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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
51

以網路外部性探討行動應用程式對智慧型手機購買意圖之影響 / Exploring the effect of mobile apps on purchase intention of smart phone by network externalities

黃詩婷 Unknown Date (has links)
當今智慧型手機成長快速,市場潛力大,影響消費者的智慧型手機購買決策因素成為近年來值得研究的議題。但過去有關智慧型手機購買決策的研究中,大多著重在手機的作業系統或是功能層面,並未將行動應用程式(APP)及人際面的影響因素納入考量。因此,本研究以網路外部性、科技接受模型及理性行為理論為基礎,分別從智慧型手機及行動應用程式的屬性面和人際面來探討,目的為找出影響台灣地區現有智慧型手機使用者對智慧型手機再購意圖的因素,並進一步探索這些因素如何影響使用者的態度及再購意圖。本研究結果發現: 1.智慧型手機屬性面:當使用者認為智慧型手機是越有用的、越具娛樂性的,則使用者對智慧型手機的採用態度越正向;當使用者認為智慧型手機是越容易使用的,並不會直接影響其對智慧型手機的態度。 2.智慧型手機人際面:當使用者認為有越多人使用智慧型手機,則使用者對智慧型手機的購買意圖越正向;而無論使用者認為其家人、伴侶、好友、同學或同事支不支持其使用智慧型手機,都不會影響其對智慧型手機的購買意圖。 3.行動應用程式屬性面:當使用者認為在短時間內行動應用程式的數量成長的越快速,則其對智慧型手機的態度會越正面;而無論使用者認為APP數量、種類的多少、價格是否可被接受以及APP的設計品質完不完善等,都不會直接影響使用者對智慧型手機的態度。 4.行動應用程式人際面:當使用者認為其家人、伴侶、好友、同學或同事越支持其使用行動應用程式時,使用者對智慧型手機的態度會越正向。
52

具地理位置訊息之無所不在行動協作數位敘事平台 / Ubiquitous mobile collaborative digital narrative platform with location information

林思采, Lin, Si Cai Unknown Date (has links)
科技的演進可能改變了人們的生活行為。隨著智慧型手機的快速成長,數位敘事將會以一種嶄新的方式產出行動內容。我們透過互動設計的元素以及「行動敘事」的特性為依據,設計了一個無所不在的「行動協作數位敘事平台」,以促進這個改變能實現。利用這個平台,使用者根據他/她的所在地,不僅可以下載閱聽附近的行動內容,並且可以增修或記錄周遭的事物後上傳。我們並加進「協作」的功能到此平台,以提昇內容的多元與豐富,使得閱聽者,更能夠沉浸在敘述的內容當中。除此之外,本平台也增進網路技術,使其可以在離線時仍然可以持續記錄與協作內容,不受時空限制。 我們建置了這個平台以APP的型式在Android系統上呈現,並作田野實驗,以研究此新的行動協作敘事型態。我們針對平台進行兩個部分的評估與分析,其一為使用者介面的評估,我們以放聲思考法進行,並隨後對介面做出修正;其二為平台系統使用評估,此部分以訪談法進行,並同時與系統Log作比對驗證。平台實驗發現的設計元素以及使用行為,希望可以在未來對此領域欲進一步研究者,提供很好的建議。 / Technologies could change users’ behaviors. As the recent growth of mobile smartphones, digital narrative would have a new way to create mobile content. Through interactive design components and features of “mobile narrative”, we design a "Mobile Collaboration Digital Narrative Platform" to facilitate this change. A user can retrieve nearby mobile content, and also have the ability to add, edit or record what is happening at his/her present location. By adding the feature of “collaborative content creation” to the platform, the content can be made more diverse and rich and the reader can better immerse him or herself in it. Moreover, by the enhanced network technology, the platform can also work in offline mode to make it function ubiquitously. In order to study the new type of mobile collaborative narration, we develop the system (an Android App) and do field trial. We evaluate and analyze the system for two parts: one for the assessment of the user interface, and the other for system usage evaluation. We use the think aloud method for the former to amend interface design. For the latter, we interview with users, which are also compared with the system log for justification. The design components and the results for usage behaviors that we found from the new platform will provide a good recommendation for future further study in the field.
53

