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Sou José, sou Maria: efeitos trans(gressores) no espetáculo Escravagina, da companhia Rainha de Duas Cabeças / I am José, I am Maria: transgressive effects in the spectacle Escravagina, of the Company Rainha de Duas CabeçasMarzani, Caroline 16 August 2017 (has links)
Esta pesquisa analisou o efeito transgressor de gênero artístico, de identidade de gênero, de sexualidade e de comportamento social apresentados na peça teatral Escravagina, produzida pelo grupo Rainha de Duas Cabeças, de Curitiba-PR, produção teatral estreada em 2014. A peça conta com dramaturgia e direção de Cesar Almeida e com atuação da atriz Maite Schneider. O espetáculo narra a história pessoal da atriz que passou por um processo de transexualização. Na peça são discutidos padrões de beleza corporal, instituições normatizadoras e reguladoras de sexualidade, gênero, orientação sexual, desejo e comportamentos sociais impostos. Buscamos compreender a maneira como os artistas utilizaram-se das tecnologias e das técnicas de cena, ou seja, os elementos e procedimentos constituintes para a produção do espetáculo teatral com o propósito de transgressão (FOUCAULT, 2009) das noções socialmente estabelecidas sobre identidades focadas em polaridades ou identidades fixas. Nossa pesquisa apontou para a utilização de traços do grotesco e da carnavalização (BAKHTIN, 2013), do kitsch (MOLES, 1975), da ironia, da paródia e do intertexto (HUTCHEON, 1991), do hibridismo cultural (CANCLINI, 2013), do Business gay (LIPOVETSKY, 2015), do paradoxo (COMPAGNON, 2010) e da profanação (AGAMBEN, 2007), percebidos por meio de elementos e procedimentos que incluem uma ou múltiplas técnicas/tecnologias da cena para obtenção do efeito desejado. Nossa pesquisa também questionou as aproximações entre corpo e tecnologia e sua relação com a transexualidade. Para tanto, o estudo se utilizou de metodologia da Análise dos Espetáculos (PAVIS, 2015) e da Análise Matricial (BRITO, 1999). Os materiais primários de análise foram o vídeo do espetáculo e o texto teatral. Como material secundário utilizamos as entrevistas realizadas com os artistas (em 2015 e em 2016), o material de divulgação, o paratexto publicitário, os diários de itinerância e a tomada de notas realizada pela pesquisadora durante a observação in loco do espetáculo, assistido no ano de 2016. / This research analyzed the transgressive effect of artistic genre, gender identity, sexuality and social behavior presented in the play Escravagina, produced by the group Rainha de Duas Cabeças, from Curitiba/PR, a theatrical production premiered in 2014. The play counts on the dramaturgy and direction of Cesar Almeida, as well as the performance of the actress Maite Schneider. The show narrates the personal story of the actress who underwent a process of transsexualization. In the play, the standards of body beauty are discussed, as well as the normative institutions and regulators of sexuality, gender, sexual orientation, desire and social behaviors imposed. We seek to understand the way in which the artists used the technologies and techniques of scene, that is, the constituent elements and procedures for the production of the theatrical spectacle, with the purpose of transgression (FOUCAULT, 2009) of socially established notions on identities focused on polarities or fixed identities. Our research pointed to the use of traces of the grotesque and carnivalization (BAKHTIN, 2013), of kitsch (MOLES, 1975), the irony, parody and intertext (HUTCHEON, 1991), the cultural hybridity (CANCLINI, 2013), the Business gay (LIPOVETSKY, 2015), paradox (COMPAGNON, 2010) and the profanation (AGAMBEN, 2007) perceived by means of elements and procedures that include one or multiple scene techniques/technologies to achieve the desired effect. Our research also questioned the approximations between body and technology and their relation with transsexuality. For this, the study was based on the methodology of Analysis of Spectacles (PAVIS, 2015) and Matricial Analysis (BRITO, 1999). The primary materials of analysis were the video of the theatre show and the theatrical text. As secondary material, we used interviews with the artists (in 2015 and 2016), the advertising material, the advertising paratext, the itinerancy journals and the notes taken by the researcher herself during the on-site observation of the theatre show assisted in 2016.
