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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
121

Middle School Parents' Beliefs Regarding Learning Management System Use in Mathematics

Bradley, Vaughn Malcolm 01 January 2018 (has links)
Middle school is a critical time in students' learning of mathematics, something a Learning Management System (LMS) is designed to help parents support. What remains unknown is how parents use an LMS to monitor their children's progress in mathematics. This qualitative case study explored how parents from one midAtlantic middle school with 543 students used an LMS, EdLine, to support their children's autonomous achievement in mathematics. Expectancy-value theory and social cognitive theory made up the conceptual framework used to evaluate study findings. A criterion-based process was used to select nine middle school parents from grades 6, 7, and 8 as participants. Data sources included structured interviews and follow-up questions, EdLine spreadsheets, and parent reflective journals. Data were analyzed through a priori codes based on the literature review. Themes that emerged from the analysis included reoccurring learner autonomy and parents benefiting from their ability to use EdLine to monitor grades, check progress, and provide strategies to support mathematical achievement. Parents indicated they could encourage their children, teach them, and expect them to use EdLine to monitor and manage their grades and achievement in mathematics. This research contributes to positive social change by explaining how administrators can help middle school parents use an LMS to become engaged with their children's mathematics studies and set expectations for their mathematics task completion and achievement.
122

Papper och penna eller tangentbord och skärm? Vilka verktyg erbjuder gymnasielärare i svenskundervisning?

Nilsson, Iréne January 2012 (has links)
Syftet är att undersöka hur ett antal gymnasielärare som undervisar i svenska ser på datortillgång och datoranvändning, samt vilka krav de ställer på elevernas datoranvändning i kursen Svenska A. Undersökningen genomfördes via en webbenkät, vilken distribuerades under mars 2009. Resultatet av webbenkäten ställs mot beskrivningar av förutsättningar för skrivande och aktuella styrdokument. Tillgången på lärardatorer är otillräcklig och tillgången på elevdatorer är ännu mera otillräcklig. Datormedierad kommunikation används för att effektivisera undervisningen och för att nå eleverna med information. En majoritet av lärarna i undersökningen har inte erbjudits kompetensfortbildning inom området datormedierad kommunikation av sin arbetsgivare. I kursen Svenska A erbjuds eleverna varierande datortillgång, allt från varje lektion till en gång per kurs. Lärarnas krav på elevernas datorkompetens i kursen varierar mellan ”inga krav” och omfattande krav. I diskussionen belyser jag hur ny teknik assimileras av skola och undervisning och sätter in mina resultat i en tidskontext. / The purpose of my investigation is to study the view of supply of computers and the use of computers among a num¬ber of senior high school teachers, teaching Swedish. I also investigate their demands on pupils and their use of computers in the course “Svenska A”. My web inquiry was distributed during March 2009. The results of the inquiry have been compared with descriptions of requirements for writing and with former and present curricula. The supply of computers for teachers is insufficient and the supply of computers for pupils is even more so. Communication mediated by computer is being used to give information to pupils and to make teaching more efficient. A majority of the teachers have not been offered further training by their employers within the field of communication mediated by computer. In the course “Svenska A” pupils are being offered to use computers in varying degrees, from once per course till every lesson. The teachers’ claims on the pupils’ competence in their use of computers vary from “no demands” to wide demands. In the discussion I shed light on how new technology is being assimilated by schools and education. I also insert my results in a context of time.
123

More tools for Canvas : Realizing a Digital Form with Dynamically Presented Questions and Alternatives

