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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
61

Jogos e M-Learning: do veículo de comunicação ao instrumento de ensino

Adriani, Renata Lucia Sena Bianchi 26 November 2008 (has links)
Made available in DSpace on 2016-04-26T18:17:34Z (GMT). No. of bitstreams: 1 Renata Lucia Sena Bianchi Adriani.pdf: 446304 bytes, checksum: df26276b464d53dd6792ad71fb8f5249 (MD5) Previous issue date: 2008-11-26 / The game is recognized as a way half to supply to the individual a pleasant environment, motivator, planned and enriched, that it makes possible the learning of some abilities. Today many new techniques are used to introduce the game in the academic life, the same happens with some new digital medias that are surged as intelligent agents in the individual formation. To validate this affirmation, the present monograph makes a union of: the game and de new digital mobiles medias as teaching resource and how it affects the communication. To leave of this affirmation, this monograph was based. The game, currently, it considers a new to look at and a new methodology of education. The objectives of this research are: to analyze the use of the m-learning games can be a instrument of teaching and how it can interfere in the teachers performance; identify the use of games in the teach-learning process, your applicability and social interactions; indentify how the m-learning can make stronger the games as teach instrument. The used methodology is based on bibliographical research of the subject and exploratory research of some authors, like: Rogério Costa, Lúcia Santaella, Eugênio Trivinho, Walter Benjamim, Rheingold, and others. The conclusions that this research reached are: The game when worked in superior education, offers to the professor as to the pupil educational possibilities contributing for the intellectual and professional of both, making possible the professor to evaluate and to reflect on educative practical its. With this in mind makes necessary to study how the communication interact with the education, given to the involves a new perspective of how education with mobiles ways can be easier. These characteristics will opportunity its egresses to the discovery of the proper ludician, taking them to develop it in the pupils the joy to understand the University as a space, above of everything, pleasant. It is given credit that the valuation of these activities in the Superior Education does not fall again, to a large extent, in the curricular gaps of the courses of formation of professors for the education of the language maternal, to work with these pupils in this phase of development. Supported for the requirements of the new LDB, the challenge of the new century demands an income of the function of the professor. The new dimension is nobler still and much more complex, it is not the distant and authoritarian master, he is not mere technician who dominates specific and invariant contents, he is not the professor or the teacher who understands, give supported or get involved with the problems of the pupil, arguing and helping to decide its difficulties. Its the teacher; a deep expert of an area of the knowledge and the areas correlates, facilitating, therefore, the transinterdisciplinarity. It has a vision of set of the one that is the society and what it represents in the life of the pupil, marking its work with strong dimension politics, aesthetic and ethical / O jogo é reconhecido como meio de fornecer ao indivíduo um ambiente agradável, motivador, planejado e enriquecido, que possibilita a aprendizagem de várias habilidades. Atualmente, novas e variadas técnicas foram utilizadas para introduzir o jogo na vida acadêmica, bem como novas mídias digitais surgiram como agentes inteligentes na formação do indivíduo. Desta forma, esta pesquisa une estas duas vertentes: o jogo e as novas mídias digitais móveis como recurso de ensino e como esse fato surte efeitos na comunicação como um todo. Os objetivos desta pesquisa são: analisar como o uso dos jogos em m-learning pode ser um instrumento de ensino e como ele pode interferir no desempenho docente; identificar o uso de jogos no processo de ensino-aprendizagem, sua aplicabilidade e interação social; identificar como o m-learning pode fortalecer a teoria dos jogos como instrumento de ensino. A metodologia utilizada fundamentou-se em pesquisa bibliográfica sobre o tema, baseada em alguns autores, como: Rogério da Costa, Lúcia Santaella, Eugênio Trivinho, Walter Benjamim, Rheingold, entre outros engrandeceram o corpus desta pesquisa. A partir da pesquisa realizada, chegou às considerações finais que: os jogos em m-learning quando trabalhado no ensino superior, oferece tanto ao docente como ao aluno inúmeras possibilidades educacionais contribuindo para o intelectual e profissional de ambos, possibilitando ao docente avaliar e refletir sobre sua prática educativa. Desta forma, será estudado que é preciso que a comunicação interaja com a educação, dando aos envolvidos neste processo uma nova visão ao docente e discente destacando como o ensino, através de veículos móveis, pode auxiliar o desenvolvimento e a aprendizagem. Estas características oportunizarão aos seus egressos a descoberta da própria episteme. Acredita-se que a não valorização dessas atividades na Educação recai, em grande parte, nas lacunas curriculares dos cursos de formação de professores, para trabalharem com estes alunos nessa fase de desenvolvimento. A nova dimensão é mais nobre ainda e muito mais complexa, ele não é o mestre distante e autoritário, não é mero técnico que domina conteúdos específicos e imutáveis, não é o professor ou a professora que compreendem, apóiam ou se condoem com os problemas do aluno, discutindo e ajudando-as a resolver suas dificuldades. É o docente, um profundo conhecedor de uma área do conhecimento e das áreas correlatas, facilitando, portanto, a transinterdisciplinaridade através de novos e complexos sistemas digitais e proporcionando com o m-learning o instrumento propulsor do conhecimento
62

