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Professional speech-language pathologists' perceptions of appropriate clinical dressStegeman, Joanna Cathleen. January 2007 (has links)
Thesis (M.A.)--Miami University, Dept. of Speech Pathology and Audiology, 2007. / Title from first page of PDF document. Includes bibliographical references (p.33-34).
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The odyssey of Dune : epic, archetype and the collective unconsciousRafala, Carmelo 09 1900 (has links)
This thesis examines epic impressions between two disparate literary genres, the classical
Homeric epic and the science fiction novel, Frank Herbert's Dune in particular. This is done by
applying Jung's archetypes and his notion of the collective unconscious to both literary works.
This thesis argues that, through intertextual dialogue, continuities can be seen to exist between
the Homeric epic and Dune and other science fiction texts of a similar nature.
Chapter one examines epic impressions through a study of the classical heroic
superhuman. This superhuman, his birth, divine attributes and heroic adventures shall be
isolated and applied to both the classical hero and the hero of Herbert's narrative. Chapter two
will examine the relationship between prescience ("hyperawareness") and the divine oracle of
the classical epic. Chapter three will examine the archetype of the "Terrible Mother" and the
masculine fear of feminine powers that works to keep the feminine subordinate. / English Studies / M.A. (English)
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Perception och trovärdighet : Relationen mellan designval och trovärdighet på en webbsidaStrömmer, Alicia, Norrman, Oscar January 2020 (has links)
I en värld där information delas på internet i en rasande takt har det blivit av allt större vikt att kunna avgöra om en webbsida är tillförlitlig eller inte. Vi gör ständigt bedömningar av webbsidor utifrån hur de ser ut, men vad är det som gör att vi väljer att lita på eller fördöma en webbsida efter bara några sekunder? Hur påverkar specifika designval upplevelsen av trovärdighet? Denna studie undersökte hur upplevelsen av trovärdighet påverkas av visuella egenskaper i en webbsidas grafiska design. Detta genom att utforma 12 versioner av en informativ webbsida, där egenskaperna kontrast, balans, grafik och text manipulerades. Varje egenskap manipulerades på tre olika sätt med hjälp av en parameter för vardera egenskap - färger för kontrast, placering av element för balans, mängd reklam för grafik och typsnitt för text. 21 deltagare blev presenterade för var och en av dessa 12 versioner under 10 sekunder. Deltagarnas uppgift var att bedöma hur trovärdig respektive version var på en skala från ett till nio. Resultatet visade att viss grad av kontrast, grafik och text påverkar upplevelsen av trovärdighet. Däremot hittades inget signifikant stöd för att varierande grad av balans påverkar upplevelsen av trovärdighet. Mer specifikt implicerar resultaten från denna studie att det är bättre att utforma en webbsida med för lite färger, för liten mängd reklam och ett för strikt typsnitt än tvärtom för att designa för trovärdighet. / In a world where information is spread rapidly on the Internet it is more important than ever to be able to determine if a website is trustworthy or not. We are constantly evaluating websites based on their appearance, but what makes us trust or condemn a website after only a few seconds? How do specific design choices affect the perception of trustworthiness? The present study investigated how the perception of trustworthiness on a website can be formed by visual properties in its graphical design. This was achieved by developing 12 versions of an informative website, where the properties contrast, balance, graphics and text were manipulated. Each property was manipulated in three different ways through one parameter - color for contrast, position of elements for balance, amount of advertisement for graphics and typefaces for text. 21 participants were presented for each of the 12 versions during 10 seconds. Their task was to evaluate the trustworthiness of each version on a scale ranging from one to nine. The results showed that a certain degree of contrast, graphics and text have an impact on the perception of trustworthiness. Besides that, varying degrees of balance was not found to significantly affect the perception of trustworthiness. More specifically, the results suggest that it is preferable to design a website with few colors, a low amount of advertisement and a strict typeface rather than the opposite to design for trustworthiness.
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Pojetí kauzality u Davida Huma / David Hume's analysis of causalityPakandl, Martin January 2020 (has links)
This diploma thesis is focused on David Hume's analysis of causality. The two major philosophical works about this topic are A Treatise of Human Nature and Enquiries concerning Human Understanding. The first chapter is about intellectual background which Hume came from when he is dealing with cause-effect problem. At that time there were two main epistemological theories: rationalism and empirism. Both will be discuss there. The next chapter is about Hume's way of thinking about human understanding. This chapter is important for us beacuse there are many terms which will be useful for understanding causality. Crucial role plays The Theory of Ideas, according to each content of a mind has a source in experience. The first perceptions are called impresions and their copies are called ideas. Ideas are processed by memory and imagination. There are two categories of contents of human understanding: relations of ideas and matters of facts. We will focus on matters of facts because they are based on causality. Hume as a empirist is searching for a source of idea of causality in our experience. He finds out that we cant find it in objects of our minds themselves, but is based on relations among them. These relations are: contiguity, constant conjunction, priority of time in the cause before the effect and...
