• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 8
  • 8
  • Tagged with
  • 8
  • 8
  • 6
  • 6
  • 5
  • 5
  • 5
  • 4
  • 4
  • 4
  • 4
  • 4
  • 4
  • 3
  • 3
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

網路拍賣購買方式之影響因素

魏銘君 Unknown Date (has links)
隨著網路拍賣網站的發展,購買方式也逐漸的多樣化,從一開始的拍賣競標,發展到了附有直接購買價的競標,而在台灣,更多的賣家演變成了大型的購物商城,以直接購買價格購買的賣場逐漸的變多。先前對於拍賣網站購買方式的研究,大都著重在探討不同購買機制對於最終購買價格的影響,或者是購買環境與賣家對於買家購買方式的影響,例如賣家評價、商品圖片,近期有些相關研究逐漸開始探討買者自身的心理特徵對於購買方式的影響。本研究建立在先前相關研究之上,以衝動購買傾向、風險承受、享樂主義、競爭心態、價格意識以及購買之商品屬性為主要變數,來探討其對於網路拍賣購買方式之影響,也就是對於買家會選擇以直接購買或者拍賣競標的方式來購買商品的影響。 / 研究結果顯示,衝動性購買與參與競標顯著負相關,風險承擔程度、競爭心態、價格意識與參與競標顯著正相關,商品屬性傾向功能屬性時會傾向以競標方式購買,商品屬性傾向享樂屬性時會傾向以直接購買方式購買,不過主要變數中的享樂主義構面在模型中並不顯著,這與先前的相關研究有不太一樣的結果,可能是由於台灣拍賣網站的買家與美國拍賣網站的買家有些不太相同的特性,大多數參加拍賣的台灣買家的主因都是希望能夠撿便宜而不是為了好玩,可能導致變數不顯著。同時,買家的過去購買經驗,例如過去一年的購物金額、過去主要的購買方式、是否有過競標經驗,以及主要變數間的交互作用加入模型後,可以提升整體的解釋能力,但還是有很大部分無法被解釋,因此除了主要變數外,未來的研究還可以更深入的買家的過去購買經驗、其他心理構面對於購買方式所造成的影響。
2

