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Mediální dialogické sítě v komunistickém Československu / The media dialogical networks in the communist CzechoslovakiaTvrdá, Karla January 2020 (has links)
The media dialogical networks in the communist Czechoslovakia Abstract The concept of the media dialogical networks (DN) is one of the ways to analyse mass media communication; its theoretical background is M. M. Bakhtin's theory of dialogism and H. Sacks' ethnometodological conversation analysis. The concept of DN had been developed using data collected in the 1990s in the UK and the Czech Republic while in this thesis it is applied to data originating in a different context, namely in former Czechoslovakia in 1952, 1967 and 1972. The main data source was the national daily Rudé právo [Red Justice]. The difference of the context lies both in the time distance of the target period, as well as in the then dominant tone of massmedia content. As for the aspect of time, there is a longer gap between the examined period and the present, which is also connected to a different state of development of technologies used in journalistic practice. And then, there is the fact that in the examined period the contents of mass media production were adapted to the ideological requirements of the ruling political party. The analysis deals mainly with the construction of the DN, the categorization work of actors of the DN and with the way new actors of the DN are selected. For this reason, the methods of sequential and...
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Climate Science Communication and Corporate Social Responsibility : The role climate science communication plays in the action corporations in the food industry are taking toward reaching global climate goalsBlanco Storz, Ana Frida, Friedman, Kelsey January 2022 (has links)
Climate Science Communication is an important tool for helping organizations set strategies to reduce their climate impact. As a major contributor to global climate warming emissions, the food industry needs to take stronger action to reduce their climate impact if the world wants to achieve the global climate goals committed to in the 2015 Paris Agreement. To ensure they meet the climate commitments in their Corporate Social Responsibility strategies, corporations in the food industry should use science-based targets, which research shows are more effective and ambitious. Through the context of Sweden, a country which has set strong emissions reduction policy, this thesis investigates the role that Climate Science Communication and stakeholder communication play in the actions that corporations in the food industry are taking to help achieve the global climate goals. This qualitative study analyzes the firsthand accounts of ten professionals across the food, science communications, and science research industries. Interviews with the participants explore stakeholder management in science communication, the role of collaboration within the science and food industries, and what gaps they see between the science community and the food industry when establishing corporate climate strategies. Results suggest that there is a necessary, and often missing, link between the food industry’s climate strategies and the climate research that informs them. Using principles from Stakeholder Theory, Communications Accommodation Theory, and Cross-Sector Collaboration can help bridge this gap. Improved stakeholder collaboration, better efforts to help decision makers understand climate science, changes to corporate behaviors, and systemic changes in both the corporate world and academia can improve the relationship between the science community and food industry, leading to more effective and impactful climate strategies and results.
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Relationer mellan styrsystem på IKEA : En studie om företagskulturens relation med den cybernetiska och administrativa styrningen utifrån ett ledar- och medarbetarperspektiv / The relationship between management control systems at IKEA : A study of corporate culture's relationship with cybernetic and administrative control from a leader and employee perspectiveWalizai, Sunita, Lund, Thilde January 2023 (has links)
Bakgrund: Traditionellt sett förknippas ekonomistyrning med den formella styrningen och mycket fokus har därmed lagts på den formella styrningen. Eftersom företag idag påverkas av kultur på olika sätt, kan den formella styrningen kompletteras med den informella styrningen. I styrningsarbetet blir ledarnas uppgift att reflektera på inflytande, vägleda och vidta olika åtgärder så att medarbetarna utför önskvärda ageranden. Samtidigt bör hänsyn tas till att det som kommuniceras av ledarna inte alltid uppfattas likadant av medarbetarna. Syfte: Uppsatsen syftar till att beskriva hur företagskultur relaterar med den cybernetiska och administrativa styrningen, med avseende på vilken typ av relation som är förekommande enligt ledarna och medarbetarna. Uppsatsens delsyfte är att beskriva ledarna och medarbetarnas uppfattning om den cybernetiska, administrativa och kulturella styrningen som styrmedel. Metod: Studien har genomförts på en av IKEAs organisationer i Älmhult och är därmed en fallsstudie. Undersökningen utgår ifrån en kvalitativ ansats med femton semistrukturerade intervjuer med ledare och medarbetare. Vidare har studien utgått ifrån en deduktiv ansats. Slutsats: Resultatet av studien visar att företagskultur relaterar till den cybernetiska och administrativa styrningen på flera