• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 85
  • 75
  • 20
  • 20
  • 4
  • 3
  • 2
  • 2
  • 2
  • 1
  • 1
  • 1
  • Tagged with
  • 231
  • 231
  • 65
  • 50
  • 47
  • 45
  • 41
  • 41
  • 35
  • 35
  • 34
  • 34
  • 31
  • 24
  • 24
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
181

Mönsteridentifikation på sociala medier : Hur påverkar de webbdesign? / Pattern mining on social media : How do they affect web design?

Garnås, Amelie, Duné, Linnéa January 2014 (has links)
I denna uppsats undersöks designmönster. Tidigare, erkända designmönsterbibliotek har använts som grund för att ta fram en ny designmönstermall. Sedan har sex designmönster identifierats och skapats från sociala medier med hjälp av mönsteridentifikation, dessa är: gilla-knapp, hashtag, dela, kommentera, lägga upp bilder och nyhetsflöde. Vidare har intervjuer med sju respondenter från olika Stockholmbaserade webbyråer genomförts för att undersöka huruvida de identifierade mönstren från sociala medier påverkar deras webbdesign. Centralt för undersökningen var dessutom att ta reda på om webbyråer idag överhuvudtaget använder sig av designmönster när de bygger en webbplats. Efter genomförda studier framgår det att majoriteten av de undersökta webbyråerna inte tidigare hört talas om designmönster i den benämningen som uppsatsen följer. Webbyråerna använde sig istället av inspiration från andra lyckade sidor för att hitta lösningar på problem och följde också trender inom webbutveckling. Av de sex designmönstren från sociala medier används tre regelbundet, gillaknapp, dela och nyhetsflöde (långa startsidor). / This paper studies design patterns. Existing, known pattern libraries have been used as a foundation for a new pattern template. Six new design patterns have been identified and created from social media with the help of pattern mining, these are: the like button, hashtag, share, comment, posting pictures and news feed. Furthermore, interviews have been conducted with seven respondents from different Stockholm based web design agencies to examine how these six identified design patterns have affected their web design. A central part of this study has also been to see if web design agencies even use design patterns when they are building a web site. After the interviews it is clear that the majority of web designers have not heard about design patterns the way this paper defines them. Web designers are working with inspiration from other web sites to help them find design solutions and they are also following trends in web development. Of the six design patterns from social media only three are regularly used, the like button, share and news feed.
182

"Windows of culture : an analysis of Israeli ORT school websites"

Giladi, Michal 17 March 2005 (has links)
School websites are useful in providing an additional environment to educate and impart culture to the collectivity. They reflect the collective phenomenon of behaviour and traditional ideas, and at the same time, reflect the efforts made by the educators to teach cultural identity, values and social skills. The work of renowned anthropologist Geert Hofstede (1991) on cultural dimensions has contributed to the study and reassessment of current theories on software and websites, which interact with the cultures of societies in which they function, and are still relevant to the constant evolution of technology (communication tools) in the educational environment. The aim of this research is to explore how cultural dimensions are reflected on ORT school websites in Israel. This study in a relatively new field offers educators an insight into new options and innovations offered by school websites, and provides reflections on their use in cultural education. In this context, the importance of this research lies in its contribution to the pedagogical dialogue on culture, and as it is reflected on school websites. This study applies Hofstede's (1991) work, in which he classifies cultural characteristics prevalent in global organizations into five "cultural dimensions": power distance, individualism&collectivism, masculinity&femininity, uncertainty avoidance, and time orientation, and design expert Aaron Marcus' (2001) interpretation and application of this model to website designs worldwide. The subject of this study consists of 54 Ort school websites operating in Israel. The findings on ORT school websites echo Hofstede's characteristics on the reflection of power distance in Israeli culture. However, my findings on Hofstede's three other dimensions – collectivism vs. individualism, masculinity vs. femininity, and uncertainty avoidance – illustrate a more complex picture, with the elements reflected in differing patterns. ORT school websites reflect both elements of culture as defined by Marcus (2001) and elements of standardization of website design. In recent years, there has been an upsurge in the software available globally to create and design websites, all using the same basic tools and elements of design. In conclusion, schools' attempts to impart culture as part of their social education policies is reflected in the contents and design of their websites. / Dissertation (MEd (Curriculum Studies))--University of Pretoria, 2006. / Curriculum Studies / unrestricted
183

