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月老文化之數位化互動體驗形式探究 / The Research of Digitizing Interactive Experience in the Matchmaker Culture賴建成, Lai, Jian Cheng Unknown Date (has links)
隨著文化創意產業的興起,傳統的宗教信仰如何結合數位互動科技,以輔助參與者加深對宗教信仰文化的理解與體驗,是數位內容產業值得研究的議題。月下老人是華人傳統信仰中的姻緣之神。本研究因此將針對月老文化內容,設計一多人互動體驗情境,以探究月老文化內容以傳統和數位化的形式呈現,對參與者體驗感受的影響程度。
在設計研究方法上,包括創作概念發想以及互動裝置雛型實作兩部分。首先透過文獻探討,歸納出互動體驗設計原則,接著針對月老文化進行數位化設計與互動體驗流程設計,並以Unity 3D遊戲引擎結合Kinect體感科技與Android系統平台,實作一數位化月老文化互動體驗情境,以兩大體驗主題:數位化月老之參拜體驗與體感互動之繡球牽線等情境,以呈現月老文化創意設計概念。
針對參與者對月老文化內容的理解程度與體驗感受,進行問卷與訪談分析後發現,本研究設計之互動體驗情境能有效提昇參與者對文化內容起源與意義的理解。再以Schmitt 提出之策略體驗模組(Strategic Experiential Modules, SEMs)進行分析,發現此體驗情境皆有助於提昇參與者於感官、情感、思考、行動、關聯體驗的感受程度與認同感,進而創造深刻的互動體驗感受。最後,期望此互動體驗情境的設計過程與雛形的實作經驗,能轉移到同性質的文化體驗情境設計的應用上,並提供建議給後續研究做參考。 / With the advent of the cultural and creative industry, it is worth to investigate the integration of traditional religious culture with the interactive technology to improve the participants' understanding of culture. The Matchmaker, the old man of the moonlight, is the god of marriage and love in Chinese traditional religious culture. In the thesis, the design of a multiplayer interactive experiential environment for the integration of the Matchmaker culture with the interactive technology is investigated and developed to improve the participants’ experience.
For the design methodology, the creative concept design is performed and the interactive device prototyping is implemented. We draw out the related interaction design principles and used Unity 3D game engine along with the Kinect somatosensory Technology and Android platform to implement the Matchmaker interactive environment. Two themes of the developed environment are the digital prayer experience of the Matchmaker and the interactive embroidered ball throwing.
To evaluation the user experience of the developed environment, the questionnaire analysis and interviews are performed based on the Schmitt’s strategic experiential modules. The result showed that the developed environment can enhance the participants' understanding of the culture of the Matchmaker and improve participants’ perception and recognition towards the experience of sensing, feeling, thinking, acting and relating.
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澳門小學書法教學研究 / Study on the teaching of calligraphy in Macao primary schools區運余 January 2006 (has links)
University of Macau / Faculty of Education
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澳門初級中學教科書道德及公民教育內涵之分析 / Content analysis of the moral and civic education from the selected textbooks for junior secondary grades in Macau schools吳淑嫻 January 2004 (has links)
University of Macau / Faculty of Education
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在澳門初中推行中文傳意寫作的探索性研究 / Exploratory study of Chinese communicative writing in junior secondary schools in Macao蕭美歡 January 2004 (has links)
University of Macau / Faculty of Education
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影響澳門中一學生學習英語表現的要素研究 / Study of major factors influencing Macao Form One students' performance in learning English袁振東 January 2003 (has links)
University of Macau / Faculty of Education
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臺灣圖書資訊學碩士班碩士生就業與教育供需之研究 / Study on Employment Market and Education of Library and Information Science Master Programs in Taiwan柯君儀 Unknown Date (has links)
民國69年,臺灣大學成立臺灣第一所圖書館學研究所碩士班,迄今已有25年,目前有臺灣大學、政治大學、中興大學、臺灣師範大學、淡江大學與輔仁大學共六所碩士班成立。然而學校所培養出來的學生是否符合目前圖書館與資訊服務市場的需求,可以透過碩士畢業生的就業情形,來加以評估課程設計與教學方針是否符合就業市場所需。
本研究旨在瞭解碩士畢業生的就業市場、工作能力需求與學校課程供應之現況,並進一步地探討工作能力需求與學校課程供應之供需狀態是否平衡,希望藉此研究瞭解臺灣圖書資訊學碩士生就業情形,並提供圖書資訊學教育與課程規劃與調整之參考。在研究方法上,採用「文獻分析法」、「問卷調查法」、「網路內容分析法」,與「深度訪談法」,運用量化與質化的方式,蒐集6校在民國90至94年碩士畢業生的就業情形及工作能力需求、92學年至94學年課表,與6校的教學理念,以瞭解及分析臺灣近五年碩士畢業生就業市場與工作能力需求是否能夠與圖書資訊學碩士教育達到平衡。
