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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
111

Analýza metod klavírní pedagogiky v Albánii a návrh inovace systému / An analysis of piano teaching method in Albania and propose of system innovation on piano teaching

Rapaj, Paola January 2020 (has links)
This diploma thesis is dedicated to the needs of the piano teaching for kids from 6 to 9 years old in Albania who decide to study piano playing. This work contains a methodology that is based on professional playing starting from middle C to counter hand movement to playing directly with both music clefs, the treble and the bass one. The methodology is inspired by the world's modern methods and needs for the proper development of the child. Contains well-known, popular songs and classical pieces in a lighter version to achieve more easier and fun piano beginnings. The work is divided into five chapters, which introduce not only the musical life in Albania, but also the insufficient conditions for teaching piano. It also contains a selection of the most famous piano textbooks and albums that exist in Albania, which were used before for piano teaching and probably from that time nothing better or improved came out. And last but not least, the aim that is wanted form this work to be achieved is bringing the new ideas and innovation of my own piano methodology.
112

Fritidshusets framtid : Fritidshusets karaktär och utformning / The future of vacation house : The nature and form of vacation hous

Ottosson, Patrik, Seyedi, Adrian January 2020 (has links)
Purpose: Vacation house,a part of Sweden ́s history that decreases annually, mainly because existing vacation houses are being extended and permanented and few new ones are being built. One reason why many vacation houses are permanented is that the detailed development plan for the area is insufficient or missing to maintain the area as a vacation house area. In addition to the detailed development plan there is other legislation that is followed at building permits. For vacations houses there is no regulation in the legislation which causes difficulties for building permit management for individuals and authorities. The aim of the survey is to gather material with the aim to establish a definition of vacation houses into the legislation. Method: The survey is conducted as a qualitative study with semi-structured interviews with nearby municipalities building permit departments, equal in size as Jönköping's municipality and with smaller municipalities. The material from the semi-structured interviews was compared and strengthened with document analysis from previous research. The document analysis has reviewed previous researches, studies, judiciary, books and detailed development plans. Findings: The result shows that a definition of vacation houses should be legislated in Plan- och bygglagen and can be applied by Boverket’s building regulations with a clearer explanation of vacation houses. To give municipalities common ground to emanate from to preserve the nature of vacations house areas. How the vacations house areas should be designed and how their design can be preserved is most suitable in the detail development plan. It is in the detail development plan the area of a vacation home can be limited. If the area of the vacation homes is limited, the survey show that it will result in that fewer vacation homes are permanentized as the conveniences which permanent homes require will not fit. Implications: The results of the survey can be used to give municipalities an understanding of how building permits of vacation houses ́ are currently handled by other municipalities. The study contributes with improvement proposals for detailed development plan in the municipality of Jönköping. The conclusion of the result is that a more comprehensive study should be conducted to include municipalities throughout Sweden to ultimately lead to a joint definition for vacation houses.Limitations: The result is based on interviews with six municipalities and document analysis. A more comprehensive survey can interview more municipalities throughout Sweden to obtain a more generalized result, as well as to include authorities such as county administrative boards and Boverket. In a more comprehensive survey, more methods can be used as observations for better understanding of building permit handling of vacation homes and surveys to be able to reach out to all municipalities in Sweden. / Syfte: Fritidshusen, en del av Sveriges historia som minskar årligen, främst på grund av att befintliga fritidshus byggs till och permanentas samt att det byggs få nya. En anledning till att många fritidshus permanentas är att detaljplanen för ett område är otillräcklig eller saknas för att behålla området som ett fritidshusområde. Förutom detaljplan är det övrig lagstiftning som följs vid bygglov. För fritidshus saknas en definition i lagstiftningen vilket medför svårigheter för bygglovhantering för privatpersoner och myndigheter. Syftet med studien är att ta fram material som kan utnyttjas för att införa en definition av fritidshus i lagstiftning. Metod: Undersökningen genomförs som en kvalitativ studie med semi-strukturerade intervjuer med närliggande kommuners bygglovsavdelningar, både i jämnstorlek med Jönköpings kommun och med mindre kommuner. Materialet från de semi-strukturerade intervjuerna bearbetades sedan genom att jämföras och stärkas med litteraturstudie från tidigare forskning. Litteraturstudien har granskat tidigare undersökningar, studier, domar, böcker och detaljplaner. Resultat: Resultatet visar att en definition utav fritidshus bör lagstiftas i plan- och bygglagen och kan tillämpas av Boverket med en tydligare förklaring till fritidshus. Detta för att ge kommuner en grund att utgå ifrån för att bevara fritidshusområdens karaktär. Hur fritidshusområden ska utformas och hur dess karaktär kan behållas görs lämpligast i detaljplaner. Det är även i detaljplanen ytan kan begränsas för ett fritidshus. Begränsas ytan för ett fritidshus visar undersökningen att färre fritidshus kommer permanentas då de bekvämligheter en permanentbostad bör ha inte kommer att rymmas. Konsekvenser: Undersökningens resultat kan användas för att ge kommuner förståelse för hur bygglov av fritidshus hanteras i dagsläget av andra kommuner. Studien bidrar med förbättringsförslag för detaljplaner i Jönköpings kommun. Slutsatsen av resultatet är att en mer omfattande studie bör genomföras för att inkludera kommuner inom hela Sverige för att i slutändan utmynna till en gemensam definition för fritidshus. Begränsningar: Resultatet är baserat på intervjuer med sex kommuner och litteraturstudier. En mer omfattande undersökning kan intervjua fler kommuner över hela Sverige för att få ett mer generaliserbart resultat, samt att inkludera myndigheter som länsstyrelser och Boverket. I en mer omfattande undersökning kan fler metoder tillämpas som observationer för bättre förståelse av bygglovshantering av fritidshus och enkäter för att nå ut till alla kommuner i Sverige.
113

