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Эмпатия и рефлексивность геймеров, предпочитающих командные и одиночные игры : магистерская диссертация / Empathy and reflexivity of team and single playersПолякова, М. В., Polyakova, M. V. January 2022 (has links)
Объектом исследования является эмпатические способности и рефлексивность. Предметом исследования является различия в уровне выраженности эмпатических способностей и рефлексивности между игроками, предпочитающими одиночные и командные компьютерные игры. Магистерская диссертация состоит из введения, двух глав, заключения, списка литературы (77 источников) и приложений, включающих в себя изображения теоретических исследований, таблицы описательных статистик, подсчёта нормальности распределения шкал и бланки применявшихся методик. Объем магистерской диссертации составил 119 страниц, на которых размещены 39 рисунков и 35 таблиц. Во введении раскрывается актуальность проблемы исследования, разработанность проблематики, ставятся цель и задачи исследования, определяются объект и предмет исследования, формулируется основная гипотеза, указываются методы и эмпирическая база, а также научная новизна, теоретическая и практическая значимость работы. Первая глава включает в себя исследование российской и зарубежной литературы и ресурсов на тему эмпатических способностей, рефлексивности, цифровой среды и компьютерных игр. Представлены имеющиеся на данный момент в России и за рубежом исследования психологических особенностей геймеров. Выводы по первой главе представляют собой итоги по изучению теоретического материала. Вторая глава посвящена эмпирической части исследования. В ней представлено описание организации и методов проведенного исследования и результатов, полученных по всем использованным методикам: тест рефлексивности А.В. Карпова, многофакторный опросник эмпатии М. Дэвиса, торонтская алекситимическая шкала, тест межличностных отношений Лири. Выводы по главе 2 включают в себя основные результаты эмпирического исследования. В заключении в обобщенном виде изложены результаты теоретической и эмпирической частей работы, а также выводы по выдвинутой гипотезе, обоснована практическая значимость исследования и описаны возможные перспективы дальнейшей разработки данной проблематики. / The object matter of the study is empathic abilities and reflexivity. The subject of the study is the differences in the level of expressiveness of empathic abilities and reflexivity between players who prefer single and team computer games. The master's thesis consists of an introduction, two chapters, a conclusion, a list of literature (77 sources) and an appendix, which includes images of theoretical studies, tables of descriptive statistics, calculation of the normality of the distribution of scales and forms of the methods used. The volume of the master's thesis was 119 pages, which contain 39 figures and 35 tables. The introduction reveals the relevance of the research problem, the development of the problematics, sets the goal and objectives of the research, defines the object and subject of research, formulates the main hypothesis, indicates the methods and empirical base, as well as scientific novelty, theoretical and practical significance of the work. The first chapter includes a study of Russian and foreign literature and resources on empathic abilities, reflexivity, the digital environment and computer games. Presented are currently available in Russia and abroad studies of the psychological characteristics of gamers. The conclusions on the first chapter are the results of the study of theoretical material. The second chapter is devoted to the empirical part of the study. It presents a description of the organization and methods of the study and the results obtained by all the methods used: the reflexivity test of A.V. Karpova, M. Davis' multifactorial empathy questionnaire, Toronto alexithymic scale, Leary's test of interpersonal relationships. Conclusions on the second chapter include the main findings of the empirical study. In the conclusion, the results of the theoretical and empirical parts of the work are summarized, as well as conclusions on the hypothesis put forward, the practical significance of the study is substantiated, and possible prospects for further development of this issue are described.
