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Holmsund Hackerspace : Space as the conduit between technology and humansSmedsén, Martin January 2019 (has links)
In 1901, Nikola Tesla had a grand idea of constructing a large tower that would service the people of the world with wireless free electricity, using the earth as a conductor and the tower as the transmitter. This idea might seem like something dreamed up by a mad scientist in his laboratory, or something that you read about in a science-fiction novel, not something that was based in actual scientific research. But the spirit of free thinking that surrounded the environment in which Tesla was conducting his research, made this kind of experimentation possible. This environment was the famous inventor Thomas Edison’s workshop in Menlo Park, New Jersey, where he was first hired as an assistant, and worked in his early career. Edison’s workshop was the space that facilitated the tools, the equipment, the inspiration and the encouragement that Tesla needed to carry out his research in the best possible way.The architecture of the workshop is basically user experience design on a physical and spatial level. Space is the medium and the built structure act as the interface and the framework – the conduit – between humans and technology. The physical space is the one essential element that both can interact with, where people of the community, the engineers, programmers, artists, designers, makers and thinkers find new ways of using, and existing together with new ideas and technology.This framework is the hackerspace. In essence, a hackerspace is a community-led grassroots movement where democratic ideals are emphasized in the way it is used, organized and managed. It is an open workshop where the tools and knowledge are shared and co-managed between users in both the physical, as well as the digital, space. The hackerspace ultimately represents the democratization of the design process, where future collaborators can work together without prejudice and limitations.Holmsund Hackerspace supports the humanistic approach to digital sciences and how we use technology today, and in the future. For us as humans to make sense of new technology, we very much need a physical space as a frame of reference, as we are physical beings first and foremost. The hackerspace is the blank slate and the foundation on which you carry your inspiration beyond the walls of the structure. Much like Tesla did in Edison’s workshop back in the day.
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Hackerspaces, contexto capacitante e BaSantos, Otávio Carneiro dos 27 February 2018 (has links)
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Previous issue date: 2018-02-27 / Hackerspaces are physical spaces maintained by communities for experimentation, knowledge creation and sharing. This research aims to identify if these spaces contain the features of favorable enabling contexts or ba. The methods used were a literature review about enabling contexts and a content analysis research over web pages of active hackerspaces all over the world as available in January 2017. A survey was conducted in September 2017 in order to complement the previous analysis. The findings show that even spread along many countries and continents, hackerspaces still keep common features among each other such as the focus on social events organization and project execution. The research concludes that there is evidence that hackerspaces possess the main features expected for ba and therefore are potentially suitable for knowledge creation and sharing. / Hackerspaces são espaços físicos mantidos por comunidades e voltados à experimentação e à criação e transmissão do conhecimento. Esta pesquisa teve como objetivo verificar se existem nesses espaços as características que a literatura define para o ba ou contexto capacitante propício à criação do conhecimento. Realizou-se uma revisão de literatura sobre contexto capacitante e uma análise de conteúdo sobre o material divulgado por hackerspaces e disponível na Internet em janeiro de 2017, complementada por um questionário enviado em setembro de 2017. Verificou-se que mesmo presentes em diferentes países em todos os continentes, os hackerspaces guardam características comuns entre si, sendo voltados, primordialmente, à realização de eventos e à execução de projetos. Conclui-se que os hackerspaces apresentam evidências da existência das características de ba, sendo locais potencialmente
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Os saberes desenvolvidos nas práticas em um hackerspace de Porto AlegreBurtet, Cecilia Gerhardt January 2014 (has links)
Na tentativa de compreender como os saberes são desenvolvidos nas práticas de um grupo em um hackerspace, este estudo parte da perspectiva da aprendizagem baseada em práticas pelo viés da abordagem teórico-metodológica da teoria atorrede para acompanhar a realização das atividades cotidianas de um coletivo em um hackerspace. Sem definições prévias estabelecidas acerca do conceito de hackerspace, o estudo tem como objetivo compreender como os saberes são desenvolvidos nas práticas de um grupo, em um hackerspace, e como são enactados pelas relações entre os diversos elementos heterogêneos da rede. Para isso, foi necessário, além da análise das práticas predominantes no cotidiano do coletivo, identificar e descrever – considerando humanos e não humanos de forma simétrica – como os processos de aprendizagem são engendrados nessas práticas, passando a constituir saberes. A fim de viabilizar a pesquisa, desenvolveu-se um estudo, orientado pela teoria ator-rede como método e lente de análise, entre os meses de dezembro de 2013 e setembro de 2014, em um hackerspace localizado em Porto Alegre, RS. Com o propósito de alcançar os objetivos formulados nesse trabalho, são descritas e analisadas as principais práticas predominantes na organização pesquisada e seus processos de aprendizagem, revelando que práticas, saberes e