"Alla har en mobiltelefon" : En attitydundersökning kring införandet och användandet av mobiltelefonen som pedagogiskt redskap

Svensson, Marcus January 2009 (has links)
<p>Syftet med denna uppsats är att genomföra en studie av pedagogers attityder till mobiltelefonen som ett pedagogiskt redskap. Fokus i denna uppsats ligger på att identifiera några vanligt förekommande attityder och diskutera dem mot bakgrund av teorier kring maktutövning, motståndet mot den tekniska implementeringen och generationers specifika användarmönster. I forskningsbakgrunden behandlas även mobiltelefonens framväxt och funktion i dagens samhälle, m-learning och mobiltelefonens för- och nackdelar i den pedagogiska undervisningen. Undersökningen genomfördes dels med hjälp av enkäter, dels med hjälp av fokusgruppsintervjuer i både årskurs fyra och årskurs åtta. Med hjälp av forskning inom området har sedan resultatet analyserats och diskuterats. Resultatet åskådliggör att mobiltelefonen idag till stor grad ses som ett störningsmoment i klassrummen av både pedagoger och elever. Skolorna som medverkar i denna studie har därtill en policy som förkunnar nolltolerans mot mobiltelefoner i skolan. Yngre pedagoger (under 35 år) ser dock betydligt positivare på mobiltelefonens framtid som pedagogiskt redskap än deras äldre kollegor (över 35 år), även om inte alla pedagoger över 35 år ser negativt på mobiltelefonens framtid. De framhåller enhälligt att rektorn är den person som bär det största ansvaret för en lyckad teknologisk implementering i deras undervisning eftersom de själva till mycket stor del saknar tid för att kunna genomföra det själva.</p>
63

"Alla har en mobiltelefon" : En attitydundersökning kring införandet och användandet av mobiltelefonen som pedagogiskt redskap

Svensson, Marcus January 2009 (has links)
Syftet med denna uppsats är att genomföra en studie av pedagogers attityder till mobiltelefonen som ett pedagogiskt redskap. Fokus i denna uppsats ligger på att identifiera några vanligt förekommande attityder och diskutera dem mot bakgrund av teorier kring maktutövning, motståndet mot den tekniska implementeringen och generationers specifika användarmönster. I forskningsbakgrunden behandlas även mobiltelefonens framväxt och funktion i dagens samhälle, m-learning och mobiltelefonens för- och nackdelar i den pedagogiska undervisningen. Undersökningen genomfördes dels med hjälp av enkäter, dels med hjälp av fokusgruppsintervjuer i både årskurs fyra och årskurs åtta. Med hjälp av forskning inom området har sedan resultatet analyserats och diskuterats. Resultatet åskådliggör att mobiltelefonen idag till stor grad ses som ett störningsmoment i klassrummen av både pedagoger och elever. Skolorna som medverkar i denna studie har därtill en policy som förkunnar nolltolerans mot mobiltelefoner i skolan. Yngre pedagoger (under 35 år) ser dock betydligt positivare på mobiltelefonens framtid som pedagogiskt redskap än deras äldre kollegor (över 35 år), även om inte alla pedagoger över 35 år ser negativt på mobiltelefonens framtid. De framhåller enhälligt att rektorn är den person som bär det största ansvaret för en lyckad teknologisk implementering i deras undervisning eftersom de själva till mycket stor del saknar tid för att kunna genomföra det själva.
64

Elektroninio mokymo priemonė infromacinių technologijų dalykui / E-learning tool for information technologies lessons