Analýza a návrh redesignu webu vybrané společnosti / Analyze and new design of existing website of a chosen company

Urbanová, Kateřina January 2015 (has links)
The aim of this master`s thesis is to analyze an existing website of a chosen company by testing user`s usability, examining Google Analytics data, conducting SEO analysis and analysing user behaviour according to heat maps. The theoretical part describes the positi-on of the website in a modern marketing, characterizes and compares main web designs, summarizes best-practices for web site development, methods of web analysis and methods for analyzing user behaviour. The practical part uses the knowledge presented in the theo-retical part and applies it in the analysis on the current website of the chosen company. The secondary aim is to define recommendations for creating new pages based on the results of analyses and best-practices of web design from the theoretical part.
184

Anthology of Unspoken: Surreal Complexity of Mind / Anthology of Unspoken: Surreal Complexity of Mind

Hrádková, Jana January 2021 (has links)
The diploma thesis Anthology of Unspoken is a form of personal therapy, a coping mechanism in the shape of an extensive personal research presented by visually eclectic web, which maps the perception of depression and melancholy in terms of historical, artistic, and partly academic discourse. AoU takes the form of a website on the border of an archive and a research blog, which visually reminds a notebook with the use of texts in the form of notes, reader view essays, and accompanying visual material (period paintings, pop-cultural references, emoticons etc.). This diploma thesis has two main goals. Firstly, it represents a way of finding means to articulate and at least fractionally understand my own problems. Secondly, it is a way of finding answers to the following questions: Is depression really a modern matter of the 21st century? Why is it so difficult to talk about it? Where do the shame and feeling of guilt, with which it is inextricably associated with, come from? Is melancholy synonymous with depression, or do these terms differ from each other? And is depression really a disease or is it only a sign of my own failure?
185

Propuesta gráfica de la Guía de maestros del Museo de Sitio de Pachacamac para optimizar la experiencia de los educadores

Ñamoc Atauyuco, Marjorie Fabiola 12 August 2021 (has links)
El Museo de Sitio de Pachacamac es uno de los 52 museos del Ministerio de Cultura; fue fundado en 1965 por Arturo Jiménez Borja. El museo viene realizando un trabajo sostenible con los colegios que se encuentran cerca con el propósito de involucrar a la población con la historia local para lograr reforzar su identidad local. El trabajo que se realizaba consistía en planear con los maestros de los colegios una visita educativa al museo con los niños en donde visitaban el museo y realizaban actividades educativas y diferentes talleres dentro del museo. De igual forma a los maestros se les entregaba el libro “Descubriendo el Santuario de Pachacamac. Guía para maestros” para que sea apoyo de ellos al replicar estos talleres y actividades en el mismo colegio. Este programa ha sido afectado por la pandemia que en la actualidad se está viviendo a nivel mundial, ya que se ha frenado la realización de visitas educativas al museo y los talleres para los niños de los colegios de forma presencial. No se ha realizado un trabajo de adaptación del material existente a un formato digital de este programa que permita continuar con el trabajo dinámico que se tenía antes de la pandemia con los niños de la comunidad. / The Pachacamac Site Museum is one of the 52 museums of the Ministry of Culture; was founded in 1965 by Arturo Jiménez Borja. The museum has been carrying out sustainable work with the schools that are nearby in order to involve the population with the local history in order to reinforce their local identity. The work that was carried out consisted of planning with the teachers of the schools an educational visit to the museum with the children where they visited the museum and carried out educational activities and different workshops within the museum. Likewise, the teachers were given the book “Discovering the Sanctuary of Pachacamac. Guide for teachers ”to be their support when replicating these workshops and activities in the same school. This program has been affected by the pandemic that is currently being experienced worldwide, since educational visits to the museum and face-to-face workshops for school children have been stopped. No work has been carried out to adapt the existing material to a digital format of this program that allows continuing the dynamic work that was had before the pandemic with the children of the community. / Trabajo de Suficiencia Profesional
186