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The appropriateness of information technology development in Sub-Saharan AfricaRubens, Johan Lode Karel Robert Maria 11 1900 (has links)
Many development organisations are initiating programs in Sub-Saharan Africa
bringing information technology to community centres, schools, universities, and
government institutions. In the United States and more particularly Silicon Valley,
California, people are convinced of the benefits of the Internet. An organisation
started in this context, Schools Online, has initiated programs in over 31 countries
and spent millions of dollars in the South. The study focuses on Schools Online's
history, structure, and vision while researching its activities in a rural school in the
town of Jinja, Uganda, in Sub-Saharan Africa. It is recommended that Schools
Online listens and learns from its beneficiaries when planning an information
technology project. / Development Studies / M. A. (Development Studies)
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Social networking : a psycho-educational analysis of online adolescent friendshipsDavel, Coriena 11 1900 (has links)
Online adolescent friendships and social networking among adolescents are current phenomena that have emerged, and exploded, as part of the digital age and the vast development of communication technologies. The primary aim of this study was to gain knowledge and understanding regarding the nature and quality of online friendships and social networking among adolescents. A sequential explanatory mixed method design, was put to use for the purpose of this study. The quantitative data was collected first in the form of a short survey, by utilising a self-developed questionnaire to obtain a general overview of the social network practices and the forming and maintaining of online friendships among adolescents. Twenty five participants took part in the survey. This study was followed by a qualitative study in the form of interviews, to clarify, elaborate and explain the quantitative findings. Five information rich participants were interviewed. The findings of the empirical investigation revealed that adolescents, being part of the Net Generation, base their concept of socialising with friends on digital and communication technology, especially cell phones. They are connected to their friends 24 hours a day. The sense of safety and support they experience through this constant connectedness strengthens their self-esteem, self-confidence and self-worth and contributes to their identity formation. It is therefore recommended that parents and educators should accept that adolescents live in a virtual world and their new way of socialising, needs to be acknowledged. Parents and educators should adjust accordingly, by getting educated in this field themselves. The Net Generation is a generation who focuses on relationships and collaboration through technology and this should be exploited by anybody who has contact or interacts with the adolescent of today. / Psychology of Education / M. Ed. (Guidance and Counselling)
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La société européenne de la connaissance : Une restructuration du processus d'intégration / The European Knowledge Society : a restructuring of the integration processFressoz, Xavier 29 September 2017 (has links)
Depuis le Conseil européen de Lisbonne en 2000, l’Union européenne s’active à devenir une société de la connaissance leader dans l’hypercompétition mondiale. Elle s’attache à enrichir et structurer ses ressources de diversité et de créativité en restructurant sa méthode d’intégration suivant une approche plus ascendante. Elle pousse aussi au décloisonnement de tous les secteurs socio-économiques afin d’en libérer les potentiels d’innovation. Une société en réseau se tisse ainsi grâce au développement des acteurs locaux et d’une connivence public-privé. Toutefois, ces mutations juridiques exigent l’adhésion active des citoyens. Dès lors, à côté des politiques d’éducation, de recherche et d’innovation, l’Union favorise les synergies avec les domaines de l’emploi, de la jeunesse et de la culture. Tous ces changements entraînent une quête effrénée de cohérence globale nécessaire à la compétitivité et à la durabilité du modèle européen de société de la connaissance. Pour atteindre ces objectifs, le droit européen va puiser sa cohérence dans l’articulation des concepts d’Etat social actif, de méritocratie et de démocratisation. / Since the European Council of Lisbon in 2000, the European Union tends to become a knowledge society leader in the world competition. It enriches and structures its ressources of diversity and creativity by generating a renewal of its integration method around a bottom-up approach. It stimulates too a decompartmentalization of all the socio-economic sectors to free all the innovation potentials. So, a network society appears thanks to the development of regional actors and a public-private connivance. But, the legal evolutions need to get the adhesion of the citizens. That’s why, in addition to the policies of education, research and innovation, the European Union fosters synergies with the domains of employment, youth and culture. All these transitions trigger a search of global coherence to guarantee the competitiveness and the sustainability of the European model of knowledge society. To reach these goals, the European law finds its coherence by articulating the notions of active welfare State, meritocracy and democratization.
