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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

創新科技Orbi使用意願性以國際電子產業科技展為例 / The willing to use innovative technology, Orbi - Taking international electronics show for example

黃貞瑜 Unknown Date (has links)
本研究以Davis (1986)的科技接受模型為基底架構,結合Ajzen (1985)的計畫行為理論,並加入Rogers (1983)之創新擴散理論,探討使用者對於「Orbi創新會展智慧服務平台系統」的使用意願以及使用者在使用Orbi時所在意的因素,分別探討系統品質對知覺有用性、資訊品質對知覺有用性、主觀規範對知覺有用性、個人創新特質對知覺易用性、知覺易用性對知覺有用性、知覺有用性對態度、主觀規範對態度、知覺易用性對其態度、態度對其使用意願關係。   本研究選擇第36屆國際電子產業科技展(TAITRONICS)做為個案展覽,此為一電子採購展,匯集國內外1,000家廠商展出年度新品,協助買主一次購足電子產業上中下游關鍵產品。在文獻探討以及與專家深度訪談後,進行問卷發展及樣本收集,總共回收118份有效問卷,並以Partial Least Square (PLS)進行分析,得到以下結論:  系統品質對知覺有用性有顯著正向影響  資訊品質對知覺有用性有顯著正向影響  主觀規範對知覺有用性有顯著正向影響  個人創新特質對知覺易用性有顯著正向影響  知覺易用性對知覺有用性有顯著正向影響  知覺有用性對態度有顯著正向影響  主觀規範對態度有顯著正向影響  知覺易用性對態度有顯著正向影響  態度對使用意願有顯著正向影響  使用意願對實際系統使用有顯著正向影響   資料量化後,本文再針對Orbi提出四點建議,提供Orbi作為後續發展參考。 / The study structure is based on technology acceptance model (TAM), combined with the theory of planned behavior (TPB) and innovation diffusion theory (IDT). In this research we used TAITRONICS as the target to study the behavioral intention toward “Orbi Service Platform” through a survey on its users. The conceptual construct includes the dimension of system quality, perceived usefulness, information quality, subjective norm, compatibility, perceived ease of use, attitude, and one’s behavioral intention. In addition, we examined above factors’ effect upon each other. The study chose the 36th International Electronics Show (TAITRONICS) as the target, which brings 1,000 international e-procurement exhibitiors and their new products together, to help buyers to buy anything they need at the same time. After intensive literature reviews and in-depth interviews, the questionnaire is developed and collected at the exhibition, TAITRONICS. A total amount of 118 valid questionnaires samples are analyzed via Partial Least Square (PLS) with the following conclusions:  System quality has significantly positive effect on perceived usefulness.  Information quality has significantly positive effect on perceived usefulness.  Subjective norm has significantly positive effect on perceived usefulness.  Compatibility has significantly positive effect on perceived ease of use.  Perceived ease of use has significantly positive effect on perceived usefulness  Perceived usefulness has significantly positive effect on attitude.  Subjective norm has significantly positive effect on attitude.  Perceived ease of use has significantly positive effect on attitude.  Attitude has significantly positive effect on behavioral intention. In summary, some management implications and recommendations are proposed, and further research directions are also identified.
2