Sarwar, Reshad, Manzi, Nathan January 2019 (has links)
At KTH, students who want to start their degree project must complete a paper form called “UT-EXAR: Ansökan om examensarbete/application for degree project”. The form is used to determine students’ eligibility to start a degree project, as well as potential examiners for the project. After the form is filled in and signed by multiple parties, a student can initiate his or her degree project. However, due to the excessively time-consuming process of completing the form, an alternative solution was proposed: a survey in the Canvas Learning Management System (LMS) that replace s the UT-EXAR form. Although the survey reduces the time required by students to provide information and find examiners, it is by no means the most efficient solution. The survey suffers from multiple flaws, such as asking students to answer unnecessary questions, and for certain questions, presenting students with more alternatives than necessary. The survey also fails to automatically organize the data collected from the students’ answers; hence administrators must manually enter the data into a spreadsheet or other record. This thesis proposes an optimized solution to the problem by introducing a dynamic survey. Moreover, this dynamic survey uses the Canvas Representational State Transfer (REST) API to access students’ program-specific data. Additionally, this survey can use data provided by students when answering the survey questions to dynamically construct questions for each individual student as well as using information from other KTH systems to dynamically construct customized alternatives for each individual student. This solution effectively prevents the survey from presenting students with questions and choices that are irrelevant to their individual case. Furthermore, the proposed solution directly inserts the data collected from the students into a Canvas Gradebook. In order to implement and test the proposed solution, a version of the Canvas LMS was created by virtualizing each Canvas-based microservice inside of a Docker container and allowing the containers to communicate over a network. Furthermore, the survey itself used the Learning Tools Interoperability (LTI) standard. When testing the solution, it was seen that the survey has not only successfully managed to filter the questions and alternative answers based on the user’s data, but also showed great potential to be more efficient than a survey with statically-presented data. The survey effectively automates the insertion of the data into the gradebook. / På KTH, studenter som skall påbörja sitt examensarbete måste fylla i en blankett som kallas “UT-EXAR: Ansökan om examensarbete/application for degree project”. Blanketten används för att bestämma studenters behörighet för att göra examensarbete, samt potentiella examinator för projektet. Efter att blanketten är fylld och undertecknad av flera parter kan en student påbörja sitt examensarbete. Emellertid, på grund av den alltför tidskrävande processen med att fylla blanketten, var en alternativ lösning föreslås: en särskild undersökning i Canvas Lärplattform (eng. Learning Management System(LMS)) som fungerar som ersättare för UT-EXAR-formulär. Trots att undersökningen har lyckats minska den tid som krävs av studetenter för att ge information och hitta examinator, det är inte den mest effektiva lösningen. Undersökningen lider av flera brister, såsom att få studenterna att svara på fler frågor än vad som behövs, och för vissa frågor, presenterar studenter med fler svarsalternativ än nödvändigt. Undersökningen inte heller automatiskt med att organisera data som samlats in från studenters svar. Som ett resultat skulle en administratör behöva organisera data manuellt i ett kalkylblad. Detta examensarbete föreslår en mer optimerad lösning på problemet: omskrivning av undersökningens funktionaliteter för att använda Representational State Transfer(REST) API för att komma åt studenters programspecifika data i back-end, såväl att använda speciella haschar för att hålla referenser till uppgifter som lämnas av studenterna när de svarar på frågorna i undersökningen, så att undersökningen inte bara kan använda dessa data för att dynamiskt konstruera frågor för varje enskild student, men också dynamiskt konstruera svarsalternativ för varje enskild student. Denna lösning förhindrar effektivt undersökningen från att presentera studenter med frågor och valbara svarsalternativ som är helt irrelevanta för var och en av deras individuella fall. Med den föreslagna lösningen kommer undersökningen dessutom att kunna organisera de data som samlats in från Studenterna till ett speciellt Canvas-baserat kalkyllblad, kallas som Betygsbok. För att genomföra och testa den förslagna lösningen skapades en testbar version av Canvas LMS genom att virtualisera varje Canvas-baserad mikroservice inuti en dockercontainer och tillåter containers att kommunicera över ett nätverk. Dessutom var undersökningen själv konfigurerad för att använda Lärverktyg Interoperability (LTI) standard. Vid testning av lösningen, det visade sig att undersökningen på ett sätt effektivt har lyckats använda vissa uppgifter från en testanvändare att bara endast svara på de relevanta frågorna, men också presentera användaren med en mer kondenserad lista svarsalternativ över baserat på data.<p>
124

Проект учебно-методического пособия по изучению русского языка как иностранного на интерактивной онлайн-платформе PROGRESSME : магистерская диссертация / The project for educational and methodological manual for studying russian as a foreign language on the PROGRESSME interactive online platform