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Ciberespaço e seus navegantes: novas vias de expressão de antigos conflitos humanos / Cyberspace and its surfers: new paths for the expression of old human conflictsFarah, Rosa Maria 18 September 2009 (has links)
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Previous issue date: 2009-09-18 / The objective of this work is to describe behaviors and experiences of the Internet users according to observations made during the coordination of the NPPI Núcleo de Pesquisas da Psicologia em Informática (Center for Psychological Research about Informatics), which is part of the Clinical School of the Psychology Department at PUC-SP. The behaviors and situations described were qualitatively analyzed having the concepts of Analytical Psychology as a reference. The work starts with a revision of the material that has been published about the Internet and its developments, and this material comes from different psychological schools. Many publications from other areas are listed (philosophy, sociology, etc), since they also study the psychological factors that are present in the analysis of the Internet usage. A few Jungian works related to the topic are presented as well. A brief summary about the creation and development of computers and the Web and their effects on the relationship man ���� machine is used to examine the relationship between the evolution of new technologies and the development of consciousness considered as processes that occur synchronically. The fifth chapter presents concepts and ideas proposed about the cyberspace as a psychic space. After that, it discusses the notion of a virtual body and presents examples about the presence of the images related to technology in dreams that people have nowadays. The cyberspace is occupied by the internauts who use it as a stage for expressing conflicts, as well as a place for experimenting with new forms for structuring the subjectivity and for establishing relationships and connections. On the other hand, we also notice attempts to create new forms of knowledge, through the use of resources and tools that allow for activities in group and that are offered by the communication made possible through informatization. The last topics of the fifth chapter offer a picture of these expressions in the field of virtuality / O objetivo deste trabalho é descrever comportamentos e vivências dos usuários da Internet, de acordo com observações feitas durante a coordenação do NPPI - Núcleo de Pesquisas da Psicologia em Informática, o Serviço de Informática da Clinica Escola da PUC-SP. O método adotado foi a Observação Participante. Os comportamentos e vivências descritos foram analisados qualitativamente segundo o referencial da Psicologia Analítica. O trabalho se inicia por uma revisão da literatura da qual constam publicações sobre o tema Internet e seus desdobramentos, fundamentadas em diferentes enfoques psicológicos. São relacionadas publicações de áreas afins (filosofia, sociologia etc.) por conterem estudos que tangenciam fatores psicológicos envolvidos na análise dos usos da Internet. Ao final, são apresentados trabalhos junguianos referentes ao tema. Na sequência, insere-se breve histórico sobre a criação e desenvolvimento dos computadores e da WEB e suas repercussões para a relação homem ���� máquina, com o objetivo de relacionar a evolução das novas tecnologias ao desenvolvimento da consciência, como processos que ocorrem em sincronia. Compondo o quinto capítulo são apresentados inicialmente conceitos e proposições sobre o ciberespaço como espaço psíquico. Em seguida, a noção do corpo virtual e ilustrações sobre a presença de imagens referentes à tecnologia nos sonhos da atualidade. O ciberespaço é ocupado pelos internautas como palco de expressão de conflitos e de ensaio de novas formas de estruturação da subjetividade, estabelecimento de vínculos e relacionamentos em renovadas expressões. Como contraponto, observa-se a experimentação de alternativas de construção do conhecimento, com a utilização dos recursos e ferramentas colaborativas oferecidas pela comunicação informatizada. Os últimos itens do quinto capítulo compõem um painel ilustrativo sobre essas expressões do ser humano no campo da virtualidade
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Poder y autoridad en las relaciones internacionales: el control del comercio electrónico en InternetIbáñez Muñoz, Josep 07 May 2003 (has links)