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Arte, museu, educação: uma integração necessária na superação das tecnologias de controle social / Art museum, education: a necessary integration in overcoming the social control technologiesEstevam, Joelma Zambão 14 March 2016 (has links)
Esta pesquisa tem como objetivo refletir sobre as estratégias e mediações utilizadas pelos museus Oscar Niemeyer e de Arte Contemporânea, em Curitiba, e Pinacoteca e Museu de Arte Moderna de São Paulo, para aproximar o público da arte. Reconhece que o hiato existente entre ambos e que se reflete na baixa visitação aos museus de arte é resultado de construções ideológicas dominantes – as tecnologias de controle social – construídas historicamente para manter o controle de quem possui o poder econômico sobre os demais, sejam pessoas, como no caso da apreciação artística, ou países, como o que acontece com a tecnologia. Apresenta também algumas possibilidades de subversão deste controle, que ocorrem especialmente pelo fato de o ser humano ser criativo e interpretativo. Por fim, observa que o trabalho realizado pelos setores educativos dos museus para atrair diferentes públicos às instituições é bastante relevante e comprometido. Em relação aos materiais didáticos elaborados e distribuídos aos visitantes, entretanto, constatou-se a necessidade de alguns ajustes para que estes se comuniquem melhor com os visitantes e contribuam, de fato, para desconstruir a ideia de museu como um espaço elitizado e disponível apenas a alguns poucos privilegiados. / This research aims to reflect on the strategies and mediation used by Oscar Niemeyer and Museum of contemporary art, in Curitiba, and Pinacoteca and Museum of modern art of São Paulo, to approximate audience of art. Recognizes that the gap between the two and that is reflected in the low visitation to art museums is the result of social control technologies historically elaborate and maintained to keep track of who has economic power over others , are people , as in the case of artistic appreciation, or countries, such as what happens with technology.It also presents some possibilities of subversion of this control , which occur especially because the human being creative and interpretive. Finally, it notes that the work carried out by the educational sectors of museums to attract different audiences is very relevant institutions and committed. With regard to teaching materials prepared and distributed to visitors, however, the need for some adjustments so that they communicate better with visitors and contribute, in fact, to deconstruct the idea of the Museum as an elite space and available only to a few privileged.
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ZERO et le devenir immatériel de l’art à l’épreuve de la technique, 1958-1964 / ZERO and the dematerialization of art through the prism of technology, 1958-1964Joly, Noémi 28 April 2017 (has links)
ZERO apparaît le 24 avril 1958 à l’occasion de la septième « exposition d’un soir » qui a lieu à Düsseldorf, dans l’atelier d’Otto Piene et de Heinz Mack. La thématique de cette exposition, « Le tableau rouge », rejoint celle du premier numéro de cette nouvelle revue d’artistes, ZERO. S’ensuivent deux autres numéros, respectivement sortis en octobre 1958 (« Vibration ») et en juillet 1961 (« Dynamo »). Autour de la revue pilotée par Mack et Piene se nouent alors différents projets collaboratifs et expositions collectives, à partir desquels ZERO devient une sorte d’échangeur entre plusieurs tendances nées au tournant des années 1950-1960. Cette recherche monographique a pour ambition première de renouveler les perspectives sur une revue et une mouvance artistique peu étudiées en France, et ce à partir de la question de l’immatériel réfractée au prisme de la