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數位產品的通路服務需求與創新服務模式之研究 / Research for digital product's channel service demand and innovative service model金學宗, Hank Jim Unknown Date (has links)
本研究回顧過去「資訊通路」相關研究發現,主要集中在幾個議題,例如:經營或競爭策略、通路管理、產品訂價模式、顧客忠誠度、通路服務品質、供應商關係管理、或個案公司之研究;而回顧關於「技術採用生命週期」與「跨越鴻溝」相關研究較少且多集中於高科技技術,如LED、IC設計、網站平台..或個案產品之研究,如iPod、筆記型電腦、電子書、網路電視..等。且大部研究的探討範圍較缺乏以產業角度研究數位產品之相關通路服務需求;且並未發現根據Geoffrey A . Moore(1991)跨越鴻溝一書所論述「高科技行銷通路」理論之提出有效履行「完整產品」之實務架構並進行可行性研究。
就實務面觀察,多數創新數位產品在通路推展成功機率很低且擴散速度緩慢,因此本研究針對影響數位產品成敗因素分為企業內部因素、外在環境因素與通路因素三部分,並針對品牌原廠非完全可控制之通路因素進行深入分析研究。關研究方法方面,本研究以通路服務業觀點先探討數位產品的演進趨勢對消費者與品牌原廠通路服務需求的影響,接著探討消費者與品牌原廠對現有主要數位產品通路型態之滿意度分析,找出「市場需求缺口」是否存在與各項服務需求與滿意度(放心度)之差異程度;再進一步驗證本研究提出創新服務模式-「官網下單&透過區域專業經銷商交貨」之適用性與滿意度改善之比較。本研究進一步分析可能影響各項通路服務需求與滿意度的因素,包括消費者類型與品牌原廠類型。
經過資料分析,本研究的主要研究結果有五點,包括:消費者與品牌原廠之通路服務需求的確存在且被數位產品的演進所影響、不同類型消費者會影響對通路服務需求與通路型態的放心程度、不同類型品牌原廠影響對通路服務需求的程度不大;但會影響推展新產品初期通路選擇之策略、創新通路服務模式(官網下單&透過區域專業經銷商交貨) 符合消費者與品牌原廠需求並提升滿意度、數位產品之採用生命週期曲線之「鴻溝現象」仍然存在,且與Geoffrey A . Moore(1991)之技術採用生命週期曲線之結構有所不同。
根據上述的研究結果,本研究提出下列建議給予實務界參考:
一、對數位產品通路服務公司:跳脫「競爭」與「去服務化」思維,以實際市場需求出發以建構企業價值鏈與提升附加價值、 有效整合數量龐大區域加值經銷商的在地力量建構「售後服務」機制、優先建構「導入時效」通路價值鏈。二、對創新數位產品之品牌原廠:運用創新通路服務模式彌補目前面臨通路服務滿意度之落差、以官網發展虛實整合的創新通路服務模式較可滿足消費者需求。 / In this study, we have reviewed the existing thesis and research about keyword of IT channel and found that focused on several issues , such as: business or competitive strategy, channel management, product pricing model, customer loyalty, channel service quality, supplier relationship management, or the case company the study; About the number of existing thesis and research of "technology adoption life cycle" and "Crossing the Chasm" is rare and found that more concentrated in high technology product, such as LED, IC design, web platform .. or some case studies, such as iPod, notebook, e-books, network TV .. and so on. And lack of research to explore the issue of digital products industry ‘s real demand for channel services; and we have not found according to the theory of "high-tech marketing channel" discussed by the book of Geoffrey A. Moore’s "Crossing the Chasm" to proposed the effective implementation architecture of
"whole product" and do some research.
Through the observations of the practical , most innovative digital products is very low probability of success in channel marketing and spread slowly, so the study of divided the success or failure factors of digital products into three parts,including business internal factors, external environmental factors and channel factors, and in this study focus and analysis depthly to the channel factor that the brand company ‘s non-completely control . About research methods, this research study first the impact of channel service demand of the consumers and brand company by evolution of digital products through channel service’s viewpoint. Then we analysis the the satisfaction of consumer and brand company to existing major channels of digital products to identify "market demand gap" and the difference degree between the service needs and satisfaction (comfort level); further validate the applicability and satisfaction improvement degree of the innovative service model - "place orders on the official website and delivery goods through the regional dealer in relatived field" . This study further analyzed the various factors that may affect the service needs and satisfaction, including
types of consumers and the types of brand company.