Кузнецова, А. В., Kuznetsova, A. V. January 2022 (has links)
Актуальность темы исследования. Интенсификация процессов глобализации, переход многих стран к цифровой экономике и усиливающиеся процессы информатизации и цифровизации набирают оборот и ведут к стремительному развитию информационно-коммуникационных технологий. Иная практика диалога и взаимодействия участников образовательного процесса, приобретающая опосредованный характер, и смена поколенческого состава образовательного процесса ведут к смене образовательной парадигмы и требуют принципиально новых креативных подходов к пониманию и реализации образовательной деятельности. Объектом исследования являются современные технологии онлайн обучения, используемые при обучении иностранным языкам и их дидактический потенциал применительно к обучению РКИ. Предметом исследования является виртуальная образовательная языковая среда для обучения русскому языку как иностранному. Цель исследования заключается в создании научно-методической разработки уроков РКИ для курса «Руслан и Людмила», которая наглядно продемонстрирует лингводидактический потенциал интерактивной платфор-мы и системы управления обучением Edvibe (ранее ProgressMe) в контексте обучения РКИ на уровнях А1-В2. Для достижения поставленной цели были сформулированы следующие задачи: рассмотреть понятие «педагогическая технология» и существующие информационно-коммуникационные технологии как новейшие средства реализации образовательной деятельности; исследовать происходящие трансформации в социальной и экономической сферах общества и их влияние на осуществление образовательного процесса и обучение иностранным языкам; обобщить результаты существующих исследований в области дистанционного обучения и онлайн-обучения РКИ, а также рассмотреть особенности существующих дистанционных обучающих средств обучения РКИ; рассмотреть феномен виртуальной образовательной среды и понятие «система управления обучением», а также проанализировать содержательные, дидактические, организационные, и технологические особенности платформы Edvibe как системы управления обучением; разработать характеры персонажей онлайн курса «Руслан и Людмила», а также визуализировать их в компьютерной графике; создать пять методических разработок в рамках онлайн курса «Руслан и Людмила» для разных этапов обучения РКИ с целью демонстрации лингводидактического потенциала и возможностей платформы Edvibe как системы управления обучением. В процессе решения поставленных задач были сделаны следующие выводы: 1) цифровизация информационной и образовательной среды есть ни что иное как часть общего процесса технологического развития, который несет в себе новые возможности для обучения РКИ, развития электронной лингводидактики и образовательного сектора в целом; 2) цифровые технологии обучения иностранным языкам в наибольшей степени способны реализовать лингводидактический потенциал в дистанционной форме организации учебного процесса; 3) онлайн-обучение русскому языку как иностранному – это совершенно другая, новая концепция обучения, отличающаяся от привычных аудиторных уроков; 4) исследованы содержательные, дидактические, организационные и технологические особенности платформы Edvibe, разработанные уроки для разных этапов обучения РКИ демонстрируют значительный лингводидактический потенциал платформы и ее практическую значимость в преподавании русского как иностранного. / The relevance of the research topic. The intensification of globalization processes, the transition of many countries to a digital economy and the increasing processes of informatization and digitalization are gaining momentum and are leading to the rapid development of information and communication technologies. A different practice of dialogue and interaction between participants in the educational process, which is acquiring an indirect character, and a change in the generational composition of the educational process leads to a change in the educational paradigm and require fundamentally new creative approaches to understanding and implementing educational activities. The object of the study is modern online learning technologies used in teaching foreign languages and their didactic potential in relation to teaching Russian as a foreign language. The subject of the research is a virtual educational language environment for teaching Russian as a foreign language. The purpose of the study is to create a scientific and methodological development of Russian as a foreign language lessons for the Ruslan and Lyudmila course, which will clearly demonstrate the linguodidactic potential of the interactive platform and learning management system Edvibe (formerly ProgressMe) in the context of teaching Russian as a foreign language at levels A1-B2. To achieve this goal, the following tasks were formulated: to consider the concept of "pedagogical technology" and existing information and communication technologies as the latest means of implementing educational activities; to explore ongoing transformations in the social and economic spheres of society and their impact on the implementation of the educational process and teaching foreign languages; to summarize the results of existing research in the field of distance learning and online learning of Russian as a foreign language, as well as to consider the features of existing distance learning tools for teaching Russian as a foreign language; consider the phenomenon of a virtual educational environment and the concept of "learning management system", as well as analyze the content, didactic, organizational, and technological features of the Edvibe platform as a learning management system; develop the characters of the online course "Ruslan and Lyudmila", as well as visualize them in computer graphics; create five methodological developments within the online course "Ruslan and Lyudmila" for different stages of teaching Russian as a foreign language in order to demonstrate the linguodidactic potential and capabilities of the Edvibe platform as a learning management system. In the process of solving the tasks set, the following conclusions were made: 1) digitalization of the information and educational environment is nothing more than part of the overall process of technological development, which brings new opportunities for teaching Russian as a foreign language, the development of electronic linguodidactics and the educational sector as a whole; 2) digital technologies for teaching foreign languages are most capable of realizing the linguodidactic potential in a remote form of organizing the educational process; 3) online teaching of Russian as a foreign language is a completely different, new concept of learning, different from the usual classroom lessons; 4) the content, didactic, organizational and technological features of the Edvibe platform were studied, the developed lessons for different stages of teaching Russian as a foreign language demonstrate the significant linguodidactic potential of the platform and its practical significance in teaching Russian as a foreign language.
125

