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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
51

EduAdapt: um modelo de adaptação de objetos de aprendizagem com foco em dispositivos móveis

Abech, Márcia Elis 28 February 2014 (has links)
Submitted by Mariana Dornelles Vargas (marianadv) on 2015-05-25T14:44:40Z No. of bitstreams: 1 eduadapt.pdf: 9932813 bytes, checksum: 4d3f643718fc7bc9a2c0bfe5c84611d6 (MD5) / Made available in DSpace on 2015-05-25T14:44:40Z (GMT). No. of bitstreams: 1 eduadapt.pdf: 9932813 bytes, checksum: 4d3f643718fc7bc9a2c0bfe5c84611d6 (MD5) Previous issue date: 2014 / Nenhuma / O aumento da popularidade de tecnologias móveis para o acesso a informação possibilitou o alcance a conteúdos educacionais por qualquer pessoa, em qualquer momento e lugar. Contudo, a flexibilidade proporcionada por tal tecnologia exige esforços afim de manter versões do conteúdo para diversas configurações de dispositivo e adaptadas para as características de aprendizado dos alunos. Tendo em vista o crescimento do uso de dispositivos móveis e da educação a distância, o presente trabalho tem como objetivo de propor um modelo de arquitetura destinado a adaptação de objetos de aprendizagem considerando características do dispositivo, estilo de aprendizagem do aluno. O modelo proposto faz uso de ontologias e regras para assim adaptar da melhor forma os objetos de aprendizagem e proporcionar maior contato do aluno aos conteúdos educacionais. Afim de avaliar a aplicação do modelo proposto foram descritos cenários e aplicadas métricas avaliativas para a ontologia. Também foi desenvolvido um protótipo do modelo e submetido em uma turma de 20 alunos com a intenção de avaliar a usabilidade e aderência aos objetos adaptados, resultando em 78% de aceitação. / The increased popularity of mobile technologies to access information possible reach the educational content by anyone, anytime, anywhere. However, the flexibility offered by such technology requires efforts in order to maintain content versions for different device configurations and adapted to the characteristics of student learning. With the increased use of mobile devices and distance education, this paper aims to propose an architectural model, for the adaptation of learning objects considering device characteristics and learning style. The proposed model makes use of ontologies and rules as well as the use of context and learning style of the student and features of the mobile device, to adapt in the best way the learning objects and provide greater contact with the student’s educational content . In order to evaluate the implementation of the proposed model scenarios were described and evaluative metrics applied to the ontology. It has also developed a prototype of the model and submitted in a class of 20 students with the intention of evaluating the usability and adherence to objects adapted , resulting in 78% acceptance.
52

O cenário do m-learning no mercado brasileiro

Trigo, Marcus Vinicius Arakaki 21 March 2015 (has links)
Made available in DSpace on 2016-04-29T14:23:35Z (GMT). No. of bitstreams: 1 Marcus Vinicius Arakaki Trigo.pdf: 2402743 bytes, checksum: 301ceee9206e6ae7756e5d4dd5e77d2a (MD5) Previous issue date: 2015-03-21 / Due to the steady growth in use of mobile devices, such as smartphones and tablets, in people s everyday tasks and the development of information and communication technologies (ICT) that potentiate the teaching and learning processes, this dissertation has researched the initiatives of m-learning in the Brazilian distance education on-line scenario. During the research the use of mobile technologies experiences were bibliographically examined in teaching and learning process. Also, a field survey was carried out with twenty five institutions from the pharmaceutical, academic, automotive, health, insurance and financial segments to identify how was its implementation, understand the profiles of learners (target audience), how m-learning is being applied, what difficulties are encountered, the results obtained and the investments to implement and maintain the m-learning projects. A great project of m-learning successfully implemented by a multinational company in the Brazilian corporate market was also reviewed / Perante o crescimento constante da utilização de dispositivos móveis como smartphones e tablets em diversas tarefas do nosso cotidiano e a rápida evolução das tecnologias de informação e comunicação (TIC) que potencializam os processos de ensino e de aprendizagem, esta dissertação pesquisou as iniciativas de m-learning no cenário brasileiro de educação on-line. Durante a pesquisa foram analisadas bibliograficamente as experiências de utilização das tecnologias móveis no processo de ensino-aprendizagem e foi realizada uma pesquisa de campo com vinte e cinco instituições dos segmentos: farmacêutico, acadêmico, automobilístico, saúde, seguradora e financeiro, visando identificar como se deu a implementação, entender os perfis dos alunos (público-alvo), como o m-learning está sendo utilizado, quais as dificuldades encontradas, os resultados obtidos e os investimentos para implementar e manter os projetos m-learning. Também foi analisado um grande projeto de m-learning implementado com sucesso por uma empresa multinacional no mercado corporativo brasileiro
53