El comerç electrònic a internet està controlat essencialment per actors privats, en la seva majoria empreses i associacions empresarials dels sectors econòmics vinculats a les tecnologies de la informació i la comunicació. Aquests actors, en ocasions veritables autoritats, exerceixen el seu poder sobre els mercats electrònics a través de marcs normatius i de configuracions tècniques que els permeten establir les condicions de funcionament de les infraestructures, els codis i els continguts d'internet. El control de les estructures de poder al ciberespai per part d'actors privats es realitza amb l'aquiescència i el suport d'algunes autoritats públiques, especialment les d'Estats Units. Aquest control ha reduït els riscos que amenaçaven l'expansió dels mercats electrònics, però al mateix temps ha contribuït a que internet deixi d'ésser un espai predominantment públic, obert, lliure i gratuït per convertir-se en un espai predominantement privat, tancat, controlat i de pagament. / El comercio electrónico en internet está controlado esencialmente por actores privados, en su mayoría empresas y asociaciones empresariales de los sectores económicos vinculados a las tecnologías de la información y la comunicación. Estos actores, en ocasiones verdaderas autoridades, ejercen su poder sobre los mercados electrónicos a través de marcos normativos y de configuraciones técnicas que les permiten establecer las condiciones de funcionamiento de las infraestructuras, los códigos y los contenidos de internet. El control de las estructuras de poder en el ciberespacio por parte de actores privados se realiza con la aquiescencia y el apoyo de algunas autoridades públicas, especialmente las de Estados Unidos. Este control ha reducido los riesgos que amenazaban la expansión de los mercados electrónicos, pero al mismo tiempo ha contribuido a que internet deje de ser un espacio predominantemente público, abierto, libre y gratuito para convertirse en un espacio predominantemente privado, cerrado, controlado y de pago. / Electronic Commerce on the Internet is controlled essentially by private actors, most of them companies and business associations of the economic sectors related to information and communication tecnologies (ICT). These actors, sometimes like true authorities, use their power on the electronic markets trough normative frameworks and technical standards allowing them to establish the rules of infrastructures, code and content of the Internet. Public authorities, especially in the United States, have offered the private sector their acquiescence and suport in order to control the power structures of the cyberspace. This control has reduced the risks threatening the expansion of the electronic markets, but at the same time it has contributed to the transformation of the Internet, so that a predominantly public, open, free and cheap space is becoming a predominantly private, restricted, controlled and expensive space.
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Ignatius Loyola and the internet : insights from Ignatian spirituality on the use of the internet for evangelisation.Pollitt, Russell Edward. January 2008 (has links)
The internet has brought about a revolution in human communication, unparalleled, because of its ability to communicate instantaneously across the globe. It has transformed our culture and made, what seemed impossible, now achievable with the click of a mouse, from an office in a city or in the comfort of your lounge. The computer networks we use are far more than a means of communication. They are agents of social change. I try to analyse what impact the electronic media have on human worldview and behaviour. I highlight some of the challenges that electronic media pose: we are not sure how these media (and technologies) will continue to shape our lives as they develop at a rapid pace. Jesus of Nazareth spent his incarnate life proclaiming the reign of God and, in doing so, invited humanity into a relationship with God. He commissioned his disciples and, the whole Church in all time, to continue his proclamation of Good News. In obedience to his command the Church has, throughout history, used the communication technologies at her disposal to carry out this command. The internet makes another technology available to the Church. In this thesis I attempt to better understand the impact of communication technologies, specifically the internet, on the Church. I look at the relationship between the Church and mass media. I analyse how the Catholic Church has responded to the advent of the internet and, how the internet has been used for the task of evangelisation. I investigate some of the key documents of the Church on the means of Social Communication, focusing especially on those of the Second Vatican Council, in order to understand how the Church understands and perceives the media. Using the spirituality of St. Ignatius Loyola I offer an Ignatian Communications Model to help the Church use the internet more effectively for evangelisation. St. Ignatius lived in a time when another communication revolution took place: the advent of the Gutenberg printing press. I show how, using his spirituality, the Church can better use the internet for the task of evangelisation. / Thesis (M.Th.)-University of KwaZulu-Natal, Pietermaritzburg, 2008.