結合TAM與TPB模型探討虛擬網站對醫療科技之推廣效果

官千羽, Kuan, Lianne Unknown Date (has links)
本研究結合科技接受模型與計畫行為理論,並加入創新擴散理論中的個人創新特質與相容性,來探討影響網路使用者對於使用醫療網站之行為意願的要素,並以推廣的角度進一步探討網站使用意願與醫療科技採納意願間的強度關連。而由於口腔雷射為台灣地區甫引進之醫療科技,其並首先嘗試透過非營利組織—口腔雷射牙醫學會來建置新型態之資訊網站,試圖以整合模式針對口腔雷射進行全面性的推廣;因此本研究將以口腔雷射牙醫學會網站做為個案研究對象,進而提出針對網站本身以及相關推廣策略的後續建議。 因此,本研究主要利用問卷調查方式來衡量個人創新特質、資訊品質、認知有用性、認知易用性、信任、相容性與認知行為控制的構面,並探討前述構面分別對於面對網站之態度、行為意願以及對口腔雷射之採納意願的影響。在此同時亦透過性別與個人平均月收入這兩項調節變數來探討族群特性差異對於牙醫學會網站及口腔雷射使用意願間因果關係之影響。本研究主要以有接觸過牙醫學會網站之使用者為研究對象,在針對牙醫學會成員及網站使用者進行訪談後,即開始以學者文獻為背景設技研究架構,將問卷連結放置在牙醫學會網站中。在經一個月之收集後,共計回收444份有效問卷,並以線性結構模式(LISREL)進行分析。 研究結果發現,個人創新特質與資訊品質分別對網站的認知易用性與有用性有正向影響,而認知易用性與相容性除了會影響認知有用性外,也與認知有用性及信任共同影響民眾對網站的態度。態度與認知行為控制則將皆正向影響民眾對於網站的使用意願;最後,網站的使用意願與口腔雷射的採納意願間亦具有正向之關係,然其關聯強度會因性別之差異而有所不同。而在檢驗出上述結果後,本研究遂針對影響民眾認知之因素提出相關的網站改善建議,希望能夠在推廣方面收得更好的成效,並在日後將此類推廣模式延展到其他領域之醫療科技中,以供類似的醫療單位做為日後擴散創新醫療知識與科技的指標。
3

台灣網際網路使用者對即時通訊之認知與實際使用狀況

魏碧梅 Unknown Date (has links)
即時通訊是近年來大受全球網友歡迎的網際網路應用活動,提供使用者和親友進行線上即時互動,然而針對此種以社會關係溝通為訴求的資訊科技,尚未有學者深入去瞭解使用者的接受程度,網際網路使用者對於此種科技所抱持的態度和定位究竟為何?為了研究使用者對此種以社會關係溝通為訴求的資訊科技使用行為,本研究以科技接受模型為研究架構之基礎進行研究,企圖找出影響使用者對即時通訊之認知與使用的關鍵因素,並驗證使用者認知與實際使用間的關係性。   本研究以調查研究法為主,針對台灣地區的網際網路使用者發放網路問卷,所有資料經分析後顯示,系統遲延性與系統穩定性並不影響使用者認知,然而系統穩定性會直接影響即時通訊的實際使用,除此之外,即時通訊使用者的行為尚受到使用意願與主觀規範的強力影響。另一方面,在對即時通訊的態度形成上,認知有用性、認知易用性與認知娛樂性皆具備影響力,其中以認知娛樂性扮演的角色最為重要,影響程度也最高,認知易用性的影響則漸趨薄弱,然而其影響有用性和娛樂性相當大,因此重要性仍不容忽視。
4

以科技接受模型探討臺灣網際網路使用者對女性網站的認知與接受程度

黃正瑋, Cheng-Wei, Huang Unknown Date (has links)
女性網際網路使用者不斷增加的趨勢帶動下,針對女性提供服務的網站近年來頻頻出現。然而,網際網路使用者對於此一以性別區隔為訴求的網站所抱持的態度和定位為何?現階段女性網站經營者必須謹慎衡量哪些關鍵因素以吸引使用者前往?本研究希望藉由研究的進行與結果的發現,找出影響網際網路使用者瀏覽女性網站的因素,並驗證使用者認知和實際使用間的因果關係。 在以科技接受模型為研究架構之基礎進行研究後的結果顯示,女性網站之3C3O網站特性和使用者的網站認知間存有因果關係:網站設計的編排(context)、網站內容的豐富性(content)、網站發言或討論空間的經營(community),以及網站資訊的有條不紊(orderliness)等對於使用者的認知都會造成不同程度的影響;然而,大膽顛覆的用字遣詞(originality)以及技術層面的客製化服務(outreach),對於使用者的認知則沒有明顯的助益。 另一方面,科技接受模型原本所假設的認知─態度間的因果關係,在女性網站的實驗情境中亦有所變動。認知易用性(perceived easy of use)對網站態度產生的影響漸趨薄弱而不重要,相反地,認知有用性(perceived usefulness)和認知娛樂性(perceived playfulness)對態度產生的影響則漸顯重要,尤其是認知娛樂性的因素對於女性網站的使用更扮演了相當重要的角色。然而,當大部分的網際網路使用者將女性網站所提供的內容服務定位為休閒娛樂提供者的角色時,網站經營者亦需反思消費者對此服務的定位是否適切。 / The cyberspace has shown a growing number of female sites. It is of interest to understand the user perceptions on these gender-specific service appearances and the attitudes toward using them. This research attempts to identify the factors that influence users’ willingness to reuse a female site, and the relationship between user acceptance and actual usage. A survey of 390 respondents who have experience with and 310 respondents who have no experience with female sites in Taiwan was conducted. The results showed that the extended Technology Acceptance Model (TAM) proposed by Moon & Kim is applicable, with some relationships altered. Moreover, the site characteristics such as the arrangement of CONTEXT, the richness of CONTENT, the atmosphere of COMMUNITY, and the ORDERLINESS of information are the four key factors that affect users’ perceptions of the site. The ORIGINALITY of design and the OUTREACH of service, however, present no significant benefit to form positive perceptions of female site users.
5