technique. L’optimisme technologique présumé de ZERO est réexaminé à l’aune du « discours autorisé », de la poïétique des œuvres, de l’expérience esthétique et de leur réception critique. Dès lors, les œuvres et les discours dévoilent une image bien moins nette du passé, tissée de contradictions, qui traduit d’une part la difficile négociation d’un tournant sociétal marqué par la mécanisation et l’automation, l’information, l’accélération et la menace nucléaire et, d’autre part, l’ambition pour l’art dynamique (vitaliste) et « idéaliste » de ZERO de jouer un rôle actif dans la définition de l’époque, en s’adressant aux imaginaires et en occupant les territoires de l’expérience sensible. / ZERO was created on the 24th of April 1958, on the occasion of the seventh « Night Exhibition », which took place in Otto Piene’s and Heinz Mack’s studio in Düsseldorf. The theme of this exhibition, « The Red Painting » was the same as the inaugural edition of ZERO, a new artist magazine. Following this initiative, two other issues were published, one dedicated to “Vibration” (October 1958), the other to “Dynamo” (July 1961). Various collaborative projects and collective exhibitions revolved around the magazine edited by Mack and Piene, from which ZERO became a platform between several tendencies which had come into being by the early 1960s. This study aims at renewing and enriching knowledge of both a magazine and a movement that have not been the subject of any extensive examination so far. For this purpose, this research focuses on the immaterial art of ZERO as refracted through the prism of technology. ZERO’s alleged technological optimism is explored by the light of the “authorized discourses”, the poietic of the works of art, their aesthetic experience and their critical reception. Therefore, the works of art and the discourses reveal a far less clear picture of the past, which is not free of discrepancies. On the one hand, this reflects the complex issue of dealing with societal shifts characterized by mechanization and automation, information, acceleration, nuclear threat; and, on the other hand, this demonstrates the ambition for ZERO’s both dynamic (vitalist) and “idealistic” art to play an active role in defining the spirit of the era by addressing imaginaries and by occupying territories of sensitive experience.
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Důsledky rekonceptualizace povahy novomediálních uměleckých děl / Consequences of Reconceptualization of New Media ArtworksScholz, Petr January 2020 (has links)
Within the new social and technological conditions of the second half of the 20th century, new conceptions of art are being established, later described as "New Media Art". Automated processes (often with integration of artificial intelligence) of artistic creation questions the status of authorship over the final artifact. Next to the ambiguities regarding the status of the artist, the nature of the works themselves is also changing (uniqueness, simulations). The aim of the thesis is to provide theoretical and philosophical analysis of new media artworks based on the synthesis of theoretical background provided by perspectives of multiple authors. This theoretical frame, along with own practical knowledge, will be used for the analysis of selected specific new media art projects, which will provide a closer view on the contemporary computer generated artworks. The end of the thesis will be formulate thoughts about possible future developments in the field of automated creation of algorithmic art or authorship.
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How Methane Made the Mountain: The Material Ghost and the Technological Sublime in Methane GhostsRandall, William Sanford 06 July 2016 (has links)
No description available.