Jogos e M-Learning: do veículo de comunicação ao instrumento de ensino

Adriani, Renata Lucia Sena Bianchi 26 November 2008 (has links)
Made available in DSpace on 2016-04-26T18:17:34Z (GMT). No. of bitstreams: 1 Renata Lucia Sena Bianchi Adriani.pdf: 446304 bytes, checksum: df26276b464d53dd6792ad71fb8f5249 (MD5) Previous issue date: 2008-11-26 / The game is recognized as a way half to supply to the individual a pleasant environment, motivator, planned and enriched, that it makes possible the learning of some abilities. Today many new techniques are used to introduce the game in the academic life, the same happens with some new digital medias that are surged as intelligent agents in the individual formation. To validate this affirmation, the present monograph makes a union of: the game and de new digital mobiles medias as teaching resource and how it affects the communication. To leave of this affirmation, this monograph was based. The game, currently, it considers a new to look at and a new methodology of education. The objectives of this research are: to analyze the use of the m-learning games can be a instrument of teaching and how it can interfere in the teachers performance; identify the use of games in the teach-learning process, your applicability and social interactions; indentify how the m-learning can make stronger the games as teach instrument. The used methodology is based on bibliographical research of the subject and exploratory research of some authors, like: Rogério Costa, Lúcia Santaella, Eugênio Trivinho, Walter Benjamim, Rheingold, and others. The conclusions that this research reached are: The game when worked in superior education, offers to the professor as to the pupil educational possibilities contributing for the intellectual and professional of both, making possible the professor to evaluate and to reflect on educative practical its. With this in mind makes necessary to study how the communication interact with the education, given to the involves a new perspective of how education with mobiles ways can be easier. These characteristics will opportunity its egresses to the discovery of the proper ludician, taking them to develop it in the pupils the joy to understand the University as a space, above of everything, pleasant. It is given credit that the valuation of these activities in the Superior Education does not fall again, to a large extent, in the curricular gaps of the courses of formation of professors for the education of the language maternal, to work with these pupils in this phase of development. Supported for the requirements of the new LDB, the challenge of the new century demands an income of the function of the professor. The new dimension is nobler still and much more complex, it is not the distant and authoritarian master, he is not mere technician who dominates specific and invariant contents, he is not the professor or the teacher who understands, give supported or get involved with the problems of the pupil, arguing and helping to decide its difficulties. Its the teacher; a deep expert of an area of the knowledge and the areas correlates, facilitating, therefore, the transinterdisciplinarity. It has a vision of set of the one that is the society and what it represents in the life of the pupil, marking its work with strong dimension politics, aesthetic and ethical / O jogo é reconhecido como meio de fornecer ao indivíduo um ambiente agradável, motivador, planejado e enriquecido, que possibilita a aprendizagem de várias habilidades. Atualmente, novas e variadas técnicas foram utilizadas para introduzir o jogo na vida acadêmica, bem como novas mídias digitais surgiram como agentes inteligentes na formação do indivíduo. Desta forma, esta pesquisa une estas duas vertentes: o jogo e as novas mídias digitais móveis como recurso de ensino e como esse fato surte efeitos na comunicação como um todo. Os objetivos desta pesquisa são: analisar como o uso dos jogos em m-learning pode ser um instrumento de ensino e como ele pode interferir no desempenho docente; identificar o uso de jogos no processo de ensino-aprendizagem, sua aplicabilidade e interação social; identificar como o m-learning pode fortalecer a teoria dos jogos como instrumento de ensino. A metodologia utilizada fundamentou-se em pesquisa bibliográfica sobre o tema, baseada em alguns autores, como: Rogério da Costa, Lúcia Santaella, Eugênio Trivinho, Walter Benjamim, Rheingold, entre outros engrandeceram o corpus desta pesquisa. A partir da pesquisa realizada, chegou às considerações finais que: os jogos em m-learning quando trabalhado no ensino superior, oferece tanto ao docente como ao aluno inúmeras possibilidades educacionais contribuindo para o intelectual e profissional de ambos, possibilitando ao docente avaliar e refletir sobre sua prática educativa. Desta forma, será estudado que é preciso que a comunicação interaja com a educação, dando aos envolvidos neste processo uma nova visão ao docente e discente destacando como o ensino, através de veículos móveis, pode auxiliar o desenvolvimento e a aprendizagem. Estas características oportunizarão aos seus egressos a descoberta da própria episteme. Acredita-se que a não valorização dessas atividades na Educação recai, em grande parte, nas lacunas curriculares dos cursos de formação de professores, para trabalharem com estes alunos nessa fase de desenvolvimento. A nova dimensão é mais nobre ainda e muito mais complexa, ele não é o mestre distante e autoritário, não é mero técnico que domina conteúdos específicos e imutáveis, não é o professor ou a professora que compreendem, apóiam ou se condoem com os problemas do aluno, discutindo e ajudando-as a resolver suas dificuldades. É o docente, um profundo conhecedor de uma área do conhecimento e das áreas correlatas, facilitando, portanto, a transinterdisciplinaridade através de novos e complexos sistemas digitais e proporcionando com o m-learning o instrumento propulsor do conhecimento
54

