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Vaizduotės ir tikrovės santykis stop kadro animacijoje / Imagination and reality relation in stop-motion animationKazlauskaitė, Giedrė 17 July 2014 (has links)
Šiame darbe teoriškai nagrinėjamas vaizuotės ir tikrovės santykis stop kadro animacijoje, toliau santykio tarp vaizduotės ir tikrovės interpretaciją pateikiant muzikiniame stop kadro animaciniame klipe. Teorinėje darbo dalyje analizuojama vaizduotės samprata apibrėžiant ir atskiriant vaizduotės ir fantazijos sąvokas. Aptariama tikrovės sąvoka ir keliamas jos realumo klausimas. Taip pat aptariama daiktiškumo ir fenomenologijos svarba tikrovei. Analizuojami vaizduotės šaltiniai: prisiminimo reprezentacija ir dabarties motyvacija vaizduotei. / In this work imagination and reality relation in stop-motion animation is analyzed theoretically, in which later those insights will be reflected and interpreted in a stop-motion animation music clip. The theoretical part of this work, the conception of imagination, is analyzed by defining and distinguishing the concept of imagination and phantasy. It discusses the concept of reality. Also the importance of materiality and the phenomenology to reality is discussed. The source of imagination is analyzed: representation of memories and motivation of present to imagination.
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TrollbundenAhlén, Ellinor January 2023 (has links)
No description available.
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SHAWN KERNSKerns, Shawn Allan 23 April 2014 (has links)
No description available.
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Unravelling the Monstrosities Within : How can characters in stop motion animation illustrate the monstrosities that live inside us and help us to be kind to them?Abbott, Elizabeth January 2022 (has links)
This paper looks upon monsters as a medium; how concentration of fear can result in the demonisation of individuals. It explores how the use of craft, with a focus on stop motion animation, can be used as a tool to build empathy and help to heal fragmentations of society. Working with contemporary mythologies, crafted techniques are metaphorically related to the fragility of societal structures and collective narratives. Hand crafting references relics of consumer culture and explores variable autonomies over personal narrative, investigating imbalances of power.
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Arquetipos imaginarios. Las claves del cine fantástico de aventuras de Ray HarryhausenFerri Gandía, Manuel 21 March 2016 (has links)
[EN] Ray Harryhausen (1920-2103) was the creator of the animation special effects of The Seventh Voyage of Sinbad (1958), Jason and the Argonauts (1964) or Clash of the Titans (1981), but his share in the movies went further, suggesting arguments, designing scenes and animating creatures. For that reason he is considered not only an animator, but the soul of the films in which he participated.
This research attempts to analyze the reasons why we believe that Ray Harryhasusen is one of the greatest fantasy film creators of the history, an universal and unique craftsman, as Méliès and Walt Disney. Through a tour of his life and work focus on people and circumstances that we have considered relevant to his sentimental education and training as an artist, whether through family or professional relationships, or through movies like King Kong or such the works of Gustave Doré or Charles R. Knight.
The most important thing that has transpired in his films has been the creatures that starred in, real stars that relieved the human actors into the background. All those creations emerged from the author's own mind and reflect his personality and love for fantasy and the supernatural through the purely craftsmanship technic like Dynamation. This gallery is made up of dinosaurs, mythological animals, aliens, legendary monsters and all sorts of creatures, not monsters, arising from his imagination and encouraged by his own hand. In this work will treat each of them, analyzing their origins, design, movement, character and influence in later works of other authors or fields, meeting with style striking and revealing similarities of style and design. This rerearch, in sum, is a love letter to Harryhausen. / [ES] Ray Harryhausen (1920-2103) fue el creador de los efectos especiales de animación de Simbad y la princesa (1958), Jasón y los argonautas (1964) o Furia de titanes (1981), pero su participación en las películas fue más allá, sugiriendo argumentos, diseñando escenas y animando las criaturas. Por esa razón se le considera no solo un animador, sino el alma de las películas en las que participó.
Este trabajo trata de analizar las razones por las que consideramos que Ray Harryhasusen es uno de los más grandes creadores de fantasía de la historia del cine, un artesano universal e irrepetible, como Méliès y Walt Disney. Mediante un recorrido por su vida y obra se hace especial atención en las personas y circunstancias que hemos considerado relevantes para su educación sentimental y formación como artista, ya sean a través de relaciones personales, familiares o profesionales, películas como King Kong u obras como las de Gustavo Doré o Charles R. Knight.
