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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
61

En utvecklingsmiljö för MAL

Hanstad, Erik, Villarroel, Lucas January 2021 (has links)
Många utvecklare förlitar sig på moderna utvecklingsmiljöer med stöd för språkspecifika funktioner som underlättar utvecklingsprocessen. Nyutvecklade språk saknar ofta denna möjlighet, Meta Attack Language (MAL) är ett av dessa. Syftet med denna avhandling är att undersöka betydelsen av en integrerad utvecklingsmiljö i MAL med avseende på användarupplevelsen genom att utveckla en prototyp av en integrerad utvecklingsmiljö för MAL. Avhandlingen inleds med en litteraturstudie inom de relevanta områdena MAL, utvecklingsverktyg och kodanalys. Utifrån den insamlade informationen fastställs det att prototypen utvecklas som en Visual Studio Code-extension med en language server i enlighet med Language Server Protocol (LSP). För att mäta användarupplevelsen av en utvecklingsmiljö för MAL används User Experience Questionnaire (UEQ) som mäter användarupplevelsen utifrån sex perspektiv: attraktivitet, tydlighet, effektivitet, pålitlighet, stimulering och innovativitet. Mätningarna sker i forma av två likadana enkäter där MAL-utvecklare besvarar frågor angående användarupplevelsen av att utveckla i MAL. Den första enkäten undersöker användarupplevelsen utan prototypen och den andra undersöker användarupplevelsen med prototypen. För att undersöka om skillnaden med och utan prototypen är av statistisk signifikant utförs t-test för varje perspektiv. Avhandlingen har resultaterat i en Visual Studio Code-extension som tillhandahåller intelligent kodifyllning, diagnostics, go to definition och syntaxmarkering för MAL. Resultaten av enkäterna visar på en ökning på alla mätta perspektiv med en statistisk signifikant förbättring på attraktivitet, tydlighet och effektivitet. För att utveckla arbetet och dra större slutsatser skulle prototypen behöva utvecklas mer samt att svarsunderlaget till enkäterna vara större. / Many developers rely on modern development environments with support for language-specific features that facilitate the development process. Newly developed languages often lack this possibility, Meta Attack Language (MAL) is one of these. The purpose of this dissertation is to investigate the importance of an integrated development environment in MAL with regard to the user experience by developing a prototype of an integrated development environment for MAL. The dissertation begins with a literature study in the relevant areas consisting of MAL, development tools and code analysis. Based on the information gathered, it is determined that the prototype is developed as a Visual Studio Code-extension with a language server adhering to the Language Server Protocol (LSP). To measure the user experience of a development environment for MAL, the User Experience Questionnaire (UEQ) is used, which measures the user experience from six perspectives: attractiveness, perspicuity, efficiency, dependability, stimulation and novelty. The measurements take the form of two surveys of the same kind where MAL developers answer questions regarding the user experience of developing in MAL. The first survey examines the user experience without the prototype and the second examines the user experience with the prototype. To investigate whether the difference with and without the prototype is statistically significant, t-tests are performed for each perspective. The dissertation has resulted in a Visual Studio Code-extension that provides intelligent code completion, diagnostics, go to definition and syntax highlighting for MAL. The results of the surveys show an increase in all measured perspectives with a statistically significant improvement in attractiveness, perspicuity and efficiency. In order to develop the work and draw greater conclusions, the prototype would need to be developed more and the response basis to the questionnaires greater.
62

Разработка веб-ориентированной интегрированной среды разработки для Groovy на JavaScript : магистерская диссертация / Development of web IDE for Groovy language

Лопес Рейнага, Л. К., Lopes Reynaga, L. K. January 2019 (has links)
Спроектирована и разработана веб-ориентированная интегрированная среда разработки для Groovy на JavaScript с возможностью компиляции кода и загрузки сторонних библиотек. / The aim of the present work was to design and develop web-oriented integrated development environment with features such as code compilation and ability to use 3rd party libraries.
63

Evaluation of the resource allocation process towards an HIV/AIDS workplace policy of a public service department in Limpopo, South Africa

