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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
701

Faszination Zeitreisen: Eine Vision zwischen Science und Fiction

Herrmann, Kay 13 November 2014 (has links)
Die vorliegende Arbeit erörtert Ansätze für „Zeitmaschinen“, die in Einklang mit der modernen Physik stehen. Besprochen werden u. a. die Tachyonen-Hypothese, Tiplers rotierender Zylinder, der Gödel-Kosmos, der Anti-de-Sitter-Kosmos und die sogenannten „Wurmlöcher“. Zugleich sollen Ansätze vorgestellt werden (z. B. Eternalismus, Viele-Welten-Modell, Prinzip der konsistenten Geschichte), die Lösungsversuche für die Paradoxien von Vergangenheitsreisen bieten. Obwohl erstaunlicherweise die fundamentalen Gesetze der Physik (abgesehen von extrem seltenen und makroskopisch nicht in Erscheinung tretenden quantenmechanischen Effekten) bei einer Zeitumkehr nicht verletzt sind, scheint es in der Natur doch ein grundsätzliches Verbot von Vergangenheitsreisen zu geben. Der Physiker Dieter Zeh, dessen Position im Schlusskapitel der Arbeit näher beleuchtet wird, vertritt die Auffassung, dass die Science-Fiction-Literatur zum Thema „Zeitreisen“ überwiegend auf einfachen begrifflichen Fehlern beruhe. Die in Anlehnung an die Allgemeine Relativitätstheorie konstruierten Vorgänge seien bestenfalls genauso „theoretisch möglich“ wie ein Gas, das sich von selbst in einer Ecke des Gefäßes versammelt. Um die Reisen in die Vergangenheit scheint es zu stehen wie mit einer Anfrage an Radio Jerewan; die Antwort lautet stets: „Im Prinzip ja, aber …“ Doch die Faszination dieser Idee wird weiterhin Stoff für die „Fiction“ liefern.:Vorwort 5 1 Was ist Zeit? 9 2 Der Zeitpfeil 15 3 Zeitreisen und Science-Fiction 19 4 Zeitreisen und die moderne Physik 23 4.1 Reisen in die Zukunft 23 4.2 Reisen in die Vergangenheit 27 4.2.1 Überlichtgeschwindigkeit 28 4.2.2 „Pathologische“ Raum-Zeiten 32 a) Rotierende Zylinder 32 b) Der Gödel-Kosmos 33 c) Der Anti-de-Sitter-Kosmos 34 d) Wurmlöcher 35 e) Kosmische Strings 40 5 Die Paradoxien von Vergangenheitsreisen 41 6 Closed time-like curves (CTC’s): Ein Gespräch mit Dieter Zeh 49 Literatur 53
702

Faszination Zeitreisen: Eine Vision zwischen Science und Fiction

Herrmann, Kay January 2014 (has links)
Die vorliegende Arbeit erörtert Ansätze für „Zeitmaschinen“, die in Einklang mit der modernen Physik stehen. Besprochen werden u. a. die Tachyonen-Hypothese, Tiplers rotierender Zylinder, der Gödel-Kosmos, der Anti-de-Sitter-Kosmos und die sogenannten „Wurmlöcher“. Zugleich sollen Ansätze vorgestellt werden (z. B. Eternalismus, Viele-Welten-Modell, Prinzip der konsistenten Geschichte), die Lösungsversuche für die Paradoxien von Vergangenheitsreisen bieten. Obwohl erstaunlicherweise die fundamentalen Gesetze der Physik (abgesehen von extrem seltenen und makroskopisch nicht in Erscheinung tretenden quantenmechanischen Effekten) bei einer Zeitumkehr nicht verletzt sind, scheint es in der Natur doch ein grundsätzliches Verbot von Vergangenheitsreisen zu geben. Der Physiker Dieter Zeh, dessen Position im Schlusskapitel der Arbeit näher beleuchtet wird, vertritt die Auffassung, dass die Science-Fiction-Literatur zum Thema „Zeitreisen“ überwiegend auf einfachen begrifflichen Fehlern beruhe. Die in Anlehnung an die Allgemeine Relativitätstheorie konstruierten Vorgänge seien bestenfalls genauso „theoretisch möglich“ wie ein Gas, das sich von selbst in einer Ecke des Gefäßes versammelt. Um die Reisen in die Vergangenheit scheint es zu stehen wie mit einer Anfrage an Radio Jerewan; die Antwort lautet stets: „Im Prinzip ja, aber …“ Doch die Faszination dieser Idee wird weiterhin Stoff für die „Fiction“ liefern.:Vorwort 5 1 Was ist Zeit? 9 2 Der Zeitpfeil 15 3 Zeitreisen und Science-Fiction 19 4 Zeitreisen und die moderne Physik 23 4.1 Reisen in die Zukunft 23 4.2 Reisen in die Vergangenheit 27 4.2.1 Überlichtgeschwindigkeit 28 4.2.2 „Pathologische“ Raum-Zeiten 32 a) Rotierende Zylinder 32 b) Der Gödel-Kosmos 33 c) Der Anti-de-Sitter-Kosmos 34 d) Wurmlöcher 35 e) Kosmische Strings 40 5 Die Paradoxien von Vergangenheitsreisen 41 6 Closed time-like curves (CTC’s): Ein Gespräch mit Dieter Zeh 49 Literatur 53
703

Blast from the Past: Science Fiction and Critical Theory Towards a Liberated Future

Maggie, Allan 20 June 2023 (has links)
No description available.
704

Withering

Hollenbeck, James 13 July 2022 (has links)
No description available.
705

Playing with the Third Reich: Conceptual Relocation from Nazi Film to WWII Game : An Experiment to measure Filmic concepts in Digital Games