廣告體驗訴求對第三代行動通訊採用意願之影響

黃瀅潔 Unknown Date (has links)
體驗行銷近年來在實務界引起相當程度地討論,多數的行銷活動與廣告,均有某種程度地使用體驗行銷作為溝通,廠商已認知必須抓住消費者的經驗感受與情感,才能創造出觸動人心的品牌,也才能獲取消費者喜好。   有鑒於目前國內外學術研究,少去探討科技產品與體驗行銷之關聯,本研究特別以第三代行動通訊作為行銷產品,並單一討論廣告媒介。由於第三代行動通訊的高娛樂性,本研究延伸科技接受模型,納入知覺有趣性作為衡量變項,企圖探討體驗訴求之廣告所帶來的四種樂趣(感官愉悅訴求、心智愉悅訴求、社交愉悅訴求及情感愉悅訴求),以及廣告態度,在不同消費價值下(功利型消費價值/享樂型消費價值),對3G手機產品信念(知覺有用性、知覺易用性、知覺有趣性)的影響,並進而推論產品態度以及購買意圖。   結果顯示體驗樂趣對產品有用性及有趣性均有正向影響關係,其中,又以心智樂趣對知覺有用性的影響效果最大;感官樂趣則是對知覺有趣性有最大影響效果。而知覺有趣性更同時對知覺有用性及知覺易用性產生正向影響效果,顯示就3G手機而言,消費者會先考量產品的趣味性,進而感受到產品用途或是操作難易度。此外,知覺有趣性也較知覺有用性,對產品態度產生較大的正向影響效果,再次證實3G手機產品趣味的重要性。而產品態度也的確會正向影響購買意圖。   享樂型價值與功利型價值對體驗樂趣之效果調節作用雖僅能於少數樂趣面向呈現,但也提醒廣告主需考量產品主要利益,進而設計廣告訴求或內容,以求能創造加乘效果。
6

影響企業採用整合通訊系統之因素探討 / A study on the factors affecting the implementation of unified communications in an enterprise