Portál pro podporu výuky kryptografie / Portal for the support of cryptography instruction

Forman, Tomáš January 2010 (has links)
The main goal of this master's thesis is building of web portal for presentation basic cryptography algorithms. Those algorithms would be explained in the theoretical page in the first place. After that, they would be demonstrated by scripts. One part of this project is designing simplified theoretical element for basic impletion portal of information. Next part is creating web portal by one of the free available CMS´s systems. Programming language JAVA would be used as an instrument for creating demonstration scripts. For creating animations will be used the Flash animation tool. Target of formed web portal is creating community of expert public. It would make new articles, scripts and knowledge. This way, the portal would be kept current. The section which would include failure the most widely used algorithms and instructions how to eliminate it will be part of portal.
187

Podnikatelský záměr pro založení firmy v oblasti IT / Business Plan for Foundation of IT Firm

Žurek, Kamil January 2011 (has links)
This thesis is focused on creation of the business plan for establishing a limited liability company that will operate in the South Moravian Region. Main subject of enterprise of the company is computer network administration and provide complete services related to such business activities such as IT consulting, hardware and software sales, web design and hosting, all with a focus on small and medium companies.
188

Perception och trovärdighet : Relationen mellan designval och trovärdighet på en webbsida

Strömmer, Alicia, Norrman, Oscar January 2020 (has links)
I en värld där information delas på internet i en rasande takt har det blivit av allt större vikt att kunna avgöra om en webbsida är tillförlitlig eller inte. Vi gör ständigt bedömningar av webbsidor utifrån hur de ser ut, men vad är det som gör att vi väljer att lita på eller fördöma en webbsida efter bara några sekunder? Hur påverkar specifika designval upplevelsen av trovärdighet? Denna studie undersökte hur upplevelsen av trovärdighet påverkas av visuella egenskaper i en webbsidas grafiska design. Detta genom att utforma 12 versioner av en informativ webbsida, där egenskaperna kontrast, balans, grafik och text manipulerades. Varje egenskap manipulerades på tre olika sätt med hjälp av en parameter för vardera egenskap - färger för kontrast, placering av element för balans, mängd reklam för grafik och typsnitt för text. 21 deltagare blev presenterade för var och en av dessa 12 versioner under 10 sekunder. Deltagarnas uppgift var att bedöma hur trovärdig respektive version var på en skala från ett till nio. Resultatet visade att viss grad av kontrast, grafik och text påverkar upplevelsen av trovärdighet. Däremot hittades inget signifikant stöd för att varierande grad av balans påverkar upplevelsen av trovärdighet. Mer specifikt implicerar resultaten från denna studie att det är bättre att utforma en webbsida med för lite färger, för liten mängd reklam och ett för strikt typsnitt än tvärtom för att designa för trovärdighet. / In a world where information is spread rapidly on the Internet it is more important than ever to be able to determine if a website is trustworthy or not. We are constantly evaluating websites based on their appearance, but what makes us trust or condemn a website after only a few seconds? How do specific design choices affect the perception of trustworthiness? The present study investigated how the perception of trustworthiness on a website can be formed by visual properties in its graphical design. This was achieved by developing 12 versions of an informative website, where the properties contrast, balance, graphics and text were manipulated. Each property was manipulated in three different ways through one parameter  - color for contrast, position of elements for balance, amount of advertisement for graphics and typefaces for text. 21 participants were presented for each of the 12 versions during 10 seconds. Their task was to evaluate the trustworthiness of each version on a scale ranging from one to nine. The results showed that a certain degree of contrast, graphics and text have an impact on the perception of trustworthiness. Besides that, varying degrees of balance was not found to significantly affect the perception of trustworthiness. More specifically, the results suggest that it is preferable to design a website with few colors, a low amount of advertisement and a strict typeface rather than the opposite to design for trustworthiness.
189