After data analysis, the main findings of this study have five points, including: The demand of consumer and the brand company for channel services are affected by the evolution of digital products; The demand for channel services and comfort level will be affected by the different types of consumers;The demand for channel services won’t be affected by the different types of brand company, but the choice of the initial channel strategy will be affected by the different types of brand company;The innovative service model - "place orders on the official website and delivery goods through the regional dealer in relatived field" can meet the demend and improve satisfaction of the customer and brand company;The " Chasm phenomenon" of " the digital product adoption life cycle curve " still exists, and different with the structure of Geoffrey A. Moore (1991) of
the technology life-cycle curve .
Based on the above findings, this study proposes to practitioners the following recommendations:
First, for channel services company of digital products: Give up "competition" and "off service" thinking t o construct the enterprise value chain and value- up by actual market demand;To integrate the huge forces of local value-added- reseller to construct the "after-sale- service" mechanism;Give the high priority to construct the value chain of "Time to market". Second, for the brand company of digital product : Take advantage with the innovative service model - "place orders on the official website and delivery goods through the regional dealer in relatived field" to make up for the satisfaction of the channel service;To create the innovation virtual-physical- channel service model by the official website to meet consumer
demand.
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技術創業之價值創造與商業模式分析 / A Strategic Analysis on the Value Creations and Business Models of Technological Entrepreneurship吳其原, Wu, Chi Yuan Unknown Date (has links)
針對台灣高科技產業的研究重點,學術上常常會從產業生命週期、公司內部的核心能耐或是從產業結構的定位作為出發加以探討。而本篇研究將會從策略行銷、技術採用生命週期、核心能耐三方面的角度進行技術創業公司價值創造及商業模式的分析。實務上,本篇研究也將致力於技術採用生命週期、核心能耐、策略行銷三方面角度的架構予以整合,如此一來,就能夠透過整合性架構幫助業主在實務上的思考。
本研究採取的是個案研究方法。個案研究法中對於個案的選擇,並非重其全面性與系統性,而是重在選擇有代表性與對比效果的個案,以獲得較為豐富的個案內涵以供對研究議題之深究。本研究選擇了龍彩科技、群聯電子、訊連科技以及茂林光電四家較為年輕且分屬不同產業龍頭的公司作為技術創業的個案分析公司。
本研究得到的結論為技術創業公司在保齡球道確認自己的核心技術所能為顧客創造的價值之後,由於台灣新創公司通常無法自行掌控技術採用生命週期,因此隨著產業的發展與產業間的互動,會決定未來新創公司所走的技術採用生命週期的路徑。技術創業公司通常會在康莊大道開始積極培養新的能力來因應下一波的創新。價值創造方面以降低顧客的外顯單位效益成本為關鍵重點。商業模式若從本篇研究的角度來看,即是在技術採用生命週期上,價值創造與核心能耐的互動。若價值創造與核心能耐產生良性循環,則公司的商業模式會開始強化,這樣就能協助公司在各個技術採用生命週期的階段站穩腳跟。 / Academically, we usually use the standpoints of Product Life Cycle, Core Competence or The Position of the Industrial Structure to study high-tech companies in Taiwan. This research would combine the standpoints of Technology Adoption Life Cycle, Core Competence and Strategic Marketing Analysis to study the technological entrepreneurship in Taiwan, especially in value creations and business models.
This is a multi-case study, choosing the representative and comparable cases, including HC Photonics Corp., Phison Electronics Corp., CyberLink Corp. and Global Lighting Technologies Inc., which are younger and playing important roles in their industries.
By analyzing the four companies, this study concludes that:
1.A business model means the core competences interact with the costumer values at the Technology Adoption Life Cycle. A great business model means it’s a positive cycle of interaction and the positive cycle can help companies stand firmly at the Technology Adoption Life Cycle.
2.The most important costumer value is Over Cost per Unity (C1).
