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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Co-Creating Value in Video Games: The Impact of Gender Identity and Motivations on Video Game Engagement and Purchase Intentions

Alhidari, Abdullah 05 1900 (has links)
When games were first developed for in-home use, they were primarily targeted almost exclusively at children and males. However, today’s marketplace manifests a more diverse population plays Internet-enabled games that can be played virtually anywhere. The average gamer is now 30 years old. Many gamers, obviously, are much older. Yet more strikingly, and more germane to this study’s purpose, 47% of the U.S. gamer population is female, as compared to 40% in 2010. Despite these trends the gaming industry remains a male-dominated culture. The marketer’s job is to facilitate game engagement and to motivate gamers to play. The notion of “engagement” is not new in business. The term was developed in the last decade. Many studies were devoted to understand, explain, and define the term. It suggests that within interactive, dynamic business environments, consumer engagement (CE) represents a strategic position that companies can use to enhance their sales growth, competitive advantage, and profitability. Moreover, there are three levels of engagement in any experiential consumption (i.e., playing video game): presence, flow, and psychological absorption. The findings of this study affirm that consumer engagement, including presence, flow and psychological absorption are explanatory factors that impact gamer’s purchase intentions. Our results show that consumers experience different mental engagement in an interactive environment (i.e., playing video games) compared to passive environments (i.e., visiting a website). These findings change our understanding of consumers’ engagement and flow state. We also found that male and female gamers experience different engagement level. However, we did not find a significant result that masculinity and femininity traits impact gamers’ engagement or intention. We argue that macroeconomic factors results in sales fluctuation may have resulted in reject in this hypothesis. Thus, marketers shed a light into the consumer’s interactive environment and flow states in that environments. Consumers not only determine the value in using a product as Vargo and Lusch suggested, but they also create that value. Also, consumer experience is an ongoing process that does not have a specific point to start, making the value creation a temporally accumulative process that includes past, present, and future experience. Therefore, the value created by consumers is not created while physically interacting with a device to play, but it may include imagined and indirect interaction with the product. Therefore, consumers (i.e., gamers) need to maintain a balance between presence and psychological absorption (i.e., flow) to get the best experience in play video gaming. Empirical evidence suggest that consumers’ flow state engagement is the most important variable in determining their ensuing purchase intention for video games, regardless of game genre.
32

Factores que se relacionan con la calidad de servicio en salones de belleza de magdalena del mar

Gómez Mejía, Edy Frank, Llosa Galvez, Nery Ernesto 01 February 2021 (has links)
La presente investigación tiene como finalidad determinar cuáles son los factores que se relacionan con la calidad del servicio en los salones de belleza de Magdalena del Mar. La realidad actual en el rubro de la belleza, tanto en salones de belleza como productos de belleza, viene creciendo considerablemente en el mercado peruano. Es por ello, que las empresas tienen que realizar estrategias diferenciadoras para que puedan posicionarse en este mercado tan disruptivo e innovador. También, en esta investigación, se ha empleado algunos instrumentos de recopilación de información como entrevistas a expertos, encuestas a clientes finales y un trabajo de campo, que en conjunto permitieron determinar los factores que se relacionan con la calidad de servicio en los salones de belleza. Asimismo, se ha utilizado el paquete de datos estadístico SPSS para poder procesar la data obtenida en la presente investigación, puesto que al inicio se propusieron 5 factores que se relacionan con la calidad de servicio en los salones de belleza, que luego fueron resumidos en dos factores, el cual se detalla en los capítulos posteriores. El aporte de esta investigación es ayudar a los futuros emprendedores y dueños de cadenas de salones de belleza a garantizar una óptima calidad de servicio en sus negocios. / The purpose of this research is to determine the factors that influence the quality of service in beauty salons in Magdalena del Mar. The current reality in the field of beauty, both in beauty salons and beauty products, has been growing considerably in the Peruvian market. That is why companies have to carry out differentiating strategies so that they can position themselves in this disruptive and innovative market. Also, in this research, some information gathering instruments have been used, such as interviews with experts, surveys of end clients, and field work, which together made it possible to determine the factors that influence the quality of service in beauty salons. Likewise, the SPSS statistical data package has been used to process the data obtained in this research, since at the beginning 5 factors that influence the quality of service in beauty salons were proposed, which were later summarized into two factors, which is detailed in later chapters. The contribution of this research is to help future entrepreneurs and owners of beauty salon chains to guarantee an optimal quality of service in their businesses. / Tesis
33