On Traffic Analysis of 4G/LTE Traffic

Caldwell, Sean W. 21 September 2021 (has links)
No description available.
54

Inomhuspositioneringssystem : Personlig navigation inomhus via mobiltelefon / Indoor Positioning System : Personal indoor navigation via mobile phone

Johansson, Charlie, Frid, Martin January 2015 (has links)
GPS används idag för personlig navigering men dessvärre är GPS beroende av fri sikt och presterar sämre i en inomhusmiljö. Ett IPS, inomhuspositioneringssystem, skulle komplet-tera GPS:ens funktion samt öppna dörrar för nya användningsområden inom positionering. I detta examensarbete studerades metoder och tekniker för att möjliggöra ett IPS för en mo-bil enhet. Där teknikerna och metoderna verifieras för att kunna implementeras i en mobil-telefon.En prototyp för ett IPS framställdes för att utreda möjligheterna att navigera i en inomhus-miljö. En radiofingeravtrycksmetod baserat på RSSI-mätningar från Bluetooth-enheter im-plementerades och integrerades med en dödräkningsmetod som använder en IMU för att positionera användaren. Utefter tester och simuleringar utförts presenteras resultatet i form av figurer och tabeller. Med hjälp av prototypen går det att navigera med ett medelfel på 0,26m. Resultatet visar också på att en integrering av två metoder är att föredra då de kan komplettera varandras svagheter. / The GPS is used today for personal navigation, however GPS performs less well in an in-door environment due to the dependency of line of sight. The IPS, Indoor Positioning Sys-tem, will complement the function of the GPS and open doors for new applications. In this thesis studies of methods and techniques are made to enable IPS for a portable device. These techniques and methods are verified that they could be implemented in a smartphone.A prototype was designed to examine the possibility to navigate in an indoor environment. The prototype was built on a RSSI-based radio fingerprinting method over Bluetooth. This method was integrated with a dead reckoning system using an IMU to follow the motions of the user. Tests and simulations are performed along with the results presented in tables and figures. The result shows that it is possible to navigate using the prototype with a mean error of 0.26m. Results are also showing that two methods are to prefer, as they will com-plement each other’s weaknesses.
55

日常生活的科技社交角色—— 以Facebook打卡為核心的媒體實踐為例 / Technologies’ Social Roles in Everyday Life: A Case Study on Media Practice through Facebook’s Check-ins