Ramaloko, Mokgadi Rose 02 1900 (has links)
The AIDS epidemic affects the capacity of the South African public service to deliver essential services. In response, the Department of Economic Development, Environment and Tourism in Limpopo implemented its HIV/AIDS workplace policy in 2003. This research evaluated the extent to which resources were allocated towards the implementation of the workplace policy, to effectively respond to the impacts of HIV/AIDS on the workplace. A combined quantitative and qualitative approach was used. Data was collected through face-to-face interviews of 43 officers involved in the implementation of the workplace policy, using a semi-structured questionnaire. The results indicated that the resources allocated for the workplace HIV/AIDS policy, namely budget, human resources and materials, were inadequate, with district offices being worse affected. / Social Work / M.A. (Social Behaviour Studies in HIV/AIDS)
64

Evaluation of the resource allocation process towards an HIV/AIDS workplace policy of a public service department in Limpopo, South Africa

Ramaloko, Mokgadi Rose 02 1900 (has links)
The AIDS epidemic affects the capacity of the South African public service to deliver essential services. In response, the Department of Economic Development, Environment and Tourism in Limpopo implemented its HIV/AIDS workplace policy in 2003. This research evaluated the extent to which resources were allocated towards the implementation of the workplace policy, to effectively respond to the impacts of HIV/AIDS on the workplace. A combined quantitative and qualitative approach was used. Data was collected through face-to-face interviews of 43 officers involved in the implementation of the workplace policy, using a semi-structured questionnaire. The results indicated that the resources allocated for the workplace HIV/AIDS policy, namely budget, human resources and materials, were inadequate, with district offices being worse affected. / Social Work / M.A. (Social Behaviour Studies in HIV/AIDS)
65

Um ambiente integrado para apoio ao desenvolvimento distribuído de software

Gärtner, Vilson Cristiano 22 March 2011 (has links)
Submitted by CARLA MARIA GOULART DE MORAES (carlagm) on 2015-04-06T17:18:33Z No. of bitstreams: 1 VilsonGartnerComputacao.pdf: 9068377 bytes, checksum: 6ace07d8901f11d83ef8a8c13f4f62c7 (MD5) / Made available in DSpace on 2015-04-06T17:18:33Z (GMT). No. of bitstreams: 1 VilsonGartnerComputacao.pdf: 9068377 bytes, checksum: 6ace07d8901f11d83ef8a8c13f4f62c7 (MD5) Previous issue date: 2011 / CAPES - Coordenação de Aperfeiçoamento de Pessoal de Nível Superior / O Desenvolvimento Distribuído de Software (DDS) é um modelo de desenvolvimento que vem se intensificando nos últimos anos. Também conhecido como Desenvolvimento Global de Software (DGS), esse modelo de desenvolvimento é realizado por equipes em diferentes localizações geográficas. Entre os fatores que contribuem para esse aumento, está a necessidade de negócio das corporações, que buscam redução de custos, recursos qualificados e necessidade de uma presença global. Em outros casos, se deve ao surgimento de novos movimentos de desenvolvimento de software, como a comunidade de software livre, um exemplo bem sucedido de DDS. Apesar da necessidade ou mesmo da conveniência de desenvolver o software de forma distribuída, é extremamente difícil fazê-lo com sucesso. A separação física traz uma série de problemas e desafios interessantes que recém estão começando a ser compreendidas: questões estratégicas, questões culturais, comunicação inadequada, gestão do conhecimento, alocação de tarefas, confiança, questões técnicas, entre outros. Desde que surgiu, o DDS mudou grande parte da tradição do desenvolvimento de software e, para manter o seu mercado, as organizações não podem depender das mesmas competências e tecnologias de engenharia de software utilizadas no desenvolvimento interno. Nesse sentido, o presente trabalho tem por objetivo auxiliar na redução dos problemas e dificuldades trazidos por esse modelo de desenvolvimento, através da implementação de um ambiente de desenvolvimento cujas ferramentas foram definidas com base em estudos e trabalhos relacionados ao tema. / The Distributed Software Development (DSD) is a development model that has been intensified in recent years. Also known as Global Software Development (GSD), this development model is done by teams in different geographical locations. Among the factors that have contributed to this increase, there is the corporations business need of seeking ways to reduce costs, seeking skilled resources and having a global presence. In other cases, it is due to the emergence of new movements in software development, such as the free software community, a successful example of DSD. Despite the need or even desirability of developing software in a distributed way, it is extremely difficult to do this successfully. Physical separation has a number of interesting problems and challenges that are just beginning to be understood: strategic issues, cultural issues, inadequate communication, knowledge management, task allocation, trust, technical issues, among others. DSD has changed much of the tradition of software development since it appeared. Organizations cannot rely on the same skills and software engineering technologies used internally to maintain this new market. In this way, this work aims to help to reduce the problems and difficulties brought by this type of development, through the implementation of a software development environment whose tools were defined based on studies related to the topic.
66

