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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
61

Résolution de contraintes géométriques en guidant une méthode homotopique par la géométrie / Solving geometric constraints by a continuation method led by geometry

Imbach, Rémi 08 October 2013 (has links)
Suivant le domaine où on les sollicite, les solutions d’un système de contraintes géométriques (SCG) peuvent être : – formelles et exactes : elles prennent par exemple la forme d’un plan de construction produisant toutes les solutions, obtenu en appliquant des règles dérivées de lemmes de géométrie. Beaucoup de SCG, surtout en 3D, résistent à cette approche ; – numériques et approchées : elles sont les solutions d’un système d’équations construit à partir des contraintes et trouvées grâce à des méthodes numériques efficaces quand elles ne recherchent qu’une solution. De par la nature des problèmes traités, chercher toutes les solutions conduit à une complexité exponentielle. Les méthodes par continuation, ou homotopie, permettent d’obtenir toutes les solutions d’un système d’équations polynomiales. Leur application à des SCG est coûteuse et difficilement sujette aux raisonnements permis par l’origine géométrique du problème car elles opèrent hors de l’espace des figures géométriques. Notre travail a pour objet la spécialisation d’une méthode par continuation à des SCG. La géométrie simplifie et justifie sa mise en œuvre dans l’espace des figures, ou des raisonnements géométriques sont possibles. On aborde également les cas ou l’ensemble de solutions d’un problème contient des éléments isolés et des continuums. Des solutions proches d’une esquisse fournie par un utilisateur sont d’abord trouvées. La recherche d’autres solutions, malgré sa complexité exponentielle, est rendue envisageable par une approche itérative. Une nouvelle méthode de décomposition est proposée pour maîtriser le coût de la résolution. / Depending on the required application field, the solutions of a geometric constraints system (GCS) are either : – symbolic and exact such as construction plans, providing all the solutions, obtained by applying geometric rules. Many problems, mostly in a 3D context, resist to this approach ; – or numerical and approximated : they are the solutions of a system of equations built from the constraints, provided by generical numerical methods that are efficient when only one solution is sought. However, searching all the solutions leads to an exponential computation cost, due to the nature of problems. Continuation methods, also called homotopic methods, find all the solutions of a polynomial system. Using them to solve systems of equations associated to systems of constraints is nevertheless costly. Moreover, combining them with geometric reasoning is a challenge, because they act in a projective complex space and not in the realizations space. The aim of this work is to specialize a continuation method to GCS. Geometry is exploited to simplify and justify its adaptation in the space of realizations, so allowing geometric reasoning. Cases where the connected components of the solution space of a problem have heterogeneous dimensions are addressed. The method discussed here provides in a first step solutions that are similar to a sketch drawn by the user. Then a procedure is proposed to search new solutions. Its iterative nature seems to make the exponential complexity of this task bearable. A new decomposition method is proposed, that restrains the resolution cost.
62

Représentation des maillages multirésolutions : application aux volumes de subdivision / Representation of multiresolution meshes : an application to subdivision volumes

Untereiner, Lionel 08 November 2013 (has links)
Les maillages volumiques sont très répandus en informatique graphique, en visualisation scientifique et en calcul numérique. Des opérations de subdivision, de simplification ou de remaillage sont parfois utilisées afin d’accélérer les traitements sur ces maillages. Afin de maîtriser la complexité de l’objet et des traitements numériques qui lui sont appliqués, une solution consiste alors à le représenter à différentes échelles. Les modèles existants sont conçus pour des approches spécifiques rendant leur utilisation limitée aux applications pour lesquelles ils ont été pensés. Nos travaux de recherche présentent un nouveau modèle pour la représentation de maillages multirésolutions en dimension quelconque basé sur le formalisme des cartes combinatoires. Nous avons d’abord appliqué notre modèle aux volumes de subdivision multirésolutions. Dans ce cadre, nous présentons plusieurs algorithmes de raffinement d’un maillage grossier initial. Ces algorithmes supportent des hiérarchies obtenues par subdivision régulière et adaptative. Nous proposons ensuite deux représentations, opposés en terme de coût spatial et temporel, pour ce modèle. / Volume meshes are widespread in computer graphics, scientific visualization and numerical computation. Subdivision, simplification or remeshing operations are sometimes used to speed up processing of these meshes. A solution to manage the complexity of the object and numerical processing applied to it consist in presenting this object at different scales. Nevertheless, existing models are designed for specific approaches making them limited to applications for which they were designed. Our research work present a new model for the representation of multiresolution meshes in any dimension based on the combinatorial maps model. We first applied our model to the multiresolution subdivision volumes. In this framework, we present several refinement algorithms of an initial coarse mesh. These algorithms support hierarchies obtained by regular and adaptive subdivision. Finally, we propose two representations, opposed in term of time and space complexity, of this model.
63