aprendizagem coexistem e se encontram imbricadas no constante organizar do coletivo. A incompletude de ser e as hibridizações enactadas nas práticas são discutidas posteriormente e denotam a agência dos não humanos, oriunda de arranjos momentaneamente estabelecidos entre os actantes da rede. A pesquisa revelou a complexidade dos saberes, que se encontram vinculados a um conjunto de práticas conectadas, uma vez que são constituídos por elas, ao mesmo tempo em que as constituem, sendo engendrados nas relações heterogêneas da rede. / In order to understand how the knowledge is developed in the practices of a hackerspace group, this research proceeds from the learning perspective of practices based on the theoretical and methodological approach of the actor-network theory bias to monitor daily activities of a collective in a hackerspace. Without previous definition of the concept of hackerspace, this study objective is to comprehend how the knowledge is developed in a group, in a hackerspace, and how it is accomplished by the relationship between the various heterogeneous network elements. For this, it was necessary, in addition to analyze the current practices in the daily life of the group, identify and describe – considering symmetrically humans and nonhumans – how the learning processes are fomented in these practices and built into knowledge. In order to accredit the research, a study was developed, based on the actor-network theory as the method of the analysis, from December 2013 to September 2014, in a hackerspace located in Porto Alegre, RS. With the purpose to achieve the goals of this research, the key practices and learning processes of the studied organization are described and analyzed, revealing that practice, knowledge and learning are intertwined and coexist in the group. The incompleteness of being and the hybridizations accomplished in the practices are discussed posteriorly and denote the agency of nonhumans, emerged from momentaneous arrangements established among the actants of the network. The study reveals the complexity of knowledge, which is linked to a group of practices, as it is constituted by them and in the same time it constitutes them, being engendered in the heterogeneous relations of the network.
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Os saberes desenvolvidos nas práticas em um hackerspace de Porto AlegreBurtet, Cecilia Gerhardt January 2014 (has links)
Na tentativa de compreender como os saberes são desenvolvidos nas práticas de um grupo em um hackerspace, este estudo parte da perspectiva da aprendizagem baseada em práticas pelo viés da abordagem teórico-metodológica da teoria atorrede para acompanhar a realização das atividades cotidianas de um coletivo em um hackerspace. Sem definições prévias estabelecidas acerca do conceito de hackerspace, o estudo tem como objetivo compreender como os saberes são desenvolvidos nas práticas de um grupo, em um hackerspace, e como são enactados pelas relações entre os diversos elementos heterogêneos da rede. Para isso, foi necessário, além da análise das práticas predominantes no cotidiano do coletivo, identificar e descrever – considerando humanos e não humanos de forma simétrica – como os processos de aprendizagem são engendrados nessas práticas, passando a constituir saberes. A fim de viabilizar a pesquisa, desenvolveu-se um estudo, orientado pela teoria ator-rede como método e lente de análise, entre os meses de dezembro de 2013 e setembro de 2014, em um hackerspace localizado em Porto Alegre, RS. Com o propósito de alcançar os objetivos formulados nesse trabalho, são descritas e analisadas as principais práticas predominantes na organização pesquisada e seus processos de aprendizagem, revelando que práticas, saberes e aprendizagem coexistem e se encontram imbricadas no constante organizar do coletivo. A incompletude de ser e as hibridizações enactadas nas práticas são discutidas posteriormente e denotam a agência dos não humanos, oriunda de arranjos momentaneamente estabelecidos entre os actantes da rede. A pesquisa revelou a complexidade dos saberes, que se encontram vinculados a um conjunto de práticas conectadas, uma vez que são constituídos por elas, ao mesmo tempo em que as constituem, sendo engendrados nas relações heterogêneas da rede. / In order to understand how the knowledge is developed in the practices of a hackerspace group, this research proceeds from the learning perspective of practices based on the theoretical and methodological approach of the actor-network theory bias to monitor daily activities of a collective in a hackerspace. Without previous definition of the concept of hackerspace, this study objective is to comprehend how the knowledge is developed in a group, in a hackerspace, and how it is accomplished by the relationship between the various heterogeneous network elements. For this, it was necessary, in addition to analyze the current practices in the daily life of the group, identify and describe – considering symmetrically humans and nonhumans – how the learning processes are fomented in these practices and built into knowledge. In order to accredit the research, a study was developed, based on the actor-network theory as the method of the analysis, from December 2013 to September 2014, in a hackerspace located in Porto Alegre, RS. With the purpose to achieve the goals of this research, the key practices and learning processes of the studied organization are described and analyzed, revealing that practice, knowledge and learning are intertwined and coexist in the group. The incompleteness of being and the hybridizations accomplished in the practices are discussed posteriorly and denote the agency of nonhumans, emerged from momentaneous arrangements established among the actants of the network. The study reveals the complexity of knowledge, which is linked to a group of practices, as it is constituted by them and in the same time it constitutes them, being engendered in the heterogeneous relations of the network.