Vyzas, Vytautas 29 May 2005 (has links)
IT and telecommunication technologies penetrate into our everyday lives intensively. This makes to change our lifestyles too. If a man does not want to stay behind, he has to learn actively and adapt to constantly emerging innovations. IT and telecommunication technologies as well come to secondary schools. They penetrate not just into everyday work, but both to educational and teachers’ develop-ment process. IT and telecommunication technologies allowed new pedagogical technologies to emerge: e-education and e-studies. E-education- a new method of teaching based on IT and telecommunication technologies. This master thesis analyze e-teaching situation in secondary schools; survey was carried out to analyze teachers’ and students’ attitude towards applying e-teaching resources in education; it was at-tempted to estimate their demands; usable software was analyzed, its advantages and disadvantages. The conclusions from the results were used to project and realize new e-teaching tool.
65

Management guidelines for the implementation of m-learning in an open distance learning model / Johan Redelinghuys.

Redelinghuys, Johan January 2012 (has links)
Various modern communication technologies are available to higher education institutions involved in distance education to explore and implement for the effective provision of distance education programmes. The purpose of this study was to investigate the role of m- learning as part of distance education and to develop guidelines for the management of m- learning in an open distance learning model. The aims of this study are thus to determine the role of m-learning in open distance education, identifying challenges to implement m- learning as part of an open distance learning model and finally to develop generic management guidelines to implement m-learning as part of open distance education. Quantitative research was undertaken using a survey questionnaire to acquire data for this research. The study population included students enrolled for distance education programmes at the NWU and accredited facilitators/lecturers employed by the NWU at tuition centres throughout SA facilitating distance education programmes. A total of 350 questionnaires (100 facilitators/lecturers questionnaire and 250 questionnaires for students) was sent out to all tuition centres to collect data for this research. Two different questionnaires were developed to suit the needs of each group. A total of 80.5% of completed questionnaires was returned. The literature study of this research included concept clarifications of distance education and m-learning. The need for effective management and organizational structures for the delivery of distance education programmes utilising m-learning were investigated to gain an understanding of the complexities associated with an open distance education modus. The information from the literature study and the empirical section of this research contributed to the development of generic guidelines to implement m-learning as part of an open distance education modus. In addition, aspects having an influence on the effective delivery of distance education programmes, were part of the questionnaires sent to respondents. These aspects included accessibility to resources utilising mobile devices, flexibility of programme delivery, affordability of programmes, interactivity between all role players in distance education and aspects that could influence anywhere and anytime learning. Furthermore, the different modes of delivering distance education programmes were explained. Challenges and barriers possibly having an influence in the delivery of distance education programmes through m-learning were included in the questionnaires sent out to respondents. Advantages and disadvantages as well as the needs regarding the use of cell phones in the delivery of programmes were identified in order to understand the role of m-learning and identifying relevant management guidelines for the implementation of m-learning. Evidently, a response from the questionnaires was that the quality of teaching and learning according to the perceptions of m-learning amongst both groups were of more importance to students than with facilitators/lecturers. Students expressed a need to receive more academic information on their mobile devices and the majority of students and facilitators/lecturers indicated that they prefer receiving information regarding their studies through m-learning. Accessibility, affordability, interactivity and flexibility in delivering distance education programmes were aspects of importance to both groups of respondents. Administrative and academic support and the need thereof in delivering programmes through m-learning were evident in the research. Affordability in accessing information via mobile technologies is a concern for both groups of respondents. The training of all role players regarding the skills of downloading information about teaching and learning on their cell phones is a need for both groups. Once this training need for the utilisation of m-learning is addressed, more students and facilitators/lecturers may use this user-friendly technology to communicate with one another and with institutions. M-learning could fulfil an invaluable role in the communication process of distance education and may be of great assistance to overcome needs, barriers and challenges. / Thesis (MEd (Education Management))--North-West University, Potchefstroom Campus, 2013.
66

Management guidelines for the implementation of m-learning in an open distance learning model / Johan Redelinghuys.