思考模式與自我構念、購後失調之關係-以挪威消費者為例

湯俊章, Tang,Jiunjang Unknown Date (has links)
自從歐盟成立後,我國對其出口值每年皆有百分之十以上的成長率,歐洲市場的重要性不言可喻,但國內學術界對歐洲消費者的研究則屈指可數。造成此現象原因有二,首先是過去台灣對歐洲市場的重視程度不比中、美、日。其次則為歐洲資料取得不易,即使是二手資料都無相關獲取管道,這跟台灣大部分的留外歸國師資有很大的關係,相較於美、中、日,學者對歐洲的連結關係較弱。但隨著國內赴歐洲交換學生的趨勢漸起,提供國內學術界另一瞭解歐洲市場的機會。因此,該如何利用此機會,以化解實務界對歐洲消費者不瞭解的窘境,已成為當務之急。 本研究首先從過去跨文化研究中個人與集體主義分類開始,延伸至單一文化體下個人的獨立與互賴自我構念與消費者思考模式的差異。推論出個人主義下的消費者傾向使用系統式的思考模式,並且大部分的人皆具有獨立的自我構念;而集體主義下的消費者則傾向使用簡則式的思考模式,並且大部分的人皆具有互賴的自我構念。但由於獨立、互賴自我構念與系統、簡則式思考可並存於單一文化體之下,因此,本研究在單一文化體下探討這些關係是否依然存在。此外,消費者使用的思考模式將決定其獲取資訊的來源與方式。對於不同的思考方式所做的購買決策若產生失誤時,消費者本身所習慣採用的思考模式與當次的消費價值將如何影響消費者的購後失調,則為本研究欲探討的另一課題。 經過驗證後發現在探討個人自我構念與思考模式的關係部分,北歐文化體制下的挪威消費者的獨立自我構念與系統式思考相關,而互賴自我構念則與簡則式思考相關,這項結論支持了在單一文化體之下此關係仍然存在。此外,在探討思考模式對購後失調的影響方面,習慣於使用簡則式思考的消費者,在面對功能性消費時會產生較低的購後失調,而對於享樂性消費,則會產生較高的購後失調。但是系統式思考並不會對購後失調產生顯著的影響,此點則與一般認為愈理性決策的人失調程度愈低的常識相違背。 最後,本研究從研究結論中,提出數點可事先降低消費者購後失調的策略建議與方案,做為實務界能有效降低補償失調消費者的成本,並提昇消費者的再購率的執行方法。而對某些無法補償失調消費者的交易型產業而言,這樣的策略建議更是其唯一降低消費者購後失調的著力點。 / The importance of the European market goes without saying. After the establishment of the European Union, Taiwan’s export value to the European market increased over 10% every year, but the domestic academia are still few in studying about this topic. Two reasons cause this phenomenon. First of all, compared to entering Chinese, American and Japanese markets, European markets were the last choice in the past. Secondly, it is difficult to obtain European material, even second-hand material, because most of Taiwan’s scholars, who have mostly studied in America or Japan, have relatively weak relationships with European academic circles. However, with the number of exchange students going to Europe rising, this offers domestic academia a chance to access the European market. Hence how to utilize this trend of exchange students to Europe to dissolve the awkward situation of having an unknown European market has already become the academia’s top priority. This research extends from the difference between Individualism and Collectivism, one of the cross-cultural dimensions, to the difference between independent and dependent self-construct of consumers in a culture. Consumers under individualism incline to use the systemic thinking style and most of them own independent self-construct; consumers under collectivism incline to use the hedonic thinking style and most of them own dependent self-construct. Independent and dependent self-construct and systemic and hedonic thinking style can coexist in a single cultural body, so this research wants to know if the relationships among these variables still exist under the same single culture. In addition, the thinking style that consumers use decides the sources of information that consumers adopt. Hence, another issue this research wants to discuss is about how the consumers’ thinking style relates to their post-purchasing dissonance at their unsatisfied consumption. To utilize the chance of exchanging student to Norway, the research regards consumers in Oslo, Norway as the research sample through the questionnaire investigation. The total amount of issues is 813 among which the amount of 688 was retrieved, and the count of effective samples is 355. The research finds that independent construct correlates with systemic thinking style and dependent construct correlates with hedonic thinking style under the cultural system in the north of Europe. This conclusion has supported that this relation under the single cultural body still exists. In addition, consumers, who are accustomed to the hedonic thinking style, will bring lower post-purchasing dissonance under functional consumption, but higher post-purchasing dissonance under hedonic consumption. However, systemic thinking style has no significant influence on post-purchasing dissonance and this point violates the common sense that rational thinking will bring lower dissonance. Finally, this research develops some advice from the study’s conclusion to reduce consumer’s post-purchasing dissonance and to raise the rate of repurchasing in hopes to decrease the cost of business compensating unsatisfied consumers.
3