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Platonic Interpretation is Set in Wax, Not Stone: Evidence for a Developmentalist Reading of <i>Theaetetus</i> 151-187Nelson, Andrew R. 13 June 2013 (has links)
No description available.
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Registered Dietitian Nutritionists' Knowledge, Education, Impressions, and Utilization of Treatments Regarding Postural Orthostatic Tachycardia SyndromeMcSwords, Kayla M. 18 April 2023 (has links)
No description available.
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A system for modeling social traits in realistic faces with artificial intelligenceFuentes Hurtado, Félix José 14 May 2018 (has links)
Los seres humanos han desarrollado especialmente su capacidad perceptiva para procesar caras y extraer información de las características faciales. Usando nuestra capacidad conductual para percibir rostros, hacemos atribuciones tales como personalidad, inteligencia o confiabilidad basadas en la apariencia facial que a menudo tienen un fuerte impacto en el comportamiento social en diferentes dominios. Por lo tanto, las caras desempeñan un papel fundamental en nuestras relaciones con otras personas y en nuestras decisiones cotidianas.
Con la popularización de Internet, las personas participan en muchos tipos de interacciones virtuales, desde experiencias sociales, como juegos, citas o comunidades, hasta actividades profesionales, como e-commerce, e-learning, e-therapy o e-health. Estas interacciones virtuales manifiestan la necesidad de caras que representen a las personas reales que interactúan en el mundo digital: así surgió el concepto de avatar. Los avatares se utilizan para representar a los usuarios en diferentes escenarios y ámbitos, desde la vida personal hasta situaciones profesionales. En todos estos casos, la aparición del avatar puede tener un efecto no solo en la opinión y percepción de otra persona, sino en la autopercepción, que influye en la actitud y el comportamiento del sujeto. De hecho, los avatares a menudo se emplean para obtener impresiones o emociones a través de expresiones no verbales, y pueden mejorar las interacciones en línea o incluso son útiles para fines educativos o terapéuticos. Por lo tanto, la posibilidad de generar avatares de aspecto realista que provoquen un determinado conjunto de impresiones sociales supone una herramienta muy interesante y novedosa, útil en un amplio abanico de campos.
Esta tesis propone un método novedoso para generar caras de aspecto realistas con un perfil social asociado que comprende 15 impresiones diferentes. Para este propósito, se completaron varios objetivos parciales.
En primer lugar, las características faciales se extrajeron de una base de datos de caras reales y se agruparon por aspecto de una manera automática y objetiva empleando técnicas de reducción de dimensionalidad y agrupamiento. Esto produjo una taxonomía que permite codificar de manera sistemática y objetiva las caras de acuerdo con los grupos obtenidos previamente. Además, el uso del método propuesto no se limita a las características faciales, y se podría extender su uso para agrupar automáticamente cualquier otro tipo de imágenes por apariencia.
En segundo lugar, se encontraron las relaciones existentes entre las diferentes características faciales y las impresiones sociales. Esto ayuda a saber en qué medida una determinada característica facial influye en la percepción de una determinada impresión social, lo que permite centrarse en la característica o características más importantes al diseñar rostros con una percepción social deseada.
En tercer lugar, se implementó un método de edición de imágenes para generar una cara totalmente nueva y realista a partir de una definición de rostro utilizando la taxonomía de rasgos faciales antes mencionada.
Finalmente, se desarrolló un sistema para generar caras realistas con un perfil de rasgo social asociado, lo cual cumple el objetivo principal de la presente tesis.
La principal novedad de este trabajo reside en la capacidad de trabajar con varias dimensiones de rasgos a la vez en caras realistas. Por lo tanto, en contraste con los trabajos anteriores que usan imágenes con ruido, o caras de dibujos animados o sintéticas, el sistema desarrollado en esta tesis permite generar caras de aspecto realista eligiendo los niveles deseados de quince impresiones: Miedo, Enfado, Atractivo, Cara de niño, Disgustado, Dominante, Femenino, Feliz, Masculino, Prototípico, Triste, Sorprendido, Amenazante, Confiable e Inusual.