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Conexões entre o mundo on-line e a vida off-line: otakus e cultura de consumo na era da internet / Connections between online world and off-line life: otakus and consumption culture in the internet ageCAVALCANTE, João Paulo Braga January 2008 (has links)
CAVALCANTE, João Paulo Braga. Conexões entre o mundo on-line e a vida off-line: otakus e cultura de consumo na era da internet. 2008. 153 f. Dissertação (Mestrado em Sociologia) – Universidade Federal do Ceará, Departamento de Ciências Sociais, Programa de Pós-Graduação em Sociologia, Fortaleza-CE, 2008. / Submitted by nazareno mesquita (nazagon36@yahoo.com.br) on 2011-12-04T10:44:21Z
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Previous issue date: 2008 / This research aimed to analyze the subjects related to social changes in the contemporary consumption culture due to interaction between social players and new electronic medias according to World Wide Web This interaction comes from the social player’s growing autonomy against the authorized issuer of product and information I’ve founded that consumer networks structured by subcultures have created unauthorized channels of sharing of messages circumventing the law This phenomenon was observed in a consumption subculture known as otaku whose origin is Japanese This term means an enthusiast of Japanese animes mangas cartoon and comics The otakism is a movement intrinsic to culture globalization and it looks at a powerful connection between new digital technologies and post-1980s youth that is more individualistic and more independent of authorized medias The growth of otakism could be observed in Fortaleza a city that hosts every year one of the biggest anime convention in Brazil called Super Amostra Nacional de Animes (SANA) Its numbers of visitors grows years after years The qualitative and quantitative methods of analyze were used in this research including exploratory poll in SANA event non-structured interviews and ethnography in virtual ambients The last one was designed to understand the quality of social relations in the multidirectional new medias where all players are issuers receptors and creators at the same time The research discovered that otaku subculture has been adapting the new digital technologies particularly the Internet for its consumption purposes and expansion of the possibilities of interpersonal relationships / Esta pesquisa teve como meta analisar questões relacionadas a mudanças na cultura de consumo contemporânea decorrentes da interação entre agentes sociais e novas mídias eletrônicas nos moldes da World Wide Web Tal interação resultou na crescente autonomia do agente perante os emissores oficiais de produtos e informação Constatou-se que redes de consumidores organizadas em subculturas têm criado canais não oficiais de compartilhamento de mensagens burlando barreiras legais e territoriais Este fenômeno foi observado na subcultura de consumo conhecida como otaku de origem japonesa O termo designa indivíduos aficionados em animes e mangás animações e quadrinhos japoneses respectivamente O otakismo é um movimento inerente a globalização cultural e retrata uma forte ligação das novas tecnologias digitais com uma juventude pós-década de 1980 mais individualista e mais independe dos meios de comunicações oficiais O crescimento do otakismo pôde ser observado na cidade de Fortaleza onde ocorre todos os anos uma das maiores convenções de animes do Brasil a Super Amostra Nacional de Animes (SANA) com um número cada vez maior de freqüentadores Os métodos de análise foram qualitativos e quantitativos com enquete exploratória na ocasião da SANA entrevistas não-estruturadas e etnografia em ambientes virtuais direcionada para a descoberta da natureza das relações sociais nestas novas mídias multidirecionais (todos os envolvidos são emissores receptores e produtores ao mesmo tempo) Concluiu-se que a subcultura otaku vem adaptando as novas tecnologias digitais particularmente a Internet para seus propósitos de consumo e para a ampliação das possibilidades de relacionamento interpessoal
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The appropriateness of information technology development in Sub-Saharan AfricaRubens, Johan Lode Karel Robert Maria 11 1900 (has links)
Many development organisations are initiating programs in Sub-Saharan Africa
bringing information technology to community centres, schools, universities, and
government institutions. In the United States and more particularly Silicon Valley,
California, people are convinced of the benefits of the Internet. An organisation
started in this context, Schools Online, has initiated programs in over 31 countries
and spent millions of dollars in the South. The study focuses on Schools Online's
history, structure, and vision while researching its activities in a rural school in the
town of Jinja, Uganda, in Sub-Saharan Africa. It is recommended that Schools
Online listens and learns from its beneficiaries when planning an information
technology project. / Development Studies / M. A. (Development Studies)
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Modelagem do prognóstico e gestão da saúde de máquinas mecânicas no contexto de sistemas ciberfísicos na manufatura / Prognostics and health management modelling of mechanical machines in the context of cyber-physical systems in mnufacturingNunez, David Lira 14 September 2017 (has links)