Modélisation dynamique et suivi de tumeur dans le volume rénal / Dynamic modeling and tumor tracking for the kidney

Leonardi, Valentin 13 November 2014 (has links)
Ce travail de thèse porte sur la modélisation dynamique 3D du rein et le suivi d’une tumeur de cet organe. Il s’inscrit dans le projet KiTT (Kidney Tumor Tracking) qui regroupe des chercheurs issus de plusieurs domaines : la modélisation géométrique, la radiologie et l’urologie. Le cadre de cette thèse suit une tendance de mini-invasivité des gestes chirurgicaux observée ces dernières années (HIFU, coelioscopie). Sa finalité est d’aboutir à un nouveau protocole de destruction de tumeurs rénales totalement non-invasif, par la diffusion d’agents physiques (ondes d’ultrasons) à travers la peau et focalisés sur la tumeur. Devant le mouvement et la déformation que le rein présente au cours du cycle respiratoire, la problématique de ces travaux de recherche est de connaître en permanence la position de la tumeur afin d’ajuster à moyen terme la diffusion des ondes en conséquence. / This Ph.D. thesis deals with the 3D dynamic modeling of the kidney and tracking a tumor of this organ. It is in line with the KiTT project (Kidney Tumor Tracking) which gathers researchers from different fileds: geometric modeling, radiology and urology. This work arised from the tendency of nowadays surgical gestures to be less and less invasive (HIFU, coelioscopy). Its goal is to result in a totally non-invasive protocol of kidney tumors eradication by transmitting ultrasound waves through the skin without breaking in it. As the kidney presents motions and deformations during the breathing phase, the main issue is to know the kidney and tumor positions at any time in order to adjust the waves accordingly.
64

Métodos implícitos para a reconstrução de superfícies a partir de nuvens de pontos / Implicit methods for surface reconstruction from point clouds

Valdecir Polizelli Junior 10 April 2008 (has links)
A reconstrução de superfícies a partir de nuvens de pontos faz parte de um novo paradigma de modelagem em que modelos computacionais para objetos reais são reconstruídos a partir de dados amostrados sobre a superfície dos mesmos. O principal problema que surge nesse contexto é o fato de que não são conhecidas relações de conectividade entre os pontos que compõe a amostra. Os objetivos do presente trabalho são estudar métodos implícitos para a reconstrução de superfícies e propor algumas melhorias pouco exploradas por métodos já existentes. O uso de funções implícitas no contexto da reconstrução conduz a métodos mais robustos em relação a ruídos, no entanto, uma das principais desvantagens de tais métodos está na dificuldade de capturar detalhes finos e sharp features. Nesse sentido, o presente trabalho propõe o uso de abordagens adaptativas, tanto na poligonalização de superfícies quanto na aproximação de superfícies. Além disso, questões relativas à robustez das soluções locais e à qualidade da malha também são abordadas. Por fim, o método desenvolvido é acoplado aumsoftware traçador de raios afimde se obterumamaneira de modelar cenas tridimensionais utilizando nuvens de pontos, além dos objetos gráficos tradicionais. Os resultados apresentados mostram que muitas das soluções propostas oferecem um incremento à qualidade dos métodos de reconstrução anteriormente propostos / Surface reconstruction from point clouds is part of a new modeling paradigm in which computational models for real objects are reconstructed from data sampled from their surface. The main problem that arises in this context is the fact that there are no known connectivity relationships amongst the points that compose the sample. The objectives of the present work are to study implicit methods for surface reconstruction and to propose some improvements scarcely explored by previous work. The use of implicit functions in the context of surface reconstruction leads to less noise sensitive methods; however, one major drawback of such methods is the difficulty in capturing fine details and sharp features. Towards this, the present work proposes the use of adaptive approaches, not only in the polygonization but also in the surface approximation. Besides, robustness issues in local solutions and mesh quality are also tackled. Finally, the developed method is embedded in a ray tracer software in order to set a basis for modeling tridimensional scenes using point sets, in addition to traditional graphic objects. The presented results show that a great deal of the proposed solutions offer a quality increase to the reconstruction method previously proposed
65