從個體的享樂與實用消費價值,探討廣告訴求呈現、產品功能屬性對廣告說服效果的影響-以科技產品為例

朱怡璇, Chu, I-hsuan Unknown Date (has links)
「廣告說服效果」不論在學術或實務界,一直是個重要的議題。儘管廣告形式、內容等不斷創新、企圖吸引更多消費個體的目光,然不可忽視的是,「消費個體」始終為決定廣告宣傳有效與否的關鍵。雖然,過去已累積不少探討「消費個體」和「廣告說服效果」間關係的研究,但隨著世代的更替,市場的主要消費族群不斷在改變,因此,若要有效運用廣告宣傳策略、成功推廣產品,就必須了解「年輕世代如何看廣告」。   然世代的更替也帶來個體消費特質的轉變。對年輕世代來說,消費是一種「表達自己」的方式,他們在消費中不僅講求產品的「實用」,也追求使用產品的「享樂」感受。而過去雖有不少研究從不同的角度(如:消費個體、廣告訴求方式、產品屬性等)來探究「廣告說服效果」,不過,卻還沒有相關研究從「享樂」和「實用」的觀點來探討。因此,本研究鎖定「享樂」和「實用」二面向,從「人」的角度出發,試圖瞭解,什麼樣的廣告呈現較能說服年輕世代?也就是什麼樣的廣告元素搭配對年輕世代而言,能產生較好的說服效果? 本研究採實驗法,採用2 x 2 x 2的多因子設計,主要的自變項為:「個體的消費價值(享樂v.s.實用)」、「產品功能的屬性(享樂v.s.實用)」和「廣告訴求的呈現(享樂v.s.實用)」,依變項則包括:「廣告態度」、「產品態度」和「購買意願」。其中,「廣告態度」又分「廣告信賴態度」和「廣告喜愛態度」。研究主要以「個體的消費價值」為軸,探討其和「產品功能的屬性」一致與否,對廣告說服效果的影響?以及其和「廣告訴求的呈現」一致與否,對廣告說服效果的影響?研究結果發現:  1.在「個體的消費價值」和「產品功能的屬性」交互效果部分,兩變項 在「產品態度」上有接近顯著的交互作用,在「購買意願」上則有顯著的交互作用。若再經單一層次事後比較分析,發現:當廣告強調「享樂性」產品功能時,具「享樂消費價值」的個體將比具「實用消費價值」的個體,在「產品態度」、「購買意願」上有較好的說服效果。  2.在「個體的消費價值」和「廣告訴求的呈現」交互效果部分,兩變項在「廣告信賴態度」上有接近顯著的交互作用,在「產品態度」上則有顯著的交互作用。其中,「產品態度」部分經單一層次事後比較分析,發現:當廣告以「享樂價值描繪(訴求)」為主時,具「享樂消費價值」的個體將比具「實用消費價值」的個體,對廣告中產品的態度較好。   進一步將分析結果應用在廣告實務上,本研究建議,以年輕世代為主要目標對象之科技產品的廣告宣傳策略,應先以「享樂性」產品功能為主打,藉此來影響年輕世代對廣告的信賴和喜愛。同時,亦可藉由年輕個體「享樂」與「實用」消費價值的區隔,來掌握廣告宣傳策略的成效。其中,「性別」或可作為一種區隔年輕個體「享樂」與「實用」消費價值的簡易方式。   不過,需特別注意的是,此處的科技產品乃指:不特別針對男性或女性的需求去設計、且男女性普遍都能接受的科技產品,即「無顯著性別導向」的科技產品,如:手機、多媒體播放機等。換言之,在「無顯著性別導向」的科技產品上市之初,應先掌握具「享樂消費價值」的年輕消費個體,也就是以「年輕女性」為主要目標對象,對此消費族群強打產品的「享樂性」功能,並搭配使用以「享樂價值描繪(訴求)」為主的廣告呈現,此相對於具「實用消費價值」的個體(即年輕男性),將在「產品態度」和「購買意願」上有較好的說服效果。
4