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從眾傾向、憂慮產品過時與創新採用之研究-以智慧型手機為例 / Conformity, Fear of Obsolescence and Innovation Adoption: A Study of Smartphone Purchases朱崇文, Chu, Chung Wen Unknown Date (has links)
近年來,消費者對於高科技產品,往往會聽從他人意見,選擇主流的品牌與機型,尤其是具有相同背景與生活方式的消費者,所選擇的高科技產品通常非常相近。其次,更可以發現,高科技產品之使用年限不斷地縮短,推出新規格產品的速度越來越快,導致消費者越來越憂慮高科技產品之過時。
本研究智慧型手機為例,經由回顧文獻與理論,再以實證資料探討造成高科技產品具有從眾傾向之成因、分析消費者的特性(主觀產品知識、從眾傾向、獨特性需求)對於產品過時之不同憂慮(憂慮技術性過時、憂慮經濟性過時、憂慮心理性過時)的關係,以及了解新一代高科技產品的採用意願之影響因子。
本研究利用問卷發放的方式蒐集資料,得到之結論如下:
1. 消費者購買智慧型手機時較有從眾傾向
2. 使用者網路外部性增強消費者購買智慧型手機之從眾傾向,而主觀產品知識降低消費者購買智慧型手機之從眾傾向
3. 消費者主觀產品知識越高,對於智慧型手機過時之擔憂越低
4. 獨特性需求較高之消費者,較憂慮技術性與心理性過時;從眾傾向較高之消費者則較憂慮經濟性過時
5. 消費者憂慮經濟性過時與主觀產品知識越高,採用創新智慧型手機之意願越高;消費者憂慮技術性過時越高,採用創新智慧型手機之意願越低
最後,本研究根據分析結果,提出整體行銷建議供相關業者參考。
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零售業導入Beacon之虛實整合模式分析 / A study on click and mortar business model of Beacon implementation in the retail industry王冠平 Unknown Date (has links)
虛實整合商業模式及O2O模式等概念在市場上的應用不斷崛起,許多業者紛紛投入電商平台之經營,然在越來越多企業朝電子商務發展的同時,線上消費平台卻傳出一道警訊。目前,全球零售市場的規模在2016年約為22兆美元,其中,電商的份額僅佔了8.7%;即使到了2020年,7成以上市場份額仍由實體通路所把持,此現象催生了「全通路」時代的來臨。
許多人誤以為實體與網路是完全獨立的兩個世界,且兩個世界互相是此消彼長的,但其實不然。目前,實體店面與純電子商務單一的銷售模式已逐漸被打破且面臨僵固不前的窘境,而唯有打造全通路,落實虛實整合並打破通路間的界線,將兩邊的危機化為轉機才是突破現況的新解方。
「新零售革命」正在零售業者間展開,究竟如何同時經營實體店面與網路商店,並進行有效的虛實整合,對於純實體商店或純網路銷售商都是一大挑戰。而過去O2O模式相關文獻多聚焦於經營模式、商業策略上的改變,但在實務上如何實際應用以落實虛實整合仍未有所見。因此,本文將探討企業如何透過新興科技的導入來協助完善O2O模式之整合應用,並探究其行銷策略規劃以創造全通路之經營。
本文藉由瞭解所選擇之該產業極具代表性的實際企業個案騰訊以及燦坤,透過二者經營策略上的創新做法,來檢視其二運用Beacon技術於各市場階段的行銷策略決策,進而剖析管理者在運用物聯網產品於經營模式之思維,深入探究其對於虛實整合問題的見解與作法。 / Since The upgrading integration of Click and Mortar Business and O2O model, more and more companies tried to entry the online business. However, as an increasing number of enterprises got into the e-commerce, there came up a warning. The scale of the global retail market in 2016 was about 22 trillion US dollars, but the market shares of e-commerce only got 8.7%. Even by 2020, more than 70% of the market share will still hold by the physical channel, and this phenomenon let the “Omni-channel Retailing” idea showed up.
Many people had mistaken the related worlds between the virtual and physical as completely independent. Actually, the only one side business model of physical store or e-commerce has been gradually broken, and the only way to create the new path is developing the omni-channel retailing method. To fully implement the click and mortar business model and break out the boundaries between the path, it’s the best cure for breakthrough the current situation.
The "new retail revolution" is being launched between retailers, but how to operate the physical stores and the online stores simultaneously, it’s a big challenge for pure physical stores or online stores managers. Since past O2O model literatures were focus on the change of business model and business strategies, we haven’t seen the practical application to implement the click and mortar business method. Therefore, this paper will explore how enterprises improved the O2O model by importing new techs, and discovered its management of omni-channel retailing with marketing strategy.