陳秋正 Unknown Date (has links)
隨著資訊通訊技術的快速發展,Internet已成為全世界最重要的資料乘載工具,以IP為基礎的多媒體通訊架構,逐漸取代傳統電話的溝通模式,成為企業快速佈署與協同運作的最佳選擇。透過整合通訊系統(Unified Communications, UC)的導入,企業可以將網路電話、視訊會議、電子郵件、即時通訊與行動裝置等通訊系統整合在同一個平台上,以大幅提升企業協同運能力,並有效的提升企業運作效率。 現今企業內部充斥著各種溝通工具,從傳統的電話、傳真到Internet興起後的MSN與Skype,這些工具廣泛的運用在商務運行中,其目的皆為了增加溝通效率並節省溝通成本,但這些雜亂無章的溝通方式若未能有效整合,將衍生許多資訊安全與系統相容性問題。 UC的觀念已在許多國際大型企業中獲得驗證,而台灣這個充滿創造力的科技島,在資通訊運用的腳步必須與世界接軌,妥善運用自身優勢,以確保在這波國際化浪潮中,持續保持競爭優勢。本研究經由個案訪談大型銀行業、電子製造業與顧問服務業,以科技接受模型為架構,分別探討個人、組織、技術、任務與環境等五大構面所組成的外部變數,對於UC系統採用之有用與易用認知影響,找出影響企業採用整合通訊系統的相關因素,以做為未來企業在採用整合通訊系統時之參考。 關鍵字:Unified Communications,UC,IP Phone,整合通訊系統,TAM,科技接受模型,VoIP,網路電話 / Along with the fast development of the information technology technique, combined with the adoption of Internet that made the Internet the most important transmission tool for communications, the IP-based multi-media communication framework has gradually replacing the traditional fixed-line telephone systems and has become the optimum option for the enterprises for their business establishments and their organizational synchronization. By applying the Unified Communications (UC), enterprises are able to integrate their IP Telephony, Video Conference, e-mail, Instant Message and Mobile Communication devices into the same platform; as a result, the systematic integration has greatly advanced the level of synchronization and improved the efficiency of the business operation. The multiple communication equipment being used such as the traditional telephone, fax, MSN and Skype are for the purposes of enhancing the efficiency of communication and reduce costs. However, the information security and compatibility amongst different systems may become problematic if the integration is not being carefully organized. The adoption of UC was proven to be a success by many international enterprises that has integrated it into their business practices. Therefore, Taiwan, with its good reputation of an island of technology and one who is renowned with its creativity, should keep up to speed with the world in adopting the prevalent information technology. We should keep maintaining our competitive advantage that we have developed over the years. This Study was conducted through interviews with large bank, electronic product manufacturer and consulting services company. The research was based on the TAM framework to analyze the five aspects of the external variables namely, individual, organization, technique, mission and environment. In addition, this Study intends to seek a result that will provide an enterprise a future reference about the factors that can influence in making a decision on the feasibility and applicability of adopting the Unified Communications. Key Words: Unified Communications, UC, IP Phone, TAM(Technology Acceptance Model), VoIP(Voice over Internet Protocol), IP Telephony
7

電子書產品採用意願影響因素之研究

趙怡傑 Unknown Date (has links)
亞馬遜(Amazon) 宣布自有電子閱讀器Kindle在2010年的出貨量達800 萬台,不僅遠超出市場預期的500 萬台,也打破Kindle 銷售會受iPad上市而被瓜分的流言。根據國外市調機構Displaybank 統計,亞馬遜(Amazon)的Kindle 電子書上市3 年以來,美國暢銷電子書銷售量已超越紙本書的2 倍,預估2015 年的美國電子書閱讀器市場規模將達5,400 萬台、2018 年有機會成長到8,800 萬台。由上述的資料可見,電子書產品實為一個有潛力的市場。 研究試圖以創新擴散理論(Rogers,1983)為基礎,探討在電子書問世時,消費者從得知電子書存在到採用此產品過程並持續採用之意願,輔以科技接受模式(Davis,1989)來解釋影響電子書使用者的態度、意圖及行為,在此綜合模型中添加了涉入類型的種類(Vaughn,1980)做為影響消費者知覺特性的變數,加入了廠商面的資訊來探討策略結盟對於消費者的意義及影響,除了以電子書本身所具備的功能特性來探討利益面影響因子,更希望能加入風險成本來探討成本面的影響因素,並探討電子書的網路外部性效果(Katz & Shapiro,1986)如何影響消費者的採用意願。 研究結果顯示消費者知覺特性中的認知有用性、認知易用性及相容性會顯著受到消費者涉入程度高低的影響;知覺特性中的認知有用性、相容性和直接網路外部性會顯著影響消費者對於電子書的採用意願;而除了知覺特性中的相容性對於繼續採用意願有顯著影響之外,其餘的變數皆不顯著,這與探討採用意願的結果不盡相同。 依據研究結果,總結出消費者採用電子書意願的相關建議:一、廠商異業結盟行為對於消費者的意義不大,消費者並不關心電子書是由甚麼廠商聯盟所組成,只關心此產品是否能滿足自身的期待及需求,廠商該著重的應是消費者使用習慣的舒適度以及產品功能的有效性。加強技術方面的整合及研發才是吸引消費者注意力並獲得青睞的策略行為。二、實體店鋪的設立能增加電子書產品的能見度,現今國內的電子書廠商百家爭鳴,但使消費者喊得出名字或是聽過的品牌卻沒幾家,這表示廠商所釋放出的產品訊息不夠完整,因此電子書廠商若要提升自家產品的能見度,除了基本的研發工作之外,與媒體之間的配合及實體通路店鋪的設置也是相當重要的,透過通路消費者能夠明確知曉電子書產品的功能特性,根據試用的狀況使消費者更能掌握產品的資訊,進而影響最終的採用意願。
8