消費者自我贈禮與消費罪惡感之關係

于昌民 Unknown Date (has links)
國人自我贈禮的風氣方興未艾,但在資源的束縛與傳統價值觀的影響下,使得消費者不免陷於困窘之境,而本研究即欲探討消費者自我贈禮與消費罪惡感之間的關係。本研究目的有四:其一,瞭解國人引發自我贈禮的主要背景情境與動機,並試圖對自我贈禮加以分類,以求得主要的背景情境與動機所對應之自我贈禮類型;其二,發展消費罪惡感之構面與發生時機;其三,瞭解不同自我贈禮類型與消費罪惡感的對應關係;其四,探討在不同產品類型的影響之下,自我贈禮與消費罪惡感的對應關係是否有所不同。 本研究以關鍵事件法設計問卷,透過三次前測得到正式問卷,針對60位消費者進行訪談及問卷施測,共收集了60個自我贈禮事件。經資料分析過後,得到研究結果可歸納成四大方向: 首先在自我贈禮方面,背景情境按發生頻次多寡依序為:發生重大事件、有成就感、工作辛苦、壓力負荷、心情低落、有額外資源、週期性自我回饋;背景情境與動機之間呈現一對一的關係,分別是為了留下紀念、犒賞自己、慰勞自己、抒解壓力、愉悅自己、維持好心情、對自己好一點。另外,若依照產品導向程度的強弱以及資訊準備程度的高低針對自我贈禮進行分類,國人進行最不常發生的自我贈禮類型為「高度產品導向—低度資訊準備」—驚鴻一瞥型。 其次在消費罪惡感方面,其構面為猶豫感、金錢疼惜感、愧疚感,時機為購買之前的預期性罪惡感,購買當下的進行性罪惡感,以及購買之後的反應性罪惡感,而雖然各時機都會有各構面的成分,但預期性罪惡感最主要的構面為猶豫感,進行性罪惡感最主要的構面為疼惜感,反應性罪惡感最主要的構面為愧疚感。 接著在自我贈禮與消費罪惡感之關係方面,當消費者進行週期性自我回饋時,會感受到程度最高的預期性罪惡感;而當消費者因有成就感或心情低落時所進行之自我贈禮,其感受到的是程度最低的預期性罪惡感。至於,若是屬於高度產品導向類型者,其表現在消費罪惡感上的類型最主要為財務類罪惡感;若是屬於低度產品導向類型者,比較有可能不會產生消費罪惡感。 最後,若是受到不同產品類型影響的情況下,由於自我贈禮之禮物類型皆為奢侈品,因此以功能型與享樂型產品做為產品分類的標準。對於購買功能型奢侈品做為自我贈禮禮物的消費者而言,無論是高度產品導向或是低度產品導向類型者,其表現在消費罪惡感上,最主要的類型為財務類罪惡感;對於購買享樂型奢侈品做為自我贈禮禮物的消費者而言,若是高度產品導向類型者,其表現在消費罪惡感上,最主要的類型為財務類罪惡感;若是低度產品導向者,則傾向完全沒有罪惡感。 整體而言,本研究不僅為國人自我贈禮的背景情境與動機之先導研究,亦開啟了消費罪惡感研究之先河,並建立消費罪惡感的構面與時機,著實為後續研究奠定了相當的基礎。 / People in Taiwan have tended to buy themselves gifts recently. However, under the constraints of resources and the influence of traditional values, they would hesitate to buy or not to buy. This study focuses on this interesting theme-the relationship between consumers’ self-gift giving and consumer guilt. The objectives of this study are to explore consumers’ motivations of self-gifts, the dimensions and evolution of consumer guilt, and the relationship between consumers’ self-gift giving and consumer guilt. Product categories are also under the consideration of this study to examine the effects of different products on the relationship between consumers’ self-gift giving and consumer guilt. This research employed the critical incident techniques. A questionnaire was first designed and pre-tested three times before the main field work. Through collecting, sorting and analyzing 60 self-gift giving events, the results pointed out four main parts as followed. To begin with, the results indicated that consumers will buy gifts for themselves when the important events happened, something achieved, some hard work finished, feeling stressed, being depressed, gaining some extra resources, and purchasing periodically. These situations were one-to-one corresponding to some motivations, respectively to remember, to reward, to compensate, to relieve, to revive, to keep in a good mood, and to be nice to oneself. In addition, self-gift giving behavior might be divided into four types by the degree of product-oriented (high vs. low) and the degree of information-prepared (high vs. low). However, few Taiwanese were classified by “high product-oriented and low information-prepared”, called “Glance”. Secondly, the consumer guilt had three dimensions-hesitation, anguish, and remorse. Also, it had three moments of occurrence. The anticipatory guilt occurred before purchasing; the proceeding guilt occurred when purchasing; and the reactive guilt occurred after purchasing. Although each moment of consumer guilt included three dimensions meanwhile, what’s more important, the major dimension of anticipatory guilt was hesitation, the major dimension of proceeding guilt was anguish, and the major dimension of reactive guilt was remorse. As for the relationship between consumers’ self-gift giving and consumer guilt, consumers had the highest degree of anticipatory guilt when they bought gifts for themselves under periodical purchase. However, consumers had the lowest degree of anticipatory guilt if they bought self-gifts under achievements or depression. Besides, if self-gift giving behavior was highly product-oriented, consumers would have financial consumer guilt. Moreover, if self-gift giving behavior was lowly product-oriented, consumers would have no consumer guilt. Finally, this study concerned the functional/hedonic products moderating the relation between self-gift giving and consumer guilt. For those who bought themselves functional gifts, no matter this self-gift giving behavior belonged to highly or lowly product-oriented, consumers would have financial consumer guilt. For those who bought themselves hedonic gifts, if this self-gift giving behavior was highly product-oriented, consumers would have financial consumer guilt; however, if this self-gift giving behavior was lowly product-oriented, consumers would have no consumer guilt.
5