Um roteiro para a criação de programa computacional dedicado à geração de pré-projeto arquitetônico de habitações sociais: realimentação de modelo a partir de avaliações pós-ocupação / A roadmap for the creation of dedicated software the generation of pre-architectural project of social housing: feedback model from Post-Occupancy Evaluations

Ferreira, Marcelo de Paula 17 April 2009 (has links)
Habitar ambientes dimensionados a partir de estudos antropométricos e Avaliações Pós-Ocupação (APOs) dos aspectos funcionais é conseqüência de processos de projeto arquitetônico a serem consolidados. A tecnologia tem permitido obter um maior controle sobre todas as fases da produção de edificações, sendo a fase de pré-projeto decisiva para o efetivo sucesso de um empreendimento. A presente pesquisa objetiva o desenvolvimento de um roteiro para a elaboração de um programa computacional de Projeto e Desenho Arquitetônico Auxiliado por Computador (CAADD - Computer Aided Architectural Design and Drafting) que contribua para o trabalho do arquiteto nas análises geométricas de dimensionamento funcional de edificações habitacionais sociais multi-familiares, no momento do pré-projeto, considerando as especificidades do conjunto de variáveis envolvidas em cada situação de projeto. Ao escolher as alternativas de composição de Programa de Necessidades no sistema, este geraria maquetes eletrônicas (modelo digital) a partir dos parâmetros definidos no próprio programa. Os volumes abstraídos em meio digital são tratados genericamente no sistema como objetos volumétricos (mobiliário, eletrodomésticos, peças sanitárias, esquadrias, estrutura, vedação). A tecnologia de representação gráfica digital escolhida foi o padrão aberto para a distribuição de conteúdo tridimensional denominado X3D. A montagem do roteiro contempla conceitos de Computação Gráfica e de Geometria Computacional, aplicando critérios para arranjo físico de ambientes da habitação, relação entre ambientes, distribuição de unidades habitacionais (apartamentos) e análises de locação da edificação no sítio urbano. Utilizam-se como referências dimensionais resultados de APOs (classificadas como dados dinâmicos, os quais se alteram com maior freqüência no tempo) e legislação e normas vigentes (classificados como dados estáveis, os quais se alteram com menor freqüência no tempo), visando melhorias espaciais e manutenção contínua da abordagem do projeto e desenho arquitetônico funcional nos novos projetos habitacionais. / The possibility of living in environments that have been sized on the basis of anthropometric studies and post-occupancy evaluations (POEs) of the functionality of buildings is the consequence of architectural design processes yet to be consolidated. This technology has enabled greater control over all stages in the construction of buildings, the pre-design stage being decisive for the success of an enterprise. The objective of the present study is to develop guidelines for designing a computer program for architectural designing and drafting (CAADD-Computer Aided Architectural Design and Drafting) that will serve as an aid to architects in terms of geometrical analyses of the functional dimensions of low-income housing during the pre-design stage, considering the specific aspects of the variables involved in each design. By choosing alternatives for programming the software, the system is set up to enable designers to generate digital models based on standards defined in the program itself. The digitally extracted volumes are treated generically in the system as volumetric objects (furniture, appliances, plumbing fixtures, door and window frames, structures, waterproofing and others). The open standard for distributing tridimensional contents, known as X3D, was chosen as the technology for digital graphic representation. The guidelines take into account concepts for graphic computing and computational geometry and apply criteria for the physical arrangement of living environments, relationships among environments, distribution of the apartments and analyses of the location of the buildings in their urban context. Dimensional references are used to establish these guidelines, including the results of POEs (classifying the data that changes most often over time as \"dynamic\"). Other factors that must be taken into consideration are the local laws, norms and regulations (classified as \"stable\" data, which change less often over time). The objective is to develop spatial improvements and continuous feedback of the approach of the design and functional architectural drafting in new housing designs.
66

Fouille de données spatiales et modélisation de linéaires de paysages agricoles / Spatial data mining and modelling of linears in agricultural landscape

