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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
41

"We are a team": Creating a Healthy Coach-Youth Golfer Relationship

Littorin, Jesper January 2023 (has links)
The research objectives were (1) to explore how coaches and youth golfers perceive a healthy coach-athlete relationship and (2) what they do to facilitate such a relationship. A qualitative small-q study was done by interviewing five experienced coaches and five competitive youth-golfers using two semi-structured interview guides in order to get both coaches’ and athletes’ perspectives. This resulted in a definition of a healthy coach-athlete relationship, reflecting the (1) objective, which was that a healthy coach-athlete relationship is the relationship that is coach-athlete centered, characterized by open and honest communication, mutual trust and respect, work-fun balance and caring- altogether ensuring positive influences on athletes’ and coaches’ mental health and well-being, professional/athletic and personal development. The interviews further resulted in a set strategies to create and maintain such a relationship, thus reflecting the (2) objective. These strategies could be connected to the 4C framework by (Jowett, 2017; Jowett & Shanmugam, 2016). Both coaches and athletes shared strategies that facilitated the 4Cs, such as closeness (e.g., - mutual care and trust), commitment (e.g., - do what is agreed), complementarity (e.g., - having coach-athlete dialogues), and co-orientation (e.g., - being attentive to each other’s needs on and off the season). In the discussion the results were related to the previous research, and methodological reflections, practical implications, and future research directions were provided. Keywords: Coach-athlete relationship, mental health, well-being, youth athlete, golf. / Studies syfte var (1) att undersöka hur tränare och ungdomsgolfspelare uppfattar en hälsosam tränare-ungdomsgolfspelare relation samt (2) vad de gör för att främja en sådan relation. En kvalitativ small-q studie genomfördes. Fem erfarna golftränare och fem tävlande ungdomsgolfspelare intervjuades med hjälp av två semistrukturerade intervjuguider för att samla perspektiv från både tränare och spelare. Detta resulterade i en definition av en hälsosam tränare-spelare relation, som besvarade frågeställning (1), vilket var att en hälsosam tränare-spelare relation är en centrerad tränare-spelare relation som karaktäriseras av öppen och ärlig kommunikation, ömsesidig tillit och respekt, professionell och vänskaplig balanssom positivt influerar tränarens och spelarens mentala hälsa och välmående, professionella/idrottsliga och personliga utveckling. Vidare resulterade intervjuerna i strategier som kan användas för att främja och bibehålla en sådan relation, som besvarar frågeställning (2). Dessa strategier kunde kopplas till 4C modellen av (Jowett, 2017; Jowett & Shanmugam, 2016). Tränare och spelare delade med sig av strategier som främjande 4C,closeness (t.ex. ömsesidig ombry och tillit, commitment (t.ex. genomföra det som är planerat), complementarity (t.ex. ha tränar-spelar dialoger), och co-orientation (t.ex. vara uppmärksam om varandras behov under och efter säsongen). I diskussionen kopplades resultaten till tidigare forskning, reflektioner kring metoden, samt presentation av praktiska implikationer och framtida forskning.
42

Manliga fotbollstränares kunskap om menstruationscykeln, relationen till fotbollsspelande flickor och hur det påverkar samtalsklimatet. / Male soccer coaches knowledge about the menstrual cycle, their relationship with the players and how it affects the conversation climate.

Saistam, Filippa, Von Varfalva Palffy, Amanda January 2023 (has links)
Most of the research in this field that has been done is on healthy young men, this means that the results from the majority of the studies cannot be applied to women and their bodies, especially in sport, health and exercise. In this study we are investigating the phenome of a woman's menstrual cycle relative to the male coaches knowledge. This study aims to examine male soccer coaches and their knowledge about the menstrual cycle, their relationship with the players and how it affects the conversation climate. To investigate this, semi-structured interviews were conducted with six male soccer coaches who coaches girls in the ages of 11-15. The collected data were analyzed with phenomenology analysis. The result: Male soccer coaches' knowledge about women's menstrual cycle is low and needs to be improved. The results also showed that a relaxed relationship with an open communication enables coaches and players to feel comfortable to talk about external and personal topics. Conclusion: The knowledge of the menstrual cycle needs to improve. Satisfaction of the concept, safety, knowledge, awareness and openness seems to be important to coaches and makes it easier for them to talk about more personal and private topics with the players.
43