At last, by studying the innovative business strategy and the decision-making in each products stage of these two businesses Tencent and TSANN KUEN which selected in the industries. This paper will explore the thinking of the managers by using IOT products in their business model, and understand the insights of the click and mortar business model.
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創新機會成長對消費部落規模影響之研究 / A study of the effect of the development of innovative chances on the scope of consumer tribes林木花, Lin, Mu Hua Unknown Date (has links)
新商品上市後造成流行的機率低於25%(Cooper & Kleinschmidt, 1990;Cooper, 2011),但Rogers(唐錦超,民95)的創新擴散模型實驗卻提出若早期採用者接受新商品並分享他們的創意使用價值,則能影響早期消費大眾較快且容易接受新商品且在市場上誘發流行。因此本研究的動機是希望透過資訊技術,首先確認早期採用者存在於網路族群之中,再萃取被網際網路大量資料包圍的網路早期採用者與其在新商品的創意使用價值資料,希望能夠藉此影響早期消費大眾的接受意願,並跨越他們之間的鴻溝(Moore, 1991)。
本研究目的是探討即使網路早期採用者與早期消費大眾兩者之間無實體的社會關係網絡時,網路早期採用者所創造的新商品創意使用價值,還是能夠影響早期大眾消費者購買的意願,以形成一種新型創新擴散模式。實作上是將網路早期採用者的創意使用價值,設計成廣告宣傳單直接刺激早期消費大眾,觀察新商品是否被他們接受。經過購買意願問卷回收、整理和分析消費者族群與接受程度,證實網路早期採用者的創意使用價值確實能引起早期消費大眾往高購買意願的族群移動。
再者,企業為了能夠在市場生存競爭獲勝,必須比其他同業更早挖掘出稀少且有價值的資訊幫助新商品跨越鴻溝,協助企業獲得更多的利益。雖然本研究提出的新型創新擴散模式,能提高早期消費大眾接受新商品的意願,但是在人機互動的資料分析過程中,耗費過多人力。因此本研究再根據文字探勘的IDF概念提出ICF演算法,藉以縮小決策範圍並且得到效率前緣的機會點,依然能在眾多的資料中也萃取出網路早期採用者的微弱創意使用價值,同時降低人工作業、專家主觀解讀和決策制定的複雜度的問題,得到高品質的效率方案。 / The chance for a new product to be prevalent is lower than 25% (Cooper & Kleinschmidt, 1990; Cooper, 2011). However, in Rogers’ innovative diffusion model (Rogers, 2003), he proposed that if early adopters accepted new products and shared their innovative use value with others, the early majority may accept the new products quickly and readily. First of all, this study intends to use information technology to make sure that the early adopters exist on the Internet world. Then the author tries to extract innovative use information employed by the early adopters who are surrounded by huge amount of information. Hopefully, the early majority can be affected by such measures. That is, in the process of consuming merchandise, consumers tend to build mutual affections, value, and psychological sensation. This may enable the new products to cross over the chasm between the early adopters and early majority (Moore, 1991; 1995).
The purpose of this study is to explore the innovative use value created by early adopters existing on the Internet world. It is to affect the purchasing intention of the early majority when there is no social relationship network between early adopters and early majority so as to build a new innovative diffusion model. In order to achieve this, the innovative use value created in the Internet by the early adopters was designed as commercial fliers to directly stimulate the early majority. It is used to observe whether new products are accepted by the early majority. The experimental results proved that this measurement surely can move the early majority toward groups with high intention.
Moreover, talking about the continuing existence of a business, one needs to find out the rare and valuable information in the early stage in order to make the new products to cross over the chasm. The new innovative diffusion proposed by this study is able to extract the innovative use value created by the early adopters in Internet. And, for the purpose of reducing manpower and contracting the weak innovative information created by the early adopters, this study was conducted by using ICF algorithm which is derived from IDF concept existing in the text mining. It is to narrow the range of policy making, gain the chance point from the effect frontier, improve the quality and efficiency when making a decision, and reduce subjective judgement made by experts, which may help decision makers to make an effective policy based on their advantage and preference, and in the end, to reduce the complexity of making a policy.