Universitetslärares upplevelse av att använda Canvas : En kvalitativ studie om att använda och lära sig använda en lärplattform / Higher education teachers’ experience of using Canvas : A qualitative study about the use and learning of a LMS

Lindkvist, Holly January 2021 (has links)
Den digitala lärplattformen Canvas introducerades på Kungliga Tekniska Högskolan(KTH) 2016. De flesta lärare började använda plattformen 2017, men övergången till ett nytt system har sina svårigheter. Den här studien har undersökt vad som påverkar lärarnas användande av Canvas, samt hur lärarna har gått tillväga för att lära sig att använda verktyget. Målet med studien har varit att undersöka hur KTH kan utveckla stödet för lärarna och hur Canvas kan förbättras för att underlätta användandet. I studien har sju matematiklärare intervjuats om sina upplevelser. Urvalet gjordes målinriktat i syftet att belysa problemområden som kan upplevas av lärare, vilket därför speglas i resultaten. Samtliga intervjuer genomfördes strax innan KTH övergick till digitalundervisning i samband med covid-19-pandemin. Studien visar att att lärarna framförallt använder funktioner för att dela information och kommunicera med studenterna. Funktioner som är mer pedagogiska och integrerande används i mindre utsträckning. Fyra övergripande teman har identifierats som förklaringar för varför lärarnas användande ser ut som det gör: Inställning, Behov, Struktur och Tekniska svårigheter. Lärarnasinställning och behov gör att lärarna är mindre motiverade till att utöka sitt användande och lära sig mer om Canvas. Systemets struktur och tekniska svårigheter utgjorde ytterligare hinder som gav lärarna en negativ upplevelse, bland annat hade de svårt att navigera och komma igång med att använda plattformen. Lärarna lärde sig framförallt att använda systemet genom att testa sig fram, och många av de hjälpfunktioner som finns var sparsamt använda. Detta berodde till viss del på att lärarna inte kände till vissa hjälpfunktioner, men även på att lärarna inte var motiverade att lära sig mer än det nödvändigaste. Utifrån studien rekommenderas att KTH minskar tröskeln för att börja använda Canvas genom att exempelvis utveckla mallar som lärarna får tillgång till och kan använda. Om det är önskvärt att lärarna använder fler av Canvas funktionalitet rekommenderas även att man jobbar med lärarnas motivation och drivkrafter så att de blir villiga att utveckla sitt arbete och lära sig mer. Att införa utbildningar kan vara ett sätt, men då måste de vara utformade efter lärarnas behov. Slutligen rekommenderas att utföra användartester för att undersöka vad som gör att vissa lärare upplever att verktyget är svårt att använda. / The learning management system Canvas was introduced at the Royal Institute of Technology (KTH) in 2016. Most teachers began using the platform in 2017, however the transition to a new system has its difficulties. This study has examined what influences teachers’ use of Canvas and which method they used to learn how to use the tool. The aim of the study has been to investigate how KTH can develop support for teachers and how Canvas usability can be improved. Seven teachers in mathematics were interviewed about their experiences. The interviewees were selected to highlight problem areas that can be experienced by teachers, which is therefore reflected in the results. All interviews were conducted shortly before KTH switched to digital education inconnection with the covid-19 pandemic. The study shows that teachers primarily use functions to share information and communicate with students. Functions that are more educational and interactive were less used. Four themes have been identified as explanations: Attitude, Needs, Structure and Technical Difficulties. Teachers’ attitudes and needs influence the teachers' motivation to expand their use and learn more about Canvas. The system’s structure and technical difficulties constituted additional obstacles that gave the teachers a negative experience. Among other things, the teachers had difficulty navigating and getting started with the platform. The teachers mostly learned how to use the system by trial and error, and many of the help functions were not used. This was partly because several of the teachers were oblivious to the existence of some of the help functions, but also because the teachers were not motivated to learn more than necessary. Based on the study, it is recommended that KTH reduces the threshold for starting to use Canvas. They could, for example, develop accessible templates that teachers can use in the beginning. If it is desirable to make teachers use more of Canvas functionality, it is also recommended that KTH work with the teachers’ motivation and drive so that they are willing to develop their work and increase learning. Formal education could be a way, however it must be designed according to the needs of the teachers. Finally, it is recommended to perform user tests to explore how the usability can be improved.
126