本研究發現:1.臺灣圖書資訊學碩士畢業生的就業市場除圖書館機構外,有新興市場出現,分為九大類,包括:(1)教育機構;(2)政府機構;(3)學術研究機構;(4)博物館、美術館與檔案館;(5)圖書館資訊整合系統公司;(6)電腦公司;(7)通訊/網際網路業;(8)大眾傳播業;(9)自行創業。2.圖書資訊學碩士畢業生的工作能力需求有42項,分別為圖書館與資訊服務專業能力(16項)、教學與研發能力(4項)、科技與管理能力(11項)、個人能力(11項)。3.圖書資訊學碩士畢業生欠缺的工作能力需求以科技與管理能力及個人能力為主。4.六所圖書資訊學研究所共有194門課開設。5.課程開設理念除市場與研究考量外,也依老師專長領域劃分。6.工作能力需求與課程供需未達平衡。
最後建議:1.課程應配合市場與能力需求。2.課程設計朝向專科性(Specialty)發展。3.建立學術界與實務界合作機制。4.建立各校畢業生就業輔導與追蹤機制。5.碩士畢業生應加強專業繼續教育。6.保持本學門核心價值與新科技應用。 / It has been twenty-five years as National Taiwan University established its Master Programs of Library and Information Science (LIS) in 1980. Since then, six universities in Taiwan began to offer LIS Master Programs: National Taiwan University, National Cheng-chi University, National Chung Hsing University, National Taiwan Normal University, Tamkang University, and Fu-Jen University. Therefore, the analysis of employment situations of LIS master graduates can be used to evaluate the suitability of the courses in meeting the current market needs in the library and information industries. This research is also helpful in determining whether the curriculum design and teaching principles meet current market needs.
The purpose of this research is first of all, to understand the LIS master graduates’ employment status. With the outcome, this research seeks to determine whether the working skills of the LIS master graduates match the programs’ curriculum design. Furthermore, the result also reveals if those LIS students fit in the employment market in Taiwan and brings up positive suggestions to adjust the courses for future use. The research methods of the study are as follows: “Questionnaire Survey”, “Websites Content Analysis”, and “In-depth Interview”. In questionnaire survey, we collect the statistics of LIS master graduates employment and the demand over them on work competence from 2001 to 2005. In websites content analysis, we gather class curriculums between 2003 and 2005, and the teaching principles of those six universities stated above. Followed by quantitative and qualitative analyses, this research achieves a better understanding on the correlation between the demand of LIS master graduates’ employment and work competence, and the supply of the LIS education in Taiwan for the past five years.
Below are the findings: 1. There are emerging markets other than library institutions, including: educational institutions, governmental institutions, academic institutions, museums/galleries/archives, corporations of integrated library information systems, computer corporations, communication/internet industry, mass media dissemination industry and enterprisers. 2. There are totally forty-two core competencies for a LIS master graduate: LIS skills (16 items), skills of teaching and research (4 items), skills of techniques and administration (11 items), and personal skills (11items). 3. LIS master graduates are most lack of work competencies in technology, administration, and personal skills. 4. There are total 194 curriculums available within these six Master Programs. 5. In addition to the concerns of market and research, these curriculums are classified as well according to the faculty’s professional backgrounds. 6. It is unbalanced between the demand of work competencies and the supply of training curriculums in LIS Master Programs.
The study makes final suggestions as follows: 1. The curriculum should meet the demand of work competence. 2. The curriculum should move toward specialty. 3. A cooperative link should be established between academics and library and information industries. 4. LIS Master Programs should create career consulting and employment monitoring system. 5. Master graduates should keep their continuous professional education. 6. The core value should be maintained and new technology application should be used well.
