• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 321
  • 100
  • 86
  • 58
  • 26
  • 16
  • 13
  • 12
  • 12
  • 12
  • 12
  • 12
  • 8
  • 6
  • 5
  • Tagged with
  • 790
  • 790
  • 266
  • 122
  • 91
  • 88
  • 85
  • 79
  • 77
  • 71
  • 60
  • 57
  • 50
  • 48
  • 47
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
611

“The Answer to the Great Question” : The Hitchhiker’s Guide to the Galaxy by Douglas Adams and Narrative Worldmaking

Allbäck, Marina January 2022 (has links)
Abstract Cognitive narratology constitutes the study of mind-related aspects of storytelling embracing the nexus of narrative and mind. Theorists in the sphere of cognitive narratology believe that the mental capacities of the reader provide basis for narrative experience involving him or her in the process of co-creation of narrative worlds. This paper examines how The Hitchhiker’s Guide to the Galaxy by Douglas Adams engages the reader in the process of co-creation of the narrative world of these novels. The theory of narrative worldmaking is the theoretical framework of this thesis. The analysis of Adams’s novels is structured around three key parameters for the narrative worldmaking: characters, space, and time. As this thesis demonstrates, characters, space, and time as the key elements of Adams’s storytelling strategy prompt readers to use their imagination to a high degree to co-create the narrative world of the novels. / Kognitiv narratologi innebär studie av sinnesrelaterade aspekter av berättande som omfattar kopplingen mellan berättelse och sinne. Teoretiker inom sfären av kognitiv narratologi tror att läsarens mentala kapacitet utgör grunden för narrativa erfarenheter som involverar henom i processen för medskapande av narrativa världar. Den här uppsatsen undersöker hur Liftarens Guide till Galaxen av Douglas Adams engagerar läsaren i ett samskapande av den narrativa världen i dessa romaner. Teorin om narrativt världsskapande är det teoretiska ramverket för denna uppsats. Analysen av Adams romaner är uppbyggd kring tre nyckelparametrar för det narrativa världsskapandet: karaktärer, rum och tid. Som denna uppsats visar, får karaktärer, rum och tid som nyckelelement i Adams berättarstrategi läsarna att använda sin fantasi i hög grad för att samskapa romanernas berättande värld.
612

When Designers Ask, "What If?"

Denison, E. Scott 09 August 2013 (has links)
No description available.
613

The Trouble with Individualism: Social Being in Le Guin and Delany

Braham, Kira R. 10 May 2013 (has links)
No description available.
614

Cyborgs, Maturation, and Posthumanism in Young Adult Speculative Fiction and Comics

Williams, Gregory Alaric 07 September 2022 (has links)
No description available.
615

AKUSTISK MIMIKRY I SKRÄCKSPEL : Hur ljudblandning påverkar spelarens känslomässiga upplevelse / ACOUSTIC MIMIC SOUNDS IN HORROR GAMES : How sound blending affect the player emotional experience

Cronholm, Leonard, Johansson, André January 2023 (has links)
Studien som följer har som mål att undersöka ljuddesignskonceptet beskrivet här som akustisk mimikry. Det rör sig om en mixningsprocess där ljud som vid första anblick ses som orelaterade till varandra kan mixas ihop för att framhäva olika känslointryck. Studiens fokus ligger på genren science fiction-skräck, specifikt spelet Alien Isolation. Studiens frågeställning handlar om hur akustisk mimikry nyttjas i Alien: Isolation för att ge intryck av stress och rädsla även om spelaren inte befinner sig i faktisk fara i spelet, samt hur effektivt denna teknik påverkar spelaren. Fyra videoklipp, två innehållande akustisk mimikry och två med ursprungliga källan till ljudet presenterades för tio deltagare som sedan fick besvara frågor i en semistrukturerad intervju angående upplevd rädsla och stress samt specifika frågor om ljudet de just hört. Slutsatsen landar i att inget självklart resultat kan presenteras då svaren från intervjun ter sig paradoxala gentemot varandra. Intervjuns struktur och utförande såväl som en längre tidsram för arbetet hade kunnat förtydliga resultaten och ge en klarare bild av den känslomässiga påverkan som ljud designade med akustisk mimikry kan skapa.
616