Da Silva, Sébastien 11 September 2014 (has links)
Cette thèse s'inscrit dans un partenariat entre l'INRA et l'INRIA et dans le champs de l'extraction de connaissances à partir de bases de données spatiales. La problématique porte sur la caractérisation et la simulation de paysages agricoles. Plus précisément, nous nous concentrons sur des lignes qui structurent le paysage agricole, telles que les routes, les fossés d'irrigation et les haies. Notre objectif est de modéliser les haies en raison de leur rôle dans de nombreux processus écologiques et environnementaux. Nous étudions les moyens de caractériser les structures de haies sur deux paysages agricoles contrastés, l'un situé dans le sud-Est de la France (majoritairement composé de vergers) et le second en Bretagne (Ouest de la France, de type bocage). Nous déterminons également si, et dans quelles circonstances, la répartition spatiale des haies est structurée par la position des éléments linéaires plus pérennes du paysage tels que les routes et les fossés et l'échelle de ces structures. La démarche d'extraction de connaissances à partir de base de données (ECBD) mise en place comporte différentes étapes de prétraitement et de fouille de données, alliant des méthodes mathématiques et informatiques. La première partie du travail de thèse se concentre sur la création d'un indice spatial statistique, fondé sur une notion géométrique de voisinage et permettant la caractérisation des structures de haies. Celui-Ci a permis de décrire les structures de haies dans le paysage et les résultats montrent qu'elles dépendent des éléments plus pérennes à courte distance et que le voisinage des haies est uniforme au-Delà de 150 mètres. En outre différentes structures de voisinage ont été mises en évidence selon les principales orientations de haies dans le sud-Est de la France, mais pas en Bretagne. La seconde partie du travail de thèse a exploré l'intérêt du couplage de méthodes de linéarisation avec des méthodes de Markov. Les méthodes de linéarisation ont été introduites avec l'utilisation d'une variante des courbes de Hilbert : les chemins de Hilbert adaptatifs. Les données spatiales linéaires ainsi construites ont ensuite été traitées avec les méthodes de Markov. Ces dernières ont l'avantage de pouvoir servir à la fois pour l'apprentissage sur les données réelles et pour la génération de données, dans le cadre, par exemple, de la simulation d'un paysage. Les résultats montrent que ces méthodes couplées permettant un apprentissage et une génération automatique qui capte des caractéristiques des différents paysages. Les premières simulations sont encourageantes malgré le besoin d'un post-Traitement. Finalement, ce travail de thèse a permis la création d'une méthode d'exploration de données spatiales basée sur différents outils et prenant en charge toutes les étapes de l'ECBD classique, depuis la sélection des données jusqu'à la visualisation des résultats. De plus, la construction de cette méthode est telle qu'elle peut servir à son tour à la génération de données, volet nécessaire pour la simulation de paysage / This thesis is part of a partnership between INRA and INRIA in the field of knowledge extraction from spatial databases. The study focuses on the characterization and simulation of agricultural landscapes. More specifically, we focus on linears that structure the agricultural landscape, such as roads, irrigation ditches and hedgerows. Our goal is to model the spatial distribution of hedgerows because of their role in many ecological and environmental processes. We more specifically study how to characterize the spatial structure of hedgerows in two contrasting agricultural landscapes, one located in south-Eastern France (mainly composed of orchards) and the second in Brittany (western France, \emph{bocage}-Type). We determine if the spatial distribution of hedgerows is structured by the position of the more perennial linear landscape features, such as roads and ditches, or not. In such a case, we also detect the circumstances under which this spatial distribution is structured and the scale of these structures. The implementation of the process of Knowledge Discovery in Databases (KDD) is comprised of different preprocessing steps and data mining algorithms which combine mathematical and computational methods. The first part of the thesis focuses on the creation of a statistical spatial index, based on a geometric neighborhood concept and allowing the characterization of structures of hedgerows. Spatial index allows to describe the structures of hedgerows in the landscape. The results show that hedgerows depend on more permanent linear elements at short distances, and that their neighborhood is uniform beyond 150 meters. In addition different neighborhood structures have been identified depending on the orientation of hedgerows in the South-East of France but not in Brittany. The second part of the thesis explores the potential of coupling linearization methods with Markov methods. The linearization methods are based on the use of alternative Hilbert curves: Hilbert adaptive paths. The linearized spatial data thus constructed were then treated with Markov methods. These methods have the advantage of being able to serve both for the machine learning and for the generation of new data, for example in the context of the simulation of a landscape. The results show that the combination of these methods for learning and automatic generation of hedgerows captures some characteristics of the different study landscapes. The first simulations are encouraging despite the need for post-Processing. Finally, this work has enabled the creation of a spatial data mining method based on different tools that support all stages of a classic KDD, from the selection of data to the visualization of results. Furthermore, this method was constructed in such a way that it can also be used for data generation, a component necessary for the simulation of landscapes
67