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行動通訊產業的創新策略研究 - 以台灣行動通訊產業為例 / Research on the innovation strategies of mobile telecommunications industry – An example of Taiwan mobile telecommunications industry周明峯, Chou, Ming Feng Unknown Date (has links)
行動通訊產業隨著日韓、西歐、亞太、北美和中國大陸陸續啟動B3G行動通訊的商業運轉,全球行動通訊服務和技術的發展進入嶄新的紀元,傳輸速度的大幅提昇,行動通訊服務商積極推動多媒體簡訊、行動音樂、行動影音、行動遊戲、行動訊息和企業數據應用等服務,寄望透過多元應用服務及創新經營模式提升顧客價值與獲利能力;另一方面,行動廣播、無線寬頻、網路電話等新興技術匯流至行動通訊領域,不僅催生行動通訊技術朝IMS和All-IP網路發展,並促使行動通訊服務商在行銷、服務、帳務和網路等層面朝向行動和固網雙網融合與數位匯流的願景佈局。在政府開放營運執照後,行動通訊服務業者皆投入巨額資金經營,期藉由傳輸速度快的優勢,可以發展出更多的行動加值服務內容,以期在語音營收成長飽和之下,創造另一營收來源;但是,行動通訊產業在大規模的投資下,未產生預期的效益,產業間渴望能讓產業創新的殺手級應用(Killer Application),引導台灣行動通訊產業找到高獲利的藍海市場。本研究期望,透過分析行動通訊產業的價值供應鏈在營運發展過程中碰到的困境,及其面對創新的技術與商業模式如何評估與發展,在面對市場與技術的不確定性下,分析出產業價值鏈的廠商面對創新的競爭所必須思考的關鍵因素,提供台灣行動通訊業者經營業務的一些建議,以便協助台灣在行動通訊市場的產業創新能力,提昇業者對行動加值服務應用與行動通訊設備市場的創新決策正確性,以期推動台灣電信市場的蓬勃發展。
本研究以克雷頓‧克里斯汀生(Clayton M. Christensen)所提出的對突破性科技的看法,利用提出的破壞性創新及資源、流程與價值理論分析模式;以傑佛瑞‧墨爾(Geoffrey A. Moore)提出的技術採用生命周期(Technology Adoption Life Cycle)模式分析五種消費者,探討行動通訊產業如何分析電信業創新的鴻溝,如何邁向康莊大道。在訪談台灣行動通訊產業價值鏈的五家廠商中,就創新的驅動方式、創新的風險評估、如何管理創新與當前產業創新所面臨的問題與解決方案等議題,做充分意見交流,再經由文獻與理論探討、行動通訊產業市場的趨勢與分析、行動通訊產業技術的趨勢與分析,與台灣行動通訊產業個案分析後,最後作成結論與建議,並提出後續研究課題的建議。
經研究與分析台灣行動通訊產業的創新模式,了解行動通訊產業價值鏈創新發展過程中,所碰到過的困境及其後續改善之方案,並對台灣政府與行動通訊業者提出以下的結論與建議:
壹、結論:
一、技術驅動的創新重視程度通常是愈接近產業價值鏈的上游愈高;市場驅動的創新重視程度通常是愈接近產業價值鏈的下游愈高;突破性的創新可能發生於產業鏈中的每一環節。
二、突破性的創新需要同時處理產業鏈中的市場風險與技術風險,兩大天險必須要降低其中一項才容易創新成功;兩種風險都與財務因素息息相關。
三、創新常常來自邊陲,發展創新的組織需要不同於主流產品的績效目標與財務支援。
四、政府正確的產業監理政策常常是行動通訊產業的發展要件;產業生態系的活躍與否常取決於政府對產業的科技政策走向與合宜的法律。
貳、建議:
一、 政府方面:
1.基地台網路: 協調業者以共構的方式及加速整合寬頻接取技術以解決網路品質的問題。
2.技術平台與內容產業:制定適當的產業政策,以協助整合產業上中下游業者,以帶動產業研究與發展。
二、行動通訊營運商:
1.投入研究行動通訊的消費者行為: 行動通訊服務業者應投入資源研究本地消費者行為,以便洞悉創新的殺手級應用。
2.內容與服務平台:積極扮演內容服務開發與技術平台整合角色,以帶動內容產業的蓬勃發展創造「皆贏」的局面。
3.合宜費率: 根據消費者所獲得的行動通訊價值與成本動因計費。 / The mobile telecommunication industry along with Japan, Korea, Western Europe, Asia Pacific, North America and mainland China, it starts the B3G mobile telecommunications commercial subscriber service launch, the global mobile telecommunications service and the technology development enter a brand-new era. Following by the transmission speed of infrastructure network is improved rapidly, the mobile telecommunications service providers are positively to promote the multimedia services, mobile music, mobile video streaming, mobile gaming, mobile messaging and enterprise data service applications. We hope the penetration multi-dimensional applications to serve and innovate the business model to promote the customer value and profit ability. On the other hand, those emerging technologies, such as mobile broadcasting, wireless broadband, IP network telephony are converged to mobile telecommunications domain. Not only expedites the mobile telecommunications technology to IMS and the All-IP network development, but also urges the mobile telecommunications service provider in all aspects of marketing, service, billing and network infrastructures migrate to the wireless and wire-line network fusion and the vision of digital convergences. After the restriction of operation licenses released by government, the mobile telecommunications service providers invest a large amount of funds on new business development. Relying on the quick transmission speed superiority, may develop more mobile value-added service content. We expect to have more another revenue increasing objects while the voice-only service revenue mutuality. Nevertheless, the mobile telecommunications industry under the large-scale investment has not had the anticipated benefit, the industry hope we can let the industrial innovation to produce the “Killer Applications” that guides the Taiwan mobile telecommunications industry to find the high profitable blue sea market. The research expects that, by