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實施PLM對企業提昇研發流程管理能力之影響分析-以電子科技業為例 / Analysis of the impacts for RD workflow management capability on the implementation of PLM — An empirical study on Hi-Tech Electronics Company蔡本源, Tsai,Ben Unknown Date (has links)
回顧台灣的經濟發展軌跡,過去五十年努力以赴快速提升國民所得,逐步邁入已開發國家之林,如今台灣廉價勞力優勢逐漸被東南亞和中國等國家取代,台灣產業也開始朝向高科技、高附加價值產業發展,電子資訊產業為了持續保有全球市場競爭力,開始致力提升企業的產品開發能力,持續進行創新性產品開發,創造企業價值,這是台灣電子資訊產業建立全球競爭力的重要因素之一。
在經濟發展過程中,台灣電子產業致力於產品升級和企業轉型,擺脫複製組裝或OEM(委託生產製造),邁向ODM(委託設計製造)和OBM(自有品牌) ,促使產品研發能力提昇並持續擁有國際競爭優勢,於全球性激烈競爭市場環境中生存,並在全球產業分工模式中佔有一席地位。如何在最短期間推出品質、功能、價格皆能滿足市場需求,以維持其競爭優勢,成為台灣產業界共同關心的課題。
在全球化產業競爭日愈激烈的今日,台灣製造業除了有效運用大陸低廉生產勞動成本的競爭優勢,本身也應該從原有代工製造的型態,發展成具有代工設計能力,並且結合垂直產業價值鏈上的所有廠商,進行產品的協同設計開發,使產業核心能力互相連結,發揮創新的能力。『協同式產品商務模式』若能建立在兩岸三地的經貿合作網路中,則台商可以將企業的各項營運資訊做有效的整合,達成及時溝通互動及智慧分享的目的,將產品的開發時程大幅縮短,同時也可節省不少溝通成本,進而為企業建立競爭優勢。
本研究從產品生命週期管理系統(PLM:Product Lifecycle Management)的用途與發展歷程觀察;台灣電子產業內外部研發職能現況,及企業內部研發活動與外部夥伴組織協同設計面臨的管理瓶頸,還有從企業導入生命週期管理(PLM)系統的目的及期望觀察;關鍵成功因素(CSF) 研究方法運用在PLM專案實施過程中,藉由審視實際個案導入的手法分析企業導入生命週期管理(PLM)系統後;企業內部各功能性組織及外部夥伴組織(客戶及供應商)協同設計活動,透過協同資訊服務網,將企業的各項營運資訊做有效的整合,及時溝通互動及智慧分享,逐項分析企業於策略面、作業面、管理面、組織面、資訊科技面的流程管理改善效益,期待在全球電子科技業分工議題上,藉由資訊科技的整合及溝通,兩岸産業分工由産品生産階段的分工走向研發與創新、營運、製造、行銷等功能性的分工走向,為台灣電子科技業盡一份心力。 / Taiwan’s economic development track shows that the country in the past 50 years bolstered its national income, and gradually becoming one of the developed countries in the world. And now, Taiwan’s once competitive labor is replaced by cheap labor in Southeast Asia and China. This prompted Taiwanese companies to switch to high tech and high value added industries. In their attempt to maintain its competitive edge in world market, Taiwan electronics and IT companies escalated their research and development ability on enterprise products. Creating values through consistent innovative product design is one key factor by which Taiwan electronic and IT industry players compete in the world market.
In its economic development, Taiwan electronics enterprises thrived in product upgrading and business transformation. They moved away from assembly production or OEM (Original Equipment Manufacturing) businesses, and move toward ODM (Original Design Manufacturing) and OBM (Own Brand Manufacturing). Improved research and product design capability became their competitive edge in the global market, allowing them not only to survive amongst the cutthroat competition, but also to play a key role in global collaborative markets. It is the common focus of Taiwanese IT companies to keep ahead of global competition by delivering cost effective, quality, feature rich products in the shortest lead time.
In face of the increasing competitive the global market today, Taiwanese electronics manufacturing companies bolster their strength by migrating from OEM to ODM businesses, and vertically integrating satellite companies in China, fully leveraging China's cheap labor and low cost resources. This collaborative production and business model, combining the core competence of all industries from both camps, brings out a new creative and powerful force. If this collaborative production and business model can be built on the economic and trade networks across the strait, then, Taiwanese enterprises can effectively integrate all its operational information in the same platform, linking up intelligence databases and interactive, real time communication. As a result, Taiwanese industries can shorten a great deal of product development lead time and reduce communication costs. This brings Taiwan further ahead in global competition.
This research aims to layout the groundwork for Taiwanese enterprises to expand from collaborative production to functional collaborations, including R&D, operating, manufacturing, sales and marketing, by analyzing the current workflow management through case study of PLM implementation.
This research results shall be supported by the following coverage:
1)Observation on system implementation and progress of PLM.
2)Purpose and expectation of Taiwanese enterprises in implementing PLM (product life cycle management).