Redelinghuys, Johan January 2012 (has links)
Various modern communication technologies are available to higher education institutions involved in distance education to explore and implement for the effective provision of distance education programmes. The purpose of this study was to investigate the role of m- learning as part of distance education and to develop guidelines for the management of m- learning in an open distance learning model. The aims of this study are thus to determine the role of m-learning in open distance education, identifying challenges to implement m- learning as part of an open distance learning model and finally to develop generic management guidelines to implement m-learning as part of open distance education. Quantitative research was undertaken using a survey questionnaire to acquire data for this research. The study population included students enrolled for distance education programmes at the NWU and accredited facilitators/lecturers employed by the NWU at tuition centres throughout SA facilitating distance education programmes. A total of 350 questionnaires (100 facilitators/lecturers questionnaire and 250 questionnaires for students) was sent out to all tuition centres to collect data for this research. Two different questionnaires were developed to suit the needs of each group. A total of 80.5% of completed questionnaires was returned. The literature study of this research included concept clarifications of distance education and m-learning. The need for effective management and organizational structures for the delivery of distance education programmes utilising m-learning were investigated to gain an understanding of the complexities associated with an open distance education modus. The information from the literature study and the empirical section of this research contributed to the development of generic guidelines to implement m-learning as part of an open distance education modus. In addition, aspects having an influence on the effective delivery of distance education programmes, were part of the questionnaires sent to respondents. These aspects included accessibility to resources utilising mobile devices, flexibility of programme delivery, affordability of programmes, interactivity between all role players in distance education and aspects that could influence anywhere and anytime learning. Furthermore, the different modes of delivering distance education programmes were explained. Challenges and barriers possibly having an influence in the delivery of distance education programmes through m-learning were included in the questionnaires sent out to respondents. Advantages and disadvantages as well as the needs regarding the use of cell phones in the delivery of programmes were identified in order to understand the role of m-learning and identifying relevant management guidelines for the implementation of m-learning. Evidently, a response from the questionnaires was that the quality of teaching and learning according to the perceptions of m-learning amongst both groups were of more importance to students than with facilitators/lecturers. Students expressed a need to receive more academic information on their mobile devices and the majority of students and facilitators/lecturers indicated that they prefer receiving information regarding their studies through m-learning. Accessibility, affordability, interactivity and flexibility in delivering distance education programmes were aspects of importance to both groups of respondents. Administrative and academic support and the need thereof in delivering programmes through m-learning were evident in the research. Affordability in accessing information via mobile technologies is a concern for both groups of respondents. The training of all role players regarding the skills of downloading information about teaching and learning on their cell phones is a need for both groups. Once this training need for the utilisation of m-learning is addressed, more students and facilitators/lecturers may use this user-friendly technology to communicate with one another and with institutions. M-learning could fulfil an invaluable role in the communication process of distance education and may be of great assistance to overcome needs, barriers and challenges. / Thesis (MEd (Education Management))--North-West University, Potchefstroom Campus, 2013.
67

Mobile presentations with interactive chat for m-Learning

Wanyonyi, David Wafula January 2010 (has links)
Masters of Science / Using presentations in an m-Learning environment enables delivery of rich content to a mobile phone learner. This study investigated how to prepare and stream presentations from a desktop computer to a mobile phone in near-realtime. It also addressed communication between users using interactive text chat in the same environment. Our analysis of text/podcast-based m-Learning applications revealed limited interactivity and lack of diversity in content streamed. To address this, we developed a mobile-based application that uses a task-timer model to synchronize with a server every n units of time to enable near-real time streaming of presentation slides between mobile and desktop users. The application included text-based instant messenger. Laboratory experiments investigated the use Open Office and PowerPoint presentations and techniques used to convert these presentations into mobile phone compatible formats. Experiments were carried out with smart mobile phones running on a third generation cellular network. We employed transaction-logging techniques in addition to automated image analysis techniques to observe and record data. Analysis of the results revealed using presentations enabled more rich content than text-based models such as short message service-based frameworks and podcasts. Although m-Learning is not yet widely adopted, applications such as the one developed in the study offer high hopes for m-Learning because of the use of rich content and interactivity between users. / South Africa
68

Mobilidade e educação a distância: utilização de materiais audiovisuais para telas de baixa resolução