Effektiv webbdesign i e-handeln : Design som ökar slutförandet av köp i webbutiker / Effective web design in e-commerce : Using design to motivate customers to complete their purchases

Bodell, Nicklas January 2020 (has links)
Samhället blir allt mer digitaliserat för var dag som går och med denna utveckling har e-handeln under de senaste decennierna kontinuerligt vuxit sig större.   I den växande e-handeln existerar det dock ett problem som leder till stora monetära förluster för aktörer i detaljhandeln. Enligt aktuell statistik överger över två tredjedelar av alla kunder i e-handeln sina fyllda varukorgar utan att avsluta sina köp. Anledningarna bakom detta pekar i vissa fall på känslor som uppstår hos användare på grund av hur webbutiker är uppbyggda och fungerar.   Denna studie har med bakomliggande problemområde som anledning därför undersökt hur design skulle kunna tillämpas för att öka slutförandet av köp i webbutiker.   För att besvara denna fråga har en kvalitativ undersökning gjorts där intervjuer konstruerade efter tidigare forskning inom området och forskningsfrågan utfördes med personer som frekvent använder webbutiker och som även vid något tillfälle har lagt produkter i sin varukorg för att sedan lämna webbutiken utan att slutföra sitt köp.   Resultaten från dessa intervjuer och den efterföljande analysen hittade de två användningsområdena ”Navigationssystem” och ”Kassa och varukorg” och tillhörande designriktlinjer som ska tillämpas i användningsområdena för att öka slutförandet av köp i webbutiker. Slutligen gestaltades även designförslag för att visualisera dessa användningsområden och designriktlinjer. / Society is becoming increasingly more digitized and with this development e-commerce has seen continuous growth these past decades.   Within the growing e-commerce there is a however a big problem that has led to and continues to lead to significant monetary losses. According to current statistics over two thirds of customers online abandon their shopping carts without completing their purchases. In some cases, the reasons for this points to different emotions felt by customers which are created by how webshops are built and how they work.   Due to this problem this study has researched how one could apply design to increase the completion of purchases in online stores.   To answer this question a qualitative study was carried out in which interviews based on the research question and previous relevent research were conducted with people who frequently use online stores and who at some point have abandoned their shopping cart without completing their purchase.   The result of these interviews and the subsequent analysis was the finding of the two areas ”Navigation system” and ”Checkout and shopping cart” in which design can be used to increase the completion of purchases and design guidelines that are to be applied when designing these areas with the purpose of reducing shopping cart abandonment.    Lastly, design mockups where created to visualize these areas with the design guidelines applied.
190

Developing an Intuitive Livestreaming Scheduling Experience for Live-streamers

Malmedal, Viktor January 2022 (has links)
Most people are used to recording videos on their mobile phones. However, becoming a streamer is another step further in complexity. This thesis evaluates how a streaming scheduling system can be developed to enhance the usability. It goes from idea to finished system using a design-build-test approach. To accomplish the objective the project uses three phases (research, design-build-test, and final prototype) to investigate how to build a streaming scheduling system for users lacking technical proficiency. A finalized prototype was built in the design-build-test phase, based on findings in the research phase. After the prototype was finalized, it got implemented and tested on Kvix streaming platform. The final hi-fi prototype was tested using an online questionnaire, consisting of a system usability scale and open-ended questions. The final proposed solution had a satisfaction score of 82.81 (grade A) with a probability of 70% on the system usability scale which indicates that it is effective, efficient and satisfactory.

Page generated in 0.0651 seconds