Einfluss verschiedener Typen online basierter Lernplattformen auf die Kompetenz– und Leistungsentwicklung von Schülern

Drummer, Jens 17 February 2009 (has links) (PDF)
Online basierte Lernplattformen sind an Universitäten und Hochschulen im Bereich der Lehre weitestgehend eingeführt. An Schulen werden diese Lernplattformen ebenfalls immer mehr genutzt. Bei der Nutzung von online basierten Lernplattformen verspricht man sich eine Reihe von Verbesserungen im Bereich der Selbstlernkompetenzen. In der vorliegenden Arbeit wird untersucht, in welcher Form Lernangebote auf der Basis von Lernplattformen über das Internet für Schüler bereitgestellt werden können und welche Konsequenzen sich für den Aufbau der Lernplattformen ergeben, wenn diese in der Schule eingesetzt werden. Parallel hierzu wird untersucht, wie stark sich die Selbstlernkompetenz der Schüler während der Nutzung von online basierten Lernplattformen verändert. Damit eine Zuordnung der entwickelten Szenarien zu den jeweiligen Lernplattformen vereinfacht wird, wurde ein Diagramm in der Form eines Fünfeckes entwickelt. Dieses Diagramm wird als didaktisches Pentagramm in der Arbeit eingeführt und verwendet. Bei der Nutzung der Lernplattformen wird die Möglichkeit der Kollaboration zwischen den Nutzern (Lehrende und Lerner) als Klassifikationskriterium aus der Sicht eines Lerners eingeführt. Daraus ergeben sich zwei Typen von Lernplattformen: - Primär kollaborative Systeme (PKS) bzw. Gruppenlernsysteme, bei denen die Kollaboration einen wesentlichen Bestandteil des Wissenserwerbs darstellt und - Sekundär kollaborative Systeme (SKS) bzw. Individuallernsysteme, bei denen eine Kollaboration mit anderen Lernern in den Hintergrund rückt. Der Einsatz der Lernplattformen wird zum einen durch einen Fragebogen zum anderen durch die Messung der Leistungsentwicklung im Vergleich zu Testgruppen ohne die Nutzung von online basierten Lernplattformen erfasst. Aus diesen Ergebnissen heraus werden allgemeine technische Anforderungen an Lernplattformen abgeleitet. Durch die Umsetzung dieser Forderungen soll sichergestellt werden, dass bei einem Einsatz der Lernplattformen im schulischen Bereich ein optimaler Lernerfolg erreicht werden kann. Es wird nachgewiesen, dass für Einsatz von online basierten Lernplattformen bei Lernern mit einer gering ausgeprägten Selbstlernkompetenz eine Steuerung des Lernweges notwendig ist. In diesem Fall führt der Einsatz von online basierten Lernplattformen des Types SKS zu einer Verbesserung der Lernleistung. Der kollaborative Ansatz unter Nutzung eines primär kollaborativen Systems bzw. Gruppenlernsystems führt bei den Testgruppen zwar zu einer Verbesserung der Selbstlernkompetenz, hierbei können jedoch keine Verbesserungen von Lernleistungen gegenüber dem klassischen Lehransatz nachgewiesen werden. ---- <img src="http://vg01.met.vgwort.de/na/532892aa69654092b591f5531a8bf22c" width="1" height="1" alt=""/>
127