Oliveira, Alberto Geraissate Paranhos de 10 February 2011 (has links)
Made available in DSpace on 2016-06-02T20:23:12Z (GMT). No. of bitstreams: 1 4596.pdf: 4602728 bytes, checksum: 8c839d7fe6d2d85781a593a210e54a53 (MD5) Previous issue date: 2011-02-10 / This research is a case study about educational audiovisual materials produced specifically for low resolution screens devices, such as notebooks and netbooks, cell phones, MP4 players and similar, among others. A series of videos with this specification was produced and applied at a Musical Education class at UAB-UFSCar, Brazil. We conducted two surveys with students to evaluate the use of these videos. The first chapter presents a background about the emergence and spread of m-learning, which can be linked to broader changes in contemporary societies with the improvement and dissemination of information and communication technologies (ICTs) in what may be termed Digital Nomadism within the Information Age. We also present a discussion of guidelines adopted in distance education and the concept of educational technology. The second chapter presents the case study itself: the design, production, use and evaluation of a series of educational videos about music education, the Maximinivídeos. We also present the processes of pre-production, production and post-production of these videos, as well as an evaluation of its use in a distance education undergraduate course. In Chapter 3, we present the conceptual definitions and research procedures used in this work. It s an exploratory and descriptive research with a mainly quantitative approach of the data collected and which uses the case study strategy. The research also presents some conceptual and methodological affinity with Action Research and Middle-Level research methods and concepts. Finally, Chapter 4 presents conclusions about this research study, relating the concepts discussed in the literature review with the practice performed and the data collected, analyzed and organized. It is concluded that students are mostly receptive to mobile educational materials' incorporation. Those who still do not have such devices and/or who are not familiar with this kind of technology desire to explore this new universe. It is also noted that, although enthusiasts, students still prefer larger screen devices to watch and interact with educational materials. Lastly, discussions on mobility, education and audiovisual production, as well as notes for future research on the topics mentioned are also presented. / O presente trabalho é um estudo de caso sobre materiais audiovisuais educativos voltados especificamente para aparelhos de telas de baixa resolução, como notebooks e netbooks, celulares, aparelhos MP4 e similares, entre outros. Produziu-se uma série de vídeos com essa especificação, os quais foram utilizados em uma disciplina do curso de Licenciatura em Educação Musical oferecido pela UAB-UFSCar. Foram realizados dois questionários com os alunos para avaliar a utilização desses vídeos. No primeiro capítulo, apresenta-se uma contextualização acerca da emergência e disseminação do m-learning (aprendizagem móvel ou ainda mobilidade educacional) em âmbito nacional e internacional, o que pode ser associado a mudanças mais amplas na sociedade contemporânea com o aprimoramento e difusão das tecnologias da informação e comunicação (TICs) no que se pode chamar de nomadismo digital dentro da era da informação. Apresenta-se também uma discussão acerca de diretrizes adotadas em EaD e do conceito de tecnologia educacional. O segundo capítulo apresenta o estudo de caso propriamente dito a concepção, produção, utilização e avaliação de uma série de vídeos educativos sobre educação musical, os Maximinivídeos. São apresentados os processos de pré-produção, produção e pós-produção dos vídeos em questão, bem como uma avaliação de sua utilização em uma disciplina de graduação a distância. No Capítulo 3, são apresentadas as definições conceituais e os procedimentos de pesquisa utilizados no presente trabalho. Trata-se de uma pesquisa exploratória de cunho descritivo, com abordagem principalmente quantitativa dos dados coletados e que utiliza a estratégia do estudo de caso. O estudo também apresenta algumas afinidades conceituais e metodológicas com a pesquisa-ação e com a pesquisa nível-médio. Finalmente, o Capítulo 4, apresenta as conclusões realizadas acerca do estudo apresentado, relacionando os conceitos abordados na revisão de literatura com a prática realizada e os dados coletados, analisados e organizados. Conclui-se que os alunos em geral mostram-se receptivos à incorporação de materiais educativos que trabalhem com o conceito de mobilidade. Os que ainda não têm dispositivos para esse fim e/ou que não tenham familiaridade com esta tecnologia demonstram-se dispostos a desbravarem esse novo universo. Constata-se também que, ainda que entusiastas, os alunos ainda preferem dispositivos com telas maiores para usufruírem de materiais educativos. Por fim, são realizadas reflexões sobre mobilidade, educação e produção audiovisual, bem como apontamentos para pesquisas futuras envolvendo os temas apontados.
69

Formação docente na modalidade a distância para ações inovadoras na educação superior / Faculty training in distance learning for innovative actions in higher education