Web applications using the Google Web Toolkit / Webanwendungen unter Verwendung des Google Web Toolkits

von Wenckstern, Michael 04 June 2013 (has links) (PDF)
This diploma thesis describes how to create or convert traditional Java programs to desktop-like rich internet applications with the Google Web Toolkit. The Google Web Toolkit is an open source development environment, which translates Java code to browser and device independent HTML and JavaScript. Most of the GWT framework parts, including the Java to JavaScript compiler as well as important security issues of websites will be introduced. The famous Agricola board game will be implemented in the Model-View-Presenter pattern to show that complex user interfaces can be created with the Google Web Toolkit. The Google Web Toolkit framework will be compared with the JavaServer Faces one to find out which toolkit is the right one for the next web project. / Diese Diplomarbeit beschreibt die Erzeugung desktopähnlicher Anwendungen mit dem Google Web Toolkit und die Umwandlung klassischer Java-Programme in diese. Das Google Web Toolkit ist eine Open-Source-Entwicklungsumgebung, die Java-Code in browserunabhängiges als auch in geräteübergreifendes HTML und JavaScript übersetzt. Vorgestellt wird der Großteil des GWT Frameworks inklusive des Java zu JavaScript-Compilers sowie wichtige Sicherheitsaspekte von Internetseiten. Um zu zeigen, dass auch komplizierte graphische Oberflächen mit dem Google Web Toolkit erzeugt werden können, wird das bekannte Brettspiel Agricola mittels Model-View-Presenter Designmuster implementiert. Zur Ermittlung der richtigen Technologie für das nächste Webprojekt findet ein Vergleich zwischen dem Google Web Toolkit und JavaServer Faces statt.
114