the penetration analysis mobile telecommunications industry value supply chain the difficult position which bumps into in transport business developing process, and how faces the innovative technology and the business model appraised and development, is facing the indefinite market and the technology, analyzes the industrial innovation the competitive strategy and the key success factors, provides Taiwan the mobile telecommunications entrepreneur to manage the business strategies and suggestions. In order to assist Taiwan in mobile telecommunications market industrial innovation ability, promotes the entrepreneur to the value-added service field and motivates the communication equipment market innovative decision-making accuracy, impels the Taiwan telecommunications market by the time the vigorous development.
The research is based on the viewpoint of disruptive technology issued by Clayton M. Christensen to leverage the analysis model of disruptive innovations and resource, process and value theorem; analyzes the five types of consumers by Technology Adoption Life Cycle model issued by Geoffrey A. Moore to investigate how telecommunications industry analyzes the chasm of innovations and how to adopt the early majority of market. In the interview of 5 enterprises across Taiwan mobile telecommunications industrial value chain, we make good communications and share opinions about all the issues of the method of innovation driven, risk assessment on innovations, how to manage innovations, to face problems and resolutions on industrial innovation. By leveraging the entire reference thesis, issued papers and theorem, the trends of market, analysis of market, and technology issues in the mobile telecommunications industry, collaborate with case study of Taiwan mobile telecommunications industry to study and make comments and conclusions on this topic. Also, we provide the suggestions on governing policies, industry strategies, and further research direction.
A.Conclusions:
1.Nearby the front end of industry value chain, technology driven innovations methodology is highly enhanced and focused; Nearby the rear end of industry value chain, market driven innovations methodology is highly enhanced and focused. Disruptive technology is possibly occurred in any section of industry value chain.
2.The two major risk factors, market and technology, need to be handled together while manage disruptive innovations. It would make success to assess at least one of two major risk factors and they are all related to financial variables.
3.Innovation is always occurred in the border of organizations which is supported by key performance indicator setting of different major products and necessary financial funding.
4.The mobile telecommunications industry grows by major inferences of correct governing policies and proper regulations issued by technology management department of government.
B.Suggestions:
1.For government:
a.Base Station System: Coordinate all operators to co-construct the system to speed the integration of broadband wireless access technology to resolve the network quality issues.
b.Technology platform and content industry: Collaborate with the enterprises of industry chain to support the research and development by proper industry regulations.
2.For wireless operators:
a.Research on wireless consumer behaviors: Coordinate all operators to invest subscriber behaviors and statistic analysis in local market to learn how to produce the killer applications.
b.Content and service platform: Proactively involve the content service developing and technology platform integration to develop the content industry as win-win purpose.
c.Proper subscriber fare: Charge wireless consumers by the value of requisition and cost driven factor.