自我形象一致性對真實與虛擬產品購買意願之影響-功能型、享樂型與象徵型產品之比較分析

李吉彬, Lee, Chi-ping Unknown Date (has links)
本研究探討當消費者的自我形象與產品形象符合一致性時,對真實和虛擬產品之購買意願的影響。在消費者自我形象方面,分為真實我形象與理想我形象,在「依滿足消費者需求之產品分類」(Woods, 1960) 為調節作用下,即將產品分為真實產品與虛擬產品,再各細分為「功能型產品」(Utilitarian Product)、「享樂型產品」(Hedonic Product) 與「象徵型產品」(Symbolic Product),用以衡量真實我形象一致性和理想我形象一致性對不同產品類別的購買意願會有何不同程度的影響。 本研究經由前測選出了各類型產品之代表性產品,對於一般的真實產品與網路上的虛擬產品,分別以牙刷和解毒靈丹代表功能型產品,KTV和虛擬電子情人代表享樂型產品,以及戒指和騎士團徽章代表象徵型產品。透過十五組項目之五點量表語義差異法,衡量消費者自我形象與產品形象,並以「考慮購買」、「購買意願」、「購買該產品是很重要的消費」和「擁有該產品是很重要的」四題來衡量對產品購買意願的強度。分為真實產品與虛擬產品二種問卷,分別發出228份與201份,透過迴歸分析,驗證自我形象一致性對產品購買意願之影響程度。 研究結果顯示:一、在功能型產品方面,不管是一般的真實產品或是網路上的虛擬產品,自我形象一致性對功能型產品的購買意願並無顯著影響。二、享樂型產品之購買意願受真實我形象一致性的影響較大。三、象徵型產品可分為角色定位和自我提昇兩大類,其產品購買意願將分別受到真實我一致性和理想我一致性因素的影響。四、當產品購買決策變成群體決策時,個體自我形象一致性的影響將受到限制。 整體而言,在產品形象定位上,應以目標客群的自我形象為參考依據,而非其人口變數。並依不同的產品類別,塑造不同的屬性,功能型產品應塑造產品功能屬性的品質形象,而享樂型與象徵型產品得依吻合消費者之自我形象來形塑成個性鮮明的產品形象,都將有助於企業對品牌與產品定位之效果。 / The purpose of this study is to discuss the effects of consumers' self-congruency on purchase intentions of real products versus virtual products in terms of functional, hedonic, and symbolic products as moderate effect. Self-image includes actual self and ideal self; as for the moderating effects of “psychological demand character” (Woods, 1960), this study divides both real and virtual products into utilitarian product, hedonic product, and symbolic product to measure the influences of actual-self image congruency and ideal-self image congruency on different product categories. After two pretests to find out the representative product for each category of real and virtual products, this study takes toothbrush and detoxification medicine for functional products; KTV and virtual e-lover for hedonic products; and ring and Knight insignia for symbolic products. Self-image and product-image are measured by the 15-item semantic differential scale. The magnitude of purchase intention is measured with four questions, “consider to buy”,“intend to buy”, “it’s an important consumption”, and “it’s important to ownTwo-hundred-twenty-eight paper-based questionnaires and 201 virtual questionnaires were collected and regressed to verify the effects of consumers' self-congruency on purchase intentions. There are some key findings. 1. For functional products, regardless of real or virtual products, the effect of consumers' self-congruency on purchase intentions is not significant. 2. Actual-self image congruency influences the purchase intention of hedonic product more. 3. Symbolic product can be classified into self-enhancing and role-positioning. These two product purchase intentions are respectively affected by actual-self image congruency and ideal-self image congruency. 4. When product purchasing decision becomes group decision, individual self-congruency will be constrained. To sum up, product image positioning should consider the target customers’ self-images, instead of demography data. Also, according to different product categories, product images should be shaped differently. Functional product should focus on quality image. Hedonic and symbolic products should adopt the images matching consumers’ self images. This will help form better brand and product positioning strategies.
6