Modelagem autom?tica e din?mica de estilos de aprendizagem em sistemas adaptativos e inteligentes para educa??o a dist?ncia: estudo comparativo entre duas abordagens

Gon?alves, Andr? Vin?cius 18 December 2015 (has links)
Submitted by Jos? Henrique Henrique (jose.neves@ufvjm.edu.br) on 2017-01-09T12:21:59Z No. of bitstreams: 2 license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) andre_vinicius_gon?alves.pdf: 1266538 bytes, checksum: 42c3fe90b9d66c8cb7b901a10e548f1b (MD5) / Approved for entry into archive by Rodrigo Martins Cruz (rodrigo.cruz@ufvjm.edu.br) on 2017-01-31T13:56:36Z (GMT) No. of bitstreams: 2 license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) andre_vinicius_gon?alves.pdf: 1266538 bytes, checksum: 42c3fe90b9d66c8cb7b901a10e548f1b (MD5) / Made available in DSpace on 2017-01-31T13:56:36Z (GMT). No. of bitstreams: 2 license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) andre_vinicius_gon?alves.pdf: 1266538 bytes, checksum: 42c3fe90b9d66c8cb7b901a10e548f1b (MD5) Previous issue date: 2016-06 / Nos ?ltimos dez anos muitos pesquisadores t?m realizado estudos sobre assist?ncia personalizada e inteligente em Ambientes Educacionais a Dist?ncia, baseada na identifica??o dos Estilos de Aprendizagem. Sabe-se que o aprendizado ? algo extremamente particular, pois cada estudante possui estilos pr?prios e pode sofrer mudan?as diante de situa??es diversas como, por exemplo, objetivo, motiva??o, personalidade, etc. Por isso, o conceito de adaptabilidade do conte?do did?tico tem se tornado de grande import?ncia na personaliza??o do Sistema de Gerenciamento de Aprendizagem (SGA). Diante desse fato, Dor?a (2012) prop?e uma abordagem de Sistema Adaptativo e Inteligente para Educa??o (SAIE), utilizando t?cnicas probabil?sticas e Intelig?ncia Artificial (IA), capaz de detectar e adaptar, de maneira din?mica e autom?tica, os estilos de aprendizagem do estudante, considerando o Modelo de Estilo de Aprendizagem Felder-Silverman?s. Ap?s pesquisa detalhada, foram propostas algumas adapta??es baseadas na abordagem original, alterando o funcionamento de dois componentes espec?ficos: o M?dulo Pedag?gico e o Componente de Modelagem do Estudante. Al?m disso, prop?e-se uma nova estrutura do Modelo Estudante, contemplando o hist?rico de desempenho do aluno nos processos avaliativos. Por conseguinte, realizaram-se testes para avaliar os impactos de tais mudan?as por meio uma compara??o estat?stica utilizando o m?todo T-Pareado. Pelos resultados obtidos, as ideias deste trabalho proporcionaram uma melhora m?dia de 6,07% no desempenho avaliativo do estudante e uma redu??o m?dia de 68,27% nos problemas de aprendizagem, demonstrando efici?ncia e efic?cia da proposta. / Disserta??o (Mestrado Profissional) ? Programa de P?s-Gradua??o em Educa??o, Universidade Federal dos Vales do Jequitinhonha e Mucuri, 2015. / Since last decade many researchers have been conducting studies on personalized and intelligent assistance in distance education based on identification of learning styles. It is known that learning is something very particular because each student has their own styles and are subject to change on a variety of situations such as goal, motivation, personality, etc. Therefore, this study discusses the concept of adaptability of educational content as a way to provide customization of Learning Management System (LMS). Through probabilistic techniques and Artificial Intelligence (AI), Dor?a (2012) proposed a approach Adaptive and Intelligent System for Education (AIES) able to dynamically and automatically detect, select and adapt learning objects based on the student?s profile through Felder-Silverman Learning Styles Model (FSLSM). After detailed study, it has been proposed some adaptations based on this approach, thereby altering the operation of two specific components: the Pedagogical Module and the Student Modeling Component. In addition, it is proposed a new structure Model Student, considering learner performance history in the evaluation processes. Therefore, it carried out tests to assess the impacts of such changes through a statistical comparison by T-Paired method. From the results, the ideas in this work provides an average improvement of 6.07% in the performance evaluation of the student and an average reduction of 68.27% in the learning problems, demonstrating proposal of efficiency and effectiveness.
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Effekter av spelifiering : På lärplattformen PING PONG / Effects of gamification : On the learning management system PING PONG