Bardy, Lívia Raposo 02 March 2018 (has links)
Submitted by Livia Raposo Bardy Ribeiro Prado (liviarbardy@gmail.com) on 2018-04-26T18:33:42Z No. of bitstreams: 1 Tese_Bardy_Lívia Raposo.pdf: 4176284 bytes, checksum: 73ca9a17c218851fceb82d0b5c3b5e30 (MD5) / Approved for entry into archive by ALESSANDRA KUBA OSHIRO ASSUNÇÃO (alessandra@fct.unesp.br) on 2018-04-26T20:31:39Z (GMT) No. of bitstreams: 1 bardy_lr_dr_prud.pdf: 4176284 bytes, checksum: 73ca9a17c218851fceb82d0b5c3b5e30 (MD5) / Made available in DSpace on 2018-04-26T20:31:39Z (GMT). No. of bitstreams: 1 bardy_lr_dr_prud.pdf: 4176284 bytes, checksum: 73ca9a17c218851fceb82d0b5c3b5e30 (MD5) Previous issue date: 2018-03-02 / A presente tese de doutorado está vinculada à linha de pesquisa: Processos Formativos, Ensino e Aprendizagem do Programa de Pós-graduação em Educação da Faculdade de Ciências e Tecnologia da Universidade Estadual Paulista “Júlio de Mesquita Filho” (UNESP), campus de Presidente Prudente. A pesquisa se desenvolve a partir da realidade vivenciada pela sociedade em virtude do intenso e dinâmico processo de mudanças, ocasionado especialmente pela forte evolução tecnológica e científica, que impacta sobremodo a vida das pessoas. No âmbito educacional, por sua vez, a situação não é diferente. Assim, é em torno do enfrentamento de desafios, tais como a falta de interesse dos estudantes pelas instituições formais de educação, a necessidade de melhor flexibilidade, otimização do tempo e de maior qualidade da aprendizagem dos graduandos que o estudo se desenvolve. Nesse contexto, o cenário educacional deve ser revisto a fim de se adequar às novas perspectivas de construção do conhecimento, implementando mudanças relacionadas ao uso de tecnologias, metodologias diferenciadas e do protagonismo do estudante em sua aprendizagem. Diante dessa situação, a UNESP criou o Programa Graduação Inovadora (PGI), com ações voltadas à formação continuada de seus docentes. Para tanto, ofertou o curso “Construção de Materiais Didático-Pedagógicos para E-Learning, M-Learning e B-Learning” (CMDP), selecionado para análise por sua consonância com o aporte teórico defendido neste estudo. Portanto, a tese traz como enfoque os fatores considerados essenciais à inovação na educação, partindo da premissa de que o protagonismo do estudante pode ser intensificado com o uso de Metodologias Ativas. Destacamos a inovação na Educação Superior (ES), a relação com E-Learning, M-Learning e B-Learning, uso de Tecnologias Digitais de Informação e Comunicação (TDIC) em uma abordagem Construcionista, Contextualizada e Significativa (CCS) e, ainda, a inserção do estudante em uma postura ativa e protagonista de construção do seu conhecimento. Assim, a pesquisa é de natureza qualitativa e estabeleceu como objetivo geral: averiguar, no âmbito do PGI, as contribuições do processo formativo proposto em termos didático-pedagógicos para o desenvolvimento de ações inovadoras na ES. O curso teve o escopo de fomentar o uso da modalidade a distância e de Ambiente Virtual de Aprendizagem (AVA), estratégias de E-Learning, M-Learning e B-Learning, como componente de grande relevância para inovação no cenário educacional atual. A coleta, seleção e análise de dados foram divididas em três fases e em três formas. Ocorreram por meio da observação das atividades propostas no AVA do curso e no que fora delineado no PGI, a partir do seu confronto com o planejamento, construção e execução, além de entrevistas com docentes participantes. A pesquisa revelou que ações inovadoras foram proporcionadas aos participantes, sobretudo ao compreender que a formação docente se pautou nos pressupostos da abordagem CCS. Por fim, concluímos que para o desenvolvimento contínuo de posturas inovadoras também é preciso proporcionar processos formativos permanentes aos docentes, em uma abordagem CCS, a fim de que possam, assim como seus estudantes, vivenciar a condição de protagonistas na construção do conhecimento. / This doctoral thesis is linked to the research line: Formative Processes, Teaching and Learning of the Post-Graduation Program in Education of the Faculty of Science and Technology of the Sao Paulo State University "Júlio de Mesquita Filho" (UNESP), campus of Presidente Prudente/SP. The research is developed having as a starting point the reality lived by the society due to the intense and dynamic process of changes, caused especially by the strong technological and scientific evolution, that overly impacts people's life. In education, in turn, the situation is no different. Therefore, the research is developed surrounding these challenges such as students 'lack of interest in formal educational institutions, the need for better flexibility, optimization of time and higher quality of learning for university students. To this end, the educational scenario should be reviewed, adapting itself to the new perspectives of knowledge construction, implementing changes related to the use of technologies, differentiated methodologies and the protagonist role of students in their own learning. Given the above, UNESP has created the Innovative Graduation Program (known as PGI) with actions aimed at the continued education of its teachers. For this purpose, it offered a training course called "Construction of Didactic-Pedagogical Materials for E-Learning, M-Learning and B-Learning" selected for analysis due to its alignment with the theoretical referential adopted in this study. Therefore, the thesis has as its focus the factors considered essential for the innovation in education, starting from the premise that the student's protagonist role can be intensified with the use of Active Methodologies. It is worth highlighting the innovation in Higher Education, the link with E-Learning, M-Learning and B-Learning, the use of Digital Information and Communication Technologies in a Constructionist, Contextualized and Significant Approach (known as CCS) and, the inclusion of students in an active posture, where he is the protagonist of his knowledge construction. Therefore, this research, based on a qualitative approach, established as general objective: to investigate, within the PGI framework, the contributions of the formative process proposed in didactic-pedagogical ways for the development of innovative actions in Higher Education. The purpose of the course was to encourage the use of distance learning and Virtual Learning Environment (VLE) and, strategies of E-Learning, M-Learning and B-Learning, that is, the adoption of hybrid education (B- Learning), seen as a component of great relevance for change and innovation in the current educational scenario. Data collection, selection and analysis were divided into three phases and three different ways. They were done through the observation of activities proposed in the VLE and in what was proposed in the PGI, from its confrontation with the planning, construction and execution of the course, in addition to interviews made with course participants. The research revealed that innovative actions were provided to course participants, especially through understanding that this teacher training was based on the assumptions of the CCS approach. To conclude, our understanding is that for the continuous development of innovative mindsets, it is also necessary to provide permanent training processes to teachers, made in a CCS approach, to ensure that they, as well as their students, can experience being protagonists in the knowledge construction process.
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Uncertainties in Mobile Learning applications : Software Architecture Challenges