Can Video Game's Invincible Protagonist Beat Capitalism? : A political genealogy through Cyberpunk 2077, Death Stranding, and Disco Elysium

Springfield, Leo January 2022 (has links)
The thesis is a meta-narrative discourse regarding the subversion in the representation of late capitalist realism. Through a post-humanist Marxist perspective, it connects three video game industry’s favorites with the ultimate question of capitalism: Cyberpunk 2077, Death Stranding, and Disco Elysium‪‬.‬‬‬‬‬‬‬‬ By looking through the unanimous retrospective paradigm, the thesis starts an exploratory journey analyzing the three games in terms of their narrative and mechanics lineages. Eventually, it wishes to reveal the possibility of genuine alternatives to our late capitalist reality from the late capitalist entertainment industry. By exposing the retrospective and inquisitive obsession of the three games, it reveals the underlying collective political trauma derived from the inability to defeat the late capitalist realism. While the analysis also leads to a potential solution that favors chance and randomness in order to disrupt the insatiable capitalist desire for the assimilation of originality.
617

Жанровые модификации научно-фантастических романов Герберта Дж. Уэллса «Машина времени», «Война миров» и «Первые люди на Луне» : магистерская диссертация / Genre modifications of Herbert G. Wells’s science fiction novels: “The time machine”, “The war of the worlds” and “The first men in the moon”

Каяво, В. А., Kaiavo, V. A. January 2018 (has links)
The following master's thesis is devoted to the studies of social aspect affecting genre peculiarities of Herbert G. Wells's novels “The Time Machine”, “The War of the Worlds” and “The First Men in the Moon”. Chapter 1 represents a research of Herbert Wells’s biography and creative work, of his influence on the world literature and it also contains overlook of possible factors that made the author work in the field of “science fiction”. Chapter 2 is a review of contradictions and main problems connected with science fiction and studies of its social focus and features. Chapter 3 is a full poetological and compositional analysis of the stated science fiction novels “The Time Machine” (1895), “The War Of The Worlds” (1898) and “The First Men in The Moon” (1901). / Данная магистерская диссертация посвящена изучению влияния социального аспекта на жанровые особенности романов Герберта Дж. Уэллса «Машина времени», «Война миров» и «Первые люди на Луне». В главе № 1 представлено исследование биографии и творческого пути Герберта Уэллса, его влияния на мировую литературу, а также обзор возможных предпосылок выбора английским писателем такого вида литературы, как научная фантастика. В главе № 2 представлено освещение вопросов и противоречий, связанных с изучением научной фантастики и социального аспекта данного вида литературы. Глава № 3 является практической: содержит поэтологический и композиционный анализ трех научно-фантастических романов Герберта Уэллса «Машина времени» (1895), «Война миров» (1898) и «Первые люди на Луне» (1901).
618

The Dissatisfaction of Utopia in Iain M. Banks's Culture Novels

Carlsten, Björn January 2022 (has links)
The Culture is a utopian civilization that features in the science-fiction novels of Iain M. Banks that has some claim to be as comprehensively satisfactory and universal in its appeal as possible. After sketching out a space of mechanisms by which fictional utopias can maintain their civilization and prevent themselves from collapsing, I situate the Culture in this space. By close reading of five novels, I then clarify two items: the purpose (or lack thereof) the Culture and its citizens can find within the society; and the extent to which the Culture derives its reason for existence from the external wretchedness of less enlightened societies. Using an analogue of Kant’s categorical imperative, I attempt to expose the Culture to its own justificatory logic, and determine if it withstands the onslaught. Specifically, I consider the limiting case where the Culture insistently and consistently works towards the realization of its implicit purposes, and whether this leads to contradiction. Alongside this literary analysis, I highlight and develop thought-experiments and scenarios taken from or inspired by these novels that present interesting parallels to the contemporary world, for the purpose of incorporating these into lesson plans for upper secondary education. Finally, I outline three educational plans based on this material, one more intense than the others, to suit the different demands of the syllabus for upper and lower-level courses of English.
619

Brains, Minds, and Computers in Literary and Science Fiction Neuronarratives

Ellis, Jason W. 28 June 2012 (has links)
No description available.
620

Grokking Gender: Understanding Sexual Pleasure & Empathy in 1960s Science Fiction

Holland, Anika R. 18 April 2017 (has links)
No description available.

Page generated in 0.0951 seconds