Odisho, Sankhero, Rylander Nordberg, Kevin January 2017 (has links)
Spelifiering definieras som användningen av speldesignelement inom icke-spelsammanhang. Detta är ett koncept vars popularitet har ökat och fortsätter att öka. På senare år har spelifiering tillämpats inom utbildning men även andra områden som: marknadsföring, politik och interaktiva system. Studier har visat märkbar inverkan av spelifiering på användares beteende men trots detta finns det en brist på tillämpningar och forskning av spelifiering på informationssystem och undervisning. Avsikten med denna studie är att redogöra för vilka känslor studenter upplever när de använder sin primära lärplattform samt hur en spelifierad lärplattform skulle påverka studenters känslor och därmed deras studieupplevelse. Detta utförs genom en kvalitativ forskningsansats som baseras på semistrukturerade intervjuer med fem studenter vilket innehar en aktiv utbildning vid Högskolan i Borås. I samband med de semistrukturerade intervjuerna presenterades en interaktiv IT-artefakt i form av en prototyp där spelelement har tillämpats på studenternas primära lärplattform. Prototypen användes för att informanterna skulle kunna få en djupare förståelse kring vad spelifiering innebär och hur det skulle kunna se ut i praktiken tillämpat vid lärplattformen. Slutsatserna som presenteras tyder på att studenters studieupplevelse förbättras till viss del då det framkommer mer positiva känslor i samband med användningen av den spelifierade lärplattformen. Detta till skillnad från vad det gjorde i samband med användningen av den primära lärplattformen där spelifiering inte var tillämpat. De positiva känslor som uppstod bland studenterna var främst en ökad motivation, ett förbättrat självförtroende och en ökad gemenskap. Vissa delar av den spelifierade lärplattformen har framkallat negativa känslor såsom stress och prestationsångest. Slutsatserna tyder även på vad man som utvecklare behöver ta i åtanke för att undvika stress och prestationsångest bland studenterna. Vi finner i övrigt att slutsatserna är väsentliga för utvecklare till följd att lyckas med en praktisk tillämpning av spelifiering på en lärplattform där studenternas studieupplevelse ligger i huvudfokus. / Gamification is defined as the use of game design elements in non-gaming context. This is a concept whose popularity has increased and continues to increase. In recent years, gamification has been applied in education but also other areas such as: marketing, politics and interactive systems. Studies have shown a noticeable impact of gamification on user behavior, but despite this, there is a lack of applications and research of gamification applied on information systems and teaching. The purpose of this study is to describe what feelings students experience when using their primary learning management system and how a gamified learning management system would affect students' feelings and thus their study experience. This is done through a qualitative research assignment that is based on semi structured interviews with five students, which holds an active education at the University of Borås. In connection with the semi structured interviews, an interactive IT artefact was presented in the form of a prototype where game elements have been applied to the students' primary learning management system. The prototype was used to enable the informants to gain a deeper understanding of what gamification involves and what it could look like in practice applied to the learning management system. The conclusions presented indicate that students' study experience is improved to some extent as there are more positive feelings in connection with the use of the gamified learning management system. This is unlike what it did in connection with the use of the primary learning management system where gamification was not applied. The positive emotions that arose among the students were primarily an increase of motivation, improved self-esteem and an increased community. Some parts of the gamified learning management system have caused negative feelings such as stress and performance anxiety. The conclusions also indicate what developers need to keep in mind in order to avoid stress and performance anxiety among the students. We also find that the conclusions are essential for developers to succeed in the practical application of gamification on a learning management system where the students' study experience is the main focus.
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Distance students' experiences on a learning management system : Focusing on Moodle from user experience perspective