3)Current functions of Taiwan electronic companies’ in house R&D units and external cooperative partners.
4)Bottlenecks in managing in house R&D, their activities and their cooperation with external engineering teams.
5)The role of Critical Success Factor (CSF) in the implementation of PLM.
5) Activities of internal design functional units collaborating with alliances, both vendors and customers, utilizing collaborative information service platform to effectively integrate a wide range of cross the strait operations, and linkage of interactive communication channels and sharing of real time knowledgebase database.
6) Analyze the enterprise’s tactics, the operations, the managements, the organization and Information technology aspect to improve their RD workflow management superiority item by item.
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智慧資本管理之研究─以IC設計業DVB-T技術智慧資源規劃為核心 / Study on Management of Intellectual Capital in view of Intelligence Resources Planning─A case of DVB-T in the IC industry林宜靜, Lin, Yi-Ching Unknown Date (has links)
由於無形資產之重要,有效的管理方法亦相形重要,本文即探討其管理方法─智慧資源規劃。該方法強調智慧資本之管理應以全球為舞台,配合外界資訊並連結企業營運機能,與企業決策相輔相成,進而運籌智慧財產的型態、權能、組合及其佈署,再輔以網絡系統平台。其中智慧資本包括人力資本、關係資本、結構資本,結構資本下又包含已權利化的專利權、商標權、著作權等;外界資訊可藉由產業結構、價值鍊、產品組合、營收結構、技術結構進行分析;企業營運機能則包括研究開發、生產製造、市場行銷、侵權訴訟、授權技轉、財務會計、人力資源等企業活動。唯有如此,方能將提升智慧資本及企業之經濟價值。
本文就智慧資源規劃與傳統無形資產管理方法進行比較分析。其後並選擇IC設計產業之數位電視DVB-T技術為研究對象,並以智慧資本下已權利化、較具體之專利權進行分析,作為智慧資源規劃之實證,藉以觀察管理過程如何與企業外部資訊結合進而協助企業策略、如何與企業其他營運機能配合、如何進行智慧財產佈署,進而影響智慧資本及企業之價值。
無形資產重要性凌駕有形資產,而過去台灣企業也因為授權、訴訟而付出不少代價,若能有效管理無形資產,將有助於產業、企業之發展,希望本文之探討對此能有一點點助益。 / As intangible assets are becoming more important, so is the need for effective methods to manage them. This study provides support for one such management method ─ Intelligence Resources Planning. Intelligence Resources Planning emphasizes that the management of intellectual capital should be based on a global perspective, taking into account the entire world. Intelligence Resources Planning is a method which analyzes external information, links the operations and coordinates the strategies of an enterprise, plans the types, powers, functions, and clusters the applications of intellectual capital, and finally structures the supporting network system. By employing Intelligence Resources Planning enterprises can improve their intellectual capital and economic worth.
Intellectual capital includes human capital, relationship capital, and structure capital. Structure capital includes certain rights, such as patent rights, trademarks, and copyrights, etc. External information can be analyzed and collected by considering the industry structure, value chain, product portfolio, profit, and technology structure. The operation activities of an enterprise include research and development, manufacturing, marketing, infringement lawsuits, transfers of technology, technology licensing, financial accounting, human resources, and other enterprise activities.
This study sets out to compare Intelligence Resource Planning with traditional methods used to manage intangible assets. Furthermore, it applies Intelligence Resources Planning, specifically patent analyzing, to DVB-T technology of the IC design industry and observes how to use an enterprise's external information to assist with strategy development, coordinating operations functions, planning intellectual property, and improving the value of intellectual capital and the enterprise as a whole.
The importance of intangible assets is becoming more significant in comparison to physical tangible assets. Taiwanese organizations, in the past have had to incur high costs for licensing, transfers, lawsuits and other intangible assets. Large contributions and gains can be realized with the development of these enterprises and industries if intangible assets could be managed effectively.