Processos e ferramentas para o desenvolvimento de software livre: um estudo de caso

Silva, Bruno Carreira Coutinho 30 October 2006 (has links)
Made available in DSpace on 2016-12-23T14:33:34Z (GMT). No. of bitstreams: 1 dissertacao.pdf: 2213112 bytes, checksum: 3a6ab4529d8b828448bf6f9f73340ce8 (MD5) Previous issue date: 2006-10-30 / O movimento de Software Livre tem ganhado cada vez mais espaço e importância nos segmentos da comunidade de software (governo, academia, indústria etc), tanto em âmbito mundial quanto nacional, contando atualmente com a existência de diversos projetos dessa classe em andamento. Esse tipo de software não traz consigo somente inovações na forma de se desenvolver software, mas também proporciona à comunidade uma nova filosofia, afetando muitos dos atuais princípios da indústria de software. Apesar de seu notório crescimento, na maioria das vezes, seu desenvolvimento não tem sido realizado segundo as melhores práticas da Engenharia de Software, incluindo nesse cenário a não utilização de processos de software bem definidos. A elaboração desses processos pode ser facilitada se assistida por normas e modelos de qualidade de processo de software adequados. A aplicação dos processos definidos a uma organização se torna mais viável se auxiliados por um bom ambiente de apoio ao desenvolvimento de software. No caso do desenvolvimento de Software Livre, esse ambiente deve ser composto por ferramentas preferencialmente disponíveis pela Internet, dada a dispersão geográfica dos colaboradores participantes de projetos desse tipo. Este trabalho tem por objetivo definir uma infra-estrutura para apoiar o desenvolvimento de software livre a ser aplicada ao Projeto ODE (Ontology-based software Development Environment), dando origem ao Projeto ODE Livre. O Projeto ODE visa ao desenvolvimento de um Ambiente de Desenvolvimento de Software Centrado em Processos e é o principal projeto em andamento no Laboratório de Engenharia de Software (LabES) da Universidade Federal do Espírito Santo. A infra-estrutura proposta inclui processos padrão para software livre, bem como a definição de requisitos para a construção de um ambiente de apoio aos processos elaborados o Portal ODE Livre. / Free Software is more and more earning space in software market. Nowadays, there are several projects of this kind in progress around the world. This new software development model brings along a new philosophy, affecting many of the software industry principles. Despite of its importance and growth, in most cases, free software development is not being done according to the best practices of Software Engineering. In this scenario, many times software processes are not formally defined. This paper discusses an effort for defining a standard process for free software projects at LabES/UFES. The initial goal of defining these processes is to apply it in ODE´s Project, a project that aims to develop a software engineering environment as a free software The goal of this work is to define an infrastructure to support free software projects at LabES/UFES, which includes standard software processes for open source software projects, as well as the definition of requirements for the development of an environment that is able to support the processes defined. This infrastructure is to be applied to ODE Project, a project that aims to develop the software engineering environment ODE (Ontology-based software Development Environment) as a free software, giving rise to the Free ODE Project. ODE Project aims to develop a Process Centered Software Development Environment and it is the main project in progress in the Software Engineering Laboratory of the Federal University of Espírito Santo (LabES/UFES).
67