olika sätt. Kulturen har en kompletterande, stödjande och samverkande effekt på den cybernetiska ochadministrativa styrningen. I vissa fall förekommer det även motsägande relationer mellan styrsystemen. Ytterligare en slutsats som kan dras är att kultur som styrmedel används i större omfång än den cybernetiska och administrativa styrningen i fallföretaget. Ledarna och medarbetarna har liknande uppfattning om den kulturella och administrativa styrningen. Uppfattningen om den cybernetiska styrningen som styrmedel varierar dock bland ledare och medarbetare. / Background: Traditionally, management accounting is associated with formal management and a lot of focus has thus been placed on formal management. Since companies today are influenced by culture in different ways, formal control can be supplemented with informal control. In the management work, the leaders' task is to reflect on influence, guide and take various measures so that the employees perform desirable actions. At the same time, it should be taken into account that what is communicated by the leaders is not always perceived in the same way by the employees. Purpose: The essay aims to describe how organizational culture relates to the cybernetic and administrative management, with respect to what type of relationship is present according to the leaders and employees. The partial aim of the essay is to describe the leaders' and employees' perception of the cybernetic, administrative and cultural management as a means of governance. Method: The study has been carried out at one of IKEA's organizations in Älmhult and is thus a case study. The survey is based on a qualitative approach with fifteen semi-structured interviews with leaders and employees. Furthermore, the study was based on a deductive approach. Conclusion: The result of the study show that corporate culture relates to cybernetic and administrative control in several different ways. Culture has a complementary, supportive and synergistic effect on cybernetic and administrative control. In some cases, there are also contradictory relationships between the control systems. Another conclusion that can be drawn is that culture as a means of control is used to a greater extent than cybernetic and administrative control in the company. Leaders and employees have a similar opinion about the cultural and administrative management. However, the perception of cybernetic governance as a means of governance varies among leaders and employees.
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Communicating science : developing an exhibit with scientists and educatorsLemagie, Emily 28 October 2011 (has links)
Outreach is a small, but significant component to modern research.
Developing an exhibit for public display can be an effective way to communicate science to broad audiences, although it may be a less familiar method to scientists than writing papers or giving presentations. I outline the process of developing an interactive exhibit for outreach, and evaluate and discuss the effectiveness of a computer exhibit designed to communicate estuary currents and scientific modeling using Olympia Oyster restoration in the Yaquina Bay estuary as a theme. I summarize the results of this project in three primary recommendations: 1) exhibit developers should be deliberate in the decision to use a computer and only select this media if it is determined to be the best for communicating exhibit learning outcomes, 2) the design of visualizations to convey research results should be carefully modified from their scientific forms to best meet the exhibit learning outcomes and expectations of the exhibit audience, and 3) scientists should play an integral role in the development of scientific content-based exhibits, but their expertise, and the range of expertise from other members of the exhibit development team, should be strategically utilized. / Graduation date: 2012
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Web applications using the Google Web Toolkit / Webanwendungen unter Verwendung des Google Web Toolkitsvon Wenckstern, Michael 04 June 2013 (has links) (PDF)
This diploma thesis describes how to create or convert traditional Java programs to desktop-like rich internet applications with the Google Web Toolkit.
The Google Web Toolkit is an open source development environment, which translates Java code to browser and device independent HTML and JavaScript.
Most of the GWT framework parts, including the Java to JavaScript compiler as well as important security issues of websites will be introduced.
The famous Agricola board game will be implemented in the Model-View-Presenter pattern to show that complex user interfaces can be created with the Google Web Toolkit.
The Google Web Toolkit framework will be compared with the JavaServer Faces one to find out which toolkit is the right one for the next web project. / Diese Diplomarbeit beschreibt die Erzeugung desktopähnlicher Anwendungen mit dem Google Web Toolkit und die Umwandlung klassischer Java-Programme in diese.
Das Google Web Toolkit ist eine Open-Source-Entwicklungsumgebung, die Java-Code in browserunabhängiges als auch in geräteübergreifendes HTML und JavaScript übersetzt.
Vorgestellt wird der Großteil des GWT Frameworks inklusive des Java zu JavaScript-Compilers sowie wichtige Sicherheitsaspekte von Internetseiten.
Um zu zeigen, dass auch komplizierte graphische Oberflächen mit dem Google Web Toolkit erzeugt werden können, wird das bekannte Brettspiel Agricola mittels Model-View-Presenter Designmuster implementiert.