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我國公務人員薦任晉升簡任官等訓練移轉之研究李蘊真 Unknown Date (has links)
面對全球化競爭,世界各國莫不積極運用人力資源,以追求競爭力。公務人力資源為政府最寶貴資源,而常任高階文官尤其甚然。目前我國公務人員晉升簡任官等,除透過升官等考試及格取得任用資格外,亦可透過薦升簡訓練及格取得任用資格。公務人員保障暨培訓委員會及所屬國家文官培訓所爰依薦升簡訓練辦法辦理薦升簡訓練,以培訓未來晉升簡任官等職務公務人員所需知識、技能和態度。
國家文官培訓所自2003年起,辦理薦升簡訓練,迄2006年止已有4,756人通過訓練,並在各領域擔任重要職務。唯查現行薦升簡訓練之相關法令及實務運作,就受訓者從薦升簡訓練中所獲得訓練成效之探究,並無相關配套措施與計畫。是以,本研究嘗試:
一、歸納檢閱訓練移轉文獻,個案實證調查,從中瞭解影響本研究訓練移轉因
素;
二、研究結果提供薦升簡訓練相關法令修正和實務運作參考。
案經本研究個案實證發現:
一、受測者對未來生涯發展產生不確定感和無力感;
二、訓練課程之規劃未能因人制宜;
三、機關管理者、監督者之支持和同僚互助,是增加訓練移轉成效之關鍵因
素;
四、在訓練過程中,男性受訓者比女性受訓者更同意訓練課程設計和內容;
五、40歲(含)以下之受訓者最不認同訓練期望;
六、同僚互助之認同,因受訓者之學歷高低而有所不同;
七、受訓者服務年之不同,最認同之訓練移轉因素也有所不同;
八、受訓者官職等級之不同,對訓練移轉因素無顯著差異情形存在。
本研究發現影響訓練移轉因素不一,除受訓者特質、訓練課程設計和工作特質等因素外,現行人事法令、管理制度,不無影響受訓者之移轉成效。基此,本研究分別就現行薦升簡訓練實施制度和現行人事法令和管理制度提出具體建議如下:
一、現行薦升簡訓練實施制度
(一)培訓所訓練型態宜適度調整,與民間企業訓練機構建立夥伴關係;
(二)訓練課程多樣性,講師多元化:
1.訓練課程規劃應配合受訓者特質和所屬機關屬性之不同,而有不同之課
程內容;
2.延聘講師應具專業專才,延聘管道多元化;
3.訓練科目、時數宜修改,人性化考量;
(三)訓練評量標準客觀化,評量方式彈性化:
1.專題研討;
2.案例書面寫作;
3.受訓者實務經驗分享;
4.個案分析;
(四)及格率未達七成時,建立補考制度,減少訓練資源浪費。
二、現行人事法令、管理制度
(一)活絡高階文官彈性調任制度
(二)給與訓練成績特優者適當獎勵並得優先陞任,以激勵受訓者
1.培訓所應主動作為
2.公務人員陞遷法宜配合修正
(三)受訓成績應確實與考核結合,以發揮訓練效能
薦升簡訓練自2003年開辦迄今僅為4年,已有4,756人通過訓練,在各領域擔任重要職務。高階文官肩負各機關實際政策規劃、制定、開創及推動等重要任務,對於機關組織發展與行政品質之提昇以及整個國家文官體制之健全發展,實有舉足輕重之影響。如何透過訓練以提昇簡任官等人員之素質,乃是保訓會和培訓所責無旁貸應面對之嚴肅課題。
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銀髮族的智慧穿戴服務設計 / A Service Design of Smart Wearable Device for Seniors葉致豪, Yeh, Chih Hao Unknown Date (has links)
本論文研究專注於研究穿戴科技對於銀髮族遠距照護服務創新的可能性,利用系統思維與設計思維的研究方法來進行服務設計。研究問題設定為”一個罹患慢性病並獨自在家生活的銀髮族,如何自主健康生活,並能讓家人感到安心呢” 。透過顧客驅動價值共創的服務設計模型,確認利害關係人,並實際訪談利害關係人後深入分析使用者潛在問題及需求,以不同視角來找出創新的洞見。依據此洞見來發展可行的方案,並展開成為完整的服務系統,再將此服務系統雛型具體化產出後進行風險分析。最終的研究結果以商業模式草圖來呈現完整的商業模式。 / The aim of this thesis is to study the possibility of the wearable technology and to create a service innovation toward the tele-health for elders. The research method of the service design is based on the design thinking and the system thinking.We set up a hypothetical situation as follows: A solitary elder who has chronic diseases knows to how to manage her/ his life well without making the family worry.
Through the service design models from the co-creation of the customer empowerment, we affirm the stakeholder at the beginning and then interview her/ him to get to know more about the needs and some main details. The purpose is to look for the insight into the innovation in different aspects. Based on this insight, we start a feasible plan and develop the integrity of the service design. Next thing we externalize the service design prototype and provide the follow-up risk assessment.As the final result, we use business model canvas to bring out the coherence and the integrity to our business models.
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