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企業導入顧客關係管理決策之研究 / Decision on Adopting Customer Relationship Management (CRM) in Enterprises陳巧佩, Chen, Chiao-Pei Unknown Date (has links)
隨著競爭環境日漸嚴苛,顧客需求日趨多元,企業需要有更有效率的方式來管理與顧客間的關係,顧客關係管理CRM(Customer Relationship Management, CRM)成為企業關心的熱門議題。但過去的學者研究中,僅止於針對影響企業導入&系統與否之決策進行研究,然而CRM對於企業經營顧客關係之重要性已被企業所認同,同時面對如此牽涉到龐大人力、資金,與時間投入的系統導入計畫,在導入過程中仍會面臨許多重要決策,因此本研究將針對響導入過程的相關因 數,並經由個案研討的實際驗證,提出具解釋力的理論架構。
經由過去文獻的整理,本研究以Rogers(1983)的創新擴散模型為基礎,將影響CRM導入過程的因素分為認知階段的環境面與組織面因素,以及說服階段認知的創新特質,另外系統供應商及顧問公司則扮演特殊的角色,同時在說服、決策及實行階段皆產生影響。其中環境面又包含競爭強度,需求不確定性及產業環境變化速度;組織面因素包含規模、結構化程度、以及高階主管態度。而認知的創新特質則包含相容性以及系統特性。另外則以資訊與資料的蒐集、累積與儲存、吸收與整理、展現與應用等為被影響的研究變數。並選取目前導入最積極的產業中之標竿企業,包含證券、人壽、行動電話系統業者、電子電腦公司,及網際網路服務提供業者等六家企業,進行深入之訪談,期能從這些正在導入的公司之經驗裡,發現可供參考與依循的準則。
經由對個案公司的深入訪談之後,本研究之研究架構有重大修正。認知階段的影響因素除了環境與組織構面仍存在外,從組織構面中抽離複雜度,並與產品特質、顧客基礎,公司依賴業務人員推廣業務及提供服務的程度共同組成新構面—業務面因素,而系統與顧問公司的選擇則成為企業採用CRM系統時重要的決策因素之一。更重要的是,本研究經由訪談對探討主題有更廣泛而完整的延伸,導入過程可以導入積極度、建置組織,以及建置方式來描述。導入積極度代表導入的速度;建置組織裡包含以專案小組的方式來推動,以及高階主管的參與程度;建置方式則包含CRM要素的建置優先順序、以及委外程度。
研究發現,環境面的因素與組織面的因素皆同時影響到CRM導入過程的積極度及建置方式裡的優先順序;而新增的業務面的因素則同時對CRM導入過程的積極度及建置方式裡的優先順序及自建或委外的選擇有較顯著影響。至於認知的創新特質中,不論是專案管理或是高階參與,其影響到的皆為CRM在建置單位上的特性。而協力單位則因為企業對於系統特性的要求有所不同,而同時成為決策結果與影響導入方式的變數。
本研究期望能藉由結合學術理論與實務應用的方案,提供給正在導入或評估規劃中的企業實用的考慮方向與實際例證,以協助企業在導入過程中自我檢測,選擇最適當的導入程序及設計組織關的配套措施,俾使導入過程順利而達到預期目標。 / To cope with the current increase in both competition and customer requirements, enterprises need more efficient methods to manage their relationships with customers. Previous researches focused mainly on the factors affecting the decision whether or not to adopt the CRM system. As the importance of CRM pertaining to management of relationships with customers has been recognized, meanwhile, with regard to implementation of the extensive software which involves investment of massive human resources, capital, and time, many critical decisions still need to be concerned. This research aims at extracting relevant factors affecting the adoption process and proposes a convincing framework verified by an empirical case study.
The research in this study is based on the Innovation Diffusion Model of Rogers (1983) and divides factors affecting the CRM adoption process into knowledge and persuasion stages with environmental and organizational factors in the knowledge stage, and perceived characteristics of innovation in the persuasion stage, while system suppliers and consulting firms as joint associates. Environmental factors include competition intensity, demand uncertainty, and industry changing speed. Organizational factors consist of size, structure, and managerial attitude. Perceived characteristics of innovation are composed of compatibility and system characteristics. Data collection, data storage, data mining, and data visualization work as independent variables. Six companies in securities, life insurance, cellular telephone system, electronics and computers, and the Internet service provider industry were selected as study cases.