Zur Ermittlung der richtigen Technologie für das nächste Webprojekt findet ein Vergleich zwischen dem Google Web Toolkit und JavaServer Faces statt.
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Web applications using the Google Web Toolkitvon Wenckstern, Michael 05 June 2013 (has links)
This diploma thesis describes how to create or convert traditional Java programs to desktop-like rich internet applications with the Google Web Toolkit.
The Google Web Toolkit is an open source development environment, which translates Java code to browser and device independent HTML and JavaScript.
Most of the GWT framework parts, including the Java to JavaScript compiler as well as important security issues of websites will be introduced.
The famous Agricola board game will be implemented in the Model-View-Presenter pattern to show that complex user interfaces can be created with the Google Web Toolkit.
The Google Web Toolkit framework will be compared with the JavaServer Faces one to find out which toolkit is the right one for the next web project.:I Abstract
II Contents
III Acronyms and Glossary
III.I Acronyms
III.II Glossary
IV Credits
1 Introduction
2 Basics
2.1 Development of the World Wide Web
2.2 Hypertext Markup Language
2.3 Cascading Style Sheets
2.4 JavaScript
2.5 Hypertext Markup Language Document Object Model
2.6 Asynchronous JavaScript and XML
3 GWT toolbox and compiler
3.1 GWT in action
3.2 A short overview of the toolkit
3.3 GWT compiler and JSNI
3.3.1 Overview of GWT compiler and JSNI
3.3.2 Deferred binding and bootstrapping process
3.3.3 GWT compiler steps and optimizations
3.4 Java Runtime Environment Emulation
3.5 Widgets and Panels
3.5.1 Overview of GWT Widgets
3.5.2 Event handlers in GWT Widgets
3.5.3 Manipulating browser’s DOM with GWT DOM class
3.5.4 GWT Designer and view optimization using UiBinder
3.6 Remote Procedure Calls
3.6.1 Comparison of Remote Procedure Calls with Remote Method Invocations
3.6.2 GWT’s RPC service and serializable whitelist
3.7 History Management
3.8 Client Bundle
3.8.1 Using ImageResources in the ClientBundle interface
3.8.2 Using CssResources in the ClientBundle interface
4 Model-View-Presenter Architecture
4.1 Comparison of MVP and MVC
4.2 GWT Model-View-Presenter pattern example: Agricola board game
4.3 Extending the Agricola web application with mobile views
4.4 Introducing activities in the Agricola Model-View-Presenter pattern enabling browser history
5 Comparison of the two web frameworks: GWT and JSF
5.1 Definitions of comparison fields
5.2 Comparison in category 1: Nearly completely static sites with a little bit of dynamic content, e.g. news update
5.3 Comparison in category 2: Doing a survey in both technologies
5.4 Comparison in category 3: Creating a forum to show data
5.5 Comparison in category 4: Writing a chat application
5.6 Comparison in category 5: Writing the speed game Snake
5.7 Summary
6 Security
6.1 Download Tomcat
6.2 Dynamic Web Application Project with GWT and Tomcat
6.3 Establish HTTPS connections in Tomcat
6.3.1 Create a pem certificate
6.3.2 Convert pem certificate into a key store object
6.3.3 Configure Tomcat’s XML files to enable HTPPS
6.4 Establish a database connection in Tomcat
6.4.1 Create TomcatGWT user and schema, and add the table countries
6.4.2 Configure Tomcat’s XML files to get access to the database connection
6.4.3 PreparedStatements avoid MySQL injections
6.5 Login mechanism in Tomcat
6.6 SafeHtml
7 Presenting a complex software application written in GWT
8 Conclusions
8.1 Summary
8.2 Future work
A Appendix
A 1 Configure the Google Web Toolkit framework in Eclipse
A 1.1 Install the Java Developer Kit
A 1.2 Download Eclipse
A 1.3 Install the GWT plugin in Eclipse
A 1.4 Create first GWT Java Project
A 2 Figures
A 3 Listings
A 3.1 Source code of the Agricola board game
A 3.2 Source code of GWT and JSF comparison
A 4 Tables
R Lists and References
R 1 Lists
R 1.1 List of Tables
R 1.2 List of Figures
R 1.3 List of Listings
R 2 References
R 2.1 Books
R 2.2 Online resources / Diese Diplomarbeit beschreibt die Erzeugung desktopähnlicher Anwendungen mit dem Google Web Toolkit und die Umwandlung klassischer Java-Programme in diese.