Los prometedores resultados obtenidos permitirán investigar más a fondo cómo modelar l / Humans have specially developed their perceptual capacity to process faces and to extract information from facial features. Using our behavioral capacity to perceive faces, we make attributions such as personality, intelligence or trustworthiness based on facial appearance that often have a strong impact on social behavior in different domains. Therefore, faces play a central role in our relationships with other people and in our everyday decisions.
With the popularization of the Internet, people participate in many kinds of virtual interactions, from social experiences, such as games, dating or communities, to professional activities, such as e-commerce, e-learning, e-therapy or e-health. These virtual interactions manifest the need for faces that represent the actual people interacting in the digital world: thus the concept of avatar emerged. Avatars are used to represent users in different scenarios and scopes, from personal life to professional situations. In all these cases, the appearance of the avatar may have an effect not only on other person's opinion and perception but on self-perception, influencing the subject's own attitude and behavior. In fact, avatars are often employed to elicit impressions or emotions through non-verbal expressions, and are able to improve online interactions or even useful for education purposes or therapy. Then, being able to generate realistic looking avatars which elicit a certain set of desired social impressions poses a very interesting and novel tool, useful in a wide range of fields.
This thesis proposes a novel method for generating realistic looking faces with an associated social profile comprising 15 different impressions. For this purpose, several partial objectives were accomplished.
First, facial features were extracted from a database of real faces and grouped by appearance in an automatic and objective manner employing dimensionality reduction and clustering techniques. This yielded a taxonomy which allows to systematically and objectively codify faces according to the previously obtained clusters. Furthermore, the use of the proposed method is not restricted to facial features, and it should be possible to extend its use to automatically group any other kind of images by appearance.
Second, the existing relationships among the different facial features and the social impressions were found. This helps to know how much a certain facial feature influences the perception of a given social impression, allowing to focus on the most important feature or features when designing faces with a sought social perception.
Third, an image editing method was implemented to generate a completely new, realistic face from just a face definition using the aforementioned facial feature taxonomy.
Finally, a system to generate realistic faces with an associated social trait profile was developed, which fulfills the main objective of the present thesis.
The main novelty of this work resides in the ability to work with several trait dimensions at a time on realistic faces. Thus, in contrast with the previous works that use noisy images, or cartoon-like or synthetic faces, the system developed in this thesis allows to generate realistic looking faces choosing the desired levels of fifteen impressions, namely Afraid, Angry, Attractive, Babyface, Disgusted, Dominant, Feminine, Happy, Masculine, Prototypical, Sad, Surprised, Threatening, Trustworthy and Unusual.
The promising results obtained in this thesis will allow to further investigate how to model social perception in faces using a completely new approach. / Els sers humans han desenvolupat especialment la seua capacitat perceptiva per a processar cares i extraure informació de les característiques facials. Usant la nostra capacitat conductual per a percebre rostres, fem atribucions com ara personalitat, intel·ligència o confiabilitat basades en l'aparença facial que sovint tenen un fort impacte en el comportament social en diferents dominis. Per tant, les cares exercixen un paper fonamental en les nostres relacions amb altres persones i en les nostres decisions quotidianes.
Amb la popularització d'Internet, les persones participen en molts tipus d'inter- accions virtuals, des d'experiències socials, com a jocs, cites o comunitats, fins a activitats professionals, com e-commerce, e-learning, e-therapy o e-health. Estes interaccions virtuals manifesten la necessitat de cares que representen a les persones reals que interactuen en el món digital: així va sorgir el concepte d'avatar. Els avatars s'utilitzen per a representar als usuaris en diferents escenaris i àmbits, des de la vida personal fins a situacions professionals. En tots estos casos, l'aparició de l'avatar pot tindre un efecte no sols en l'opinió i percepció d'una altra persona, sinó en l'autopercepció, que influïx en l'actitud i el comportament del subjecte. De fet, els avatars sovint s'empren per a obtindre impressions o emocions a través d'expressions no verbals, i poden millorar les interaccions en línia o inclús són útils per a fins educatius o terapèutics. Per tant, la possibilitat de generar avatars d'aspecte realista que provoquen un determinat conjunt d'impressions socials planteja una ferramenta molt interessant i nova, útil en un ampla varietat de camps.
Esta tesi proposa un mètode nou per a generar cares d'aspecte realistes amb un perfil social associat que comprén 15 impressions diferents. Per a este propòsit, es van completar diversos objectius parcials.
En primer lloc, les característiques facials es van extraure d'una base de dades de cares reals i es van agrupar per aspecte d'una manera automàtica i objectiva emprant tècniques de reducció de dimensionalidad i agrupament. Açò va produir una taxonomia que permet codificar de manera sistemàtica i objectiva les cares d'acord amb els grups obtinguts prèviament. A més, l'ús del mètode proposat no es limita a les característiques facials, i es podria estendre el seu ús per a agrupar automàticament qualsevol altre tipus d'imatges per aparença.