"Alla har en mobiltelefon" : En attitydundersökning kring införandet och användandet av mobiltelefonen som pedagogiskt redskap

Svensson, Marcus January 2009 (has links)
<p>Syftet med denna uppsats är att genomföra en studie av pedagogers attityder till mobiltelefonen som ett pedagogiskt redskap. Fokus i denna uppsats ligger på att identifiera några vanligt förekommande attityder och diskutera dem mot bakgrund av teorier kring maktutövning, motståndet mot den tekniska implementeringen och generationers specifika användarmönster. I forskningsbakgrunden behandlas även mobiltelefonens framväxt och funktion i dagens samhälle, m-learning och mobiltelefonens för- och nackdelar i den pedagogiska undervisningen. Undersökningen genomfördes dels med hjälp av enkäter, dels med hjälp av fokusgruppsintervjuer i både årskurs fyra och årskurs åtta. Med hjälp av forskning inom området har sedan resultatet analyserats och diskuterats. Resultatet åskådliggör att mobiltelefonen idag till stor grad ses som ett störningsmoment i klassrummen av både pedagoger och elever. Skolorna som medverkar i denna studie har därtill en policy som förkunnar nolltolerans mot mobiltelefoner i skolan. Yngre pedagoger (under 35 år) ser dock betydligt positivare på mobiltelefonens framtid som pedagogiskt redskap än deras äldre kollegor (över 35 år), även om inte alla pedagoger över 35 år ser negativt på mobiltelefonens framtid. De framhåller enhälligt att rektorn är den person som bär det största ansvaret för en lyckad teknologisk implementering i deras undervisning eftersom de själva till mycket stor del saknar tid för att kunna genomföra det själva.</p>
55

"Alla har en mobiltelefon" : En attitydundersökning kring införandet och användandet av mobiltelefonen som pedagogiskt redskap

Svensson, Marcus January 2009 (has links)
Syftet med denna uppsats är att genomföra en studie av pedagogers attityder till mobiltelefonen som ett pedagogiskt redskap. Fokus i denna uppsats ligger på att identifiera några vanligt förekommande attityder och diskutera dem mot bakgrund av teorier kring maktutövning, motståndet mot den tekniska implementeringen och generationers specifika användarmönster. I forskningsbakgrunden behandlas även mobiltelefonens framväxt och funktion i dagens samhälle, m-learning och mobiltelefonens för- och nackdelar i den pedagogiska undervisningen. Undersökningen genomfördes dels med hjälp av enkäter, dels med hjälp av fokusgruppsintervjuer i både årskurs fyra och årskurs åtta. Med hjälp av forskning inom området har sedan resultatet analyserats och diskuterats. Resultatet åskådliggör att mobiltelefonen idag till stor grad ses som ett störningsmoment i klassrummen av både pedagoger och elever. Skolorna som medverkar i denna studie har därtill en policy som förkunnar nolltolerans mot mobiltelefoner i skolan. Yngre pedagoger (under 35 år) ser dock betydligt positivare på mobiltelefonens framtid som pedagogiskt redskap än deras äldre kollegor (över 35 år), även om inte alla pedagoger över 35 år ser negativt på mobiltelefonens framtid. De framhåller enhälligt att rektorn är den person som bär det största ansvaret för en lyckad teknologisk implementering i deras undervisning eftersom de själva till mycket stor del saknar tid för att kunna genomföra det själva.
56