Os recentes avanços na manufatura inteligente abrem oportunidades na área do suporte industrial, especificamente na manutenção e gestão de ativos físicos. Essa tendência permite que os dados coletados das máquinas, quando estão em pleno funcionamento, possam interagir com computadores, (ciberespaço), através de uma rede de comunicação formando assim o conceito de Sistemas Ciberfísicos (CPS – do inglês Cyber-Physical Systems). Além disso, os rápidos avanços da tecnologia de informação e comunicação proporcionam ferramentas para que essa interação possa analisar os dados, de forma cada vez mais rápida, autônoma, ubíqua e em tempo real, oferecendo informações que auxiliam aos humanos na tomada de decisões mais eficazes. Nesse contexto, o Prognóstico e Gestão da Saúde de máquinas (PHM – do inglês Prognostics Health and Management) é indicado como uma aplicação promissora da manufatura inteligente dentro do contexto de CPS. Atualmente as propostas de PHM encontradas na literatura cientifica são aplicadas a casos específicos e sem uma padronização da sua implementação, impedindo que tais abordagens possam ser replicadas em diferentes cenários da manufatura. Assim, o presente trabalho propõe a construção de um modelo ontológico para auxiliar na implementação do PHM em diversos cenários de manufatura, a ser aproveitada futuramente por ferramentas de softwares com foco em manufatura inteligente, padronizando seus conceitos, termos, e a forma de coleta e tratamento de dados. A abordagem metodológica DSR (do inglês Design Science Research) é usada para guiar o desenvolvimento da pesquisa. A construção deste modelo ontológico, que integra tanto os dados coletados quanto as informações necessárias para a tomada de decisões, possibilita o controle da estimativa de uma falha antes dela ocorrer de uma forma mais autônoma. Os principais resultados do modelo ontológico construído são: uma ontologia flexível capaz de ser usada em vários tipos de máquinas mecânicas de diversos tipos de manufatura; a possibilidade de armazenar o conhecimento contido em normas internacionais, históricos de atividades das máquinas, e arquiteturas consolidadas no contexto do PHM, permitindo a constante atualização de dados dependendo de particularidades que cada processo produtivo pode conter, e finalmente, usando a linguagem SPARQL entrega-se informações que podem ser usadas para tomada de decisões em intervenções oportunas de manutenção nos equipamentos de uma indústria real. O modelo é demonstrado considerando o caso de uma bomba centrífuga que comprovou sua fidelidade, integridade, nível de detalhe, robustez e consistência, fornecendo informações anteriormente alimentadas por dados reais obtidos em empresas próximas. / Recent advances in smart manufacturing open up opportunities in industrial support, specifically in maintenance and physical asset management. This trend allows data collected from machines, when are in full operation, to interact with cyberspace computers through a communication network, thus forming the concept of cyber-physical systems (CPS). Besides, rapid advances in information and communications technologies provide tools for analysing data, in an increasingly rapid, autonomously, ubiquitous and in real time way, providing information that assists humans in making better decisions. In this sense, Prognostics and Health Management (PHM) of machines, is indicated as a promising application of Smart Manufacturing in the CPS contexto. Currently the PHM proposals found in the scientific literature are applied to specific cases and without a standardization of their implementation, preventing such approaches from being replicated in different manufacturing scenarios. Thus, the present work proposes the construction of an ontological model to assist in the implementation of the PHM in several manufacturing scenarios, to be harnessed in the future by software tools focused on intelligent manufacturing, standardizing their concepts, terms, and the form of data collection and processing. The DSR (Design Science Research) methodological approach is used to guide the development of the research. The construction of this ontological model, which integrates both the collected data and the necessary information for the decision making, allows the control of the estimate of a failure before it occurs in a more autonomous way. The main results of the ontological model are: a flexible ontology capable of being used on several types of mechanical machines of various types of manufacturing; the possibility of storing the knowledge contained in international standards, machine history of activities, and consolidated architectures in the context of the PHM, allows the constant updating of data depending on particularities that each productive process can contain, and finally, using the SPARQL language, it is given information that can be used for decisionmaking in timely maintenance interventions in the equipment of a real industry. The model is demonstrated considering the case of a centrifugal pump that proved its fidelity, integrity, level of detail, robustness and consistency, providing information previously fed by real data obtained in nearby companies.
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