Web applications using the Google Web Toolkit

von Wenckstern, Michael 05 June 2013 (has links)
This diploma thesis describes how to create or convert traditional Java programs to desktop-like rich internet applications with the Google Web Toolkit. The Google Web Toolkit is an open source development environment, which translates Java code to browser and device independent HTML and JavaScript. Most of the GWT framework parts, including the Java to JavaScript compiler as well as important security issues of websites will be introduced. The famous Agricola board game will be implemented in the Model-View-Presenter pattern to show that complex user interfaces can be created with the Google Web Toolkit. The Google Web Toolkit framework will be compared with the JavaServer Faces one to find out which toolkit is the right one for the next web project.:I Abstract II Contents III Acronyms and Glossary III.I Acronyms III.II Glossary IV Credits 1 Introduction 2 Basics 2.1 Development of the World Wide Web 2.2 Hypertext Markup Language 2.3 Cascading Style Sheets 2.4 JavaScript 2.5 Hypertext Markup Language Document Object Model 2.6 Asynchronous JavaScript and XML 3 GWT toolbox and compiler 3.1 GWT in action 3.2 A short overview of the toolkit 3.3 GWT compiler and JSNI 3.3.1 Overview of GWT compiler and JSNI 3.3.2 Deferred binding and bootstrapping process 3.3.3 GWT compiler steps and optimizations 3.4 Java Runtime Environment Emulation 3.5 Widgets and Panels 3.5.1 Overview of GWT Widgets 3.5.2 Event handlers in GWT Widgets 3.5.3 Manipulating browser’s DOM with GWT DOM class 3.5.4 GWT Designer and view optimization using UiBinder 3.6 Remote Procedure Calls 3.6.1 Comparison of Remote Procedure Calls with Remote Method Invocations 3.6.2 GWT’s RPC service and serializable whitelist 3.7 History Management 3.8 Client Bundle 3.8.1 Using ImageResources in the ClientBundle interface 3.8.2 Using CssResources in the ClientBundle interface 4 Model-View-Presenter Architecture 4.1 Comparison of MVP and MVC 4.2 GWT Model-View-Presenter pattern example: Agricola board game 4.3 Extending the Agricola web application with mobile views 4.4 Introducing activities in the Agricola Model-View-Presenter pattern enabling browser history 5 Comparison of the two web frameworks: GWT and JSF 5.1 Definitions of comparison fields 5.2 Comparison in category 1: Nearly completely static sites with a little bit of dynamic content, e.g. news update 5.3 Comparison in category 2: Doing a survey in both technologies 5.4 Comparison in category 3: Creating a forum to show data 5.5 Comparison in category 4: Writing a chat application 5.6 Comparison in category 5: Writing the speed game Snake 5.7 Summary 6 Security 6.1 Download Tomcat 6.2 Dynamic Web Application Project with GWT and Tomcat 6.3 Establish HTTPS connections in Tomcat 6.3.1 Create a pem certificate 6.3.2 Convert pem certificate into a key store object 6.3.3 Configure Tomcat’s XML files to enable HTPPS 6.4 Establish a database connection in Tomcat 6.4.1 Create TomcatGWT user and schema, and add the table countries 6.4.2 Configure Tomcat’s XML files to get access to the database connection 6.4.3 PreparedStatements avoid MySQL injections 6.5 Login mechanism in Tomcat 6.6 SafeHtml 7 Presenting a complex software application written in GWT 8 Conclusions 8.1 Summary 8.2 Future work A Appendix A 1 Configure the Google Web Toolkit framework in Eclipse A 1.1 Install the Java Developer Kit A 1.2 Download Eclipse A 1.3 Install the GWT plugin in Eclipse A 1.4 Create first GWT Java Project A 2 Figures A 3 Listings A 3.1 Source code of the Agricola board game A 3.2 Source code of GWT and JSF comparison A 4 Tables R Lists and References R 1 Lists R 1.1 List of Tables R 1.2 List of Figures R 1.3 List of Listings R 2 References R 2.1 Books R 2.2 Online resources / Diese