Elektroninio mokymo priemonė infromacinių technologijų dalykui / E-learning tool for information technologies lessons

Vyzas, Vytautas 29 May 2005 (has links)
IT and telecommunication technologies penetrate into our everyday lives intensively. This makes to change our lifestyles too. If a man does not want to stay behind, he has to learn actively and adapt to constantly emerging innovations. IT and telecommunication technologies as well come to secondary schools. They penetrate not just into everyday work, but both to educational and teachers’ develop-ment process. IT and telecommunication technologies allowed new pedagogical technologies to emerge: e-education and e-studies. E-education- a new method of teaching based on IT and telecommunication technologies. This master thesis analyze e-teaching situation in secondary schools; survey was carried out to analyze teachers’ and students’ attitude towards applying e-teaching resources in education; it was at-tempted to estimate their demands; usable software was analyzed, its advantages and disadvantages. The conclusions from the results were used to project and realize new e-teaching tool.
57

Management guidelines for the implementation of m-learning in an open distance learning model / Johan Redelinghuys.

Redelinghuys, Johan January 2012 (has links)
Various modern communication technologies are available to higher education institutions involved in distance education to explore and implement for the effective provision of distance education programmes. The purpose of this study was to investigate the role of m- learning as part of distance education and to develop guidelines for the management of m- learning in an open distance learning model. The aims of this study are thus to determine the role of m-learning in open distance education, identifying challenges to implement m- learning as part of an open distance learning model and finally to develop generic management guidelines to implement m-learning as part of open distance education. Quantitative research was undertaken using a survey questionnaire to acquire data for this research. The study population included students enrolled for distance education programmes at the NWU and accredited facilitators/lecturers employed by the NWU at tuition centres throughout SA facilitating distance education programmes. A total of 350 questionnaires (100 facilitators/lecturers questionnaire and 250 questionnaires for students) was sent out to all tuition centres to collect data for this research. Two different questionnaires were developed to suit the needs of each group. A total of 80.5% of completed questionnaires was returned. The literature study of this research included concept clarifications of distance education and m-learning. The need for effective management and organizational structures for the delivery of distance education programmes utilising m-learning were investigated to gain an understanding of the complexities associated with an open distance education modus. The information from the literature study and the empirical section of this research contributed to the development of generic guidelines to implement m-learning as part of an open distance education modus. In addition, aspects having an influence on the effective delivery of distance education programmes, were part of the questionnaires sent to respondents. These aspects included accessibility to resources utilising mobile devices, flexibility of programme delivery, affordability of programmes, interactivity between all role players in distance education and aspects that could influence anywhere and anytime learning. Furthermore, the different modes of delivering distance education programmes were explained. Challenges and barriers possibly having an influence in the delivery of distance education programmes through m-learning were included in the questionnaires sent out to respondents. Advantages and disadvantages as well as the needs regarding the use of cell phones in the delivery of programmes were identified in order to understand the role of m-learning and identifying relevant management guidelines for the implementation of m-learning. Evidently, a response from the questionnaires was that the quality of teaching and learning according to the perceptions of m-learning amongst both groups were of more importance to students than with facilitators/lecturers. Students expressed a need to receive more academic information on their mobile devices and the majority of students and facilitators/lecturers indicated that they prefer receiving information regarding their studies through m-learning. Accessibility, affordability, interactivity and flexibility in delivering distance education programmes were aspects of importance to both groups of respondents. Administrative and academic support and the need thereof in delivering programmes through m-learning were evident in the research. Affordability in accessing information via mobile technologies is a concern for both groups of respondents. The training of all role players regarding the skills of downloading information about teaching and learning on their cell phones is a need for both groups. Once this training need for the utilisation of m-learning is addressed, more students and facilitators/lecturers may use this user-friendly technology to communicate with one another and with institutions. M-learning could fulfil an invaluable role in the communication process of distance education and may be of great assistance to overcome needs, barriers and challenges. / Thesis (MEd (Education Management))--North-West University, Potchefstroom Campus, 2013.
58

Management guidelines for the implementation of m-learning in an open distance learning model / Johan Redelinghuys.