Lo que más ha trascendido de sus películas ha sido las criaturas que las protagonizaron, auténticas estrellas que relevaron a los actores a un segundo plano. Todas aquellas creaciones surgieron de la propia mente del autor y reflejaron su personalidad y amor por la fantasía y lo sobrenatural a través de una técnica puramente artesanal como la Dynamation. Dicha galería está formada por dinosaurios, animales mitológicos, alienígenas, monstruos legendarios y toda clase de criaturas, que no monstruos, surgidas de su imaginación y animadas por su propia mano. En este trabajo daremos cuenta de cada uno de ellos, analizando su procedencia, diseño, movimiento, carácter e influencias en obras posteriores de otros autores y otros campos, encontrándonos con semejanzas de estilo y diseño sorprendentes y reveladoras. Este trabajo, en suma, es una carta de amor a Harryhausen. / [CA] Ray Harryhausen (1920-2103) va ser el creador dels efectes especials d'animació de Simbad y la pricesa (1958), Jasón y los argonautas (1964) o Furia de titanes (1981), però la seva participació en les pel·lícules va ser més enllà, suggerint arguments, dissenyant escenes i animant les criatures. Per eixa raó se li considera no sols un animador, sinó l'ànima de les pel·lícules en què va participar.
Este treball tracta d'analitzar les raons per les quals considerem que Ray Harryhasusen és un dels més grans creadors de fantasia de la història del cine, un artesà universal i irrepetible, com Méliès i Walt Disney. Per mitjà d'un recorregut per la seva vida i obra es fa especial atenció en les persones i circumstàncies que hem considerat rellevants per a la seva educació sentimental i formació com a artista, ja siguen a través de relacions personals, familiars o professionals, pel·lícules com King Kong o obres com les de Gustavo Doré o Charles R. Knight.
El que més hi ha sagaç de les seves pel·lícules ha sigut les criatures que les van protagonitzar, autèntiques estreles que van rellevar els actors a un segon pla. Totes aquelles creacions van sorgir de la pròpia ment de l'autor i van reflectir la seva personalitat i amor per la fantasia i el sobrenatural a través d'una tècnica purament artesanal com la Dynamation. La dita galeria està formada per dinosaures, animals mitològics, alienígenes, monstres llegendaris i quasevol classe de criatures, que no monstres, sorgides de la seva imaginació i animades per la seva pròpia mà. En este treball donarem compte de cada un d'ells, analitzant la seva procedència, disseny, moviment, caràcter i influències en obres posteriors d'altres autors i altres camps, trobant-nos amb semblances d'estil i disseny sorprenents i reveladores. Aquest treball, en suma, és una carta d'amor a Harryhausen. / Ferri Gandía, M. (2016). Arquetipos imaginarios. Las claves del cine fantástico de aventuras de Ray Harryhausen [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/61977
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Atributy tělesnosti / attributes of corporealityLukešová, Eva January 2018 (has links)
My thesis titled Attributes of corporeality is a continuation of my thinking on the topic of identity. Now I approach identity as a category, not as an identity that belongs to a particular person. I consider the question of how is identity shaped in a postmodern, globalized world and how is it related to corporeality. My answer is based on the reality I know, on the current state of society. However, the intention of my work is above all to express my idea, which is rather a utopian scenario than anything else.
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Entering the grotto of the biomechanical puppeteer : exploring the grotesque in stop motion puppetryJacobs, Daneille 12 1900 (has links)
Thesis (MPhil)--Stellenbosch University, 2014. / ENGLISH ABSTRACT: This thesis investigates the significance of stop motion puppetry as an artistic device that enables
illustrators to explore the notion of the ‘grotesque’. Mikhail Bakhtin and Wolfgang Kayser’s
theorisation of the grotesque provides the foundation for my analysis of the manifestation of the
grotesque in the puppets and stop motion techniques utilised in Jan Švankmajer’s Something from
Alice (1988) and a selected film from my own work entitled Bad Man He Comin’ (2011). A
comparative study of these two films demonstrate that stop motion puppetry is an apt medium for
facilitating and exploring forms of the grotesque. / AFRIKAANSE OPSOMMING: Die klem in hierdie tesis val op die belangrikheid van stop-aksie poppespel as ‘n artistieke toestel
wat kunstenaars kan gebruik om idees van die groteske weer te gee deur die gebruik van objekte
sowel as die destruktiewe aard van die animasie proses. Mikhail Bakthin en Wolfang Kayser se
idees rondom the groteske, vestig die grondslag vir die studie, om karaktereienskappe van die
groteske te ontbloot in die poppe en metodes wat gebruik is in Jan Švankmajer se film Something
from Alice (1988), sowel as ‘n geselekteerde film van my eie werk genaamd Bad Man He Comin’
(2011). ‘n Vergelykende studie, weerspieël dat groteske karakteruitbeelding verkry kan word
deur sekere materiale te gebruik om poppe-liggame te skep. Die studie ontul verder dat die
groteske geïdentifiseer kan word in die animasie proses waarin die verwronging en afbreking van
objekte, tyd, spasie en beweging plaasvind.