認知年齡與品牌年齡一致性對不同產品類型品牌偏好程度之影響 / The effects of congruence between cognitive age and brand age on brand preference under different product types

黃昭蕙, Huang, Chao-hui Unknown Date (has links)
本研究之目的是探討消費者自我認知年齡 (Cognitive Age) 與品牌年齡之一致性程度,對其品牌偏好的影響。為使研究結果具一般性之參考價值,本研究不以單一產品為研究標的,而是將產品依其所滿足之消費者需求的不同,區分為功能型產品 (Utilitarian Product)、享樂型產品 (Hedonic Product) 與象徵型產品 (Symbolic Product) 三類,以產品類型做為調節變數,了解在不同產品類型下,消費者自我認知年齡與品牌年齡之一致性,對其品牌偏好之關係會有何種程度之變化。   有鑑於國內並未有類似之研究探討,本研究分兩階段進行,先透過次級資料探討確定消費者認知年齡與品牌年齡之差距,對消費者在品牌偏好度上之可能關係,在次級資料之研究結果與研究方向一致時,正式進行第二階段的調查,驗證研究假說。   研究結果顯示消費者之認知年齡確實不同於真實年齡,兩者間呈現正向相關之特性,顯示真實年齡高者,其認知年齡也會較高。在研究主效果上,消費者真實年齡與品牌年齡之一致性,以及消費者認知年齡與品牌年齡之一致性,都與消費者之品牌偏好度呈現正向影響關係,但其中以認知年齡之影響較為明顯,支持認知年齡對真實年齡與品牌偏好間之關係具中介效果。結果發現,消費者認知年齡與品牌年齡之一致性對品牌偏好度之關係,在象徵型產品上最為強烈,其次是享樂型產品,功能型產品最弱。   整體而言,認知年齡較傳統行銷所使用之真實年齡更能反映消費者之自我概念與品牌偏好,特別是對象徵型與享樂型產品。因此,若能妥善將認知年齡與其他人口統計變數搭配使用,將有助於行銷者掌握消費特性,擬定契合之品牌策略。此外,本研究建議象徵型產品廠商在其品牌管理上尤應注重目標消費者之認知年齡,諸如品牌年齡定位與代言人的選擇,都應配合其目標消費族群之認知年齡。 / The purpose of this study is to discuss the congruency of consumer’s cognitive age and perceived brand age on brand preference. In order to maximize the contri-bution of the study, this study examines 3 product types, namely functional, hedonic, and symbolic rather than choosing a single product. By using product types as mod-erator, the study shows the effect of consumer’s cognitive age and perceived brand age on brand preference changes under different types of products. Because there’s no similar study in Taiwan before, the study uses secondary da-ta to explore the relationship between a consumer’s brand preference and cogni-tive-brand age gap (the disparity between the consumer’s cognitive age and brand age). A second stage of investigation was conducted to verify the research assump-tions once the secondary data study and the results were found to be consistent. According to the results, the gap between consumer’s cognitive age and actual age actually exists, and the two of them are positively related, implying that older people have higher cognitive age. On the main effect, although “the congruency of consumer’s actual age and brand age” and “the congruency of consumer’s cognitive age and brand age” both have a positive relationship with brand preference, the relationship between “the congruency of consumer’s actual age and brand age” and “brand preference” is stronger, indicating that cognitive age has a mediating effect on the relationship between actual age and brand preference. Furthermore, the relationship between “the congruency of consumer’s cognitive age and brand age” is much more salient for symbolic products than hedonic products, while functional product consumer choices are the least affected by this relationship. To sum up, cognitive age tells us more about consumer self-image and brand preference than the traditional marketing variable, actual age. This is especially true for symbolic and hedonic products. Therefore, if marketers could combine cognitive age with other demographic variables, they will learn more about consumers and draw up the most appropriate strategy for their brand. Furthermore, this study re-commends that firms marketing symbolic products should take into account con-sumers’ cognitive age, when determining brand age positioning. The selection of ad-vertising actors should also be aligned with the target consumer’s cognitive age.
7