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Vackrare vardagsvara – design för alla? : Gregor Paulsson och Svenska Slöjdföreningen 1915–1925 / Better things for everyday life – Design for everybody? : Gregor Paulsson and the Swedish Society of Arts and Crafts 1915–1925Ivanov, Gunnela January 2004 (has links)
<p>This thesis is structured in six chapters. Chapter I contains an introduction and includes purpose, theory, method, and concepts. The main purpose, as depicted by the title, is to examine the roots of Swedish ideology concerning what today is generally named design, as embodied in the concept of more beautiful or better things for everyday life (in Swedish: ”vackrare vardagsvara”).</p><p>Chapter II contains a background and includes philosophical ideas and aesthetic movements in Europe which have influenced the Swedish Society of Arts and Crafts (in Swedish ”Svenska Slöjdföreningen”, abbreviated SSF) which was later renamed the Swedish Society of Crafts and Design (in Swedish: ”Föreningen Svensk Form”). It considers these activities: the Arts and Crafts movement in England, the Swedish national romantic movement, Deutscher Werkbund in Germany, and Swedish moulders of public opinion and new ideas, like Ellen Key, Carl Larsson and Gregor Paulsson.</p><p>Chapter III is an ideological biography of Gregor Paulsson. The chapter deals with biographical data and ideological development, and the social aesthetical texts which were important in his activity in the National Museum and as director of The Swedish Society of Arts and Crafts. Gregor Paulsson is considered mainly in his role as social aesthetical propagandist and museologist.</p><p>Chapter IV concerns the early history and activities of the Swedish Society of Arts and Crafts seen as an introduction to the Baltic Exhibition 1914, and the subsequent schism which eventually led to its reorganization and a new ideological orientation. Its activities were directed towards increased cooperation between artists and industry, and a special department was established as an employment office for companies and designers under the management of the textile artist Elsa Gullberg. This chapter also includes a brief portrait of key persons in the Society.</p><p>Chapter V is a study in several sections of the articles for everyday use seen in industrial practice, with Gustavsberg’s china factory and Orrefors’ glassworks as two separate historical studies. The 1917 Home Exhibition is surveyed as an example of the educational ambitions in the development of people’s taste. The focus of the chapter, however, is the international industrial art exhibition in Paris 1925, Exposition International des Arts Décoratifs et Industriels Modernes, and the debate about it in the Swedish and French press.</p><p>Chapter VI consists of a concluding discussion with a final epilogue. It contains suggested questions for future research including relations between design and ethics.</p>
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Vackrare vardagsvara – design för alla? : Gregor Paulsson och Svenska Slöjdföreningen 1915–1925 / Better things for everyday life – Design for everybody? : Gregor Paulsson and the Swedish Society of Arts and Crafts 1915–1925Ivanov, Gunnela January 2004 (has links)
This thesis is structured in six chapters. Chapter I contains an introduction and includes purpose, theory, method, and concepts. The main purpose, as depicted by the title, is to examine the roots of Swedish ideology concerning what today is generally named design, as embodied in the concept of more beautiful or better things for everyday life (in Swedish: ”vackrare vardagsvara”). Chapter II contains a background and includes philosophical ideas and aesthetic movements in Europe which have influenced the Swedish Society of Arts and Crafts (in Swedish ”Svenska Slöjdföreningen”, abbreviated SSF) which was later renamed the Swedish Society of Crafts and Design (in Swedish: ”Föreningen Svensk Form”). It considers these activities: the Arts and Crafts movement in England, the Swedish national romantic movement, Deutscher Werkbund in Germany, and Swedish moulders of public opinion and new ideas, like Ellen Key, Carl Larsson and Gregor Paulsson. Chapter III is an ideological biography of Gregor Paulsson. The chapter deals with biographical data and ideological development, and the social aesthetical texts which were important in his activity in the National Museum and as director of The Swedish Society of Arts and Crafts. Gregor Paulsson is considered mainly in his role as social aesthetical propagandist and museologist. Chapter IV concerns the early history and activities of the Swedish Society of Arts and Crafts seen as an introduction to the Baltic Exhibition 1914, and the subsequent schism which eventually led to its reorganization and a new ideological orientation. Its activities were directed towards increased cooperation between artists and industry, and a special department was established as an employment office for companies and designers under the management of the textile artist Elsa Gullberg. This chapter also includes a brief portrait of key persons in the Society. Chapter V is a study in several sections of the articles for everyday use seen in industrial practice, with Gustavsberg’s china factory and Orrefors’ glassworks as two separate historical studies. The 1917 Home Exhibition is surveyed as an example of the educational ambitions in the development of people’s taste. The focus of the chapter, however, is the international industrial art exhibition in Paris 1925, Exposition International des Arts Décoratifs et Industriels Modernes, and the debate about it in the Swedish and French press. Chapter VI consists of a concluding discussion with a final epilogue. It contains suggested questions for future research including relations between design and ethics.