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Design em movimento: elementos da linguagem gráfica nos créditos de abertura de filmesTaú, Marcio Rodriguez 23 February 2017 (has links)
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Previous issue date: 2017-02-23 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES / This dissertation investigates the use of graphic elements in the cinema, with the purpose of
understanding how the design can collaborate to the construction of the audiovisual message and to identify the potentialities that the movement can add to the graphic compositions in open titles film. The project started with the realization that more and more graphic designers have the need to incorporate time and movement into their multiplatform projects, which in turn raises a number of theoretical and practical reflections. Thus, within the delimited theoretical scope, subjects related to moving image, principles of animation, digital graphic design, motion graphics and the graphic design in the cinema and open titles films were approached through authors like Arlindo Machado ( (2005 and 2010), Gilles Deleuze (1985 and 1990), Paul Wells (1998 and 2008), Donis Dondis (2007), Ellen Lupton (2013 and 2015), Matt Woolman (2004), Lev Manovich 2007, 2008 and 2012) and Gemma Soloma and Antonio Boneu (2007), among others. Finally, as a case study, a brief contextualization is presented, followed by the analyzes of the opening credits of the films: “Até que a sorte nos separe 2” (2013, direction: Roberto Santucci) and “Meu passado me condena: o filme”(2013, directed by: Julia Rezende). The proposal to choose these films was to provide a look at the contemporary production of Brazilian audiovisual graphic design, as well as to enable a study on open titles national films - not identified in the literature of the area consulted in this research / Essa dissertação investiga o uso de elementos gráficos no cinema, com o objetivo de entender como o design pode colaborar para a construção da mensagem audiovisual e identificar as potencialidades que o movimento pode acrescentar às composições gráficas em créditos de aberturas de filmes. O projeto partiu da constatação de que cada vez mais os designers gráficos tem a necessidade de incorporar o tempo e o movimento em seus projetos multiplataformas, o que suscita, por sua vez, diversas reflexões de ordem teórica e prática. Assim sendo, dentro do escopo teórico delimitado, foram abordados assuntos referentes à imagem em movimento, princípios da animação, design gráfico digital, motion graphics e o design gráfico no cinema e em créditos de abertura de filmes, por meio de autores como Arlindo Machado (1997, 2005 e 2010), Gilles Deleuze (1985 e 1990), Paul Wells (1998 e 2008), Donis Dondis (2007), Ellen Lupton (2013 e 2015), Matt Woolman (2004), Lev Manovich (2005, 2006, 2007, 2008 e 2012) e Gemma Soloma e Antonio Boneu (2007), entre outros. Por fim, é apresentado, como estudo de caso, uma breve contextualização seguida das análises dos créditos de abertura dos filmes: "Até que a sorte nos separe 2" (2013, direção: Roberto Santucci) e "Meu passado me condena: o filme" (2013, direção: Julia Rezende). A proposta de escolher esses filmes foi a de propiciar um olhar sobre a produção contemporânea do design gráfico audiovisual brasileiro, além de possibilitar um estudo sobre créditos de abertura de filmes nacionais – não identificado na literatura da área consultada nesta pesquisa.