Diplomarbeit beschreibt die Erzeugung desktopähnlicher Anwendungen mit dem Google Web Toolkit und die Umwandlung klassischer Java-Programme in diese. Das Google Web Toolkit ist eine Open-Source-Entwicklungsumgebung, die Java-Code in browserunabhängiges als auch in geräteübergreifendes HTML und JavaScript übersetzt. Vorgestellt wird der Großteil des GWT Frameworks inklusive des Java zu JavaScript-Compilers sowie wichtige Sicherheitsaspekte von Internetseiten. Um zu zeigen, dass auch komplizierte graphische Oberflächen mit dem Google Web Toolkit erzeugt werden können, wird das bekannte Brettspiel Agricola mittels Model-View-Presenter Designmuster implementiert. Zur Ermittlung der richtigen Technologie für das nächste Webprojekt findet ein Vergleich zwischen dem Google Web Toolkit und JavaServer Faces statt.:I Abstract II Contents III Acronyms and Glossary III.I Acronyms III.II Glossary IV Credits 1 Introduction 2 Basics 2.1 Development of the World Wide Web 2.2 Hypertext Markup Language 2.3 Cascading Style Sheets 2.4 JavaScript 2.5 Hypertext Markup Language Document Object Model 2.6 Asynchronous JavaScript and XML 3 GWT toolbox and compiler 3.1 GWT in action 3.2 A short overview of the toolkit 3.3 GWT compiler and JSNI 3.3.1 Overview of GWT compiler and JSNI 3.3.2 Deferred binding and bootstrapping process 3.3.3 GWT compiler steps and optimizations 3.4 Java Runtime Environment Emulation 3.5 Widgets and Panels 3.5.1 Overview of GWT Widgets 3.5.2 Event handlers in GWT Widgets 3.5.3 Manipulating browser’s DOM with GWT DOM class 3.5.4 GWT Designer and view optimization using UiBinder 3.6 Remote Procedure Calls 3.6.1 Comparison of Remote Procedure Calls with Remote Method Invocations 3.6.2 GWT’s RPC service and serializable whitelist 3.7 History Management 3.8 Client Bundle 3.8.1 Using ImageResources in the ClientBundle interface 3.8.2 Using CssResources in the ClientBundle interface 4 Model-View-Presenter Architecture 4.1 Comparison of MVP and MVC 4.2 GWT Model-View-Presenter pattern example: Agricola board game 4.3 Extending the Agricola web application with mobile views 4.4 Introducing activities in the Agricola Model-View-Presenter pattern enabling browser history 5 Comparison of the two web frameworks: GWT and JSF 5.1 Definitions of comparison fields 5.2 Comparison in category 1: Nearly completely static sites with a little bit of dynamic content, e.g. news update 5.3 Comparison in category 2: Doing a survey in both technologies 5.4 Comparison in category 3: Creating a forum to show data 5.5 Comparison in category 4: Writing a chat application 5.6 Comparison in category 5: Writing the speed game Snake 5.7 Summary 6 Security 6.1 Download Tomcat 6.2 Dynamic Web Application Project with GWT and Tomcat 6.3 Establish HTTPS connections in Tomcat 6.3.1 Create a pem certificate 6.3.2 Convert pem certificate into a key store object 6.3.3 Configure Tomcat’s XML files to enable HTPPS 6.4 Establish a database connection in Tomcat 6.4.1 Create TomcatGWT user and schema, and add the table countries 6.4.2 Configure Tomcat’s XML files to get access to the database connection 6.4.3 PreparedStatements avoid MySQL injections 6.5 Login mechanism in Tomcat 6.6 SafeHtml 7 Presenting a complex software application written in GWT 8 Conclusions 8.1 Summary 8.2 Future work A Appendix A 1 Configure the Google Web Toolkit framework in Eclipse A 1.1 Install the Java Developer Kit A 1.2 Download Eclipse A 1.3 Install the GWT plugin in Eclipse A 1.4 Create first GWT Java Project A 2 Figures A 3 Listings A 3.1 Source code of the Agricola board game A 3.2 Source code of GWT and JSF comparison A 4 Tables R Lists and References R 1 Lists R 1.1 List of Tables R 1.2 List of Figures R 1.3 List of Listings R 2 References R 2.1 Books R 2.2 Online resources

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