Das Google Web Toolkit ist eine Open-Source-Entwicklungsumgebung, die Java-Code in browserunabhängiges als auch in geräteübergreifendes HTML und JavaScript übersetzt.
Vorgestellt wird der Großteil des GWT Frameworks inklusive des Java zu JavaScript-Compilers sowie wichtige Sicherheitsaspekte von Internetseiten.
Um zu zeigen, dass auch komplizierte graphische Oberflächen mit dem Google Web Toolkit erzeugt werden können, wird das bekannte Brettspiel Agricola mittels Model-View-Presenter Designmuster implementiert.
Zur Ermittlung der richtigen Technologie für das nächste Webprojekt findet ein Vergleich zwischen dem Google Web Toolkit und JavaServer Faces statt.:I Abstract
II Contents
III Acronyms and Glossary
III.I Acronyms
III.II Glossary
IV Credits
1 Introduction
2 Basics
2.1 Development of the World Wide Web
2.2 Hypertext Markup Language
2.3 Cascading Style Sheets
2.4 JavaScript
2.5 Hypertext Markup Language Document Object Model
2.6 Asynchronous JavaScript and XML
3 GWT toolbox and compiler
3.1 GWT in action
3.2 A short overview of the toolkit
3.3 GWT compiler and JSNI
3.3.1 Overview of GWT compiler and JSNI
3.3.2 Deferred binding and bootstrapping process
3.3.3 GWT compiler steps and optimizations
3.4 Java Runtime Environment Emulation
3.5 Widgets and Panels
3.5.1 Overview of GWT Widgets
3.5.2 Event handlers in GWT Widgets
3.5.3 Manipulating browser’s DOM with GWT DOM class
3.5.4 GWT Designer and view optimization using UiBinder
3.6 Remote Procedure Calls
3.6.1 Comparison of Remote Procedure Calls with Remote Method Invocations
3.6.2 GWT’s RPC service and serializable whitelist
3.7 History Management
3.8 Client Bundle
3.8.1 Using ImageResources in the ClientBundle interface
3.8.2 Using CssResources in the ClientBundle interface
4 Model-View-Presenter Architecture
4.1 Comparison of MVP and MVC
4.2 GWT Model-View-Presenter pattern example: Agricola board game
4.3 Extending the Agricola web application with mobile views
4.4 Introducing activities in the Agricola Model-View-Presenter pattern enabling browser history
5 Comparison of the two web frameworks: GWT and JSF
5.1 Definitions of comparison fields
5.2 Comparison in category 1: Nearly completely static sites with a little bit of dynamic content, e.g. news update
5.3 Comparison in category 2: Doing a survey in both technologies
5.4 Comparison in category 3: Creating a forum to show data
5.5 Comparison in category 4: Writing a chat application
5.6 Comparison in category 5: Writing the speed game Snake
5.7 Summary
6 Security
6.1 Download Tomcat
6.2 Dynamic Web Application Project with GWT and Tomcat
6.3 Establish HTTPS connections in Tomcat
6.3.1 Create a pem certificate
6.3.2 Convert pem certificate into a key store object
6.3.3 Configure Tomcat’s XML files to enable HTPPS
6.4 Establish a database connection in Tomcat
6.4.1 Create TomcatGWT user and schema, and add the table countries
6.4.2 Configure Tomcat’s XML files to get access to the database connection
6.4.3 PreparedStatements avoid MySQL injections
6.5 Login mechanism in Tomcat
6.6 SafeHtml
7 Presenting a complex software application written in GWT
8 Conclusions
8.1 Summary
8.2 Future work
A Appendix
A 1 Configure the Google Web Toolkit framework in Eclipse
A 1.1 Install the Java Developer Kit
A 1.2 Download Eclipse
A 1.3 Install the GWT plugin in Eclipse
A 1.4 Create first GWT Java Project
A 2 Figures
A 3 Listings
A 3.1 Source code of the Agricola board game
A 3.2 Source code of GWT and JSF comparison
A 4 Tables
R Lists and References
R 1 Lists
R 1.1 List of Tables
R 1.2 List of Figures
R 1.3 List of Listings
R 2 References
R 2.1 Books
R 2.2 Online resources
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