精品品牌奢侈量表建構之研究 / Constructing the Brand Luxury Scale

楊淳聿, Yang,Chun-Yu Unknown Date (has links)
「奢侈平民化」帶動奢侈品牌年年高成長的業績,卻迫使品牌必須面對截然不同的消費者態度與品味。品牌欲持續保有強勢地位,必須了解奢侈在消費者心目中的意義以及消費者如何評估奢侈品牌。因此,本研究欲探討台灣精品消費者認知中構成品牌奢侈的因素,建構衡量品牌奢侈之量表,並以量表探討消費者購買經驗對奢侈認知之影響,及分析個別品牌的現況及優劣勢,研擬具體的競爭策略方向。 本研究選取五個奢侈品牌作為分析標的,進行實證研究,期望達到下列研究目的: (1)驗證品牌奢侈量表,建立評估奢侈品牌的管理工具; (2)探討不同奢侈品牌購買經驗之消費者對各品牌奢侈認知的差異性; (3)探討各奢侈品牌在消費者心目中的知覺定位,擬定未來的策略方向。 依本研究之目的,擬定研究架構及確立抽樣設計,並發放問卷收集消費者資訊。之後以二階驗證性因素分析檢驗品牌奢侈量表模式品質;再利用量表探討不同購買經驗對奢侈認知的影響;最後則以多元尺度分析進行知覺定位分析,經實證分析得到以下研究發現: (1)品牌奢侈包含知覺炫耀性、知覺獨特性、知覺品質、知覺享樂價值與知覺延伸自我等五個構面,其影響力依序排列為知覺享樂價值>知覺延伸自我>知覺獨特性>知覺炫耀性>知覺品質。 (2)台灣地區消費者於購買奢侈品牌之產品後,對品牌奢侈程度的認知無明顯地降低,對品牌的奢侈評價與無購買經驗者沒有顯著差異。 (3)各奢侈品牌的改善重點主要包括知覺品質、知覺享樂價值以及知覺獨特性等三項,其中知覺品質為市場最重要之關鍵因素。 根據實證分析之結果,衍生出許多的策略涵意,包括掌握關鍵因素、規劃競爭策略以及未來發展方向等,可以作為奢侈品牌改善或塑造奢侈形象及規劃策略方向的參考依據。 / “Luxury Democratization” brings great growth to the luxury goods market, but also forced these brands to confront consumers with different attitudes and tastes. As a result, it is critical for luxury brand managers to understand consumer’s perception of brand luxury in order to maintain the brands’ luxury image. This research focused on the confirmation of Brand Luxury Scale to understand Taiwanese cousumers’ perception of brand luxury. Based on the Scale, the influence of purchase experience to luxury perception was tested, and the competitive advantages of five luxury brands were analyzed. Competitive strategies of each brand were futher developed. Research was conducted by using five luxury brands and expected to achieve the following research purposes: (1)Confirm the Brand Luxury Scale to establish a managerial tool for brand luxuriousness evaluation; (2)Use the Brand Luxury Scale to evaluate the influence of purchase experience to luxury perception; (3)Use the Brand Luxury Scale to evaluate consumers’ perception of different brands, and seek to imply different competitive strategies for these brands base on the analysis. After the conduction of research framework, sampling design and data collection, Secondary Comfirmatory Factor Analysis was used to confirm the structure of Brand Luxury Scale. 1-Way ANOVA was used to test the influence of purchase experience to luxury perception. Finally, Multi-Dimensional Scaling Analysis was implied to analyze the perceptual position of each brand. The research findings are as below: (1)Brand Luxury is constructed by five dimensions: Perceived Conspicuousness, Perceived Uniqueness, Perceived Quality, Perceived Hedonic, and Perceived Extended-self. The order of dimensional influence is Perceived Hedonic> Perceived Extended -self> Perceived Uniqueness> Perceived Conspicuousness> Perceived Quality. (2)No difference in brand luxury perception between different purchasing experience consumers was found, showing that the perceptions of brand luxury of Taiwanese consumers’ remain unchanged after purchase. (3)Perceived Quality is the most important dimension of all, and the five luxury brands tested needs to improve in dimensions of Perceived Quality, Perceived Hedonic, and Perceived Uniqueness. According to the results, several managerial implications were derived, including key factors in marketing and competitive strategy of each brand. These strategies can be used in improving the performance of perceived luxuriousness of brand, enhancing brand luxury image, and planning the direction of luxury marketing and brand strategy.
8