Um roteiro para a criação de programa computacional dedicado à geração de pré-projeto arquitetônico de habitações sociais: realimentação de modelo a partir de avaliações pós-ocupação / A roadmap for the creation of dedicated software the generation of pre-architectural project of social housing: feedback model from Post-Occupancy Evaluations

Marcelo de Paula Ferreira 17 April 2009 (has links)
Habitar ambientes dimensionados a partir de estudos antropométricos e Avaliações Pós-Ocupação (APOs) dos aspectos funcionais é conseqüência de processos de projeto arquitetônico a serem consolidados. A tecnologia tem permitido obter um maior controle sobre todas as fases da produção de edificações, sendo a fase de pré-projeto decisiva para o efetivo sucesso de um empreendimento. A presente pesquisa objetiva o desenvolvimento de um roteiro para a elaboração de um programa computacional de Projeto e Desenho Arquitetônico Auxiliado por Computador (CAADD - Computer Aided Architectural Design and Drafting) que contribua para o trabalho do arquiteto nas análises geométricas de dimensionamento funcional de edificações habitacionais sociais multi-familiares, no momento do pré-projeto, considerando as especificidades do conjunto de variáveis envolvidas em cada situação de projeto. Ao escolher as alternativas de composição de Programa de Necessidades no sistema, este geraria maquetes eletrônicas (modelo digital) a partir dos parâmetros definidos no próprio programa. Os volumes abstraídos em meio digital são tratados genericamente no sistema como objetos volumétricos (mobiliário, eletrodomésticos, peças sanitárias, esquadrias, estrutura, vedação). A tecnologia de representação gráfica digital escolhida foi o padrão aberto para a distribuição de conteúdo tridimensional denominado X3D. A montagem do roteiro contempla conceitos de Computação Gráfica e de Geometria Computacional, aplicando critérios para arranjo físico de ambientes da habitação, relação entre ambientes, distribuição de unidades habitacionais (apartamentos) e análises de locação da edificação no sítio urbano. Utilizam-se como referências dimensionais resultados de APOs (classificadas como dados dinâmicos, os quais se alteram com maior freqüência no tempo) e legislação e normas vigentes (classificados como dados estáveis, os quais se alteram com menor freqüência no tempo), visando melhorias espaciais e manutenção contínua da abordagem do projeto e desenho arquitetônico funcional nos novos projetos habitacionais. / The possibility of living in environments that have been sized on the basis of anthropometric studies and post-occupancy evaluations (POEs) of the functionality of buildings is the consequence of architectural design processes yet to be consolidated. This technology has enabled greater control over all stages in the construction of buildings, the pre-design stage being decisive for the success of an enterprise. The objective of the present study is to develop guidelines for designing a computer program for architectural designing and drafting (CAADD-Computer Aided Architectural Design and Drafting) that will serve as an aid to architects in terms of geometrical analyses of the functional dimensions of low-income housing during the pre-design stage, considering the specific aspects of the variables involved in each design. By choosing alternatives for programming the software, the system is set up to enable designers to generate digital models based on standards defined in the program itself. The digitally extracted volumes are treated generically in the system as volumetric objects (furniture, appliances, plumbing fixtures, door and window frames, structures, waterproofing and others). The open standard for distributing tridimensional contents, known as X3D, was chosen as the technology for digital graphic representation. The guidelines take into account concepts for graphic computing and computational geometry and apply criteria for the physical arrangement of living environments, relationships among environments, distribution of the apartments and analyses of the location of the buildings in their urban context. Dimensional references are used to establish these guidelines, including the results of POEs (classifying the data that changes most often over time as \"dynamic\"). Other factors that must be taken into consideration are the local laws, norms and regulations (classified as \"stable\" data, which change less often over time). The objective is to develop spatial improvements and continuous feedback of the approach of the design and functional architectural drafting in new housing designs.
68

Transformations de graphes pour la modélisation géométrique à base topologique / Graph transformations for topology-based geometric modelling