比較「智慧型手機主導之行動網路購物」與「電腦網路購物」兩者之相對屬性與重要性 / Relative attribute importance of smartphone driven mobile commerce compared to computer based electronic commerce

柯思維, Servio Fernando Kloeth Unknown Date (has links)
現今智慧型手機之網路通路價值與電腦相比仍較低,也使得現今使用智慧型手機網路交易的比例仍低於使用電腦網路交易的比例。本研究採用付出為結構模型及恆等性分析,研究結果顯示,智慧型手機因其有用性及易用性較電腦低,因此使用者以手機網路交易的傾向也偏低。本研究以科技接受模型發現70%至80%的使用者都是因受社會及同儕影響,而較不傾向使用手機進行網路交易。一般認為,手機的便利性相對也使手機網路交易平台的風險提高。然而,研究結果顯示,以電腦從事網路交易的風險與手機網路交易的風險相當,便利性也幾無差異。因此本研究以社會影響為探討方向,認為其為影響現代人以手機從事網路交易的重要關鍵。 / The net channel value of smartphone driven mobile-commerce measured against the alternative of computer based electronic-commerce is at this point in time still low. In an exploratory effort structural modeling and invariance analysis reveals mobile commerce is viewed with a less positive usability disposition in the light of usefulness and effortlessness. An adaptation of the Technology Acceptance model accounting for 70-80% of usage intention indicates social influences experienced from peers to engage the mobile platform is lower. Convenience and perceived risk are usually considered attributes relatively important for the m-commerce platform. However, the analysis reveals little difference of these attributes' salience compared with e-commerce, absolute scores for convenience are similar, and perceived risk seems to have marginal effects on usage in general. Social influences, experienced as lower for mobile commerce is a especially salient concept in determining usability disposition and ultimately intention to use mobile commerce, as is the salience of the usability disposition larger for mobile commerce than for electronic commerce.
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使用者需求及創新行銷新思考:Illuscook+手繪風食譜App / New Thinking from User’s Needs & Innovative Marketing: Illuscook+,An App of Recipes in Illustrations