消費者使用物聯網產品之動機與選擇—以智慧家庭產品為例 / User’s motivation and choice of using IoT products: A case of smart home

黃曉菁, Huang, Xiao Jing Unknown Date (has links)
近年來以物聯網為概念的相關應用已經成為最熱門的議題之一,各國家與企業皆致力於發展其技術以及相關應用。而物聯網的應用範圍十分廣泛,舉凡交通、醫療、電力、物流、家居等都是其應用的範圍。亞洲國家於近十年來也紛紛提出相關發展計畫,由此可看出各國對發展物聯網產品之野心與競爭。而台灣政府於2008年開始積極推展智慧家庭政策,端看目前成果,以技術層面而言並非無法達成,但在實際應用與推廣上明顯仍有許多不足之處。因此本研究欲探討使用者對於物聯網相關應用產品的使用動機為何,以智慧家庭為例,先進行相關文獻探討,並以修正式德菲法做為發展ANP專家問卷的基礎,再利用ANP法施行專家問卷,排序出影響消費者使用動機的各項權重,選擇出最符合消費者需求的產品組合,讓開發者能了解在開發與推展智慧家庭相關應用時,應滿足消費者哪些心理層面之動機因素,提升未來發展相關產品時的成功機率。 / In recent years, applications related to the concept of IoT become one of the most popular issues all over the world. Countries and enterprises devote themselves to developing the technique and application related to IoT. The range of its applications is very wide, including transportation, medical treatment, electricity, logistics, and home, etc. Asian countries set forth some development projects in the past decade, demonstrating the ambition and competition between countries in developing IoT products. Taiwan has started to push the development of smart home related applications since 2008. After development for some years, insufficiency in actual implementation and diffusion remains given our technological advantage. Therefore, this research intends to study the motivation for users to use IoT products taking smart home as an example. First, we study the related literature review and use modified Delphi method to develop the ANP expert questionnaires. Then, we prioritize the weights of consumer’s motives. The result can enable developers of smart home products to understand what kind of consumer motives they should satisfy when developing and promoting smart home applications. This enhances the probability of success for developing related products in the future.

Page generated in 0.0167 seconds