Bellet, Thomas 10 July 2012 (has links)
De nombreux domaines comme le jeu vidéo, l’architecture, l’ingénierie ou l’archéologie font désormais appel à la modélisation géométrique. Les objets à représenter sont de natures diverses, et leurs opérations de manipulation sont spécifiques. Ainsi, les modeleurs sont nombreux car tous spécialisés à leur domaine d’application. Or ils sont à la fois chers à développer, souvent peu robustes, et difficilement extensibles. Nous avons proposé dans la thèse l’approche alternative suivante :– fournir un langage dédié à la modélisation qui permet de définir les opérations quelque soit le domaine d’application ; dans ce langage, les objets sont représentés avec le modèle topologique des cartes généralisées, dont nous avons étendu la définition aux plongements ; les opérations sont elles définies par des règles de transformation de graphes, issues de la théorie des catégorie ;– garantir les opérations définies dans le langage à l’aide de conditions de cohérence ; une opération dont la définition vérifie ces conditions ne produit pas d’anomalie ;– développer un noyau de modeleur générique qui interprète ce langage ; les opérations définies sont directement appliquées dans le modeleur, sans implantation dans un langage de programmation ; l’outil assure également la vérification automatique des conditions du langage pour prévenir un utilisateur lorsqu’il propose une opération incohérente.Le langage et le modeleur développés se sont révélés performants à la fois en termes de temps de développement et en termes de temps machine. L’implantation d’une nouvelle opération par une règle ne prend que quelques minutes à l’aide des conditions du langage, au contraire de l’approche classi / Geometric modeling is now involved in many fields such as: video games, architecture, engineering and archaeology. The represented objects are very different from one field to another, and so are their modeling operations. Furthermore, many specific types of modeling software are designed for high programing costs, but with a relatively low rate of effectiveness.The following is an alternative approach:– we have conceived a dedicated language for geometric modeling that will allow us to define any operation of any field; objects in this language are defined with the topological model of generalized maps, this definition has been extended to the embedding informations; here the operations are defined as graph transformation rules which originate from the category theory;– we have ensured operation definitions with consistency conditions; these operations that satisfy those conditions do not generate anomalies; – we have designed generic modeling software to serve as an interpreter of this language; the operation definitions are directly applied without the need for more programing; the software also automatically checks the language conditions and warns the user if he designs a non-consistent operation.The provided language and software prove to be efficient, and all for a low programing cost. Designing a new operation takes only minutes thanks to the language conditions, as opposed to hours of programming and debugging with the past approach.
69

[en] GEOMETRIC DISCRETE MORSE COMPLEXES / [pt] COMPLEXOS DE MORSE DISCRETOS E GEOMÉTRICOS

THOMAS LEWINER 26 October 2005 (has links)
[pt] A geometria diferencial descreve de maneira intuitiva os objetos suaves no espaço. Porém, com a evolução da modelagem geométrica por computador, essa ferramenta se tornou ao mesmo tempo necessária e difícil de se descrever no mundo discreto. A teoria de Morse ficou importante pela ligação que ela cria entre a topologia e a geometria diferenciais. Partindo de um ponto de vista mais combinatório, a teoria de Morse discreta de Forman liga de forma rigorosa os objetos discretos à topologia deles, abrindo essa teoria para estruturas discretas. Este trabalho propõe uma definição construtiva de funções de Morse geométricas no mundo discreto e do complexo de Morse-Smale correspondente, onde a geometria é definida como a amostragem de uma função suave nos vértices da estrutura discreta. Essa construção precisa de cálculos de homologia que se tornaram por si só uma melhoria significativa dos métodos existentes. A decomposição de Morse- Smale resultante pode ser eficientemente computada e usada para aplicações de cálculo da persistência, geração de grafos de Reeb, remoção de ruído e mais. . . / [en] Differential geometry provides an intuitive way of understanding smooth objects in the space. However, with the evolution of geometric modeling by computer, this tool became both necessary and difficult to transpose to the discrete setting. The power of Morse theory relies on the link it created between differential topology and geometry. Starting from a combinatorial point of view, Forman´s discrete Morse theory relates rigorously discrete objects to their topology, opening Morse theory to discrete structures. This work proposes a constructive definition of geometric discrete Morse functions and their corresponding discrete Morse-Smale complexes, where the geometry is defined as a smooth function sampled on the vertices of the discrete structure. This construction required some homology computations that turned out to be a significant improvement over existing methods by itself. The resulting Morse-Smale decomposition can then be efficiently computed, and used for applications to persistence computation, Reeb graph generation, noise removal. . .
70