Gil de la Iglesia, Didac January 2012 (has links)
The presence of computer technologies in our daily life is growing by leaps and bounds. One of the recent trends is the use of mobile technologies and cloud services for supporting everyday tasks and the sharing of information between users. The field of education is not absent from these developments and many organizations are adopting Information and Communication Technologies (ICT) in various ways for supporting teaching and learning. The field of Mobile Learning (M-Learning) offers new opportunities for carrying out collaborative educational activities in a variety of settings and situations. The use of mobile technologies for enhancing collaboration provides new opportunities but at the same time new challenges emerge. One of those challenges is discussed in this thesis and it con- cerns with uncertainties related to the dynamic aspects that characterized outdoor M-Learning activities. The existence of these uncertainties force software developers to make assumptions in their developments. However, these uncertainties are the cause of risks that may affect the required outcomes for M-Learning activities. Mitigations mechanisms can be developed and included to reduce the risks’ impact during the different phases of development. However, uncertainties which are present at runtime require adaptation mechanisms to mitigate the resulting risks. This thesis analyzes the current state of the art in self-adaptation in Technology-Enhanced Learning (TEL) and M-Learning. The results of an extensive literature survey in the field and the outcomes of the Geometry Mobile (GEM) research project are reported. A list of uncertainties in collaborative M-Learning activities and the associated risks that threaten the critical QoS outcomes for collaboration are identified and discussed. A detailed elaboration addressing mitigation mechanisms to cope with these problems is elaborated and presented. The results of these efforts provide valuable insights and the basis towards the design of a multi-agent self-adaptive architecture for multiple concerns that is illustrated with a prototype implementation. The proposed conceptual architecture is an initial cornerstone towards the creation of a decentralized distributed self-adaptive system for multiple concerns to guarantee collaboration in M-Learning.

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