Análisis de la experiencia de los consumidores millennials en las tiendas ecommerce de los emprendimientos locales de Lima Metropolitana en los últimos 5 años / Analysis of the experience of millennial consumers in the ecommerce stores of local entrepreneurs in Metropolitan Lima in the last 5 years

Vidal Sanguino, Luis Rodrigo 01 September 2021 (has links)
En Perú, en estos últimos 5 años, se ha intensificado cada vez más las compras online. A pesar de que hubo un efecto tardío en el uso del ecommerce, distintas empresas ya tienen operando sus tiendas online (Sánchez, 2018). Parte de dicha aceleración, según Ipsos (2020), también se debe a la pandemia del Covid-19 en el país. Asimismo, el uso masivo de distintas redes sociales como Facebook, Instagram y Tik Tok permitieron que también los emprendedores locales puedan promocionar sus productos o servicios (Liu, 2019). Esta investigación tiene como objetivo principal analizar la experiencia de los consumidores millennials en las tiendas ecommerce de los emprendimientos locales de Lima Metropolitana en los últimos 5 años. Para ello se centrará en los emprendimientos Raíces y Renace del rubro ecológico. Se hará un análisis de contenido de sus perfiles de Instagram y Facebook con el objetivo específico de describir los emprendimientos digitales. Además, se realizarán entrevistas a sus consumidores con el objetivo específico de analizar el comportamiento de compra de los millennials en estas ecommerce. / In Peru, in the last 5 years, online shopping has increasingly intensified. Although there was a late effect in the use of ecommerce, different companies already have their online stores operating (Sanchez, 2018). Part of such acceleration, according to Ipsos (2020), is also due to the Covid-19 pandemic in the country. Also, the massive use of different social networks such as Facebook, Instagram and Tik Tok allowed also local entrepreneurs to promote their products or services (Liu, 2019). The main objective of this research is to analyze the experience of millennial consumers in ecommerce stores of local entrepreneurs in Metropolitan Lima in the last 5 years. For this purpose, it will focus on the Raíces and Renace ventures of the ecological category. A content analysis of their Instagram and Facebook profiles will be made with the specific objective of describing the digital ventures. In addition, interviews will be conducted with their consumers with the specific objective of analyzing the buying behavior of millennials in these ecommerce. / Trabajo de investigación
34

Experiencia del consumidor, amor por la marca en relación con la lealtad a la marca en el Comercio Electrónico / Consumer Experience, Brand Love en relación al Brand Loyalty en E- Commerce

Avellaneda Valverde, Flavia Karin Noelia, Olivas Ulfe, Maria Fernanda 04 November 2021 (has links)
La tendencia del comercio electrónico reforzó su presencia en el año 2020 a raíz del Covid-19. Por ende, las empresas priorizaron sus ventas por medios digitales permitiendo que los procesos de compra se vuelvan más sencillos e interactivos. Por ello, el trabajo abarca el tema: Experiencia del consumidor, amor por la marca en relación con la lealtad a la marca en el comercio electrónico. Por consiguiente, la metodología que se hará es con una muestra 400 encuestados en línea con escala de medición de Likert 1-5 dirigido a hombres y mujeres entre 20 a 40 años que hayan comprado de manera online el último año. Finalmente, en el análisis estadístico se utilizarán las ecuaciones estructurales con el software Smart PLS. / The e-commerce trend reinforced its presence in 2020 in the wake of Covid-19. Therefore, companies prioritized their sales through digital means, allowing purchasing processes to become simpler and more interactive. Therefore, the work covers the topic: Consumer experience, love for the brand in relation to brand loyalty in e-commerce. Therefore, the methodology that will be done is with a sample of 400 online respondents with a Likert 1-5 measurement scale aimed at men and women between 20 and 40 years old who have bought online in the last year. Finally, in the statistical analysis, the structural equations will be used with the Smart PLS software. / Trabajo de investigación
35

El Customer experience y el Customer Satisfaction en relación al Repurchase Intention en E- commerce de la categoría de moda.