Redelinghuys, Johan January 2012 (has links)
Various modern communication technologies are available to higher education institutions involved in distance education to explore and implement for the effective provision of distance education programmes. The purpose of this study was to investigate the role of m- learning as part of distance education and to develop guidelines for the management of m- learning in an open distance learning model. The aims of this study are thus to determine the role of m-learning in open distance education, identifying challenges to implement m- learning as part of an open distance learning model and finally to develop generic management guidelines to implement m-learning as part of open distance education. Quantitative research was undertaken using a survey questionnaire to acquire data for this research. The study population included students enrolled for distance education programmes at the NWU and accredited facilitators/lecturers employed by the NWU at tuition centres throughout SA facilitating distance education programmes. A total of 350 questionnaires (100 facilitators/lecturers questionnaire and 250 questionnaires for students) was sent out to all tuition centres to collect data for this research. Two different questionnaires were developed to suit the needs of each group. A total of 80.5% of completed questionnaires was returned. The literature study of this research included concept clarifications of distance education and m-learning. The need for effective management and organizational structures for the delivery of distance education programmes utilising m-learning were investigated to gain an understanding of the complexities associated with an open distance education modus. The information from the literature study and the empirical section of this research contributed to the development of generic guidelines to implement m-learning as part of an open distance education modus. In addition, aspects having an influence on the effective delivery of distance education programmes, were part of the questionnaires sent to respondents. These aspects included accessibility to resources utilising mobile devices, flexibility of programme delivery, affordability of programmes, interactivity between all role players in distance education and aspects that could influence anywhere and anytime learning. Furthermore, the different modes of delivering distance education programmes were explained. Challenges and barriers possibly having an influence in the delivery of distance education programmes through m-learning were included in the questionnaires sent out to respondents. Advantages and disadvantages as well as the needs regarding the use of cell phones in the delivery of programmes were identified in order to understand the role of m-learning and identifying relevant management guidelines for the implementation of m-learning. Evidently, a response from the questionnaires was that the quality of teaching and learning according to the perceptions of m-learning amongst both groups were of more importance to students than with facilitators/lecturers. Students expressed a need to receive more academic information on their mobile devices and the majority of students and facilitators/lecturers indicated that they prefer receiving information regarding their studies through m-learning. Accessibility, affordability, interactivity and flexibility in delivering distance education programmes were aspects of importance to both groups of respondents. Administrative and academic support and the need thereof in delivering programmes through m-learning were evident in the research. Affordability in accessing information via mobile technologies is a concern for both groups of respondents. The training of all role players regarding the skills of downloading information about teaching and learning on their cell phones is a need for both groups. Once this training need for the utilisation of m-learning is addressed, more students and facilitators/lecturers may use this user-friendly technology to communicate with one another and with institutions. M-learning could fulfil an invaluable role in the communication process of distance education and may be of great assistance to overcome needs, barriers and challenges. / Thesis (MEd (Education Management))--North-West University, Potchefstroom Campus, 2013.
59

Mobile presentations with interactive chat for m-Learning

Wanyonyi, David Wafula January 2010 (has links)
Masters of Science / Using presentations in an m-Learning environment enables delivery of rich content to a mobile phone learner. This study investigated how to prepare and stream presentations from a desktop computer to a mobile phone in near-realtime. It also addressed communication between users using interactive text chat in the same environment. Our analysis of text/podcast-based m-Learning applications revealed limited interactivity and lack of diversity in content streamed. To address this, we developed a mobile-based application that uses a task-timer model to synchronize with a server every n units of time to enable near-real time streaming of presentation slides between mobile and desktop users. The application included text-based instant messenger. Laboratory experiments investigated the use Open Office and PowerPoint presentations and techniques used to convert these presentations into mobile phone compatible formats. Experiments were carried out with smart mobile phones running on a third generation cellular network. We employed transaction-logging techniques in addition to automated image analysis techniques to observe and record data. Analysis of the results revealed using presentations enabled more rich content than text-based models such as short message service-based frameworks and podcasts. Although m-Learning is not yet widely adopted, applications such as the one developed in the study offer high hopes for m-Learning because of the use of rich content and interactivity between users. / South Africa
60

Mobilidade e educação a distância: utilização de materiais audiovisuais para telas de baixa resolução

