the role of strategic design in this process. As this research is related to the design area, the analysis has focused on the concept of systemic discontinuity as proposed by Ezio Manzini (2008). The author has proposed the analysis of radically innovative initiatives carried out in local contexts. In order to do that, the situation of Rede Ideia has been studied. This network consists of solidarity enterprises situated in Porto Alegre-RS. Its objective is to foster social change through the understanding of a solidarity economy. The analysis has been concentrated on two interpretative aspects: the first one has involved case observation; the second has addressed project concepts resulting from a workshop held with students of a specialization course in strategic design. One of the central results of this study is that the role of strategic design in this scenario is to function as both a reference for the understanding of the open system, and an experiment for the conception of complex solutions.
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What improves the user-designer communication in co-design?Zeb, Irfan, Fahad, Shah January 2013 (has links)
Today’s business and IT systems have strongly focused on effective communication. The communication based on poor foundation might create huge communication problems for the system designer and user. These communication problems have a severe impact on the efficiency of information system and most importantly when it comes to the building of a new information system through co design process. For any business organization, IT plays a huge role these days. Although this is not given much emphasis sometimes, it is important to understand that the use of IT in business cannot be taken for granted because it is viewed as part of business organization these days. The business needs to continuously make investments in their IT systems. This will not only help the organization, but the industry as a whole. Effective communication is extremely important for business and IT systems now-a-days. With the help of this particular thesis, the importance of effective communication would have been reflected accordingly. The purpose of this research is therefore to analyze the communication problem between the designer and user during co-design mainly in the field of business and information technology and to create an understanding for how it is possible to create a better communication between the different parties in system development through co-design. Research can also be classified on the basis of the structure of the problem to be solved into exploratory, descriptive and casual research. The research can be regarded as exploratory research because large amounts of data can be gathered from the past researches and literature. Exploratory research explores the parameters of the problems in order to identify what should be measured and how best to undertake a study. In this research the qualitative data is gathered through detailed interviews and literature review. This helps in better understanding through words. Data is generated through the method of triangulation. The results will be presented using detailed analysis of data gathered from interviews and the analysis of theoretical part. It is a very challenging task to meet the changing needs of the business world. Designing effective information technology for this purpose is also very challenging. The co-design of business and IT systems has a lot of benefits for the organizations. The information technology is basically used to support business and its functions. Therefore it is extremely important that the information technology is aligned with the business processes. It should be considered as a part of the business and should not be designed independently. Effective Communication is important for managers in the companies in order to perform the fundamental management functions, i.e., Planning, Leading, Organizing, and Controlling. Communication facilitates managers to execute their jobs as well as responsibilities. Communication provides a foundation for planning. All the vital information should be communicated to the managers who consecutively should communicate the plans in order to apply them. Organizing also needs efficient communication with others regarding their job task. Hence, we can say that “effective communication is a basic element of successful business”. In other words, communication works as blood of organization. Strong literature review as well as strong capabilities towards research methodology and analytical part will certainly enhances the productivity of this thesis and will furnish good understandings among the readers. / Program: Masterutbildning i Informatik
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Hardware and software co-design toward flexible terabits per second traffic processing / Co-conception matérielle et logicielle pour du traitement de trafic flexible au-delà du terabit par secondeCornevaux-Juignet, Franck 04 July 2018 (has links)
La fiabilité et la sécurité des réseaux de communication nécessitent des composants efficaces pour analyser finement le trafic de données. La diversification des services ainsi que l'augmentation des débits obligent les systèmes d'analyse à être plus performants pour gérer des débits de plusieurs centaines, voire milliers de Gigabits par seconde. Les solutions logicielles communément utilisées offrent une flexibilité et une accessibilité bienvenues pour les opérateurs du réseau mais ne suffisent plus pour répondre à ces fortes contraintes dans de nombreux cas critiques.Cette thèse étudie des solutions architecturales reposant sur des puces programmables de type Field-Programmable Gate Array (FPGA) qui allient puissance de calcul et flexibilité de traitement. Des cartes équipées de telles puces sont intégrées dans un flot de traitement commun logiciel/matériel afin de compenser les lacunes de chaque élément. Les composants du réseau développés avec cette approche innovante garantissent un traitement exhaustif des paquets circulant sur les liens physiques tout en conservant la flexibilité des solutions logicielles conventionnelles, ce qui est unique dans l'état de l'art.Cette approche est validée par la conception et l'implémentation d'une architecture de traitement de paquets flexible sur FPGA. Celle-ci peut traiter n'importe quel type de paquet au coût d'un faible surplus de consommation de ressources. Elle est de plus complètement paramétrable à partir du logiciel. La solution proposée permet ainsi un usage transparent de la puissance d'un accélérateur matériel par un ingénieur réseau sans nécessiter de compétence préalable en conception de circuits numériques. / The reliability and the security of communication networks require efficient components to finely analyze the traffic of data. Service diversification and through put increase force network operators to constantly improve analysis systems in order to handle through puts of hundreds,even thousands of Gigabits per second. Commonly used solutions are software oriented solutions that offer a flexibility and an accessibility welcome for network operators, but they can no more answer these strong constraints in many critical cases.This thesis studies architectural solutions based on programmable chips like Field-Programmable Gate Arrays (FPGAs) combining computation power and processing flexibility. Boards equipped with such chips are integrated into a common software/hardware processing flow in order to balance short comings of each element. Network components developed with this innovative approach ensure an exhaustive processing of packets transmitted on physical links while keeping the flexibility of usual software solutions, which was never encountered in the previous state of theart.This approach is validated by the design and the implementation of a flexible packet processing architecture on FPGA. It is able to process any packet type at the cost of slight resources over consumption. It is moreover fully customizable from the software part. With the proposed solution, network engineers can transparently use the processing power of an hardware accelerator without the need of prior knowledge in digital circuit design.
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