Li, Laqi January 2023 (has links)
Film produced by Nazi Germany has been a classic that has drawn scholars from a wide range of academic disciplines as well as innumerable cineastes from various cultural backgrounds. The simultaneous rise in the number of players acting as observers and operators in digital games with a WWII theme has drawn recent scholarly attention since it is thought that this pattern is contributing to players' hazy understanding of historical events. In order to close the gap from earlier studies that there is no future perspective for these concepts refined from Nazi films, nor relevance to films in the field of Game Studies, I proposed a new connection between Nazi films and WWII games based on the conceptual relocation of Fascist Aesthetic, Futuristic Utopianism, and Steel-like Romanticism. In this relocation, Fascist Aesthetic has kept its elements from Leni Riefenstahl's propaganda films but expanded to the pursuit of death and violence in the Wolfenstein series (WWII FPS games), Futuristic Utopianism in Piel's science fiction trilogy derived from the passion for technology of the Weimar period, his original designs in the Sci-fi trilogy have proved to be an inspiration for WWII games. In Walter Ruttmann's industrial films, steel-like romanticism was portrayed as a romantic sensation from the production of large-scale, intricate weapons by dedicated German workers to achieve the reactionary modernism, but in WWII simulation games, it evolved into a nostalgia for the weapons built by the Reich. As a result of this change, a trustworthy commemoration of the Third Reich is vanishing from visual culture and its grim past has been changed by simulation.
706

På tröskeln mellan världar : Fiktiv paratext i Frank Herberts Dune och Ursula K. Le Guins Four Ways to Forgiveness / On the Threshold Between Worlds : Fictional Paratext in Frank Herbert's Dune and Ursula K. Le Guin's Four Ways to Forgiveness

Rovio, Andreas January 2023 (has links)
No description available.
707

Between the Eldritch and the Deep Blue Sea : A Study of Ecosystemic Configurations and the Ocean in Stories by H. P.Lovecraft / Mellan det besynnerliga och det djupa blå havet : En studie av ekosystematiska konfigurationer och havet i noveller av H.P.Lovecraft

Sarkar Nilsson, Eric January 2022 (has links)
No description available.
708

Den gröne mannens börda : Kolonial plikt i H G Wells The War of the Worlds

Hultqvist, Kristian January 2021 (has links)
In 1898, H G Wells published The War of the Worlds, a scathing indictment of colonialism from the perspective of the colonized. The following year, Rudyard Kipling penned The White Man’s Burden, describing colonial conquest as driven by duty, for the sake of the subjugated. They shared a vantage point from the literary pedestal of fin-de-siècle London, but what they saw was very different.            The War of the Worlds can be read as an allegory of colonialism where the tables are turned and the colonial masters are suddenly exposed to a ruthless and technologically superior power. What can be inferred about the Martians’ motives? Can they be perceived as driven by duty, by wishing to take care of or serve their captives’ needs? With the information provided in the The War of the Worlds, could a Martian Kipling write “The Green Man’s Burden” to motivate the invasion of the Earth?           Using postcolonial tools of analysis, this essay digs into the britishness of Wells’ colonizers and colonized, as well as into the britishness of Wells’ own perspective. Some postcolonial theorists argue that representatives of the colonial powers cannot represent the subjugated. Does his background and nationality disqualify Wells to describe the effects of colonialism? I argue that it does not. Staying in the social space of the West helped Wells erode the ideology of colonialism by tailoring it to be received and understood by his target audience, his contemporary countrymen.
709

Bad Pixels Challenges Of Microbudget Digital Cinema

Bowser, Alexander Jon 01 January 2011 (has links)
Bad Pixels is a feature-length, microbudget, digital motion picture, produced, written, and directed by Alexander Jon Bowser as part of the requirements for earning a Master of Fine Arts in Film & Digital Media from the University of Central Florida. The materials contained herein serve as a record of the microbudget filmmaking experience. This thesis documents the challenges confronted by a first-time feature filmmaker; an evaluation of both the theory and application of a dynamic microbudget approach to digital content creation. From script development to digital distribution, the thesis aims to reflect on technical and procedural decisions made and assess their impact on the overall experience and final product.
710

Femme fatale: Kvinnorna i Blade Runner : En studie av visuell karaktär och kvinnlig representation i filmerna Blade Runner: The Final Cut och Blade Runner 2049 / Femme fatale: The women of Blade Runner : A study in visual character and female representation in the films Blade Runner: The Final Cut and Blade Runner 2049

Skoting, Joel January 2022 (has links)
In this study I have compared the two movies Blade Runner: The Final Cut (2006) and Blade Runner 2049 (2017) in regards to their visual identity and female representation. The first of these films is the latest version of Blade Runner, a movie which have undergone an unusual amount of editing and therefore exists in multiple iterations. The latter of the two is a direct sequel, released 35 years after the original version of Blade Runner. I have done a thorough account of the respective plot, visual characteristics and of how the women are portrayed whitin each film. Due to a comparison of these I have been able to outline some interesting themes in regards to how both films incoporate themes of commersialisation of the female form, although in varying degrees. This is sometime undermined by the films problematic portrayal of some of these characters. I have also been able to observe a shift in regards to how the films portray a futuristic Los Angeles. Rather than mixing noir-inspired, believable locales with elements typical of science fiction, Blade Runner 2049 portrays the future as more coherent and stylistic. Some scenes in Blade Runner 2049 consists of only a few tones of a single colour, such as blue, grey and orange, a stylistic choice Blade Runner: The Final Cut does not use.

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