Extending domain-specific modeling editors with multi-touch interactions

Hossain, Md Rifat 03 1900 (has links)
L'ingénierie dirigée par les modèles (MDE) est une méthodologie d'ingénierie logiciel qui permet aux ingénieurs de définir des modèles conceptuels pour un domaine spécifique. La MDE est supportée par des outils de modélisation, qui sont des éditeurs pour créer et manipuler des modèles spécifiques au domaine. Cependant, l'état actuel de la pratique de ces éditeurs de modélisation offre des interactions utilisateur très limitées, souvent restreintes à glisser-déposer en utilisant les mouvements de souris et les touches du clavier. Récemment, un nouveau cadre propose de spécifier explicitement les interactions utilisateur des éditeurs de modélisation. Dans cette thèse, nous étendons ce cadre pour supporter les interactions multitouches lors de la modélisation. Nous proposons un catalogue initial de gestes multitouches pour offrir une variété de gestes tactiles utiles. Nous démontrons comment notre approche est applicable pour générer des éditeurs de modélisation. Notre approche permet des interactions plus naturelles pour l'utilisateur quand il effectue des tâches de modélisation types. / Model-driven engineering (MDE) is a software engineering methodology that enables engineers to define conceptual models for a specific domain. Modeling is supported by modeling language workbenches, acting as editor to create and manipulate domain-specific models. However, the current state of practice of these modeling editors offers very limited user interactions, often restricted to drag-and-drop with mouse movement and keystrokes. Recently, a novel framework proposes to explicitly specify the user interactions of modeling editors. In this thesis, we extend this framework to support multi-touch interactions when modeling. We propose an initial set of multi-touch gesture catalog to offer a variety of useful touch gestures. We demonstrate how our approach is applicable for generating modeling editors. Our approach yields more natural user interactions to perform typical modeling tasks.
68

Kolorimetr pro medicínské aplikace s NFC připojením / Colorimeter for Medical Applications with NFC Connections

Šobich, Adam January 2018 (has links)
This Master’s thesis deals with assembling of a colorimeter using NFC technology. The theoretical part introduces the principles of colorimetric measurement, calibration curve, and important physical quantities. Further, the principle of NFC technology, its architecture, and division of NFC devices are described. The goal of the practical part is to propose a structural design and software solution of a colorimeter. Particular emphasis is placed on the selection of the RGB sensor that is being tested and its results are being analyzed. The construction of electrical circuit and microprocessor control are being solved. The manuscript deals with the implementation of an application for the Android operating system, which serves as the user interface of the colorimeter. Obtaining data from the sensor and storing it in a memory of the NFC tag is provided by the Arduino platform. Issues that were encountered during the work are analyzed in the discussion.
69

Algoritmy zpracování signálu na platformě AVR32 / Signal processing algorithms on AVR32 platform

Záplata, Filip January 2011 (has links)
Master‘s thesis reviews the characteristics of the AVR32 architecture, AVR32UC microarchitecture, and especially AT32UC3A0512 microcontroller. This microcontroller is mounted on the board EVK1100, which is used for debugging applications. The entire analysis is focused on the ability to process audio signals on this board. For the board is created AD/DA interface and its control library. Follows necessary description of used DSP-lib library. The last part is a description of the theory and implementation of two sound effects and implementation of operating system FreeRTOS.
70

Framgångsfaktorer i en svensk talangutvecklingsmiljö : En kvalitativ fallstudie av handbollens talangutvecklingsmiljö ur ett holistiskt ekologiskt perspektiv / Successfactors in a swedish talent development environment : A qualitative study, conducted in a Swedish handball club, about success factors in the talent development environment

Johannesson, Christian January 2015 (has links)
Genom att tillämpa en fallstudiedesign undersöker denna studie en talangutvecklingsmiljö inom lagidrotten handboll. Studiens syfte är att studera den interaktion och dynamiska process som sker mellan spelare, tränare och andra signifikanta personer i en svensk talangutvecklingsmiljö. Studiens teoretiska ramverk är Henrikens (2010) modeller för att studera framgångsrika talangutvecklingsmiljöer. Studien tillämpar en kvalitativ forskningsstrategi i form av intervjuer och dokumentanalys. Resultatet visar att det finns stora likheter mellan den undersökta handbollsmiljön och framgångsrika talangutvecklingsmiljöer från andra studier. / By using a case study design this a talent development environment in the team sport of handball. The aim of the study is to examine the interaction and dynamic process between players, coaches and significant others in a Swedish talent development environment. The theoretical framework is Henriksen (2010) working models for studying talent development environment. This study has a qualitative research strategy in the form of interviews and document analysis. The results show similarities with the environment in the handball club and successful talent development environment from other case studies.

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