石婉婷, Shih, Wan Ting Unknown Date (has links)
本文主要討論在日常生活中,以智慧型手機和社群網站Facebook打卡為主的媒體實踐所扮演的社交角色以及實踐者的空間經驗感受,試圖描繪科技帶來社交網絡的連結,並且透過現代科技漫遊者的實踐,混淆日常性和觀光凝視的界線。從媒體實踐取徑,觀察生活中各種實踐行動,試圖勾勒媒體實踐如何定錨社交關係,以及人為主體的媒介消費複雜性。 研究以民族誌法為研究方法,結合線上觀察、線下田野、深度訪談,研究三個身處不同社交圈位置的個案;研究者以參與觀察的方式進入研究對象的生活、工作、休閒場域,期以從實踐者的生活方式,理解日常生活中細瑣行動的動態關係。 研究發現,作為新科技的Facebook打卡和智慧型手機,身處社交圈不同位置的實踐者在近用之後能發展機會,包括鞏固意見領袖地位、晉升為領導者、創造與他人的連結;而Facebook的標籤功能、打卡時機的調整、省略打卡位置等實踐,成為實踐者挪用以建立社交關係。 實踐者是為現代的科技漫遊者,在漫遊城市時透過打卡找到新空間經驗感受,這些經驗包括:(1) 日常生活與觀光凝視的界線流動,實踐者凝視平凡的日常找到非比尋常,將之轉化為打卡題材;(2) 打卡實踐是實踐者既地方性又全球性的文本生產,讓地標賦予了既真實又虛擬的混合空間意涵,實踐者於其中觀展表演而自我揭露;(3) 打卡鞏固了觀光凝視的空間經驗,實踐者的空間感受並非固定,而可能既溫暖有情感又陳悶的儀式,打卡實踐添增了生活中面對鏡頭的觀光客姿態。實踐者面對科技物質特性、社會關係、監視構成的結構性限制,能找到方式因應,但其能施展的自由與機會也有局限性。 / The aim of the research investigates Facebook’s check-ins as a media practice that plays a crucial social role in everyday life. While walking in the city nowadays, a practitioner can convey his/her feelings, uploading stories and photos to social network websites through mobile technologies. A practitioner’s gaze upon spectacle of the city brings him/her complicated media experience in the media-drenched world, which turns a practitioner into a tourist and a flâneur. The study explores practitioners’ media consumption in everyday life. My empirical study focuses on three cases, who are heavy users of smart phones and in favor of check-ins on Facebook. The three cases situate in different social status and develope different social relationships through Facebook. By choosing ethnography as my method, I am a participant-as-observer who immerse in on-line and off-line field work. My findings indicate that smart phones and check-ins on Facebook provide opportunities and resources for practitioners. A keen adopter of technologies becomes an opinion leader, and her practice of check-ins brings her a fashionable image. The person who owns ordinary fellowship becomes an opinion leader in his peer group by acquiring technology skills. The practitioners use tagging and adjust the timing of check-ins to create social connection with friends. A practitioner, who is also a tourist and a flâneur, finds new feelings through mobile technologies when walking in the city. (1) The boundary between everyday life and tourism is not fixed, but weaves in a flow instead. (2) Geo-tagging symbolizes a hybrid space, in which contains virtual and physical information. (3) The practices of check-ins embody the tourist gaze. The sense of place is a flow, and practitioners may find warm or chill places through different media practices. However, the tension of interaction between people and technologies brings several unexpected troubles. The practitioner combats these problems by using tactics with agency, while he/she faces the power of structure which limits agency at the same time.
56

Mobile Reisebegleitung mit NFC-Unterstützung

Pfanstiel, Jörn, Keller, Christine, Funke, Alexandra, Heinig, Tristan, Schlegel, Thomas 14 December 2012 (has links) (PDF)
Die zunehmende Nutzung [1] persönlicher mobiler Geräte durch immer mehr Fahrgäste des öffentlichen Personenverkehrs (ÖPV) begünstigt die Entwicklung neuer Applikationen, die den allgegenwärtigen Zugriff auf domänenspezifische Inhalte und Echtzeitdaten über variable Schnittstellen und Informationskanäle realisieren. Near Field Communication (NFC) gilt in diesem Zusammenhang als eine vielversprechende Technologie, die neben kontaktloser Datenübertragung auch Bezahlvorgänge direkt über das mobile Endgerät ermöglicht. Mit Blick auf die unterschiedlichen Einsatzmöglichkeiten von NFC in der mobilen Reisebegleitung wird in diesem Beitrag eine ikonografische Klassifikation für die visualisierte Analyse von Anwendungsszenarien vorgestellt, welche zur Planung ubiquitärer Applikationen im ÖPV eingesetzt werden kann.
57

Créations didactiques pour publics non-initiés : une démarche qui met en relation composition, lutherie numérique et médiation culturelle