However, the research frame was revised after investigation. In the knowledge stage, complexity is extracted and integrated with product attribute, customer base, and corporation dependence on sales representative to form one integrated factor called business. Moreover, the independent variables are amended to be more extensive, including adoption activeness, constructing section, and constructing manner.
The research shows that environmental and organizational factors affect adoption activeness and priority; and that the business factor influences adoption activeness, adoption priority, as well as outsourcing decisions. Project management and managerial participation representing a CRM constructing section are affected by perceived characteristics of the innovation.
Through the integration of theory and empirical data , this research hopes to provide direction for examining the CRM adoption process and organization design, so as to facilitate the fulfilling of the adoption objective.
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數位金融時代下行動銀行app持續採用行為研究 / Understanding Consumers’ Continuance Intention toward Mobile Banking in the Fintech Era: A Qualitative and Quantitative Study梁榕修, Liang, Jung Hsiu Unknown Date (has links)
本研究從金融科技創新應用之觀點,舉行動銀行app之應用為例,整合過去行銷與科技採用之相關文獻,並呼應金融科技時代的創新元素,據此探究使用者對於行動銀行app持續採用行為、與提供未來創新發展上之建議。首先以質化研究的方式,了解行動銀行app使用者的使用原因、使用經驗、對app的整體評價與建議;其次發展出量化研究模型,找出各種影響消費者持續使用意願的因素。
本研究針對「僅使用行動銀行app者」、與「行動銀行app和網路銀行皆有使用者」發放網路問卷調查,在量化研究的部分,首先根據Fintech重要核心價值中的差異化與利基型專業產品,提出競業差異作為研究模型之第一層探討面,結果顯示:
1. 設計美感對使用者能產生正向的情感品質知覺,提升對科技使用的知覺有用性、知覺易用性與降低知覺風險。
2. 品牌聲望有助於提升消費者對於業者所提供之產品與服務的相對優勢。
其次,結合過去創新擴散理論、科技接受模式以及個人知覺風險,作為研究模型之第二層探討面,結果顯示: 複雜性、知覺有用性、知覺風險能顯著影響消費者對於行動銀行app的採用意願。
最後,整合質化訪談發現與量化結果分析,給予結論與建議:
1. 業者可從設計美感加強消費者對於新科技使用的知覺有用性與降低知覺風險
2. 品牌聲望為輔,實質創新為主,首先降低複雜性
3. 從知覺有用性方面創造創新競爭優勢、同時兼顧知覺風險
4. 持續推廣行動銀行app,作為創新發展基礎後盾、與開拓市場之契機。 / This paper takes mobile banking application as an example in the view of FinTech innovation. Combined with findings from marketing and information system research, this study adopts key elements of FinTech innovation to arrive at a more complete understanding of consumers’ continuance intention toward mobile banking. By first taking the qualitative method and conducting semi-structured interviews, we look into consumers’ motivations, experiences, and evaluations of using mobile banking.
For the quantitative part our empirical tests involve structural equation modeling. In addition, with the reference to one of main core values of FinTech innovation: differentiation and niche, specialized products, we propose competitive differences among competitors to form our first layer research model, the results demonstrate that:
1. Design aesthetics can increase one’s perceived affective quality of system usage, which in turn, had a significant positive impact on perceived usefulness, perceived ease of use and lower perceived risk
2. Brand reputation can positively affect consumers’ sense of relative advantage in terms of the product and service provided by specific vendor.
Meanwhile, our research integrates the concepts of Rogers’ innovation diffusion model, technology acceptance model, and personal perceived risk to further propose our second layer research model, and the result shows that: complexity, perceived usefulness, and perceived risk emerge as important antecedents of consumers’ continuance intention toward mobile banking.
Lastly, we conclude our analysis of both qualitative and quantitative survey and make suggestions as below:
1. Placing a high value on the influence of design beauty, could increase consumers’ perceived usefulness and reduce perceived risk of new technology.
2. Focusing mainly on innovation while brand reputation subsidiary, and take complexity as priority.
3. Creating competitive advantage of innovation based on perceived usefulness, without overlooking the significant influence of perceived risk.
4. Keeping giving an impetus actively to the usage of mobile banking to solidify foundations of innovation development and increase opportunities in the market.
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