Spelkaraktärer i TV- och datorspel : En studie om spelkaraktärers betydelse för spelupplevelsen

Söderlund, Alexandra January 2019 (has links)
Computer and video games have taken the world by storm, since their creation the interest for these games has increased and approximately 62% of the Swedish population now plays computer or video games. A game character is of tremendous importance in a game and plays a central part in the whole game, however, the portrayal of these characters are often unrealistic. The female characters, however few, are often portrayed as oversexualized or subjugated as sexual objects. In this paper, a research is made studying the game experience from women’s point of view, trying to clarify how women are affected by the game characters they are offered in these games and how they are affected by them. The method used to investigate the thesis in this study is a qualitative study where a focus group consisting of ten female gamers are interviewed. The data collected in this study is the responses from the interviews. The central parts of their answers will be the topics in the results and discussion. The results show that game characters and how they are portrayed as well as how the game is designed affects the gamers greatly.
44

Fysiskt eller digitalt? : En studie om konsolanvändarnas inställning till det digitala och fysiska spelformatet / Physical or digital? : A study on console users attitude towards the dig- ital and physical game format

Woch, Tomasz, Agdelius, David January 2013 (has links)
Nedladdade spel har blivit mer förekommande än vad de var för ett årtionde sedan. Bredbandets framgång har gjort det möjligt att snabbt ladda ner spel och marknaden för digitala spel växer stadigt. I denna studie undersöker vi om konsolspelarnas attityd mot digitala konsolspel skiljer sig från fysiska konsolspel i och med den växande digitala marknaden. Vi presenterar och diskuterar konsolspelares attityd mot digitala och fysiska spel och deras uppfattade värde av dessa format. I de kvantitativa undersökningar som vi utförde visar vi att människor föredrar fysiska konsolspel framför digitala, även fast den digitala marknaden är på stadig uppgång. Baserat på de resultat i vår studie så fann vi att den mest förekommande anledningen till att fysiska konsolspel föredrogs var de möjligheter som fysiska kopior medför, såsom att kunna sälja, byta, visa upp eller återlämna sitt spel. / Downloadable games are more common these days than they were a decade ago. The prowess of broadband has made it possible to quickly download games and the market for digital games is growing steady. In this paper we study if the attitude towards digital console games differentiates from physical console games due to the growing digital market. We present and discuss console users’ attitude towards digital and physical games and their perceived value. From the quantitative studies performed we show that people prefer physical console games over digital, even though the digital market is on a steady climb. Based on the results we found the most common cause for the preference of physical copies was the possibilities the physical format entailed, such as trad- ing, exhibiting, refunding or borrowing.
45

Dataspelsberoende och dess sociala problematik : En litteraturstudie om dataspelsberoende, dess sociala problematik samt utmaningar inom det sociala arbetet / Gaming disorder and its social problems : A literature review on gaming disorder, its social issues and challenges in social work

Rezai Yazdi, Shirin, Waseh, Maya January 2023 (has links)
The aim of this study was to address a knowledge gap by conducting a literature review on gaming disorder, specifically focusing on its social problems and challenges it presents in the field of social work. The specific objectives of this study were to identify risk factors associated with gaming disorder, explore the potential social problems arising from gaming disorder and their impact on individuals, examine the treatment approaches for gaming disorder and identify the challenges faced by social workers when working with individuals affected by gaming disorder. The theories used were social interactionism, Erving Goffman’s dramaturgical theory and social labeling theory. Results showed that mental health problems, social isolation, self-neglect as well as disruptions in social relationships, education and work were associated with gaming disorder. Several risk factors were identified, such as age, gender, poor parental attachment, lack of real-life friendships and loneliness. Additionally, challenges in the field of social work arise from limited research and knowledge, as well as the ease with which risk factors can be masked by individuals. The findings suggest that there is no singular treatment approach for gaming disorder, instead, it is important for social workers to understand problematic gaming within a broader context of life challenges. The emphasis should not be placed solely on eliminating gaming, but rather on addressing various aspects of the individual’s life to achieve a healthy balance and a purposeful existence.

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