Bravo-Mejía Burneo, Adriana, Pelaez Lopez, Luis 08 July 2021 (has links)
Desde el inicio de la pandemia covid 19 el mercado ha sufrido grandes cambios, uno de ellos, el auge del ecommerce.Los consumidores han cambiado y por lo tanto las empresas también. Todas las categorías han tenido que desarrollar plataformas del canal online para llegar a su consumidor a pesar de las cuarentenas y el distanciamiento social, el crecimiento de este canal ha hecho que cada vez más empresas escojan este medio para llegar a los clientes. El presente trabajo de investigación tiene como objetivo determinar si las variables customer experience y el customer satisfaction están relacionadas con la variable repurchase intention en E- commerce de la categoría de moda. La investigación será de tipo cuantitativo con un alcance correlacional y transversal. Se trabajará con una muestra de 400 personas conformando la población formada por hombres y mujeres que realizan compras online en el sector moda. / Since the start of the covid 19 pandemic, the market has undergone major changes, one of them, the rise of e-commerce. Consumers have changed and therefore companies have changed. All categories have had to develop online channel platforms to reach their consumer despite quarantines and social distancing, the growth of this channel has made more and more companies choose this medium to reach customers. The present research work aims to determine if the variables customer experience and customer satisfaction are related to the variable repurchase intention in E-commerce of the fashion category. The research will be of a quantitative type with a correlational and transversal scope. It will work with a sample of 400 people making up the population made up of men and women who make online purchases in the fashion sector. / Trabajo de investigación
36

Consumer’s extending self via Augmented Reality makeup service

Moon, Yujin Chung January 2018 (has links)
No description available.
37

Le lien entre satisfaction et fidélité du consommateur dans le secteur de l'habillement : impact de l'usage des marques et des soldes / The influence of brand usage and seasonal sales on the customer satisfaction-loyalty relationship in the clothing sector

Cloonan, Caroline 21 November 2014 (has links)
Ce travail doctoral se situe dans le courant des approches comportementales en promotion des ventes. Les recherches antérieures ont omis de prendre en compte l’effet d’une variable importante, l’usage effectif des produits et des marques sur le comportement des consommateurs en matière de satisfaction et de fidélité. Dans cette thèse, nous analysons, dans le domaine de l’habillement, l’impact des dispositifs promotionnels et des soldes sur la satisfaction et la fidélité du consommateur, ainsi que le rôle médiateur de l’usage effectif des produits et des marques acquis par les consommateurs. En particulier, nous étudions l’effet direct du contexte d’acquisition, notamment en promotion, en soldes ou en outlet, sur la satisfaction du consommateur envers la transaction. De plus l’effet indirect de la fréquence d’usage des produits de la marque sur lien entre satisfaction et fidélité du consommateur est étudié. Afin de répondre à ces questions, un panel d’inventaire et d’usage, appartenant aux méthodes du journal personnel, a été mis en place afin de suivre les acquisitions et les usages des marques par des consommateurs. Nous mettons en évidence que si la satisfaction envers les transactions au bénéfice d’une marque influence négativement la fidélité, cet effet est compensé par la fréquence d’usage de la marque. Plus le consommateur est satisfait d’une transaction plus il utilise le produit et est enclin à être fidèle à la marque. En conclusion, certaines modalités du contexte d’acquisition dont les soldes et les ventes outlet présentent ainsi un potentiel de fidélisation du consommateur par la fréquence d’usage plus importante qui résulte de la satisfaction plus élevée dans ces contextes. / Within the behavioral research in sales promotion, the product and brand usage is almost never taken into account by researchers, in spite of its relevance as a mediating variable between sales promotion and satisfaction or loyalty. This research, applied to clothing, aims at studying the direct effect of the product acquisition context; and more specially the effect of a price discount, seasonal and outlet sales; on consumer transaction-Specific satisfaction. Moreover, the indirect effect of brand usage frequency on the link between satisfaction and customer loyalty is studied. To address these research questions we used a diary method study. This study aims to monitoring every week consumer’s purchases and clothing usage. Our results indicate that if the transaction-Specific satisfaction with a brand is negatively linked to consumer loyalty, it is compensated by increased brand usage frequency. The more a consumer is satisfied with the transaction, the more he uses the product and is likely to be loyal to the brand. Thus, as consumer transaction-Specific satisfaction is higher for purchases during seasonal sales or outlet sales than without these offers, it allows indirectly brands to build consumer loyalty.
38