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Representações artísticas com os moradores de rua por meio da luz e do movimentoHovnanian, Marco Antonio Dresler 05 February 2014 (has links)
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Previous issue date: 2014-02-05 / Banco Santander S.A. / The objective of this work is the construction of an artistic view on rythms
and way of living of the homeless population. In academic point of view,
the conception of valid performance from Cloke works as an important
element of the textual argumentation here represented on the sense that the
homeless stage actions as sleep, eat and share similarly as the population that
has fixed residence. However, as the first group is seen as declassed and excluded,
the second is as central and included, perceptions discussed on this
thesis. This thesis discusses the connotation of stranger, generally assigned to
the homeless population throw the sociological discussion bias, based mainly
on Zygmunt Bauman and Michel Foucault thoughts about the stranger
and the ways of lead and control of this population. The artistic view is at
the systematic work of construction of light, time and of the photographic
register in sequence using the stop motion technique. The nightly light of
the exposures as light that not exist, or, in other words, is built from the fleeting
and irregular of cars headlights that were going by. The light of each car
headlight is different, the angle which it focus too. The camera setup needs
constantly to be readjusted. In this process the time assumes a protagonist
role. An important aspect as the way this thesis was conducted focus on the
shared experiences conducted as essential manner of the research, both in
the speculative role as in the moments it was employed systematically. The
rapprochement and the entrance on the habitual of those persons are one
of the results of this manner of living, the settlement of empathy, of dynamics
compatibility of experiences sometimes based on language, sometimes
without it, only by the gestural or the emotional observant presence and
intellectually relaxed. The domain of the technique guided some intuitive
steps, but conducted, at the end, the construction of this language. / O objetivo deste trabalho é a construção de um olhar artístico sobre os ritmos
e os modos de vida da população moradora de rua. Do ponto de vista
acadêmico, o conceito de performance válida de Cloke funciona como
importante elemento da argumentação textual aqui apresentada, no sentido
de que os moradores de rua encenam ações como dormir, comer, compartilhar,
de modo semelhante à população que tem residência fixa. Entretanto,
enquanto o primeiro grupo é visto como marginal e excluído, o segundo o
é como central e incluído, percepções discutidas neste trabalho. O trabalho
aborda a conotação de estranho, comumente atribuída à população moradora
de rua pelo viés da discussão sociológica, fundamentada principalmente
no pensamento de Zygmunt Bauman e Michel Foucault ao abordar o estranho
e os modos de governo e controle dessa população. O ponto de vista
artístico situa-se no trabalho sistemático de construção da luz, do tempo e do
movimento no registro fotográfico em sequência por meio da técnica de stop
motion. A luz noturna dos registros fotográficos é uma luz que não existe,
ou, em outras palavras, constrói-se a partir da iluminação fugidia e irregular
dos faróis dos carros que passam. A luz de cada farol é diferente, o ângulo em
que ela incide também. A regulagem da câmera precisa ser constantemente
reajustada. Neste processo, o tempo assume um papel protagonista. Um aspecto
importante do modo como esse trabalho foi conduzido centra-se na
vivência compartilhada, conduzida como prática essencial da pesquisa, tanto
no seu papel especulativo como nos momentos em que foi empregada mais
sistematicamente. A aproximação e a entrada no cotidiano destas pessoas é
um dos resultados dessa prática de vivência, do estabelecimento de empatia,
de dinâmicas de compatibilidade na convivência às vezes por meio da linguagem,
às vezes sem ela, apenas pelo gestual ou a presença emocionalmente
atenta e intelectualmente relaxada. O domínio da técnica guiou certos passos
intuitivos, mas conduziu, ao final, a construção desta linguagem.
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Animated Autoethnographies: Using Stop Motion Animation As a Catalyst for Self-acceptance in the Art ClassroomBlair, Jeremy Michael 08 1900 (has links)
As a doctoral student, I was asked to teach a course based on emerging technologies and postmodern methods of inquiry in the field of art education. The course was titled Issues and Applications of Technology in Art Education and I developed a method of inquiry called animated autoethnography for pre-service art educators while teaching this course. Through this dissertation, I describe, analyze, interrogate, value, contextualize, reflect on, and artistically react to the autoethnographic animated processes of five pre-service art educators who were enrolled in the course. I interviewed the five participants before and after the creation of their animated autoethnographies and incorporated actor-network theory within the theoretical analysis to study how the insights of my students’ autoethnographies related to my own animations and life narratives. The study also examines animated autoethnography as a method of inquiry that may develop or enhance future teaching practices and encourage empathic connections through researching the self. These selected students created animations that accessed significant life moments, personal struggles, and triumphs, and they exhibited unique representations of self. Pre-service art educators can use self-research to create narrative-based short animations and also use socio-emotional learning to encourage the development of empathy within the classroom. I show diverse student examples, compare them to my own animations, and present a new model of inquiry that encourages the development of self by finding place in chaos, loving the unknown, embracing uncertainty, and turning shame into a celebration of life.
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