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Os saberes desenvolvidos nas práticas em um hackerspace de Porto AlegreBurtet, Cecilia Gerhardt January 2014 (has links)
Na tentativa de compreender como os saberes são desenvolvidos nas práticas de um grupo em um hackerspace, este estudo parte da perspectiva da aprendizagem baseada em práticas pelo viés da abordagem teórico-metodológica da teoria atorrede para acompanhar a realização das atividades cotidianas de um coletivo em um hackerspace. Sem definições prévias estabelecidas acerca do conceito de hackerspace, o estudo tem como objetivo compreender como os saberes são desenvolvidos nas práticas de um grupo, em um hackerspace, e como são enactados pelas relações entre os diversos elementos heterogêneos da rede. Para isso, foi necessário, além da análise das práticas predominantes no cotidiano do coletivo, identificar e descrever – considerando humanos e não humanos de forma simétrica – como os processos de aprendizagem são engendrados nessas práticas, passando a constituir saberes. A fim de viabilizar a pesquisa, desenvolveu-se um estudo, orientado pela teoria ator-rede como método e lente de análise, entre os meses de dezembro de 2013 e setembro de 2014, em um hackerspace localizado em Porto Alegre, RS. Com o propósito de alcançar os objetivos formulados nesse trabalho, são descritas e analisadas as principais práticas predominantes na organização pesquisada e seus processos de aprendizagem, revelando que práticas, saberes e aprendizagem coexistem e se encontram imbricadas no constante organizar do coletivo. A incompletude de ser e as hibridizações enactadas nas práticas são discutidas posteriormente e denotam a agência dos não humanos, oriunda de arranjos momentaneamente estabelecidos entre os actantes da rede. A pesquisa revelou a complexidade dos saberes, que se encontram vinculados a um conjunto de práticas conectadas, uma vez que são constituídos por elas, ao mesmo tempo em que as constituem, sendo engendrados nas relações heterogêneas da rede. / In order to understand how the knowledge is developed in the practices of a hackerspace group, this research proceeds from the learning perspective of practices based on the theoretical and methodological approach of the actor-network theory bias to monitor daily activities of a collective in a hackerspace. Without previous definition of the concept of hackerspace, this study objective is to comprehend how the knowledge is developed in a group, in a hackerspace, and how it is accomplished by the relationship between the various heterogeneous network elements. For this, it was necessary, in addition to analyze the current practices in the daily life of the group, identify and describe – considering symmetrically humans and nonhumans – how the learning processes are fomented in these practices and built into knowledge. In order to accredit the research, a study was developed, based on the actor-network theory as the method of the analysis, from December 2013 to September 2014, in a hackerspace located in Porto Alegre, RS. With the purpose to achieve the goals of this research, the key practices and learning processes of the studied organization are described and analyzed, revealing that practice, knowledge and learning are intertwined and coexist in the group. The incompleteness of being and the hybridizations accomplished in the practices are discussed posteriorly and denote the agency of nonhumans, emerged from momentaneous arrangements established among the actants of the network. The study reveals the complexity of knowledge, which is linked to a group of practices, as it is constituted by them and in the same time it constitutes them, being engendered in the heterogeneous relations of the network.