Audiovisuella sensationer i den digitala tidsåldern : En kvalitativ studie om hur artister använder audiovisuell media i sin kommunikation / Audiovisual sensations in the digital age : A qualitative study of how artists use audiovisual media in their communication

Björkgren, Johan January 2021 (has links)
En kombination av ljud och bild, audiovisuell media, har under en längre tidsperiod varit ett sätt att skapa uppmärksamhet kring en artist. Den teknologiska utvecklingen har förbättrat de audiovisuella verktygen och gjort de mer tillgängliga. Dock har denna utveckling även skapat fler digitala kommunikationskanaler och ett informationsbrus som kan vara svårt för en artist att nå igenom. Utifrån detta kan artister behöva nå sin publik på ett djupare plan, vilket eventuellt kan uppnås genom sinnesmarknadsföring. Denna uppsats har därför som syfte att undersöka hur och varför artister använder audiovisuell media i sin kommunikation via sociala medier samt vilken betydelse samspel mellan flera sinnen har för att förmedla artistens identitet. Undersökningen har tillämpat en kvalitativ forskningsstrategi med hermeneutik som kunskapsteoretisk utgångspunkt. Utifrån denna har studien antagit en abduktiv ansats. Datainsamling för studien utfördes genom semistrukturerade intervjuer, varav två genomfördes personligen, tre via telefon och två respondenter besvarade intervjufrågor via e-mail. Respondenter valdes genom ett målstyrt urval med kriterierna att respondenterna skulle inneha kunskap eller erfarenhet om ämnet genom sitt arbete och inkludera olika åldrar, könstillhörigheter och geografiska hemvister. Resultatet av denna undersökning är att artister kan använda audiovisuell media på ett mångfacetterat sätt som beror på artistens genre, sammanhang och målgrupp. Studien har identifierat tre typer av audiovisuell media: kortare videor, fullskaliga musikvideor samt livestreaming. Artister använder audiovisuell media utifrån olika syften som kan innefatta att kommunicera sin varumärkesidentitet, att addera till ett konstnärligt uttryck eller att etablera närmare relationer till sin målgrupp. Semantisk kongruens mellan flera sinnen är av betydelse för att förmedla en autentisk helhetsbild av artisten. I framtiden kan audiovisuell media få ökad betydelse genom en allt snabbare konsumtionskultur och mer tillgänglig teknik. Denna teknik kan även komma att möjliggöra inkludering av fler sinnen och därmed bidra till en starkare immersiv upplevelse för konsumenten. / A combination of sound and image, audio-visual media, has for a long time been a way to create attention around an artist. Technological developments have improved the audio-visual tools and made them more accessible. However, this development has also created more digital communication channels and an information noise that can be difficult for an artist to get through. Based on this, artists may need to reach their audience on a deeper level, which can possibly be achieved through sensory marketing. This study therefore aims to investigate how and why artists use audio-visual media in their communication via social media and the importance of interplay between several senses in conveying the artist's identity. The study has applied a qualitative research strategy with hermeneutics as the epistemic foundation. Based on this, the study has adopted an abductive approach. Data collection was performed through semi-structured interviews, of which two were conducted in person, three by telephone and two respondents answered interview questions via e-mail. Respondents were selected through a goal-directed selection with the criteria that the respondents would have knowledge or experience of the subject through their work and include different ages, genders and geographical residences. The result of this study is that artists may use audio-visual media in a multifaceted way that depends on the artist's genre, context and target group. The study has identified three types of audio-visual media: shorter videos, full-scale music videos and live streaming. Artists use audio-visual media for various purposes that may include communicating their brand identity, adding to an artistic expression or establishing closer relationships with their target audience. Semantic congruence between several senses is important for conveying an authentic holistic picture of the artist. In the future, audio-visual media may become more important through an ever-intensifying consumer culture and more accessible technology. This technology may also enable the inclusion of more senses and thus contribute to a stronger immersive experience for the consumer.
39