林冠儀 Unknown Date (has links)
隨著數位時代的來臨,數位食譜的發展蔚為風潮,也以各種形式進行行銷推廣,再加上以文化融入創意、行銷而廣受歡迎的文化創意產業也相當風行,如何將文化價值帶入數位食譜中,創造新的火花,值得探究。 本研究以量化之網路問卷為主、質化之深度訪談法為輔,利用動機理論的概念及Maslow(1943)的需求理論了解數位食譜使用者使用數位食譜的動機、需求,另運用Davis et al.(1989)提出的科技接受模型、張銀益等人(2010)提出的手機線上遊戲特性進行延伸,做為使用者需求問卷調查的評測及分析指標,並依照以下項目分別對使用者的想法進行探討:(1)使用動機與需求、(2)知覺價值、(3)數位食譜三大平台特性與使用意願、(4)數位食譜行銷策略、(5)手繪插畫與數位食譜結合之吸引力。探討數位食譜的發展現況及行銷策略則以質化之深度訪談法進行,訪談國內數位食譜網站愛料理、多多開伙,外國案例則是美國手繪食譜網站They Draw & Cook,並且發現現有數位食譜平台主要的行銷策略以依照節慶或食材進行主題式的行銷活動居多,除了數位食譜網站/App本身的食譜內容外,常見的行銷方式則為(1)社群媒體、(2)異業合作與置入、(3)實體產品發行或實體活動。創新行銷案例探討則以覺旅咖啡為對象,以質化之深度訪談法了解其創新行銷方式,並發現覺旅咖啡將文化價值深植於體驗行銷的概念是數位食譜平台應該加以學習、深化的行銷方式。綜合以上結果,本研究對研究結果進行分析及整理,並對數位食譜的行銷策略與發展提出建議。 最後,本文將研究結果運用於輔助、支持Illuscook+的創作發展與功能設計,將 Illuscook+做為數位食譜創新行銷策略的構想場域,在「資訊有用性」、「介面易用性」及「使用趣味性」上均收到使用者相當良好的評價,未來可持續發展為具有完整功能的數位食譜資訊整合平台。 / With the advent of digital age, the development of digital recipes is a growing trend, they market and promote themselves in various forms. Besides, the cultural and creative industries which integrate culture, creation and marketing are quite popular, bringing cultural values into digital recipes and creating new spark are worth exploring. In this study, researcher used online questionnaires and depth interviews to understand users’ motivations and needs of using digital recipes, supplemented by motivation theory and Maslow's hierarchy of needs (1943), also used TAM by Davis et al. (1989) and mobile online games features by Chang Yin-Yih et al. (2010) as the indicators of evaluation and analysis of questionnaires. This study used the following items to discuss user’s ideas of digital recipes: (1)usage motivations and needs, (2)perceived value, (3)the relations between three characteristics of digital recipe platforms and willingness to use, (4)marketing strategies of digit recipes, (5)the attraction of combining hand-drawn illustration and digital recipe. Researcher explored the current development and marketing strategies of digital recipes in depth interviews, using iCook, dodocook and They Draw & Cook as subjects. Through the results of interviews, the main marketing strategy of existing digital recipes platform is theme-based marketing activities in accordance with festivals or ingredients, and in addition to their own recipe content of digital recipe website / App, the common ways of their marketing are: (1)social media, (2)cross-sector cooperation and placement, (3)release actual products or hold actual activities. Depth interview was also used to know the innovative marketing of Journey Kaffe, and found that its concept of making cultural values deeply rooted in the experiential marketing is the way that digital recipes platform should learn. Based on the above results, this research analyzed and organized the findings, and made recommendations of digital marketing strategies and development. Finally, the results of study was used to support the development and functional design of Illuscook+, made it a field to realize the innovative marketing ideas of digital recipes, and had received pretty good feedback from users in "information usefulness", "interface usability" and "usage interesting", may develop as a fully functional digital recipe platform in the future.
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數位電視體育頻道之創新特質與品牌忠誠度研究─以愛爾達體育台為例 / A Study of Innovation Attributes and Brand Loyalty of IPTV Sports Channel: Case Study for ELTA Sports

王于齊, Wang, Yu Chi Unknown Date (has links)
2012年愛爾達體育台取得倫敦奧運的台灣區獨家媒體版權,並與中華電信合作推出「多螢一雲」服務,讓使用者能夠透過中華電信MOD、Hichannel網站與行動載具上的Hami App收看賽事直播。根據尼爾森於奧運會後所進行之媒體研究指出,愛爾達體育台的觀眾廣度雖僅略微成長,但是觀眾的收視忠誠度則明顯升高。本研究以科技接受模型為主要研究架構,結合創新事物特質與品牌忠誠度,探討愛爾達體育台的多平台服務之特質,是否影響到使用者的採用意願,甚至更進一步提升對該頻道的忠誠度。研究結果顯示,愛爾達體育台的「多螢一雲」服務之創新特質,確實會透過影響使用者的認知有用性、認知易用性與態度,而提升採用意願,並增強收視後的頻道忠誠度。 / In 2012, ELTA Sports obtained the exclusive London Olympics media rights in Taiwan and launched “Three Screens and A Cloud” service with Chunghwa Telecom, which enabled users to watch sports live-broadcasting through Chunghwa Telecom MOD, Hichannel website and Hami App. According to AGB Nielson Media Research, although the breadth of audience grew slightly, the brand loyalty to ELTA Sports had an obvious increase after London Olympics. This research takes Technology Acceptance Model as the main structure and combines Attributes of Innovations and Brand Loyalty to discuss whether the attributes of ELTA’s multi-platform service affects users’ adoptive intention and even increases loyalty to the channel or not. As a result, the attributes of “Three Screens and A Cloud” service indeed enhance the audiences’ adoptive intention and brand loyalty to ELTA Sports through affecting their Perceived Usefulness, Perceived Ease of Use and Attitude toward Using.

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