Similarités dans des Modèles BRep Paramétriques : Détection et Applications / Similarities within BRep Parametric Models : Detection and Applications

Dang, Quoc Viet 22 September 2014 (has links)
Dans cette thèse, nous identifions et exploitons des similarités partielles dans des objets 3D pour répondre à des besoins courants du domaine de la Conception Assistée par Ordinateur (CAO). De nouvelles méthodes sont introduites, d'une part pour détecter les similarités partielles, d'autre part pour utiliser ces similarités dans des applications spécifiques telles que l'édition de forme, la compression et l'indexation d'objets 3D. Grâce au développement des applications de la modélisation géométrique, ces modèles sont de plus en plus nombreux et sont disponibles à travers plusieurs modalités. Pour augmenter la productivité dans la création de tels objets virtuels, la réutilisation et l'adaptation des modèles existants est un choix prioritaire. Cela exige donc des méthodes facilitant le stockage, la recherche et l'exploitation de ces modèles. Heureusement, les similarités dans des objets 3D est un phénomène fréquent. De nombreux objets sont composés de parties similaires à une rotation, à une translation ou à une symétrie près. De ce fait, la détection des similarités partielles dans ces modèles est capable de répondre aux problématiques courantes : la taille du stockage est réduite en conservant seulement une partie au lieu de toutes les parties répétées d'un modèle; l'indexation des modèles 3D requiert a priori l'orientation canonique des modèles. Or, la symétrie dans un objet 3D est toujours une référence d'orientation cohérente avec la perception humaine. Nous utilisons donc la symétrie partielle pour aligner ces modèles et ainsi renforcer la robustesse des méthodes d'indexation. Dans un premier temps, nous introduisons une approche similaire à la Transformée de Hough pour détecter des similarités partielles dans des modèles BRep-NURBS. Cette approche identifie non seulement les parties similaires mais aussi les transformations qui les lient. À travers la classification des isométries dans l'analyse des transformations, notre approche peut distinguer la nature de transformation liant des parties similaires d'un modèle, c'est-à-dire, les parties similaires à une rotation, à une translation ou à une symétrie près. Dans le deuxième temps, nous proposons deux applications héritées directement des résultats obtenus par la détection. Tout d'abord, pour la compression, un modèle se transforme en un graphe de similarités d'où les faces principales à conserver sont sélectionnées dans la structure compressée. Ensuite, pour l'orientation, le plan de la symétrie dominante et la projection orthographique d'un modèle autour de ce plan permettent de définir un repère canonique pour aligner ce modèle. / In this thesis, we identify and exploit the partial similarities within 3D objects to answer the current needs of the Computer Aided Design field (CAD). Novel methods are introduced, on the one hand to detect the partial similarities, on the other hand to use these similarities for specific applications such as shape editing, compression and indexation of 3D objects. Because of the development of geometric modeling applications, 3D models are getting more numerous and available through many channels. To increase the productivity in creating such 3D virtual objects, the reuse and the adaptation of existing models becomes a prior choice. Thus, it requires methods easing the storage, the searching and the exploitation of these models. Fortunately, similarities within the 3D objects is a popular phenomenon. Many objects are composed of similar patches up to an approximated rotation, translation or symmetry. Hence, detecting the partial similarities within NURBSBRep models is able to solve the current issues : the storage size is reduced by coding a single patch instead of repeated patches of a model ; 3D model indexation requires a canonical orientation of these models. Furthermore, the symmetry within a 3D object is a good orientation reference, coherent with the human perception. Accordingly, we use the partial symmetries to align 3D models and so reinforce the robustness of indexation methods. In a first phase, we introduce an orginal approach similar to the Hough Transform to detect partial similarities within NURBS-BRep models. This approach identifies not only similar patches but also identifies the corresponding transformations that connect them. Additionally, through the classification of isometries in transformations analysis, our approach can distinguish the nature of transformations of similar patches of a model, that is, the patches similar up to an approximated rotation, translation or symmetry. This classification is advantageous for further applications : the similar patches of other transformation natures are considered in compressing ; the symmetric patches are used to normalize 3D models aim at a robust indexation. In the second phase, we propose two applications inherited directly from the obtained results of the detection. Firstly, for the compression, a model is transformed into a similarity graph where the principal faces to be coded are selected to form the compressed structure. Secondly, for the orientation, the plane of the dominant symmetry and the orthographic projection of a model around this plane generate a canonical frame to align this model.

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