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O teatro épico na modernidade: notas a partir de “A vida de Galileu Galilei”, de Bertolt Brecht / Epic theater in modernity: a study of Bertolt Brecht’s play “Life of Galileo”Schaffer, Bernardo Davi 31 August 2017 (has links)
Através deste trabalho de pesquisa, pretende-se apresentar uma análise sobre a representação do desenvolvimento tecnológico na dramaturgia de Bertolt Brecht na peça teatral “A Vida de Galileu Galilei”. Na primeira parte, apresenta-se o panorama histórico do século XX, tema que serve como base ao assunto tratado. Na segunda parte do trabalho, apresentam-se as referências que articulam a tecnologia como tema político, no âmbito do período analisado. Por último, a análise refletirá sobre a relação social da tecnologia com a sociedade no decorrer do século XX, investigando a hipótese de que a tecnologia faz parte da ideologia social hegemônica mas pode ser usada também pela militância cultural e democrática. A peça analisada retrata o início da Ciência moderna, e evidencia como desde o seu início a ciência nunca foi imparcial frente aos conflitos ideológicos e sociais. Portanto, analisar a peça e colocá-la no contexto da história contemporânea permite entender a relação da tecnologia com a linguagem e com a estética no escopo de cada período. / In this research work we intend to present an analysis on the representation of technological development in the dramaturgy of Bertolt Brecht. In the first part of this work the 20th century will be presented as the historic base for this study. The second part will reflect on the social relation between technology and society throughout the 20th century, an era in which technological rationality cursed the paths of History. At last, the analysis will be made taking for model the play “Life of Galileo”. The play takes as a scenario the initial phase of the Modern Age, making it clear that Science has never been neutral to ideological and social conflicts. Therefore, making an analysis of this play and putting it in comparison with the events of Contemporary History allows us to understand the relation between technology, language and aesthetics in the scope of each historic period that is analyzed in this work.
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As janelas de David Hockney: os dispositivos móveis no processo de criação artística / The windows of David Hockney: mobile devices in the process of artistic creationJokowiski, Graciela Johnsson Campos 24 March 2017 (has links)
Esta dissertação apresenta uma abordagem sobre os dispositivos móveis como possíveis mediadores do pensamento artístico. Fundamentada em conceitos teóricos que permeiam as relações entre arte, imagem e tecnologia, pretende compreender a participação destes dispositivos no processo de criação a partir da observação da arte visual de David Hockney nos celulares e tablets. Seus objetivos específicos abrangem estudos de como os artistas da arte contemporânea têm se expressado por meio das imagens e como as janelas digitais têm participado deste movimento. A dissertação se inicia com um estudo teórico sobre as janelas da arte, priorizando aquelas que se inserem na arte contemporânea, seguida por uma investigação da trajetória do artista David Hockney. A pesquisa teórica foi importante para o entendimento de como as artes visuais contemporâneas têm materializado os conceitos dos artistas. A arte de Hockney nos dispositivos móveis é analisada a partir da exposição da série de pinturas Flores Frescas, onde o artista expõe suas obras nos tablets e celulares. A análise das imagens de Hockney complementa a pesquisa por meio de uma observação qualitativa e interpretativa de seis obras da mesma série, fundamentada em parâmetros que a pesquisa teórica indicou como prioritários para a construção de uma estética da arte digital. Esta análise identificou tendências da criação artística incorporadas nas pinturas a partir dos dispositivos móveis. A conclusão mostra uma apropriação do dispositivo por este artista por meio de um processo criativo que colabora para a formação de uma estética contemporânea. / This research presents an approach on mobile devices as possible mediators of artistic thinking. Based on theoretical concepts about the relations between art, image and technology, it aims at understanding the participation of these devices in the process of creation from the observation of the visual art of David Hockney in the cellular phones and tablets. Its specific objectives are the studies of how artists of contemporary art have expressed themselves through images and how digital windows have participated in this movement. The research paper begins with a theoretical study on metaphorical windows in art, prioritizing those of contemporary art, and continues an investigation into the trajectory of the artist David Hockney. Theoretical research was important for the understanding of how visual arts materialize the concepts of contemporary artists. Hockney's art on mobile devices is analyzed from the Fresh Flowers painting exposition, in which the artist exposes his works on tablets and cell phones. The analysis of Hockney’s images complements the research through the observation of six paintings of the same series, based on parameters that the theoretical research indicated as important for the construction of an aesthetic of digital art. This analysis was important in identifying trends in artistic creation embodied in paintings for mobile devices. The conclusion shows an appropriation of the device by this artist through a painting that contributes to the formation of a contemporary aesthetic.