En segon lloc, es van trobar les relacions existents entre les diferents característiques facials i les impressions socials. Açò ajuda a saber en quina mesura una determinada característica facial influïx en la percepció d'una determinada impressió social, la qual cosa permet centrar-se en la característica o característiques més importants al dissenyar rostres amb una percepció social desitjada.
En tercer lloc, es va implementar un mètode d'edició d'imatges per a generar una cara totalment nova i realista a partir d'una definició de rostre utilitzant la taxonomia de trets facials abans mencionada.
Finalment, es va desenrotllar un sistema per a generar cares realistes amb un perfil de tret social associat, la qual cosa complix l'objectiu principal de la present tesi.
La principal novetat d'este treball residix en la capacitat de treballar amb diverses dimensions de trets al mateix temps en cares realistes. Per tant, en contrast amb els treballs anteriors que usen imatges amb soroll, o cares de dibuixos animats o sintètiques, el sistema desenrotllat en esta tesi permet generar cares d'aspecte realista triant els nivells desitjats de quinze impressions: Por, Enuig, Atractiu, Cara de xiquet, Disgustat, Dominant, Femení, Feliç, Masculí, Prototípic, Trist, Sorprés, Amenaçador, Confiable i Inusual.
Els prometedors resultats obtinguts en esta tesi permetran investigar més a fons com modelar la percepció social en les cares utilitzant un enfocament complet / Fuentes Hurtado, FJ. (2018). A system for modeling social traits in realistic faces with artificial intelligence [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/101943
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Symbolic smoking : A quantitative survey of peers’ impressions of a smoking adolescent girl, and a theoretical analysis of the symbolic capital generated by the impressions / Symbolisk rökning : En kvantitativ undersökning av intrycken som jämnåriga upplever från en rökande tonårig tjej, och en teoretisk analys av symboliskt kapital som genereras av intryckenAronson, Olov January 2016 (has links)
In the present study, I analyze adolescent girls’ smoking through a unique combination of a quantitative survey of impressions and a theoretical analysis based on new elaborations of Bourdieu’s concept symbolic capital. The method of the study is three-fold. First, focus-group interviews elicit relevant impressions of adolescents in the eyes of peers. Second, a questionnaire survey distributed to adolescent peers quantitatively investigates how impressions of a girl on a picture differ depending on whether or not she has a cigarette. Third, a theoretical analysis based on elaborations of Bourdieu’s theories scrutinizes the results of the questionnaire survey. The results of the questionnaire survey indicate that smoking adolescent girls generate impressions of being significantly less likable, more popular, more conceited, less kind, less shy, more liable to bully, less funny, more deceitful, and less compassionate than non-smoking adolescent girls. In the elaborations of Bourdieu’s theories, I introduce a division of symbolic capital into two forms: symbolic virtue capital, generated through impressions of virtues, and symbolic power capital, generated through intimidating impressions of destructive power. According to the theoretical analysis of the results, smoking adolescent girls have relatively much symbolic power capital but relatively little symbolic virtue capital compared to adolescent girls that do not smoke.
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Hileôs tôi phorounti. Sérapis sur les gemmes et les bijoux antiquesVeymiers, Richard 14 May 2008 (has links)
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Zdeněk Fibich: Nálady, dojmy a upomínky / Zdeněk Fibich: Moods, Impressions, and SouvenirsŠpilauer, Jiří January 2018 (has links)
The dissertation deals with a complete cycle of piano pieces by Zdeněk Fibich called The Moods, Impressions and Reminiscences. The cycle has been largely presented in the literature as a `composer's love diary`, used to search for identical motifs across the composer's late work and understood in the context of programme music. The aim of the dissertation is to evaluate objectively this present majority view and to put a new view on it, to inform about the circumstances of the comprehensive complete edition of The Moods, Impressions and Reminiscences, to analyse the ensemble as a set of lyrical piano pieces with their specific purely musical features and to place the Fibich cycle into the context of the lyrical piano piece of the late 19th century. The work focuses mainly on musical- structural analysis based on grasping the form of compositions with the predominant way of thematic-motivational construction, observation and comparison of tonal fitting, dimension, prescribed times and searching for motivational, cyclic and other possible links. The results of the work enable us to view The Moods, Impressions and Reminiscences as a unique cycle of lyrical piano pieces from the end of the 19th century with their typical characteristics and key features of the musical kind and also show the unique...
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