Oliveira, Alberto Geraissate Paranhos de 10 February 2011 (has links)
Made available in DSpace on 2016-06-02T20:23:12Z (GMT). No. of bitstreams: 1 4596.pdf: 4602728 bytes, checksum: 8c839d7fe6d2d85781a593a210e54a53 (MD5) Previous issue date: 2011-02-10 / This research is a case study about educational audiovisual materials produced specifically for low resolution screens devices, such as notebooks and netbooks, cell phones, MP4 players and similar, among others. A series of videos with this specification was produced and applied at a Musical Education class at UAB-UFSCar, Brazil. We conducted two surveys with students to evaluate the use of these videos. The first chapter presents a background about the emergence and spread of m-learning, which can be linked to broader changes in contemporary societies with the improvement and dissemination of information and communication technologies (ICTs) in what may be termed Digital Nomadism within the Information Age. We also present a discussion of guidelines adopted in distance education and the concept of educational technology. The second chapter presents the case study itself: the design, production, use and evaluation of a series of educational videos about music education, the Maximinivídeos. We also present the processes of pre-production, production and post-production of these videos, as well as an evaluation of its use in a distance education undergraduate course. In Chapter 3, we present the conceptual definitions and research procedures used in this work. It s an exploratory and descriptive research with a mainly quantitative approach of the data collected and which uses the case study strategy. The research also presents some conceptual and methodological affinity with Action Research and Middle-Level research methods and concepts. Finally, Chapter 4 presents conclusions about this research study, relating the concepts discussed in the literature review with the practice performed and the data collected, analyzed and organized. It is concluded that students are mostly receptive to mobile educational materials' incorporation. Those who still do not have such devices and/or who are not familiar with this kind of technology desire to explore this new universe. It is also noted that, although enthusiasts, students still prefer larger screen devices to watch and interact with educational materials. Lastly, discussions on mobility, education and audiovisual production, as well as notes for future research on the topics mentioned are also presented. / O presente trabalho é um estudo de caso sobre materiais audiovisuais educativos voltados especificamente para aparelhos de telas de baixa resolução, como notebooks e netbooks, celulares, aparelhos MP4 e similares, entre outros. Produziu-se uma série de vídeos com essa especificação, os quais foram utilizados em uma disciplina do curso de Licenciatura em Educação Musical oferecido pela UAB-UFSCar. Foram realizados dois questionários com os alunos para avaliar a utilização desses vídeos. No primeiro capítulo, apresenta-se uma contextualização acerca da emergência e disseminação do m-learning (aprendizagem móvel ou ainda mobilidade educacional) em âmbito nacional e internacional, o que pode ser associado a mudanças mais amplas na sociedade contemporânea com o aprimoramento e difusão das tecnologias da informação e comunicação (TICs) no que se pode chamar de nomadismo digital dentro da era da informação. Apresenta-se também uma discussão acerca de diretrizes adotadas em EaD e do conceito de tecnologia educacional. O segundo capítulo apresenta o estudo de caso propriamente dito a concepção, produção, utilização e avaliação de uma série de vídeos educativos sobre educação musical, os Maximinivídeos. São apresentados os processos de pré-produção, produção e pós-produção dos vídeos em questão, bem como uma avaliação de sua utilização em uma disciplina de graduação a distância. No Capítulo 3, são apresentadas as definições conceituais e os procedimentos de pesquisa utilizados no presente trabalho. Trata-se de uma pesquisa exploratória de cunho descritivo, com abordagem principalmente quantitativa dos dados coletados e que utiliza a estratégia do estudo de caso. O estudo também apresenta algumas afinidades conceituais e metodológicas com a pesquisa-ação e com a pesquisa nível-médio. Finalmente, o Capítulo 4, apresenta as conclusões realizadas acerca do estudo apresentado, relacionando os conceitos abordados na revisão de literatura com a prática realizada e os dados coletados, analisados e organizados. Conclui-se que os alunos em geral mostram-se receptivos à incorporação de materiais educativos que trabalhem com o conceito de mobilidade. Os que ainda não têm dispositivos para esse fim e/ou que não tenham familiaridade com esta tecnologia demonstram-se dispostos a desbravarem esse novo universo. Constata-se também que, ainda que entusiastas, os alunos ainda preferem dispositivos com telas maiores para usufruírem de materiais educativos. Por fim, são realizadas reflexões sobre mobilidade, educação e produção audiovisual, bem como apontamentos para pesquisas futuras envolvendo os temas apontados.

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