Lagacé, François K. 06 1900 (has links)
Cette recherche-création cherche à comprendre la relation particulière qu'une artiste entretient avec la composition sonore, la lutherie numérique et la médiation culturelle au sein d'une démarche unique dédiée à la création d'œuvres didactiques pour publics non-initiés : « La couleur du son » et « Art martial sonore ». Pour ce faire, ce mémoire présente d'abord une étude sur chacune de ses disciplines, puis offre une réflexion sur les façons de les faire coexister. Sont ensuite étudiées différentes créations originales s'inscrivant dans ces trois disciplines. Chacune de ces créations se concentre principalement sur une discipline et tisse autour de cette dernière des liens avec les deux autres dans une démarche unifiée. / This research-creation project aims to understand the specific relationship of an artist wanting to work on sound composition, digital lutherie and cultural mediation in a unique creative process dedicated to the creation of didactic art projects for non-initiated publics : "La couleur du son" and "Art martial sonore". To do so, this master's thesis first presents a study for each of the field, one at a time, before presenting a reflexion on how they can coexist. Are then studied different original art projects containing each of the three field of works, created specifically for this research-creation. Each of those creations concentrates mainly on one of the three fields of work and connect the other two to it in a way that seeks to be as uniform as possible.
58

Mobile Reisebegleitung mit NFC-Unterstützung

Pfanstiel, Jörn, Keller, Christine, Funke, Alexandra, Heinig, Tristan, Schlegel, Thomas January 2012 (has links)
Die zunehmende Nutzung [1] persönlicher mobiler Geräte durch immer mehr Fahrgäste des öffentlichen Personenverkehrs (ÖPV) begünstigt die Entwicklung neuer Applikationen, die den allgegenwärtigen Zugriff auf domänenspezifische Inhalte und Echtzeitdaten über variable Schnittstellen und Informationskanäle realisieren. Near Field Communication (NFC) gilt in diesem Zusammenhang als eine vielversprechende Technologie, die neben kontaktloser Datenübertragung auch Bezahlvorgänge direkt über das mobile Endgerät ermöglicht. Mit Blick auf die unterschiedlichen Einsatzmöglichkeiten von NFC in der mobilen Reisebegleitung wird in diesem Beitrag eine ikonografische Klassifikation für die visualisierte Analyse von Anwendungsszenarien vorgestellt, welche zur Planung ubiquitärer Applikationen im ÖPV eingesetzt werden kann.
59

The mobile phone as an extention of the self : a study among adolescents in a secondary school

Davel, Coriena 02 1900 (has links)
The mobile phone forms part of a teenager’s life world and reality today and can be regarded as a tool with which they not only communicate, but also use them to gain access to the Internet, social media and social networking sites. The primary aim of this study was to determine if the mobile phone, with all its functionalities, has an impact on the development of the adolescent’s identity formation, social development and communication skills as well as the sense of the self. Another objective of this study was to determine what the opinions and perceptions are of older generations with regard to mobile practices of the youth. A concurrent triangulation mixed method design was utilised for the purpose of the study. The quantitative and qualitative studies were conducted simultaneously and the data and results from each method were integrated and interpreted as a whole. The quantitative data gathering method was short self-structured questionnaires that were completed by learners (190), teachers (35) and parents (21) to provide a general overview of mobile usage among adolescents. A single-group pre-test post-test experimental design and individual interviews were conducted with eight volunteers. Lastly, 12 learners took part in a focus group interview as a confirmation technique for all the information that was gathered. The findings of the empirical investigation revealed that the mobile phone is used nowadays as a social tool, a planning tool and a convenience tool. The constant connectedness the mobile phone provides, strengthens the adolescents’ self-esteem and self-confidence and contributes strongly to their self-worth. The mobile phone is used as a self-expressive personalised tool and forms part of the sense of the adolescent self. It was also found that adolescents build their relationships with others on a two-dimensional platform that involves online and offline communication and activities. A definite gap exists between older generations’ perceptions and adolescents in connection with the ways that adolescents use their mobile phones nowadays. Parents and teachers have to accept the fact that technology forms part of today’s youth and they should change their mind-sets with regard to this complicated and complex phenomenon. / Psychology of Education / D. Ed. (Psychology of Education)

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