Jung, Yongho January 2021 (has links)
Distance learning offered to students by Swedish universities has continued to increase, which has led to an increase in the use of learning management system (LMS). Recently, due to the pandemic, many universities have temporarily made university classes compulsory as distance through remote learning, and the importance of LMS is also emerging. However, there is a problem that the dropout rate of remote students is significantly higher than that of on-campus students. Therefore, this qualitative study aims to propose various suggestions to enhance students' learning experience by understanding their perception and experience of using Moodle, one of the popular LMS platforms, for the distance students of Information system master program of Linnaeus university. When evaluating the system as a model for this study, David (1989)'s Technology acceptance model (TAM), which has already been verified in many studies, was considered first, but this model does not take into account the feelings of system users. After that, Hassenzhal's UX model was finally adopted as a model for this study. However, this study shows that Hedonic attributes, one of the elements of Apparent product character of this UX model, does not play any role for evaluating UX in LMS platforms such as Moodle. The reason for this is that users think of Moodle as a learning information tool only for their study purpose, and their identification and social communication are significantly poor in the platform. Also, Moodle does not provide any stimulation to their feeling. As the research method, semi-structured interviews were conducted through Skype or Zoom with 7 Moodle users from 5 different nationalities who voluntarily applied for the interviews. As a result, it was found that 8 issues (Usability and design of the main page and dashboard, information distributed across multiple platforms, notification and landing issue, lack of awareness of students about some features of Moodle, presence of unnecessary features, slow website speed, low use of mobile applications, non-standardized course page design) on Moodle through their past experiences that could be detrimental to the user experience. Based on the findings, this paper will discuss various suggestions to improve Moodle's UX for distance students’ better learning experience.
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Uživatelské rozhraní systémů řízení výuky Návrh a ověření funkčních kriterií jako podklad pro dílčí evaluaci / User Interface of Learning Management Systems Design and Validation of Functional Criteria as Basis for a Partial Evaluation

Ovesleová, Hana January 2017 (has links)
Main topic of this thesis is evaluation of user interfaces of learning management systems (LMS). It is the users and their interaction with the system who are the focus of user interface design within the field of Human Computer Interaction (HCI), and that is why user experience was taken into account for interface evaluation. The aim of the thesis was proposition of function criteria field that reflect users' requirements on the system and that can therefore serve as a basis for partial LMS evaluation. Within the scope of HCI interdisciplinarity, we focused on technical-psychological view (computer - human), complemented by the field that reflects the very purpose of LMS - pedagogical process. We believe that combination of general function criteria, which can be applied to any system, and learning content criteria is crucial for LMS evaluation, together with criteria concerning distribution forms and work methods. Based on defined areas, LMS Unifor courses from 2012- 2014 period of time and LMS Moodle courses from 2015-2017 period of time were evaluated using qualitative and quantitative research methods. The output of the research is a set of function criteria, which we regard to be elementary and suggest to be taken into account when considering a LMS.

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