El Customer Experience con relación al Customer Satisfaction en el E-Service quality del Online Food Delivery para el Customer Loyalty / The Customer Experience in relation to Customer Satisfaction in the E-Service quality of Online Food Delivery for Customer Loyalty

Asalde Bustamante, Ana Lucía, Gutiérrez Sánchez, Gabriela Fernanda 08 July 2021 (has links)
El presente paper se realiza dentro de un contexto donde se sitúa una pandemia mundial debido al virus Covid-19. A partir de ello, diversas empresas han modificado sus procesos de atención, tal es el caso de los restaurantes, los cuales solían generar grandes ganancias con las visitas en los locales de manera presencial. En esta nueva actualidad se evaluará el canal online, el cual se ha potenciado en el último año. Es por ello que se estudiarán las variables de Customer Experience y el Customer Satisfaction ambas en relación con el E-Service Quality en el Online Food Delivery para el Customer Loyalty. Esta investigación se realizará a través de un estudio correlacional con enfoque cuantitativo y de carácter concluyente con un alcance transversal aplicado a 400 personas. / This paper is carried out in a context where a global pandemic due to the Covid-19 virus is located. Based on this, many companies have modified their service processes, for example: restaurants, which used to generate profits with visits in person. In this new situation, the online channel will be evaluated, which has been strengthened in the last year. That is why the variables of Customer Experience and Customer Satisfaction will be studied both in relation to E-Service Quality in Online Food Delivery for Customer Loyalty. This research will be carried out through a correlational study with a quantitative and conclusive approach with a cross-sectional scope applied to 400 people. / Trabajo de investigación
40

Customer engagement, customer experience y customer satisfaction en relación al brand loyalty de las plataformas de streaming audiovisual / Customer experience, customer engagement and customer satisfaction related to the brand loyalty of the audiovisual streaming platforms

Castillo Altamirano, Miguel Alonso Jesús, Risco Chang, Diego Alberto 08 July 2021 (has links)
Gracias al avance de los ecosistemas digitales y facilidades de acceso a diversos dispositivos tecnológicos, las plataformas de streaming audiovisual vienen logrando posicionarse como una de las formas de entretenimiento más consumidas a nivel mundial. Los usuarios tienen la posibilidad de generar vínculos que van más allá de ser simples consumidores. Presentan diversas formas de conectarse tanto emocional como socialmente con el contenido audiovisual que consumen por un pago de suscripción al punto de crear un vínculo de fidelidad de marca. A raíz de esto, es que esta investigación tiene como finalidad identificar cuál es la conexión de variables como la experiencia del consumidor, el compromiso del consumidor y satisfacción del consumidor en relación con la lealtad de marca en las plataformas de streaming audiovisual. Para ello se llevará a cabo un estudio cuantitativo con una muestra por conveniencia de 384 personas, el cuestionario utilizará la escala Likert de 5 puntos, donde 1 es “totalmente en desacuerdo” y 5, “totalmente de acuerdo”. / Owing to the digital ecosystems advances and access facilities to technological devices, audiovisual streaming platforms have achieved to position itself as one of the most consumed forms of entertainment on the planet. The users have the possibility to generate links beyond being an ordinary consumer. They present different ways to connect in both emotionally and socially with the audiovisual content by subscription payment and create a strong loyalty link with the brand. As a result of that, this investigation has the purpose of identifying which are the connections of variables such as customer experience, customer engagement and customer satisfaction with the brand loyalty of audiovisual streaming platforms. In view of the previously mentioned, using a convenience sample of 384 people, this study investigates the direct relationship between customer satisfaction and brand loyalty of audiovisual streaming platforms. The totality of the answers will be measured on a 5-point Linkert scale where 1 means “totally disagree” and 5 means “totally agree”. / Trabajo de investigación

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