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La fabrication numérique personnelle, pratiques et discours d’un design diffus : enquête au coeur des FabLabs, hackerspaces et makerspaces de 2012 à 2015 / Personal digital fabrication, discourses and practices of diff use design : A survey into FabLabs, hackerspaces and makerspaces between 2012 and 2015Bosqué, Camille 27 January 2016 (has links)
Les FabLabs, les hackerspaces et les makerspaces sont des ateliers collectifs équipés de machines à commandes numériques et organisés en réseau. Ces lieux s’inscrivent dans l’élan du mouvement maker et dans l’héritage des hackers. Ils se présentent comme des espaces ouverts à tous et pour tout faire. Malgré une forte médiatisation, la réalité des discours et des pratiques qui s’y développent est encore peu étudiée. Cette thèse en esthétique et en design s’appuie sur une vaste enquête ethnographique menée de 2012 à 2015 au coeur de ces communautés, en France et à l’étranger.De nombreux entretiens et observations dessinées permettent une description critique des manières de faire rencontrées sur ces terrains.Les pratiques, les discours et les ambitions de la fabrication numérique personnelle se construisent dans les marges des territoires classiques de l’industrie et du design et en brouillent les cadres historiques. La première partie de la thèse retrace les origines des mouvements maker et hacker et des FabLabs. En s’appuyant sur des données de première mains et sur des récits plus classiques, elle montre comment la contre-culture américaine et les ambitions technophilesdes chercheurs du MIT rencontrent des appropriations locales divergentes.La réhabilitation du plaisir au travail et l’héritage des Arts and Crafts sont deux aspects qui permettent d’envisager ces lieux comme des terrains d’expérimentation sociale, au-delà de la stricte production. Dans la deuxième partie, la thèse se concentre sur les valeurs d’ouverture et de partage prônées par les amateurs, bricoleurs, makers ou inventeurs contemporains. L’hypothèse d’un design ouvert et participatif conçu hors des standards de la production industrielle de masse est examinée. L’« open design » place la production d’objets dans le sillage de l’open source. Les résultats de ce type de production dessinent les contours encore fl ous d’un territoire nouveau pour le design.La troisième partie étudie les promesses et contradictions qui entourent la démocratisation de l’innovation et de la production. L’impression 3D est prise comme cas d’étude emblématique pour étudier les ambivalences de l’émancipation espérée par les porteparoles du mouvement maker. Ces pratiques hésitantes nourrissent les ramifi cations de ce que nous proposons d’appeler un design diffus. Celui-ci se développe par tâtonnements dans les communautés d’amateurs et touche à des activités créatives d’invention, de Conception et de fabrication.L’étendue rhizomatique des manières de faire propresau design diff us est composée d’objets sans apparat,situés dans les marges de l’industrie. Selon la défi nitionqui en est proposée, ils sont conçus de manière ouverteet documentée dans l’objectif d’explorer et de contribuerà la découverte des technologies de la fabricationnumérique personnelle. Sans constituer de paradigmeclos, le design diff us détourne les normes instituées etles procédures classiques du design et de l’industriepour proposer une conception exploratoire et ouverte dela fabrication. / FabLabs, hackerspaces and makerspaces are shared workshops, equipped with digital tools and organised in a network. These places are connected to the maker movement and are heirs to hackers.They off er themselves as places where anybody can come and make anything. In spite of some strong media coverage, the reality of discourses and practices that occur in those places has not yet been much studied. This dissertation in Aesthetics and design is based on a large ethnographic survey conducted between 2012 and 2015, in France and abroad. A series of interviews and drawn observations allows for a critical description of the ways of doing that can be witnessed on these fields. Practices, discourses and ambitions of personal digital fabrication are built in the margins of the classical fields of industry and design, blurring their historical frames. The fi rst part of this dissertation retraces the origins of FabLabs as well as of the maker and hacker movements. First hand data and classical accounts reveal how American counter-culture and the technophile ambitions of MIT researchers result in diverging local appropriations.The rehabilitation of pleasure at work and the heritage of the Arts and Crafts both point to these places as fields ofsocial experimentation, beyond mere production. In the second part, this dissertation focuses on the values of openness and sharing advocated by contemporary amateurs, tinkerers, makers or inventors. The hypothesis of a design that could be open, participative, out of the standards of industrial mass production is examined. « Open design » places the production of artefacts in the wake of open source. This type of production ends up shaping a new, though hazy, field for design.The third part studies the promises and contradictions that surround the democratization of innovation and production. 3D printing is taken as an emblematic case study to consider the ambivalences behind the emancipation expected by representatives of the maker movement.These indecisive practices feed the branches of what we might call 'diff use design'. It develops itself by trial and error in amateur communities and reaches creative activities of invention, conception and fabrication. The rhizomatic area of diff use design comprises rather plain objects, situated in the margins of industry. According to this defi nition, they are produced in an open and documented way, in order to explore and contribute to the discovery of digital fabricationtechnologies. Diff use design is not a closed paradigm, but turns away from instituted norms and off ers an openand exploratory conception of fabrication.