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Artemídia: um olhar sobre a arte contemporânea e suas relações sociais quando vista a partir do contexto do jogo / Media Art: the social aspects of contemporary art in a game contextMelo, Venise Paschoal de 05 May 2017 (has links)
Esta tese apresenta estudos sobre a arte contemporânea inserida nas tecnologias, denominada Artemídia, e suas possíveis correspondências com o contexto do jogo. Embasados em uma metodologia de investigação teórico-bibliográfica, na preocupação de entender e evidenciar nesta trajetória, as possibilidades e os tipos de interações sociais que ocorrem durante a participação do espectador nesta referida proposição artística, buscamos articular, de modo interdisciplinar, conceitos e teorias que envolvem arte, tecnologia e sociedade. Para isso, na observação de diversas instalações artísticas em suas formas de interação, identificamos e analisamos alguns parâmetros que contribuíram para a produção desta associação entre arte, jogo e sociabilidade, dentre eles, olhamos com mais proximidade para as circunstâncias da abertura à participação e interação do sujeito na obra de arte, bem como deslocamento da mesma para os centros urbanos; além disso, foi examinada sua vocação à interatividade quando mediada pelos artefatos tecnológicos, fator que abriu passagem para perceber e considerar a provocação para um olhar de encantamento e fascínio em determinados participantes, observamos também as possibilidades de ampliação das percepções e estímulo às sensações de sinestesia, além de analisar mais a fundo os conceitos contextuais do jogo. Desta maneira, explanamos sobre a Artemídia, suas relações com as tecnologias e seus aspectos voltados para a brincadeira, diversão e entretenimento, o que evidenciou sua capacidade de produção de estímulos, tanto para as interações sociais quanto na motivação de mudanças de comportamento dos sujeitos. Deste modo, consideramos que as possíveis correspondências entre o jogo e a Artemídia, bem como suas formas de interação e mediação, podem constituir um estado de transformação social e produção de socialidade. / This thesis presents studies about contemporary art embedded in recent technologies, denominated as Media Art, and their possible relations with the game context. Based on a theoretical bibliographic research methodology, to understand and evidence in this trajectory, social interactions possibilities that occur during the spectator participation in this referred artistic proposition, we articulate, in interdisciplinary way, concepts and theories that involve art, technology and society. For this, from the observation of the artistic installations and theirs interaction forms, we identified and analyzed some parameters that contributed to the production of this association between art, game and sociability, so we look more closely at the openness circumstances of the art participation and their interaction to the subject, and to displacement of the Media Art to the urban centers were also seen; moreover, its vocation to interactivity was examined when mediated by technological artifacts, the reason that made us to perceive and consider a look of enchantment and fascination in certain participants, was also observed synesthesia as possibilities of expanding perceptions and stimulating feelings, as well as analyzed deeply the game contextual concepts. In this way, we explain about Media Art, their relation with technologies and aspects that with involve play, fun and entertainment, whose motivation ability was demonstrated both for social interactions and for the instigation of subjects' behavior changes. Therefore, we consider that the possible matches between the game and Media Art, including their forms of interaction and mediation, constitute in some kind of social transformation and sociality production.
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