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Collaborative Innovation: A shared discourse within Phnom Penh’s co-working community?Pearce-Neudorf, Justin January 2014 (has links)
This paper explores the existence of a shared community involving the members, users and organisers of three collaborative work spaces located in Phnom Penh, Cambodia. Situated as part of an emergent global phenomenon, these spaces, despite having notable differences, share many important features and are, I argue, part of a knowledge exchanging cluster of grassroots entrepreneurialism and innovation-oriented organisations, groups and events in the Phnom Penh area. I explore this cluster as a community in two ways: firstly through the mapping of a knowledge architecture locating the spaces and their actors as nodes within a flow of relationships and activities, secondly, via a networked ethnographic inquiry tracing these flows to actors within the network through qualitative research methods. In doing so I reveal the degree to which there exists a shared community perceived by the users and organisers of these spaces as well highlighting potential opportunities for greater sharing of knowledge, ideas and experience. The paper finds that though a nascent community does exist, there is still significant variance in the levels of cognisance of this community by the different actors as well as in the approach to its engagement. Despite this, there remains, in large part, a shared set of goals and values paving the way for future community collaboration.
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從實踐中體現: 匯聚而生一個多元文化「Hackerspace」社群 / Embodied in Practice: The Emergence of a Multicultural Hackerspace Community高敏功, Kao, Eli Unknown Date (has links)
從實踐中體現: 匯聚而生一個多元文化「Hackerspace」社群 / Hackerspaces are open and public workshops where participants pro-actively engage with technology in a social context. From origins in 1990s Germany, the global propagation of hackerspaces has been grassroots, decentralized, and extra-institutional. How does a new hackerspace emerge? What are some key social processes at work within a hackerspace and how are they conditioned by a multilingual, multicultural setting? What roles do values and ideology play? The present study addresses these questions through immersion in the social world of a hackerspace in Taipei, Taiwan. Participant observation and in-depth interview data were analyzed using grounded theory techniques. The results emphasize that initial organizing depends on catalysts and relevant prior experience may be crucial. Local conditions in the form of a multicultural, multilingual environment are shown to affect social processes, sometimes as a source of friction. Ideological and political concerns do not seem salient to Taipei Hackerspace participants generally, though values implicit in practices present alternatives to institutional conventions. In addition, four primary processes are proposed: “Project-ing,” Sharing, “Making it one’s own,” and Negotiating. Finally, support is given to the concept of a transferable hackerspace model that is adapted to local conditions. The values and principles observed—sharing and openness norms, “do-ocracy”, ad hoc organizing, resistance to rules and hierarchy—can be traced to various influences in hackerspaces’ historical development, particularly the open source movement, and serve to optimize hacking potential while fostering a heterogeneous community network.
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Architektura virtuálna / The Architecture of the VirtualHalinár, Matej January 2017 (has links)
Architecture Jail Escape It is a specific device for futuroptimist people based on the philosophy of posthumanism and transhumanism, a version of their own faith in endless life on the net. It is a belief in the possibility of technological transformation of humanity that will allow us to overcome our physical and biological limits. Clause 2.0 is architecture for pioneers - the protagonist of this transformation - enabling the longest and most complete stay in virtual reality. This avant-garde is anxious 2.0. Escapist personalities of digital age soldiers are looking for a haven and their own version of the world in the cyberspace. They create a vision of paradise and colonize (cyber) space without the political consequences of the finiteness of the physical world and the exhaustion of natural resources. They live on the frontier of the being, and they want to unburden themselves and merge with the world they understand more. They fight with their own brain and body that cannot break away from the world. The endlessness of the virtual space has the limits of body and senses. Long-term stay in a cyberspace is a loss of sense of time and space. This monastic life in clause 2.0 is able to keep them in shape, by observing the ritual, the physical performance of walking that they must undergo so that they can exist every day in their version of the digital monastery. These versions are infinite, and they can be ritually traced among them. Clause geometry isolates them from one another. The clause is a monastic concept that allows the people to live hermetically, as well as the physical world. The gateway to the virtual space is a "zero architecture" - a room, a cell, a cube on a 4x4 meter plan, rid of any visual architectural site. It provides only a flat floor as the reflection point for an endless virtual world and four walls and a ceiling with a corresponding thickness for a sufficient separation from the outside world. The world of infinite freedom opens behind this "zero architecture". It seems that not through "architectural innovation and political subversion" a modern architect's dream of architecture will be realized as machines for the liberation of man but through the abandonment of physical architecture as such. The prospect of "zero architecture" opens up a space where the new architecture will no longer be "luxuries and good homes, not the architecture of separation and imprisonment, but it will ultimately be the architecture of freedom.
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